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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The ValidateVaryingLocations function checks if there exists location conflicts on shader
// varyings.
//
#ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
#define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
#include "GLSLANG/ShaderVars.h"
namespace sh
{
class TIntermBlock;
class TIntermSymbol;
class TDiagnostics;
unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType);
bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType);
} // namespace sh
#endif