| // |
| // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |
| #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| class BuiltInFunctionEmulator; |
| |
| // |
| // This is only a workaround for OpenGL driver bugs, and isn't needed in general. |
| // |
| void InitBuiltInFunctionEmulatorForGLSL(BuiltInFunctionEmulator *emu, sh::GLenum shaderType); |
| |
| #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |