| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "ANGLETest.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class TextureTest : public ANGLETest |
| { |
| protected: |
| TextureTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| glGenTextures(1, &mTexture2D); |
| glGenTextures(1, &mTextureCube); |
| |
| glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| EXPECT_GL_NO_ERROR(); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| const std::string vertexShaderSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| attribute vec4 position; |
| varying vec2 texcoord; |
| |
| uniform vec2 textureScale; |
| |
| void main() |
| { |
| gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
| texcoord = (position.xy * 0.5) + 0.5; |
| } |
| ); |
| |
| const std::string fragmentShaderSource2D = SHADER_SOURCE |
| ( |
| precision highp float; |
| uniform sampler2D tex; |
| varying vec2 texcoord; |
| |
| void main() |
| { |
| gl_FragColor = texture2D(tex, texcoord); |
| } |
| ); |
| |
| const std::string fragmentShaderSourceCube = SHADER_SOURCE |
| ( |
| precision highp float; |
| uniform sampler2D tex2D; |
| uniform samplerCube texCube; |
| varying vec2 texcoord; |
| |
| void main() |
| { |
| gl_FragColor = texture2D(tex2D, texcoord); |
| gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| } |
| ); |
| |
| m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); |
| mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube); |
| if (m2DProgram == 0 || mCubeProgram == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); |
| ASSERT_NE(-1, mTexture2DUniformLocation); |
| |
| mTextureScaleUniformLocation = glGetUniformLocation(m2DProgram, "textureScale"); |
| ASSERT_NE(-1, mTextureScaleUniformLocation); |
| |
| glUseProgram(m2DProgram); |
| glUniform2f(mTextureScaleUniformLocation, 1.0f, 1.0f); |
| glUseProgram(0); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteTextures(1, &mTexture2D); |
| glDeleteTextures(1, &mTextureCube); |
| glDeleteProgram(m2DProgram); |
| glDeleteProgram(mCubeProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| // Tests CopyTexSubImage with floating point textures of various formats. |
| void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| { |
| // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
| if (isIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| { |
| std::cout << "Test skipped on Intel D3D11." << std::endl; |
| return; |
| } |
| |
| if (getClientVersion() < 3) |
| { |
| if (!extensionEnabled("GL_OES_texture_float")) |
| { |
| std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| return; |
| } |
| |
| if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| { |
| std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| return; |
| } |
| } |
| |
| GLfloat sourceImageData[4][16] = |
| { |
| { // R |
| 1.0f, |
| 0.0f, |
| 0.0f, |
| 1.0f |
| }, |
| { // RG |
| 1.0f, 0.0f, |
| 0.0f, 1.0f, |
| 0.0f, 0.0f, |
| 1.0f, 1.0f |
| }, |
| { // RGB |
| 1.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f |
| }, |
| { // RGBA |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| 0.0f, 0.0f, 1.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f |
| }, |
| }; |
| |
| GLenum imageFormats[] = |
| { |
| GL_R32F, |
| GL_RG32F, |
| GL_RGB32F, |
| GL_RGBA32F, |
| }; |
| |
| GLenum sourceUnsizedFormats[] = |
| { |
| GL_RED, |
| GL_RG, |
| GL_RGB, |
| GL_RGBA, |
| }; |
| |
| GLuint textures[2]; |
| |
| glGenTextures(2, textures); |
| |
| GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| |
| glBindTexture(GL_TEXTURE_2D, textures[0]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| |
| if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
| { |
| // This is not supported |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| GLuint fbo; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| |
| glBindTexture(GL_TEXTURE_2D, textures[1]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| drawQuad(m2DProgram, "position", 0.5f); |
| swapBuffers(); |
| |
| int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| if (testImageChannels > 1) |
| { |
| EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| if (testImageChannels > 2) |
| { |
| EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| } |
| } |
| |
| glDeleteFramebuffers(1, &fbo); |
| glDeleteTextures(2, textures); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| GLuint mTexture2D; |
| GLuint mTextureCube; |
| |
| GLuint m2DProgram; |
| GLuint mCubeProgram; |
| GLint mTexture2DUniformLocation; |
