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/** \file
* Defines the interface for an ANTLR3 common token stream. Custom token streams should create
* one of these and then override any functions by installing their own pointers
* to implement the various functions.
*/
#ifndef _ANTLR3_TOKENSTREAM_HPP
#define _ANTLR3_TOKENSTREAM_HPP
// [The "BSD licence"]
// Copyright (c) 2005-2009 Gokulakannan Somasundaram, ElectronDB
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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#include "antlr3defs.hpp"
/** Definition of a token source, which has a pointer to a function that
* returns the next token (using a token factory if it is going to be
* efficient) and a pointer to an ANTLR3_INPUT_STREAM. This is slightly
* different to the Java interface because we have no way to implement
* multiple interfaces without defining them in the interface structure
* or casting (void *), which is too convoluted.
*/
ANTLR_BEGIN_NAMESPACE()
//We are not making it subclass AllocPolicy, as this will always be a base class
template<class ImplTraits>
class TokenSource
{
public:
typedef typename ImplTraits::CommonTokenType TokenType;
typedef TokenType CommonTokenType;
typedef typename ImplTraits::StringType StringType;
typedef typename ImplTraits::LexerType LexerType;
private:
/** A special pre-allocated token, which signifies End Of Tokens. Because this must
* be set up with the current input index and so on, we embed the structure and
* return the address of it. It is marked as factoryMade, so that it is never
* attempted to be freed.
*/
TokenType m_eofToken;
/// A special pre-allocated token, which is returned by mTokens() if the
/// lexer rule said to just skip the generated token altogether.
/// Having this single token stops us wasting memory by have the token factory
/// actually create something that we are going to SKIP(); anyway.
///
TokenType m_skipToken;
/** When the token source is constructed, it is populated with the file
* name from whence the tokens were produced by the lexer. This pointer is a
* copy of the one supplied by the CharStream (and may be NULL) so should
* not be manipulated other than to copy or print it.
*/
StringType m_fileName;
public:
TokenType& get_eofToken();
const TokenType& get_eofToken() const;
TokenType& get_skipToken();
StringType& get_fileName();
LexerType* get_super();
void set_fileName( const StringType& fileName );
/**
* \brief
* Default implementation of the nextToken() call for a lexer.
*
* \param toksource
* Points to the implementation of a token source. The lexer is
* addressed by the super structure pointer.
*
* \returns
* The next token in the current input stream or the EOF token
* if there are no more tokens in any input stream in the stack.
*
* Write detailed description for nextToken here.
*
* \remarks
* Write remarks for nextToken here.
*
* \see nextTokenStr
*/
TokenType* nextToken();
CommonTokenType* nextToken( BoolForwarder<true> /*isFiltered*/ );
CommonTokenType* nextToken( BoolForwarder<false> /*isFiltered*/ );
///
/// \brief
/// Returns the next available token from the current input stream.
///
/// \param toksource
/// Points to the implementation of a token source. The lexer is
/// addressed by the super structure pointer.
///
/// \returns
/// The next token in the current input stream or the EOF token
/// if there are no more tokens.
///
/// \remarks
/// Write remarks for nextToken here.
///
/// \see nextToken
///
TokenType* nextTokenStr();
protected:
TokenSource();
};
/** Definition of the ANTLR3 common token stream interface.
* \remark
* Much of the documentation for this interface is stolen from Ter's Java implementation.
*/
template<class ImplTraits>
class TokenStream : public ImplTraits::TokenIntStreamType
{
public:
typedef typename ImplTraits::TokenSourceType TokenSourceType;
typedef typename ImplTraits::TokenIntStreamType IntStreamType;
typedef typename ImplTraits::CommonTokenType TokenType;
typedef TokenType UnitType;
typedef typename ImplTraits::StringType StringType;
typedef typename ImplTraits::DebugEventListenerType DebugEventListenerType;
typedef typename ImplTraits::TokenStreamType TokenStreamType;
typedef typename ImplTraits::ParserType ComponentType;
protected:
/** Pointer to the token source for this stream
*/
TokenSourceType* m_tokenSource;
/// Debugger interface, is this is a debugging token stream
///
DebugEventListenerType* m_debugger;
/// Indicates the initial stream state for dbgConsume()
///
bool m_initialStreamState;
public:
TokenStream(TokenSourceType* source, DebugEventListenerType* debugger);
IntStreamType* get_istream();
TokenSourceType* get_tokenSource() const;
void set_tokenSource( TokenSourceType* tokenSource );
/** Get Token at current input pointer + i ahead where i=1 is next Token.
* i<0 indicates tokens in the past. So -1 is previous token and -2 is
* two tokens ago. LT(0) is undefined. For i>=n, return Token.EOFToken.
