| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml. | |
| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // gl_enum_utils_autogen.cpp: | |
| // mapping of GLenum value to string. | |
| #include "common/gl_enum_utils_autogen.h" | |
| #include "common/debug.h" | |
| #include "common/gl_enum_utils.h" | |
| #include <algorithm> | |
| #include <cstring> | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| const char *UnknownEnumToString(unsigned int value) | |
| { | |
| constexpr size_t kBufferSize = 64; | |
| static thread_local char sBuffer[kBufferSize]; | |
| snprintf(sBuffer, kBufferSize, "0x%04X", value); | |
| return sBuffer; | |
| } | |
| } // anonymous namespace | |
| const char *GLenumToString(GLESEnum enumGroup, unsigned int value) | |
| { | |
| switch (enumGroup) | |
| { | |
| case GLESEnum::AccumOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x104: | |
| return "GL_ADD"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::AllEnums: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x2: | |
| return "GL_LINE_LOOP"; | |
| case 0x3: | |
| return "GL_LINE_STRIP"; | |
| case 0x4: | |
| return "GL_TRIANGLES"; | |
| case 0x5: | |
| return "GL_TRIANGLE_STRIP"; | |
| case 0x6: | |
| return "GL_TRIANGLE_FAN"; | |
| case 0x7: | |
| return "GL_QUADS"; | |
| case 0x8: | |
| return "GL_TESS_CONTROL_SHADER_BIT"; | |
| case 0xA: | |
| return "GL_LINES_ADJACENCY"; | |
| case 0xB: | |
| return "GL_LINE_STRIP_ADJACENCY"; | |
| case 0xC: | |
| return "GL_TRIANGLES_ADJACENCY"; | |
| case 0xD: | |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; | |
| case 0xE: | |
| return "GL_PATCHES"; | |
| case 0x10: | |
| return "GL_MAP_FLUSH_EXPLICIT_BIT"; | |
| case 0x16: | |
| return "GL_UUID_SIZE_EXT"; | |
| case 0x20: | |
| return "GL_COMPUTE_SHADER_BIT"; | |
| case 0x40: | |
| return "GL_COMMAND_BARRIER_BIT"; | |
| case 0x80: | |
| return "GL_MAP_COHERENT_BIT_EXT"; | |
| case 0x100: | |
| return "GL_DEPTH_BUFFER_BIT"; | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| case 0x300: | |
| return "GL_SRC_COLOR"; | |
| case 0x301: | |
| return "GL_ONE_MINUS_SRC_COLOR"; | |
| case 0x302: | |
| return "GL_SRC_ALPHA"; | |
| case 0x303: | |
| return "GL_ONE_MINUS_SRC_ALPHA"; | |
| case 0x304: | |
| return "GL_DST_ALPHA"; | |
| case 0x305: | |
| return "GL_ONE_MINUS_DST_ALPHA"; | |
| case 0x306: | |
| return "GL_DST_COLOR"; | |
| case 0x307: | |
| return "GL_ONE_MINUS_DST_COLOR"; | |
| case 0x308: | |
| return "GL_SRC_ALPHA_SATURATE"; | |
| case 0x400: | |
| return "GL_STENCIL_BUFFER_BIT"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x500: | |
| return "GL_INVALID_ENUM"; | |
| case 0x501: | |
| return "GL_INVALID_VALUE"; | |
| case 0x502: | |
| return "GL_INVALID_OPERATION"; | |
| case 0x503: | |
| return "GL_STACK_OVERFLOW"; | |
| case 0x504: | |
| return "GL_STACK_UNDERFLOW"; | |
| case 0x505: | |
| return "GL_OUT_OF_MEMORY"; | |
| case 0x506: | |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
| case 0x507: | |
| return "GL_CONTEXT_LOST"; | |
| case 0x800: | |
| return "GL_EXP"; | |
| case 0x801: | |
| return "GL_EXP2"; | |
| case 0x900: | |
| return "GL_CW"; | |
| case 0x901: | |
| return "GL_CCW"; | |
| case 0xB00: | |
| return "GL_CURRENT_COLOR"; | |
| case 0xB02: | |
| return "GL_CURRENT_NORMAL"; | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB11: | |
| return "GL_POINT_SIZE"; | |
| case 0xB12: | |
| return "GL_SMOOTH_POINT_SIZE_RANGE"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB21: | |
| return "GL_LINE_WIDTH"; | |
| case 0xB22: | |
| return "GL_SMOOTH_LINE_WIDTH_RANGE"; | |
| case 0xB40: | |
| return "GL_POLYGON_MODE_NV"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB45: | |
| return "GL_CULL_FACE_MODE"; | |
| case 0xB46: | |
| return "GL_FRONT_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| case 0xB54: | |
| return "GL_SHADE_MODEL"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| case 0xB70: | |
| return "GL_DEPTH_RANGE"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB72: | |
| return "GL_DEPTH_WRITEMASK"; | |
| case 0xB73: | |
| return "GL_DEPTH_CLEAR_VALUE"; | |
| case 0xB74: | |
| return "GL_DEPTH_FUNC"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xB91: | |
| return "GL_STENCIL_CLEAR_VALUE"; | |
| case 0xB92: | |
| return "GL_STENCIL_FUNC"; | |
| case 0xB93: | |
| return "GL_STENCIL_VALUE_MASK"; | |
| case 0xB94: | |
| return "GL_STENCIL_FAIL"; | |
| case 0xB95: | |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; | |
| case 0xB96: | |
| return "GL_STENCIL_PASS_DEPTH_PASS"; | |
| case 0xB97: | |
| return "GL_STENCIL_REF"; | |
| case 0xB98: | |
| return "GL_STENCIL_WRITEMASK"; | |
| case 0xBA0: | |
| return "GL_MATRIX_MODE"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBA2: | |
| return "GL_VIEWPORT"; | |
| case 0xBA3: | |
| return "GL_MODELVIEW_STACK_DEPTH"; | |
| case 0xBA4: | |
| return "GL_PROJECTION_STACK_DEPTH"; | |
| case 0xBA5: | |
| return "GL_TEXTURE_STACK_DEPTH"; | |
| case 0xBA6: | |
| return "GL_MODELVIEW_MATRIX"; | |
| case 0xBA7: | |
| return "GL_PROJECTION_MATRIX"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBC1: | |
| return "GL_ALPHA_TEST_FUNC"; | |
| case 0xBC2: | |
| return "GL_ALPHA_TEST_REF"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE0: | |
| return "GL_BLEND_DST"; | |
| case 0xBE1: | |
| return "GL_BLEND_SRC"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF0: | |
| return "GL_LOGIC_OP_MODE"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC02: | |
| return "GL_READ_BUFFER"; | |
| case 0xC10: | |
| return "GL_SCISSOR_BOX"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xC22: | |
| return "GL_COLOR_CLEAR_VALUE"; | |
| case 0xC23: | |
| return "GL_COLOR_WRITEMASK"; | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| case 0xD31: | |
| return "GL_MAX_LIGHTS"; | |
| case 0xD32: | |
| return "GL_MAX_CLIP_PLANES"; | |
| case 0xD33: | |
| return "GL_MAX_TEXTURE_SIZE"; | |
| case 0xD36: | |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; | |
| case 0xD38: | |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; | |
| case 0xD39: | |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; | |
| case 0xD3A: | |
| return "GL_MAX_VIEWPORT_DIMS"; | |
| case 0xD50: | |
| return "GL_SUBPIXEL_BITS"; | |
| case 0xD52: | |
| return "GL_RED_BITS"; | |
| case 0xD53: | |
| return "GL_GREEN_BITS"; | |
| case 0xD54: | |
| return "GL_BLUE_BITS"; | |
| case 0xD55: | |
| return "GL_ALPHA_BITS"; | |
| case 0xD56: | |
| return "GL_DEPTH_BITS"; | |
| case 0xD57: | |
| return "GL_STENCIL_BITS"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_INTERNAL_FORMAT"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x1101: | |
| return "GL_FASTEST"; | |
| case 0x1102: | |
| return "GL_NICEST"; | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x1500: | |
| return "GL_CLEAR"; | |
| case 0x1501: | |
| return "GL_AND"; | |
| case 0x1502: | |
| return "GL_AND_REVERSE"; | |
| case 0x1503: | |
| return "GL_COPY"; | |
| case 0x1504: | |
| return "GL_AND_INVERTED"; | |
| case 0x1505: | |
| return "GL_NOOP"; | |
| case 0x1506: | |
| return "GL_XOR"; | |
| case 0x1507: | |
| return "GL_OR"; | |
| case 0x1508: | |
| return "GL_NOR"; | |
| case 0x1509: | |
| return "GL_EQUIV"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x150B: | |
| return "GL_OR_REVERSE"; | |
| case 0x150C: | |
| return "GL_COPY_INVERTED"; | |
| case 0x150D: | |
| return "GL_OR_INVERTED"; | |
| case 0x150E: | |
| return "GL_NAND"; | |
| case 0x150F: | |
| return "GL_SET"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1601: | |
| return "GL_SHININESS"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| case 0x1700: | |
| return "GL_MODELVIEW"; | |
| case 0x1701: | |
| return "GL_PROJECTION"; | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| case 0x1B00: | |
| return "GL_POINT_NV"; | |
| case 0x1B01: | |
| return "GL_LINE_NV"; | |
| case 0x1B02: | |
| return "GL_FILL_NV"; | |
| case 0x1D00: | |
| return "GL_FLAT"; | |
| case 0x1D01: | |
| return "GL_SMOOTH"; | |
| case 0x1E00: | |
| return "GL_KEEP"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x1E02: | |
| return "GL_INCR"; | |
| case 0x1E03: | |
| return "GL_DECR"; | |
| case 0x1F00: | |
| return "GL_VENDOR"; | |
| case 0x1F01: | |
| return "GL_RENDERER"; | |
| case 0x1F02: | |
| return "GL_VERSION"; | |
| case 0x1F03: | |
| return "GL_EXTENSIONS"; | |
| case 0x2000: | |
| return "GL_SHADER_STORAGE_BARRIER_BIT"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| case 0x2101: | |
| return "GL_DECAL"; | |
| case 0x2200: | |
| return "GL_TEXTURE_ENV_MODE"; | |
| case 0x2201: | |
| return "GL_TEXTURE_ENV_COLOR"; | |
| case 0x2300: | |
| return "GL_TEXTURE_ENV"; | |
| case 0x2500: | |
| return "GL_TEXTURE_GEN_MODE_OES"; | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| case 0x2700: | |
| return "GL_NEAREST_MIPMAP_NEAREST"; | |
| case 0x2701: | |
| return "GL_LINEAR_MIPMAP_NEAREST"; | |
| case 0x2702: | |
| return "GL_NEAREST_MIPMAP_LINEAR"; | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x2901: | |
| return "GL_REPEAT"; | |
| case 0x2A00: | |
| return "GL_POLYGON_OFFSET_UNITS"; | |
| case 0x2A01: | |
| return "GL_POLYGON_OFFSET_POINT_NV"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE_NV"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x3006: | |
| return "GL_CLIP_DISTANCE6_EXT"; | |
| case 0x3007: | |
| return "GL_CLIP_DISTANCE7_EXT"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8001: | |
| return "GL_CONSTANT_COLOR"; | |
| case 0x8002: | |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; | |
| case 0x8003: | |
| return "GL_CONSTANT_ALPHA"; | |
| case 0x8004: | |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; | |
| case 0x8005: | |
| return "GL_BLEND_COLOR"; | |
| case 0x8006: | |
| return "GL_FUNC_ADD"; | |
| case 0x8007: | |
| return "GL_MIN"; | |
| case 0x8008: | |
| return "GL_MAX"; | |
| case 0x8009: | |
| return "GL_BLEND_EQUATION"; | |
| case 0x800A: | |
| return "GL_FUNC_SUBTRACT"; | |
| case 0x800B: | |
| return "GL_FUNC_REVERSE_SUBTRACT"; | |
| case 0x8033: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; | |
| case 0x8034: | |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8038: | |
| return "GL_POLYGON_OFFSET_FACTOR"; | |
| case 0x803A: | |
| return "GL_RESCALE_NORMAL"; | |
| case 0x803C: | |
| return "GL_ALPHA8_EXT"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8_EXT"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8_EXT"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10_EXT"; | |
| case 0x8054: | |
| return "GL_RGB16_EXT"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805B: | |
| return "GL_RGBA16_EXT"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8069: | |
| return "GL_TEXTURE_BINDING_2D"; | |
| case 0x806A: | |
| return "GL_TEXTURE_BINDING_3D"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x8071: | |
| return "GL_TEXTURE_DEPTH"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x8073: | |
| return "GL_MAX_3D_TEXTURE_SIZE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x807A: | |
| return "GL_VERTEX_ARRAY_SIZE"; | |
| case 0x807B: | |
| return "GL_VERTEX_ARRAY_TYPE"; | |
| case 0x807C: | |
| return "GL_VERTEX_ARRAY_STRIDE"; | |
| case 0x807E: | |
| return "GL_NORMAL_ARRAY_TYPE"; | |
| case 0x807F: | |
| return "GL_NORMAL_ARRAY_STRIDE"; | |
| case 0x8081: | |
| return "GL_COLOR_ARRAY_SIZE"; | |
| case 0x8082: | |
| return "GL_COLOR_ARRAY_TYPE"; | |
| case 0x8083: | |
| return "GL_COLOR_ARRAY_STRIDE"; | |
| case 0x8088: | |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; | |
| case 0x8089: | |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; | |
| case 0x808A: | |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; | |
| case 0x808E: | |
| return "GL_VERTEX_ARRAY_POINTER"; | |
| case 0x808F: | |
| return "GL_NORMAL_ARRAY_POINTER"; | |
| case 0x8090: | |
| return "GL_COLOR_ARRAY_POINTER"; | |
| case 0x8092: | |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; | |
| case 0x809D: | |
| return "GL_MULTISAMPLE"; | |
| case 0x809E: | |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; | |
| case 0x809F: | |
| return "GL_SAMPLE_ALPHA_TO_ONE"; | |
| case 0x80A0: | |
| return "GL_SAMPLE_COVERAGE"; | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x80AA: | |
| return "GL_SAMPLE_COVERAGE_VALUE"; | |
| case 0x80AB: | |
| return "GL_SAMPLE_COVERAGE_INVERT"; | |
| case 0x80C8: | |
| return "GL_BLEND_DST_RGB"; | |
| case 0x80C9: | |
| return "GL_BLEND_SRC_RGB"; | |
| case 0x80CA: | |
| return "GL_BLEND_DST_ALPHA"; | |
| case 0x80CB: | |
| return "GL_BLEND_SRC_ALPHA"; | |
| case 0x80E1: | |
| return "GL_BGRA_EXT"; | |
| case 0x80E8: | |
| return "GL_MAX_ELEMENTS_VERTICES"; | |
| case 0x80E9: | |
| return "GL_MAX_ELEMENTS_INDICES"; | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| case 0x812D: | |
| return "GL_CLAMP_TO_BORDER"; | |
| case 0x812F: | |
| return "GL_CLAMP_TO_EDGE"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| case 0x813C: | |
| return "GL_TEXTURE_BASE_LEVEL"; | |
| case 0x813D: | |
| return "GL_TEXTURE_MAX_LEVEL"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x8192: | |
| return "GL_GENERATE_MIPMAP_HINT"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32_OES"; | |
| case 0x8210: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; | |
| case 0x8211: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; | |
| case 0x8212: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; | |
| case 0x8213: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; | |
| case 0x8214: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; | |
| case 0x8215: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; | |
| case 0x8216: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; | |
| case 0x8217: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; | |
| case 0x8218: | |
| return "GL_FRAMEBUFFER_DEFAULT"; | |
| case 0x8219: | |
| return "GL_FRAMEBUFFER_UNDEFINED"; | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x821B: | |
| return "GL_MAJOR_VERSION"; | |
| case 0x821C: | |
| return "GL_MINOR_VERSION"; | |
| case 0x821D: | |
| return "GL_NUM_EXTENSIONS"; | |
| case 0x821E: | |
| return "GL_CONTEXT_FLAGS"; | |
| case 0x821F: | |
| return "GL_BUFFER_IMMUTABLE_STORAGE_EXT"; | |
| case 0x8220: | |
| return "GL_BUFFER_STORAGE_FLAGS_EXT"; | |
| case 0x8221: | |
| return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8228: | |
| return "GL_RG_INTEGER"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16_EXT"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16_EXT"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x8242: | |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; | |
| case 0x8243: | |
| return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; | |
| case 0x8244: | |
| return "GL_DEBUG_CALLBACK_FUNCTION"; | |
| case 0x8245: | |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; | |
| case 0x8246: | |
| return "GL_DEBUG_SOURCE_API"; | |
| case 0x8247: | |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; | |
| case 0x8248: | |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; | |
| case 0x8249: | |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; | |
| case 0x824A: | |
| return "GL_DEBUG_SOURCE_APPLICATION"; | |
| case 0x824B: | |
| return "GL_DEBUG_SOURCE_OTHER"; | |
| case 0x824C: | |
| return "GL_DEBUG_TYPE_ERROR"; | |
| case 0x824D: | |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; | |
| case 0x824E: | |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; | |
| case 0x824F: | |
| return "GL_DEBUG_TYPE_PORTABILITY"; | |
| case 0x8250: | |
| return "GL_DEBUG_TYPE_PERFORMANCE"; | |
| case 0x8251: | |
| return "GL_DEBUG_TYPE_OTHER"; | |
| case 0x8252: | |
| return "GL_LOSE_CONTEXT_ON_RESET"; | |
| case 0x8253: | |
| return "GL_GUILTY_CONTEXT_RESET"; | |
| case 0x8254: | |
| return "GL_INNOCENT_CONTEXT_RESET"; | |
| case 0x8255: | |
| return "GL_UNKNOWN_CONTEXT_RESET"; | |
| case 0x8256: | |
| return "GL_RESET_NOTIFICATION_STRATEGY"; | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x8258: | |
| return "GL_PROGRAM_SEPARABLE"; | |
| case 0x8259: | |
| return "GL_ACTIVE_PROGRAM"; | |
| case 0x825A: | |
| return "GL_PROGRAM_PIPELINE_BINDING"; | |
| case 0x825E: | |
| return "GL_LAYER_PROVOKING_VERTEX"; | |
| case 0x8260: | |
| return "GL_UNDEFINED_VERTEX"; | |
| case 0x8261: | |
| return "GL_NO_RESET_NOTIFICATION"; | |
| case 0x8262: | |
| return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; | |
| case 0x8263: | |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8264: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x8265: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; | |
| case 0x8266: | |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8267: | |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x8268: | |
| return "GL_DEBUG_TYPE_MARKER"; | |
| case 0x8269: | |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; | |
| case 0x826A: | |
| return "GL_DEBUG_TYPE_POP_GROUP"; | |
| case 0x826B: | |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; | |
| case 0x826C: | |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826D: | |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826E: | |
| return "GL_MAX_UNIFORM_LOCATIONS"; | |
| case 0x82D4: | |
| return "GL_VERTEX_ATTRIB_BINDING"; | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82D6: | |
| return "GL_VERTEX_BINDING_DIVISOR"; | |
| case 0x82D7: | |
| return "GL_VERTEX_BINDING_OFFSET"; | |
| case 0x82D8: | |
| return "GL_VERTEX_BINDING_STRIDE"; | |
| case 0x82D9: | |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82DA: | |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; | |
| case 0x82DF: | |
| return "GL_TEXTURE_IMMUTABLE_LEVELS"; | |
| case 0x82E0: | |
| return "GL_BUFFER"; | |
| case 0x82E1: | |
| return "GL_SHADER"; | |
| case 0x82E2: | |
| return "GL_PROGRAM"; | |
| case 0x82E3: | |
| return "GL_QUERY"; | |
| case 0x82E4: | |
| return "GL_PROGRAM_PIPELINE"; | |
| case 0x82E5: | |
| return "GL_MAX_VERTEX_ATTRIB_STRIDE"; | |
| case 0x82E6: | |
| return "GL_SAMPLER"; | |
| case 0x82E8: | |
| return "GL_MAX_LABEL_LENGTH"; | |
| case 0x82F9: | |
| return "GL_MAX_CULL_DISTANCES_EXT"; | |
| case 0x82FA: | |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"; | |
| case 0x8363: | |
| return "GL_UNSIGNED_SHORT_5_6_5"; | |
| case 0x8365: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"; | |
| case 0x8366: | |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8370: | |
| return "GL_MIRRORED_REPEAT"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x846D: | |
| return "GL_ALIASED_POINT_SIZE_RANGE"; | |
| case 0x846E: | |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| case 0x84E0: | |
| return "GL_ACTIVE_TEXTURE"; | |
| case 0x84E1: | |
| return "GL_CLIENT_ACTIVE_TEXTURE"; | |
| case 0x84E2: | |
| return "GL_MAX_TEXTURE_UNITS"; | |
| case 0x84E7: | |
| return "GL_SUBTRACT"; | |
| case 0x84E8: | |
| return "GL_MAX_RENDERBUFFER_SIZE"; | |
| case 0x84F2: | |
| return "GL_ALL_COMPLETED_NV"; | |
| case 0x84F3: | |
| return "GL_FENCE_STATUS_NV"; | |
| case 0x84F4: | |
| return "GL_FENCE_CONDITION_NV"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x84FA: | |
| return "GL_UNSIGNED_INT_24_8"; | |
| case 0x84FD: | |
| return "GL_MAX_TEXTURE_LOD_BIAS"; | |
| case 0x84FE: | |
| return "GL_TEXTURE_MAX_ANISOTROPY_EXT"; | |
| case 0x84FF: | |
| return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"; | |
| case 0x8507: | |
| return "GL_INCR_WRAP"; | |
| case 0x8508: | |
| return "GL_DECR_WRAP"; | |
| case 0x8511: | |
| return "GL_NORMAL_MAP_OES"; | |
| case 0x8512: | |
| return "GL_REFLECTION_MAP_OES"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8514: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; | |
| case 0x8515: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; | |
| case 0x8516: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; | |
| case 0x8517: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; | |
| case 0x8518: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; | |
| case 0x8519: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; | |
| case 0x851A: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; | |
| case 0x851C: | |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; | |
| case 0x8570: | |
| return "GL_COMBINE"; | |
| case 0x8571: | |
| return "GL_COMBINE_RGB"; | |
| case 0x8572: | |
| return "GL_COMBINE_ALPHA"; | |
| case 0x8573: | |
| return "GL_RGB_SCALE"; | |
| case 0x8574: | |
| return "GL_ADD_SIGNED"; | |
| case 0x8575: | |
| return "GL_INTERPOLATE"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| case 0x8578: | |
| return "GL_PREVIOUS"; | |
| case 0x8580: | |
| return "GL_SRC0_RGB"; | |
| case 0x8581: | |
| return "GL_SRC1_RGB"; | |
| case 0x8582: | |
| return "GL_SRC2_RGB"; | |
| case 0x8588: | |
| return "GL_SRC0_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| case 0x858A: | |
| return "GL_SRC2_ALPHA"; | |
| case 0x8590: | |
| return "GL_OPERAND0_RGB"; | |
| case 0x8591: | |
| return "GL_OPERAND1_RGB"; | |
| case 0x8592: | |
| return "GL_OPERAND2_RGB"; | |
| case 0x8598: | |
| return "GL_OPERAND0_ALPHA"; | |
| case 0x8599: | |
| return "GL_OPERAND1_ALPHA"; | |
| case 0x859A: | |
| return "GL_OPERAND2_ALPHA"; | |
| case 0x85B5: | |
| return "GL_VERTEX_ARRAY_BINDING"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x8645: | |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; | |
| case 0x864F: | |
| return "GL_DEPTH_CLAMP_EXT"; | |
| case 0x86A1: | |
| return "GL_TEXTURE_COMPRESSED"; | |
| case 0x86A2: | |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86A3: | |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86A4: | |
| return "GL_MAX_VERTEX_UNITS_OES"; | |
| case 0x86A9: | |
| return "GL_WEIGHT_ARRAY_TYPE_OES"; | |
| case 0x86AA: | |
| return "GL_WEIGHT_ARRAY_STRIDE_OES"; | |
| case 0x86AB: | |
| return "GL_WEIGHT_ARRAY_SIZE_OES"; | |
| case 0x86AC: | |
| return "GL_WEIGHT_ARRAY_POINTER_OES"; | |
| case 0x86AD: | |
| return "GL_WEIGHT_ARRAY_OES"; | |
| case 0x86AE: | |
| return "GL_DOT3_RGB"; | |
| case 0x86AF: | |
| return "GL_DOT3_RGBA"; | |
| case 0x8741: | |
| return "GL_PROGRAM_BINARY_LENGTH"; | |
| case 0x8743: | |
| return "GL_MIRROR_CLAMP_TO_EDGE_EXT"; | |
| case 0x8764: | |
| return "GL_BUFFER_SIZE"; | |
| case 0x8765: | |
| return "GL_BUFFER_USAGE"; | |
| case 0x87FE: | |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; | |
| case 0x87FF: | |
| return "GL_PROGRAM_BINARY_FORMATS"; | |
| case 0x8800: | |
| return "GL_STENCIL_BACK_FUNC"; | |
| case 0x8801: | |
| return "GL_STENCIL_BACK_FAIL"; | |
| case 0x8802: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; | |
| case 0x8803: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x8816: | |
| return "GL_ALPHA32F_EXT"; | |
| case 0x8818: | |
| return "GL_LUMINANCE32F_EXT"; | |
| case 0x8819: | |
| return "GL_LUMINANCE_ALPHA32F_EXT"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x881C: | |
| return "GL_ALPHA16F_EXT"; | |
| case 0x881E: | |
| return "GL_LUMINANCE16F_EXT"; | |
| case 0x881F: | |
| return "GL_LUMINANCE_ALPHA16F_EXT"; | |
| case 0x8824: | |
| return "GL_MAX_DRAW_BUFFERS"; | |
| case 0x8825: | |
| return "GL_DRAW_BUFFER0"; | |
| case 0x8826: | |
| return "GL_DRAW_BUFFER1"; | |
| case 0x8827: | |
| return "GL_DRAW_BUFFER2"; | |
| case 0x8828: | |
| return "GL_DRAW_BUFFER3"; | |
| case 0x8829: | |
| return "GL_DRAW_BUFFER4"; | |
| case 0x882A: | |
| return "GL_DRAW_BUFFER5"; | |
| case 0x882B: | |
| return "GL_DRAW_BUFFER6"; | |
| case 0x882C: | |
| return "GL_DRAW_BUFFER7"; | |
| case 0x882D: | |
| return "GL_DRAW_BUFFER8"; | |
| case 0x882E: | |
| return "GL_DRAW_BUFFER9"; | |
| case 0x882F: | |
| return "GL_DRAW_BUFFER10"; | |
| case 0x8830: | |
| return "GL_DRAW_BUFFER11"; | |
| case 0x8831: | |
| return "GL_DRAW_BUFFER12"; | |
| case 0x8832: | |
| return "GL_DRAW_BUFFER13"; | |
| case 0x8833: | |
| return "GL_DRAW_BUFFER14"; | |
| case 0x8834: | |
| return "GL_DRAW_BUFFER15"; | |
| case 0x883D: | |
| return "GL_BLEND_EQUATION_ALPHA"; | |
| case 0x8840: | |
| return "GL_MATRIX_PALETTE_OES"; | |
| case 0x8842: | |
| return "GL_MAX_PALETTE_MATRICES_OES"; | |
| case 0x8843: | |
| return "GL_CURRENT_PALETTE_MATRIX_OES"; | |
| case 0x8844: | |
| return "GL_MATRIX_INDEX_ARRAY_OES"; | |
| case 0x8846: | |
| return "GL_MATRIX_INDEX_ARRAY_SIZE_OES"; | |
| case 0x8847: | |
| return "GL_MATRIX_INDEX_ARRAY_TYPE_OES"; | |
| case 0x8848: | |
| return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES"; | |
| case 0x8849: | |
| return "GL_MATRIX_INDEX_ARRAY_POINTER_OES"; | |
| case 0x884A: | |
| return "GL_TEXTURE_DEPTH_SIZE"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| case 0x884E: | |
| return "GL_COMPARE_REF_TO_TEXTURE"; | |
| case 0x8861: | |
| return "GL_POINT_SPRITE_OES"; | |
| case 0x8862: | |
| return "GL_COORD_REPLACE_OES"; | |
| case 0x8864: | |
| return "GL_QUERY_COUNTER_BITS_EXT"; | |
| case 0x8865: | |
| return "GL_CURRENT_QUERY"; | |
| case 0x8866: | |
| return "GL_QUERY_RESULT"; | |
| case 0x8867: | |
| return "GL_QUERY_RESULT_AVAILABLE"; | |
| case 0x8869: | |
| return "GL_MAX_VERTEX_ATTRIBS"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x886C: | |
| return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; | |
| case 0x886D: | |
| return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; | |
| case 0x8872: | |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; | |
| case 0x887F: | |
| return "GL_GEOMETRY_SHADER_INVOCATIONS"; | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x8894: | |
| return "GL_ARRAY_BUFFER_BINDING"; | |
| case 0x8895: | |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; | |
| case 0x8896: | |
| return "GL_VERTEX_ARRAY_BUFFER_BINDING"; | |
| case 0x8897: | |
| return "GL_NORMAL_ARRAY_BUFFER_BINDING"; | |
| case 0x8898: | |
| return "GL_COLOR_ARRAY_BUFFER_BINDING"; | |
| case 0x889A: | |
| return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"; | |
| case 0x889E: | |
| return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88B8: | |
| return "GL_READ_ONLY"; | |
| case 0x88B9: | |
| return "GL_WRITE_ONLY"; | |
| case 0x88BA: | |
| return "GL_READ_WRITE"; | |
| case 0x88BB: | |
| return "GL_BUFFER_ACCESS_OES"; | |
| case 0x88BC: | |
| return "GL_BUFFER_MAPPED"; | |
| case 0x88BD: | |
| return "GL_BUFFER_MAP_POINTER"; | |
| case 0x88BF: | |
| return "GL_TIME_ELAPSED_EXT"; | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x88ED: | |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; | |
| case 0x88EF: | |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x88F1: | |
| return "GL_TEXTURE_STENCIL_SIZE"; | |
| case 0x88F9: | |
| return "GL_SRC1_COLOR_EXT"; | |
| case 0x88FA: | |
| return "GL_ONE_MINUS_SRC1_COLOR_EXT"; | |
| case 0x88FB: | |
| return "GL_ONE_MINUS_SRC1_ALPHA_EXT"; | |
| case 0x88FC: | |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| case 0x88FF: | |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; | |
| case 0x8904: | |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8905: | |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8916: | |
| return "GL_GEOMETRY_VERTICES_OUT"; | |
| case 0x8917: | |
| return "GL_GEOMETRY_INPUT_TYPE"; | |
| case 0x8918: | |
| return "GL_GEOMETRY_OUTPUT_TYPE"; | |
| case 0x8919: | |
| return "GL_SAMPLER_BINDING"; | |
| case 0x898A: | |
| return "GL_POINT_SIZE_ARRAY_TYPE_OES"; | |
| case 0x898B: | |
| return "GL_POINT_SIZE_ARRAY_STRIDE_OES"; | |
| case 0x898C: | |
| return "GL_POINT_SIZE_ARRAY_POINTER_OES"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8A28: | |
| return "GL_UNIFORM_BUFFER_BINDING"; | |
| case 0x8A29: | |
| return "GL_UNIFORM_BUFFER_START"; | |
| case 0x8A2A: | |
| return "GL_UNIFORM_BUFFER_SIZE"; | |
| case 0x8A2B: | |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; | |
| case 0x8A2C: | |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; | |
| case 0x8A2D: | |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; | |
| case 0x8A2E: | |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; | |
| case 0x8A2F: | |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; | |
| case 0x8A30: | |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; | |
| case 0x8A31: | |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8A32: | |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8A33: | |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8A34: | |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x8A35: | |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; | |
| case 0x8A36: | |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; | |
| case 0x8A37: | |
| return "GL_UNIFORM_TYPE"; | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| case 0x8A3A: | |
| return "GL_UNIFORM_BLOCK_INDEX"; | |
| case 0x8A3B: | |
| return "GL_UNIFORM_OFFSET"; | |
| case 0x8A3C: | |
| return "GL_UNIFORM_ARRAY_STRIDE"; | |
| case 0x8A3D: | |
| return "GL_UNIFORM_MATRIX_STRIDE"; | |
| case 0x8A3E: | |
| return "GL_UNIFORM_IS_ROW_MAJOR"; | |
| case 0x8A3F: | |
| return "GL_UNIFORM_BLOCK_BINDING"; | |
| case 0x8A40: | |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; | |
| case 0x8A41: | |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; | |
| case 0x8A42: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; | |
| case 0x8A43: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; | |
| case 0x8A44: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x8A46: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x8A48: | |
| return "GL_TEXTURE_SRGB_DECODE_EXT"; | |
| case 0x8A49: | |
| return "GL_DECODE_EXT"; | |
| case 0x8A4A: | |
| return "GL_SKIP_DECODE_EXT"; | |
| case 0x8A4F: | |
| return "GL_PROGRAM_PIPELINE_OBJECT_EXT"; | |
| case 0x8A52: | |
| return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"; | |
| case 0x8A54: | |
| return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"; | |
| case 0x8A55: | |
| return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"; | |
| case 0x8A56: | |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"; | |
| case 0x8A57: | |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"; | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8B40: | |
| return "GL_PROGRAM_OBJECT_EXT"; | |
| case 0x8B48: | |
| return "GL_SHADER_OBJECT_EXT"; | |
| case 0x8B49: | |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8B4A: | |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8B4B: | |
| return "GL_MAX_VARYING_COMPONENTS"; | |
| case 0x8B4C: | |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4D: | |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4F: | |
| return "GL_SHADER_TYPE"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B81: | |
| return "GL_COMPILE_STATUS"; | |
| case 0x8B82: | |
| return "GL_LINK_STATUS"; | |
| case 0x8B83: | |
| return "GL_VALIDATE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B85: | |
| return "GL_ATTACHED_SHADERS"; | |
| case 0x8B86: | |
| return "GL_ACTIVE_UNIFORMS"; | |
| case 0x8B87: | |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; | |
| case 0x8B88: | |
| return "GL_SHADER_SOURCE_LENGTH"; | |
| case 0x8B89: | |
| return "GL_ACTIVE_ATTRIBUTES"; | |
| case 0x8B8A: | |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| case 0x8B8C: | |
| return "GL_SHADING_LANGUAGE_VERSION"; | |
| case 0x8B8D: | |
| return "GL_CURRENT_PROGRAM"; | |
| case 0x8B90: | |
| return "GL_PALETTE4_RGB8_OES"; | |
| case 0x8B91: | |
| return "GL_PALETTE4_RGBA8_OES"; | |
| case 0x8B92: | |
| return "GL_PALETTE4_R5_G6_B5_OES"; | |
| case 0x8B93: | |
| return "GL_PALETTE4_RGBA4_OES"; | |
| case 0x8B94: | |
| return "GL_PALETTE4_RGB5_A1_OES"; | |
| case 0x8B95: | |
| return "GL_PALETTE8_RGB8_OES"; | |
| case 0x8B96: | |
| return "GL_PALETTE8_RGBA8_OES"; | |
| case 0x8B97: | |
| return "GL_PALETTE8_R5_G6_B5_OES"; | |
| case 0x8B98: | |
| return "GL_PALETTE8_RGBA4_OES"; | |
| case 0x8B99: | |
| return "GL_PALETTE8_RGB5_A1_OES"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x8B9C: | |
| return "GL_POINT_SIZE_ARRAY_OES"; | |
| case 0x8B9D: | |
| return "GL_TEXTURE_CROP_RECT_OES"; | |
| case 0x8B9E: | |
| return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"; | |
| case 0x8B9F: | |
| return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"; | |
| case 0x8BBB: | |
| return "GL_FRAMEBUFFER_FLIP_Y_MESA"; | |
| case 0x8BC0: | |
| return "GL_COUNTER_TYPE_AMD"; | |
| case 0x8BC1: | |
| return "GL_COUNTER_RANGE_AMD"; | |
| case 0x8BC2: | |
| return "GL_UNSIGNED_INT64_AMD"; | |
| case 0x8BC3: | |
| return "GL_PERCENTAGE_AMD"; | |
| case 0x8BC4: | |
| return "GL_PERFMON_RESULT_AVAILABLE_AMD"; | |
| case 0x8BC5: | |
| return "GL_PERFMON_RESULT_SIZE_AMD"; | |
| case 0x8BC6: | |
| return "GL_PERFMON_RESULT_AMD"; | |
| case 0x8BE7: | |
| return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"; | |
| case 0x8BFA: | |
| return "GL_TEXTURE_PROTECTED_EXT"; | |
| case 0x8C00: | |
| return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; | |
| case 0x8C01: | |
| return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; | |
| case 0x8C02: | |
| return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; | |
| case 0x8C03: | |
| return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; | |
| case 0x8C10: | |
| return "GL_TEXTURE_RED_TYPE"; | |
| case 0x8C11: | |
| return "GL_TEXTURE_GREEN_TYPE"; | |
| case 0x8C12: | |
| return "GL_TEXTURE_BLUE_TYPE"; | |
| case 0x8C13: | |
| return "GL_TEXTURE_ALPHA_TYPE"; | |
| case 0x8C16: | |
| return "GL_TEXTURE_DEPTH_TYPE"; | |
| case 0x8C17: | |
| return "GL_UNSIGNED_NORMALIZED"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8C1D: | |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; | |
| case 0x8C29: | |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C2B: | |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; | |
| case 0x8C2C: | |
| return "GL_TEXTURE_BINDING_BUFFER"; | |
| case 0x8C2D: | |
| return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; | |
| case 0x8C2F: | |
| return "GL_ANY_SAMPLES_PASSED"; | |
| case 0x8C36: | |
| return "GL_SAMPLE_SHADING"; | |
| case 0x8C37: | |
| return "GL_MIN_SAMPLE_SHADING_VALUE"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C3E: | |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; | |
| case 0x8C3F: | |
| return "GL_TEXTURE_SHARED_SIZE"; | |
| case 0x8C40: | |
| return "GL_SRGB"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C42: | |
| return "GL_SRGB_ALPHA_EXT"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8C4C: | |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; | |
| case 0x8C4D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; | |
| case 0x8C4E: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; | |
| case 0x8C4F: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; | |
| case 0x8C76: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; | |
| case 0x8C7F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; | |
| case 0x8C80: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; | |
| case 0x8C83: | |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C87: | |
| return "GL_PRIMITIVES_GENERATED"; | |
| case 0x8C88: | |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; | |
| case 0x8C89: | |
| return "GL_RASTERIZER_DISCARD"; | |
| case 0x8C8A: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; | |
| case 0x8C8B: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; | |
| case 0x8C8C: | |
| return "GL_INTERLEAVED_ATTRIBS"; | |
| case 0x8C8D: | |
| return "GL_SEPARATE_ATTRIBS"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8CA1: | |
| return "GL_LOWER_LEFT_EXT"; | |
| case 0x8CA2: | |
| return "GL_UPPER_LEFT_EXT"; | |
| case 0x8CA3: | |
| return "GL_STENCIL_BACK_REF"; | |
| case 0x8CA4: | |
| return "GL_STENCIL_BACK_VALUE_MASK"; | |
| case 0x8CA5: | |
| return "GL_STENCIL_BACK_WRITEMASK"; | |
| case 0x8CA6: | |
| return "GL_FRAMEBUFFER_BINDING"; | |
| case 0x8CA7: | |
| return "GL_RENDERBUFFER_BINDING"; | |
| case 0x8CA8: | |
| return "GL_READ_FRAMEBUFFER"; | |
| case 0x8CA9: | |
| return "GL_DRAW_FRAMEBUFFER"; | |
| case 0x8CAA: | |
| return "GL_READ_FRAMEBUFFER_BINDING"; | |
| case 0x8CAB: | |
| return "GL_RENDERBUFFER_SAMPLES"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8CD0: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; | |
| case 0x8CD1: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; | |
| case 0x8CD2: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; | |
| case 0x8CD3: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; | |
| case 0x8CD4: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; | |
| case 0x8CD5: | |
| return "GL_FRAMEBUFFER_COMPLETE"; | |
| case 0x8CD6: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; | |
| case 0x8CD7: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; | |
| case 0x8CD9: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; | |
| case 0x8CDA: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"; | |
| case 0x8CDD: | |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; | |
| case 0x8CDF: | |
| return "GL_MAX_COLOR_ATTACHMENTS"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| case 0x8D20: | |
| return "GL_STENCIL_ATTACHMENT"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x8D42: | |
| return "GL_RENDERBUFFER_WIDTH"; | |
| case 0x8D43: | |
| return "GL_RENDERBUFFER_HEIGHT"; | |
| case 0x8D44: | |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D50: | |
| return "GL_RENDERBUFFER_RED_SIZE"; | |
| case 0x8D51: | |
| return "GL_RENDERBUFFER_GREEN_SIZE"; | |
| case 0x8D52: | |
| return "GL_RENDERBUFFER_BLUE_SIZE"; | |
| case 0x8D53: | |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; | |
| case 0x8D54: | |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; | |
| case 0x8D55: | |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; | |
| case 0x8D56: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; | |
| case 0x8D57: | |
| return "GL_MAX_SAMPLES"; | |
| case 0x8D60: | |
| return "GL_TEXTURE_GEN_STR_OES"; | |
| case 0x8D61: | |
| return "GL_HALF_FLOAT_OES"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D64: | |
| return "GL_ETC1_RGB8_OES"; | |
| case 0x8D65: | |
| return "GL_TEXTURE_EXTERNAL_OES"; | |
| case 0x8D66: | |
| return "GL_SAMPLER_EXTERNAL_OES"; | |
| case 0x8D67: | |
| return "GL_TEXTURE_BINDING_EXTERNAL_OES"; | |
| case 0x8D68: | |
| return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"; | |
| case 0x8D69: | |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; | |
| case 0x8D6A: | |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; | |
| case 0x8D6B: | |
| return "GL_MAX_ELEMENT_INDEX"; | |
| case 0x8D6C: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8D94: | |
| return "GL_RED_INTEGER"; | |
| case 0x8D98: | |
| return "GL_RGB_INTEGER"; | |
| case 0x8D99: | |
| return "GL_RGBA_INTEGER"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| case 0x8DA7: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; | |
| case 0x8DA8: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; | |
| case 0x8DAD: | |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; | |
| case 0x8DB9: | |
| return "GL_FRAMEBUFFER_SRGB_EXT"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8DC1: | |
| return "GL_SAMPLER_2D_ARRAY"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8DDF: | |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8DE0: | |
| return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; | |
| case 0x8DE1: | |
| return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; | |
| case 0x8DF0: | |
| return "GL_LOW_FLOAT"; | |
| case 0x8DF1: | |
| return "GL_MEDIUM_FLOAT"; | |
| case 0x8DF2: | |
| return "GL_HIGH_FLOAT"; | |
| case 0x8DF3: | |
| return "GL_LOW_INT"; | |
| case 0x8DF4: | |
| return "GL_MEDIUM_INT"; | |
| case 0x8DF5: | |
| return "GL_HIGH_INT"; | |
| case 0x8DF6: | |
| return "GL_UNSIGNED_INT_10_10_10_2_OES"; | |
| case 0x8DF7: | |
| return "GL_INT_10_10_10_2_OES"; | |
| case 0x8DF8: | |
| return "GL_SHADER_BINARY_FORMATS"; | |
| case 0x8DF9: | |
| return "GL_NUM_SHADER_BINARY_FORMATS"; | |
| case 0x8DFA: | |
| return "GL_SHADER_COMPILER"; | |
| case 0x8DFB: | |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; | |
| case 0x8DFC: | |
| return "GL_MAX_VARYING_VECTORS"; | |
| case 0x8DFD: | |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; | |
| case 0x8E1B: | |
| return "GL_POLYGON_OFFSET_CLAMP_EXT"; | |
| case 0x8E1E: | |
| return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; | |
| case 0x8E1F: | |
| return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| case 0x8E23: | |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; | |
| case 0x8E24: | |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; | |
| case 0x8E25: | |
| return "GL_TRANSFORM_FEEDBACK_BINDING"; | |
| case 0x8E28: | |
| return "GL_TIMESTAMP_EXT"; | |
| case 0x8E42: | |
| return "GL_TEXTURE_SWIZZLE_R"; | |
| case 0x8E43: | |
| return "GL_TEXTURE_SWIZZLE_G"; | |
| case 0x8E44: | |
| return "GL_TEXTURE_SWIZZLE_B"; | |
| case 0x8E45: | |
| return "GL_TEXTURE_SWIZZLE_A"; | |
| case 0x8E4D: | |
| return "GL_FIRST_VERTEX_CONVENTION"; | |
| case 0x8E4E: | |
| return "GL_LAST_VERTEX_CONVENTION"; | |
| case 0x8E4F: | |
| return "GL_PROVOKING_VERTEX_ANGLE"; | |
| case 0x8E50: | |
| return "GL_SAMPLE_POSITION"; | |
| case 0x8E51: | |
| return "GL_SAMPLE_MASK"; | |
| case 0x8E52: | |
| return "GL_SAMPLE_MASK_VALUE"; | |
| case 0x8E59: | |
| return "GL_MAX_SAMPLE_MASK_WORDS"; | |
| case 0x8E5A: | |
| return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; | |
| case 0x8E5B: | |
| return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; | |
| case 0x8E5C: | |
| return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; | |
| case 0x8E5D: | |
| return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; | |
| case 0x8E5E: | |
| return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; | |
| case 0x8E5F: | |
| return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; | |
| case 0x8E72: | |
| return "GL_PATCH_VERTICES"; | |
| case 0x8E75: | |
| return "GL_TESS_CONTROL_OUTPUT_VERTICES"; | |
| case 0x8E76: | |
| return "GL_TESS_GEN_MODE"; | |
| case 0x8E77: | |
| return "GL_TESS_GEN_SPACING"; | |
| case 0x8E78: | |
| return "GL_TESS_GEN_VERTEX_ORDER"; | |
| case 0x8E79: | |
| return "GL_TESS_GEN_POINT_MODE"; | |
| case 0x8E7A: | |
| return "GL_ISOLINES"; | |
| case 0x8E7B: | |
| return "GL_FRACTIONAL_ODD"; | |
| case 0x8E7C: | |
| return "GL_FRACTIONAL_EVEN"; | |
| case 0x8E7D: | |
| return "GL_MAX_PATCH_VERTICES"; | |
| case 0x8E7E: | |
| return "GL_MAX_TESS_GEN_LEVEL"; | |
| case 0x8E7F: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; | |
| case 0x8E80: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; | |
| case 0x8E81: | |
| return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; | |
| case 0x8E82: | |
| return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; | |
| case 0x8E83: | |
| return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; | |
| case 0x8E84: | |
| return "GL_MAX_TESS_PATCH_COMPONENTS"; | |
| case 0x8E85: | |
| return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; | |
| case 0x8E86: | |
| return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| case 0x8E89: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; | |
| case 0x8E8A: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F38: | |
| return "GL_MAX_IMAGE_UNITS"; | |
| case 0x8F39: | |
| return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; | |
| case 0x8F3A: | |
| return "GL_IMAGE_BINDING_NAME"; | |
| case 0x8F3B: | |
| return "GL_IMAGE_BINDING_LEVEL"; | |
| case 0x8F3C: | |
| return "GL_IMAGE_BINDING_LAYERED"; | |
| case 0x8F3D: | |
| return "GL_IMAGE_BINDING_LAYER"; | |
| case 0x8F3E: | |
| return "GL_IMAGE_BINDING_ACCESS"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x8F43: | |
| return "GL_DRAW_INDIRECT_BUFFER_BINDING"; | |
| case 0x8F4F: | |
| return "GL_VERTEX_BINDING_BUFFER"; | |
| case 0x8F65: | |
| return "GL_FETCH_PER_SAMPLE_ARM"; | |
| case 0x8F66: | |
| return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"; | |
| case 0x8F69: | |
| return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM_EXT"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM_EXT"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM_EXT"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM_EXT"; | |
| case 0x8F9C: | |
| return "GL_SIGNED_NORMALIZED"; | |
| case 0x8FBB: | |
| return "GL_GPU_DISJOINT_EXT"; | |
| case 0x8FBD: | |
| return "GL_SR8_EXT"; | |
| case 0x8FBE: | |
| return "GL_SRG8_EXT"; | |
| case 0x8FBF: | |
| return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x900A: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x904D: | |
| return "GL_IMAGE_2D"; | |
| case 0x904E: | |
| return "GL_IMAGE_3D"; | |
| case 0x9050: | |
| return "GL_IMAGE_CUBE"; | |
| case 0x9051: | |
| return "GL_IMAGE_BUFFER"; | |
| case 0x9053: | |
| return "GL_IMAGE_2D_ARRAY"; | |
| case 0x9054: | |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9058: | |
| return "GL_INT_IMAGE_2D"; | |
| case 0x9059: | |
| return "GL_INT_IMAGE_3D"; | |
| case 0x905B: | |
| return "GL_INT_IMAGE_CUBE"; | |
| case 0x905C: | |
| return "GL_INT_IMAGE_BUFFER"; | |
| case 0x905E: | |
| return "GL_INT_IMAGE_2D_ARRAY"; | |
| case 0x905F: | |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9063: | |
| return "GL_UNSIGNED_INT_IMAGE_2D"; | |
| case 0x9064: | |
| return "GL_UNSIGNED_INT_IMAGE_3D"; | |
| case 0x9066: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; | |
| case 0x9067: | |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; | |
| case 0x9069: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; | |
| case 0x906A: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x906E: | |
| return "GL_IMAGE_BINDING_FORMAT"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x90C7: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; | |
| case 0x90C8: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; | |
| case 0x90C9: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; | |
| case 0x90CA: | |
| return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; | |
| case 0x90CB: | |
| return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; | |
| case 0x90CC: | |
| return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; | |
| case 0x90CD: | |
| return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; | |
| case 0x90CE: | |
| return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; | |
| case 0x90CF: | |
| return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90D3: | |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; | |
| case 0x90D4: | |
| return "GL_SHADER_STORAGE_BUFFER_START"; | |
| case 0x90D5: | |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; | |
| case 0x90D6: | |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D7: | |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D8: | |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D9: | |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DA: | |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DB: | |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DC: | |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DD: | |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; | |
| case 0x90DE: | |
| return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; | |
| case 0x90DF: | |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x90EA: | |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; | |
| case 0x90EB: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x90EF: | |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; | |
| case 0x90F3: | |
| return "GL_CONTEXT_ROBUST_ACCESS_EXT"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9104: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; | |
| case 0x9105: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9106: | |
| return "GL_TEXTURE_SAMPLES"; | |
| case 0x9107: | |
| return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910E: | |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; | |
| case 0x910F: | |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; | |
| case 0x9110: | |
| return "GL_MAX_INTEGER_SAMPLES"; | |
| case 0x9111: | |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; | |
| case 0x9112: | |
| return "GL_OBJECT_TYPE"; | |
| case 0x9113: | |
| return "GL_SYNC_CONDITION"; | |
| case 0x9114: | |
| return "GL_SYNC_STATUS"; | |
| case 0x9115: | |
| return "GL_SYNC_FLAGS"; | |
| case 0x9116: | |
| return "GL_SYNC_FENCE"; | |
| case 0x9117: | |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; | |
| case 0x9118: | |
| return "GL_UNSIGNALED"; | |
| case 0x9119: | |
| return "GL_SIGNALED"; | |
| case 0x911A: | |
| return "GL_ALREADY_SIGNALED"; | |
| case 0x911B: | |
| return "GL_TIMEOUT_EXPIRED"; | |
| case 0x911C: | |
| return "GL_CONDITION_SATISFIED"; | |
| case 0x911D: | |
| return "GL_WAIT_FAILED"; | |
| case 0x911F: | |
| return "GL_BUFFER_ACCESS_FLAGS"; | |
| case 0x9120: | |
| return "GL_BUFFER_MAP_LENGTH"; | |
| case 0x9121: | |
| return "GL_BUFFER_MAP_OFFSET"; | |
| case 0x9122: | |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; | |
| case 0x9123: | |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; | |
| case 0x9124: | |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; | |
| case 0x9125: | |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; | |
| case 0x912F: | |
| return "GL_TEXTURE_IMMUTABLE_FORMAT"; | |
| case 0x9137: | |
| return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"; | |
| case 0x9138: | |
| return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"; | |
| case 0x9143: | |
| return "GL_MAX_DEBUG_MESSAGE_LENGTH"; | |
| case 0x9144: | |
| return "GL_MAX_DEBUG_LOGGED_MESSAGES"; | |
| case 0x9145: | |
| return "GL_DEBUG_LOGGED_MESSAGES"; | |
| case 0x9146: | |
| return "GL_DEBUG_SEVERITY_HIGH"; | |
| case 0x9147: | |
| return "GL_DEBUG_SEVERITY_MEDIUM"; | |
| case 0x9148: | |
| return "GL_DEBUG_SEVERITY_LOW"; | |
| case 0x9151: | |
| return "GL_BUFFER_OBJECT_EXT"; | |
| case 0x9153: | |
| return "GL_QUERY_OBJECT_EXT"; | |
| case 0x9154: | |
| return "GL_VERTEX_ARRAY_OBJECT_EXT"; | |
| case 0x919D: | |
| return "GL_TEXTURE_BUFFER_OFFSET"; | |
| case 0x919E: | |
| return "GL_TEXTURE_BUFFER_SIZE"; | |
| case 0x919F: | |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x91B0: | |
| return "GL_MAX_SHADER_COMPILER_THREADS_KHR"; | |
| case 0x91B1: | |
| return "GL_COMPLETION_STATUS_KHR"; | |
| case 0x91B9: | |
| return "GL_COMPUTE_SHADER"; | |
| case 0x91BB: | |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; | |
| case 0x91BC: | |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; | |
| case 0x91BD: | |
| return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; | |
| case 0x91BE: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; | |
| case 0x91BF: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x9294: | |
| return "GL_MULTIPLY"; | |
| case 0x9295: | |
| return "GL_SCREEN"; | |
| case 0x9296: | |
| return "GL_OVERLAY"; | |
| case 0x9297: | |
| return "GL_DARKEN"; | |
| case 0x9298: | |
| return "GL_LIGHTEN"; | |
| case 0x9299: | |
| return "GL_COLORDODGE"; | |
| case 0x929A: | |
| return "GL_COLORBURN"; | |
| case 0x929B: | |
| return "GL_HARDLIGHT"; | |
| case 0x929C: | |
| return "GL_SOFTLIGHT"; | |
| case 0x929E: | |
| return "GL_DIFFERENCE"; | |
| case 0x92A0: | |
| return "GL_EXCLUSION"; | |
| case 0x92AD: | |
| return "GL_HSL_HUE"; | |
| case 0x92AE: | |
| return "GL_HSL_SATURATION"; | |
| case 0x92AF: | |
| return "GL_HSL_COLOR"; | |
| case 0x92B0: | |
| return "GL_HSL_LUMINOSITY"; | |
| case 0x92BE: | |
| return "GL_PRIMITIVE_BOUNDING_BOX"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| case 0x92C1: | |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; | |
| case 0x92C2: | |
| return "GL_ATOMIC_COUNTER_BUFFER_START"; | |
| case 0x92C3: | |
| return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; | |
| case 0x92CC: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CD: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CE: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CF: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D0: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D1: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D2: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; | |
| case 0x92D3: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; | |
| case 0x92D4: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; | |
| case 0x92D5: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; | |
| case 0x92D6: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; | |
| case 0x92D7: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; | |
| case 0x92D8: | |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; | |
| case 0x92D9: | |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92DB: | |
| return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; | |
| case 0x92DC: | |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; | |
| case 0x92E0: | |
| return "GL_DEBUG_OUTPUT"; | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E2: | |
| return "GL_UNIFORM_BLOCK"; | |
| case 0x92E3: | |
| return "GL_PROGRAM_INPUT"; | |
| case 0x92E4: | |
| return "GL_PROGRAM_OUTPUT"; | |
| case 0x92E5: | |
| return "GL_BUFFER_VARIABLE"; | |
| case 0x92E6: | |
| return "GL_SHADER_STORAGE_BLOCK"; | |
| case 0x92E7: | |
| return "GL_IS_PER_PATCH"; | |
| case 0x92F4: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; | |
| case 0x92F5: | |
| return "GL_ACTIVE_RESOURCES"; | |
| case 0x92F6: | |
| return "GL_MAX_NAME_LENGTH"; | |
| case 0x92F7: | |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; | |
| case 0x92F9: | |
| return "GL_NAME_LENGTH"; | |
| case 0x92FA: | |
| return "GL_TYPE"; | |
| case 0x92FB: | |
| return "GL_ARRAY_SIZE"; | |
| case 0x92FC: | |
| return "GL_OFFSET"; | |
| case 0x92FD: | |
| return "GL_BLOCK_INDEX"; | |
| case 0x92FE: | |
| return "GL_ARRAY_STRIDE"; | |
| case 0x92FF: | |
| return "GL_MATRIX_STRIDE"; | |
| case 0x9300: | |
| return "GL_IS_ROW_MAJOR"; | |
| case 0x9301: | |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| case 0x9302: | |
| return "GL_BUFFER_BINDING"; | |
| case 0x9303: | |
| return "GL_BUFFER_DATA_SIZE"; | |
| case 0x9304: | |
| return "GL_NUM_ACTIVE_VARIABLES"; | |
| case 0x9305: | |
| return "GL_ACTIVE_VARIABLES"; | |
| case 0x9306: | |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x9307: | |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x9308: | |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x9309: | |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x930A: | |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x930B: | |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x930C: | |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; | |
| case 0x930D: | |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; | |
| case 0x930E: | |
| return "GL_LOCATION"; | |
| case 0x930F: | |
| return "GL_LOCATION_INDEX_EXT"; | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| case 0x9315: | |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; | |
| case 0x9316: | |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; | |
| case 0x9317: | |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; | |
| case 0x9318: | |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; | |
| case 0x935C: | |
| return "GL_CLIP_ORIGIN_EXT"; | |
| case 0x935D: | |
| return "GL_CLIP_DEPTH_MODE_EXT"; | |
| case 0x935E: | |
| return "GL_NEGATIVE_ONE_TO_ONE_EXT"; | |
| case 0x935F: | |
| return "GL_ZERO_TO_ONE_EXT"; | |
| case 0x9366: | |
| return "GL_TEXTURE_REDUCTION_MODE_EXT"; | |
| case 0x9367: | |
| return "GL_WEIGHTED_AVERAGE_EXT"; | |
| case 0x9380: | |
| return "GL_NUM_SAMPLE_COUNTS"; | |
| case 0x9381: | |
| return "GL_MULTISAMPLE_LINE_WIDTH_RANGE"; | |
| case 0x9382: | |
| return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"; | |
| case 0x93A0: | |
| return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"; | |
| case 0x93A1: | |
| return "GL_BGRA8_EXT"; | |
| case 0x93A2: | |
| return "GL_TEXTURE_USAGE_ANGLE"; | |
| case 0x93A3: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"; | |
| case 0x93A4: | |
| return "GL_PACK_REVERSE_ROW_ORDER_ANGLE"; | |
| case 0x93A6: | |
| return "GL_PROGRAM_BINARY_ANGLE"; | |
| case 0x93A7: | |
| return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"; | |
| case 0x93AE: | |
| return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; | |
| case 0x93AF: | |
| return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; | |
| case 0x93C0: | |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; | |
| case 0x93C1: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; | |
| case 0x93C2: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; | |
| case 0x93C3: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; | |
| case 0x93C4: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; | |
| case 0x93C5: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; | |
| case 0x93C6: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; | |
| case 0x93C7: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; | |
| case 0x93C8: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; | |
| case 0x93C9: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; | |
| case 0x93E0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; | |
| case 0x93E1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; | |
| case 0x93E2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; | |
| case 0x93E3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; | |
| case 0x93E4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; | |
| case 0x93E5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; | |
| case 0x93E6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; | |
| case 0x93E7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; | |
| case 0x93E8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; | |
| case 0x93E9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; | |
| case 0x93F0: | |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"; | |
| case 0x93F1: | |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"; | |
| case 0x9530: | |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9531: | |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; | |
| case 0x9580: | |
| return "GL_TEXTURE_TILING_EXT"; | |
| case 0x9581: | |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; | |
| case 0x9582: | |
| return "GL_NUM_TILING_TYPES_EXT"; | |
| case 0x9583: | |
| return "GL_TILING_TYPES_EXT"; | |
| case 0x9584: | |
| return "GL_OPTIMAL_TILING_EXT"; | |
| case 0x9585: | |
| return "GL_LINEAR_TILING_EXT"; | |
| case 0x9586: | |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; | |
| case 0x958D: | |
| return "GL_LAYOUT_GENERAL_EXT"; | |
| case 0x958E: | |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; | |
| case 0x958F: | |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9590: | |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; | |
| case 0x9591: | |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; | |
| case 0x9592: | |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; | |
| case 0x9593: | |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; | |
| case 0x9596: | |
| return "GL_NUM_DEVICE_UUIDS_EXT"; | |
| case 0x9597: | |
| return "GL_DEVICE_UUID_EXT"; | |
| case 0x9598: | |
| return "GL_DRIVER_UUID_EXT"; | |
| case 0x959B: | |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; | |
| case 0x9630: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; | |
| case 0x9631: | |
| return "GL_MAX_VIEWS_OVR"; | |
| case 0x9632: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; | |
| case 0x9633: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"; | |
| case 0x969F: | |
| return "GL_RESOURCE_INITIALIZED_ANGLE"; | |
| case 0x96A4: | |
| return "GL_SHADING_RATE_QCOM"; | |
| case 0x96A5: | |
| return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM"; | |
| case 0x96A6: | |
| return "GL_SHADING_RATE_1X1_PIXELS_QCOM"; | |
| case 0x96A7: | |
| return "GL_SHADING_RATE_1X2_PIXELS_QCOM"; | |
| case 0x96A8: | |
| return "GL_SHADING_RATE_2X1_PIXELS_QCOM"; | |
| case 0x96A9: | |
| return "GL_SHADING_RATE_2X2_PIXELS_QCOM"; | |
| case 0x96AC: | |
| return "GL_SHADING_RATE_4X2_PIXELS_QCOM"; | |
| case 0x96AE: | |
| return "GL_SHADING_RATE_4X4_PIXELS_QCOM"; | |
| case 0x96E0: | |
| return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"; | |
| case 0x96E1: | |
| return "GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE"; | |
| case 0x96E2: | |
| return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"; | |
| case 0x96E3: | |
| return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"; | |
| case 0x96E4: | |
| return "GL_LOAD_OP_ZERO_ANGLE"; | |
| case 0x96E5: | |
| return "GL_LOAD_OP_CLEAR_ANGLE"; | |
| case 0x96E6: | |
| return "GL_LOAD_OP_LOAD_ANGLE"; | |
| case 0x96E7: | |
| return "GL_STORE_OP_STORE_ANGLE"; | |
| case 0x96E8: | |
| return "GL_PIXEL_LOCAL_FORMAT_ANGLE"; | |
| case 0x96E9: | |
| return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"; | |
| case 0x96EA: | |
| return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"; | |
| case 0x96EB: | |
| return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"; | |
| case 0x96EC: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"; | |
| case 0x96ED: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"; | |
| case 0x96EE: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"; | |
| case 0x9EA0: | |
| return "GL_RENDERABILITY_VALIDATION_ANGLE"; | |
| case 0xFFFFFFFF: | |
| return "GL_INVALID_INDEX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::AlphaFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::AtomicCounterBufferPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x92C1: | |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::AttribMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x100: | |
| return "GL_DEPTH_BUFFER_BIT"; | |
| case 0x400: | |
| return "GL_STENCIL_BUFFER_BIT"; | |
| case 0x4000: | |
| return "GL_COLOR_BUFFER_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::AttributeType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x904D: | |
| return "GL_IMAGE_2D"; | |
| case 0x904E: | |
| return "GL_IMAGE_3D"; | |
| case 0x9050: | |
| return "GL_IMAGE_CUBE"; | |
| case 0x9051: | |
| return "GL_IMAGE_BUFFER"; | |
| case 0x9053: | |
| return "GL_IMAGE_2D_ARRAY"; | |
| case 0x9054: | |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9058: | |
| return "GL_INT_IMAGE_2D"; | |
| case 0x9059: | |
| return "GL_INT_IMAGE_3D"; | |
| case 0x905B: | |
| return "GL_INT_IMAGE_CUBE"; | |
| case 0x905C: | |
| return "GL_INT_IMAGE_BUFFER"; | |
| case 0x905E: | |
| return "GL_INT_IMAGE_2D_ARRAY"; | |
| case 0x905F: | |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9063: | |
| return "GL_UNSIGNED_INT_IMAGE_2D"; | |
| case 0x9064: | |
| return "GL_UNSIGNED_INT_IMAGE_3D"; | |
| case 0x9066: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; | |
| case 0x9067: | |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; | |
| case 0x9069: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; | |
| case 0x906A: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BindTransformFeedbackTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BinormalPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BlendEquationModeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8006: | |
| return "GL_FUNC_ADD"; | |
| case 0x8007: | |
| return "GL_MIN"; | |
| case 0x8008: | |
| return "GL_MAX"; | |
| case 0x800A: | |
| return "GL_FUNC_SUBTRACT"; | |
| case 0x800B: | |
| return "GL_FUNC_REVERSE_SUBTRACT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BlendingFactor: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x300: | |
| return "GL_SRC_COLOR"; | |
| case 0x301: | |
| return "GL_ONE_MINUS_SRC_COLOR"; | |
| case 0x302: | |
| return "GL_SRC_ALPHA"; | |
| case 0x303: | |
| return "GL_ONE_MINUS_SRC_ALPHA"; | |
| case 0x304: | |
| return "GL_DST_ALPHA"; | |
| case 0x305: | |
| return "GL_ONE_MINUS_DST_ALPHA"; | |
| case 0x306: | |
| return "GL_DST_COLOR"; | |
| case 0x307: | |
| return "GL_ONE_MINUS_DST_COLOR"; | |
| case 0x308: | |
| return "GL_SRC_ALPHA_SATURATE"; | |
| case 0x8001: | |
| return "GL_CONSTANT_COLOR"; | |
| case 0x8002: | |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; | |
| case 0x8003: | |
| return "GL_CONSTANT_ALPHA"; | |
| case 0x8004: | |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BlitFramebufferFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::Boolean: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::Buffer: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferAccessARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88B8: | |
| return "GL_READ_ONLY"; | |
| case 0x88B9: | |
| return "GL_WRITE_ONLY"; | |
| case 0x88BA: | |
| return "GL_READ_WRITE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferPNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8764: | |
| return "GL_BUFFER_SIZE"; | |
| case 0x8765: | |
| return "GL_BUFFER_USAGE"; | |
| case 0x88BC: | |
| return "GL_BUFFER_MAPPED"; | |
| case 0x911F: | |
| return "GL_BUFFER_ACCESS_FLAGS"; | |
| case 0x9120: | |
| return "GL_BUFFER_MAP_LENGTH"; | |
| case 0x9121: | |
| return "GL_BUFFER_MAP_OFFSET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferPointerNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88BD: | |
| return "GL_BUFFER_MAP_POINTER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferStorageMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_MAP_READ_BIT"; | |
| case 0x2: | |
| return "GL_MAP_WRITE_BIT"; | |
| case 0x40: | |
| return "GL_MAP_PERSISTENT_BIT_EXT"; | |
| case 0x80: | |
| return "GL_MAP_COHERENT_BIT_EXT"; | |
| case 0x100: | |
| return "GL_DYNAMIC_STORAGE_BIT_EXT"; | |
| case 0x200: | |
| return "GL_CLIENT_STORAGE_BIT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferStorageTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferTargetARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::BufferUsageARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ClampColorModeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ClearBufferMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x100: | |
| return "GL_DEPTH_BUFFER_BIT"; | |
| case 0x400: | |
| return "GL_STENCIL_BUFFER_BIT"; | |
| case 0x4000: | |
| return "GL_COLOR_BUFFER_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ClipPlaneName: | |
| { | |
| switch (value) | |
| { | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ColorBuffer: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ColorMaterialParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ColorPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CombinerBiasNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CombinerComponentUsageNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CombinerPortionNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CombinerScaleNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ContainerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B40: | |
| return "GL_PROGRAM_OBJECT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ContextFlagMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x2: | |
| return "GL_CONTEXT_FLAG_DEBUG_BIT"; | |
| case 0x4: | |
| return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"; | |
| case 0x8: | |
| return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"; | |
| case 0x10: | |
| return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CopyBufferSubDataTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::CopyImageSubDataTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DebugSeverity: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x826B: | |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; | |
| case 0x9146: | |
| return "GL_DEBUG_SEVERITY_HIGH"; | |
| case 0x9147: | |
| return "GL_DEBUG_SEVERITY_MEDIUM"; | |
| case 0x9148: | |
| return "GL_DEBUG_SEVERITY_LOW"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DebugSource: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x8246: | |
| return "GL_DEBUG_SOURCE_API"; | |
| case 0x8247: | |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; | |
| case 0x8248: | |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; | |
| case 0x8249: | |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; | |
| case 0x824A: | |
| return "GL_DEBUG_SOURCE_APPLICATION"; | |
| case 0x824B: | |
| return "GL_DEBUG_SOURCE_OTHER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DebugType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x824C: | |
| return "GL_DEBUG_TYPE_ERROR"; | |
| case 0x824D: | |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; | |
| case 0x824E: | |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; | |
| case 0x824F: | |
| return "GL_DEBUG_TYPE_PORTABILITY"; | |
| case 0x8250: | |
| return "GL_DEBUG_TYPE_PERFORMANCE"; | |
| case 0x8251: | |
| return "GL_DEBUG_TYPE_OTHER"; | |
| case 0x8268: | |
| return "GL_DEBUG_TYPE_MARKER"; | |
| case 0x8269: | |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; | |
| case 0x826A: | |
| return "GL_DEBUG_TYPE_POP_GROUP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DepthFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DepthStencilTextureMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DrawBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::DrawElementsType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ElementPointerTypeATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::EnableCap: | |
| { | |
| switch (value) | |
| { | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE_ANGLE"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x3006: | |
| return "GL_CLIP_DISTANCE6_ANGLE"; | |
| case 0x3007: | |
| return "GL_CLIP_DISTANCE7_ANGLE"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x809D: | |
| return "GL_MULTISAMPLE"; | |
| case 0x809E: | |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; | |
| case 0x809F: | |
| return "GL_SAMPLE_ALPHA_TO_ONE"; | |
| case 0x80A0: | |
| return "GL_SAMPLE_COVERAGE"; | |
| case 0x8242: | |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8C36: | |
| return "GL_SAMPLE_SHADING"; | |
| case 0x8C89: | |
| return "GL_RASTERIZER_DISCARD"; | |
| case 0x8D60: | |
| return "GL_TEXTURE_GEN_STR_OES"; | |
| case 0x8D69: | |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; | |
| case 0x8E51: | |
| return "GL_SAMPLE_MASK"; | |
| case 0x8F65: | |
| return "GL_FETCH_PER_SAMPLE_ARM"; | |
| case 0x92E0: | |
| return "GL_DEBUG_OUTPUT"; | |
| case 0x96A5: | |
| return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ErrorCode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NO_ERROR"; | |
| case 0x500: | |
| return "GL_INVALID_ENUM"; | |
| case 0x501: | |
| return "GL_INVALID_VALUE"; | |
| case 0x502: | |
| return "GL_INVALID_OPERATION"; | |
| case 0x503: | |
| return "GL_STACK_OVERFLOW"; | |
| case 0x504: | |
| return "GL_STACK_UNDERFLOW"; | |
| case 0x505: | |
| return "GL_OUT_OF_MEMORY"; | |
| case 0x506: | |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::EvalMapsModeNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1B02: | |
| return "GL_FILL_NV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ExternalHandleType: | |
| { | |
| switch (value) | |
| { | |
| case 0x9586: | |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FenceConditionNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x84F2: | |
| return "GL_ALL_COMPLETED_NV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FenceParameterNameNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x84F3: | |
| return "GL_FENCE_STATUS_NV"; | |
| case 0x84F4: | |
| return "GL_FENCE_CONDITION_NV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogCoordinatePointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x800: | |
| return "GL_EXP"; | |
| case 0x801: | |
| return "GL_EXP2"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogPName: | |
| { | |
| switch (value) | |
| { | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FogPointerTypeIBM: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentLightParameterSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentShaderDestMaskATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentShaderDestModMaskATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentShaderGenericSourceATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentShaderTextureSourceATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FragmentShaderValueRepATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FramebufferAttachment: | |
| { | |
| switch (value) | |
| { | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| case 0x8D20: | |
| return "GL_STENCIL_ATTACHMENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FramebufferAttachmentParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8210: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; | |
| case 0x8211: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; | |
| case 0x8212: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; | |
| case 0x8213: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; | |
| case 0x8214: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; | |
| case 0x8215: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; | |
| case 0x8216: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; | |
| case 0x8217: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; | |
| case 0x8CD0: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; | |
| case 0x8CD1: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; | |
| case 0x8CD2: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; | |
| case 0x8CD3: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; | |
| case 0x8CD4: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; | |
| case 0x8D6C: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"; | |
| case 0x8DA7: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; | |
| case 0x9630: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; | |
| case 0x9632: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FramebufferParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FramebufferStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x8219: | |
| return "GL_FRAMEBUFFER_UNDEFINED"; | |
| case 0x8CD5: | |
| return "GL_FRAMEBUFFER_COMPLETE"; | |
| case 0x8CD6: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; | |
| case 0x8CD7: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; | |
| case 0x8CDD: | |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; | |
| case 0x8D56: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; | |
| case 0x8DA8: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FramebufferTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8CA8: | |
| return "GL_READ_FRAMEBUFFER"; | |
| case 0x8CA9: | |
| return "GL_DRAW_FRAMEBUFFER"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::FrontFaceDirection: | |
| { | |
| switch (value) | |
| { | |
| case 0x900: | |
| return "GL_CW"; | |
| case 0x901: | |
| return "GL_CCW"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GetFramebufferParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GetMultisamplePNameNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E50: | |
| return "GL_SAMPLE_POSITION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GetPName: | |
| { | |
| switch (value) | |
| { | |
| case 0xB00: | |
| return "GL_CURRENT_COLOR"; | |
| case 0xB02: | |
| return "GL_CURRENT_NORMAL"; | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB11: | |
| return "GL_POINT_SIZE"; | |
| case 0xB12: | |
| return "GL_SMOOTH_POINT_SIZE_RANGE"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB21: | |
| return "GL_LINE_WIDTH"; | |
| case 0xB22: | |
| return "GL_SMOOTH_LINE_WIDTH_RANGE"; | |
| case 0xB40: | |
| return "GL_POLYGON_MODE_ANGLE"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB45: | |
| return "GL_CULL_FACE_MODE"; | |
| case 0xB46: | |
| return "GL_FRONT_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| case 0xB54: | |
| return "GL_SHADE_MODEL"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| case 0xB70: | |
| return "GL_DEPTH_RANGE"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB72: | |
| return "GL_DEPTH_WRITEMASK"; | |
| case 0xB73: | |
| return "GL_DEPTH_CLEAR_VALUE"; | |
| case 0xB74: | |
| return "GL_DEPTH_FUNC"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xB91: | |
| return "GL_STENCIL_CLEAR_VALUE"; | |
| case 0xB92: | |
| return "GL_STENCIL_FUNC"; | |
| case 0xB93: | |
| return "GL_STENCIL_VALUE_MASK"; | |
| case 0xB94: | |
| return "GL_STENCIL_FAIL"; | |
| case 0xB95: | |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; | |
| case 0xB96: | |
| return "GL_STENCIL_PASS_DEPTH_PASS"; | |
| case 0xB97: | |
| return "GL_STENCIL_REF"; | |
| case 0xB98: | |
| return "GL_STENCIL_WRITEMASK"; | |
| case 0xBA0: | |
| return "GL_MATRIX_MODE"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBA2: | |
| return "GL_VIEWPORT"; | |
| case 0xBA3: | |
| return "GL_MODELVIEW_STACK_DEPTH"; | |
| case 0xBA4: | |
| return "GL_PROJECTION_STACK_DEPTH"; | |
| case 0xBA5: | |
| return "GL_TEXTURE_STACK_DEPTH"; | |
| case 0xBA6: | |
| return "GL_MODELVIEW_MATRIX"; | |
| case 0xBA7: | |
| return "GL_PROJECTION_MATRIX"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBC1: | |
| return "GL_ALPHA_TEST_FUNC"; | |
| case 0xBC2: | |
| return "GL_ALPHA_TEST_REF"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE0: | |
| return "GL_BLEND_DST"; | |
| case 0xBE1: | |
| return "GL_BLEND_SRC"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF0: | |
| return "GL_LOGIC_OP_MODE"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC02: | |
| return "GL_READ_BUFFER"; | |
| case 0xC10: | |
| return "GL_SCISSOR_BOX"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xC22: | |
| return "GL_COLOR_CLEAR_VALUE"; | |
| case 0xC23: | |
| return "GL_COLOR_WRITEMASK"; | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| case 0xD31: | |
| return "GL_MAX_LIGHTS"; | |
| case 0xD32: | |
| return "GL_MAX_CLIP_PLANES"; | |
| case 0xD33: | |
| return "GL_MAX_TEXTURE_SIZE"; | |
| case 0xD36: | |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; | |
| case 0xD38: | |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; | |
| case 0xD39: | |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; | |
| case 0xD3A: | |
| return "GL_MAX_VIEWPORT_DIMS"; | |
| case 0xD50: | |
| return "GL_SUBPIXEL_BITS"; | |
| case 0xD52: | |
| return "GL_RED_BITS"; | |
| case 0xD53: | |
| return "GL_GREEN_BITS"; | |
| case 0xD54: | |
| return "GL_BLUE_BITS"; | |
| case 0xD55: | |
| return "GL_ALPHA_BITS"; | |
| case 0xD56: | |
| return "GL_DEPTH_BITS"; | |
| case 0xD57: | |
| return "GL_STENCIL_BITS"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x2A00: | |
| return "GL_POLYGON_OFFSET_UNITS"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE_ANGLE"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8005: | |
| return "GL_BLEND_COLOR"; | |
| case 0x8009: | |
| return "GL_BLEND_EQUATION"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8038: | |
| return "GL_POLYGON_OFFSET_FACTOR"; | |
| case 0x8069: | |
| return "GL_TEXTURE_BINDING_2D"; | |
| case 0x806A: | |
| return "GL_TEXTURE_BINDING_3D"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| case 0x8073: | |
| return "GL_MAX_3D_TEXTURE_SIZE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x807A: | |
| return "GL_VERTEX_ARRAY_SIZE"; | |
| case 0x807B: | |
| return "GL_VERTEX_ARRAY_TYPE"; | |
| case 0x807C: | |
| return "GL_VERTEX_ARRAY_STRIDE"; | |
| case 0x807E: | |
| return "GL_NORMAL_ARRAY_TYPE"; | |
| case 0x807F: | |
| return "GL_NORMAL_ARRAY_STRIDE"; | |
| case 0x8081: | |
| return "GL_COLOR_ARRAY_SIZE"; | |
| case 0x8082: | |
| return "GL_COLOR_ARRAY_TYPE"; | |
| case 0x8083: | |
| return "GL_COLOR_ARRAY_STRIDE"; | |
| case 0x8088: | |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; | |
| case 0x8089: | |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; | |
| case 0x808A: | |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x80AA: | |
| return "GL_SAMPLE_COVERAGE_VALUE"; | |
| case 0x80AB: | |
| return "GL_SAMPLE_COVERAGE_INVERT"; | |
| case 0x80C8: | |
| return "GL_BLEND_DST_RGB"; | |
| case 0x80C9: | |
| return "GL_BLEND_SRC_RGB"; | |
| case 0x80CA: | |
| return "GL_BLEND_DST_ALPHA"; | |
| case 0x80CB: | |
| return "GL_BLEND_SRC_ALPHA"; | |
| case 0x80E8: | |
| return "GL_MAX_ELEMENTS_VERTICES"; | |
| case 0x80E9: | |
| return "GL_MAX_ELEMENTS_INDICES"; | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| case 0x821B: | |
| return "GL_MAJOR_VERSION"; | |
| case 0x821C: | |
| return "GL_MINOR_VERSION"; | |
| case 0x821D: | |
| return "GL_NUM_EXTENSIONS"; | |
| case 0x821E: | |
| return "GL_CONTEXT_FLAGS"; | |
| case 0x825A: | |
| return "GL_PROGRAM_PIPELINE_BINDING"; | |
| case 0x825E: | |
| return "GL_LAYER_PROVOKING_VERTEX"; | |
| case 0x8263: | |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8264: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x8265: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; | |
| case 0x8266: | |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x826C: | |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826D: | |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826E: | |
| return "GL_MAX_UNIFORM_LOCATIONS"; | |
| case 0x82D6: | |
| return "GL_VERTEX_BINDING_DIVISOR"; | |
| case 0x82D7: | |
| return "GL_VERTEX_BINDING_OFFSET"; | |
| case 0x82D8: | |
| return "GL_VERTEX_BINDING_STRIDE"; | |
| case 0x82D9: | |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82DA: | |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; | |
| case 0x82E8: | |
| return "GL_MAX_LABEL_LENGTH"; | |
| case 0x82F9: | |
| return "GL_MAX_CULL_DISTANCES_ANGLE"; | |
| case 0x82FA: | |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE"; | |
| case 0x846D: | |
| return "GL_ALIASED_POINT_SIZE_RANGE"; | |
| case 0x846E: | |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; | |
| case 0x84E0: | |
| return "GL_ACTIVE_TEXTURE"; | |
| case 0x84E8: | |
| return "GL_MAX_RENDERBUFFER_SIZE"; | |
| case 0x84FD: | |
| return "GL_MAX_TEXTURE_LOD_BIAS"; | |
| case 0x8514: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; | |
| case 0x851C: | |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; | |
| case 0x85B5: | |
| return "GL_VERTEX_ARRAY_BINDING"; | |
| case 0x86A2: | |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86A3: | |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x87FE: | |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; | |
| case 0x87FF: | |
| return "GL_PROGRAM_BINARY_FORMATS"; | |
| case 0x8800: | |
| return "GL_STENCIL_BACK_FUNC"; | |
| case 0x8801: | |
| return "GL_STENCIL_BACK_FAIL"; | |
| case 0x8802: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; | |
| case 0x8803: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; | |
| case 0x8824: | |
| return "GL_MAX_DRAW_BUFFERS"; | |
| case 0x883D: | |
| return "GL_BLEND_EQUATION_ALPHA"; | |
| case 0x8869: | |
| return "GL_MAX_VERTEX_ATTRIBS"; | |
| case 0x8872: | |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8894: | |
| return "GL_ARRAY_BUFFER_BINDING"; | |
| case 0x8895: | |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; | |
| case 0x88ED: | |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; | |
| case 0x88EF: | |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; | |
| case 0x88FF: | |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; | |
| case 0x8904: | |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8905: | |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8919: | |
| return "GL_SAMPLER_BINDING"; | |
| case 0x8A28: | |
| return "GL_UNIFORM_BUFFER_BINDING"; | |
| case 0x8A29: | |
| return "GL_UNIFORM_BUFFER_START"; | |
| case 0x8A2A: | |
| return "GL_UNIFORM_BUFFER_SIZE"; | |
| case 0x8A2B: | |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; | |
| case 0x8A2C: | |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; | |
| case 0x8A2D: | |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; | |
| case 0x8A2E: | |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; | |
| case 0x8A2F: | |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; | |
| case 0x8A30: | |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; | |
| case 0x8A31: | |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8A32: | |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8A33: | |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8A34: | |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x8B49: | |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8B4A: | |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8B4B: | |
| return "GL_MAX_VARYING_COMPONENTS"; | |
| case 0x8B4C: | |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4D: | |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| case 0x8B8D: | |
| return "GL_CURRENT_PROGRAM"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x8C1D: | |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; | |
| case 0x8C29: | |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; | |
| case 0x8C2B: | |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; | |
| case 0x8C2C: | |
| return "GL_TEXTURE_BINDING_BUFFER"; | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8CA3: | |
| return "GL_STENCIL_BACK_REF"; | |
| case 0x8CA4: | |
| return "GL_STENCIL_BACK_VALUE_MASK"; | |
| case 0x8CA5: | |
| return "GL_STENCIL_BACK_WRITEMASK"; | |
| case 0x8CA6: | |
| return "GL_DRAW_FRAMEBUFFER_BINDING"; | |
| case 0x8CA7: | |
| return "GL_RENDERBUFFER_BINDING"; | |
| case 0x8CAA: | |
| return "GL_READ_FRAMEBUFFER_BINDING"; | |
| case 0x8CDF: | |
| return "GL_MAX_COLOR_ATTACHMENTS"; | |
| case 0x8D60: | |
| return "GL_TEXTURE_GEN_STR_OES"; | |
| case 0x8D6B: | |
| return "GL_MAX_ELEMENT_INDEX"; | |
| case 0x8DDF: | |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8DF8: | |
| return "GL_SHADER_BINARY_FORMATS"; | |
| case 0x8DF9: | |
| return "GL_NUM_SHADER_BINARY_FORMATS"; | |
| case 0x8DFA: | |
| return "GL_SHADER_COMPILER"; | |
| case 0x8DFB: | |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; | |
| case 0x8DFC: | |
| return "GL_MAX_VARYING_VECTORS"; | |
| case 0x8DFD: | |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; | |
| case 0x8E28: | |
| return "GL_TIMESTAMP_EXT"; | |
| case 0x8E4F: | |
| return "GL_PROVOKING_VERTEX_ANGLE"; | |
| case 0x8E59: | |
| return "GL_MAX_SAMPLE_MASK_WORDS"; | |
| case 0x8E89: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; | |
| case 0x8E8A: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; | |
| case 0x8F65: | |
| return "GL_FETCH_PER_SAMPLE_ARM"; | |
| case 0x8F66: | |
| return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"; | |
| case 0x90D3: | |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; | |
| case 0x90D4: | |
| return "GL_SHADER_STORAGE_BUFFER_START"; | |
| case 0x90D5: | |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; | |
| case 0x90D6: | |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D7: | |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D8: | |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D9: | |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DA: | |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DB: | |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DC: | |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DD: | |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; | |
| case 0x90DF: | |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x90EB: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; | |
| case 0x90EF: | |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; | |
| case 0x9104: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; | |
| case 0x9105: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910E: | |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; | |
| case 0x910F: | |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; | |
| case 0x9110: | |
| return "GL_MAX_INTEGER_SAMPLES"; | |
| case 0x9111: | |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; | |
| case 0x9122: | |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; | |
| case 0x9123: | |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; | |
| case 0x9124: | |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; | |
| case 0x9125: | |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; | |
| case 0x919F: | |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x91BB: | |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; | |
| case 0x91BC: | |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; | |
| case 0x91BE: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; | |
| case 0x91BF: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x92D2: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; | |
| case 0x92D3: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; | |
| case 0x92D4: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; | |
| case 0x92D5: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; | |
| case 0x92D6: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; | |
| case 0x92D7: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; | |
| case 0x9315: | |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; | |
| case 0x9316: | |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; | |
| case 0x9317: | |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; | |
| case 0x9318: | |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; | |
| case 0x9596: | |
| return "GL_NUM_DEVICE_UUIDS_EXT"; | |
| case 0x9597: | |
| return "GL_DEVICE_UUID_EXT"; | |
| case 0x9598: | |
| return "GL_DRIVER_UUID_EXT"; | |
| case 0x96A4: | |
| return "GL_SHADING_RATE_QCOM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GetPointervPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x808E: | |
| return "GL_VERTEX_ARRAY_POINTER"; | |
| case 0x808F: | |
| return "GL_NORMAL_ARRAY_POINTER"; | |
| case 0x8090: | |
| return "GL_COLOR_ARRAY_POINTER"; | |
| case 0x8092: | |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; | |
| case 0x8244: | |
| return "GL_DEBUG_CALLBACK_FUNCTION"; | |
| case 0x8245: | |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GetTextureParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_INTERNAL_FORMAT"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8511: | |
| return "GL_NORMAL_MAP_OES"; | |
| case 0x8512: | |
| return "GL_REFLECTION_MAP_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::GraphicsResetStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NO_ERROR"; | |
| case 0x8253: | |
| return "GL_GUILTY_CONTEXT_RESET"; | |
| case 0x8254: | |
| return "GL_INNOCENT_CONTEXT_RESET"; | |
| case 0x8255: | |
| return "GL_UNKNOWN_CONTEXT_RESET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::HintMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x1101: | |
| return "GL_FASTEST"; | |
| case 0x1102: | |
| return "GL_NICEST"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::HintTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0x8192: | |
| return "GL_GENERATE_MIPMAP_HINT"; | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::IndexFunctionEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::IndexPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::InternalFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x803C: | |
| return "GL_ALPHA8_EXT"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8_EXT"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8_EXT"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10_EXT"; | |
| case 0x8054: | |
| return "GL_RGB16_EXT"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805B: | |
| return "GL_RGBA16_EXT"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32_OES"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16_EXT"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16_EXT"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C40: | |
| return "GL_SRGB"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C42: | |
| return "GL_SRGB_ALPHA_EXT"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8C4C: | |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; | |
| case 0x8C4D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; | |
| case 0x8C4E: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; | |
| case 0x8C4F: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D64: | |
| return "GL_ETC1_RGB8_OES"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM_EXT"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM_EXT"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM_EXT"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM_EXT"; | |
| case 0x8FBD: | |
| return "GL_SR8_EXT"; | |
| case 0x8FBE: | |
| return "GL_SRG8_EXT"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; | |
| case 0x93C0: | |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; | |
| case 0x93C1: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; | |
| case 0x93C2: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; | |
| case 0x93C3: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; | |
| case 0x93C4: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; | |
| case 0x93C5: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; | |
| case 0x93C6: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; | |
| case 0x93C7: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; | |
| case 0x93C8: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; | |
| case 0x93C9: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; | |
| case 0x93E0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; | |
| case 0x93E1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; | |
| case 0x93E2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; | |
| case 0x93E3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; | |
| case 0x93E4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; | |
| case 0x93E5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; | |
| case 0x93E6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; | |
| case 0x93E7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; | |
| case 0x93E8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; | |
| case 0x93E9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::InternalFormatPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x86A1: | |
| return "GL_TEXTURE_COMPRESSED"; | |
| case 0x90C7: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; | |
| case 0x9380: | |
| return "GL_NUM_SAMPLE_COUNTS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::InvalidateFramebufferAttachment: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| case 0x8D20: | |
| return "GL_STENCIL_ATTACHMENT_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::LightEnvModeSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::LightModelParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::LightName: | |
| { | |
| switch (value) | |
| { | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::LightParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ListNameType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::LogicOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x1500: | |
| return "GL_CLEAR"; | |
| case 0x1501: | |
| return "GL_AND"; | |
| case 0x1502: | |
| return "GL_AND_REVERSE"; | |
| case 0x1503: | |
| return "GL_COPY"; | |
| case 0x1504: | |
| return "GL_AND_INVERTED"; | |
| case 0x1505: | |
| return "GL_NOOP"; | |
| case 0x1506: | |
| return "GL_XOR"; | |
| case 0x1507: | |
| return "GL_OR"; | |
| case 0x1508: | |
| return "GL_NOR"; | |
| case 0x1509: | |
| return "GL_EQUIV"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x150B: | |
| return "GL_OR_REVERSE"; | |
| case 0x150C: | |
| return "GL_COPY_INVERTED"; | |
| case 0x150D: | |
| return "GL_OR_INVERTED"; | |
| case 0x150E: | |
| return "GL_NAND"; | |
| case 0x150F: | |
| return "GL_SET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MapBufferAccessMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_MAP_READ_BIT"; | |
| case 0x2: | |
| return "GL_MAP_WRITE_BIT"; | |
| case 0x4: | |
| return "GL_MAP_INVALIDATE_RANGE_BIT"; | |
| case 0x8: | |
| return "GL_MAP_INVALIDATE_BUFFER_BIT"; | |
| case 0x10: | |
| return "GL_MAP_FLUSH_EXPLICIT_BIT"; | |
| case 0x20: | |
| return "GL_MAP_UNSYNCHRONIZED_BIT"; | |
| case 0x40: | |
| return "GL_MAP_PERSISTENT_BIT_EXT"; | |
| case 0x80: | |
| return "GL_MAP_COHERENT_BIT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MapTypeNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MaterialParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1601: | |
| return "GL_SHININESS"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MatrixIndexPointerTypeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MatrixMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1700: | |
| return "GL_MODELVIEW"; | |
| case 0x1701: | |
| return "GL_PROJECTION"; | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MemoryBarrierMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"; | |
| case 0x2: | |
| return "GL_ELEMENT_ARRAY_BARRIER_BIT"; | |
| case 0x4: | |
| return "GL_UNIFORM_BARRIER_BIT"; | |
| case 0x8: | |
| return "GL_TEXTURE_FETCH_BARRIER_BIT"; | |
| case 0x20: | |
| return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"; | |
| case 0x40: | |
| return "GL_COMMAND_BARRIER_BIT"; | |
| case 0x80: | |
| return "GL_PIXEL_BUFFER_BARRIER_BIT"; | |
| case 0x100: | |
| return "GL_TEXTURE_UPDATE_BARRIER_BIT"; | |
| case 0x200: | |
| return "GL_BUFFER_UPDATE_BARRIER_BIT"; | |
| case 0x400: | |
| return "GL_FRAMEBUFFER_BARRIER_BIT"; | |
| case 0x800: | |
| return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"; | |
| case 0x1000: | |
| return "GL_ATOMIC_COUNTER_BARRIER_BIT"; | |
| case 0x2000: | |
| return "GL_SHADER_STORAGE_BARRIER_BIT"; | |
| case 0x4000: | |
| return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"; | |
| case 0xFFFFFFFF: | |
| return "GL_ALL_BARRIER_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::MemoryObjectParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9581: | |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; | |
| case 0x959B: | |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::NormalPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ObjectIdentifier: | |
| { | |
| switch (value) | |
| { | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x82E0: | |
| return "GL_BUFFER"; | |
| case 0x82E1: | |
| return "GL_SHADER"; | |
| case 0x82E2: | |
| return "GL_PROGRAM"; | |
| case 0x82E3: | |
| return "GL_QUERY"; | |
| case 0x82E4: | |
| return "GL_PROGRAM_PIPELINE"; | |
| case 0x82E6: | |
| return "GL_SAMPLER"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PLSQueryFloat: | |
| { | |
| switch (value) | |
| { | |
| case 0x96EC: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PLSQueryInt: | |
| { | |
| switch (value) | |
| { | |
| case 0x96E8: | |
| return "GL_PIXEL_LOCAL_FORMAT_ANGLE"; | |
| case 0x96E9: | |
| return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"; | |
| case 0x96EA: | |
| return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"; | |
| case 0x96EB: | |
| return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"; | |
| case 0x96ED: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"; | |
| case 0x96EE: | |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PatchParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E72: | |
| return "GL_PATCH_VERTICES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathColor: | |
| { | |
| switch (value) | |
| { | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathColorFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathFillMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathFontStyle: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathGenMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PathTransformType: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PipelineParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8259: | |
| return "GL_ACTIVE_PROGRAM"; | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelCopyType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| case 0x80E1: | |
| return "GL_BGRA_EXT"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8228: | |
| return "GL_RG_INTEGER"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x8D94: | |
| return "GL_RED_INTEGER"; | |
| case 0x8D98: | |
| return "GL_RGB_INTEGER"; | |
| case 0x8D99: | |
| return "GL_RGBA_INTEGER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelStoreParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelTexGenModeSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelTransferParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PixelType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x8033: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; | |
| case 0x8034: | |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; | |
| case 0x8363: | |
| return "GL_UNSIGNED_SHORT_5_6_5"; | |
| case 0x8365: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"; | |
| case 0x8366: | |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x84FA: | |
| return "GL_UNSIGNED_INT_24_8"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8C3E: | |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; | |
| case 0x8DAD: | |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PointParameterNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PolygonMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1B01: | |
| return "GL_LINE_ANGLE"; | |
| case 0x1B02: | |
| return "GL_FILL_ANGLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PrecisionType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8DF0: | |
| return "GL_LOW_FLOAT"; | |
| case 0x8DF1: | |
| return "GL_MEDIUM_FLOAT"; | |
| case 0x8DF2: | |
| return "GL_HIGH_FLOAT"; | |
| case 0x8DF3: | |
| return "GL_LOW_INT"; | |
| case 0x8DF4: | |
| return "GL_MEDIUM_INT"; | |
| case 0x8DF5: | |
| return "GL_HIGH_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::PrimitiveType: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_POINTS"; | |
| case 0x1: | |
| return "GL_LINES"; | |
| case 0x2: | |
| return "GL_LINE_LOOP"; | |
| case 0x3: | |
| return "GL_LINE_STRIP"; | |
| case 0x4: | |
| return "GL_TRIANGLES"; | |
| case 0x5: | |
| return "GL_TRIANGLE_STRIP"; | |
| case 0x6: | |
| return "GL_TRIANGLE_FAN"; | |
| case 0x7: | |
| return "GL_QUADS"; | |
| case 0xA: | |
| return "GL_LINES_ADJACENCY"; | |
| case 0xB: | |
| return "GL_LINE_STRIP_ADJACENCY"; | |
| case 0xC: | |
| return "GL_TRIANGLES_ADJACENCY"; | |
| case 0xD: | |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; | |
| case 0xE: | |
| return "GL_PATCHES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ProgramInterface: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E2: | |
| return "GL_UNIFORM_BLOCK"; | |
| case 0x92E3: | |
| return "GL_PROGRAM_INPUT"; | |
| case 0x92E4: | |
| return "GL_PROGRAM_OUTPUT"; | |
| case 0x92E5: | |
| return "GL_BUFFER_VARIABLE"; | |
| case 0x92E6: | |
| return "GL_SHADER_STORAGE_BLOCK"; | |
| case 0x92F4: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ProgramInterfacePName: | |
| { | |
| switch (value) | |
| { | |
| case 0x92F5: | |
| return "GL_ACTIVE_RESOURCES"; | |
| case 0x92F6: | |
| return "GL_MAX_NAME_LENGTH"; | |
| case 0x92F7: | |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ProgramParameterPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x8258: | |
| return "GL_PROGRAM_SEPARABLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ProgramPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8267: | |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x8741: | |
| return "GL_PROGRAM_BINARY_LENGTH"; | |
| case 0x8916: | |
| return "GL_GEOMETRY_VERTICES_OUT"; | |
| case 0x8917: | |
| return "GL_GEOMETRY_INPUT_TYPE"; | |
| case 0x8918: | |
| return "GL_GEOMETRY_OUTPUT_TYPE"; | |
| case 0x8A35: | |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; | |
| case 0x8A36: | |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B82: | |
| return "GL_LINK_STATUS"; | |
| case 0x8B83: | |
| return "GL_VALIDATE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B85: | |
| return "GL_ATTACHED_SHADERS"; | |
| case 0x8B86: | |
| return "GL_ACTIVE_UNIFORMS"; | |
| case 0x8B87: | |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; | |
| case 0x8B89: | |
| return "GL_ACTIVE_ATTRIBUTES"; | |
| case 0x8B8A: | |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; | |
| case 0x8C76: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; | |
| case 0x8C7F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; | |
| case 0x8C83: | |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; | |
| case 0x92D9: | |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ProgramResourceProperty: | |
| { | |
| switch (value) | |
| { | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E7: | |
| return "GL_IS_PER_PATCH"; | |
| case 0x92F9: | |
| return "GL_NAME_LENGTH"; | |
| case 0x92FA: | |
| return "GL_TYPE"; | |
| case 0x92FB: | |
| return "GL_ARRAY_SIZE"; | |
| case 0x92FC: | |
| return "GL_OFFSET"; | |
| case 0x92FD: | |
| return "GL_BLOCK_INDEX"; | |
| case 0x92FE: | |
| return "GL_ARRAY_STRIDE"; | |
| case 0x92FF: | |
| return "GL_MATRIX_STRIDE"; | |
| case 0x9300: | |
| return "GL_IS_ROW_MAJOR"; | |
| case 0x9301: | |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| case 0x9302: | |
| return "GL_BUFFER_BINDING"; | |
| case 0x9303: | |
| return "GL_BUFFER_DATA_SIZE"; | |
| case 0x9304: | |
| return "GL_NUM_ACTIVE_VARIABLES"; | |
| case 0x9305: | |
| return "GL_ACTIVE_VARIABLES"; | |
| case 0x9306: | |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x9307: | |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x9308: | |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x9309: | |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x930A: | |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x930B: | |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x930C: | |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; | |
| case 0x930D: | |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; | |
| case 0x930E: | |
| return "GL_LOCATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::QueryCounterTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E28: | |
| return "GL_TIMESTAMP_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::QueryObjectParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8866: | |
| return "GL_QUERY_RESULT"; | |
| case 0x8867: | |
| return "GL_QUERY_RESULT_AVAILABLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::QueryParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8865: | |
| return "GL_CURRENT_QUERY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::QueryTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C2F: | |
| return "GL_ANY_SAMPLES_PASSED"; | |
| case 0x8C87: | |
| return "GL_PRIMITIVES_GENERATED"; | |
| case 0x8C88: | |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; | |
| case 0x8D6A: | |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ReadBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::RenderbufferParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8CAB: | |
| return "GL_RENDERBUFFER_SAMPLES"; | |
| case 0x8D42: | |
| return "GL_RENDERBUFFER_WIDTH"; | |
| case 0x8D43: | |
| return "GL_RENDERBUFFER_HEIGHT"; | |
| case 0x8D44: | |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; | |
| case 0x8D50: | |
| return "GL_RENDERBUFFER_RED_SIZE"; | |
| case 0x8D51: | |
| return "GL_RENDERBUFFER_GREEN_SIZE"; | |
| case 0x8D52: | |
| return "GL_RENDERBUFFER_BLUE_SIZE"; | |
| case 0x8D53: | |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; | |
| case 0x8D54: | |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; | |
| case 0x8D55: | |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::RenderbufferTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ReplacementCodeTypeSUN: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SamplerParameterF: | |
| { | |
| switch (value) | |
| { | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SamplerParameterI: | |
| { | |
| switch (value) | |
| { | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ScalarType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SecondaryColorPointerTypeIBM: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ShaderParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B4F: | |
| return "GL_SHADER_TYPE"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B81: | |
| return "GL_COMPILE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B88: | |
| return "GL_SHADER_SOURCE_LENGTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ShaderType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| case 0x91B9: | |
| return "GL_COMPUTE_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ShadingModel: | |
| { | |
| switch (value) | |
| { | |
| case 0x1D00: | |
| return "GL_FLAT"; | |
| case 0x1D01: | |
| return "GL_SMOOTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::ShadingRateQCOM: | |
| { | |
| switch (value) | |
| { | |
| case 0x96A6: | |
| return "GL_SHADING_RATE_1X1_PIXELS_QCOM"; | |
| case 0x96A7: | |
| return "GL_SHADING_RATE_1X2_PIXELS_QCOM"; | |
| case 0x96A8: | |
| return "GL_SHADING_RATE_2X1_PIXELS_QCOM"; | |
| case 0x96A9: | |
| return "GL_SHADING_RATE_2X2_PIXELS_QCOM"; | |
| case 0x96AC: | |
| return "GL_SHADING_RATE_4X2_PIXELS_QCOM"; | |
| case 0x96AE: | |
| return "GL_SHADING_RATE_4X4_PIXELS_QCOM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SizedInternalFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x803C: | |
| return "GL_ALPHA8_EXT"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8_EXT"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8_EXT"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10_EXT"; | |
| case 0x8054: | |
| return "GL_RGB16_EXT"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805B: | |
| return "GL_RGBA16_EXT"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32_OES"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16_EXT"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16_EXT"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8C4C: | |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; | |
| case 0x8C4D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; | |
| case 0x8C4E: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; | |
| case 0x8C4F: | |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D64: | |
| return "GL_ETC1_RGB8_OES"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM_EXT"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM_EXT"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM_EXT"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM_EXT"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; | |
| case 0x93C0: | |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; | |
| case 0x93C1: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; | |
| case 0x93C2: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; | |
| case 0x93C3: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; | |
| case 0x93C4: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; | |
| case 0x93C5: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; | |
| case 0x93C6: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; | |
| case 0x93C7: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; | |
| case 0x93C8: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; | |
| case 0x93C9: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; | |
| case 0x93E0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; | |
| case 0x93E1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; | |
| case 0x93E2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; | |
| case 0x93E3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; | |
| case 0x93E4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; | |
| case 0x93E5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; | |
| case 0x93E6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; | |
| case 0x93E7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; | |
| case 0x93E8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; | |
| case 0x93E9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::StencilFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::StencilOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x1E00: | |
| return "GL_KEEP"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x1E02: | |
| return "GL_INCR"; | |
| case 0x1E03: | |
| return "GL_DECR"; | |
| case 0x8507: | |
| return "GL_INCR_WRAP"; | |
| case 0x8508: | |
| return "GL_DECR_WRAP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::StringName: | |
| { | |
| switch (value) | |
| { | |
| case 0x1F00: | |
| return "GL_VENDOR"; | |
| case 0x1F01: | |
| return "GL_RENDERER"; | |
| case 0x1F02: | |
| return "GL_VERSION"; | |
| case 0x1F03: | |
| return "GL_EXTENSIONS"; | |
| case 0x8B8C: | |
| return "GL_SHADING_LANGUAGE_VERSION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SubroutineParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SyncBehaviorFlags: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SyncCondition: | |
| { | |
| switch (value) | |
| { | |
| case 0x9117: | |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SyncObjectMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_SYNC_FLUSH_COMMANDS_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SyncParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9112: | |
| return "GL_OBJECT_TYPE"; | |
| case 0x9113: | |
| return "GL_SYNC_CONDITION"; | |
| case 0x9114: | |
| return "GL_SYNC_STATUS"; | |
| case 0x9115: | |
| return "GL_SYNC_FLAGS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::SyncStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x911A: | |
| return "GL_ALREADY_SIGNALED"; | |
| case 0x911B: | |
| return "GL_TIMEOUT_EXPIRED"; | |
| case 0x911C: | |
| return "GL_CONDITION_SATISFIED"; | |
| case 0x911D: | |
| return "GL_WAIT_FAILED"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TangentPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TexCoordPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureCompareMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x884E: | |
| return "GL_COMPARE_REF_TO_TEXTURE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureCoordName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8D60: | |
| return "GL_TEXTURE_GEN_STR_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureEnvMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| case 0x2101: | |
| return "GL_DECAL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureEnvParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2200: | |
| return "GL_TEXTURE_ENV_MODE"; | |
| case 0x2201: | |
| return "GL_TEXTURE_ENV_COLOR"; | |
| case 0x8570: | |
| return "GL_COMBINE"; | |
| case 0x8571: | |
| return "GL_COMBINE_RGB"; | |
| case 0x8572: | |
| return "GL_COMBINE_ALPHA"; | |
| case 0x8573: | |
| return "GL_RGB_SCALE"; | |
| case 0x8574: | |
| return "GL_ADD_SIGNED"; | |
| case 0x8575: | |
| return "GL_INTERPOLATE"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| case 0x8578: | |
| return "GL_PREVIOUS"; | |
| case 0x8580: | |
| return "GL_SRC0_RGB"; | |
| case 0x8581: | |
| return "GL_SRC1_RGB"; | |
| case 0x8582: | |
| return "GL_SRC2_RGB"; | |
| case 0x8588: | |
| return "GL_SRC0_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| case 0x858A: | |
| return "GL_SRC2_ALPHA"; | |
| case 0x8590: | |
| return "GL_OPERAND0_RGB"; | |
| case 0x8591: | |
| return "GL_OPERAND1_RGB"; | |
| case 0x8592: | |
| return "GL_OPERAND2_RGB"; | |
| case 0x8598: | |
| return "GL_OPERAND0_ALPHA"; | |
| case 0x8599: | |
| return "GL_OPERAND1_ALPHA"; | |
| case 0x859A: | |
| return "GL_OPERAND2_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureEnvTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x2300: | |
| return "GL_TEXTURE_ENV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureGenParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2500: | |
| return "GL_TEXTURE_GEN_MODE_OES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureLayout: | |
| { | |
| switch (value) | |
| { | |
| case 0x9530: | |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9531: | |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; | |
| case 0x958D: | |
| return "GL_LAYOUT_GENERAL_EXT"; | |
| case 0x958E: | |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; | |
| case 0x958F: | |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9590: | |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; | |
| case 0x9591: | |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; | |
| case 0x9592: | |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; | |
| case 0x9593: | |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureMagFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureMinFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| case 0x2700: | |
| return "GL_NEAREST_MIPMAP_NEAREST"; | |
| case 0x2701: | |
| return "GL_LINEAR_MIPMAP_NEAREST"; | |
| case 0x2702: | |
| return "GL_NEAREST_MIPMAP_LINEAR"; | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_INTERNAL_FORMAT"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| case 0x813C: | |
| return "GL_TEXTURE_BASE_LEVEL"; | |
| case 0x813D: | |
| return "GL_TEXTURE_MAX_LEVEL"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| case 0x8E42: | |
| return "GL_TEXTURE_SWIZZLE_R"; | |
| case 0x8E43: | |
| return "GL_TEXTURE_SWIZZLE_G"; | |
| case 0x8E44: | |
| return "GL_TEXTURE_SWIZZLE_B"; | |
| case 0x8E45: | |
| return "GL_TEXTURE_SWIZZLE_A"; | |
| case 0x90EA: | |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; | |
| case 0x9580: | |
| return "GL_TEXTURE_TILING_EXT"; | |
| case 0x9EA0: | |
| return "GL_RENDERABILITY_VALIDATION_ANGLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureSwizzle: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8515: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; | |
| case 0x8516: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; | |
| case 0x8517: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; | |
| case 0x8518: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; | |
| case 0x8519: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; | |
| case 0x851A: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureUnit: | |
| { | |
| switch (value) | |
| { | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TextureWrapMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| case 0x2901: | |
| return "GL_REPEAT"; | |
| case 0x812D: | |
| return "GL_CLAMP_TO_BORDER"; | |
| case 0x812F: | |
| return "GL_CLAMP_TO_EDGE"; | |
| case 0x8370: | |
| return "GL_MIRRORED_REPEAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TransformFeedbackBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C8C: | |
| return "GL_INTERLEAVED_ATTRIBS"; | |
| case 0x8C8D: | |
| return "GL_SEPARATE_ATTRIBS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TransformFeedbackPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8E23: | |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; | |
| case 0x8E24: | |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::TriangleFace: | |
| { | |
| switch (value) | |
| { | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::UniformBlockPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8A3F: | |
| return "GL_UNIFORM_BLOCK_BINDING"; | |
| case 0x8A40: | |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; | |
| case 0x8A41: | |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; | |
| case 0x8A42: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; | |
| case 0x8A43: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; | |
| case 0x8A44: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x8A46: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::UniformPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8A37: | |
| return "GL_UNIFORM_TYPE"; | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| case 0x8A3A: | |
| return "GL_UNIFORM_BLOCK_INDEX"; | |
| case 0x8A3B: | |
| return "GL_UNIFORM_OFFSET"; | |
| case 0x8A3C: | |
| return "GL_UNIFORM_ARRAY_STRIDE"; | |
| case 0x8A3D: | |
| return "GL_UNIFORM_MATRIX_STRIDE"; | |
| case 0x8A3E: | |
| return "GL_UNIFORM_IS_ROW_MAJOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::UniformType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8DC1: | |
| return "GL_SAMPLER_2D_ARRAY"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::UseProgramStageMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_VERTEX_SHADER_BIT"; | |
| case 0x2: | |
| return "GL_FRAGMENT_SHADER_BIT"; | |
| case 0x4: | |
| return "GL_GEOMETRY_SHADER_BIT"; | |
| case 0x8: | |
| return "GL_TESS_CONTROL_SHADER_BIT"; | |
| case 0x10: | |
| return "GL_TESS_EVALUATION_SHADER_BIT"; | |
| case 0x20: | |
| return "GL_COMPUTE_SHADER_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_ALL_SHADER_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexArrayPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribEnum: | |
| { | |
| switch (value) | |
| { | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribIType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribPointerPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8645: | |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x82D4: | |
| return "GL_VERTEX_ATTRIB_BINDING"; | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexAttribType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexBufferObjectUsage: | |
| { | |
| switch (value) | |
| { | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexProvokingMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E4D: | |
| return "GL_FIRST_VERTEX_CONVENTION"; | |
| case 0x8E4E: | |
| return "GL_LAST_VERTEX_CONVENTION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexShaderTextureUnitParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexShaderWriteMaskEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::VertexWeightPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case GLESEnum::WeightPointerTypeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| const char *GLenumToString(BigGLEnum enumGroup, unsigned int value) | |
| { | |
| switch (enumGroup) | |
| { | |
| case BigGLEnum::AccumOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x100: | |
| return "GL_ACCUM"; | |
| case 0x101: | |
| return "GL_LOAD"; | |
| case 0x102: | |
| return "GL_RETURN"; | |
| case 0x103: | |
| return "GL_MULT"; | |
| case 0x104: | |
| return "GL_ADD"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::AllEnums: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x2: | |
| return "GL_LINE_LOOP"; | |
| case 0x3: | |
| return "GL_LINE_STRIP"; | |
| case 0x4: | |
| return "GL_LINE_BIT"; | |
| case 0x5: | |
| return "GL_TRIANGLE_STRIP"; | |
| case 0x6: | |
| return "GL_TRIANGLE_FAN"; | |
| case 0x7: | |
| return "GL_QUADS"; | |
| case 0x8: | |
| return "GL_QUAD_STRIP"; | |
| case 0x9: | |
| return "GL_POLYGON"; | |
| case 0xA: | |
| return "GL_LINES_ADJACENCY"; | |
| case 0xB: | |
| return "GL_LINE_STRIP_ADJACENCY"; | |
| case 0xC: | |
| return "GL_TRIANGLES_ADJACENCY"; | |
| case 0xD: | |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; | |
