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/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Tree
{
/** <summary>A stream of tree nodes, accessing nodes from a tree of some kind</summary> */
public interface ITreeNodeStream : IIntStream
{
/** <summary>
* Get a tree node at an absolute index i; 0..n-1.
* If you don't want to buffer up nodes, then this method makes no
* sense for you.
* </summary>
*/
object this[int i]
{
get;
}
/** <summary>
* Get tree node at current input pointer + {@code k} ahead where
* {@code k==1} is next node. {@code k<0} indicates nodes in the past. So
* {@code LT(-1)} is previous node, but implementations are not required to
* provide results for {@code k < -1}. {@code LT(0)} is undefined. For
* {@code k<=n}, return {@code null}. Return {@code null} for {@code LT(0)}
* and any index that results in an absolute address that is negative.
* </summary>
*
* <remarks>
* This is analogous to {@link TokenStream#LT}, but this returns a tree node
* instead of a {@link Token}. Makes code generation identical for both
* parser and tree grammars.
* </remarks>
*/
object LT( int k );
/** <summary>
* Where is this stream pulling nodes from? This is not the name, but
* the object that provides node objects.
* </summary>
*/
object TreeSource
{
get;
}
/** <summary>
* If the tree associated with this stream was created from a
* {@link TokenStream}, you can specify it here. Used to do rule
* {@code $text} attribute in tree parser. Optional unless you use tree
* parser rule {@code $text} attribute or {@code output=template} and
* {@code rewrite=true} options.
* </summary>
*/
ITokenStream TokenStream
{
get;
}
/** <summary>
* What adaptor can tell me how to interpret/navigate nodes and
* trees. E.g., get text of a node.
* </summary>
*/
ITreeAdaptor TreeAdaptor
{
get;
}
/** <summary>
* As we flatten the tree, we use {@link Token#UP}, {@link Token#DOWN} nodes
* to represent the tree structure. When debugging we need unique nodes so
* we have to instantiate new ones. When doing normal tree parsing, it's
* slow and a waste of memory to create unique navigation nodes. Default
* should be {@code false}.
* </summary>
*/
bool UniqueNavigationNodes
{
get;
set;
}
/** <summary>
* Return the text of all nodes from {@code start} to {@code stop},
* inclusive. If the stream does not buffer all the nodes then it can still
* walk recursively from start until stop. You can always return
* {@code null} or {@code ""} too, but users should not access
* {@code $ruleLabel.text} in an action of course in that case.
* </summary>
*/
string ToString( object start, object stop );
#region REWRITING TREES (used by tree parser)
/** <summary>
* Replace children of {@code parent} from index {@code startChildIndex} to
* {@code stopChildIndex} with {@code t}, which might be a list. Number of
* children may be different after this call. The stream is notified because
* it is walking the tree and might need to know you are monkeying with the
* underlying tree. Also, it might be able to modify the node stream to
* avoid restreaming for future phases.
* </summary>
*
* <remarks>
* If {@code parent} is {@code null}, don't do anything; must be at root of
* overall tree. Can't replace whatever points to the parent externally. Do
* nothing.
* </remarks>
*/
void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t );
#endregion
}
}