blob: 3372e86b81576285a58cc99f124193a509cb2612 [file]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
#define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/RefCountObject.h"
namespace egl
{
class Surface;
}
namespace gl
{
class FramebufferAttachmentObject;
class Renderbuffer;
class Texture;
// FramebufferAttachment implements a GL framebuffer attachment.
// Attachments are "light" containers, which store pointers to ref-counted GL objects.
// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
// framebuffer attachments, which confused their usage.
class FramebufferAttachment final
{
public:
FramebufferAttachment();
FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
FramebufferAttachment(const FramebufferAttachment &other)
: mType(other.mType),
mTarget(other.mTarget)
{
mResource.set(other.mResource.get());
}
FramebufferAttachment &operator=(const FramebufferAttachment &other)
{
mType = other.mType;
mTarget = other.mTarget;
mResource.set(other.mResource.get());
return *this;
}
~FramebufferAttachment();
// A framebuffer attachment points to one of three types of resources: Renderbuffers,
// Textures and egl::Surface. The "Target" struct indicates which part of the
// object an attachment references. For the three types:
// - a Renderbuffer has a unique renderable target, and needs no target index
// - a Texture has targets for every image and uses an ImageIndex
// - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
class Target
{
public:
Target(GLenum binding, const ImageIndex &imageIndex);
Target(const Target &other);
Target &operator=(const Target &other);
GLenum binding() const { return mBinding; }
const ImageIndex &textureIndex() const { return mTextureIndex; }
private:
GLenum mBinding;
ImageIndex mTextureIndex;
};
void detach();
void attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
// Helper methods
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLenum getComponentType() const;
GLenum getColorEncoding() const;
bool isTextureWithId(GLuint textureId) const { return mType == GL_TEXTURE && id() == textureId; }
bool isRenderbufferWithId(GLuint renderbufferId) const { return mType == GL_RENDERBUFFER && id() == renderbufferId; }
GLenum getBinding() const { return mTarget.binding(); }
GLuint id() const { return mResource.id(); }
// These methods are only legal to call on Texture attachments
const ImageIndex &getTextureImageIndex() const;
GLenum cubeMapFace() const;
GLint mipLevel() const;
GLint layer() const;
GLsizei getWidth() const;
GLsizei getHeight() const;
GLenum getInternalFormat() const;
GLsizei getSamples() const;
GLenum type() const { return mType; }
bool isAttached() const { return mType != GL_NONE; }
Renderbuffer *getRenderbuffer() const;
Texture *getTexture() const;
const egl::Surface *getSurface() const;
private:
GLenum mType;
Target mTarget;
BindingPointer<FramebufferAttachmentObject> mResource;
};
// A base class for objects that FBO Attachments may point to.
class FramebufferAttachmentObject : public RefCountObject
{
public:
FramebufferAttachmentObject(GLuint id) : RefCountObject(id) {}
virtual GLsizei getAttachmentWidth(const FramebufferAttachment::Target &target) const = 0;
virtual GLsizei getAttachmentHeight(const FramebufferAttachment::Target &target) const = 0;
virtual GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const = 0;
virtual GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const = 0;
};
inline GLsizei FramebufferAttachment::getWidth() const
{
return mResource->getAttachmentWidth(mTarget);
}
inline GLsizei FramebufferAttachment::getHeight() const
{
return mResource->getAttachmentHeight(mTarget);
}
inline GLenum FramebufferAttachment::getInternalFormat() const
{
return mResource->getAttachmentInternalFormat(mTarget);
}
inline GLsizei FramebufferAttachment::getSamples() const
{
return mResource->getAttachmentSamples(mTarget);
}
}
#endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_