| case 0xE: | |
| return "GL_PATCHES"; | |
| case 0x10: | |
| return "GL_POLYGON_STIPPLE_BIT"; | |
| case 0x16: | |
| return "GL_UUID_SIZE_EXT"; | |
| case 0x20: | |
| return "GL_PIXEL_MODE_BIT"; | |
| case 0x40: | |
| return "GL_LIGHTING_BIT"; | |
| case 0x80: | |
| return "GL_FOG_BIT"; | |
| case 0x100: | |
| return "GL_ACCUM"; | |
| case 0x101: | |
| return "GL_LOAD"; | |
| case 0x102: | |
| return "GL_RETURN"; | |
| case 0x103: | |
| return "GL_MULT"; | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| case 0x300: | |
| return "GL_SRC_COLOR"; | |
| case 0x301: | |
| return "GL_ONE_MINUS_SRC_COLOR"; | |
| case 0x302: | |
| return "GL_SRC_ALPHA"; | |
| case 0x303: | |
| return "GL_ONE_MINUS_SRC_ALPHA"; | |
| case 0x304: | |
| return "GL_DST_ALPHA"; | |
| case 0x305: | |
| return "GL_ONE_MINUS_DST_ALPHA"; | |
| case 0x306: | |
| return "GL_DST_COLOR"; | |
| case 0x307: | |
| return "GL_ONE_MINUS_DST_COLOR"; | |
| case 0x308: | |
| return "GL_SRC_ALPHA_SATURATE"; | |
| case 0x400: | |
| return "GL_FRONT_LEFT"; | |
| case 0x401: | |
| return "GL_FRONT_RIGHT"; | |
| case 0x402: | |
| return "GL_BACK_LEFT"; | |
| case 0x403: | |
| return "GL_BACK_RIGHT"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x406: | |
| return "GL_LEFT"; | |
| case 0x407: | |
| return "GL_RIGHT"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x409: | |
| return "GL_AUX0"; | |
| case 0x40A: | |
| return "GL_AUX1"; | |
| case 0x40B: | |
| return "GL_AUX2"; | |
| case 0x40C: | |
| return "GL_AUX3"; | |
| case 0x500: | |
| return "GL_INVALID_ENUM"; | |
| case 0x501: | |
| return "GL_INVALID_VALUE"; | |
| case 0x502: | |
| return "GL_INVALID_OPERATION"; | |
| case 0x503: | |
| return "GL_STACK_OVERFLOW"; | |
| case 0x504: | |
| return "GL_STACK_UNDERFLOW"; | |
| case 0x505: | |
| return "GL_OUT_OF_MEMORY"; | |
| case 0x506: | |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
| case 0x507: | |
| return "GL_CONTEXT_LOST"; | |
| case 0x600: | |
| return "GL_2D"; | |
| case 0x601: | |
| return "GL_3D"; | |
| case 0x602: | |
| return "GL_3D_COLOR"; | |
| case 0x603: | |
| return "GL_3D_COLOR_TEXTURE"; | |
| case 0x604: | |
| return "GL_4D_COLOR_TEXTURE"; | |
| case 0x700: | |
| return "GL_PASS_THROUGH_TOKEN"; | |
| case 0x701: | |
| return "GL_POINT_TOKEN"; | |
| case 0x702: | |
| return "GL_LINE_TOKEN"; | |
| case 0x703: | |
| return "GL_POLYGON_TOKEN"; | |
| case 0x704: | |
| return "GL_BITMAP_TOKEN"; | |
| case 0x705: | |
| return "GL_DRAW_PIXEL_TOKEN"; | |
| case 0x706: | |
| return "GL_COPY_PIXEL_TOKEN"; | |
| case 0x707: | |
| return "GL_LINE_RESET_TOKEN"; | |
| case 0x800: | |
| return "GL_EXP"; | |
| case 0x801: | |
| return "GL_EXP2"; | |
| case 0x900: | |
| return "GL_CW"; | |
| case 0x901: | |
| return "GL_CCW"; | |
| case 0xA00: | |
| return "GL_COEFF"; | |
| case 0xA01: | |
| return "GL_ORDER"; | |
| case 0xA02: | |
| return "GL_DOMAIN"; | |
| case 0xB00: | |
| return "GL_CURRENT_COLOR"; | |
| case 0xB01: | |
| return "GL_CURRENT_INDEX"; | |
| case 0xB02: | |
| return "GL_CURRENT_NORMAL"; | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xB04: | |
| return "GL_CURRENT_RASTER_COLOR"; | |
| case 0xB05: | |
| return "GL_CURRENT_RASTER_INDEX"; | |
| case 0xB06: | |
| return "GL_CURRENT_RASTER_TEXTURE_COORDS"; | |
| case 0xB07: | |
| return "GL_CURRENT_RASTER_POSITION"; | |
| case 0xB08: | |
| return "GL_CURRENT_RASTER_POSITION_VALID"; | |
| case 0xB09: | |
| return "GL_CURRENT_RASTER_DISTANCE"; | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB11: | |
| return "GL_POINT_SIZE"; | |
| case 0xB12: | |
| return "GL_POINT_SIZE_RANGE"; | |
| case 0xB13: | |
| return "GL_POINT_SIZE_GRANULARITY"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB21: | |
| return "GL_LINE_WIDTH"; | |
| case 0xB22: | |
| return "GL_LINE_WIDTH_RANGE"; | |
| case 0xB23: | |
| return "GL_LINE_WIDTH_GRANULARITY"; | |
| case 0xB24: | |
| return "GL_LINE_STIPPLE"; | |
| case 0xB25: | |
| return "GL_LINE_STIPPLE_PATTERN"; | |
| case 0xB26: | |
| return "GL_LINE_STIPPLE_REPEAT"; | |
| case 0xB30: | |
| return "GL_LIST_MODE"; | |
| case 0xB31: | |
| return "GL_MAX_LIST_NESTING"; | |
| case 0xB32: | |
| return "GL_LIST_BASE"; | |
| case 0xB33: | |
| return "GL_LIST_INDEX"; | |
| case 0xB40: | |
| return "GL_POLYGON_MODE"; | |
| case 0xB41: | |
| return "GL_POLYGON_SMOOTH"; | |
| case 0xB42: | |
| return "GL_POLYGON_STIPPLE"; | |
| case 0xB43: | |
| return "GL_EDGE_FLAG"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB45: | |
| return "GL_CULL_FACE_MODE"; | |
| case 0xB46: | |
| return "GL_FRONT_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB51: | |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| case 0xB54: | |
| return "GL_SHADE_MODEL"; | |
| case 0xB55: | |
| return "GL_COLOR_MATERIAL_FACE"; | |
| case 0xB56: | |
| return "GL_COLOR_MATERIAL_PARAMETER"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB61: | |
| return "GL_FOG_INDEX"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| case 0xB70: | |
| return "GL_DEPTH_RANGE"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB72: | |
| return "GL_DEPTH_WRITEMASK"; | |
| case 0xB73: | |
| return "GL_DEPTH_CLEAR_VALUE"; | |
| case 0xB74: | |
| return "GL_DEPTH_FUNC"; | |
| case 0xB80: | |
| return "GL_ACCUM_CLEAR_VALUE"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xB91: | |
| return "GL_STENCIL_CLEAR_VALUE"; | |
| case 0xB92: | |
| return "GL_STENCIL_FUNC"; | |
| case 0xB93: | |
| return "GL_STENCIL_VALUE_MASK"; | |
| case 0xB94: | |
| return "GL_STENCIL_FAIL"; | |
| case 0xB95: | |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; | |
| case 0xB96: | |
| return "GL_STENCIL_PASS_DEPTH_PASS"; | |
| case 0xB97: | |
| return "GL_STENCIL_REF"; | |
| case 0xB98: | |
| return "GL_STENCIL_WRITEMASK"; | |
| case 0xBA0: | |
| return "GL_MATRIX_MODE"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBA2: | |
| return "GL_VIEWPORT"; | |
| case 0xBA3: | |
| return "GL_MODELVIEW_STACK_DEPTH"; | |
| case 0xBA4: | |
| return "GL_PROJECTION_STACK_DEPTH"; | |
| case 0xBA5: | |
| return "GL_TEXTURE_STACK_DEPTH"; | |
| case 0xBA6: | |
| return "GL_MODELVIEW_MATRIX"; | |
| case 0xBA7: | |
| return "GL_PROJECTION_MATRIX"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| case 0xBB0: | |
| return "GL_ATTRIB_STACK_DEPTH"; | |
| case 0xBB1: | |
| return "GL_CLIENT_ATTRIB_STACK_DEPTH"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBC1: | |
| return "GL_ALPHA_TEST_FUNC"; | |
| case 0xBC2: | |
| return "GL_ALPHA_TEST_REF"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE0: | |
| return "GL_BLEND_DST"; | |
| case 0xBE1: | |
| return "GL_BLEND_SRC"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF0: | |
| return "GL_LOGIC_OP_MODE"; | |
| case 0xBF1: | |
| return "GL_LOGIC_OP"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC00: | |
| return "GL_AUX_BUFFERS"; | |
| case 0xC01: | |
| return "GL_DRAW_BUFFER"; | |
| case 0xC02: | |
| return "GL_READ_BUFFER"; | |
| case 0xC10: | |
| return "GL_SCISSOR_BOX"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xC20: | |
| return "GL_INDEX_CLEAR_VALUE"; | |
| case 0xC21: | |
| return "GL_INDEX_WRITEMASK"; | |
| case 0xC22: | |
| return "GL_COLOR_CLEAR_VALUE"; | |
| case 0xC23: | |
| return "GL_COLOR_WRITEMASK"; | |
| case 0xC30: | |
| return "GL_INDEX_MODE"; | |
| case 0xC31: | |
| return "GL_RGBA_MODE"; | |
| case 0xC32: | |
| return "GL_DOUBLEBUFFER"; | |
| case 0xC33: | |
| return "GL_STEREO"; | |
| case 0xC40: | |
| return "GL_RENDER_MODE"; | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC53: | |
| return "GL_POLYGON_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0xC60: | |
| return "GL_TEXTURE_GEN_S"; | |
| case 0xC61: | |
| return "GL_TEXTURE_GEN_T"; | |
| case 0xC62: | |
| return "GL_TEXTURE_GEN_R"; | |
| case 0xC63: | |
| return "GL_TEXTURE_GEN_Q"; | |
| case 0xC70: | |
| return "GL_PIXEL_MAP_I_TO_I"; | |
| case 0xC71: | |
| return "GL_PIXEL_MAP_S_TO_S"; | |
| case 0xC72: | |
| return "GL_PIXEL_MAP_I_TO_R"; | |
| case 0xC73: | |
| return "GL_PIXEL_MAP_I_TO_G"; | |
| case 0xC74: | |
| return "GL_PIXEL_MAP_I_TO_B"; | |
| case 0xC75: | |
| return "GL_PIXEL_MAP_I_TO_A"; | |
| case 0xC76: | |
| return "GL_PIXEL_MAP_R_TO_R"; | |
| case 0xC77: | |
| return "GL_PIXEL_MAP_G_TO_G"; | |
| case 0xC78: | |
| return "GL_PIXEL_MAP_B_TO_B"; | |
| case 0xC79: | |
| return "GL_PIXEL_MAP_A_TO_A"; | |
| case 0xCB0: | |
| return "GL_PIXEL_MAP_I_TO_I_SIZE"; | |
| case 0xCB1: | |
| return "GL_PIXEL_MAP_S_TO_S_SIZE"; | |
| case 0xCB2: | |
| return "GL_PIXEL_MAP_I_TO_R_SIZE"; | |
| case 0xCB3: | |
| return "GL_PIXEL_MAP_I_TO_G_SIZE"; | |
| case 0xCB4: | |
| return "GL_PIXEL_MAP_I_TO_B_SIZE"; | |
| case 0xCB5: | |
| return "GL_PIXEL_MAP_I_TO_A_SIZE"; | |
| case 0xCB6: | |
| return "GL_PIXEL_MAP_R_TO_R_SIZE"; | |
| case 0xCB7: | |
| return "GL_PIXEL_MAP_G_TO_G_SIZE"; | |
| case 0xCB8: | |
| return "GL_PIXEL_MAP_B_TO_B_SIZE"; | |
| case 0xCB9: | |
| return "GL_PIXEL_MAP_A_TO_A_SIZE"; | |
| case 0xCF0: | |
| return "GL_UNPACK_SWAP_BYTES"; | |
| case 0xCF1: | |
| return "GL_UNPACK_LSB_FIRST"; | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD00: | |
| return "GL_PACK_SWAP_BYTES"; | |
| case 0xD01: | |
| return "GL_PACK_LSB_FIRST"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0xD10: | |
| return "GL_MAP_COLOR"; | |
| case 0xD11: | |
| return "GL_MAP_STENCIL"; | |
| case 0xD12: | |
| return "GL_INDEX_SHIFT"; | |
| case 0xD13: | |
| return "GL_INDEX_OFFSET"; | |
| case 0xD14: | |
| return "GL_RED_SCALE"; | |
| case 0xD15: | |
| return "GL_RED_BIAS"; | |
| case 0xD16: | |
| return "GL_ZOOM_X"; | |
| case 0xD17: | |
| return "GL_ZOOM_Y"; | |
| case 0xD18: | |
| return "GL_GREEN_SCALE"; | |
| case 0xD19: | |
| return "GL_GREEN_BIAS"; | |
| case 0xD1A: | |
| return "GL_BLUE_SCALE"; | |
| case 0xD1B: | |
| return "GL_BLUE_BIAS"; | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| case 0xD1D: | |
| return "GL_ALPHA_BIAS"; | |
| case 0xD1E: | |
| return "GL_DEPTH_SCALE"; | |
| case 0xD1F: | |
| return "GL_DEPTH_BIAS"; | |
| case 0xD30: | |
| return "GL_MAX_EVAL_ORDER"; | |
| case 0xD31: | |
| return "GL_MAX_LIGHTS"; | |
| case 0xD32: | |
| return "GL_MAX_CLIP_PLANES"; | |
| case 0xD33: | |
| return "GL_MAX_TEXTURE_SIZE"; | |
| case 0xD34: | |
| return "GL_MAX_PIXEL_MAP_TABLE"; | |
| case 0xD35: | |
| return "GL_MAX_ATTRIB_STACK_DEPTH"; | |
| case 0xD36: | |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; | |
| case 0xD37: | |
| return "GL_MAX_NAME_STACK_DEPTH"; | |
| case 0xD38: | |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; | |
| case 0xD39: | |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; | |
| case 0xD3A: | |
| return "GL_MAX_VIEWPORT_DIMS"; | |
| case 0xD3B: | |
| return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"; | |
| case 0xD50: | |
| return "GL_SUBPIXEL_BITS"; | |
| case 0xD51: | |
| return "GL_INDEX_BITS"; | |
| case 0xD52: | |
| return "GL_RED_BITS"; | |
| case 0xD53: | |
| return "GL_GREEN_BITS"; | |
| case 0xD54: | |
| return "GL_BLUE_BITS"; | |
| case 0xD55: | |
| return "GL_ALPHA_BITS"; | |
| case 0xD56: | |
| return "GL_DEPTH_BITS"; | |
| case 0xD57: | |
| return "GL_STENCIL_BITS"; | |
| case 0xD58: | |
| return "GL_ACCUM_RED_BITS"; | |
| case 0xD59: | |
| return "GL_ACCUM_GREEN_BITS"; | |
| case 0xD5A: | |
| return "GL_ACCUM_BLUE_BITS"; | |
| case 0xD5B: | |
| return "GL_ACCUM_ALPHA_BITS"; | |
| case 0xD70: | |
| return "GL_NAME_STACK_DEPTH"; | |
| case 0xD80: | |
| return "GL_AUTO_NORMAL"; | |
| case 0xD90: | |
| return "GL_MAP1_COLOR_4"; | |
| case 0xD91: | |
| return "GL_MAP1_INDEX"; | |
| case 0xD92: | |
| return "GL_MAP1_NORMAL"; | |
| case 0xD93: | |
| return "GL_MAP1_TEXTURE_COORD_1"; | |
| case 0xD94: | |
| return "GL_MAP1_TEXTURE_COORD_2"; | |
| case 0xD95: | |
| return "GL_MAP1_TEXTURE_COORD_3"; | |
| case 0xD96: | |
| return "GL_MAP1_TEXTURE_COORD_4"; | |
| case 0xD97: | |
| return "GL_MAP1_VERTEX_3"; | |
| case 0xD98: | |
| return "GL_MAP1_VERTEX_4"; | |
| case 0xDB0: | |
| return "GL_MAP2_COLOR_4"; | |
| case 0xDB1: | |
| return "GL_MAP2_INDEX"; | |
| case 0xDB2: | |
| return "GL_MAP2_NORMAL"; | |
| case 0xDB3: | |
| return "GL_MAP2_TEXTURE_COORD_1"; | |
| case 0xDB4: | |
| return "GL_MAP2_TEXTURE_COORD_2"; | |
| case 0xDB5: | |
| return "GL_MAP2_TEXTURE_COORD_3"; | |
| case 0xDB6: | |
| return "GL_MAP2_TEXTURE_COORD_4"; | |
| case 0xDB7: | |
| return "GL_MAP2_VERTEX_3"; | |
| case 0xDB8: | |
| return "GL_MAP2_VERTEX_4"; | |
| case 0xDD0: | |
| return "GL_MAP1_GRID_DOMAIN"; | |
| case 0xDD1: | |
| return "GL_MAP1_GRID_SEGMENTS"; | |
| case 0xDD2: | |
| return "GL_MAP2_GRID_DOMAIN"; | |
| case 0xDD3: | |
| return "GL_MAP2_GRID_SEGMENTS"; | |
| case 0xDE0: | |
| return "GL_TEXTURE_1D"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0xDF0: | |
| return "GL_FEEDBACK_BUFFER_POINTER"; | |
| case 0xDF1: | |
| return "GL_FEEDBACK_BUFFER_SIZE"; | |
| case 0xDF2: | |
| return "GL_FEEDBACK_BUFFER_TYPE"; | |
| case 0xDF3: | |
| return "GL_SELECTION_BUFFER_POINTER"; | |
| case 0xDF4: | |
| return "GL_SELECTION_BUFFER_SIZE"; | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_COMPONENTS"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x1005: | |
| return "GL_TEXTURE_BORDER"; | |
| case 0x1006: | |
| return "GL_TEXTURE_TARGET"; | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x1101: | |
| return "GL_FASTEST"; | |
| case 0x1102: | |
| return "GL_NICEST"; | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| case 0x1300: | |
| return "GL_COMPILE"; | |
| case 0x1301: | |
| return "GL_COMPILE_AND_EXECUTE"; | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x1407: | |
| return "GL_2_BYTES"; | |
| case 0x1408: | |
| return "GL_3_BYTES"; | |
| case 0x1409: | |
| return "GL_4_BYTES"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x1500: | |
| return "GL_CLEAR"; | |
| case 0x1501: | |
| return "GL_AND"; | |
| case 0x1502: | |
| return "GL_AND_REVERSE"; | |
| case 0x1503: | |
| return "GL_COPY"; | |
| case 0x1504: | |
| return "GL_AND_INVERTED"; | |
| case 0x1505: | |
| return "GL_NOOP"; | |
| case 0x1506: | |
| return "GL_XOR"; | |
| case 0x1507: | |
| return "GL_OR"; | |
| case 0x1508: | |
| return "GL_NOR"; | |
| case 0x1509: | |
| return "GL_EQUIV"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x150B: | |
| return "GL_OR_REVERSE"; | |
| case 0x150C: | |
| return "GL_COPY_INVERTED"; | |
| case 0x150D: | |
| return "GL_OR_INVERTED"; | |
| case 0x150E: | |
| return "GL_NAND"; | |
| case 0x150F: | |
| return "GL_SET"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1601: | |
| return "GL_SHININESS"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| case 0x1603: | |
| return "GL_COLOR_INDEXES"; | |
| case 0x1700: | |
| return "GL_MODELVIEW"; | |
| case 0x1701: | |
| return "GL_PROJECTION"; | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| case 0x1900: | |
| return "GL_COLOR_INDEX"; | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| case 0x1A00: | |
| return "GL_BITMAP"; | |
| case 0x1B00: | |
| return "GL_POINT"; | |
| case 0x1B01: | |
| return "GL_LINE"; | |
| case 0x1B02: | |
| return "GL_FILL"; | |
| case 0x1C00: | |
| return "GL_RENDER"; | |
| case 0x1C01: | |
| return "GL_FEEDBACK"; | |
| case 0x1C02: | |
| return "GL_SELECT"; | |
| case 0x1D00: | |
| return "GL_FLAT"; | |
| case 0x1D01: | |
| return "GL_SMOOTH"; | |
| case 0x1E00: | |
| return "GL_KEEP"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x1E02: | |
| return "GL_INCR"; | |
| case 0x1E03: | |
| return "GL_DECR"; | |
| case 0x1F00: | |
| return "GL_VENDOR"; | |
| case 0x1F01: | |
| return "GL_RENDERER"; | |
| case 0x1F02: | |
| return "GL_VERSION"; | |
| case 0x1F03: | |
| return "GL_EXTENSIONS"; | |
| case 0x2000: | |
| return "GL_S"; | |
| case 0x2001: | |
| return "GL_T"; | |
| case 0x2002: | |
| return "GL_R"; | |
| case 0x2003: | |
| return "GL_Q"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| case 0x2101: | |
| return "GL_DECAL"; | |
| case 0x2200: | |
| return "GL_TEXTURE_ENV_MODE"; | |
| case 0x2201: | |
| return "GL_TEXTURE_ENV_COLOR"; | |
| case 0x2300: | |
| return "GL_TEXTURE_ENV"; | |
| case 0x2400: | |
| return "GL_EYE_LINEAR"; | |
| case 0x2401: | |
| return "GL_OBJECT_LINEAR"; | |
| case 0x2402: | |
| return "GL_SPHERE_MAP"; | |
| case 0x2500: | |
| return "GL_TEXTURE_GEN_MODE"; | |
| case 0x2501: | |
| return "GL_OBJECT_PLANE"; | |
| case 0x2502: | |
| return "GL_EYE_PLANE"; | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| case 0x2700: | |
| return "GL_NEAREST_MIPMAP_NEAREST"; | |
| case 0x2701: | |
| return "GL_LINEAR_MIPMAP_NEAREST"; | |
| case 0x2702: | |
| return "GL_NEAREST_MIPMAP_LINEAR"; | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x2900: | |
| return "GL_CLAMP"; | |
| case 0x2901: | |
| return "GL_REPEAT"; | |
| case 0x2A00: | |
| return "GL_POLYGON_OFFSET_UNITS"; | |
| case 0x2A01: | |
| return "GL_POLYGON_OFFSET_POINT"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE"; | |
| case 0x2A10: | |
| return "GL_R3_G3_B2"; | |
| case 0x2A20: | |
| return "GL_V2F"; | |
| case 0x2A21: | |
| return "GL_V3F"; | |
| case 0x2A22: | |
| return "GL_C4UB_V2F"; | |
| case 0x2A23: | |
| return "GL_C4UB_V3F"; | |
| case 0x2A24: | |
| return "GL_C3F_V3F"; | |
| case 0x2A25: | |
| return "GL_N3F_V3F"; | |
| case 0x2A26: | |
| return "GL_C4F_N3F_V3F"; | |
| case 0x2A27: | |
| return "GL_T2F_V3F"; | |
| case 0x2A28: | |
| return "GL_T4F_V4F"; | |
| case 0x2A29: | |
| return "GL_T2F_C4UB_V3F"; | |
| case 0x2A2A: | |
| return "GL_T2F_C3F_V3F"; | |
| case 0x2A2B: | |
| return "GL_T2F_N3F_V3F"; | |
| case 0x2A2C: | |
| return "GL_T2F_C4F_N3F_V3F"; | |
| case 0x2A2D: | |
| return "GL_T4F_C4F_N3F_V4F"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x3006: | |
| return "GL_CLIP_DISTANCE6"; | |
| case 0x3007: | |
| return "GL_CLIP_DISTANCE7"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8000: | |
| return "GL_HINT_BIT"; | |
| case 0x8001: | |
| return "GL_CONSTANT_COLOR"; | |
| case 0x8002: | |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; | |
| case 0x8003: | |
| return "GL_CONSTANT_ALPHA"; | |
| case 0x8004: | |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; | |
| case 0x8005: | |
| return "GL_BLEND_COLOR"; | |
| case 0x8006: | |
| return "GL_FUNC_ADD"; | |
| case 0x8007: | |
| return "GL_MIN"; | |
| case 0x8008: | |
| return "GL_MAX"; | |
| case 0x8009: | |
| return "GL_BLEND_EQUATION"; | |
| case 0x800A: | |
| return "GL_FUNC_SUBTRACT"; | |
| case 0x800B: | |
| return "GL_FUNC_REVERSE_SUBTRACT"; | |
| case 0x8010: | |
| return "GL_CONVOLUTION_1D"; | |
| case 0x8011: | |
| return "GL_CONVOLUTION_2D"; | |
| case 0x8012: | |
| return "GL_SEPARABLE_2D"; | |
| case 0x8024: | |
| return "GL_HISTOGRAM"; | |
| case 0x8025: | |
| return "GL_PROXY_HISTOGRAM"; | |
| case 0x802E: | |
| return "GL_MINMAX"; | |
| case 0x8032: | |
| return "GL_UNSIGNED_BYTE_3_3_2"; | |
| case 0x8033: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; | |
| case 0x8034: | |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; | |
| case 0x8035: | |
| return "GL_UNSIGNED_INT_8_8_8_8"; | |
| case 0x8036: | |
| return "GL_UNSIGNED_INT_10_10_10_2"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8038: | |
| return "GL_POLYGON_OFFSET_FACTOR"; | |
| case 0x803A: | |
| return "GL_RESCALE_NORMAL"; | |
| case 0x803B: | |
| return "GL_ALPHA4"; | |
| case 0x803C: | |
| return "GL_ALPHA8"; | |
| case 0x803D: | |
| return "GL_ALPHA12"; | |
| case 0x803E: | |
| return "GL_ALPHA16"; | |
| case 0x803F: | |
| return "GL_LUMINANCE4"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8"; | |
| case 0x8041: | |
| return "GL_LUMINANCE12"; | |
| case 0x8042: | |
| return "GL_LUMINANCE16"; | |
| case 0x8043: | |
| return "GL_LUMINANCE4_ALPHA4"; | |
| case 0x8044: | |
| return "GL_LUMINANCE6_ALPHA2"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8"; | |
| case 0x8046: | |
| return "GL_LUMINANCE12_ALPHA4"; | |
| case 0x8047: | |
| return "GL_LUMINANCE12_ALPHA12"; | |
| case 0x8048: | |
| return "GL_LUMINANCE16_ALPHA16"; | |
| case 0x8049: | |
| return "GL_INTENSITY"; | |
| case 0x804A: | |
| return "GL_INTENSITY4"; | |
| case 0x804B: | |
| return "GL_INTENSITY8"; | |
| case 0x804C: | |
| return "GL_INTENSITY12"; | |
| case 0x804D: | |
| return "GL_INTENSITY16"; | |
| case 0x804F: | |
| return "GL_RGB4"; | |
| case 0x8050: | |
| return "GL_RGB5"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10"; | |
| case 0x8053: | |
| return "GL_RGB12"; | |
| case 0x8054: | |
| return "GL_RGB16"; | |
| case 0x8055: | |
| return "GL_RGBA2"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805A: | |
| return "GL_RGBA12"; | |
| case 0x805B: | |
| return "GL_RGBA16"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8060: | |
| return "GL_TEXTURE_LUMINANCE_SIZE"; | |
| case 0x8061: | |
| return "GL_TEXTURE_INTENSITY_SIZE"; | |
| case 0x8063: | |
| return "GL_PROXY_TEXTURE_1D"; | |
| case 0x8064: | |
| return "GL_PROXY_TEXTURE_2D"; | |
| case 0x8066: | |
| return "GL_TEXTURE_PRIORITY"; | |
| case 0x8067: | |
| return "GL_TEXTURE_RESIDENT"; | |
| case 0x8068: | |
| return "GL_TEXTURE_BINDING_1D"; | |
| case 0x8069: | |
| return "GL_TEXTURE_BINDING_2D"; | |
| case 0x806A: | |
| return "GL_TEXTURE_BINDING_3D"; | |
| case 0x806B: | |
| return "GL_PACK_SKIP_IMAGES"; | |
| case 0x806C: | |
| return "GL_PACK_IMAGE_HEIGHT"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x8070: | |
| return "GL_PROXY_TEXTURE_3D"; | |
| case 0x8071: | |
| return "GL_TEXTURE_DEPTH"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x8073: | |
| return "GL_MAX_3D_TEXTURE_SIZE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8077: | |
| return "GL_INDEX_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x8079: | |
| return "GL_EDGE_FLAG_ARRAY"; | |
| case 0x807A: | |
| return "GL_VERTEX_ARRAY_SIZE"; | |
| case 0x807B: | |
| return "GL_VERTEX_ARRAY_TYPE"; | |
| case 0x807C: | |
| return "GL_VERTEX_ARRAY_STRIDE"; | |
| case 0x807E: | |
| return "GL_NORMAL_ARRAY_TYPE"; | |
| case 0x807F: | |
| return "GL_NORMAL_ARRAY_STRIDE"; | |
| case 0x8081: | |
| return "GL_COLOR_ARRAY_SIZE"; | |
| case 0x8082: | |
| return "GL_COLOR_ARRAY_TYPE"; | |
| case 0x8083: | |
| return "GL_COLOR_ARRAY_STRIDE"; | |
| case 0x8085: | |
| return "GL_INDEX_ARRAY_TYPE"; | |
| case 0x8086: | |
| return "GL_INDEX_ARRAY_STRIDE"; | |
| case 0x8088: | |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; | |
| case 0x8089: | |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; | |
| case 0x808A: | |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; | |
| case 0x808C: | |
| return "GL_EDGE_FLAG_ARRAY_STRIDE"; | |
| case 0x808E: | |
| return "GL_VERTEX_ARRAY_POINTER"; | |
| case 0x808F: | |
| return "GL_NORMAL_ARRAY_POINTER"; | |
| case 0x8090: | |
| return "GL_COLOR_ARRAY_POINTER"; | |
| case 0x8091: | |
| return "GL_INDEX_ARRAY_POINTER"; | |
| case 0x8092: | |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; | |
| case 0x8093: | |
| return "GL_EDGE_FLAG_ARRAY_POINTER"; | |
| case 0x809D: | |
| return "GL_MULTISAMPLE"; | |
| case 0x809E: | |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; | |
| case 0x809F: | |
| return "GL_SAMPLE_ALPHA_TO_ONE"; | |
| case 0x80A0: | |
| return "GL_SAMPLE_COVERAGE"; | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x80AA: | |
| return "GL_SAMPLE_COVERAGE_VALUE"; | |
| case 0x80AB: | |
| return "GL_SAMPLE_COVERAGE_INVERT"; | |
| case 0x80C8: | |
| return "GL_BLEND_DST_RGB"; | |
| case 0x80C9: | |
| return "GL_BLEND_SRC_RGB"; | |
| case 0x80CA: | |
| return "GL_BLEND_DST_ALPHA"; | |
| case 0x80CB: | |
| return "GL_BLEND_SRC_ALPHA"; | |
| case 0x80D0: | |
| return "GL_COLOR_TABLE"; | |
| case 0x80D1: | |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D2: | |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| case 0x80D3: | |
| return "GL_PROXY_COLOR_TABLE"; | |
| case 0x80D4: | |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D5: | |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| case 0x80E0: | |
| return "GL_BGR"; | |
| case 0x80E1: | |
| return "GL_BGRA"; | |
| case 0x80E8: | |
| return "GL_MAX_ELEMENTS_VERTICES"; | |
| case 0x80E9: | |
| return "GL_MAX_ELEMENTS_INDICES"; | |
| case 0x80EE: | |
| return "GL_PARAMETER_BUFFER"; | |
| case 0x80EF: | |
| return "GL_PARAMETER_BUFFER_BINDING"; | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| case 0x812D: | |
| return "GL_CLAMP_TO_BORDER"; | |
| case 0x812F: | |
| return "GL_CLAMP_TO_EDGE"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| case 0x813C: | |
| return "GL_TEXTURE_BASE_LEVEL"; | |
| case 0x813D: | |
| return "GL_TEXTURE_MAX_LEVEL"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x8192: | |
| return "GL_GENERATE_MIPMAP_HINT"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32"; | |
| case 0x81F8: | |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; | |
| case 0x81F9: | |
| return "GL_SINGLE_COLOR"; | |
| case 0x81FA: | |
| return "GL_SEPARATE_SPECULAR_COLOR"; | |
| case 0x8210: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; | |
| case 0x8211: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; | |
| case 0x8212: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; | |
| case 0x8213: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; | |
| case 0x8214: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; | |
| case 0x8215: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; | |
| case 0x8216: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; | |
| case 0x8217: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; | |
| case 0x8218: | |
| return "GL_FRAMEBUFFER_DEFAULT"; | |
| case 0x8219: | |
| return "GL_FRAMEBUFFER_UNDEFINED"; | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x821B: | |
| return "GL_MAJOR_VERSION"; | |
| case 0x821C: | |
| return "GL_MINOR_VERSION"; | |
| case 0x821D: | |
| return "GL_NUM_EXTENSIONS"; | |
| case 0x821E: | |
| return "GL_CONTEXT_FLAGS"; | |
| case 0x821F: | |
| return "GL_BUFFER_IMMUTABLE_STORAGE"; | |
| case 0x8220: | |
| return "GL_BUFFER_STORAGE_FLAGS"; | |
| case 0x8221: | |
| return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; | |
| case 0x8222: | |
| return "GL_INDEX"; | |
| case 0x8225: | |
| return "GL_COMPRESSED_RED"; | |
| case 0x8226: | |
| return "GL_COMPRESSED_RG"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8228: | |
| return "GL_RG_INTEGER"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x8242: | |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; | |
| case 0x8243: | |
| return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; | |
| case 0x8244: | |
| return "GL_DEBUG_CALLBACK_FUNCTION"; | |
| case 0x8245: | |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; | |
| case 0x8246: | |
| return "GL_DEBUG_SOURCE_API"; | |
| case 0x8247: | |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; | |
| case 0x8248: | |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; | |
| case 0x8249: | |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; | |
| case 0x824A: | |
| return "GL_DEBUG_SOURCE_APPLICATION"; | |
| case 0x824B: | |
| return "GL_DEBUG_SOURCE_OTHER"; | |
| case 0x824C: | |
| return "GL_DEBUG_TYPE_ERROR"; | |
| case 0x824D: | |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; | |
| case 0x824E: | |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; | |
| case 0x824F: | |
| return "GL_DEBUG_TYPE_PORTABILITY"; | |
| case 0x8250: | |
| return "GL_DEBUG_TYPE_PERFORMANCE"; | |
| case 0x8251: | |
| return "GL_DEBUG_TYPE_OTHER"; | |
| case 0x8252: | |
| return "GL_LOSE_CONTEXT_ON_RESET"; | |
| case 0x8253: | |
| return "GL_GUILTY_CONTEXT_RESET"; | |
| case 0x8254: | |
| return "GL_INNOCENT_CONTEXT_RESET"; | |
| case 0x8255: | |
| return "GL_UNKNOWN_CONTEXT_RESET"; | |
| case 0x8256: | |
| return "GL_RESET_NOTIFICATION_STRATEGY"; | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x8258: | |
| return "GL_PROGRAM_SEPARABLE"; | |
| case 0x8259: | |
| return "GL_ACTIVE_PROGRAM"; | |
| case 0x825A: | |
| return "GL_PROGRAM_PIPELINE_BINDING"; | |
| case 0x825B: | |
| return "GL_MAX_VIEWPORTS"; | |
| case 0x825C: | |
| return "GL_VIEWPORT_SUBPIXEL_BITS"; | |
| case 0x825D: | |
| return "GL_VIEWPORT_BOUNDS_RANGE"; | |
| case 0x825E: | |
| return "GL_LAYER_PROVOKING_VERTEX"; | |
| case 0x825F: | |
| return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"; | |
| case 0x8260: | |
| return "GL_UNDEFINED_VERTEX"; | |
| case 0x8261: | |
| return "GL_NO_RESET_NOTIFICATION"; | |
| case 0x8262: | |
| return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; | |
| case 0x8263: | |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8264: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x8265: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; | |
| case 0x8266: | |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8267: | |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x8268: | |
| return "GL_DEBUG_TYPE_MARKER"; | |
| case 0x8269: | |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; | |
| case 0x826A: | |
| return "GL_DEBUG_TYPE_POP_GROUP"; | |
| case 0x826B: | |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; | |
| case 0x826C: | |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826D: | |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826E: | |
| return "GL_MAX_UNIFORM_LOCATIONS"; | |
| case 0x826F: | |
| return "GL_INTERNALFORMAT_SUPPORTED"; | |
| case 0x8270: | |
| return "GL_INTERNALFORMAT_PREFERRED"; | |
| case 0x8271: | |
| return "GL_INTERNALFORMAT_RED_SIZE"; | |
| case 0x8272: | |
| return "GL_INTERNALFORMAT_GREEN_SIZE"; | |
| case 0x8273: | |
| return "GL_INTERNALFORMAT_BLUE_SIZE"; | |
| case 0x8274: | |
| return "GL_INTERNALFORMAT_ALPHA_SIZE"; | |
| case 0x8275: | |
| return "GL_INTERNALFORMAT_DEPTH_SIZE"; | |
| case 0x8276: | |
| return "GL_INTERNALFORMAT_STENCIL_SIZE"; | |
| case 0x8277: | |
| return "GL_INTERNALFORMAT_SHARED_SIZE"; | |
| case 0x8278: | |
| return "GL_INTERNALFORMAT_RED_TYPE"; | |
| case 0x8279: | |
| return "GL_INTERNALFORMAT_GREEN_TYPE"; | |
| case 0x827A: | |
| return "GL_INTERNALFORMAT_BLUE_TYPE"; | |
| case 0x827B: | |
| return "GL_INTERNALFORMAT_ALPHA_TYPE"; | |
| case 0x827C: | |
| return "GL_INTERNALFORMAT_DEPTH_TYPE"; | |
| case 0x827D: | |
| return "GL_INTERNALFORMAT_STENCIL_TYPE"; | |
| case 0x827E: | |
| return "GL_MAX_WIDTH"; | |
| case 0x827F: | |
| return "GL_MAX_HEIGHT"; | |
| case 0x8280: | |
| return "GL_MAX_DEPTH"; | |
| case 0x8281: | |
| return "GL_MAX_LAYERS"; | |
| case 0x8282: | |
| return "GL_MAX_COMBINED_DIMENSIONS"; | |
| case 0x8283: | |
| return "GL_COLOR_COMPONENTS"; | |
| case 0x8284: | |
| return "GL_DEPTH_COMPONENTS"; | |
| case 0x8285: | |
| return "GL_STENCIL_COMPONENTS"; | |
| case 0x8286: | |
| return "GL_COLOR_RENDERABLE"; | |
| case 0x8287: | |
| return "GL_DEPTH_RENDERABLE"; | |
| case 0x8288: | |
| return "GL_STENCIL_RENDERABLE"; | |
| case 0x8289: | |
| return "GL_FRAMEBUFFER_RENDERABLE"; | |
| case 0x828A: | |
| return "GL_FRAMEBUFFER_RENDERABLE_LAYERED"; | |
| case 0x828B: | |
| return "GL_FRAMEBUFFER_BLEND"; | |
| case 0x828C: | |
| return "GL_READ_PIXELS"; | |
| case 0x828D: | |
| return "GL_READ_PIXELS_FORMAT"; | |
| case 0x828E: | |
| return "GL_READ_PIXELS_TYPE"; | |
| case 0x828F: | |
| return "GL_TEXTURE_IMAGE_FORMAT"; | |
| case 0x8290: | |
| return "GL_TEXTURE_IMAGE_TYPE"; | |
| case 0x8291: | |
| return "GL_GET_TEXTURE_IMAGE_FORMAT"; | |
| case 0x8292: | |
| return "GL_GET_TEXTURE_IMAGE_TYPE"; | |
| case 0x8293: | |
| return "GL_MIPMAP"; | |
| case 0x8294: | |
| return "GL_MANUAL_GENERATE_MIPMAP"; | |
| case 0x8295: | |
| return "GL_AUTO_GENERATE_MIPMAP"; | |
| case 0x8296: | |
| return "GL_COLOR_ENCODING"; | |
| case 0x8297: | |
| return "GL_SRGB_READ"; | |
| case 0x8298: | |
| return "GL_SRGB_WRITE"; | |
| case 0x829A: | |
| return "GL_FILTER"; | |
| case 0x829B: | |
| return "GL_VERTEX_TEXTURE"; | |
| case 0x829C: | |
| return "GL_TESS_CONTROL_TEXTURE"; | |
| case 0x829D: | |
| return "GL_TESS_EVALUATION_TEXTURE"; | |
| case 0x829E: | |
| return "GL_GEOMETRY_TEXTURE"; | |
| case 0x829F: | |
| return "GL_FRAGMENT_TEXTURE"; | |
| case 0x82A0: | |
| return "GL_COMPUTE_TEXTURE"; | |
| case 0x82A1: | |
| return "GL_TEXTURE_SHADOW"; | |
| case 0x82A2: | |
| return "GL_TEXTURE_GATHER"; | |
| case 0x82A3: | |
| return "GL_TEXTURE_GATHER_SHADOW"; | |
| case 0x82A4: | |
| return "GL_SHADER_IMAGE_LOAD"; | |
| case 0x82A5: | |
| return "GL_SHADER_IMAGE_STORE"; | |
| case 0x82A6: | |
| return "GL_SHADER_IMAGE_ATOMIC"; | |
| case 0x82A7: | |
| return "GL_IMAGE_TEXEL_SIZE"; | |
| case 0x82A8: | |
| return "GL_IMAGE_COMPATIBILITY_CLASS"; | |
| case 0x82A9: | |
| return "GL_IMAGE_PIXEL_FORMAT"; | |
| case 0x82AA: | |
| return "GL_IMAGE_PIXEL_TYPE"; | |
| case 0x82AC: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"; | |
| case 0x82AD: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"; | |
| case 0x82AE: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"; | |
| case 0x82AF: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"; | |
| case 0x82B1: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"; | |
| case 0x82B2: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"; | |
| case 0x82B3: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"; | |
| case 0x82B4: | |
| return "GL_CLEAR_BUFFER"; | |
| case 0x82B5: | |
| return "GL_TEXTURE_VIEW"; | |
| case 0x82B6: | |
| return "GL_VIEW_COMPATIBILITY_CLASS"; | |
| case 0x82B7: | |
| return "GL_FULL_SUPPORT"; | |
| case 0x82B8: | |
| return "GL_CAVEAT_SUPPORT"; | |
| case 0x82B9: | |
| return "GL_IMAGE_CLASS_4_X_32"; | |
| case 0x82BA: | |
| return "GL_IMAGE_CLASS_2_X_32"; | |
| case 0x82BB: | |
| return "GL_IMAGE_CLASS_1_X_32"; | |
| case 0x82BC: | |
| return "GL_IMAGE_CLASS_4_X_16"; | |
| case 0x82BD: | |
| return "GL_IMAGE_CLASS_2_X_16"; | |
| case 0x82BE: | |
| return "GL_IMAGE_CLASS_1_X_16"; | |
| case 0x82BF: | |
| return "GL_IMAGE_CLASS_4_X_8"; | |
| case 0x82C0: | |
| return "GL_IMAGE_CLASS_2_X_8"; | |
| case 0x82C1: | |
| return "GL_IMAGE_CLASS_1_X_8"; | |
| case 0x82C2: | |
| return "GL_IMAGE_CLASS_11_11_10"; | |
| case 0x82C3: | |
| return "GL_IMAGE_CLASS_10_10_10_2"; | |
| case 0x82C4: | |
| return "GL_VIEW_CLASS_128_BITS"; | |
| case 0x82C5: | |
| return "GL_VIEW_CLASS_96_BITS"; | |
| case 0x82C6: | |
| return "GL_VIEW_CLASS_64_BITS"; | |
| case 0x82C7: | |
| return "GL_VIEW_CLASS_48_BITS"; | |
| case 0x82C8: | |
| return "GL_VIEW_CLASS_32_BITS"; | |
| case 0x82C9: | |
| return "GL_VIEW_CLASS_24_BITS"; | |
| case 0x82CA: | |
| return "GL_VIEW_CLASS_16_BITS"; | |
| case 0x82CB: | |
| return "GL_VIEW_CLASS_8_BITS"; | |
| case 0x82CC: | |
| return "GL_VIEW_CLASS_S3TC_DXT1_RGB"; | |
| case 0x82CD: | |
| return "GL_VIEW_CLASS_S3TC_DXT1_RGBA"; | |
| case 0x82CE: | |
| return "GL_VIEW_CLASS_S3TC_DXT3_RGBA"; | |
| case 0x82CF: | |
| return "GL_VIEW_CLASS_S3TC_DXT5_RGBA"; | |
| case 0x82D0: | |
| return "GL_VIEW_CLASS_RGTC1_RED"; | |
| case 0x82D1: | |
| return "GL_VIEW_CLASS_RGTC2_RG"; | |
| case 0x82D2: | |
| return "GL_VIEW_CLASS_BPTC_UNORM"; | |
| case 0x82D3: | |
| return "GL_VIEW_CLASS_BPTC_FLOAT"; | |
| case 0x82D4: | |
| return "GL_VERTEX_ATTRIB_BINDING"; | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82D6: | |
| return "GL_VERTEX_BINDING_DIVISOR"; | |
| case 0x82D7: | |
| return "GL_VERTEX_BINDING_OFFSET"; | |
| case 0x82D8: | |
| return "GL_VERTEX_BINDING_STRIDE"; | |
| case 0x82D9: | |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82DA: | |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; | |
| case 0x82DB: | |
| return "GL_TEXTURE_VIEW_MIN_LEVEL"; | |
| case 0x82DC: | |
| return "GL_TEXTURE_VIEW_NUM_LEVELS"; | |
| case 0x82DD: | |
| return "GL_TEXTURE_VIEW_MIN_LAYER"; | |
| case 0x82DE: | |
| return "GL_TEXTURE_VIEW_NUM_LAYERS"; | |
| case 0x82DF: | |
| return "GL_TEXTURE_IMMUTABLE_LEVELS"; | |
| case 0x82E0: | |
| return "GL_BUFFER"; | |
| case 0x82E1: | |
| return "GL_SHADER"; | |
| case 0x82E2: | |
| return "GL_PROGRAM"; | |
| case 0x82E3: | |
| return "GL_QUERY"; | |
| case 0x82E4: | |
| return "GL_PROGRAM_PIPELINE"; | |
| case 0x82E5: | |
| return "GL_MAX_VERTEX_ATTRIB_STRIDE"; | |
| case 0x82E6: | |
| return "GL_SAMPLER"; | |
| case 0x82E7: | |
| return "GL_DISPLAY_LIST"; | |
| case 0x82E8: | |
| return "GL_MAX_LABEL_LENGTH"; | |
| case 0x82E9: | |
| return "GL_NUM_SHADING_LANGUAGE_VERSIONS"; | |
| case 0x82EA: | |
| return "GL_QUERY_TARGET"; | |
| case 0x82EC: | |
| return "GL_TRANSFORM_FEEDBACK_OVERFLOW"; | |
| case 0x82ED: | |
| return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"; | |
| case 0x82EE: | |
| return "GL_VERTICES_SUBMITTED"; | |
| case 0x82EF: | |
| return "GL_PRIMITIVES_SUBMITTED"; | |
| case 0x82F0: | |
| return "GL_VERTEX_SHADER_INVOCATIONS"; | |
| case 0x82F1: | |
| return "GL_TESS_CONTROL_SHADER_PATCHES"; | |
| case 0x82F2: | |
| return "GL_TESS_EVALUATION_SHADER_INVOCATIONS"; | |
| case 0x82F3: | |
| return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"; | |
| case 0x82F4: | |
| return "GL_FRAGMENT_SHADER_INVOCATIONS"; | |
| case 0x82F5: | |
| return "GL_COMPUTE_SHADER_INVOCATIONS"; | |
| case 0x82F6: | |
| return "GL_CLIPPING_INPUT_PRIMITIVES"; | |
| case 0x82F7: | |
| return "GL_CLIPPING_OUTPUT_PRIMITIVES"; | |
| case 0x82F9: | |
| return "GL_MAX_CULL_DISTANCES"; | |
| case 0x82FA: | |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"; | |
| case 0x82FB: | |
| return "GL_CONTEXT_RELEASE_BEHAVIOR"; | |
| case 0x82FC: | |
| return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"; | |
| case 0x8362: | |
| return "GL_UNSIGNED_BYTE_2_3_3_REV"; | |
| case 0x8363: | |
| return "GL_UNSIGNED_SHORT_5_6_5"; | |
| case 0x8364: | |
| return "GL_UNSIGNED_SHORT_5_6_5_REV"; | |
| case 0x8365: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV"; | |
| case 0x8366: | |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV"; | |
| case 0x8367: | |
| return "GL_UNSIGNED_INT_8_8_8_8_REV"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8370: | |
| return "GL_MIRRORED_REPEAT"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x8450: | |
| return "GL_FOG_COORD_SRC"; | |
| case 0x8451: | |
| return "GL_FOG_COORD"; | |
| case 0x8452: | |
| return "GL_FRAGMENT_DEPTH"; | |
| case 0x8453: | |
| return "GL_CURRENT_FOG_COORD"; | |
| case 0x8454: | |
| return "GL_FOG_COORD_ARRAY_TYPE"; | |
| case 0x8455: | |
| return "GL_FOG_COORD_ARRAY_STRIDE"; | |
| case 0x8456: | |
| return "GL_FOG_COORD_ARRAY_POINTER"; | |
| case 0x8457: | |
| return "GL_FOG_COORD_ARRAY"; | |
| case 0x8458: | |
| return "GL_COLOR_SUM"; | |
| case 0x8459: | |
| return "GL_CURRENT_SECONDARY_COLOR"; | |
| case 0x845A: | |
| return "GL_SECONDARY_COLOR_ARRAY_SIZE"; | |
| case 0x845B: | |
| return "GL_SECONDARY_COLOR_ARRAY_TYPE"; | |
| case 0x845C: | |
| return "GL_SECONDARY_COLOR_ARRAY_STRIDE"; | |
| case 0x845D: | |
| return "GL_SECONDARY_COLOR_ARRAY_POINTER"; | |
| case 0x845E: | |
| return "GL_SECONDARY_COLOR_ARRAY"; | |
| case 0x845F: | |
| return "GL_CURRENT_RASTER_SECONDARY_COLOR"; | |
| case 0x846D: | |
| return "GL_ALIASED_POINT_SIZE_RANGE"; | |
| case 0x846E: | |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| case 0x84E0: | |
| return "GL_ACTIVE_TEXTURE"; | |
| case 0x84E1: | |
| return "GL_CLIENT_ACTIVE_TEXTURE"; | |
| case 0x84E2: | |
| return "GL_MAX_TEXTURE_UNITS"; | |
| case 0x84E3: | |
| return "GL_TRANSPOSE_MODELVIEW_MATRIX"; | |
| case 0x84E4: | |
| return "GL_TRANSPOSE_PROJECTION_MATRIX"; | |
| case 0x84E5: | |
| return "GL_TRANSPOSE_TEXTURE_MATRIX"; | |
| case 0x84E6: | |
| return "GL_TRANSPOSE_COLOR_MATRIX"; | |
| case 0x84E7: | |
| return "GL_SUBTRACT"; | |
| case 0x84E8: | |
| return "GL_MAX_RENDERBUFFER_SIZE"; | |
| case 0x84E9: | |
| return "GL_COMPRESSED_ALPHA"; | |
| case 0x84EA: | |
| return "GL_COMPRESSED_LUMINANCE"; | |
| case 0x84EB: | |
| return "GL_COMPRESSED_LUMINANCE_ALPHA"; | |
| case 0x84EC: | |
| return "GL_COMPRESSED_INTENSITY"; | |
| case 0x84ED: | |
| return "GL_COMPRESSED_RGB"; | |
| case 0x84EE: | |
| return "GL_COMPRESSED_RGBA"; | |
| case 0x84EF: | |
| return "GL_TEXTURE_COMPRESSION_HINT"; | |
| case 0x84F0: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x84F1: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x84F2: | |
| return "GL_ALL_COMPLETED_NV"; | |
| case 0x84F3: | |
| return "GL_FENCE_STATUS_NV"; | |
| case 0x84F4: | |
| return "GL_FENCE_CONDITION_NV"; | |
| case 0x84F5: | |
| return "GL_TEXTURE_RECTANGLE"; | |
| case 0x84F6: | |
| return "GL_TEXTURE_BINDING_RECTANGLE"; | |
| case 0x84F7: | |
| return "GL_PROXY_TEXTURE_RECTANGLE"; | |
| case 0x84F8: | |
| return "GL_MAX_RECTANGLE_TEXTURE_SIZE"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x84FA: | |
| return "GL_UNSIGNED_INT_24_8"; | |
| case 0x84FD: | |
| return "GL_MAX_TEXTURE_LOD_BIAS"; | |
| case 0x84FE: | |
| return "GL_TEXTURE_MAX_ANISOTROPY"; | |
| case 0x84FF: | |
| return "GL_MAX_TEXTURE_MAX_ANISOTROPY"; | |
| case 0x8500: | |
| return "GL_TEXTURE_FILTER_CONTROL"; | |
| case 0x8501: | |
| return "GL_TEXTURE_LOD_BIAS"; | |
| case 0x8507: | |
| return "GL_INCR_WRAP"; | |
| case 0x8508: | |
| return "GL_DECR_WRAP"; | |
| case 0x8511: | |
| return "GL_NORMAL_MAP"; | |
| case 0x8512: | |
| return "GL_REFLECTION_MAP"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8514: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; | |
| case 0x8515: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; | |
| case 0x8516: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; | |
| case 0x8517: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; | |
| case 0x8518: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; | |
| case 0x8519: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; | |
| case 0x851A: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; | |
| case 0x851B: | |
| return "GL_PROXY_TEXTURE_CUBE_MAP"; | |
| case 0x851C: | |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; | |
| case 0x8570: | |
| return "GL_COMBINE"; | |
| case 0x8571: | |
| return "GL_COMBINE_RGB"; | |
| case 0x8572: | |
| return "GL_COMBINE_ALPHA"; | |
| case 0x8573: | |
| return "GL_RGB_SCALE"; | |
| case 0x8574: | |
| return "GL_ADD_SIGNED"; | |
| case 0x8575: | |
| return "GL_INTERPOLATE"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| case 0x8578: | |
| return "GL_PREVIOUS"; | |
| case 0x8580: | |
| return "GL_SRC0_RGB"; | |
| case 0x8581: | |
| return "GL_SRC1_RGB"; | |
| case 0x8582: | |
| return "GL_SRC2_RGB"; | |
| case 0x8588: | |
| return "GL_SRC0_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| case 0x858A: | |
| return "GL_SRC2_ALPHA"; | |
| case 0x8590: | |
| return "GL_OPERAND0_RGB"; | |
| case 0x8591: | |
| return "GL_OPERAND1_RGB"; | |
| case 0x8592: | |
| return "GL_OPERAND2_RGB"; | |
| case 0x8598: | |
| return "GL_OPERAND0_ALPHA"; | |
| case 0x8599: | |
| return "GL_OPERAND1_ALPHA"; | |
| case 0x859A: | |
| return "GL_OPERAND2_ALPHA"; | |
| case 0x85B5: | |
| return "GL_VERTEX_ARRAY_BINDING"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x8642: | |
| return "GL_PROGRAM_POINT_SIZE"; | |
| case 0x8643: | |
| return "GL_VERTEX_PROGRAM_TWO_SIDE"; | |
| case 0x8645: | |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; | |
| case 0x864F: | |
| return "GL_DEPTH_CLAMP"; | |
| case 0x86A0: | |
| return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"; | |
| case 0x86A1: | |
| return "GL_TEXTURE_COMPRESSED"; | |
| case 0x86A2: | |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86A3: | |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86AE: | |
| return "GL_DOT3_RGB"; | |
| case 0x86AF: | |
| return "GL_DOT3_RGBA"; | |
| case 0x8741: | |
| return "GL_PROGRAM_BINARY_LENGTH"; | |
| case 0x8743: | |
| return "GL_MIRROR_CLAMP_TO_EDGE"; | |
| case 0x874E: | |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; | |
| case 0x8764: | |
| return "GL_BUFFER_SIZE"; | |
| case 0x8765: | |
| return "GL_BUFFER_USAGE"; | |
| case 0x87FE: | |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; | |
| case 0x87FF: | |
| return "GL_PROGRAM_BINARY_FORMATS"; | |
| case 0x8800: | |
| return "GL_STENCIL_BACK_FUNC"; | |
| case 0x8801: | |
| return "GL_STENCIL_BACK_FAIL"; | |
| case 0x8802: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; | |
| case 0x8803: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x8816: | |
| return "GL_ALPHA32F_EXT"; | |
| case 0x8818: | |
| return "GL_LUMINANCE32F_EXT"; | |
| case 0x8819: | |
| return "GL_LUMINANCE_ALPHA32F_EXT"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x881C: | |
| return "GL_ALPHA16F_EXT"; | |
| case 0x881E: | |
| return "GL_LUMINANCE16F_EXT"; | |
| case 0x881F: | |
| return "GL_LUMINANCE_ALPHA16F_EXT"; | |
| case 0x8824: | |
| return "GL_MAX_DRAW_BUFFERS"; | |
| case 0x8825: | |
| return "GL_DRAW_BUFFER0"; | |
| case 0x8826: | |
| return "GL_DRAW_BUFFER1"; | |
| case 0x8827: | |
| return "GL_DRAW_BUFFER2"; | |
| case 0x8828: | |
| return "GL_DRAW_BUFFER3"; | |
| case 0x8829: | |
| return "GL_DRAW_BUFFER4"; | |
| case 0x882A: | |
| return "GL_DRAW_BUFFER5"; | |
| case 0x882B: | |
| return "GL_DRAW_BUFFER6"; | |
| case 0x882C: | |
| return "GL_DRAW_BUFFER7"; | |
| case 0x882D: | |
| return "GL_DRAW_BUFFER8"; | |
| case 0x882E: | |
| return "GL_DRAW_BUFFER9"; | |
| case 0x882F: | |
| return "GL_DRAW_BUFFER10"; | |
| case 0x8830: | |
| return "GL_DRAW_BUFFER11"; | |
| case 0x8831: | |
| return "GL_DRAW_BUFFER12"; | |
| case 0x8832: | |
| return "GL_DRAW_BUFFER13"; | |
| case 0x8833: | |
| return "GL_DRAW_BUFFER14"; | |
| case 0x8834: | |
| return "GL_DRAW_BUFFER15"; | |
| case 0x883D: | |
| return "GL_BLEND_EQUATION_ALPHA"; | |
| case 0x884A: | |
| return "GL_TEXTURE_DEPTH_SIZE"; | |
| case 0x884B: | |
| return "GL_DEPTH_TEXTURE_MODE"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| case 0x884E: | |
| return "GL_COMPARE_R_TO_TEXTURE"; | |
| case 0x884F: | |
| return "GL_TEXTURE_CUBE_MAP_SEAMLESS"; | |
| case 0x8861: | |
| return "GL_POINT_SPRITE"; | |
| case 0x8862: | |
| return "GL_COORD_REPLACE"; | |
| case 0x8864: | |
| return "GL_QUERY_COUNTER_BITS"; | |
| case 0x8865: | |
| return "GL_CURRENT_QUERY"; | |
| case 0x8866: | |
| return "GL_QUERY_RESULT"; | |
| case 0x8867: | |
| return "GL_QUERY_RESULT_AVAILABLE"; | |
| case 0x8869: | |
| return "GL_MAX_VERTEX_ATTRIBS"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x886C: | |
| return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; | |
| case 0x886D: | |
| return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; | |
| case 0x8871: | |
| return "GL_MAX_TEXTURE_COORDS"; | |
| case 0x8872: | |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; | |
| case 0x887F: | |
| return "GL_GEOMETRY_SHADER_INVOCATIONS"; | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x8894: | |
| return "GL_ARRAY_BUFFER_BINDING"; | |
| case 0x8895: | |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; | |
| case 0x8896: | |
| return "GL_VERTEX_ARRAY_BUFFER_BINDING"; | |
| case 0x8897: | |
| return "GL_NORMAL_ARRAY_BUFFER_BINDING"; | |
| case 0x8898: | |
| return "GL_COLOR_ARRAY_BUFFER_BINDING"; | |
| case 0x8899: | |
| return "GL_INDEX_ARRAY_BUFFER_BINDING"; | |
| case 0x889A: | |
| return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"; | |
| case 0x889B: | |
| return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"; | |
| case 0x889C: | |
| return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"; | |
| case 0x889D: | |
| return "GL_FOG_COORD_ARRAY_BUFFER_BINDING"; | |
| case 0x889E: | |
| return "GL_WEIGHT_ARRAY_BUFFER_BINDING"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88B8: | |
| return "GL_READ_ONLY"; | |
| case 0x88B9: | |
| return "GL_WRITE_ONLY"; | |
| case 0x88BA: | |
| return "GL_READ_WRITE"; | |
| case 0x88BB: | |
| return "GL_BUFFER_ACCESS"; | |
| case 0x88BC: | |
| return "GL_BUFFER_MAPPED"; | |
| case 0x88BD: | |
| return "GL_BUFFER_MAP_POINTER"; | |
| case 0x88BF: | |
| return "GL_TIME_ELAPSED"; | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x88ED: | |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; | |
| case 0x88EF: | |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x88F1: | |
| return "GL_TEXTURE_STENCIL_SIZE"; | |
| case 0x88F9: | |
| return "GL_SRC1_COLOR"; | |
| case 0x88FA: | |
| return "GL_ONE_MINUS_SRC1_COLOR"; | |
| case 0x88FB: | |
| return "GL_ONE_MINUS_SRC1_ALPHA"; | |
| case 0x88FC: | |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| case 0x88FF: | |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; | |
| case 0x8904: | |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8905: | |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8914: | |
| return "GL_SAMPLES_PASSED"; | |
| case 0x8916: | |
| return "GL_GEOMETRY_VERTICES_OUT"; | |
| case 0x8917: | |
| return "GL_GEOMETRY_INPUT_TYPE"; | |
| case 0x8918: | |
| return "GL_GEOMETRY_OUTPUT_TYPE"; | |
| case 0x8919: | |
| return "GL_SAMPLER_BINDING"; | |
| case 0x891A: | |
| return "GL_CLAMP_VERTEX_COLOR"; | |
| case 0x891B: | |
| return "GL_CLAMP_FRAGMENT_COLOR"; | |
| case 0x891C: | |
| return "GL_CLAMP_READ_COLOR"; | |
| case 0x891D: | |
| return "GL_FIXED_ONLY"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8A28: | |
| return "GL_UNIFORM_BUFFER_BINDING"; | |
| case 0x8A29: | |
| return "GL_UNIFORM_BUFFER_START"; | |
| case 0x8A2A: | |
| return "GL_UNIFORM_BUFFER_SIZE"; | |
| case 0x8A2B: | |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; | |
| case 0x8A2C: | |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; | |
| case 0x8A2D: | |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; | |
| case 0x8A2E: | |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; | |
| case 0x8A2F: | |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; | |
| case 0x8A30: | |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; | |
| case 0x8A31: | |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8A32: | |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8A33: | |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8A34: | |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x8A35: | |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; | |
| case 0x8A36: | |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; | |
| case 0x8A37: | |
| return "GL_UNIFORM_TYPE"; | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| case 0x8A3A: | |
| return "GL_UNIFORM_BLOCK_INDEX"; | |
| case 0x8A3B: | |
| return "GL_UNIFORM_OFFSET"; | |
| case 0x8A3C: | |
| return "GL_UNIFORM_ARRAY_STRIDE"; | |
| case 0x8A3D: | |
| return "GL_UNIFORM_MATRIX_STRIDE"; | |
| case 0x8A3E: | |
| return "GL_UNIFORM_IS_ROW_MAJOR"; | |
| case 0x8A3F: | |
| return "GL_UNIFORM_BLOCK_BINDING"; | |
| case 0x8A40: | |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; | |
| case 0x8A41: | |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; | |
| case 0x8A42: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; | |
| case 0x8A43: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; | |
| case 0x8A44: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x8A45: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x8A46: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x8A48: | |
| return "GL_TEXTURE_SRGB_DECODE_EXT"; | |
| case 0x8A49: | |
| return "GL_DECODE_EXT"; | |
| case 0x8A4A: | |
| return "GL_SKIP_DECODE_EXT"; | |
| case 0x8A4F: | |
| return "GL_PROGRAM_PIPELINE_OBJECT_EXT"; | |
| case 0x8A52: | |
| return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"; | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8B40: | |
| return "GL_PROGRAM_OBJECT_EXT"; | |
| case 0x8B48: | |
| return "GL_SHADER_OBJECT_EXT"; | |
| case 0x8B49: | |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8B4A: | |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8B4B: | |
| return "GL_MAX_VARYING_FLOATS"; | |
| case 0x8B4C: | |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4D: | |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4F: | |
| return "GL_SHADER_TYPE"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5D: | |
| return "GL_SAMPLER_1D"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B61: | |
| return "GL_SAMPLER_1D_SHADOW"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B63: | |
| return "GL_SAMPLER_2D_RECT"; | |
| case 0x8B64: | |
| return "GL_SAMPLER_2D_RECT_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B81: | |
| return "GL_COMPILE_STATUS"; | |
| case 0x8B82: | |
| return "GL_LINK_STATUS"; | |
| case 0x8B83: | |
| return "GL_VALIDATE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B85: | |
| return "GL_ATTACHED_SHADERS"; | |
| case 0x8B86: | |
| return "GL_ACTIVE_UNIFORMS"; | |
| case 0x8B87: | |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; | |
| case 0x8B88: | |
| return "GL_SHADER_SOURCE_LENGTH"; | |
| case 0x8B89: | |
| return "GL_ACTIVE_ATTRIBUTES"; | |
| case 0x8B8A: | |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| case 0x8B8C: | |
| return "GL_SHADING_LANGUAGE_VERSION"; | |
| case 0x8B8D: | |
| return "GL_CURRENT_PROGRAM"; | |
| case 0x8B90: | |
| return "GL_PALETTE4_RGB8_OES"; | |
| case 0x8B91: | |
| return "GL_PALETTE4_RGBA8_OES"; | |
| case 0x8B92: | |
| return "GL_PALETTE4_R5_G6_B5_OES"; | |
| case 0x8B93: | |
| return "GL_PALETTE4_RGBA4_OES"; | |
| case 0x8B94: | |
| return "GL_PALETTE4_RGB5_A1_OES"; | |
| case 0x8B95: | |
| return "GL_PALETTE8_RGB8_OES"; | |
| case 0x8B96: | |
| return "GL_PALETTE8_RGBA8_OES"; | |
| case 0x8B97: | |
| return "GL_PALETTE8_R5_G6_B5_OES"; | |
| case 0x8B98: | |
| return "GL_PALETTE8_RGBA4_OES"; | |
| case 0x8B99: | |
| return "GL_PALETTE8_RGB5_A1_OES"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x8BBB: | |
| return "GL_FRAMEBUFFER_FLIP_Y_MESA"; | |
| case 0x8BC0: | |
| return "GL_COUNTER_TYPE_AMD"; | |
| case 0x8BC1: | |
| return "GL_COUNTER_RANGE_AMD"; | |
| case 0x8BC2: | |
| return "GL_UNSIGNED_INT64_AMD"; | |
| case 0x8BC3: | |
| return "GL_PERCENTAGE_AMD"; | |
| case 0x8BC4: | |
| return "GL_PERFMON_RESULT_AVAILABLE_AMD"; | |
| case 0x8BC5: | |
| return "GL_PERFMON_RESULT_SIZE_AMD"; | |
| case 0x8BC6: | |
| return "GL_PERFMON_RESULT_AMD"; | |
| case 0x8C10: | |
| return "GL_TEXTURE_RED_TYPE"; | |
| case 0x8C11: | |
| return "GL_TEXTURE_GREEN_TYPE"; | |
| case 0x8C12: | |
| return "GL_TEXTURE_BLUE_TYPE"; | |
| case 0x8C13: | |
| return "GL_TEXTURE_ALPHA_TYPE"; | |
| case 0x8C14: | |
| return "GL_TEXTURE_LUMINANCE_TYPE"; | |
| case 0x8C15: | |
| return "GL_TEXTURE_INTENSITY_TYPE"; | |
| case 0x8C16: | |
| return "GL_TEXTURE_DEPTH_TYPE"; | |
| case 0x8C17: | |
| return "GL_UNSIGNED_NORMALIZED"; | |
| case 0x8C18: | |
| return "GL_TEXTURE_1D_ARRAY"; | |
| case 0x8C19: | |
| return "GL_PROXY_TEXTURE_1D_ARRAY"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8C1B: | |
| return "GL_PROXY_TEXTURE_2D_ARRAY"; | |
| case 0x8C1C: | |
| return "GL_TEXTURE_BINDING_1D_ARRAY"; | |
| case 0x8C1D: | |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; | |
| case 0x8C29: | |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C2B: | |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; | |
| case 0x8C2C: | |
| return "GL_TEXTURE_BINDING_BUFFER"; | |
| case 0x8C2D: | |
| return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; | |
| case 0x8C2F: | |
| return "GL_ANY_SAMPLES_PASSED"; | |
| case 0x8C36: | |
| return "GL_SAMPLE_SHADING"; | |
| case 0x8C37: | |
| return "GL_MIN_SAMPLE_SHADING_VALUE"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C3E: | |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; | |
| case 0x8C3F: | |
| return "GL_TEXTURE_SHARED_SIZE"; | |
| case 0x8C40: | |
| return "GL_SRGB"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C42: | |
| return "GL_SRGB_ALPHA"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8C44: | |
| return "GL_SLUMINANCE_ALPHA"; | |
| case 0x8C45: | |
| return "GL_SLUMINANCE8_ALPHA8"; | |
| case 0x8C46: | |
| return "GL_SLUMINANCE"; | |
| case 0x8C47: | |
| return "GL_SLUMINANCE8"; | |
| case 0x8C48: | |
| return "GL_COMPRESSED_SRGB"; | |
| case 0x8C49: | |
| return "GL_COMPRESSED_SRGB_ALPHA"; | |
| case 0x8C4A: | |
| return "GL_COMPRESSED_SLUMINANCE"; | |
| case 0x8C4B: | |
| return "GL_COMPRESSED_SLUMINANCE_ALPHA"; | |
| case 0x8C76: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; | |
| case 0x8C7F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; | |
| case 0x8C80: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; | |
| case 0x8C83: | |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C87: | |
| return "GL_PRIMITIVES_GENERATED"; | |
| case 0x8C88: | |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; | |
| case 0x8C89: | |
| return "GL_RASTERIZER_DISCARD"; | |
| case 0x8C8A: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; | |
| case 0x8C8B: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; | |
| case 0x8C8C: | |
| return "GL_INTERLEAVED_ATTRIBS"; | |
| case 0x8C8D: | |
| return "GL_SEPARATE_ATTRIBS"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8CA0: | |
| return "GL_POINT_SPRITE_COORD_ORIGIN"; | |
| case 0x8CA1: | |
| return "GL_LOWER_LEFT"; | |
| case 0x8CA2: | |
| return "GL_UPPER_LEFT"; | |
| case 0x8CA3: | |
| return "GL_STENCIL_BACK_REF"; | |
| case 0x8CA4: | |
| return "GL_STENCIL_BACK_VALUE_MASK"; | |
| case 0x8CA5: | |
| return "GL_STENCIL_BACK_WRITEMASK"; | |
| case 0x8CA6: | |
| return "GL_FRAMEBUFFER_BINDING"; | |
| case 0x8CA7: | |
| return "GL_RENDERBUFFER_BINDING"; | |
| case 0x8CA8: | |
| return "GL_READ_FRAMEBUFFER"; | |
| case 0x8CA9: | |
| return "GL_DRAW_FRAMEBUFFER"; | |
| case 0x8CAA: | |
| return "GL_READ_FRAMEBUFFER_BINDING"; | |
| case 0x8CAB: | |
| return "GL_RENDERBUFFER_SAMPLES"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8CD0: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; | |
| case 0x8CD1: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; | |
| case 0x8CD2: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; | |
| case 0x8CD3: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; | |
| case 0x8CD4: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; | |
| case 0x8CD5: | |
| return "GL_FRAMEBUFFER_COMPLETE"; | |
| case 0x8CD6: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; | |
| case 0x8CD7: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; | |
| case 0x8CDB: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"; | |
| case 0x8CDC: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"; | |
| case 0x8CDD: | |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; | |
| case 0x8CDF: | |
| return "GL_MAX_COLOR_ATTACHMENTS"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| case 0x8D20: | |
| return "GL_STENCIL_ATTACHMENT"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x8D42: | |
| return "GL_RENDERBUFFER_WIDTH"; | |
| case 0x8D43: | |
| return "GL_RENDERBUFFER_HEIGHT"; | |
| case 0x8D44: | |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; | |
| case 0x8D46: | |
| return "GL_STENCIL_INDEX1"; | |
| case 0x8D47: | |
| return "GL_STENCIL_INDEX4"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D49: | |
| return "GL_STENCIL_INDEX16"; | |
| case 0x8D50: | |
| return "GL_RENDERBUFFER_RED_SIZE"; | |
| case 0x8D51: | |
| return "GL_RENDERBUFFER_GREEN_SIZE"; | |
| case 0x8D52: | |
| return "GL_RENDERBUFFER_BLUE_SIZE"; | |
| case 0x8D53: | |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; | |
| case 0x8D54: | |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; | |
| case 0x8D55: | |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; | |
| case 0x8D56: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; | |
| case 0x8D57: | |
| return "GL_MAX_SAMPLES"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D69: | |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; | |
| case 0x8D6A: | |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; | |
| case 0x8D6B: | |
| return "GL_MAX_ELEMENT_INDEX"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8D94: | |
| return "GL_RED_INTEGER"; | |
| case 0x8D95: | |
| return "GL_GREEN_INTEGER"; | |
| case 0x8D96: | |
| return "GL_BLUE_INTEGER"; | |
| case 0x8D97: | |
| return "GL_ALPHA_INTEGER"; | |
| case 0x8D98: | |
| return "GL_RGB_INTEGER"; | |
| case 0x8D99: | |
| return "GL_RGBA_INTEGER"; | |
| case 0x8D9A: | |
| return "GL_BGR_INTEGER"; | |
| case 0x8D9B: | |
| return "GL_BGRA_INTEGER"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| case 0x8DA7: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; | |
| case 0x8DA8: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; | |
| case 0x8DAD: | |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; | |
| case 0x8DB9: | |
| return "GL_FRAMEBUFFER_SRGB"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RG_RGTC2"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; | |
| case 0x8DC0: | |
| return "GL_SAMPLER_1D_ARRAY"; | |
| case 0x8DC1: | |
| return "GL_SAMPLER_2D_ARRAY"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC3: | |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DC9: | |
| return "GL_INT_SAMPLER_1D"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCD: | |
| return "GL_INT_SAMPLER_2D_RECT"; | |
| case 0x8DCE: | |
| return "GL_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD1: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD5: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; | |
| case 0x8DD6: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8DDF: | |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8DE0: | |
| return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; | |
| case 0x8DE1: | |
| return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; | |
| case 0x8DE5: | |
| return "GL_ACTIVE_SUBROUTINES"; | |
| case 0x8DE6: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORMS"; | |
| case 0x8DE7: | |
| return "GL_MAX_SUBROUTINES"; | |
| case 0x8DE8: | |
| return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"; | |
| case 0x8DF0: | |
| return "GL_LOW_FLOAT"; | |
| case 0x8DF1: | |
| return "GL_MEDIUM_FLOAT"; | |
| case 0x8DF2: | |
| return "GL_HIGH_FLOAT"; | |
| case 0x8DF3: | |
| return "GL_LOW_INT"; | |
| case 0x8DF4: | |
| return "GL_MEDIUM_INT"; | |
| case 0x8DF5: | |
| return "GL_HIGH_INT"; | |
| case 0x8DF8: | |
| return "GL_SHADER_BINARY_FORMATS"; | |
| case 0x8DF9: | |
| return "GL_NUM_SHADER_BINARY_FORMATS"; | |
| case 0x8DFA: | |
| return "GL_SHADER_COMPILER"; | |
| case 0x8DFB: | |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; | |
| case 0x8DFC: | |
| return "GL_MAX_VARYING_VECTORS"; | |
| case 0x8DFD: | |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; | |
| case 0x8E13: | |
| return "GL_QUERY_WAIT"; | |
| case 0x8E14: | |
| return "GL_QUERY_NO_WAIT"; | |
| case 0x8E15: | |
| return "GL_QUERY_BY_REGION_WAIT"; | |
| case 0x8E16: | |
| return "GL_QUERY_BY_REGION_NO_WAIT"; | |
| case 0x8E17: | |
| return "GL_QUERY_WAIT_INVERTED"; | |
| case 0x8E18: | |
| return "GL_QUERY_NO_WAIT_INVERTED"; | |
| case 0x8E19: | |
| return "GL_QUERY_BY_REGION_WAIT_INVERTED"; | |
| case 0x8E1A: | |
| return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"; | |
| case 0x8E1B: | |
| return "GL_POLYGON_OFFSET_CLAMP"; | |
| case 0x8E1E: | |
| return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; | |
| case 0x8E1F: | |
| return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| case 0x8E23: | |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; | |
| case 0x8E24: | |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; | |
| case 0x8E25: | |
| return "GL_TRANSFORM_FEEDBACK_BINDING"; | |
| case 0x8E28: | |
| return "GL_TIMESTAMP"; | |
| case 0x8E42: | |
| return "GL_TEXTURE_SWIZZLE_R"; | |
| case 0x8E43: | |
| return "GL_TEXTURE_SWIZZLE_G"; | |
| case 0x8E44: | |
| return "GL_TEXTURE_SWIZZLE_B"; | |
| case 0x8E45: | |
| return "GL_TEXTURE_SWIZZLE_A"; | |
| case 0x8E46: | |
| return "GL_TEXTURE_SWIZZLE_RGBA"; | |
| case 0x8E47: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"; | |
| case 0x8E48: | |
| return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"; | |
| case 0x8E49: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"; | |
| case 0x8E4A: | |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; | |
| case 0x8E4B: | |
| return "GL_COMPATIBLE_SUBROUTINES"; | |
| case 0x8E4C: | |
| return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"; | |
| case 0x8E4D: | |
| return "GL_FIRST_VERTEX_CONVENTION"; | |
| case 0x8E4E: | |
| return "GL_LAST_VERTEX_CONVENTION"; | |
| case 0x8E4F: | |
| return "GL_PROVOKING_VERTEX"; | |
| case 0x8E50: | |
| return "GL_SAMPLE_POSITION"; | |
| case 0x8E51: | |
| return "GL_SAMPLE_MASK"; | |
| case 0x8E52: | |
| return "GL_SAMPLE_MASK_VALUE"; | |
| case 0x8E59: | |
| return "GL_MAX_SAMPLE_MASK_WORDS"; | |
| case 0x8E5A: | |
| return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; | |
| case 0x8E5B: | |
| return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; | |
| case 0x8E5C: | |
| return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; | |
| case 0x8E5D: | |
| return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; | |
| case 0x8E5E: | |
| return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; | |
| case 0x8E5F: | |
| return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; | |
| case 0x8E70: | |
| return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"; | |
| case 0x8E71: | |
| return "GL_MAX_VERTEX_STREAMS"; | |
| case 0x8E72: | |
| return "GL_PATCH_VERTICES"; | |
| case 0x8E73: | |
| return "GL_PATCH_DEFAULT_INNER_LEVEL"; | |
| case 0x8E74: | |
| return "GL_PATCH_DEFAULT_OUTER_LEVEL"; | |
| case 0x8E75: | |
| return "GL_TESS_CONTROL_OUTPUT_VERTICES"; | |
| case 0x8E76: | |
| return "GL_TESS_GEN_MODE"; | |
| case 0x8E77: | |
| return "GL_TESS_GEN_SPACING"; | |
| case 0x8E78: | |
| return "GL_TESS_GEN_VERTEX_ORDER"; | |
| case 0x8E79: | |
| return "GL_TESS_GEN_POINT_MODE"; | |
| case 0x8E7A: | |
| return "GL_ISOLINES"; | |
| case 0x8E7B: | |
| return "GL_FRACTIONAL_ODD"; | |
| case 0x8E7C: | |
| return "GL_FRACTIONAL_EVEN"; | |
| case 0x8E7D: | |
| return "GL_MAX_PATCH_VERTICES"; | |
| case 0x8E7E: | |
| return "GL_MAX_TESS_GEN_LEVEL"; | |
| case 0x8E7F: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; | |
| case 0x8E80: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; | |
| case 0x8E81: | |
| return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; | |
| case 0x8E82: | |
| return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; | |
| case 0x8E83: | |
| return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; | |
| case 0x8E84: | |
| return "GL_MAX_TESS_PATCH_COMPONENTS"; | |
| case 0x8E85: | |
| return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; | |
| case 0x8E86: | |
| return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| case 0x8E89: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; | |
| case 0x8E8A: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F38: | |
| return "GL_MAX_IMAGE_UNITS"; | |
| case 0x8F39: | |
| return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; | |
| case 0x8F3A: | |
| return "GL_IMAGE_BINDING_NAME"; | |
| case 0x8F3B: | |
| return "GL_IMAGE_BINDING_LEVEL"; | |
| case 0x8F3C: | |
| return "GL_IMAGE_BINDING_LAYERED"; | |
| case 0x8F3D: | |
| return "GL_IMAGE_BINDING_LAYER"; | |
| case 0x8F3E: | |
| return "GL_IMAGE_BINDING_ACCESS"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x8F43: | |
| return "GL_DRAW_INDIRECT_BUFFER_BINDING"; | |
| case 0x8F46: | |
| return "GL_DOUBLE_MAT2"; | |
| case 0x8F47: | |
| return "GL_DOUBLE_MAT3"; | |
| case 0x8F48: | |
| return "GL_DOUBLE_MAT4"; | |
| case 0x8F49: | |
| return "GL_DOUBLE_MAT2x3"; | |
| case 0x8F4A: | |
| return "GL_DOUBLE_MAT2x4"; | |
| case 0x8F4B: | |
| return "GL_DOUBLE_MAT3x2"; | |
| case 0x8F4C: | |
| return "GL_DOUBLE_MAT3x4"; | |
| case 0x8F4D: | |
| return "GL_DOUBLE_MAT4x2"; | |
| case 0x8F4E: | |
| return "GL_DOUBLE_MAT4x3"; | |
| case 0x8F4F: | |
| return "GL_VERTEX_BINDING_BUFFER"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM"; | |
| case 0x8F9C: | |
| return "GL_SIGNED_NORMALIZED"; | |
| case 0x8F9D: | |
| return "GL_PRIMITIVE_RESTART"; | |
| case 0x8F9E: | |
| return "GL_PRIMITIVE_RESTART_INDEX"; | |
| case 0x8FBD: | |
| return "GL_SR8_EXT"; | |
| case 0x8FBE: | |
| return "GL_SRG8_EXT"; | |
| case 0x8FFC: | |
| return "GL_DOUBLE_VEC2"; | |
| case 0x8FFD: | |
| return "GL_DOUBLE_VEC3"; | |
| case 0x8FFE: | |
| return "GL_DOUBLE_VEC4"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x900A: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; | |
| case 0x900B: | |
| return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x904C: | |
| return "GL_IMAGE_1D"; | |
| case 0x904D: | |
| return "GL_IMAGE_2D"; | |
| case 0x904E: | |
| return "GL_IMAGE_3D"; | |
| case 0x904F: | |
| return "GL_IMAGE_2D_RECT"; | |
| case 0x9050: | |
| return "GL_IMAGE_CUBE"; | |
| case 0x9051: | |
| return "GL_IMAGE_BUFFER"; | |
| case 0x9052: | |
| return "GL_IMAGE_1D_ARRAY"; | |
| case 0x9053: | |
| return "GL_IMAGE_2D_ARRAY"; | |
| case 0x9054: | |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9055: | |
| return "GL_IMAGE_2D_MULTISAMPLE"; | |
| case 0x9056: | |
| return "GL_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9057: | |
| return "GL_INT_IMAGE_1D"; | |
| case 0x9058: | |
| return "GL_INT_IMAGE_2D"; | |
| case 0x9059: | |
| return "GL_INT_IMAGE_3D"; | |
| case 0x905A: | |
| return "GL_INT_IMAGE_2D_RECT"; | |
| case 0x905B: | |
| return "GL_INT_IMAGE_CUBE"; | |
| case 0x905C: | |
| return "GL_INT_IMAGE_BUFFER"; | |
| case 0x905D: | |
| return "GL_INT_IMAGE_1D_ARRAY"; | |
| case 0x905E: | |
| return "GL_INT_IMAGE_2D_ARRAY"; | |
| case 0x905F: | |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9060: | |
| return "GL_INT_IMAGE_2D_MULTISAMPLE"; | |
| case 0x9061: | |
| return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9062: | |
| return "GL_UNSIGNED_INT_IMAGE_1D"; | |
| case 0x9063: | |
| return "GL_UNSIGNED_INT_IMAGE_2D"; | |
| case 0x9064: | |
| return "GL_UNSIGNED_INT_IMAGE_3D"; | |
| case 0x9065: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_RECT"; | |
| case 0x9066: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; | |
| case 0x9067: | |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; | |
| case 0x9068: | |
| return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"; | |
| case 0x9069: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; | |
| case 0x906A: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x906B: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"; | |
| case 0x906C: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x906D: | |
| return "GL_MAX_IMAGE_SAMPLES"; | |
| case 0x906E: | |
| return "GL_IMAGE_BINDING_FORMAT"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x90BC: | |
| return "GL_MIN_MAP_BUFFER_ALIGNMENT"; | |
| case 0x90C7: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; | |
| case 0x90C8: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; | |
| case 0x90C9: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; | |
| case 0x90CA: | |
| return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; | |
| case 0x90CB: | |
| return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; | |
| case 0x90CC: | |
| return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; | |
| case 0x90CD: | |
| return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; | |
| case 0x90CE: | |
| return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; | |
| case 0x90CF: | |
| return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90D3: | |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; | |
| case 0x90D4: | |
| return "GL_SHADER_STORAGE_BUFFER_START"; | |
| case 0x90D5: | |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; | |
| case 0x90D6: | |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D7: | |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D8: | |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D9: | |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DA: | |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DB: | |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DC: | |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DD: | |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; | |
| case 0x90DE: | |
| return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; | |
| case 0x90DF: | |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x90EA: | |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; | |
| case 0x90EB: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; | |
| case 0x90EC: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x90ED: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x90EF: | |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9101: | |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9103: | |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9104: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; | |
| case 0x9105: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9106: | |
| return "GL_TEXTURE_SAMPLES"; | |
| case 0x9107: | |
| return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910E: | |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; | |
| case 0x910F: | |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; | |
| case 0x9110: | |
| return "GL_MAX_INTEGER_SAMPLES"; | |
| case 0x9111: | |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; | |
| case 0x9112: | |
| return "GL_OBJECT_TYPE"; | |
| case 0x9113: | |
| return "GL_SYNC_CONDITION"; | |
| case 0x9114: | |
| return "GL_SYNC_STATUS"; | |
| case 0x9115: | |
| return "GL_SYNC_FLAGS"; | |
| case 0x9116: | |
| return "GL_SYNC_FENCE"; | |
| case 0x9117: | |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; | |
| case 0x9118: | |
| return "GL_UNSIGNALED"; | |
| case 0x9119: | |
| return "GL_SIGNALED"; | |
| case 0x911A: | |
| return "GL_ALREADY_SIGNALED"; | |
| case 0x911B: | |
| return "GL_TIMEOUT_EXPIRED"; | |
| case 0x911C: | |
| return "GL_CONDITION_SATISFIED"; | |
| case 0x911D: | |
| return "GL_WAIT_FAILED"; | |
| case 0x911F: | |
| return "GL_BUFFER_ACCESS_FLAGS"; | |
| case 0x9120: | |
| return "GL_BUFFER_MAP_LENGTH"; | |
| case 0x9121: | |
| return "GL_BUFFER_MAP_OFFSET"; | |
| case 0x9122: | |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; | |
| case 0x9123: | |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; | |
| case 0x9124: | |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; | |
| case 0x9125: | |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; | |
| case 0x9126: | |
| return "GL_CONTEXT_PROFILE_MASK"; | |
| case 0x9127: | |
| return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"; | |
| case 0x9128: | |
| return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"; | |
| case 0x9129: | |
| return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"; | |
| case 0x912A: | |
| return "GL_UNPACK_COMPRESSED_BLOCK_SIZE"; | |
| case 0x912B: | |
| return "GL_PACK_COMPRESSED_BLOCK_WIDTH"; | |
| case 0x912C: | |
| return "GL_PACK_COMPRESSED_BLOCK_HEIGHT"; | |
| case 0x912D: | |
| return "GL_PACK_COMPRESSED_BLOCK_DEPTH"; | |
| case 0x912E: | |
| return "GL_PACK_COMPRESSED_BLOCK_SIZE"; | |
| case 0x912F: | |
| return "GL_TEXTURE_IMMUTABLE_FORMAT"; | |
| case 0x9143: | |
| return "GL_MAX_DEBUG_MESSAGE_LENGTH"; | |
| case 0x9144: | |
| return "GL_MAX_DEBUG_LOGGED_MESSAGES"; | |
| case 0x9145: | |
| return "GL_DEBUG_LOGGED_MESSAGES"; | |
| case 0x9146: | |
| return "GL_DEBUG_SEVERITY_HIGH"; | |
| case 0x9147: | |
| return "GL_DEBUG_SEVERITY_MEDIUM"; | |
| case 0x9148: | |
| return "GL_DEBUG_SEVERITY_LOW"; | |
| case 0x9151: | |
| return "GL_BUFFER_OBJECT_EXT"; | |
| case 0x9153: | |
| return "GL_QUERY_OBJECT_EXT"; | |
| case 0x9154: | |
| return "GL_VERTEX_ARRAY_OBJECT_EXT"; | |
| case 0x9192: | |
| return "GL_QUERY_BUFFER"; | |
| case 0x9193: | |
| return "GL_QUERY_BUFFER_BINDING"; | |
| case 0x9194: | |
| return "GL_QUERY_RESULT_NO_WAIT"; | |
| case 0x919D: | |
| return "GL_TEXTURE_BUFFER_OFFSET"; | |
| case 0x919E: | |
| return "GL_TEXTURE_BUFFER_SIZE"; | |
| case 0x919F: | |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x91B0: | |
| return "GL_MAX_SHADER_COMPILER_THREADS_KHR"; | |
| case 0x91B1: | |
| return "GL_COMPLETION_STATUS_KHR"; | |
| case 0x91B9: | |
| return "GL_COMPUTE_SHADER"; | |
| case 0x91BB: | |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; | |
| case 0x91BC: | |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; | |
| case 0x91BD: | |
| return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; | |
| case 0x91BE: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; | |
| case 0x91BF: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x9294: | |
| return "GL_MULTIPLY_KHR"; | |
| case 0x9295: | |
| return "GL_SCREEN_KHR"; | |
| case 0x9296: | |
| return "GL_OVERLAY_KHR"; | |
| case 0x9297: | |
| return "GL_DARKEN_KHR"; | |
| case 0x9298: | |
| return "GL_LIGHTEN_KHR"; | |
| case 0x9299: | |
| return "GL_COLORDODGE_KHR"; | |
| case 0x929A: | |
| return "GL_COLORBURN_KHR"; | |
| case 0x929B: | |
| return "GL_HARDLIGHT_KHR"; | |
| case 0x929C: | |
| return "GL_SOFTLIGHT_KHR"; | |
| case 0x929E: | |
| return "GL_DIFFERENCE_KHR"; | |
| case 0x92A0: | |
| return "GL_EXCLUSION_KHR"; | |
| case 0x92AD: | |
| return "GL_HSL_HUE_KHR"; | |
| case 0x92AE: | |
| return "GL_HSL_SATURATION_KHR"; | |
| case 0x92AF: | |
| return "GL_HSL_COLOR_KHR"; | |
| case 0x92B0: | |
| return "GL_HSL_LUMINOSITY_KHR"; | |
| case 0x92BB: | |
| return "GL_PURGED_CONTEXT_RESET_NV"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| case 0x92C1: | |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; | |
| case 0x92C2: | |
| return "GL_ATOMIC_COUNTER_BUFFER_START"; | |
| case 0x92C3: | |
| return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; | |
| case 0x92C4: | |
| return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"; | |
| case 0x92C5: | |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"; | |
| case 0x92C6: | |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"; | |
| case 0x92C7: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x92C8: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x92C9: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x92CA: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x92CB: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x92CC: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CD: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CE: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92CF: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D0: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D1: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92D2: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; | |
| case 0x92D3: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; | |
| case 0x92D4: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; | |
| case 0x92D5: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; | |
| case 0x92D6: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; | |
| case 0x92D7: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; | |
| case 0x92D8: | |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; | |
| case 0x92D9: | |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x92DA: | |
| return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| case 0x92DB: | |
| return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; | |
| case 0x92DC: | |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; | |
| case 0x92E0: | |
| return "GL_DEBUG_OUTPUT"; | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E2: | |
| return "GL_UNIFORM_BLOCK"; | |
| case 0x92E3: | |
| return "GL_PROGRAM_INPUT"; | |
| case 0x92E4: | |
| return "GL_PROGRAM_OUTPUT"; | |
| case 0x92E5: | |
| return "GL_BUFFER_VARIABLE"; | |
| case 0x92E6: | |
| return "GL_SHADER_STORAGE_BLOCK"; | |
| case 0x92E7: | |
| return "GL_IS_PER_PATCH"; | |
| case 0x92E8: | |
| return "GL_VERTEX_SUBROUTINE"; | |
| case 0x92E9: | |
| return "GL_TESS_CONTROL_SUBROUTINE"; | |
| case 0x92EA: | |
| return "GL_TESS_EVALUATION_SUBROUTINE"; | |
| case 0x92EB: | |
| return "GL_GEOMETRY_SUBROUTINE"; | |
| case 0x92EC: | |
| return "GL_FRAGMENT_SUBROUTINE"; | |
| case 0x92ED: | |
| return "GL_COMPUTE_SUBROUTINE"; | |
| case 0x92EE: | |
| return "GL_VERTEX_SUBROUTINE_UNIFORM"; | |
| case 0x92EF: | |
| return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"; | |
| case 0x92F0: | |
| return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"; | |
| case 0x92F1: | |
| return "GL_GEOMETRY_SUBROUTINE_UNIFORM"; | |
| case 0x92F2: | |
| return "GL_FRAGMENT_SUBROUTINE_UNIFORM"; | |
| case 0x92F3: | |
| return "GL_COMPUTE_SUBROUTINE_UNIFORM"; | |
| case 0x92F4: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; | |
| case 0x92F5: | |
| return "GL_ACTIVE_RESOURCES"; | |
| case 0x92F6: | |
| return "GL_MAX_NAME_LENGTH"; | |
| case 0x92F7: | |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; | |
| case 0x92F8: | |
| return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"; | |
| case 0x92F9: | |
| return "GL_NAME_LENGTH"; | |
| case 0x92FA: | |
| return "GL_TYPE"; | |
| case 0x92FB: | |
| return "GL_ARRAY_SIZE"; | |
| case 0x92FC: | |
| return "GL_OFFSET"; | |
| case 0x92FD: | |
| return "GL_BLOCK_INDEX"; | |
| case 0x92FE: | |
| return "GL_ARRAY_STRIDE"; | |
| case 0x92FF: | |
| return "GL_MATRIX_STRIDE"; | |
| case 0x9300: | |
| return "GL_IS_ROW_MAJOR"; | |
| case 0x9301: | |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| case 0x9302: | |
| return "GL_BUFFER_BINDING"; | |
| case 0x9303: | |
| return "GL_BUFFER_DATA_SIZE"; | |
| case 0x9304: | |
| return "GL_NUM_ACTIVE_VARIABLES"; | |
| case 0x9305: | |
| return "GL_ACTIVE_VARIABLES"; | |
| case 0x9306: | |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x9307: | |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x9308: | |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x9309: | |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x930A: | |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x930B: | |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x930C: | |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; | |
| case 0x930D: | |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; | |
| case 0x930E: | |
| return "GL_LOCATION"; | |
| case 0x930F: | |
| return "GL_LOCATION_INDEX"; | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| case 0x9315: | |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; | |
