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// [The "BSD licence"]
// Copyright (c) 2006-2007 Kay Roepke
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "Tree.h"
#import "Token.h"
// TODO: this shouldn't be here...but needed for invalidNode
#import "CommonTree.h"
@implementation Tree
@synthesize isEmpty;
@synthesize isEmptyNode;
@synthesize invalidNode;
@synthesize children;
#pragma mark Tree protocol conformance
+ (id<Tree>) invalidNode
{
static id<Tree> invalidNode = nil;
if (!invalidNode) {
invalidNode = [[CommonTree alloc] initWithTokenType:TokenTypeInvalid];
}
return invalidNode;
}
- (id<Tree>) init
{
self = [super init];
if ( self != nil ) {
isEmptyNode = NO;
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
- (id<Tree>) getChild:(NSUInteger) index
{
return nil;
}
- (NSUInteger) getChildCount
{
return 0;
}
- (NSArray *) getChildren
{
return nil;
}
// Add tree as a child to this node. If tree is nil, do nothing. If tree
// is an empty node, add all children of tree to our children.
- (void) addChild:(id<Tree>) tree
{
}
- (void) addChildren:(NSArray *) theChildren
{
}
- (void) removeAllChildren
{
}
// Indicates the node is an empty node but may still have children, meaning
// the tree is a flat list.
- (BOOL) isEmpty
{
return isEmptyNode;
}
- (void) setIsEmpty:(BOOL)emptyFlag
{
isEmptyNode = emptyFlag;
}
#pragma mark Tree abstract base class
// Return a token type; needed for tree parsing
- (NSInteger) getType
{
return 0;
}
- (NSString *) getText
{
return [self description];
}
// In case we don't have a token payload, what is the line for errors?
- (NSInteger) getLine
{
return 0;
}
- (NSInteger) getCharPositionInLine
{
return 0;
}
- (NSString *) treeDescription
{
return @"";
}
- (NSString *) description
{
return @"";
}
- (void) _createChildrenList
{
if ( children == nil )
children = [[NSMutableArray alloc] init];
}
@end
@end