| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
| |
| #include "libANGLE/FramebufferAttachment.h" |
| |
| #include "common/utilities.h" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| |
| namespace gl |
| { |
| |
| ////// FramebufferAttachment::Target Implementation ////// |
| |
| FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) |
| : mBinding(binding), |
| mTextureIndex(imageIndex) |
| { |
| } |
| |
| FramebufferAttachment::Target::Target(const Target &other) |
| : mBinding(other.mBinding), |
| mTextureIndex(other.mTextureIndex) |
| { |
| } |
| |
| FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) |
| { |
| this->mBinding = other.mBinding; |
| this->mTextureIndex = other.mTextureIndex; |
| return *this; |
| } |
| |
| ////// FramebufferAttachment Implementation ////// |
| |
| FramebufferAttachment::FramebufferAttachment() |
| : mType(GL_NONE), |
| mTarget(GL_NONE, ImageIndex::MakeInvalid()) |
| { |
| } |
| |
| FramebufferAttachment::FramebufferAttachment(GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource) |
| : mType(type), |
| mTarget(binding, textureIndex) |
| { |
| mResource.set(resource); |
| } |
| |
| void FramebufferAttachment::detach() |
| { |
| mType = GL_NONE; |
| mResource.set(nullptr); |
| |
| // not technically necessary, could omit for performance |
| mTarget = Target(GL_NONE, ImageIndex::MakeInvalid()); |
| } |
| |
| void FramebufferAttachment::attach(GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource) |
| { |
| mType = type; |
| mTarget = Target(binding, textureIndex); |
| mResource.set(resource); |
| } |
| |
| FramebufferAttachment::~FramebufferAttachment() |
| { |
| mResource.set(nullptr); |
| } |
| |
| GLuint FramebufferAttachment::getRedSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).redBits; |
| } |
| |
| GLuint FramebufferAttachment::getGreenSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).greenBits; |
| } |
| |
| GLuint FramebufferAttachment::getBlueSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).blueBits; |
| } |
| |
| GLuint FramebufferAttachment::getAlphaSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).alphaBits; |
| } |
| |
| GLuint FramebufferAttachment::getDepthSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).depthBits; |
| } |
| |
| GLuint FramebufferAttachment::getStencilSize() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).stencilBits; |
| } |
| |
| GLenum FramebufferAttachment::getComponentType() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).componentType; |
| } |
| |
| GLenum FramebufferAttachment::getColorEncoding() const |
| { |
| return GetInternalFormatInfo(getInternalFormat()).colorEncoding; |
| } |
| |
| const ImageIndex &FramebufferAttachment::getTextureImageIndex() const |
| { |
| ASSERT(type() == GL_TEXTURE); |
| return mTarget.textureIndex(); |
| } |
| |
| GLenum FramebufferAttachment::cubeMapFace() const |
| { |
| ASSERT(mType == GL_TEXTURE); |
| |
| const auto &index = mTarget.textureIndex(); |
| return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE; |
| } |
| |
| GLint FramebufferAttachment::mipLevel() const |
| { |
| ASSERT(type() == GL_TEXTURE); |
| return mTarget.textureIndex().mipIndex; |
| } |
| |
| GLint FramebufferAttachment::layer() const |
| { |
| ASSERT(mType == GL_TEXTURE); |
| |
| const auto &index = mTarget.textureIndex(); |
| |
| if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D) |
| { |
| return index.layerIndex; |
| } |
| return 0; |
| } |
| |
| Texture *FramebufferAttachment::getTexture() const |
| { |
| return rx::GetAs<Texture>(mResource.get()); |
| } |
| |
| Renderbuffer *FramebufferAttachment::getRenderbuffer() const |
| { |
| return rx::GetAs<Renderbuffer>(mResource.get()); |
| } |
| |
| const egl::Surface *FramebufferAttachment::getSurface() const |
| { |
| return rx::GetAs<egl::Surface>(mResource.get()); |
| } |
| |
| } |