| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // PruneUnusedFunctions_test.cpp: |
| // Test for the pruning of unused function with the SH_PRUNE_UNUSED_FUNCTIONS compile flag |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "compiler/translator/TranslatorESSL.h" |
| |
| namespace |
| { |
| |
| class PruneUnusedFunctionsTest : public testing::Test |
| { |
| public: |
| PruneUnusedFunctionsTest() {} |
| |
| protected: |
| void SetUp() override |
| { |
| ShBuiltInResources resources; |
| ShInitBuiltInResources(&resources); |
| resources.FragmentPrecisionHigh = 1; |
| |
| mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC); |
| ASSERT_TRUE(mTranslator->Init(resources)); |
| } |
| |
| void TearDown() override |
| { |
| SafeDelete(mTranslator); |
| } |
| |
| void compile(const std::string &shaderString, bool prune) |
| { |
| const char *shaderStrings[] = { shaderString.c_str() }; |
| int compilationFlags = SH_VARIABLES | SH_OBJECT_CODE | (prune ? 0 : SH_DONT_PRUNE_UNUSED_FUNCTIONS); |
| bool compilationSuccess = mTranslator->compile(shaderStrings, 1, compilationFlags); |
| TInfoSink &infoSink = mTranslator->getInfoSink(); |
| if (!compilationSuccess) |
| { |
| FAIL() << "Shader compilation failed " << infoSink.info.str(); |
| } |
| mTranslatedSource = infoSink.obj.str(); |
| } |
| |
| bool kept(const char *functionName, int nOccurences) const |
| { |
| size_t currentPos = 0; |
| while (nOccurences-- > 0) |
| { |
| auto position = mTranslatedSource.find(functionName, currentPos); |
| if (position == std::string::npos) |
| { |
| return false; |
| } |
| currentPos = position + 1; |
| } |
| return mTranslatedSource.find(functionName, currentPos) == std::string::npos; |
| } |
| |
| bool removed(const char* functionName) const |
| { |
| return mTranslatedSource.find(functionName) == std::string::npos; |
| } |
| |
| private: |
| TranslatorESSL *mTranslator; |
| std::string mTranslatedSource; |
| }; |
| |
| // Check that unused function and prototypes are removed iff the options is set |
| TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto) |
| { |
| const std::string &shaderString = |
| "precision mediump float;\n" |
| "float unused(float a);\n" |
| "void main() {\n" |
| " gl_FragColor = vec4(1.0);\n" |
| "}\n" |
| "float unused(float a) {\n" |
| " return a;\n" |
| "}\n"; |
| compile(shaderString, true); |
| EXPECT_TRUE(removed("unused(")); |
| EXPECT_TRUE(kept("main(", 1)); |
| |
| compile(shaderString, false); |
| EXPECT_TRUE(kept("unused(", 2)); |
| EXPECT_TRUE(kept("main(", 1)); |
| } |
| |
| // Check that unimplemented prototypes are removed iff the options is set |
| TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype) |
| { |
| const std::string &shaderString = |
| "precision mediump float;\n" |
| "float unused(float a);\n" |
| "void main() {\n" |
| " gl_FragColor = vec4(1.0);\n" |
| "}\n"; |
| compile(shaderString, true); |
| EXPECT_TRUE(removed("unused(")); |
| EXPECT_TRUE(kept("main(", 1)); |
| |
| compile(shaderString, false); |
| EXPECT_TRUE(kept("unused(", 1)); |
| EXPECT_TRUE(kept("main(", 1)); |
| } |
| |
| // Check that used functions are not prunued (duh) |
| TEST_F(PruneUnusedFunctionsTest, UsedFunction) |
| { |
| const std::string &shaderString = |
| "precision mediump float;\n" |
| "float used(float a);\n" |
| "void main() {\n" |
| " gl_FragColor = vec4(used(1.0));\n" |
| "}\n" |
| "float used(float a) {\n" |
| " return a;\n" |
| "}\n"; |
| compile(shaderString, true); |
| EXPECT_TRUE(kept("used(", 3)); |
| EXPECT_TRUE(kept("main(", 1)); |
| |
| compile(shaderString, false); |
| EXPECT_TRUE(kept("used(", 3)); |
| EXPECT_TRUE(kept("main(", 1)); |
| } |
| |
| } |