| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // utilities.h: Conversion functions and other utility routines. |
| |
| #ifndef COMMON_UTILITIES_H_ |
| #define COMMON_UTILITIES_H_ |
| |
| #include "angle_gl.h" |
| #include <string> |
| #include <math.h> |
| |
| namespace gl |
| { |
| |
| int VariableComponentCount(GLenum type); |
| GLenum VariableComponentType(GLenum type); |
| size_t VariableComponentSize(GLenum type); |
| size_t VariableInternalSize(GLenum type); |
| size_t VariableExternalSize(GLenum type); |
| GLenum VariableBoolVectorType(GLenum type); |
| int VariableRowCount(GLenum type); |
| int VariableColumnCount(GLenum type); |
| bool IsSamplerType(GLenum type); |
| bool IsMatrixType(GLenum type); |
| GLenum TransposeMatrixType(GLenum type); |
| int VariableRegisterCount(GLenum type); |
| int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix); |
| int MatrixComponentCount(GLenum type, bool isRowMajorMatrix); |
| int VariableSortOrder(GLenum type); |
| |
| int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); |
| |
| static const GLenum FirstCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| static const GLenum LastCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; |
| bool IsCubeMapTextureTarget(GLenum target); |
| size_t CubeMapTextureTargetToLayerIndex(GLenum target); |
| GLenum LayerIndexToCubeMapTextureTarget(size_t index); |
| |
| // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is |
| // set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid. |
| std::string ParseUniformName(const std::string &name, size_t *outSubscript); |
| |
| bool IsTriangleMode(GLenum drawMode); |
| |
| // [OpenGL ES 3.0.2] Section 2.3.1 page 14 |
| // Data Conversion For State-Setting Commands |
| // Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast. |
| template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); } |
| template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); } |
| |
| } |
| |
| #if !defined(ANGLE_ENABLE_WINDOWS_STORE) |
| std::string getTempPath(); |
| void writeFile(const char* path, const void* data, size_t size); |
| #endif |
| |
| #if defined (ANGLE_PLATFORM_WINDOWS) |
| void ScheduleYield(); |
| #endif |
| |
| #endif // COMMON_UTILITIES_H_ |