blob: 00fc8b3d0e9ab81037669273d92bf7aa423e3f10 [file] [log] [blame]
Name
ANGLE_relaxed_vertex_attribute_type
Name Strings
GL_ANGLE_relaxed_vertex_attribute_type
Contributors
Jamie Madill, Google
Kevin Jung, Samsung
Contact
Jamie Madill (jmadill 'at' google.com)
Notice
Copyright (c) 2021 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Status
Draft
Version
Version 1, March 25, 2021
Number
OpenGL ES Extension #??
Dependencies
Requires OpenGL ES 3.0
Written against the OpenGL ES 3.0 specification.
Overview
This extension defines behavior when the type parameter of
VertexAttribPointer has mismatched integer signedness with
the shader's attribute.
New Procedures and Functions
None
New Tokens
None
Additions to the OpenGL ES Specification
Add after paragraph 6 of section 2.9 "Vertex Arrays" (beginning with
"When values for a vertex shader attribute variable are sourced..."):
If the generic attribute is specified by VertexAttribIPointer with an
unsigned type for base signed integer type attributes, or by a signed
type for base unsigned integer type attributes, the values loaded
into the shader attribute are reinterpreted as the corresponding
signed/unsigned type.
New State
None
Conformance Tests
TBD
Issues
None
Revision History
Rev. Date Author Changes
---- ------------- --------- ----------------------------------------
1 Mar 25, 2021 jmadill Initial version