| case 0x9316: | |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; | |
| case 0x9317: | |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; | |
| case 0x9318: | |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; | |
| case 0x934A: | |
| return "GL_LOCATION_COMPONENT"; | |
| case 0x934B: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"; | |
| case 0x934C: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"; | |
| case 0x935C: | |
| return "GL_CLIP_ORIGIN"; | |
| case 0x935D: | |
| return "GL_CLIP_DEPTH_MODE"; | |
| case 0x935E: | |
| return "GL_NEGATIVE_ONE_TO_ONE"; | |
| case 0x935F: | |
| return "GL_ZERO_TO_ONE"; | |
| case 0x9365: | |
| return "GL_CLEAR_TEXTURE"; | |
| case 0x9366: | |
| return "GL_TEXTURE_REDUCTION_MODE_EXT"; | |
| case 0x9367: | |
| return "GL_WEIGHTED_AVERAGE_EXT"; | |
| case 0x9380: | |
| return "GL_NUM_SAMPLE_COUNTS"; | |
| case 0x93A1: | |
| return "GL_BGRA8_EXT"; | |
| case 0x93AE: | |
| return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; | |
| case 0x93AF: | |
| return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; | |
| case 0x9530: | |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9531: | |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; | |
| case 0x9551: | |
| return "GL_SHADER_BINARY_FORMAT_SPIR_V"; | |
| case 0x9552: | |
| return "GL_SPIR_V_BINARY"; | |
| case 0x9553: | |
| return "GL_SPIR_V_EXTENSIONS"; | |
| case 0x9554: | |
| return "GL_NUM_SPIR_V_EXTENSIONS"; | |
| case 0x9580: | |
| return "GL_TEXTURE_TILING_EXT"; | |
| case 0x9581: | |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; | |
| case 0x9582: | |
| return "GL_NUM_TILING_TYPES_EXT"; | |
| case 0x9583: | |
| return "GL_TILING_TYPES_EXT"; | |
| case 0x9584: | |
| return "GL_OPTIMAL_TILING_EXT"; | |
| case 0x9585: | |
| return "GL_LINEAR_TILING_EXT"; | |
| case 0x9586: | |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; | |
| case 0x958D: | |
| return "GL_LAYOUT_GENERAL_EXT"; | |
| case 0x958E: | |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; | |
| case 0x958F: | |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9590: | |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; | |
| case 0x9591: | |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; | |
| case 0x9592: | |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; | |
| case 0x9593: | |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; | |
| case 0x9596: | |
| return "GL_NUM_DEVICE_UUIDS_EXT"; | |
| case 0x9597: | |
| return "GL_DEVICE_UUID_EXT"; | |
| case 0x9598: | |
| return "GL_DRIVER_UUID_EXT"; | |
| case 0x959B: | |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; | |
| case 0x9630: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; | |
| case 0x9631: | |
| return "GL_MAX_VIEWS_OVR"; | |
| case 0x9632: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; | |
| case 0x9633: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"; | |
| case 0x10000: | |
| return "GL_EVAL_BIT"; | |
| case 0x20000: | |
| return "GL_LIST_BIT"; | |
| case 0x40000: | |
| return "GL_TEXTURE_BIT"; | |
| case 0x80000: | |
| return "GL_SCISSOR_BIT"; | |
| case 0x20000000: | |
| return "GL_MULTISAMPLE_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_INVALID_INDEX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::AlphaFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::AtomicCounterBufferPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x90ED: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x92C1: | |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; | |
| case 0x92C4: | |
| return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"; | |
| case 0x92C5: | |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"; | |
| case 0x92C6: | |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"; | |
| case 0x92C7: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x92C8: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x92C9: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x92CA: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x92CB: | |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::AttribMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_CURRENT_BIT"; | |
| case 0x2: | |
| return "GL_POINT_BIT"; | |
| case 0x4: | |
| return "GL_LINE_BIT"; | |
| case 0x8: | |
| return "GL_POLYGON_BIT"; | |
| case 0x10: | |
| return "GL_POLYGON_STIPPLE_BIT"; | |
| case 0x20: | |
| return "GL_PIXEL_MODE_BIT"; | |
| case 0x40: | |
| return "GL_LIGHTING_BIT"; | |
| case 0x80: | |
| return "GL_FOG_BIT"; | |
| case 0x100: | |
| return "GL_DEPTH_BUFFER_BIT"; | |
| case 0x200: | |
| return "GL_ACCUM_BUFFER_BIT"; | |
| case 0x400: | |
| return "GL_STENCIL_BUFFER_BIT"; | |
| case 0x800: | |
| return "GL_VIEWPORT_BIT"; | |
| case 0x1000: | |
| return "GL_TRANSFORM_BIT"; | |
| case 0x2000: | |
| return "GL_ENABLE_BIT"; | |
| case 0x4000: | |
| return "GL_COLOR_BUFFER_BIT"; | |
| case 0x8000: | |
| return "GL_HINT_BIT"; | |
| case 0x10000: | |
| return "GL_EVAL_BIT"; | |
| case 0x20000: | |
| return "GL_LIST_BIT"; | |
| case 0x40000: | |
| return "GL_TEXTURE_BIT"; | |
| case 0x80000: | |
| return "GL_SCISSOR_BIT"; | |
| case 0x20000000: | |
| return "GL_MULTISAMPLE_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_ALL_ATTRIB_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::AttributeType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5D: | |
| return "GL_SAMPLER_1D"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B61: | |
| return "GL_SAMPLER_1D_SHADOW"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B63: | |
| return "GL_SAMPLER_2D_RECT"; | |
| case 0x8B64: | |
| return "GL_SAMPLER_2D_RECT_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC3: | |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DC9: | |
| return "GL_INT_SAMPLER_1D"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCD: | |
| return "GL_INT_SAMPLER_2D_RECT"; | |
| case 0x8DCE: | |
| return "GL_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD1: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD5: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; | |
| case 0x8DD6: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x8F46: | |
| return "GL_DOUBLE_MAT2"; | |
| case 0x8F47: | |
| return "GL_DOUBLE_MAT3"; | |
| case 0x8F48: | |
| return "GL_DOUBLE_MAT4"; | |
| case 0x8F49: | |
| return "GL_DOUBLE_MAT2x3"; | |
| case 0x8F4A: | |
| return "GL_DOUBLE_MAT2x4"; | |
| case 0x8F4B: | |
| return "GL_DOUBLE_MAT3x2"; | |
| case 0x8F4C: | |
| return "GL_DOUBLE_MAT3x4"; | |
| case 0x8F4D: | |
| return "GL_DOUBLE_MAT4x2"; | |
| case 0x8F4E: | |
| return "GL_DOUBLE_MAT4x3"; | |
| case 0x8FFC: | |
| return "GL_DOUBLE_VEC2"; | |
| case 0x8FFD: | |
| return "GL_DOUBLE_VEC3"; | |
| case 0x8FFE: | |
| return "GL_DOUBLE_VEC4"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x904C: | |
| return "GL_IMAGE_1D"; | |
| case 0x904D: | |
| return "GL_IMAGE_2D"; | |
| case 0x904E: | |
| return "GL_IMAGE_3D"; | |
| case 0x904F: | |
| return "GL_IMAGE_2D_RECT"; | |
| case 0x9050: | |
| return "GL_IMAGE_CUBE"; | |
| case 0x9051: | |
| return "GL_IMAGE_BUFFER"; | |
| case 0x9052: | |
| return "GL_IMAGE_1D_ARRAY"; | |
| case 0x9053: | |
| return "GL_IMAGE_2D_ARRAY"; | |
| case 0x9054: | |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9055: | |
| return "GL_IMAGE_2D_MULTISAMPLE"; | |
| case 0x9056: | |
| return "GL_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9057: | |
| return "GL_INT_IMAGE_1D"; | |
| case 0x9058: | |
| return "GL_INT_IMAGE_2D"; | |
| case 0x9059: | |
| return "GL_INT_IMAGE_3D"; | |
| case 0x905A: | |
| return "GL_INT_IMAGE_2D_RECT"; | |
| case 0x905B: | |
| return "GL_INT_IMAGE_CUBE"; | |
| case 0x905C: | |
| return "GL_INT_IMAGE_BUFFER"; | |
| case 0x905D: | |
| return "GL_INT_IMAGE_1D_ARRAY"; | |
| case 0x905E: | |
| return "GL_INT_IMAGE_2D_ARRAY"; | |
| case 0x905F: | |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x9060: | |
| return "GL_INT_IMAGE_2D_MULTISAMPLE"; | |
| case 0x9061: | |
| return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9062: | |
| return "GL_UNSIGNED_INT_IMAGE_1D"; | |
| case 0x9063: | |
| return "GL_UNSIGNED_INT_IMAGE_2D"; | |
| case 0x9064: | |
| return "GL_UNSIGNED_INT_IMAGE_3D"; | |
| case 0x9065: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_RECT"; | |
| case 0x9066: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; | |
| case 0x9067: | |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; | |
| case 0x9068: | |
| return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"; | |
| case 0x9069: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; | |
| case 0x906A: | |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; | |
| case 0x906B: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"; | |
| case 0x906C: | |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BindTransformFeedbackTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BinormalPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BlendEquationModeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8006: | |
| return "GL_FUNC_ADD"; | |
| case 0x8007: | |
| return "GL_MIN"; | |
| case 0x8008: | |
| return "GL_MAX"; | |
| case 0x800A: | |
| return "GL_FUNC_SUBTRACT"; | |
| case 0x800B: | |
| return "GL_FUNC_REVERSE_SUBTRACT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BlendingFactor: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x300: | |
| return "GL_SRC_COLOR"; | |
| case 0x301: | |
| return "GL_ONE_MINUS_SRC_COLOR"; | |
| case 0x302: | |
| return "GL_SRC_ALPHA"; | |
| case 0x303: | |
| return "GL_ONE_MINUS_SRC_ALPHA"; | |
| case 0x304: | |
| return "GL_DST_ALPHA"; | |
| case 0x305: | |
| return "GL_ONE_MINUS_DST_ALPHA"; | |
| case 0x306: | |
| return "GL_DST_COLOR"; | |
| case 0x307: | |
| return "GL_ONE_MINUS_DST_COLOR"; | |
| case 0x308: | |
| return "GL_SRC_ALPHA_SATURATE"; | |
| case 0x8001: | |
| return "GL_CONSTANT_COLOR"; | |
| case 0x8002: | |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; | |
| case 0x8003: | |
| return "GL_CONSTANT_ALPHA"; | |
| case 0x8004: | |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| case 0x88F9: | |
| return "GL_SRC1_COLOR"; | |
| case 0x88FA: | |
| return "GL_ONE_MINUS_SRC1_COLOR"; | |
| case 0x88FB: | |
| return "GL_ONE_MINUS_SRC1_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BlitFramebufferFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::Boolean: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::Buffer: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferAccessARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88B8: | |
| return "GL_READ_ONLY"; | |
| case 0x88B9: | |
| return "GL_WRITE_ONLY"; | |
| case 0x88BA: | |
| return "GL_READ_WRITE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferPNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x821F: | |
| return "GL_BUFFER_IMMUTABLE_STORAGE"; | |
| case 0x8220: | |
| return "GL_BUFFER_STORAGE_FLAGS"; | |
| case 0x8764: | |
| return "GL_BUFFER_SIZE"; | |
| case 0x8765: | |
| return "GL_BUFFER_USAGE"; | |
| case 0x88BB: | |
| return "GL_BUFFER_ACCESS"; | |
| case 0x88BC: | |
| return "GL_BUFFER_MAPPED"; | |
| case 0x911F: | |
| return "GL_BUFFER_ACCESS_FLAGS"; | |
| case 0x9120: | |
| return "GL_BUFFER_MAP_LENGTH"; | |
| case 0x9121: | |
| return "GL_BUFFER_MAP_OFFSET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferPointerNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88BD: | |
| return "GL_BUFFER_MAP_POINTER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferStorageMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_MAP_READ_BIT"; | |
| case 0x2: | |
| return "GL_MAP_WRITE_BIT"; | |
| case 0x40: | |
| return "GL_MAP_PERSISTENT_BIT"; | |
| case 0x80: | |
| return "GL_MAP_COHERENT_BIT"; | |
| case 0x100: | |
| return "GL_DYNAMIC_STORAGE_BIT"; | |
| case 0x200: | |
| return "GL_CLIENT_STORAGE_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferStorageTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x9192: | |
| return "GL_QUERY_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferTargetARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x80EE: | |
| return "GL_PARAMETER_BUFFER"; | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x9192: | |
| return "GL_QUERY_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::BufferUsageARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClampColorModeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| case 0x891D: | |
| return "GL_FIXED_ONLY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClampColorTargetARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x891C: | |
| return "GL_CLAMP_READ_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClearBufferMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x100: | |
| return "GL_DEPTH_BUFFER_BIT"; | |
| case 0x200: | |
| return "GL_ACCUM_BUFFER_BIT"; | |
| case 0x400: | |
| return "GL_STENCIL_BUFFER_BIT"; | |
| case 0x4000: | |
| return "GL_COLOR_BUFFER_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClientAttribMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_CLIENT_PIXEL_STORE_BIT"; | |
| case 0x2: | |
| return "GL_CLIENT_VERTEX_ARRAY_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_CLIENT_ALL_ATTRIB_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClipControlDepth: | |
| { | |
| switch (value) | |
| { | |
| case 0x935E: | |
| return "GL_NEGATIVE_ONE_TO_ONE"; | |
| case 0x935F: | |
| return "GL_ZERO_TO_ONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClipControlOrigin: | |
| { | |
| switch (value) | |
| { | |
| case 0x8CA1: | |
| return "GL_LOWER_LEFT"; | |
| case 0x8CA2: | |
| return "GL_UPPER_LEFT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ClipPlaneName: | |
| { | |
| switch (value) | |
| { | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x3006: | |
| return "GL_CLIP_DISTANCE6"; | |
| case 0x3007: | |
| return "GL_CLIP_DISTANCE7"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ColorBuffer: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x400: | |
| return "GL_FRONT_LEFT"; | |
| case 0x401: | |
| return "GL_FRONT_RIGHT"; | |
| case 0x402: | |
| return "GL_BACK_LEFT"; | |
| case 0x403: | |
| return "GL_BACK_RIGHT"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x406: | |
| return "GL_LEFT"; | |
| case 0x407: | |
| return "GL_RIGHT"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ColorMaterialParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ColorPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ColorTableTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x80D0: | |
| return "GL_COLOR_TABLE"; | |
| case 0x80D1: | |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D2: | |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| case 0x80D3: | |
| return "GL_PROXY_COLOR_TABLE"; | |
| case 0x80D4: | |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D5: | |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ColorTableTargetSGI: | |
| { | |
| switch (value) | |
| { | |
| case 0x80D0: | |
| return "GL_COLOR_TABLE"; | |
| case 0x80D1: | |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D2: | |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| case 0x80D3: | |
| return "GL_PROXY_COLOR_TABLE"; | |
| case 0x80D4: | |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D5: | |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CombinerBiasNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CombinerComponentUsageNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CombinerPortionNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CombinerScaleNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ConditionalRenderMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E13: | |
| return "GL_QUERY_WAIT"; | |
| case 0x8E14: | |
| return "GL_QUERY_NO_WAIT"; | |
| case 0x8E15: | |
| return "GL_QUERY_BY_REGION_WAIT"; | |
| case 0x8E16: | |
| return "GL_QUERY_BY_REGION_NO_WAIT"; | |
| case 0x8E17: | |
| return "GL_QUERY_WAIT_INVERTED"; | |
| case 0x8E18: | |
| return "GL_QUERY_NO_WAIT_INVERTED"; | |
| case 0x8E19: | |
| return "GL_QUERY_BY_REGION_WAIT_INVERTED"; | |
| case 0x8E1A: | |
| return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ContainerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B40: | |
| return "GL_PROGRAM_OBJECT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ContextFlagMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"; | |
| case 0x2: | |
| return "GL_CONTEXT_FLAG_DEBUG_BIT"; | |
| case 0x4: | |
| return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"; | |
| case 0x8: | |
| return "GL_CONTEXT_FLAG_NO_ERROR_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ContextProfileMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_CONTEXT_CORE_PROFILE_BIT"; | |
| case 0x2: | |
| return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ConvolutionTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8010: | |
| return "GL_CONVOLUTION_1D"; | |
| case 0x8011: | |
| return "GL_CONVOLUTION_2D"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ConvolutionTargetEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8010: | |
| return "GL_CONVOLUTION_1D"; | |
| case 0x8011: | |
| return "GL_CONVOLUTION_2D"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CopyBufferSubDataTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8892: | |
| return "GL_ARRAY_BUFFER"; | |
| case 0x8893: | |
| return "GL_ELEMENT_ARRAY_BUFFER"; | |
| case 0x88EB: | |
| return "GL_PIXEL_PACK_BUFFER"; | |
| case 0x88EC: | |
| return "GL_PIXEL_UNPACK_BUFFER"; | |
| case 0x8A11: | |
| return "GL_UNIFORM_BUFFER"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x8F36: | |
| return "GL_COPY_READ_BUFFER"; | |
| case 0x8F37: | |
| return "GL_COPY_WRITE_BUFFER"; | |
| case 0x8F3F: | |
| return "GL_DRAW_INDIRECT_BUFFER"; | |
| case 0x90D2: | |
| return "GL_SHADER_STORAGE_BUFFER"; | |
| case 0x90EE: | |
| return "GL_DISPATCH_INDIRECT_BUFFER"; | |
| case 0x9192: | |
| return "GL_QUERY_BUFFER"; | |
| case 0x92C0: | |
| return "GL_ATOMIC_COUNTER_BUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::CopyImageSubDataTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xDE0: | |
| return "GL_TEXTURE_1D"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x84F5: | |
| return "GL_TEXTURE_RECTANGLE"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8C18: | |
| return "GL_TEXTURE_1D_ARRAY"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DebugSeverity: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x826B: | |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; | |
| case 0x9146: | |
| return "GL_DEBUG_SEVERITY_HIGH"; | |
| case 0x9147: | |
| return "GL_DEBUG_SEVERITY_MEDIUM"; | |
| case 0x9148: | |
| return "GL_DEBUG_SEVERITY_LOW"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DebugSource: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x8246: | |
| return "GL_DEBUG_SOURCE_API"; | |
| case 0x8247: | |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; | |
| case 0x8248: | |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; | |
| case 0x8249: | |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; | |
| case 0x824A: | |
| return "GL_DEBUG_SOURCE_APPLICATION"; | |
| case 0x824B: | |
| return "GL_DEBUG_SOURCE_OTHER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DebugType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x824C: | |
| return "GL_DEBUG_TYPE_ERROR"; | |
| case 0x824D: | |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; | |
| case 0x824E: | |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; | |
| case 0x824F: | |
| return "GL_DEBUG_TYPE_PORTABILITY"; | |
| case 0x8250: | |
| return "GL_DEBUG_TYPE_PERFORMANCE"; | |
| case 0x8251: | |
| return "GL_DEBUG_TYPE_OTHER"; | |
| case 0x8268: | |
| return "GL_DEBUG_TYPE_MARKER"; | |
| case 0x8269: | |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; | |
| case 0x826A: | |
| return "GL_DEBUG_TYPE_POP_GROUP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DepthFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DepthStencilTextureMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DrawBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x400: | |
| return "GL_FRONT_LEFT"; | |
| case 0x401: | |
| return "GL_FRONT_RIGHT"; | |
| case 0x402: | |
| return "GL_BACK_LEFT"; | |
| case 0x403: | |
| return "GL_BACK_RIGHT"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x406: | |
| return "GL_LEFT"; | |
| case 0x407: | |
| return "GL_RIGHT"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| case 0x409: | |
| return "GL_AUX0"; | |
| case 0x40A: | |
| return "GL_AUX1"; | |
| case 0x40B: | |
| return "GL_AUX2"; | |
| case 0x40C: | |
| return "GL_AUX3"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::DrawElementsType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ElementPointerTypeATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::EnableCap: | |
| { | |
| switch (value) | |
| { | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB24: | |
| return "GL_LINE_STIPPLE"; | |
| case 0xB41: | |
| return "GL_POLYGON_SMOOTH"; | |
| case 0xB42: | |
| return "GL_POLYGON_STIPPLE"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF1: | |
| return "GL_INDEX_LOGIC_OP"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xC60: | |
| return "GL_TEXTURE_GEN_S"; | |
| case 0xC61: | |
| return "GL_TEXTURE_GEN_T"; | |
| case 0xC62: | |
| return "GL_TEXTURE_GEN_R"; | |
| case 0xC63: | |
| return "GL_TEXTURE_GEN_Q"; | |
| case 0xD80: | |
| return "GL_AUTO_NORMAL"; | |
| case 0xD90: | |
| return "GL_MAP1_COLOR_4"; | |
| case 0xD91: | |
| return "GL_MAP1_INDEX"; | |
| case 0xD92: | |
| return "GL_MAP1_NORMAL"; | |
| case 0xD93: | |
| return "GL_MAP1_TEXTURE_COORD_1"; | |
| case 0xD94: | |
| return "GL_MAP1_TEXTURE_COORD_2"; | |
| case 0xD95: | |
| return "GL_MAP1_TEXTURE_COORD_3"; | |
| case 0xD96: | |
| return "GL_MAP1_TEXTURE_COORD_4"; | |
| case 0xD97: | |
| return "GL_MAP1_VERTEX_3"; | |
| case 0xD98: | |
| return "GL_MAP1_VERTEX_4"; | |
| case 0xDB0: | |
| return "GL_MAP2_COLOR_4"; | |
| case 0xDB1: | |
| return "GL_MAP2_INDEX"; | |
| case 0xDB2: | |
| return "GL_MAP2_NORMAL"; | |
| case 0xDB3: | |
| return "GL_MAP2_TEXTURE_COORD_1"; | |
| case 0xDB4: | |
| return "GL_MAP2_TEXTURE_COORD_2"; | |
| case 0xDB5: | |
| return "GL_MAP2_TEXTURE_COORD_3"; | |
| case 0xDB6: | |
| return "GL_MAP2_TEXTURE_COORD_4"; | |
| case 0xDB7: | |
| return "GL_MAP2_VERTEX_3"; | |
| case 0xDB8: | |
| return "GL_MAP2_VERTEX_4"; | |
| case 0xDE0: | |
| return "GL_TEXTURE_1D"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x2A01: | |
| return "GL_POLYGON_OFFSET_POINT"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x3006: | |
| return "GL_CLIP_DISTANCE6"; | |
| case 0x3007: | |
| return "GL_CLIP_DISTANCE7"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8077: | |
| return "GL_INDEX_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x8079: | |
| return "GL_EDGE_FLAG_ARRAY"; | |
| case 0x809D: | |
| return "GL_MULTISAMPLE"; | |
| case 0x809E: | |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; | |
| case 0x809F: | |
| return "GL_SAMPLE_ALPHA_TO_ONE"; | |
| case 0x80A0: | |
| return "GL_SAMPLE_COVERAGE"; | |
| case 0x80D0: | |
| return "GL_COLOR_TABLE"; | |
| case 0x80D1: | |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; | |
| case 0x80D2: | |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; | |
| case 0x8242: | |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; | |
| case 0x84F5: | |
| return "GL_TEXTURE_RECTANGLE"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8642: | |
| return "GL_PROGRAM_POINT_SIZE"; | |
| case 0x864F: | |
| return "GL_DEPTH_CLAMP"; | |
| case 0x884F: | |
| return "GL_TEXTURE_CUBE_MAP_SEAMLESS"; | |
| case 0x8C36: | |
| return "GL_SAMPLE_SHADING"; | |
| case 0x8C89: | |
| return "GL_RASTERIZER_DISCARD"; | |
| case 0x8D69: | |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; | |
| case 0x8DB9: | |
| return "GL_FRAMEBUFFER_SRGB"; | |
| case 0x8E51: | |
| return "GL_SAMPLE_MASK"; | |
| case 0x8F9D: | |
| return "GL_PRIMITIVE_RESTART"; | |
| case 0x92E0: | |
| return "GL_DEBUG_OUTPUT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ErrorCode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NO_ERROR"; | |
| case 0x500: | |
| return "GL_INVALID_ENUM"; | |
| case 0x501: | |
| return "GL_INVALID_VALUE"; | |
| case 0x502: | |
| return "GL_INVALID_OPERATION"; | |
| case 0x503: | |
| return "GL_STACK_OVERFLOW"; | |
| case 0x504: | |
| return "GL_STACK_UNDERFLOW"; | |
| case 0x505: | |
| return "GL_OUT_OF_MEMORY"; | |
| case 0x506: | |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ExternalHandleType: | |
| { | |
| switch (value) | |
| { | |
| case 0x9586: | |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FeedBackToken: | |
| { | |
| switch (value) | |
| { | |
| case 0x700: | |
| return "GL_PASS_THROUGH_TOKEN"; | |
| case 0x701: | |
| return "GL_POINT_TOKEN"; | |
| case 0x702: | |
| return "GL_LINE_TOKEN"; | |
| case 0x703: | |
| return "GL_POLYGON_TOKEN"; | |
| case 0x704: | |
| return "GL_BITMAP_TOKEN"; | |
| case 0x705: | |
| return "GL_DRAW_PIXEL_TOKEN"; | |
| case 0x706: | |
| return "GL_COPY_PIXEL_TOKEN"; | |
| case 0x707: | |
| return "GL_LINE_RESET_TOKEN"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FeedbackType: | |
| { | |
| switch (value) | |
| { | |
| case 0x600: | |
| return "GL_2D"; | |
| case 0x601: | |
| return "GL_3D"; | |
| case 0x602: | |
| return "GL_3D_COLOR"; | |
| case 0x603: | |
| return "GL_3D_COLOR_TEXTURE"; | |
| case 0x604: | |
| return "GL_4D_COLOR_TEXTURE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FenceConditionNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x84F2: | |
| return "GL_ALL_COMPLETED_NV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FenceParameterNameNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x84F3: | |
| return "GL_FENCE_STATUS_NV"; | |
| case 0x84F4: | |
| return "GL_FENCE_CONDITION_NV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogCoordSrc: | |
| { | |
| switch (value) | |
| { | |
| case 0x8451: | |
| return "GL_FOG_COORD"; | |
| case 0x8452: | |
| return "GL_FRAGMENT_DEPTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogCoordinatePointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x800: | |
| return "GL_EXP"; | |
| case 0x801: | |
| return "GL_EXP2"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogPName: | |
| { | |
| switch (value) | |
| { | |
| case 0xB61: | |
| return "GL_FOG_INDEX"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0x8450: | |
| return "GL_FOG_COORD_SRC"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB61: | |
| return "GL_FOG_INDEX"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FogPointerTypeIBM: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentLightParameterSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentShaderDestMaskATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentShaderDestModMaskATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentShaderGenericSourceATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentShaderTextureSourceATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FragmentShaderValueRepATI: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FramebufferAttachment: | |
| { | |
| switch (value) | |
| { | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| case 0x8D20: | |
| return "GL_STENCIL_ATTACHMENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FramebufferAttachmentParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8210: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; | |
| case 0x8211: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; | |
| case 0x8212: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; | |
| case 0x8213: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; | |
| case 0x8214: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; | |
| case 0x8215: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; | |
| case 0x8216: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; | |
| case 0x8217: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; | |
| case 0x8CD0: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; | |
| case 0x8CD1: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; | |
| case 0x8CD2: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; | |
| case 0x8CD3: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; | |
| case 0x8CD4: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; | |
| case 0x8DA7: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; | |
| case 0x9630: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; | |
| case 0x9632: | |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FramebufferParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FramebufferStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x8219: | |
| return "GL_FRAMEBUFFER_UNDEFINED"; | |
| case 0x8CD5: | |
| return "GL_FRAMEBUFFER_COMPLETE"; | |
| case 0x8CD6: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; | |
| case 0x8CD7: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; | |
| case 0x8CDB: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"; | |
| case 0x8CDC: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"; | |
| case 0x8CDD: | |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; | |
| case 0x8D56: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; | |
| case 0x8DA8: | |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FramebufferTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8CA8: | |
| return "GL_READ_FRAMEBUFFER"; | |
| case 0x8CA9: | |
| return "GL_DRAW_FRAMEBUFFER"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::FrontFaceDirection: | |
| { | |
| switch (value) | |
| { | |
| case 0x900: | |
| return "GL_CW"; | |
| case 0x901: | |
| return "GL_CCW"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetFramebufferParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xC32: | |
| return "GL_DOUBLEBUFFER"; | |
| case 0xC33: | |
| return "GL_STEREO"; | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x9310: | |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; | |
| case 0x9311: | |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; | |
| case 0x9312: | |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; | |
| case 0x9313: | |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; | |
| case 0x9314: | |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetMapQuery: | |
| { | |
| switch (value) | |
| { | |
| case 0xA00: | |
| return "GL_COEFF"; | |
| case 0xA01: | |
| return "GL_ORDER"; | |
| case 0xA02: | |
| return "GL_DOMAIN"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetMultisamplePNameNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E50: | |
| return "GL_SAMPLE_POSITION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetPName: | |
| { | |
| switch (value) | |
| { | |
| case 0xB00: | |
| return "GL_CURRENT_COLOR"; | |
| case 0xB01: | |
| return "GL_CURRENT_INDEX"; | |
| case 0xB02: | |
| return "GL_CURRENT_NORMAL"; | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xB04: | |
| return "GL_CURRENT_RASTER_COLOR"; | |
| case 0xB05: | |
| return "GL_CURRENT_RASTER_INDEX"; | |
| case 0xB06: | |
| return "GL_CURRENT_RASTER_TEXTURE_COORDS"; | |
| case 0xB07: | |
| return "GL_CURRENT_RASTER_POSITION"; | |
| case 0xB08: | |
| return "GL_CURRENT_RASTER_POSITION_VALID"; | |
| case 0xB09: | |
| return "GL_CURRENT_RASTER_DISTANCE"; | |
| case 0xB10: | |
| return "GL_POINT_SMOOTH"; | |
| case 0xB11: | |
| return "GL_POINT_SIZE"; | |
| case 0xB12: | |
| return "GL_POINT_SIZE_RANGE"; | |
| case 0xB13: | |
| return "GL_POINT_SIZE_GRANULARITY"; | |
| case 0xB20: | |
| return "GL_LINE_SMOOTH"; | |
| case 0xB21: | |
| return "GL_LINE_WIDTH"; | |
| case 0xB22: | |
| return "GL_LINE_WIDTH_RANGE"; | |
| case 0xB23: | |
| return "GL_LINE_WIDTH_GRANULARITY"; | |
| case 0xB24: | |
| return "GL_LINE_STIPPLE"; | |
| case 0xB25: | |
| return "GL_LINE_STIPPLE_PATTERN"; | |
| case 0xB26: | |
| return "GL_LINE_STIPPLE_REPEAT"; | |
| case 0xB30: | |
| return "GL_LIST_MODE"; | |
| case 0xB31: | |
| return "GL_MAX_LIST_NESTING"; | |
| case 0xB32: | |
| return "GL_LIST_BASE"; | |
| case 0xB33: | |
| return "GL_LIST_INDEX"; | |
| case 0xB40: | |
| return "GL_POLYGON_MODE"; | |
| case 0xB41: | |
| return "GL_POLYGON_SMOOTH"; | |
| case 0xB42: | |
| return "GL_POLYGON_STIPPLE"; | |
| case 0xB43: | |
| return "GL_EDGE_FLAG"; | |
| case 0xB44: | |
| return "GL_CULL_FACE"; | |
| case 0xB45: | |
| return "GL_CULL_FACE_MODE"; | |
| case 0xB46: | |
| return "GL_FRONT_FACE"; | |
| case 0xB50: | |
| return "GL_LIGHTING"; | |
| case 0xB51: | |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| case 0xB54: | |
| return "GL_SHADE_MODEL"; | |
| case 0xB55: | |
| return "GL_COLOR_MATERIAL_FACE"; | |
| case 0xB56: | |
| return "GL_COLOR_MATERIAL_PARAMETER"; | |
| case 0xB57: | |
| return "GL_COLOR_MATERIAL"; | |
| case 0xB60: | |
| return "GL_FOG"; | |
| case 0xB61: | |
| return "GL_FOG_INDEX"; | |
| case 0xB62: | |
| return "GL_FOG_DENSITY"; | |
| case 0xB63: | |
| return "GL_FOG_START"; | |
| case 0xB64: | |
| return "GL_FOG_END"; | |
| case 0xB65: | |
| return "GL_FOG_MODE"; | |
| case 0xB66: | |
| return "GL_FOG_COLOR"; | |
| case 0xB70: | |
| return "GL_DEPTH_RANGE"; | |
| case 0xB71: | |
| return "GL_DEPTH_TEST"; | |
| case 0xB72: | |
| return "GL_DEPTH_WRITEMASK"; | |
| case 0xB73: | |
| return "GL_DEPTH_CLEAR_VALUE"; | |
| case 0xB74: | |
| return "GL_DEPTH_FUNC"; | |
| case 0xB80: | |
| return "GL_ACCUM_CLEAR_VALUE"; | |
| case 0xB90: | |
| return "GL_STENCIL_TEST"; | |
| case 0xB91: | |
| return "GL_STENCIL_CLEAR_VALUE"; | |
| case 0xB92: | |
| return "GL_STENCIL_FUNC"; | |
| case 0xB93: | |
| return "GL_STENCIL_VALUE_MASK"; | |
| case 0xB94: | |
| return "GL_STENCIL_FAIL"; | |
| case 0xB95: | |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; | |
| case 0xB96: | |
| return "GL_STENCIL_PASS_DEPTH_PASS"; | |
| case 0xB97: | |
| return "GL_STENCIL_REF"; | |
| case 0xB98: | |
| return "GL_STENCIL_WRITEMASK"; | |
| case 0xBA0: | |
| return "GL_MATRIX_MODE"; | |
| case 0xBA1: | |
| return "GL_NORMALIZE"; | |
| case 0xBA2: | |
| return "GL_VIEWPORT"; | |
| case 0xBA3: | |
| return "GL_MODELVIEW_STACK_DEPTH"; | |
| case 0xBA4: | |
| return "GL_PROJECTION_STACK_DEPTH"; | |
| case 0xBA5: | |
| return "GL_TEXTURE_STACK_DEPTH"; | |
| case 0xBA6: | |
| return "GL_MODELVIEW_MATRIX"; | |
| case 0xBA7: | |
| return "GL_PROJECTION_MATRIX"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| case 0xBB0: | |
| return "GL_ATTRIB_STACK_DEPTH"; | |
| case 0xBB1: | |
| return "GL_CLIENT_ATTRIB_STACK_DEPTH"; | |
| case 0xBC0: | |
| return "GL_ALPHA_TEST"; | |
| case 0xBC1: | |
| return "GL_ALPHA_TEST_FUNC"; | |
| case 0xBC2: | |
| return "GL_ALPHA_TEST_REF"; | |
| case 0xBD0: | |
| return "GL_DITHER"; | |
| case 0xBE0: | |
| return "GL_BLEND_DST"; | |
| case 0xBE1: | |
| return "GL_BLEND_SRC"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0xBF0: | |
| return "GL_LOGIC_OP_MODE"; | |
| case 0xBF1: | |
| return "GL_LOGIC_OP"; | |
| case 0xBF2: | |
| return "GL_COLOR_LOGIC_OP"; | |
| case 0xC00: | |
| return "GL_AUX_BUFFERS"; | |
| case 0xC01: | |
| return "GL_DRAW_BUFFER"; | |
| case 0xC02: | |
| return "GL_READ_BUFFER"; | |
| case 0xC10: | |
| return "GL_SCISSOR_BOX"; | |
| case 0xC11: | |
| return "GL_SCISSOR_TEST"; | |
| case 0xC20: | |
| return "GL_INDEX_CLEAR_VALUE"; | |
| case 0xC21: | |
| return "GL_INDEX_WRITEMASK"; | |
| case 0xC22: | |
| return "GL_COLOR_CLEAR_VALUE"; | |
| case 0xC23: | |
| return "GL_COLOR_WRITEMASK"; | |
| case 0xC30: | |
| return "GL_INDEX_MODE"; | |
| case 0xC31: | |
| return "GL_RGBA_MODE"; | |
| case 0xC32: | |
| return "GL_DOUBLEBUFFER"; | |
| case 0xC33: | |
| return "GL_STEREO"; | |
| case 0xC40: | |
| return "GL_RENDER_MODE"; | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC53: | |
| return "GL_POLYGON_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0xC60: | |
| return "GL_TEXTURE_GEN_S"; | |
| case 0xC61: | |
| return "GL_TEXTURE_GEN_T"; | |
| case 0xC62: | |
| return "GL_TEXTURE_GEN_R"; | |
| case 0xC63: | |
| return "GL_TEXTURE_GEN_Q"; | |
| case 0xCB0: | |
| return "GL_PIXEL_MAP_I_TO_I_SIZE"; | |
| case 0xCB1: | |
| return "GL_PIXEL_MAP_S_TO_S_SIZE"; | |
| case 0xCB2: | |
| return "GL_PIXEL_MAP_I_TO_R_SIZE"; | |
| case 0xCB3: | |
| return "GL_PIXEL_MAP_I_TO_G_SIZE"; | |
| case 0xCB4: | |
| return "GL_PIXEL_MAP_I_TO_B_SIZE"; | |
| case 0xCB5: | |
| return "GL_PIXEL_MAP_I_TO_A_SIZE"; | |
| case 0xCB6: | |
| return "GL_PIXEL_MAP_R_TO_R_SIZE"; | |
| case 0xCB7: | |
| return "GL_PIXEL_MAP_G_TO_G_SIZE"; | |
| case 0xCB8: | |
| return "GL_PIXEL_MAP_B_TO_B_SIZE"; | |
| case 0xCB9: | |
| return "GL_PIXEL_MAP_A_TO_A_SIZE"; | |
| case 0xCF0: | |
| return "GL_UNPACK_SWAP_BYTES"; | |
| case 0xCF1: | |
| return "GL_UNPACK_LSB_FIRST"; | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD00: | |
| return "GL_PACK_SWAP_BYTES"; | |
| case 0xD01: | |
| return "GL_PACK_LSB_FIRST"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0xD10: | |
| return "GL_MAP_COLOR"; | |
| case 0xD11: | |
| return "GL_MAP_STENCIL"; | |
| case 0xD12: | |
| return "GL_INDEX_SHIFT"; | |
| case 0xD13: | |
| return "GL_INDEX_OFFSET"; | |
| case 0xD14: | |
| return "GL_RED_SCALE"; | |
| case 0xD15: | |
| return "GL_RED_BIAS"; | |
| case 0xD16: | |
| return "GL_ZOOM_X"; | |
| case 0xD17: | |
| return "GL_ZOOM_Y"; | |
| case 0xD18: | |
| return "GL_GREEN_SCALE"; | |
| case 0xD19: | |
| return "GL_GREEN_BIAS"; | |
| case 0xD1A: | |
| return "GL_BLUE_SCALE"; | |
| case 0xD1B: | |
| return "GL_BLUE_BIAS"; | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| case 0xD1D: | |
| return "GL_ALPHA_BIAS"; | |
| case 0xD1E: | |
| return "GL_DEPTH_SCALE"; | |
| case 0xD1F: | |
| return "GL_DEPTH_BIAS"; | |
| case 0xD30: | |
| return "GL_MAX_EVAL_ORDER"; | |
| case 0xD31: | |
| return "GL_MAX_LIGHTS"; | |
| case 0xD32: | |
| return "GL_MAX_CLIP_PLANES"; | |
| case 0xD33: | |
| return "GL_MAX_TEXTURE_SIZE"; | |
| case 0xD34: | |
| return "GL_MAX_PIXEL_MAP_TABLE"; | |
| case 0xD35: | |
| return "GL_MAX_ATTRIB_STACK_DEPTH"; | |
| case 0xD36: | |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; | |
| case 0xD37: | |
| return "GL_MAX_NAME_STACK_DEPTH"; | |
| case 0xD38: | |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; | |
| case 0xD39: | |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; | |
| case 0xD3A: | |
| return "GL_MAX_VIEWPORT_DIMS"; | |
| case 0xD3B: | |
| return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"; | |
| case 0xD50: | |
| return "GL_SUBPIXEL_BITS"; | |
| case 0xD51: | |
| return "GL_INDEX_BITS"; | |
| case 0xD52: | |
| return "GL_RED_BITS"; | |
| case 0xD53: | |
| return "GL_GREEN_BITS"; | |
| case 0xD54: | |
| return "GL_BLUE_BITS"; | |
| case 0xD55: | |
| return "GL_ALPHA_BITS"; | |
| case 0xD56: | |
| return "GL_DEPTH_BITS"; | |
| case 0xD57: | |
| return "GL_STENCIL_BITS"; | |
| case 0xD58: | |
| return "GL_ACCUM_RED_BITS"; | |
| case 0xD59: | |
| return "GL_ACCUM_GREEN_BITS"; | |
| case 0xD5A: | |
| return "GL_ACCUM_BLUE_BITS"; | |
| case 0xD5B: | |
| return "GL_ACCUM_ALPHA_BITS"; | |
| case 0xD70: | |
| return "GL_NAME_STACK_DEPTH"; | |
| case 0xD80: | |
| return "GL_AUTO_NORMAL"; | |
| case 0xD90: | |
| return "GL_MAP1_COLOR_4"; | |
| case 0xD91: | |
| return "GL_MAP1_INDEX"; | |
| case 0xD92: | |
| return "GL_MAP1_NORMAL"; | |
| case 0xD93: | |
| return "GL_MAP1_TEXTURE_COORD_1"; | |
| case 0xD94: | |
| return "GL_MAP1_TEXTURE_COORD_2"; | |
| case 0xD95: | |
| return "GL_MAP1_TEXTURE_COORD_3"; | |
| case 0xD96: | |
| return "GL_MAP1_TEXTURE_COORD_4"; | |
| case 0xD97: | |
| return "GL_MAP1_VERTEX_3"; | |
| case 0xD98: | |
| return "GL_MAP1_VERTEX_4"; | |
| case 0xDB0: | |
| return "GL_MAP2_COLOR_4"; | |
| case 0xDB1: | |
| return "GL_MAP2_INDEX"; | |
| case 0xDB2: | |
| return "GL_MAP2_NORMAL"; | |
| case 0xDB3: | |
| return "GL_MAP2_TEXTURE_COORD_1"; | |
| case 0xDB4: | |
| return "GL_MAP2_TEXTURE_COORD_2"; | |
| case 0xDB5: | |
| return "GL_MAP2_TEXTURE_COORD_3"; | |
| case 0xDB6: | |
| return "GL_MAP2_TEXTURE_COORD_4"; | |
| case 0xDB7: | |
| return "GL_MAP2_VERTEX_3"; | |
| case 0xDB8: | |
| return "GL_MAP2_VERTEX_4"; | |
| case 0xDD0: | |
| return "GL_MAP1_GRID_DOMAIN"; | |
| case 0xDD1: | |
| return "GL_MAP1_GRID_SEGMENTS"; | |
| case 0xDD2: | |
| return "GL_MAP2_GRID_DOMAIN"; | |
| case 0xDD3: | |
| return "GL_MAP2_GRID_SEGMENTS"; | |
| case 0xDE0: | |
| return "GL_TEXTURE_1D"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0xDF1: | |
| return "GL_FEEDBACK_BUFFER_SIZE"; | |
| case 0xDF2: | |
| return "GL_FEEDBACK_BUFFER_TYPE"; | |
| case 0xDF4: | |
| return "GL_SELECTION_BUFFER_SIZE"; | |
| case 0x2A00: | |
| return "GL_POLYGON_OFFSET_UNITS"; | |
| case 0x2A01: | |
| return "GL_POLYGON_OFFSET_POINT"; | |
| case 0x2A02: | |
| return "GL_POLYGON_OFFSET_LINE"; | |
| case 0x3000: | |
| return "GL_CLIP_PLANE0"; | |
| case 0x3001: | |
| return "GL_CLIP_PLANE1"; | |
| case 0x3002: | |
| return "GL_CLIP_PLANE2"; | |
| case 0x3003: | |
| return "GL_CLIP_PLANE3"; | |
| case 0x3004: | |
