| /* |
| * [The "BSD license"] |
| * Copyright (c) 2007-2008 Johannes Luber |
| * Copyright (c) 2005-2007 Kunle Odutola |
| * Copyright (c) 2011 Sam Harwell |
| * Copyright (c) 2011 Terence Parr |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
| * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
| * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
| * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| /** Templates for building ASTs during normal parsing. |
| * |
| * Deal with many combinations. Dimensions are: |
| * Auto build or rewrite |
| * no label, label, list label (label/no-label handled together) |
| * child, root |
| * token, set, rule, wildcard |
| * |
| * The situation is not too bad as rewrite (->) usage makes ^ and ! |
| * invalid. There is no huge explosion of combinations. |
| */ |
| |
| @rule.setErrorReturnValue() ::= << |
| retval.Tree = (<ASTLabelType>)adaptor.ErrorNode(input, retval.Start, input.LT(-1), re); |
| <! System.out.WriteLine("<ruleName> returns "+((CommonTree)retval.tree).toStringTree()); !> |
| >> |
| |
| // TOKEN AST STUFF |
| |
| /** ID and output=AST */ |
| tokenRef(token,label,elementIndex,terminalOptions={}) ::= << |
| <super.tokenRef(...)> |
| <if(backtracking)>if (state.backtracking == 0) {<endif> |
| <label>_tree = <createNodeFromToken(...)>; |
| adaptor.AddChild(root_0, <label>_tree); |
| <if(backtracking)>}<endif> |
| >> |
| |
| /** ID! and output=AST (same as plain tokenRef) */ |
| tokenRefBang(token,label,elementIndex) ::= "<super.tokenRef(...)>" |
| |
| /** ID^ and output=AST */ |
| tokenRefRuleRoot(token,label,elementIndex,terminalOptions={}) ::= << |
| <super.tokenRef(...)> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif> |
| <label>_tree = <createNodeFromToken(...)>; |
| root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0); |
| <if(backtracking)>}<endif> |
| >> |
| |
| /** ids+=ID! and output=AST */ |
| tokenRefBangAndListLabel(token,label,elementIndex,terminalOptions={}) ::= << |
| <tokenRefBang(...)> |
| <listLabelElem(elem=label,elemType=labelType,...)> |
| >> |
| |
| /** label+=TOKEN when output=AST but not rewrite alt */ |
| tokenRefAndListLabel(token,label,elementIndex,terminalOptions={}) ::= << |
| <tokenRef(...)> |
| <listLabelElem(elem=label,elemType=labelType,...)> |
| >> |
| |
| /** Match label+=TOKEN^ when output=AST but not rewrite alt */ |
| tokenRefRuleRootAndListLabel(token,label,elementIndex,terminalOptions={}) ::= << |
| <tokenRefRuleRoot(...)> |
| <listLabelElem(elem=label,elemType=labelType,...)> |
| >> |
| |
| // SET AST |
| |
| // the match set stuff is interesting in that it uses an argument list |
| // to pass code to the default matchSet; another possible way to alter |
| // inherited code. I don't use the region stuff because I need to pass |
| // different chunks depending on the operator. I don't like making |
| // the template name have the operator as the number of templates gets |
| // large but this is the most flexible--this is as opposed to having |
| // the code generator call matchSet then add root code or ruleroot code |
| // plus list label plus ... The combinations might require complicated |
| // rather than just added on code. Investigate that refactoring when |
| // I have more time. |
| |
| matchSet(s,label,elementIndex,postmatchCode,terminalOptions={}) ::= << |
| <super.matchSet(postmatchCode={<if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>adaptor.AddChild(root_0, <createNodeFromToken(...)>);}, ...)> |
| >> |
| |
| matchRuleBlockSet(s,label,elementIndex,postmatchCode,treeLevel="0",terminalOptions={}) ::= << |
| <matchSet(...)> |
| >> |
| |
| matchSetBang(s,label,elementIndex,postmatchCode,terminalOptions={}) ::= "<super.matchSet(...)>" |
| |
| // note there is no matchSetTrack because -> rewrites force sets to be |
| // plain old blocks of alts: (A|B|...|C) |
| |
| matchSetRuleRoot(s,label,elementIndex,debug,terminalOptions={}) ::= << |
| <if(label)> |
| <label>=(<labelType>)input.LT(1); |
| <endif> |
| <super.matchSet(postmatchCode={<if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<createNodeFromToken(...)>, root_0);}, ...)> |
| >> |
| |
| // RULE REF AST |
| |
| /** rule when output=AST */ |
| ruleRef(rule,label,elementIndex,args,scope) ::= << |
| <super.ruleRef(...)> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>adaptor.AddChild(root_0, <label>.Tree); |
| >> |
| |
| /** rule! is same as normal rule ref */ |
| ruleRefBang(rule,label,elementIndex,args,scope) ::= "<super.ruleRef(...)>" |
| |
| /** rule^ */ |
| ruleRefRuleRoot(rule,label,elementIndex,args,scope) ::= << |
| <super.ruleRef(...)> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>.Tree, root_0); |
| >> |
| |
| /** x+=rule when output=AST */ |
| ruleRefAndListLabel(rule,label,elementIndex,args,scope) ::= << |
| <ruleRef(...)> |
| <listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)> |
| >> |
| |
| /** x+=rule! when output=AST is a rule ref with list addition */ |
| ruleRefBangAndListLabel(rule,label,elementIndex,args,scope) ::= << |
| <ruleRefBang(...)> |
| <listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)> |
| >> |
| |
| /** x+=rule^ */ |
| ruleRefRuleRootAndListLabel(rule,label,elementIndex,args,scope) ::= << |
| <ruleRefRuleRoot(...)> |
| <listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)> |
| >> |
| |
| // WILDCARD AST |
| |
| wildcard(token,label,elementIndex,terminalOptions={}) ::= << |
| <super.wildcard(...)> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif> |
| <label>_tree = (<ASTLabelType>)adaptor.Create(<label>); |
| adaptor.AddChild(root_0, <label>_tree); |
| <if(backtracking)>}<endif> |
| >> |
| |
| wildcardBang(label,elementIndex) ::= "<super.wildcard(token=[],...)>" |
| |
| wildcardRuleRoot(token,label,elementIndex,terminalOptions={}) ::= << |
| <super.wildcard(...)> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif> |
| <label>_tree = (<ASTLabelType>)adaptor.Create(<label>); |
| root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0); |
| <if(backtracking)>}<endif> |
| >> |
| |
| createNodeFromToken(label,terminalOptions={}) ::= <% |
| <if(terminalOptions.node)> |
| new <terminalOptions.node>(<if(terminalOptions.type)><terminalOptions.type>,<endif><label><if(terminalOptions.text)>,<terminalOptions.text; format="string"><endif>) |
| <else> |
| (<ASTLabelType>)adaptor.Create(<if(terminalOptions.type)><terminalOptions.type>,<endif><label><if(terminalOptions.text)>,<terminalOptions.text; format="string"><endif>) |
| <endif> |
| %> |
| |
| ruleCleanUp() ::= << |
| <super.ruleCleanUp()> |
| <if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif> |
| retval.Tree = (<ASTLabelType>)adaptor.RulePostProcessing(root_0); |
| adaptor.SetTokenBoundaries(retval.Tree, retval.Start, retval.Stop); |
| <if(backtracking)>}<endif> |
| >> |