| GLint mTextureScaleUniformLocation; |
| }; |
| |
| TEST_P(TextureTest, NegativeAPISubImage) |
| { |
| glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| EXPECT_GL_ERROR(GL_NO_ERROR); |
| |
| const GLubyte *pixels[20] = { 0 }; |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| TEST_P(TextureTest, ZeroSizedUploads) |
| { |
| glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| EXPECT_GL_ERROR(GL_NO_ERROR); |
| |
| // Use the texture first to make sure it's in video memory |
| glUseProgram(m2DProgram); |
| glUniform1i(mTexture2DUniformLocation, 0); |
| drawQuad(m2DProgram, "position", 0.5f); |
| |
| const GLubyte *pixel[4] = { 0 }; |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| EXPECT_GL_NO_ERROR(); |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| EXPECT_GL_NO_ERROR(); |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test drawing with two texture types, to trigger an ANGLE bug in validation |
| TEST_P(TextureTest, CubeMapBug) |
| { |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| EXPECT_GL_ERROR(GL_NO_ERROR); |
| |
| glUseProgram(mCubeProgram); |
| GLint tex2DUniformLocation = glGetUniformLocation(mCubeProgram, "tex2D"); |
| GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube"); |
| EXPECT_NE(-1, tex2DUniformLocation); |
| EXPECT_NE(-1, texCubeUniformLocation); |
| glUniform1i(tex2DUniformLocation, 0); |
| glUniform1i(texCubeUniformLocation, 1); |
| drawQuad(mCubeProgram, "position", 0.5f); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
| TEST_P(TextureTest, MipmapsTwice) |
| { |
| int px = getWindowWidth() / 2; |
| int py = getWindowHeight() / 2; |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| |
| // Fill with red |
| std::vector<GLubyte> pixels(4 * 16 * 16); |
| for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| { |
| pixels[pixelId * 4 + 0] = 255; |
| pixels[pixelId * 4 + 1] = 0; |
| pixels[pixelId * 4 + 2] = 0; |
| pixels[pixelId * 4 + 3] = 255; |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| glUseProgram(m2DProgram); |
| glUniform1i(mTexture2DUniformLocation, 0); |
| glUniform2f(mTextureScaleUniformLocation, 0.0625f, 0.0625f); |
| drawQuad(m2DProgram, "position", 0.5f); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| |
| // Fill with blue |
| for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| { |
| pixels[pixelId * 4 + 0] = 0; |
| pixels[pixelId * 4 + 1] = 0; |
| pixels[pixelId * 4 + 2] = 255; |
| pixels[pixelId * 4 + 3] = 255; |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| // Fill with green |
| for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| { |
| pixels[pixelId * 4 + 0] = 0; |
| pixels[pixelId * 4 + 1] = 255; |
| pixels[pixelId * 4 + 2] = 0; |
| pixels[pixelId * 4 + 3] = 255; |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| drawQuad(m2DProgram, "position", 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| } |
| |
| // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| // https://code.google.com/p/angleproject/issues/detail?id=849 |
| TEST_P(TextureTest, CubeMapFBO) |
| { |
| GLuint fbo; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| |
| EXPECT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| glDeleteFramebuffers(1, &fbo); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
| TEST_P(TextureTest, TexStorage) |
| { |
| int width = getWindowWidth(); |
| int height = getWindowHeight(); |
| |
| GLuint tex2D; |
| glGenTextures(1, &tex2D); |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, tex2D); |
| |
| // Fill with red |
| std::vector<GLubyte> pixels(3 * 16 * 16); |
| for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| { |
| pixels[pixelId * 3 + 0] = 255; |
| pixels[pixelId * 3 + 1] = 0; |
| pixels[pixelId * 3 + 2] = 0; |
| } |
| |
| // ANGLE internally uses RGBA as the DirectX format for RGB images |
| // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| // The data is kept in a CPU-side image and the image is marked as dirty. |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| |
| // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| // glTexSubImage2D should take into account that the image is dirty. |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glUseProgram(m2DProgram); |
| glUniform1i(mTexture2DUniformLocation, 0); |
| glUniform2f(mTextureScaleUniformLocation, 1.f, 1.f); |
| drawQuad(m2DProgram, "position", 0.5f); |
| glDeleteTextures(1, &tex2D); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| |
| // Validate that the region of the texture without data has an alpha of 1.0 |