| return "GL_CLIP_PLANE4"; | |
| case 0x3005: | |
| return "GL_CLIP_PLANE5"; | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| case 0x8005: | |
| return "GL_BLEND_COLOR"; | |
| case 0x8009: | |
| return "GL_BLEND_EQUATION"; | |
| case 0x8037: | |
| return "GL_POLYGON_OFFSET_FILL"; | |
| case 0x8038: | |
| return "GL_POLYGON_OFFSET_FACTOR"; | |
| case 0x8068: | |
| return "GL_TEXTURE_BINDING_1D"; | |
| case 0x8069: | |
| return "GL_TEXTURE_BINDING_2D"; | |
| case 0x806A: | |
| return "GL_TEXTURE_BINDING_3D"; | |
| case 0x806B: | |
| return "GL_PACK_SKIP_IMAGES"; | |
| case 0x806C: | |
| return "GL_PACK_IMAGE_HEIGHT"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| case 0x8073: | |
| return "GL_MAX_3D_TEXTURE_SIZE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x8075: | |
| return "GL_NORMAL_ARRAY"; | |
| case 0x8076: | |
| return "GL_COLOR_ARRAY"; | |
| case 0x8077: | |
| return "GL_INDEX_ARRAY"; | |
| case 0x8078: | |
| return "GL_TEXTURE_COORD_ARRAY"; | |
| case 0x8079: | |
| return "GL_EDGE_FLAG_ARRAY"; | |
| case 0x807A: | |
| return "GL_VERTEX_ARRAY_SIZE"; | |
| case 0x807B: | |
| return "GL_VERTEX_ARRAY_TYPE"; | |
| case 0x807C: | |
| return "GL_VERTEX_ARRAY_STRIDE"; | |
| case 0x807E: | |
| return "GL_NORMAL_ARRAY_TYPE"; | |
| case 0x807F: | |
| return "GL_NORMAL_ARRAY_STRIDE"; | |
| case 0x8081: | |
| return "GL_COLOR_ARRAY_SIZE"; | |
| case 0x8082: | |
| return "GL_COLOR_ARRAY_TYPE"; | |
| case 0x8083: | |
| return "GL_COLOR_ARRAY_STRIDE"; | |
| case 0x8085: | |
| return "GL_INDEX_ARRAY_TYPE"; | |
| case 0x8086: | |
| return "GL_INDEX_ARRAY_STRIDE"; | |
| case 0x8088: | |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; | |
| case 0x8089: | |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; | |
| case 0x808A: | |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; | |
| case 0x808C: | |
| return "GL_EDGE_FLAG_ARRAY_STRIDE"; | |
| case 0x80A8: | |
| return "GL_SAMPLE_BUFFERS"; | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x80AA: | |
| return "GL_SAMPLE_COVERAGE_VALUE"; | |
| case 0x80AB: | |
| return "GL_SAMPLE_COVERAGE_INVERT"; | |
| case 0x80C8: | |
| return "GL_BLEND_DST_RGB"; | |
| case 0x80C9: | |
| return "GL_BLEND_SRC_RGB"; | |
| case 0x80CA: | |
| return "GL_BLEND_DST_ALPHA"; | |
| case 0x80CB: | |
| return "GL_BLEND_SRC_ALPHA"; | |
| case 0x80E8: | |
| return "GL_MAX_ELEMENTS_VERTICES"; | |
| case 0x80E9: | |
| return "GL_MAX_ELEMENTS_INDICES"; | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| case 0x81F8: | |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; | |
| case 0x821B: | |
| return "GL_MAJOR_VERSION"; | |
| case 0x821C: | |
| return "GL_MINOR_VERSION"; | |
| case 0x821D: | |
| return "GL_NUM_EXTENSIONS"; | |
| case 0x821E: | |
| return "GL_CONTEXT_FLAGS"; | |
| case 0x825A: | |
| return "GL_PROGRAM_PIPELINE_BINDING"; | |
| case 0x825B: | |
| return "GL_MAX_VIEWPORTS"; | |
| case 0x825C: | |
| return "GL_VIEWPORT_SUBPIXEL_BITS"; | |
| case 0x825D: | |
| return "GL_VIEWPORT_BOUNDS_RANGE"; | |
| case 0x825E: | |
| return "GL_LAYER_PROVOKING_VERTEX"; | |
| case 0x825F: | |
| return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"; | |
| case 0x8263: | |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x8264: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; | |
| case 0x8265: | |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; | |
| case 0x8266: | |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; | |
| case 0x826C: | |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826D: | |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; | |
| case 0x826E: | |
| return "GL_MAX_UNIFORM_LOCATIONS"; | |
| case 0x82D6: | |
| return "GL_VERTEX_BINDING_DIVISOR"; | |
| case 0x82D7: | |
| return "GL_VERTEX_BINDING_OFFSET"; | |
| case 0x82D8: | |
| return "GL_VERTEX_BINDING_STRIDE"; | |
| case 0x82D9: | |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x82DA: | |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; | |
| case 0x82E8: | |
| return "GL_MAX_LABEL_LENGTH"; | |
| case 0x846D: | |
| return "GL_ALIASED_POINT_SIZE_RANGE"; | |
| case 0x846E: | |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; | |
| case 0x84E0: | |
| return "GL_ACTIVE_TEXTURE"; | |
| case 0x84E8: | |
| return "GL_MAX_RENDERBUFFER_SIZE"; | |
| case 0x84EF: | |
| return "GL_TEXTURE_COMPRESSION_HINT"; | |
| case 0x84F6: | |
| return "GL_TEXTURE_BINDING_RECTANGLE"; | |
| case 0x84F8: | |
| return "GL_MAX_RECTANGLE_TEXTURE_SIZE"; | |
| case 0x84FD: | |
| return "GL_MAX_TEXTURE_LOD_BIAS"; | |
| case 0x8514: | |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; | |
| case 0x851C: | |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; | |
| case 0x85B5: | |
| return "GL_VERTEX_ARRAY_BINDING"; | |
| case 0x8642: | |
| return "GL_PROGRAM_POINT_SIZE"; | |
| case 0x86A2: | |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x86A3: | |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; | |
| case 0x87FE: | |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; | |
| case 0x87FF: | |
| return "GL_PROGRAM_BINARY_FORMATS"; | |
| case 0x8800: | |
| return "GL_STENCIL_BACK_FUNC"; | |
| case 0x8801: | |
| return "GL_STENCIL_BACK_FAIL"; | |
| case 0x8802: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; | |
| case 0x8803: | |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; | |
| case 0x8824: | |
| return "GL_MAX_DRAW_BUFFERS"; | |
| case 0x883D: | |
| return "GL_BLEND_EQUATION_ALPHA"; | |
| case 0x8869: | |
| return "GL_MAX_VERTEX_ATTRIBS"; | |
| case 0x8872: | |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8894: | |
| return "GL_ARRAY_BUFFER_BINDING"; | |
| case 0x8895: | |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; | |
| case 0x88ED: | |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; | |
| case 0x88EF: | |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; | |
| case 0x88FC: | |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"; | |
| case 0x88FF: | |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; | |
| case 0x8904: | |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8905: | |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; | |
| case 0x8919: | |
| return "GL_SAMPLER_BINDING"; | |
| case 0x8A28: | |
| return "GL_UNIFORM_BUFFER_BINDING"; | |
| case 0x8A29: | |
| return "GL_UNIFORM_BUFFER_START"; | |
| case 0x8A2A: | |
| return "GL_UNIFORM_BUFFER_SIZE"; | |
| case 0x8A2B: | |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; | |
| case 0x8A2C: | |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; | |
| case 0x8A2D: | |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; | |
| case 0x8A2E: | |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; | |
| case 0x8A2F: | |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; | |
| case 0x8A30: | |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; | |
| case 0x8A31: | |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8A32: | |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8A33: | |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8A34: | |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x8B49: | |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; | |
| case 0x8B4A: | |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; | |
| case 0x8B4B: | |
| return "GL_MAX_VARYING_FLOATS"; | |
| case 0x8B4C: | |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B4D: | |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| case 0x8B8D: | |
| return "GL_CURRENT_PROGRAM"; | |
| case 0x8B9A: | |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; | |
| case 0x8B9B: | |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; | |
| case 0x8C1C: | |
| return "GL_TEXTURE_BINDING_1D_ARRAY"; | |
| case 0x8C1D: | |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; | |
| case 0x8C29: | |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; | |
| case 0x8C2B: | |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; | |
| case 0x8C2C: | |
| return "GL_TEXTURE_BINDING_BUFFER"; | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8CA3: | |
| return "GL_STENCIL_BACK_REF"; | |
| case 0x8CA4: | |
| return "GL_STENCIL_BACK_VALUE_MASK"; | |
| case 0x8CA5: | |
| return "GL_STENCIL_BACK_WRITEMASK"; | |
| case 0x8CA6: | |
| return "GL_DRAW_FRAMEBUFFER_BINDING"; | |
| case 0x8CA7: | |
| return "GL_RENDERBUFFER_BINDING"; | |
| case 0x8CAA: | |
| return "GL_READ_FRAMEBUFFER_BINDING"; | |
| case 0x8CDF: | |
| return "GL_MAX_COLOR_ATTACHMENTS"; | |
| case 0x8D6B: | |
| return "GL_MAX_ELEMENT_INDEX"; | |
| case 0x8DDF: | |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; | |
| case 0x8DF8: | |
| return "GL_SHADER_BINARY_FORMATS"; | |
| case 0x8DF9: | |
| return "GL_NUM_SHADER_BINARY_FORMATS"; | |
| case 0x8DFA: | |
| return "GL_SHADER_COMPILER"; | |
| case 0x8DFB: | |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; | |
| case 0x8DFC: | |
| return "GL_MAX_VARYING_VECTORS"; | |
| case 0x8DFD: | |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; | |
| case 0x8E28: | |
| return "GL_TIMESTAMP"; | |
| case 0x8E4F: | |
| return "GL_PROVOKING_VERTEX"; | |
| case 0x8E59: | |
| return "GL_MAX_SAMPLE_MASK_WORDS"; | |
| case 0x8E89: | |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; | |
| case 0x8E8A: | |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; | |
| case 0x8F9E: | |
| return "GL_PRIMITIVE_RESTART_INDEX"; | |
| case 0x90BC: | |
| return "GL_MIN_MAP_BUFFER_ALIGNMENT"; | |
| case 0x90D3: | |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; | |
| case 0x90D4: | |
| return "GL_SHADER_STORAGE_BUFFER_START"; | |
| case 0x90D5: | |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; | |
| case 0x90D6: | |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D7: | |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D8: | |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; | |
| case 0x90D9: | |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DA: | |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DB: | |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DC: | |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; | |
| case 0x90DD: | |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; | |
| case 0x90DF: | |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x90EB: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; | |
| case 0x90EF: | |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; | |
| case 0x9104: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; | |
| case 0x9105: | |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910E: | |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; | |
| case 0x910F: | |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; | |
| case 0x9110: | |
| return "GL_MAX_INTEGER_SAMPLES"; | |
| case 0x9111: | |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; | |
| case 0x9122: | |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; | |
| case 0x9123: | |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; | |
| case 0x9124: | |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; | |
| case 0x9125: | |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; | |
| case 0x9126: | |
| return "GL_CONTEXT_PROFILE_MASK"; | |
| case 0x919F: | |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; | |
| case 0x91BB: | |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; | |
| case 0x91BC: | |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; | |
| case 0x91BE: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; | |
| case 0x91BF: | |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x92D2: | |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; | |
| case 0x92D3: | |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; | |
| case 0x92D4: | |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; | |
| case 0x92D5: | |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; | |
| case 0x92D6: | |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; | |
| case 0x92D7: | |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; | |
| case 0x9315: | |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; | |
| case 0x9316: | |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; | |
| case 0x9317: | |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; | |
| case 0x9318: | |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; | |
| case 0x9596: | |
| return "GL_NUM_DEVICE_UUIDS_EXT"; | |
| case 0x9597: | |
| return "GL_DEVICE_UUID_EXT"; | |
| case 0x9598: | |
| return "GL_DRIVER_UUID_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetPointervPName: | |
| { | |
| switch (value) | |
| { | |
| case 0xDF0: | |
| return "GL_FEEDBACK_BUFFER_POINTER"; | |
| case 0xDF3: | |
| return "GL_SELECTION_BUFFER_POINTER"; | |
| case 0x808E: | |
| return "GL_VERTEX_ARRAY_POINTER"; | |
| case 0x808F: | |
| return "GL_NORMAL_ARRAY_POINTER"; | |
| case 0x8090: | |
| return "GL_COLOR_ARRAY_POINTER"; | |
| case 0x8091: | |
| return "GL_INDEX_ARRAY_POINTER"; | |
| case 0x8092: | |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; | |
| case 0x8093: | |
| return "GL_EDGE_FLAG_ARRAY_POINTER"; | |
| case 0x8244: | |
| return "GL_DEBUG_CALLBACK_FUNCTION"; | |
| case 0x8245: | |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GetTextureParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_COMPONENTS"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x1005: | |
| return "GL_TEXTURE_BORDER"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8060: | |
| return "GL_TEXTURE_LUMINANCE_SIZE"; | |
| case 0x8061: | |
| return "GL_TEXTURE_INTENSITY_SIZE"; | |
| case 0x8066: | |
| return "GL_TEXTURE_PRIORITY"; | |
| case 0x8067: | |
| return "GL_TEXTURE_RESIDENT"; | |
| case 0x8511: | |
| return "GL_NORMAL_MAP"; | |
| case 0x8512: | |
| return "GL_REFLECTION_MAP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::GraphicsResetStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NO_ERROR"; | |
| case 0x8253: | |
| return "GL_GUILTY_CONTEXT_RESET"; | |
| case 0x8254: | |
| return "GL_INNOCENT_CONTEXT_RESET"; | |
| case 0x8255: | |
| return "GL_UNKNOWN_CONTEXT_RESET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::HintMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1100: | |
| return "GL_DONT_CARE"; | |
| case 0x1101: | |
| return "GL_FASTEST"; | |
| case 0x1102: | |
| return "GL_NICEST"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::HintTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xC50: | |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; | |
| case 0xC51: | |
| return "GL_POINT_SMOOTH_HINT"; | |
| case 0xC52: | |
| return "GL_LINE_SMOOTH_HINT"; | |
| case 0xC53: | |
| return "GL_POLYGON_SMOOTH_HINT"; | |
| case 0xC54: | |
| return "GL_FOG_HINT"; | |
| case 0x8192: | |
| return "GL_GENERATE_MIPMAP_HINT"; | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x84EF: | |
| return "GL_TEXTURE_COMPRESSION_HINT"; | |
| case 0x8B8B: | |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::HistogramTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8024: | |
| return "GL_HISTOGRAM"; | |
| case 0x8025: | |
| return "GL_PROXY_HISTOGRAM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::HistogramTargetEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8024: | |
| return "GL_HISTOGRAM"; | |
| case 0x8025: | |
| return "GL_PROXY_HISTOGRAM"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::IndexFunctionEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::IndexMaterialParameterEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0xD13: | |
| return "GL_INDEX_OFFSET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::IndexPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::InterleavedArrayFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x2A20: | |
| return "GL_V2F"; | |
| case 0x2A21: | |
| return "GL_V3F"; | |
| case 0x2A22: | |
| return "GL_C4UB_V2F"; | |
| case 0x2A23: | |
| return "GL_C4UB_V3F"; | |
| case 0x2A24: | |
| return "GL_C3F_V3F"; | |
| case 0x2A25: | |
| return "GL_N3F_V3F"; | |
| case 0x2A26: | |
| return "GL_C4F_N3F_V3F"; | |
| case 0x2A27: | |
| return "GL_T2F_V3F"; | |
| case 0x2A28: | |
| return "GL_T4F_V4F"; | |
| case 0x2A29: | |
| return "GL_T2F_C4UB_V3F"; | |
| case 0x2A2A: | |
| return "GL_T2F_C3F_V3F"; | |
| case 0x2A2B: | |
| return "GL_T2F_N3F_V3F"; | |
| case 0x2A2C: | |
| return "GL_T2F_C4F_N3F_V3F"; | |
| case 0x2A2D: | |
| return "GL_T4F_C4F_N3F_V4F"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::InternalFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x2A10: | |
| return "GL_R3_G3_B2"; | |
| case 0x803B: | |
| return "GL_ALPHA4"; | |
| case 0x803C: | |
| return "GL_ALPHA8"; | |
| case 0x803D: | |
| return "GL_ALPHA12"; | |
| case 0x803E: | |
| return "GL_ALPHA16"; | |
| case 0x803F: | |
| return "GL_LUMINANCE4"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8"; | |
| case 0x8041: | |
| return "GL_LUMINANCE12"; | |
| case 0x8042: | |
| return "GL_LUMINANCE16"; | |
| case 0x8043: | |
| return "GL_LUMINANCE4_ALPHA4"; | |
| case 0x8044: | |
| return "GL_LUMINANCE6_ALPHA2"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8"; | |
| case 0x8046: | |
| return "GL_LUMINANCE12_ALPHA4"; | |
| case 0x8047: | |
| return "GL_LUMINANCE12_ALPHA12"; | |
| case 0x8048: | |
| return "GL_LUMINANCE16_ALPHA16"; | |
| case 0x8049: | |
| return "GL_INTENSITY"; | |
| case 0x804A: | |
| return "GL_INTENSITY4"; | |
| case 0x804B: | |
| return "GL_INTENSITY8"; | |
| case 0x804C: | |
| return "GL_INTENSITY12"; | |
| case 0x804D: | |
| return "GL_INTENSITY16"; | |
| case 0x804F: | |
| return "GL_RGB4"; | |
| case 0x8050: | |
| return "GL_RGB5"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10"; | |
| case 0x8053: | |
| return "GL_RGB12"; | |
| case 0x8054: | |
| return "GL_RGB16"; | |
| case 0x8055: | |
| return "GL_RGBA2"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805A: | |
| return "GL_RGBA12"; | |
| case 0x805B: | |
| return "GL_RGBA16"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32"; | |
| case 0x8225: | |
| return "GL_COMPRESSED_RED"; | |
| case 0x8226: | |
| return "GL_COMPRESSED_RG"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x84ED: | |
| return "GL_COMPRESSED_RGB"; | |
| case 0x84EE: | |
| return "GL_COMPRESSED_RGBA"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C40: | |
| return "GL_SRGB"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C42: | |
| return "GL_SRGB_ALPHA"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8C48: | |
| return "GL_COMPRESSED_SRGB"; | |
| case 0x8C49: | |
| return "GL_COMPRESSED_SRGB_ALPHA"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8D46: | |
| return "GL_STENCIL_INDEX1"; | |
| case 0x8D47: | |
| return "GL_STENCIL_INDEX4"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D49: | |
| return "GL_STENCIL_INDEX16"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RG_RGTC2"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM"; | |
| case 0x8FBD: | |
| return "GL_SR8_EXT"; | |
| case 0x8FBE: | |
| return "GL_SRG8_EXT"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::InternalFormatPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x80A9: | |
| return "GL_SAMPLES"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x826F: | |
| return "GL_INTERNALFORMAT_SUPPORTED"; | |
| case 0x8270: | |
| return "GL_INTERNALFORMAT_PREFERRED"; | |
| case 0x8271: | |
| return "GL_INTERNALFORMAT_RED_SIZE"; | |
| case 0x8272: | |
| return "GL_INTERNALFORMAT_GREEN_SIZE"; | |
| case 0x8273: | |
| return "GL_INTERNALFORMAT_BLUE_SIZE"; | |
| case 0x8274: | |
| return "GL_INTERNALFORMAT_ALPHA_SIZE"; | |
| case 0x8275: | |
| return "GL_INTERNALFORMAT_DEPTH_SIZE"; | |
| case 0x8276: | |
| return "GL_INTERNALFORMAT_STENCIL_SIZE"; | |
| case 0x8277: | |
| return "GL_INTERNALFORMAT_SHARED_SIZE"; | |
| case 0x8278: | |
| return "GL_INTERNALFORMAT_RED_TYPE"; | |
| case 0x8279: | |
| return "GL_INTERNALFORMAT_GREEN_TYPE"; | |
| case 0x827A: | |
| return "GL_INTERNALFORMAT_BLUE_TYPE"; | |
| case 0x827B: | |
| return "GL_INTERNALFORMAT_ALPHA_TYPE"; | |
| case 0x827C: | |
| return "GL_INTERNALFORMAT_DEPTH_TYPE"; | |
| case 0x827D: | |
| return "GL_INTERNALFORMAT_STENCIL_TYPE"; | |
| case 0x827E: | |
| return "GL_MAX_WIDTH"; | |
| case 0x827F: | |
| return "GL_MAX_HEIGHT"; | |
| case 0x8280: | |
| return "GL_MAX_DEPTH"; | |
| case 0x8281: | |
| return "GL_MAX_LAYERS"; | |
| case 0x8283: | |
| return "GL_COLOR_COMPONENTS"; | |
| case 0x8286: | |
| return "GL_COLOR_RENDERABLE"; | |
| case 0x8287: | |
| return "GL_DEPTH_RENDERABLE"; | |
| case 0x8288: | |
| return "GL_STENCIL_RENDERABLE"; | |
| case 0x8289: | |
| return "GL_FRAMEBUFFER_RENDERABLE"; | |
| case 0x828A: | |
| return "GL_FRAMEBUFFER_RENDERABLE_LAYERED"; | |
| case 0x828B: | |
| return "GL_FRAMEBUFFER_BLEND"; | |
| case 0x828C: | |
| return "GL_READ_PIXELS"; | |
| case 0x828D: | |
| return "GL_READ_PIXELS_FORMAT"; | |
| case 0x828E: | |
| return "GL_READ_PIXELS_TYPE"; | |
| case 0x828F: | |
| return "GL_TEXTURE_IMAGE_FORMAT"; | |
| case 0x8290: | |
| return "GL_TEXTURE_IMAGE_TYPE"; | |
| case 0x8291: | |
| return "GL_GET_TEXTURE_IMAGE_FORMAT"; | |
| case 0x8292: | |
| return "GL_GET_TEXTURE_IMAGE_TYPE"; | |
| case 0x8293: | |
| return "GL_MIPMAP"; | |
| case 0x8295: | |
| return "GL_AUTO_GENERATE_MIPMAP"; | |
| case 0x8296: | |
| return "GL_COLOR_ENCODING"; | |
| case 0x8297: | |
| return "GL_SRGB_READ"; | |
| case 0x8298: | |
| return "GL_SRGB_WRITE"; | |
| case 0x829A: | |
| return "GL_FILTER"; | |
| case 0x829B: | |
| return "GL_VERTEX_TEXTURE"; | |
| case 0x829C: | |
| return "GL_TESS_CONTROL_TEXTURE"; | |
| case 0x829D: | |
| return "GL_TESS_EVALUATION_TEXTURE"; | |
| case 0x829E: | |
| return "GL_GEOMETRY_TEXTURE"; | |
| case 0x829F: | |
| return "GL_FRAGMENT_TEXTURE"; | |
| case 0x82A0: | |
| return "GL_COMPUTE_TEXTURE"; | |
| case 0x82A1: | |
| return "GL_TEXTURE_SHADOW"; | |
| case 0x82A2: | |
| return "GL_TEXTURE_GATHER"; | |
| case 0x82A3: | |
| return "GL_TEXTURE_GATHER_SHADOW"; | |
| case 0x82A4: | |
| return "GL_SHADER_IMAGE_LOAD"; | |
| case 0x82A5: | |
| return "GL_SHADER_IMAGE_STORE"; | |
| case 0x82A6: | |
| return "GL_SHADER_IMAGE_ATOMIC"; | |
| case 0x82A7: | |
| return "GL_IMAGE_TEXEL_SIZE"; | |
| case 0x82A8: | |
| return "GL_IMAGE_COMPATIBILITY_CLASS"; | |
| case 0x82A9: | |
| return "GL_IMAGE_PIXEL_FORMAT"; | |
| case 0x82AA: | |
| return "GL_IMAGE_PIXEL_TYPE"; | |
| case 0x82AC: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"; | |
| case 0x82AD: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"; | |
| case 0x82AE: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"; | |
| case 0x82AF: | |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"; | |
| case 0x82B1: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"; | |
| case 0x82B2: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"; | |
| case 0x82B3: | |
| return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"; | |
| case 0x82B4: | |
| return "GL_CLEAR_BUFFER"; | |
| case 0x82B5: | |
| return "GL_TEXTURE_VIEW"; | |
| case 0x82B6: | |
| return "GL_VIEW_COMPATIBILITY_CLASS"; | |
| case 0x86A1: | |
| return "GL_TEXTURE_COMPRESSED"; | |
| case 0x90C7: | |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; | |
| case 0x9365: | |
| return "GL_CLEAR_TEXTURE"; | |
| case 0x9380: | |
| return "GL_NUM_SAMPLE_COUNTS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::InvalidateFramebufferAttachment: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| case 0x821A: | |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| case 0x8CF0: | |
| return "GL_COLOR_ATTACHMENT16"; | |
| case 0x8CF1: | |
| return "GL_COLOR_ATTACHMENT17"; | |
| case 0x8CF2: | |
| return "GL_COLOR_ATTACHMENT18"; | |
| case 0x8CF3: | |
| return "GL_COLOR_ATTACHMENT19"; | |
| case 0x8CF4: | |
| return "GL_COLOR_ATTACHMENT20"; | |
| case 0x8CF5: | |
| return "GL_COLOR_ATTACHMENT21"; | |
| case 0x8CF6: | |
| return "GL_COLOR_ATTACHMENT22"; | |
| case 0x8CF7: | |
| return "GL_COLOR_ATTACHMENT23"; | |
| case 0x8CF8: | |
| return "GL_COLOR_ATTACHMENT24"; | |
| case 0x8CF9: | |
| return "GL_COLOR_ATTACHMENT25"; | |
| case 0x8CFA: | |
| return "GL_COLOR_ATTACHMENT26"; | |
| case 0x8CFB: | |
| return "GL_COLOR_ATTACHMENT27"; | |
| case 0x8CFC: | |
| return "GL_COLOR_ATTACHMENT28"; | |
| case 0x8CFD: | |
| return "GL_COLOR_ATTACHMENT29"; | |
| case 0x8CFE: | |
| return "GL_COLOR_ATTACHMENT30"; | |
| case 0x8CFF: | |
| return "GL_COLOR_ATTACHMENT31"; | |
| case 0x8D00: | |
| return "GL_DEPTH_ATTACHMENT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightEnvModeSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightModelColorControl: | |
| { | |
| switch (value) | |
| { | |
| case 0x81F9: | |
| return "GL_SINGLE_COLOR"; | |
| case 0x81FA: | |
| return "GL_SEPARATE_SPECULAR_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightModelParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB51: | |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; | |
| case 0xB52: | |
| return "GL_LIGHT_MODEL_TWO_SIDE"; | |
| case 0xB53: | |
| return "GL_LIGHT_MODEL_AMBIENT"; | |
| case 0x81F8: | |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightName: | |
| { | |
| switch (value) | |
| { | |
| case 0x4000: | |
| return "GL_LIGHT0"; | |
| case 0x4001: | |
| return "GL_LIGHT1"; | |
| case 0x4002: | |
| return "GL_LIGHT2"; | |
| case 0x4003: | |
| return "GL_LIGHT3"; | |
| case 0x4004: | |
| return "GL_LIGHT4"; | |
| case 0x4005: | |
| return "GL_LIGHT5"; | |
| case 0x4006: | |
| return "GL_LIGHT6"; | |
| case 0x4007: | |
| return "GL_LIGHT7"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1203: | |
| return "GL_POSITION"; | |
| case 0x1204: | |
| return "GL_SPOT_DIRECTION"; | |
| case 0x1205: | |
| return "GL_SPOT_EXPONENT"; | |
| case 0x1206: | |
| return "GL_SPOT_CUTOFF"; | |
| case 0x1207: | |
| return "GL_CONSTANT_ATTENUATION"; | |
| case 0x1208: | |
| return "GL_LINEAR_ATTENUATION"; | |
| case 0x1209: | |
| return "GL_QUADRATIC_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LightTextureModeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8452: | |
| return "GL_FRAGMENT_DEPTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ListMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1300: | |
| return "GL_COMPILE"; | |
| case 0x1301: | |
| return "GL_COMPILE_AND_EXECUTE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ListNameType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x1407: | |
| return "GL_2_BYTES"; | |
| case 0x1408: | |
| return "GL_3_BYTES"; | |
| case 0x1409: | |
| return "GL_4_BYTES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::LogicOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x1500: | |
| return "GL_CLEAR"; | |
| case 0x1501: | |
| return "GL_AND"; | |
| case 0x1502: | |
| return "GL_AND_REVERSE"; | |
| case 0x1503: | |
| return "GL_COPY"; | |
| case 0x1504: | |
| return "GL_AND_INVERTED"; | |
| case 0x1505: | |
| return "GL_NOOP"; | |
| case 0x1506: | |
| return "GL_XOR"; | |
| case 0x1507: | |
| return "GL_OR"; | |
| case 0x1508: | |
| return "GL_NOR"; | |
| case 0x1509: | |
| return "GL_EQUIV"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x150B: | |
| return "GL_OR_REVERSE"; | |
| case 0x150C: | |
| return "GL_COPY_INVERTED"; | |
| case 0x150D: | |
| return "GL_OR_INVERTED"; | |
| case 0x150E: | |
| return "GL_NAND"; | |
| case 0x150F: | |
| return "GL_SET"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MapBufferAccessMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_MAP_READ_BIT"; | |
| case 0x2: | |
| return "GL_MAP_WRITE_BIT"; | |
| case 0x4: | |
| return "GL_MAP_INVALIDATE_RANGE_BIT"; | |
| case 0x8: | |
| return "GL_MAP_INVALIDATE_BUFFER_BIT"; | |
| case 0x10: | |
| return "GL_MAP_FLUSH_EXPLICIT_BIT"; | |
| case 0x20: | |
| return "GL_MAP_UNSYNCHRONIZED_BIT"; | |
| case 0x40: | |
| return "GL_MAP_PERSISTENT_BIT"; | |
| case 0x80: | |
| return "GL_MAP_COHERENT_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MapQuery: | |
| { | |
| switch (value) | |
| { | |
| case 0xA00: | |
| return "GL_COEFF"; | |
| case 0xA01: | |
| return "GL_ORDER"; | |
| case 0xA02: | |
| return "GL_DOMAIN"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MapTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xD90: | |
| return "GL_MAP1_COLOR_4"; | |
| case 0xD91: | |
| return "GL_MAP1_INDEX"; | |
| case 0xD92: | |
| return "GL_MAP1_NORMAL"; | |
| case 0xD93: | |
| return "GL_MAP1_TEXTURE_COORD_1"; | |
| case 0xD94: | |
| return "GL_MAP1_TEXTURE_COORD_2"; | |
| case 0xD95: | |
| return "GL_MAP1_TEXTURE_COORD_3"; | |
| case 0xD96: | |
| return "GL_MAP1_TEXTURE_COORD_4"; | |
| case 0xD97: | |
| return "GL_MAP1_VERTEX_3"; | |
| case 0xD98: | |
| return "GL_MAP1_VERTEX_4"; | |
| case 0xDB0: | |
| return "GL_MAP2_COLOR_4"; | |
| case 0xDB1: | |
| return "GL_MAP2_INDEX"; | |
| case 0xDB2: | |
| return "GL_MAP2_NORMAL"; | |
| case 0xDB3: | |
| return "GL_MAP2_TEXTURE_COORD_1"; | |
| case 0xDB4: | |
| return "GL_MAP2_TEXTURE_COORD_2"; | |
| case 0xDB5: | |
| return "GL_MAP2_TEXTURE_COORD_3"; | |
| case 0xDB6: | |
| return "GL_MAP2_TEXTURE_COORD_4"; | |
| case 0xDB7: | |
| return "GL_MAP2_VERTEX_3"; | |
| case 0xDB8: | |
| return "GL_MAP2_VERTEX_4"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MapTypeNV: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MaterialParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x1200: | |
| return "GL_AMBIENT"; | |
| case 0x1201: | |
| return "GL_DIFFUSE"; | |
| case 0x1202: | |
| return "GL_SPECULAR"; | |
| case 0x1600: | |
| return "GL_EMISSION"; | |
| case 0x1601: | |
| return "GL_SHININESS"; | |
| case 0x1602: | |
| return "GL_AMBIENT_AND_DIFFUSE"; | |
| case 0x1603: | |
| return "GL_COLOR_INDEXES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MatrixIndexPointerTypeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MatrixMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1700: | |
| return "GL_MODELVIEW"; | |
| case 0x1701: | |
| return "GL_PROJECTION"; | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MemoryBarrierMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"; | |
| case 0x2: | |
| return "GL_ELEMENT_ARRAY_BARRIER_BIT"; | |
| case 0x4: | |
| return "GL_UNIFORM_BARRIER_BIT"; | |
| case 0x8: | |
| return "GL_TEXTURE_FETCH_BARRIER_BIT"; | |
| case 0x20: | |
| return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"; | |
| case 0x40: | |
| return "GL_COMMAND_BARRIER_BIT"; | |
| case 0x80: | |
| return "GL_PIXEL_BUFFER_BARRIER_BIT"; | |
| case 0x100: | |
| return "GL_TEXTURE_UPDATE_BARRIER_BIT"; | |
| case 0x200: | |
| return "GL_BUFFER_UPDATE_BARRIER_BIT"; | |
| case 0x400: | |
| return "GL_FRAMEBUFFER_BARRIER_BIT"; | |
| case 0x800: | |
| return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"; | |
| case 0x1000: | |
| return "GL_ATOMIC_COUNTER_BARRIER_BIT"; | |
| case 0x2000: | |
| return "GL_SHADER_STORAGE_BARRIER_BIT"; | |
| case 0x4000: | |
| return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"; | |
| case 0x8000: | |
| return "GL_QUERY_BUFFER_BARRIER_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_ALL_BARRIER_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MemoryObjectParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9581: | |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; | |
| case 0x959B: | |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MeshMode1: | |
| { | |
| switch (value) | |
| { | |
| case 0x1B00: | |
| return "GL_POINT"; | |
| case 0x1B01: | |
| return "GL_LINE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MeshMode2: | |
| { | |
| switch (value) | |
| { | |
| case 0x1B00: | |
| return "GL_POINT"; | |
| case 0x1B01: | |
| return "GL_LINE"; | |
| case 0x1B02: | |
| return "GL_FILL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MinmaxTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x802E: | |
| return "GL_MINMAX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::MinmaxTargetEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x802E: | |
| return "GL_MINMAX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::NormalPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ObjectIdentifier: | |
| { | |
| switch (value) | |
| { | |
| case 0x1702: | |
| return "GL_TEXTURE"; | |
| case 0x8074: | |
| return "GL_VERTEX_ARRAY"; | |
| case 0x82E0: | |
| return "GL_BUFFER"; | |
| case 0x82E1: | |
| return "GL_SHADER"; | |
| case 0x82E2: | |
| return "GL_PROGRAM"; | |
| case 0x82E3: | |
| return "GL_QUERY"; | |
| case 0x82E4: | |
| return "GL_PROGRAM_PIPELINE"; | |
| case 0x82E6: | |
| return "GL_SAMPLER"; | |
| case 0x8D40: | |
| return "GL_FRAMEBUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x8E22: | |
| return "GL_TRANSFORM_FEEDBACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PatchParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E72: | |
| return "GL_PATCH_VERTICES"; | |
| case 0x8E73: | |
| return "GL_PATCH_DEFAULT_INNER_LEVEL"; | |
| case 0x8E74: | |
| return "GL_PATCH_DEFAULT_OUTER_LEVEL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathColor: | |
| { | |
| switch (value) | |
| { | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathColorFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| case 0x8049: | |
| return "GL_INTENSITY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathFillMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathFontStyle: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathGenMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x2400: | |
| return "GL_EYE_LINEAR"; | |
| case 0x2401: | |
| return "GL_OBJECT_LINEAR"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PathTransformType: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PipelineParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8259: | |
| return "GL_ACTIVE_PROGRAM"; | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelCopyType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1800: | |
| return "GL_COLOR"; | |
| case 0x1801: | |
| return "GL_DEPTH"; | |
| case 0x1802: | |
| return "GL_STENCIL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1900: | |
| return "GL_COLOR_INDEX"; | |
| case 0x1901: | |
| return "GL_STENCIL_INDEX"; | |
| case 0x1902: | |
| return "GL_DEPTH_COMPONENT"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| case 0x1909: | |
| return "GL_LUMINANCE"; | |
| case 0x190A: | |
| return "GL_LUMINANCE_ALPHA"; | |
| case 0x80E0: | |
| return "GL_BGR"; | |
| case 0x80E1: | |
| return "GL_BGRA"; | |
| case 0x8227: | |
| return "GL_RG"; | |
| case 0x8228: | |
| return "GL_RG_INTEGER"; | |
| case 0x84F9: | |
| return "GL_DEPTH_STENCIL"; | |
| case 0x8D94: | |
| return "GL_RED_INTEGER"; | |
| case 0x8D95: | |
| return "GL_GREEN_INTEGER"; | |
| case 0x8D96: | |
| return "GL_BLUE_INTEGER"; | |
| case 0x8D98: | |
| return "GL_RGB_INTEGER"; | |
| case 0x8D99: | |
| return "GL_RGBA_INTEGER"; | |
| case 0x8D9A: | |
| return "GL_BGR_INTEGER"; | |
| case 0x8D9B: | |
| return "GL_BGRA_INTEGER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelMap: | |
| { | |
| switch (value) | |
| { | |
| case 0xC70: | |
| return "GL_PIXEL_MAP_I_TO_I"; | |
| case 0xC71: | |
| return "GL_PIXEL_MAP_S_TO_S"; | |
| case 0xC72: | |
| return "GL_PIXEL_MAP_I_TO_R"; | |
| case 0xC73: | |
| return "GL_PIXEL_MAP_I_TO_G"; | |
| case 0xC74: | |
| return "GL_PIXEL_MAP_I_TO_B"; | |
| case 0xC75: | |
| return "GL_PIXEL_MAP_I_TO_A"; | |
| case 0xC76: | |
| return "GL_PIXEL_MAP_R_TO_R"; | |
| case 0xC77: | |
| return "GL_PIXEL_MAP_G_TO_G"; | |
| case 0xC78: | |
| return "GL_PIXEL_MAP_B_TO_B"; | |
| case 0xC79: | |
| return "GL_PIXEL_MAP_A_TO_A"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelStoreParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xCF0: | |
| return "GL_UNPACK_SWAP_BYTES"; | |
| case 0xCF1: | |
| return "GL_UNPACK_LSB_FIRST"; | |
| case 0xCF2: | |
| return "GL_UNPACK_ROW_LENGTH"; | |
| case 0xCF3: | |
| return "GL_UNPACK_SKIP_ROWS"; | |
| case 0xCF4: | |
| return "GL_UNPACK_SKIP_PIXELS"; | |
| case 0xCF5: | |
| return "GL_UNPACK_ALIGNMENT"; | |
| case 0xD00: | |
| return "GL_PACK_SWAP_BYTES"; | |
| case 0xD01: | |
| return "GL_PACK_LSB_FIRST"; | |
| case 0xD02: | |
| return "GL_PACK_ROW_LENGTH"; | |
| case 0xD03: | |
| return "GL_PACK_SKIP_ROWS"; | |
| case 0xD04: | |
| return "GL_PACK_SKIP_PIXELS"; | |
| case 0xD05: | |
| return "GL_PACK_ALIGNMENT"; | |
| case 0x806B: | |
| return "GL_PACK_SKIP_IMAGES"; | |
| case 0x806C: | |
| return "GL_PACK_IMAGE_HEIGHT"; | |
| case 0x806D: | |
| return "GL_UNPACK_SKIP_IMAGES"; | |
| case 0x806E: | |
| return "GL_UNPACK_IMAGE_HEIGHT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelTexGenModeSGIX: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| case 0x1907: | |
| return "GL_RGB"; | |
| case 0x1908: | |
| return "GL_RGBA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelTransferParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xD10: | |
| return "GL_MAP_COLOR"; | |
| case 0xD11: | |
| return "GL_MAP_STENCIL"; | |
| case 0xD12: | |
| return "GL_INDEX_SHIFT"; | |
| case 0xD13: | |
| return "GL_INDEX_OFFSET"; | |
| case 0xD14: | |
| return "GL_RED_SCALE"; | |
| case 0xD15: | |
| return "GL_RED_BIAS"; | |
| case 0xD18: | |
| return "GL_GREEN_SCALE"; | |
| case 0xD19: | |
| return "GL_GREEN_BIAS"; | |
| case 0xD1A: | |
| return "GL_BLUE_SCALE"; | |
| case 0xD1B: | |
| return "GL_BLUE_BIAS"; | |
| case 0xD1C: | |
| return "GL_ALPHA_SCALE"; | |
| case 0xD1D: | |
| return "GL_ALPHA_BIAS"; | |
| case 0xD1E: | |
| return "GL_DEPTH_SCALE"; | |
| case 0xD1F: | |
| return "GL_DEPTH_BIAS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PixelType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x1A00: | |
| return "GL_BITMAP"; | |
| case 0x8032: | |
| return "GL_UNSIGNED_BYTE_3_3_2"; | |
| case 0x8033: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; | |
| case 0x8034: | |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; | |
| case 0x8035: | |
| return "GL_UNSIGNED_INT_8_8_8_8"; | |
| case 0x8036: | |
| return "GL_UNSIGNED_INT_10_10_10_2"; | |
| case 0x8362: | |
| return "GL_UNSIGNED_BYTE_2_3_3_REV"; | |
| case 0x8363: | |
| return "GL_UNSIGNED_SHORT_5_6_5"; | |
| case 0x8364: | |
| return "GL_UNSIGNED_SHORT_5_6_5_REV"; | |
| case 0x8365: | |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV"; | |
| case 0x8366: | |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV"; | |
| case 0x8367: | |
| return "GL_UNSIGNED_INT_8_8_8_8_REV"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x84FA: | |
| return "GL_UNSIGNED_INT_24_8"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8C3E: | |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; | |
| case 0x8DAD: | |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PointParameterNameARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8126: | |
| return "GL_POINT_SIZE_MIN"; | |
| case 0x8127: | |
| return "GL_POINT_SIZE_MAX"; | |
| case 0x8128: | |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; | |
| case 0x8129: | |
| return "GL_POINT_DISTANCE_ATTENUATION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PolygonMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1B00: | |
| return "GL_POINT"; | |
| case 0x1B01: | |
| return "GL_LINE"; | |
| case 0x1B02: | |
| return "GL_FILL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PrecisionType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8DF0: | |
| return "GL_LOW_FLOAT"; | |
| case 0x8DF1: | |
| return "GL_MEDIUM_FLOAT"; | |
| case 0x8DF2: | |
| return "GL_HIGH_FLOAT"; | |
| case 0x8DF3: | |
| return "GL_LOW_INT"; | |
| case 0x8DF4: | |
| return "GL_MEDIUM_INT"; | |
| case 0x8DF5: | |
| return "GL_HIGH_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::PrimitiveType: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_POINTS"; | |
| case 0x1: | |
| return "GL_LINES"; | |
| case 0x2: | |
| return "GL_LINE_LOOP"; | |
| case 0x3: | |
| return "GL_LINE_STRIP"; | |
| case 0x4: | |
| return "GL_TRIANGLES"; | |
| case 0x5: | |
| return "GL_TRIANGLE_STRIP"; | |
| case 0x6: | |
| return "GL_TRIANGLE_FAN"; | |
| case 0x7: | |
| return "GL_QUADS"; | |
| case 0x8: | |
| return "GL_QUAD_STRIP"; | |
| case 0x9: | |
| return "GL_POLYGON"; | |
| case 0xA: | |
| return "GL_LINES_ADJACENCY"; | |
| case 0xB: | |
| return "GL_LINE_STRIP_ADJACENCY"; | |
| case 0xC: | |
| return "GL_TRIANGLES_ADJACENCY"; | |
| case 0xD: | |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; | |
| case 0xE: | |
| return "GL_PATCHES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramInterface: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C8E: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E2: | |
| return "GL_UNIFORM_BLOCK"; | |
| case 0x92E3: | |
| return "GL_PROGRAM_INPUT"; | |
| case 0x92E4: | |
| return "GL_PROGRAM_OUTPUT"; | |
| case 0x92E5: | |
| return "GL_BUFFER_VARIABLE"; | |
| case 0x92E6: | |
| return "GL_SHADER_STORAGE_BLOCK"; | |
| case 0x92E8: | |
| return "GL_VERTEX_SUBROUTINE"; | |
| case 0x92E9: | |
| return "GL_TESS_CONTROL_SUBROUTINE"; | |
| case 0x92EA: | |
| return "GL_TESS_EVALUATION_SUBROUTINE"; | |
| case 0x92EB: | |
| return "GL_GEOMETRY_SUBROUTINE"; | |
| case 0x92EC: | |