* Return null for LT(0) and any index that results in an absolute address
* that is negative.
*/
const TokenType* _LT(ANTLR_INT32 k);
/** Where is this stream pulling tokens from? This is not the name, but
* a pointer into an interface that contains a ANTLR3_TOKEN_SOURCE interface.
* The Token Source interface contains a pointer to the input stream and a pointer
* to a function that returns the next token.
*/
TokenSourceType* getTokenSource();
/** Function that installs a token source for teh stream
*/
void setTokenSource(TokenSourceType* tokenSource);
/** Return the text of all the tokens in the stream, as the old tramp in
* Leeds market used to say; "Get the lot!"
*/
StringType toString();
/** Return the text of all tokens from start to stop, inclusive.
* If the stream does not buffer all the tokens then it can just
* return an empty ANTLR3_STRING or NULL; Grammars should not access $ruleLabel.text in
* an action in that case.
*/
StringType toStringSS(ANTLR_MARKER start, ANTLR_MARKER stop);
/** Because the user is not required to use a token with an index stored
* in it, we must provide a means for two token objects themselves to
* indicate the start/end location. Most often this will just delegate
* to the other toString(int,int). This is also parallel with
* the pTREENODE_STREAM->toString(Object,Object).
*/
StringType toStringTT(const TokenType* start, const TokenType* stop);
/** Function that sets the token stream into debugging mode
*/
void setDebugListener(DebugEventListenerType* debugger);
TokenStream();
};
/** Common token stream is an implementation of ANTLR_TOKEN_STREAM for the default
* parsers and recognizers. You may of course build your own implementation if
* you are so inclined.
*/
template<bool TOKENS_ACCESSED_FROM_OWNING_RULE, class ListType, class MapType>
class TokenStoreSelector
{
public:
typedef ListType TokensType;
};
template<class ListType, class MapType>
class TokenStoreSelector<true, ListType, MapType>
{
public:
typedef MapType TokensType;
};
template<class ImplTraits>
class CommonTokenStream : public TokenStream<ImplTraits>
{
public:
typedef typename ImplTraits::AllocPolicyType AllocPolicyType;
typedef typename ImplTraits::BitsetType BitsetType;
typedef typename ImplTraits::CommonTokenType TokenType;
typedef typename ImplTraits::TokenSourceType TokenSourceType;
typedef typename ImplTraits::DebugEventListenerType DebugEventListenerType;
typedef typename AllocPolicyType::template ListType<TokenType> TokensListType;
typedef typename AllocPolicyType::template OrderedMapType<ANTLR_MARKER, TokenType> TokensMapType;
typedef typename TokenStoreSelector< ImplTraits::TOKENS_ACCESSED_FROM_OWNING_RULE,
TokensListType, TokensMapType >::TokensType TokensType;
typedef typename AllocPolicyType::template UnOrderedMapType<ANTLR_UINT32, ANTLR_UINT32> ChannelOverridesType;
typedef typename AllocPolicyType::template OrderedSetType<ANTLR_UINT32> DiscardSetType;
typedef typename AllocPolicyType::template ListType<ANTLR_UINT32> IntListType;
typedef TokenStream<ImplTraits> BaseType;
private:
/** Records every single token pulled from the source indexed by the token index.
* There might be more efficient ways to do this, such as referencing directly in to
* the token factory pools, but for now this is convenient and the ANTLR3_LIST is not
* a huge overhead as it only stores pointers anyway, but allows for iterations and
* so on.
*/
TokensType m_tokens;
/** Override map of tokens. If a token type has an entry in here, then
* the pointer in the table points to an int, being the override channel number
* that should always be used for this token type.
*/
ChannelOverridesType m_channelOverrides;
/** Discared set. If a token has an entry in this table, then it is thrown
* away (data pointer is always NULL).
*/
DiscardSetType m_discardSet;
/* The channel number that this token stream is tuned to. For instance, whitespace
* is usually tuned to channel 99, which no token stream would normally tune to and
* so it is thrown away.
*/
ANTLR_UINT32 m_channel;
/** The index into the tokens list of the current token (the next one that will be
* consumed. p = -1 indicates that the token list is empty.
*/
ANTLR_INT32 m_p;
/* The total number of tokens issued till now. For streams that delete tokens,
this helps in issuing the index
*/
ANTLR_UINT32 m_nissued;
/** If this flag is set to true, then tokens that the stream sees that are not
* in the channel that this stream is tuned to, are not tracked in the
* tokens table. When set to false, ALL tokens are added to the tracking.