| GLubyte pixel[4]; |
| glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| EXPECT_EQ(pixel[3], 255); |
| } |
| |
| // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
| TEST_P(TextureTest, TexStorageWithPBO) |
| { |
| if (extensionEnabled("NV_pixel_buffer_object")) |
| { |
| int width = getWindowWidth(); |
| int height = getWindowHeight(); |
| |
| GLuint tex2D; |
| glGenTextures(1, &tex2D); |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, tex2D); |
| |
| // Fill with red |
| std::vector<GLubyte> pixels(3 * 16 * 16); |
| for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| { |
| pixels[pixelId * 3 + 0] = 255; |
| pixels[pixelId * 3 + 1] = 0; |
| pixels[pixelId * 3 + 2] = 0; |
| } |
| |
| // Read 16x16 region from red backbuffer to PBO |
| GLuint pbo; |
| glGenBuffers(1, &pbo); |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| |
| // ANGLE internally uses RGBA as the DirectX format for RGB images |
| // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| // The data is kept in a CPU-side image and the image is marked as dirty. |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| |
| // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| // glTexSubImage2D should take into account that the image is dirty. |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glUseProgram(m2DProgram); |
| glUniform1i(mTexture2DUniformLocation, 0); |
| glUniform2f(mTextureScaleUniformLocation, 1.f, 1.f); |
| drawQuad(m2DProgram, "position", 0.5f); |
| glDeleteTextures(1, &tex2D); |
| glDeleteTextures(1, &pbo); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| } |
| } |
| |
| // See description on testFloatCopySubImage |
| TEST_P(TextureTest, CopySubImageFloat_R_R) |
| { |
| testFloatCopySubImage(1, 1); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RG_R) |
| { |
| testFloatCopySubImage(2, 1); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RG_RG) |
| { |
| testFloatCopySubImage(2, 2); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGB_R) |
| { |
| testFloatCopySubImage(3, 1); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGB_RG) |
| { |
| testFloatCopySubImage(3, 2); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGB_RGB) |
| { |
| testFloatCopySubImage(3, 3); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGBA_R) |
| { |
| testFloatCopySubImage(4, 1); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGBA_RG) |
| { |
| testFloatCopySubImage(4, 2); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGBA_RGB) |
| { |
| testFloatCopySubImage(4, 3); |
| } |
| |
| TEST_P(TextureTest, CopySubImageFloat_RGBA_RGBA) |
| { |
| testFloatCopySubImage(4, 4); |
| } |
| |
| // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
| TEST_P(TextureTest, TextureNPOT_GL_ALPHA_UBYTE) |
| { |
| const int npotTexSize = 5; |
| const int potTexSize = 4; // Should be less than npotTexSize |
| GLuint tex2D; |
| |
| if (extensionEnabled("GL_OES_texture_npot")) |
| { |
| // This test isn't applicable if texture_npot is enabled |
| return; |
| } |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glGenTextures(1, &tex2D); |
| glBindTexture(GL_TEXTURE_2D, tex2D); |
| |
| std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| { |
| pixels[pixelId] = 64; |
| } |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Check that an NPOT texture on level 0 succeeds |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Check that generateMipmap fails on NPOT |
| glGenerateMipmap(GL_TEXTURE_2D); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // Check that nothing is drawn if filtering is not correct for NPOT |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawQuad(m2DProgram, "position", 1.0f); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| |
| // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawQuad(m2DProgram, "position", 1.0f); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| |
| // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawQuad(m2DProgram, "position", 1.0f); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| |
| // Check that glTexImage2D for POT texture succeeds |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Check that generateMipmap for an POT texture succeeds |
| glGenerateMipmap(GL_TEXTURE_2D); |
| EXPECT_GL_NO_ERROR(); |
| |
| // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawQuad(m2DProgram, "position", 1.0f); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| ANGLE_INSTANTIATE_TEST(TextureTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
| |
| } // namespace |