blob: 29655ef4e896c3647e0dddfb6f257a7fdde2daa8 [file] [log] [blame]
/*
* [The "BSD license"]
* Copyright (c) 2011 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
lexer grammar PreprocessorLexer;
options
{
language=CSharp3;
}
@namespace{Antlr3.Runtime.Test}
PP_SKIPPED_CHARACTERS
: {false}? => ~(F_NEW_LINE_CHARACTER | F_PP_POUND_SIGN) F_INPUT_CHARACTER*
;
DELIMITED_COMMENT
: {true}? => '/*' .* '*/'
;
WHITESPACE
: F_WHITESPACE {Skip();}
;
fragment F_WHITESPACE
: (' ' | '\t' | '\v' | '\f')+
;
fragment F_NEW_LINE_CHARACTER
: '\r'
| '\n'
;
fragment F_PP_POUND_SIGN
: '#'
;
fragment F_INPUT_CHARACTER
: ~F_NEW_LINE_CHARACTER
;