blob: c88af87cfb45cf47e4b8febd005a9edbe96af1d5 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef ANGLE_ENABLE_D3D9
#define ANGLE_ENABLE_D3D9
#endif
#ifndef ANGLE_ENABLE_D3D11
#define ANGLE_ENABLE_D3D11
#endif
#include "ANGLETest.h"
#include "com_utils.h"
using namespace angle;
class QueryDisplayAttributeTest : public ANGLETest
{
protected:
QueryDisplayAttributeTest()
{
mQueryDisplayAttribEXT = nullptr;
mQueryDeviceAttribEXT = nullptr;
mQueryDeviceStringEXT = nullptr;
}
void SetUp() override
{
ANGLETest::SetUp();
const char *extensionString = static_cast<const char*>(eglQueryString(getEGLWindow()->getDisplay(), EGL_EXTENSIONS));
if (strstr(extensionString, "EGL_EXT_device_query"))
{
mQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
mQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
mQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)eglGetProcAddress("eglQueryDeviceStringEXT");
}
if (!mQueryDeviceStringEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceStringEXT was not found";
}
if (!mQueryDisplayAttribEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDisplayAttribEXT was not found";
}
if (!mQueryDeviceAttribEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceAttribEXT was not found";
}
EGLAttrib angleDevice = 0;
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
extensionString = static_cast<const char*>(mQueryDeviceStringEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_EXTENSIONS));
if (strstr(extensionString, "EGL_ANGLE_device_d3d") == NULL)
{
FAIL() << "ANGLE extension EGL_ANGLE_device_d3d was not found";
}
}
void TearDown() override
{
ANGLETest::TearDown();
}
PFNEGLQUERYDISPLAYATTRIBEXTPROC mQueryDisplayAttribEXT;
PFNEGLQUERYDEVICEATTRIBEXTPROC mQueryDeviceAttribEXT;
PFNEGLQUERYDEVICESTRINGEXTPROC mQueryDeviceStringEXT;
};
// This test attempts to obtain a D3D11 device and a D3D9 device using the eglQueryDeviceAttribEXT function.
// If the test is configured to use D3D11 then it should succeed to obtain a D3D11 device.
// If the test is confitured to use D3D9, then it should succeed to obtain a D3D9 device.
TEST_P(QueryDisplayAttributeTest, QueryDevice)
{
EGLAttrib device = 0;
EGLAttrib angleDevice = 0;
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
EXPECT_EQ(EGL_TRUE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_D3D11_DEVICE_ANGLE, &device));
ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device*>(device);
IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device);
EXPECT_TRUE(dxgiDevice != nullptr);
SafeRelease(dxgiDevice);
}
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
EXPECT_EQ(EGL_TRUE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_D3D9_DEVICE_ANGLE, &device));
IDirect3DDevice9 *d3d9Device = reinterpret_cast<IDirect3DDevice9*>(device);
IDirect3D9 *d3d9 = nullptr;
EXPECT_EQ(S_OK, d3d9Device->GetDirect3D(&d3d9));
EXPECT_TRUE(d3d9 != nullptr);
SafeRelease(d3d9);
}
}
// This test attempts to obtain a D3D11 device from a D3D9 configured system and a D3D9 device from
// a D3D11 configured system using the eglQueryDeviceAttribEXT function.
// If the test is configured to use D3D11 then it should fail to obtain a D3D11 device.
// If the test is confitured to use D3D9, then it should fail to obtain a D3D9 device.
TEST_P(QueryDisplayAttributeTest, QueryDeviceBadAttrbiute)
{
EGLAttrib device = 0;
EGLAttrib angleDevice = 0;
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
EXPECT_EQ(EGL_FALSE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_D3D9_DEVICE_ANGLE, &device));
}
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
EXPECT_EQ(EGL_FALSE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_D3D11_DEVICE_ANGLE, &device));
}
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(QueryDisplayAttributeTest, ES2_D3D9(), ES2_D3D11());