*/
bool m_discardOffChannel;
public:
CommonTokenStream(ANTLR_UINT32 hint, TokenSourceType* source = NULL,
DebugEventListenerType* debugger = NULL);
~CommonTokenStream();
TokensType& get_tokens();
const TokensType& get_tokens() const;
DiscardSetType& get_discardSet();
const DiscardSetType& get_discardSet() const;
ANTLR_INT32 get_p() const;
void set_p( ANTLR_INT32 p );
void inc_p();
void dec_p();
/** A simple filter mechanism whereby you can tell this token stream
* to force all tokens of type ttype to be on channel. For example,
* when interpreting, we cannot exec actions so we need to tell
* the stream to force all WS and NEWLINE to be a different, ignored
* channel.
*/
void setTokenTypeChannel(ANTLR_UINT32 ttype, ANTLR_UINT32 channel);
/** Add a particular token type to the discard set. If a token is found to belong
* to this set, then it is skipped/thrown away
*/
void discardTokenType(ANTLR_INT32 ttype);
//This will discard tokens of a particular rule after the rule execution completion
void discardTokens( ANTLR_MARKER start, ANTLR_MARKER stop );
void discardTokens( ANTLR_MARKER start, ANTLR_MARKER stop,
BoolForwarder<true> tokens_accessed_from_owning_rule );
void discardTokens( ANTLR_MARKER start, ANTLR_MARKER stop,
BoolForwarder<false> tokens_accessed_from_owning_rule );
void insertToken( const TokenType& tok );
void insertToken( const TokenType& tok, BoolForwarder<true> tokens_accessed_from_owning_rule );
void insertToken( const TokenType& tok, BoolForwarder<false> tokens_accessed_from_owning_rule );
/** Get a token at an absolute index i; 0..n-1. This is really only
* needed for profiling and debugging and token stream rewriting.
* If you don't want to buffer up tokens, then this method makes no
* sense for you. Naturally you can't use the rewrite stream feature.
* I believe DebugTokenStream can easily be altered to not use
* this method, removing the dependency.
*/
const TokenType* get(ANTLR_MARKER i);
const TokenType* getToken(ANTLR_MARKER i);
const TokenType* getToken( ANTLR_MARKER tok_idx, BoolForwarder<true> tokens_accessed_from_owning_rule );
const TokenType* getToken( ANTLR_MARKER tok_idx, BoolForwarder<false> tokens_accessed_from_owning_rule );
/** Signal to discard off channel tokens from here on in.
*/
void discardOffChannelToks(bool discard);
/** Function that returns a pointer to the ANTLR3_LIST of all tokens
* in the stream (this causes the buffer to fill if we have not get any yet)
*/
TokensType* getTokens();
/** Function that returns all the tokens between a start and a stop index.
*/
void getTokenRange(ANTLR_UINT32 start, ANTLR_UINT32 stop, TokensListType& tokenRange);
/** Function that returns all the tokens indicated by the specified bitset, within a range of tokens
*/
void getTokensSet(ANTLR_UINT32 start, ANTLR_UINT32 stop, BitsetType* types, TokensListType& tokenSet);
/** Function that returns all the tokens indicated by being a member of the supplied List
*/
void getTokensList(ANTLR_UINT32 start, ANTLR_UINT32 stop,
const IntListType& list, TokensListType& tokenList);
/** Function that returns all tokens of a certain type within a range.
*/
void getTokensType(ANTLR_UINT32 start, ANTLR_UINT32 stop, ANTLR_UINT32 type, TokensListType& tokens);
/** Function that resets the token stream so that it can be reused, but
* but that does not free up any resources, such as the token factory
* the factory pool and so on. This prevents the need to keep freeing
* and reallocating the token pools if the thing you are building is
* a multi-shot dameon or somethign like that. It is much faster to
* just reuse all the vectors.
*/
void reset();
const TokenType* LB(ANTLR_INT32 k);
void fillBufferExt();
void fillBuffer();
bool hasReachedFillbufferTarget( ANTLR_UINT32 cnt, BoolForwarder<true> tokens_accessed_from_owning_rule );
bool hasReachedFillbufferTarget( ANTLR_UINT32 cnt, BoolForwarder<false> tokens_accessed_from_owning_rule );
ANTLR_UINT32 skipOffTokenChannels(ANTLR_INT32 i);
ANTLR_UINT32 skipOffTokenChannelsReverse(ANTLR_INT32 x);
ANTLR_MARKER index_impl();
};
class TokenAccessException : public std::exception
{
virtual const char* what() const throw()
{
return " Attempted access on Deleted Token";
}
};
ANTLR_END_NAMESPACE()
#include "antlr3tokenstream.inl"
#endif