| return "GL_FRAGMENT_SUBROUTINE"; | |
| case 0x92ED: | |
| return "GL_COMPUTE_SUBROUTINE"; | |
| case 0x92EE: | |
| return "GL_VERTEX_SUBROUTINE_UNIFORM"; | |
| case 0x92EF: | |
| return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"; | |
| case 0x92F0: | |
| return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"; | |
| case 0x92F1: | |
| return "GL_GEOMETRY_SUBROUTINE_UNIFORM"; | |
| case 0x92F2: | |
| return "GL_FRAGMENT_SUBROUTINE_UNIFORM"; | |
| case 0x92F3: | |
| return "GL_COMPUTE_SUBROUTINE_UNIFORM"; | |
| case 0x92F4: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramInterfacePName: | |
| { | |
| switch (value) | |
| { | |
| case 0x92F5: | |
| return "GL_ACTIVE_RESOURCES"; | |
| case 0x92F6: | |
| return "GL_MAX_NAME_LENGTH"; | |
| case 0x92F7: | |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; | |
| case 0x92F8: | |
| return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramParameterPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8257: | |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; | |
| case 0x8258: | |
| return "GL_PROGRAM_SEPARABLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8267: | |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; | |
| case 0x8741: | |
| return "GL_PROGRAM_BINARY_LENGTH"; | |
| case 0x8916: | |
| return "GL_GEOMETRY_VERTICES_OUT"; | |
| case 0x8917: | |
| return "GL_GEOMETRY_INPUT_TYPE"; | |
| case 0x8918: | |
| return "GL_GEOMETRY_OUTPUT_TYPE"; | |
| case 0x8A35: | |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; | |
| case 0x8A36: | |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B82: | |
| return "GL_LINK_STATUS"; | |
| case 0x8B83: | |
| return "GL_VALIDATE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B85: | |
| return "GL_ATTACHED_SHADERS"; | |
| case 0x8B86: | |
| return "GL_ACTIVE_UNIFORMS"; | |
| case 0x8B87: | |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; | |
| case 0x8B89: | |
| return "GL_ACTIVE_ATTRIBUTES"; | |
| case 0x8B8A: | |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; | |
| case 0x8C76: | |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; | |
| case 0x8C7F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; | |
| case 0x8C83: | |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; | |
| case 0x92D9: | |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramResourceProperty: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E4A: | |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; | |
| case 0x8E4B: | |
| return "GL_COMPATIBLE_SUBROUTINES"; | |
| case 0x92E1: | |
| return "GL_UNIFORM"; | |
| case 0x92E7: | |
| return "GL_IS_PER_PATCH"; | |
| case 0x92F9: | |
| return "GL_NAME_LENGTH"; | |
| case 0x92FA: | |
| return "GL_TYPE"; | |
| case 0x92FB: | |
| return "GL_ARRAY_SIZE"; | |
| case 0x92FC: | |
| return "GL_OFFSET"; | |
| case 0x92FD: | |
| return "GL_BLOCK_INDEX"; | |
| case 0x92FE: | |
| return "GL_ARRAY_STRIDE"; | |
| case 0x92FF: | |
| return "GL_MATRIX_STRIDE"; | |
| case 0x9300: | |
| return "GL_IS_ROW_MAJOR"; | |
| case 0x9301: | |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| case 0x9302: | |
| return "GL_BUFFER_BINDING"; | |
| case 0x9303: | |
| return "GL_BUFFER_DATA_SIZE"; | |
| case 0x9304: | |
| return "GL_NUM_ACTIVE_VARIABLES"; | |
| case 0x9305: | |
| return "GL_ACTIVE_VARIABLES"; | |
| case 0x9306: | |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x9307: | |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x9308: | |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x9309: | |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x930A: | |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x930B: | |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; | |
| case 0x930C: | |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; | |
| case 0x930D: | |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; | |
| case 0x930E: | |
| return "GL_LOCATION"; | |
| case 0x930F: | |
| return "GL_LOCATION_INDEX"; | |
| case 0x934A: | |
| return "GL_LOCATION_COMPONENT"; | |
| case 0x934B: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"; | |
| case 0x934C: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ProgramStagePName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8DE5: | |
| return "GL_ACTIVE_SUBROUTINES"; | |
| case 0x8DE6: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORMS"; | |
| case 0x8E47: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"; | |
| case 0x8E48: | |
| return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"; | |
| case 0x8E49: | |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::QueryCounterTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E28: | |
| return "GL_TIMESTAMP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::QueryObjectParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x82EA: | |
| return "GL_QUERY_TARGET"; | |
| case 0x8866: | |
| return "GL_QUERY_RESULT"; | |
| case 0x8867: | |
| return "GL_QUERY_RESULT_AVAILABLE"; | |
| case 0x9194: | |
| return "GL_QUERY_RESULT_NO_WAIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::QueryParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8864: | |
| return "GL_QUERY_COUNTER_BITS"; | |
| case 0x8865: | |
| return "GL_CURRENT_QUERY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::QueryTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x82EC: | |
| return "GL_TRANSFORM_FEEDBACK_OVERFLOW"; | |
| case 0x82EE: | |
| return "GL_VERTICES_SUBMITTED"; | |
| case 0x82EF: | |
| return "GL_PRIMITIVES_SUBMITTED"; | |
| case 0x82F0: | |
| return "GL_VERTEX_SHADER_INVOCATIONS"; | |
| case 0x88BF: | |
| return "GL_TIME_ELAPSED"; | |
| case 0x8914: | |
| return "GL_SAMPLES_PASSED"; | |
| case 0x8C2F: | |
| return "GL_ANY_SAMPLES_PASSED"; | |
| case 0x8C87: | |
| return "GL_PRIMITIVES_GENERATED"; | |
| case 0x8C88: | |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; | |
| case 0x8D6A: | |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ReadBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x400: | |
| return "GL_FRONT_LEFT"; | |
| case 0x401: | |
| return "GL_FRONT_RIGHT"; | |
| case 0x402: | |
| return "GL_BACK_LEFT"; | |
| case 0x403: | |
| return "GL_BACK_RIGHT"; | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x406: | |
| return "GL_LEFT"; | |
| case 0x407: | |
| return "GL_RIGHT"; | |
| case 0x409: | |
| return "GL_AUX0"; | |
| case 0x40A: | |
| return "GL_AUX1"; | |
| case 0x40B: | |
| return "GL_AUX2"; | |
| case 0x40C: | |
| return "GL_AUX3"; | |
| case 0x8CE0: | |
| return "GL_COLOR_ATTACHMENT0"; | |
| case 0x8CE1: | |
| return "GL_COLOR_ATTACHMENT1"; | |
| case 0x8CE2: | |
| return "GL_COLOR_ATTACHMENT2"; | |
| case 0x8CE3: | |
| return "GL_COLOR_ATTACHMENT3"; | |
| case 0x8CE4: | |
| return "GL_COLOR_ATTACHMENT4"; | |
| case 0x8CE5: | |
| return "GL_COLOR_ATTACHMENT5"; | |
| case 0x8CE6: | |
| return "GL_COLOR_ATTACHMENT6"; | |
| case 0x8CE7: | |
| return "GL_COLOR_ATTACHMENT7"; | |
| case 0x8CE8: | |
| return "GL_COLOR_ATTACHMENT8"; | |
| case 0x8CE9: | |
| return "GL_COLOR_ATTACHMENT9"; | |
| case 0x8CEA: | |
| return "GL_COLOR_ATTACHMENT10"; | |
| case 0x8CEB: | |
| return "GL_COLOR_ATTACHMENT11"; | |
| case 0x8CEC: | |
| return "GL_COLOR_ATTACHMENT12"; | |
| case 0x8CED: | |
| return "GL_COLOR_ATTACHMENT13"; | |
| case 0x8CEE: | |
| return "GL_COLOR_ATTACHMENT14"; | |
| case 0x8CEF: | |
| return "GL_COLOR_ATTACHMENT15"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::RenderbufferParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8CAB: | |
| return "GL_RENDERBUFFER_SAMPLES"; | |
| case 0x8D42: | |
| return "GL_RENDERBUFFER_WIDTH"; | |
| case 0x8D43: | |
| return "GL_RENDERBUFFER_HEIGHT"; | |
| case 0x8D44: | |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; | |
| case 0x8D50: | |
| return "GL_RENDERBUFFER_RED_SIZE"; | |
| case 0x8D51: | |
| return "GL_RENDERBUFFER_GREEN_SIZE"; | |
| case 0x8D52: | |
| return "GL_RENDERBUFFER_BLUE_SIZE"; | |
| case 0x8D53: | |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; | |
| case 0x8D54: | |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; | |
| case 0x8D55: | |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::RenderbufferTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::RenderingMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x1C00: | |
| return "GL_RENDER"; | |
| case 0x1C01: | |
| return "GL_FEEDBACK"; | |
| case 0x1C02: | |
| return "GL_SELECT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ReplacementCodeTypeSUN: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SamplerParameterF: | |
| { | |
| switch (value) | |
| { | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| case 0x84FE: | |
| return "GL_TEXTURE_MAX_ANISOTROPY"; | |
| case 0x8501: | |
| return "GL_TEXTURE_LOD_BIAS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SamplerParameterI: | |
| { | |
| switch (value) | |
| { | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ScalarType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SecondaryColorPointerTypeIBM: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SeparableTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x8012: | |
| return "GL_SEPARABLE_2D"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SeparableTargetEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x8012: | |
| return "GL_SEPARABLE_2D"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ShaderBinaryFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x9551: | |
| return "GL_SHADER_BINARY_FORMAT_SPIR_V"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ShaderParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B4F: | |
| return "GL_SHADER_TYPE"; | |
| case 0x8B80: | |
| return "GL_DELETE_STATUS"; | |
| case 0x8B81: | |
| return "GL_COMPILE_STATUS"; | |
| case 0x8B84: | |
| return "GL_INFO_LOG_LENGTH"; | |
| case 0x8B88: | |
| return "GL_SHADER_SOURCE_LENGTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ShaderType: | |
| { | |
| switch (value) | |
| { | |
| case 0x8B30: | |
| return "GL_FRAGMENT_SHADER"; | |
| case 0x8B31: | |
| return "GL_VERTEX_SHADER"; | |
| case 0x8DD9: | |
| return "GL_GEOMETRY_SHADER"; | |
| case 0x8E87: | |
| return "GL_TESS_EVALUATION_SHADER"; | |
| case 0x8E88: | |
| return "GL_TESS_CONTROL_SHADER"; | |
| case 0x91B9: | |
| return "GL_COMPUTE_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::ShadingModel: | |
| { | |
| switch (value) | |
| { | |
| case 0x1D00: | |
| return "GL_FLAT"; | |
| case 0x1D01: | |
| return "GL_SMOOTH"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SizedInternalFormat: | |
| { | |
| switch (value) | |
| { | |
| case 0x2A10: | |
| return "GL_R3_G3_B2"; | |
| case 0x803B: | |
| return "GL_ALPHA4"; | |
| case 0x803C: | |
| return "GL_ALPHA8"; | |
| case 0x803D: | |
| return "GL_ALPHA12"; | |
| case 0x803E: | |
| return "GL_ALPHA16"; | |
| case 0x803F: | |
| return "GL_LUMINANCE4"; | |
| case 0x8040: | |
| return "GL_LUMINANCE8"; | |
| case 0x8041: | |
| return "GL_LUMINANCE12"; | |
| case 0x8042: | |
| return "GL_LUMINANCE16"; | |
| case 0x8043: | |
| return "GL_LUMINANCE4_ALPHA4"; | |
| case 0x8044: | |
| return "GL_LUMINANCE6_ALPHA2"; | |
| case 0x8045: | |
| return "GL_LUMINANCE8_ALPHA8"; | |
| case 0x8046: | |
| return "GL_LUMINANCE12_ALPHA4"; | |
| case 0x8047: | |
| return "GL_LUMINANCE12_ALPHA12"; | |
| case 0x8048: | |
| return "GL_LUMINANCE16_ALPHA16"; | |
| case 0x804A: | |
| return "GL_INTENSITY4"; | |
| case 0x804B: | |
| return "GL_INTENSITY8"; | |
| case 0x804C: | |
| return "GL_INTENSITY12"; | |
| case 0x804D: | |
| return "GL_INTENSITY16"; | |
| case 0x804F: | |
| return "GL_RGB4"; | |
| case 0x8050: | |
| return "GL_RGB5"; | |
| case 0x8051: | |
| return "GL_RGB8"; | |
| case 0x8052: | |
| return "GL_RGB10"; | |
| case 0x8053: | |
| return "GL_RGB12"; | |
| case 0x8054: | |
| return "GL_RGB16"; | |
| case 0x8055: | |
| return "GL_RGBA2"; | |
| case 0x8056: | |
| return "GL_RGBA4"; | |
| case 0x8057: | |
| return "GL_RGB5_A1"; | |
| case 0x8058: | |
| return "GL_RGBA8"; | |
| case 0x8059: | |
| return "GL_RGB10_A2"; | |
| case 0x805A: | |
| return "GL_RGBA12"; | |
| case 0x805B: | |
| return "GL_RGBA16"; | |
| case 0x81A5: | |
| return "GL_DEPTH_COMPONENT16"; | |
| case 0x81A6: | |
| return "GL_DEPTH_COMPONENT24"; | |
| case 0x81A7: | |
| return "GL_DEPTH_COMPONENT32"; | |
| case 0x8229: | |
| return "GL_R8"; | |
| case 0x822A: | |
| return "GL_R16"; | |
| case 0x822B: | |
| return "GL_RG8"; | |
| case 0x822C: | |
| return "GL_RG16"; | |
| case 0x822D: | |
| return "GL_R16F"; | |
| case 0x822E: | |
| return "GL_R32F"; | |
| case 0x822F: | |
| return "GL_RG16F"; | |
| case 0x8230: | |
| return "GL_RG32F"; | |
| case 0x8231: | |
| return "GL_R8I"; | |
| case 0x8232: | |
| return "GL_R8UI"; | |
| case 0x8233: | |
| return "GL_R16I"; | |
| case 0x8234: | |
| return "GL_R16UI"; | |
| case 0x8235: | |
| return "GL_R32I"; | |
| case 0x8236: | |
| return "GL_R32UI"; | |
| case 0x8237: | |
| return "GL_RG8I"; | |
| case 0x8238: | |
| return "GL_RG8UI"; | |
| case 0x8239: | |
| return "GL_RG16I"; | |
| case 0x823A: | |
| return "GL_RG16UI"; | |
| case 0x823B: | |
| return "GL_RG32I"; | |
| case 0x823C: | |
| return "GL_RG32UI"; | |
| case 0x83F0: | |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; | |
| case 0x83F1: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; | |
| case 0x83F2: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; | |
| case 0x83F3: | |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; | |
| case 0x8814: | |
| return "GL_RGBA32F"; | |
| case 0x8815: | |
| return "GL_RGB32F"; | |
| case 0x881A: | |
| return "GL_RGBA16F"; | |
| case 0x881B: | |
| return "GL_RGB16F"; | |
| case 0x88F0: | |
| return "GL_DEPTH24_STENCIL8"; | |
| case 0x8C3A: | |
| return "GL_R11F_G11F_B10F"; | |
| case 0x8C3D: | |
| return "GL_RGB9_E5"; | |
| case 0x8C41: | |
| return "GL_SRGB8"; | |
| case 0x8C43: | |
| return "GL_SRGB8_ALPHA8"; | |
| case 0x8CAC: | |
| return "GL_DEPTH_COMPONENT32F"; | |
| case 0x8CAD: | |
| return "GL_DEPTH32F_STENCIL8"; | |
| case 0x8D46: | |
| return "GL_STENCIL_INDEX1"; | |
| case 0x8D47: | |
| return "GL_STENCIL_INDEX4"; | |
| case 0x8D48: | |
| return "GL_STENCIL_INDEX8"; | |
| case 0x8D49: | |
| return "GL_STENCIL_INDEX16"; | |
| case 0x8D62: | |
| return "GL_RGB565"; | |
| case 0x8D70: | |
| return "GL_RGBA32UI"; | |
| case 0x8D71: | |
| return "GL_RGB32UI"; | |
| case 0x8D76: | |
| return "GL_RGBA16UI"; | |
| case 0x8D77: | |
| return "GL_RGB16UI"; | |
| case 0x8D7C: | |
| return "GL_RGBA8UI"; | |
| case 0x8D7D: | |
| return "GL_RGB8UI"; | |
| case 0x8D82: | |
| return "GL_RGBA32I"; | |
| case 0x8D83: | |
| return "GL_RGB32I"; | |
| case 0x8D88: | |
| return "GL_RGBA16I"; | |
| case 0x8D89: | |
| return "GL_RGB16I"; | |
| case 0x8D8E: | |
| return "GL_RGBA8I"; | |
| case 0x8D8F: | |
| return "GL_RGB8I"; | |
| case 0x8DBB: | |
| return "GL_COMPRESSED_RED_RGTC1"; | |
| case 0x8DBC: | |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; | |
| case 0x8DBD: | |
| return "GL_COMPRESSED_RG_RGTC2"; | |
| case 0x8DBE: | |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; | |
| case 0x8E8C: | |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; | |
| case 0x8E8D: | |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; | |
| case 0x8E8E: | |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; | |
| case 0x8E8F: | |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; | |
| case 0x8F94: | |
| return "GL_R8_SNORM"; | |
| case 0x8F95: | |
| return "GL_RG8_SNORM"; | |
| case 0x8F96: | |
| return "GL_RGB8_SNORM"; | |
| case 0x8F97: | |
| return "GL_RGBA8_SNORM"; | |
| case 0x8F98: | |
| return "GL_R16_SNORM"; | |
| case 0x8F99: | |
| return "GL_RG16_SNORM"; | |
| case 0x8F9A: | |
| return "GL_RGB16_SNORM"; | |
| case 0x8F9B: | |
| return "GL_RGBA16_SNORM"; | |
| case 0x906F: | |
| return "GL_RGB10_A2UI"; | |
| case 0x9270: | |
| return "GL_COMPRESSED_R11_EAC"; | |
| case 0x9271: | |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; | |
| case 0x9272: | |
| return "GL_COMPRESSED_RG11_EAC"; | |
| case 0x9273: | |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; | |
| case 0x9274: | |
| return "GL_COMPRESSED_RGB8_ETC2"; | |
| case 0x9275: | |
| return "GL_COMPRESSED_SRGB8_ETC2"; | |
| case 0x9276: | |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9277: | |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; | |
| case 0x9278: | |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; | |
| case 0x9279: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; | |
| case 0x93B0: | |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; | |
| case 0x93B1: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; | |
| case 0x93B2: | |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; | |
| case 0x93B3: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; | |
| case 0x93B4: | |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; | |
| case 0x93B5: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; | |
| case 0x93B6: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; | |
| case 0x93B7: | |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; | |
| case 0x93B8: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; | |
| case 0x93B9: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; | |
| case 0x93BA: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; | |
| case 0x93BB: | |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; | |
| case 0x93BC: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; | |
| case 0x93BD: | |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; | |
| case 0x93D0: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; | |
| case 0x93D1: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; | |
| case 0x93D2: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; | |
| case 0x93D3: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; | |
| case 0x93D4: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; | |
| case 0x93D5: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; | |
| case 0x93D6: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; | |
| case 0x93D7: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; | |
| case 0x93D8: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; | |
| case 0x93D9: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; | |
| case 0x93DA: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; | |
| case 0x93DB: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; | |
| case 0x93DC: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; | |
| case 0x93DD: | |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::StencilFunction: | |
| { | |
| switch (value) | |
| { | |
| case 0x200: | |
| return "GL_NEVER"; | |
| case 0x201: | |
| return "GL_LESS"; | |
| case 0x202: | |
| return "GL_EQUAL"; | |
| case 0x203: | |
| return "GL_LEQUAL"; | |
| case 0x204: | |
| return "GL_GREATER"; | |
| case 0x205: | |
| return "GL_NOTEQUAL"; | |
| case 0x206: | |
| return "GL_GEQUAL"; | |
| case 0x207: | |
| return "GL_ALWAYS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::StencilOp: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x150A: | |
| return "GL_INVERT"; | |
| case 0x1E00: | |
| return "GL_KEEP"; | |
| case 0x1E01: | |
| return "GL_REPLACE"; | |
| case 0x1E02: | |
| return "GL_INCR"; | |
| case 0x1E03: | |
| return "GL_DECR"; | |
| case 0x8507: | |
| return "GL_INCR_WRAP"; | |
| case 0x8508: | |
| return "GL_DECR_WRAP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::StringName: | |
| { | |
| switch (value) | |
| { | |
| case 0x1F00: | |
| return "GL_VENDOR"; | |
| case 0x1F01: | |
| return "GL_RENDERER"; | |
| case 0x1F02: | |
| return "GL_VERSION"; | |
| case 0x1F03: | |
| return "GL_EXTENSIONS"; | |
| case 0x8B8C: | |
| return "GL_SHADING_LANGUAGE_VERSION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SubroutineParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| case 0x8E4A: | |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; | |
| case 0x8E4B: | |
| return "GL_COMPATIBLE_SUBROUTINES"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SyncBehaviorFlags: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SyncCondition: | |
| { | |
| switch (value) | |
| { | |
| case 0x9117: | |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SyncObjectMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_SYNC_FLUSH_COMMANDS_BIT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SyncParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x9112: | |
| return "GL_OBJECT_TYPE"; | |
| case 0x9113: | |
| return "GL_SYNC_CONDITION"; | |
| case 0x9114: | |
| return "GL_SYNC_STATUS"; | |
| case 0x9115: | |
| return "GL_SYNC_FLAGS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::SyncStatus: | |
| { | |
| switch (value) | |
| { | |
| case 0x911A: | |
| return "GL_ALREADY_SIGNALED"; | |
| case 0x911B: | |
| return "GL_TIMEOUT_EXPIRED"; | |
| case 0x911C: | |
| return "GL_CONDITION_SATISFIED"; | |
| case 0x911D: | |
| return "GL_WAIT_FAILED"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TangentPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TexCoordPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureCompareMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_NONE"; | |
| case 0x884E: | |
| return "GL_COMPARE_R_TO_TEXTURE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureCoordName: | |
| { | |
| switch (value) | |
| { | |
| case 0x2000: | |
| return "GL_S"; | |
| case 0x2001: | |
| return "GL_T"; | |
| case 0x2002: | |
| return "GL_R"; | |
| case 0x2003: | |
| return "GL_Q"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureEnvMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x104: | |
| return "GL_ADD"; | |
| case 0xBE2: | |
| return "GL_BLEND"; | |
| case 0x2100: | |
| return "GL_MODULATE"; | |
| case 0x2101: | |
| return "GL_DECAL"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureEnvParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2200: | |
| return "GL_TEXTURE_ENV_MODE"; | |
| case 0x2201: | |
| return "GL_TEXTURE_ENV_COLOR"; | |
| case 0x8570: | |
| return "GL_COMBINE"; | |
| case 0x8571: | |
| return "GL_COMBINE_RGB"; | |
| case 0x8572: | |
| return "GL_COMBINE_ALPHA"; | |
| case 0x8573: | |
| return "GL_RGB_SCALE"; | |
| case 0x8574: | |
| return "GL_ADD_SIGNED"; | |
| case 0x8575: | |
| return "GL_INTERPOLATE"; | |
| case 0x8576: | |
| return "GL_CONSTANT"; | |
| case 0x8577: | |
| return "GL_PRIMARY_COLOR"; | |
| case 0x8578: | |
| return "GL_PREVIOUS"; | |
| case 0x8580: | |
| return "GL_SRC0_RGB"; | |
| case 0x8581: | |
| return "GL_SRC1_RGB"; | |
| case 0x8582: | |
| return "GL_SRC2_RGB"; | |
| case 0x8588: | |
| return "GL_SRC0_ALPHA"; | |
| case 0x8589: | |
| return "GL_SRC1_ALPHA"; | |
| case 0x858A: | |
| return "GL_SRC2_ALPHA"; | |
| case 0x8590: | |
| return "GL_OPERAND0_RGB"; | |
| case 0x8591: | |
| return "GL_OPERAND1_RGB"; | |
| case 0x8592: | |
| return "GL_OPERAND2_RGB"; | |
| case 0x8598: | |
| return "GL_OPERAND0_ALPHA"; | |
| case 0x8599: | |
| return "GL_OPERAND1_ALPHA"; | |
| case 0x859A: | |
| return "GL_OPERAND2_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureEnvTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0x2300: | |
| return "GL_TEXTURE_ENV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureGenMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x2400: | |
| return "GL_EYE_LINEAR"; | |
| case 0x2401: | |
| return "GL_OBJECT_LINEAR"; | |
| case 0x2402: | |
| return "GL_SPHERE_MAP"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureGenParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2500: | |
| return "GL_TEXTURE_GEN_MODE"; | |
| case 0x2501: | |
| return "GL_OBJECT_PLANE"; | |
| case 0x2502: | |
| return "GL_EYE_PLANE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureLayout: | |
| { | |
| switch (value) | |
| { | |
| case 0x9530: | |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9531: | |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; | |
| case 0x958D: | |
| return "GL_LAYOUT_GENERAL_EXT"; | |
| case 0x958E: | |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; | |
| case 0x958F: | |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; | |
| case 0x9590: | |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; | |
| case 0x9591: | |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; | |
| case 0x9592: | |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; | |
| case 0x9593: | |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureMagFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureMinFilter: | |
| { | |
| switch (value) | |
| { | |
| case 0x2600: | |
| return "GL_NEAREST"; | |
| case 0x2601: | |
| return "GL_LINEAR"; | |
| case 0x2700: | |
| return "GL_NEAREST_MIPMAP_NEAREST"; | |
| case 0x2701: | |
| return "GL_LINEAR_MIPMAP_NEAREST"; | |
| case 0x2702: | |
| return "GL_NEAREST_MIPMAP_LINEAR"; | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureParameterName: | |
| { | |
| switch (value) | |
| { | |
| case 0x1000: | |
| return "GL_TEXTURE_WIDTH"; | |
| case 0x1001: | |
| return "GL_TEXTURE_HEIGHT"; | |
| case 0x1003: | |
| return "GL_TEXTURE_COMPONENTS"; | |
| case 0x1004: | |
| return "GL_TEXTURE_BORDER_COLOR"; | |
| case 0x1005: | |
| return "GL_TEXTURE_BORDER"; | |
| case 0x2800: | |
| return "GL_TEXTURE_MAG_FILTER"; | |
| case 0x2801: | |
| return "GL_TEXTURE_MIN_FILTER"; | |
| case 0x2802: | |
| return "GL_TEXTURE_WRAP_S"; | |
| case 0x2803: | |
| return "GL_TEXTURE_WRAP_T"; | |
| case 0x805C: | |
| return "GL_TEXTURE_RED_SIZE"; | |
| case 0x805D: | |
| return "GL_TEXTURE_GREEN_SIZE"; | |
| case 0x805E: | |
| return "GL_TEXTURE_BLUE_SIZE"; | |
| case 0x805F: | |
| return "GL_TEXTURE_ALPHA_SIZE"; | |
| case 0x8060: | |
| return "GL_TEXTURE_LUMINANCE_SIZE"; | |
| case 0x8061: | |
| return "GL_TEXTURE_INTENSITY_SIZE"; | |
| case 0x8066: | |
| return "GL_TEXTURE_PRIORITY"; | |
| case 0x8067: | |
| return "GL_TEXTURE_RESIDENT"; | |
| case 0x8072: | |
| return "GL_TEXTURE_WRAP_R"; | |
| case 0x813A: | |
| return "GL_TEXTURE_MIN_LOD"; | |
| case 0x813B: | |
| return "GL_TEXTURE_MAX_LOD"; | |
| case 0x813C: | |
| return "GL_TEXTURE_BASE_LEVEL"; | |
| case 0x813D: | |
| return "GL_TEXTURE_MAX_LEVEL"; | |
| case 0x8191: | |
| return "GL_GENERATE_MIPMAP"; | |
| case 0x84FE: | |
| return "GL_TEXTURE_MAX_ANISOTROPY"; | |
| case 0x8501: | |
| return "GL_TEXTURE_LOD_BIAS"; | |
| case 0x884C: | |
| return "GL_TEXTURE_COMPARE_MODE"; | |
| case 0x884D: | |
| return "GL_TEXTURE_COMPARE_FUNC"; | |
| case 0x8E42: | |
| return "GL_TEXTURE_SWIZZLE_R"; | |
| case 0x8E43: | |
| return "GL_TEXTURE_SWIZZLE_G"; | |
| case 0x8E44: | |
| return "GL_TEXTURE_SWIZZLE_B"; | |
| case 0x8E45: | |
| return "GL_TEXTURE_SWIZZLE_A"; | |
| case 0x8E46: | |
| return "GL_TEXTURE_SWIZZLE_RGBA"; | |
| case 0x90EA: | |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; | |
| case 0x9580: | |
| return "GL_TEXTURE_TILING_EXT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureSwizzle: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_ZERO"; | |
| case 0x1: | |
| return "GL_ONE"; | |
| case 0x1903: | |
| return "GL_RED"; | |
| case 0x1904: | |
| return "GL_GREEN"; | |
| case 0x1905: | |
| return "GL_BLUE"; | |
| case 0x1906: | |
| return "GL_ALPHA"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureTarget: | |
| { | |
| switch (value) | |
| { | |
| case 0xDE0: | |
| return "GL_TEXTURE_1D"; | |
| case 0xDE1: | |
| return "GL_TEXTURE_2D"; | |
| case 0x8063: | |
| return "GL_PROXY_TEXTURE_1D"; | |
| case 0x8064: | |
| return "GL_PROXY_TEXTURE_2D"; | |
| case 0x806F: | |
| return "GL_TEXTURE_3D"; | |
| case 0x8070: | |
| return "GL_PROXY_TEXTURE_3D"; | |
| case 0x84F5: | |
| return "GL_TEXTURE_RECTANGLE"; | |
| case 0x84F7: | |
| return "GL_PROXY_TEXTURE_RECTANGLE"; | |
| case 0x8513: | |
| return "GL_TEXTURE_CUBE_MAP"; | |
| case 0x8515: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; | |
| case 0x8516: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; | |
| case 0x8517: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; | |
| case 0x8518: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; | |
| case 0x8519: | |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; | |
| case 0x851A: | |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; | |
| case 0x851B: | |
| return "GL_PROXY_TEXTURE_CUBE_MAP"; | |
| case 0x8C18: | |
| return "GL_TEXTURE_1D_ARRAY"; | |
| case 0x8C19: | |
| return "GL_PROXY_TEXTURE_1D_ARRAY"; | |
| case 0x8C1A: | |
| return "GL_TEXTURE_2D_ARRAY"; | |
| case 0x8C1B: | |
| return "GL_PROXY_TEXTURE_2D_ARRAY"; | |
| case 0x8C2A: | |
| return "GL_TEXTURE_BUFFER"; | |
| case 0x8D41: | |
| return "GL_RENDERBUFFER"; | |
| case 0x9009: | |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x900B: | |
| return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"; | |
| case 0x9100: | |
| return "GL_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9101: | |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE"; | |
| case 0x9102: | |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| case 0x9103: | |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureUnit: | |
| { | |
| switch (value) | |
| { | |
| case 0x84C0: | |
| return "GL_TEXTURE0"; | |
| case 0x84C1: | |
| return "GL_TEXTURE1"; | |
| case 0x84C2: | |
| return "GL_TEXTURE2"; | |
| case 0x84C3: | |
| return "GL_TEXTURE3"; | |
| case 0x84C4: | |
| return "GL_TEXTURE4"; | |
| case 0x84C5: | |
| return "GL_TEXTURE5"; | |
| case 0x84C6: | |
| return "GL_TEXTURE6"; | |
| case 0x84C7: | |
| return "GL_TEXTURE7"; | |
| case 0x84C8: | |
| return "GL_TEXTURE8"; | |
| case 0x84C9: | |
| return "GL_TEXTURE9"; | |
| case 0x84CA: | |
| return "GL_TEXTURE10"; | |
| case 0x84CB: | |
| return "GL_TEXTURE11"; | |
| case 0x84CC: | |
| return "GL_TEXTURE12"; | |
| case 0x84CD: | |
| return "GL_TEXTURE13"; | |
| case 0x84CE: | |
| return "GL_TEXTURE14"; | |
| case 0x84CF: | |
| return "GL_TEXTURE15"; | |
| case 0x84D0: | |
| return "GL_TEXTURE16"; | |
| case 0x84D1: | |
| return "GL_TEXTURE17"; | |
| case 0x84D2: | |
| return "GL_TEXTURE18"; | |
| case 0x84D3: | |
| return "GL_TEXTURE19"; | |
| case 0x84D4: | |
| return "GL_TEXTURE20"; | |
| case 0x84D5: | |
| return "GL_TEXTURE21"; | |
| case 0x84D6: | |
| return "GL_TEXTURE22"; | |
| case 0x84D7: | |
| return "GL_TEXTURE23"; | |
| case 0x84D8: | |
| return "GL_TEXTURE24"; | |
| case 0x84D9: | |
| return "GL_TEXTURE25"; | |
| case 0x84DA: | |
| return "GL_TEXTURE26"; | |
| case 0x84DB: | |
| return "GL_TEXTURE27"; | |
| case 0x84DC: | |
| return "GL_TEXTURE28"; | |
| case 0x84DD: | |
| return "GL_TEXTURE29"; | |
| case 0x84DE: | |
| return "GL_TEXTURE30"; | |
| case 0x84DF: | |
| return "GL_TEXTURE31"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TextureWrapMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x2703: | |
| return "GL_LINEAR_MIPMAP_LINEAR"; | |
| case 0x2900: | |
| return "GL_CLAMP"; | |
| case 0x2901: | |
| return "GL_REPEAT"; | |
| case 0x812D: | |
| return "GL_CLAMP_TO_BORDER"; | |
| case 0x812F: | |
| return "GL_CLAMP_TO_EDGE"; | |
| case 0x8370: | |
| return "GL_MIRRORED_REPEAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TransformFeedbackBufferMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C8C: | |
| return "GL_INTERLEAVED_ATTRIBS"; | |
| case 0x8C8D: | |
| return "GL_SEPARATE_ATTRIBS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TransformFeedbackPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8C84: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; | |
| case 0x8C85: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; | |
| case 0x8C8F: | |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; | |
| case 0x8E23: | |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; | |
| case 0x8E24: | |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::TriangleFace: | |
| { | |
| switch (value) | |
| { | |
| case 0x404: | |
| return "GL_FRONT"; | |
| case 0x405: | |
| return "GL_BACK"; | |
| case 0x408: | |
| return "GL_FRONT_AND_BACK"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::UniformBlockPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x84F0: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"; | |
| case 0x84F1: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"; | |
| case 0x8A3F: | |
| return "GL_UNIFORM_BLOCK_BINDING"; | |
| case 0x8A40: | |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; | |
| case 0x8A41: | |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; | |
| case 0x8A42: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; | |
| case 0x8A43: | |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; | |
| case 0x8A44: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; | |
| case 0x8A45: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"; | |
| case 0x8A46: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; | |
| case 0x90EC: | |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::UniformPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x8A37: | |
| return "GL_UNIFORM_TYPE"; | |
| case 0x8A38: | |
| return "GL_UNIFORM_SIZE"; | |
| case 0x8A39: | |
| return "GL_UNIFORM_NAME_LENGTH"; | |
| case 0x8A3A: | |
| return "GL_UNIFORM_BLOCK_INDEX"; | |
| case 0x8A3B: | |
| return "GL_UNIFORM_OFFSET"; | |
| case 0x8A3C: | |
| return "GL_UNIFORM_ARRAY_STRIDE"; | |
| case 0x8A3D: | |
| return "GL_UNIFORM_MATRIX_STRIDE"; | |
| case 0x8A3E: | |
| return "GL_UNIFORM_IS_ROW_MAJOR"; | |
| case 0x92DA: | |
| return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::UniformType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| case 0x8B50: | |
| return "GL_FLOAT_VEC2"; | |
| case 0x8B51: | |
| return "GL_FLOAT_VEC3"; | |
| case 0x8B52: | |
| return "GL_FLOAT_VEC4"; | |
| case 0x8B53: | |
| return "GL_INT_VEC2"; | |
| case 0x8B54: | |
| return "GL_INT_VEC3"; | |
| case 0x8B55: | |
| return "GL_INT_VEC4"; | |
| case 0x8B56: | |
| return "GL_BOOL"; | |
| case 0x8B57: | |
| return "GL_BOOL_VEC2"; | |
| case 0x8B58: | |
| return "GL_BOOL_VEC3"; | |
| case 0x8B59: | |
| return "GL_BOOL_VEC4"; | |
| case 0x8B5A: | |
| return "GL_FLOAT_MAT2"; | |
| case 0x8B5B: | |
| return "GL_FLOAT_MAT3"; | |
| case 0x8B5C: | |
| return "GL_FLOAT_MAT4"; | |
| case 0x8B5D: | |
| return "GL_SAMPLER_1D"; | |
| case 0x8B5E: | |
| return "GL_SAMPLER_2D"; | |
| case 0x8B5F: | |
| return "GL_SAMPLER_3D"; | |
| case 0x8B60: | |
| return "GL_SAMPLER_CUBE"; | |
| case 0x8B61: | |
| return "GL_SAMPLER_1D_SHADOW"; | |
| case 0x8B62: | |
| return "GL_SAMPLER_2D_SHADOW"; | |
| case 0x8B63: | |
| return "GL_SAMPLER_2D_RECT"; | |
| case 0x8B64: | |
| return "GL_SAMPLER_2D_RECT_SHADOW"; | |
| case 0x8B65: | |
| return "GL_FLOAT_MAT2x3"; | |
| case 0x8B66: | |
| return "GL_FLOAT_MAT2x4"; | |
| case 0x8B67: | |
| return "GL_FLOAT_MAT3x2"; | |
| case 0x8B68: | |
| return "GL_FLOAT_MAT3x4"; | |
| case 0x8B69: | |
| return "GL_FLOAT_MAT4x2"; | |
| case 0x8B6A: | |
| return "GL_FLOAT_MAT4x3"; | |
| case 0x8DC0: | |
| return "GL_SAMPLER_1D_ARRAY"; | |
| case 0x8DC1: | |
| return "GL_SAMPLER_2D_ARRAY"; | |
| case 0x8DC2: | |
| return "GL_SAMPLER_BUFFER"; | |
| case 0x8DC3: | |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; | |
| case 0x8DC4: | |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; | |
| case 0x8DC5: | |
| return "GL_SAMPLER_CUBE_SHADOW"; | |
| case 0x8DC6: | |
| return "GL_UNSIGNED_INT_VEC2"; | |
| case 0x8DC7: | |
| return "GL_UNSIGNED_INT_VEC3"; | |
| case 0x8DC8: | |
| return "GL_UNSIGNED_INT_VEC4"; | |
| case 0x8DC9: | |
| return "GL_INT_SAMPLER_1D"; | |
| case 0x8DCA: | |
| return "GL_INT_SAMPLER_2D"; | |
| case 0x8DCB: | |
| return "GL_INT_SAMPLER_3D"; | |
| case 0x8DCC: | |
| return "GL_INT_SAMPLER_CUBE"; | |
| case 0x8DCD: | |
| return "GL_INT_SAMPLER_2D_RECT"; | |
| case 0x8DCE: | |
| return "GL_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DCF: | |
| return "GL_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD0: | |
| return "GL_INT_SAMPLER_BUFFER"; | |
| case 0x8DD1: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; | |
| case 0x8DD2: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; | |
| case 0x8DD3: | |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; | |
| case 0x8DD4: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; | |
| case 0x8DD5: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; | |
| case 0x8DD6: | |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; | |
| case 0x8DD7: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; | |
| case 0x8DD8: | |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; | |
| case 0x8F46: | |
| return "GL_DOUBLE_MAT2"; | |
| case 0x8F47: | |
| return "GL_DOUBLE_MAT3"; | |
| case 0x8F48: | |
| return "GL_DOUBLE_MAT4"; | |
| case 0x8F49: | |
| return "GL_DOUBLE_MAT2x3"; | |
| case 0x8F4A: | |
| return "GL_DOUBLE_MAT2x4"; | |
| case 0x8F4B: | |
| return "GL_DOUBLE_MAT3x2"; | |
| case 0x8F4C: | |
| return "GL_DOUBLE_MAT3x4"; | |
| case 0x8F4D: | |
| return "GL_DOUBLE_MAT4x2"; | |
| case 0x8F4E: | |
| return "GL_DOUBLE_MAT4x3"; | |
| case 0x8FFC: | |
| return "GL_DOUBLE_VEC2"; | |
| case 0x8FFD: | |
| return "GL_DOUBLE_VEC3"; | |
| case 0x8FFE: | |
| return "GL_DOUBLE_VEC4"; | |
| case 0x900C: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900D: | |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; | |
| case 0x900E: | |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x900F: | |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; | |
| case 0x9108: | |
| return "GL_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x9109: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910A: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; | |
| case 0x910B: | |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910C: | |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| case 0x910D: | |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::UseProgramStageMask: | |
| { | |
| switch (value) | |
| { | |
| case 0x1: | |
| return "GL_VERTEX_SHADER_BIT"; | |
| case 0x2: | |
| return "GL_FRAGMENT_SHADER_BIT"; | |
| case 0x4: | |
| return "GL_GEOMETRY_SHADER_BIT"; | |
| case 0x8: | |
| return "GL_TESS_CONTROL_SHADER_BIT"; | |
| case 0x10: | |
| return "GL_TESS_EVALUATION_SHADER_BIT"; | |
| case 0x20: | |
| return "GL_COMPUTE_SHADER_BIT"; | |
| case 0xFFFFFFFF: | |
| return "GL_ALL_SHADER_BITS"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexArrayPName: | |
| { | |
| switch (value) | |
| { | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x874E: | |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribEnum: | |
| { | |
| switch (value) | |
| { | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribIType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribLType: | |
| { | |
| switch (value) | |
| { | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribPointerPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x8645: | |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribPropertyARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x82D4: | |
| return "GL_VERTEX_ATTRIB_BINDING"; | |
| case 0x82D5: | |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; | |
| case 0x8622: | |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; | |
| case 0x8623: | |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; | |
| case 0x8624: | |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; | |
| case 0x8625: | |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; | |
| case 0x8626: | |
| return "GL_CURRENT_VERTEX_ATTRIB"; | |
| case 0x874E: | |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; | |
| case 0x886A: | |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; | |
| case 0x889F: | |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; | |
| case 0x88FD: | |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; | |
| case 0x88FE: | |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexAttribType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| case 0x140B: | |
| return "GL_HALF_FLOAT"; | |
| case 0x140C: | |
| return "GL_FIXED"; | |
| case 0x8368: | |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; | |
| case 0x8C3B: | |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; | |
| case 0x8D9F: | |
| return "GL_INT_2_10_10_10_REV"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexBufferObjectUsage: | |
| { | |
| switch (value) | |
| { | |
| case 0x88E0: | |
| return "GL_STREAM_DRAW"; | |
| case 0x88E1: | |
| return "GL_STREAM_READ"; | |
| case 0x88E2: | |
| return "GL_STREAM_COPY"; | |
| case 0x88E4: | |
| return "GL_STATIC_DRAW"; | |
| case 0x88E5: | |
| return "GL_STATIC_READ"; | |
| case 0x88E6: | |
| return "GL_STATIC_COPY"; | |
| case 0x88E8: | |
| return "GL_DYNAMIC_DRAW"; | |
| case 0x88E9: | |
| return "GL_DYNAMIC_READ"; | |
| case 0x88EA: | |
| return "GL_DYNAMIC_COPY"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexPointerType: | |
| { | |
| switch (value) | |
| { | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexProvokingMode: | |
| { | |
| switch (value) | |
| { | |
| case 0x8E4D: | |
| return "GL_FIRST_VERTEX_CONVENTION"; | |
| case 0x8E4E: | |
| return "GL_LAST_VERTEX_CONVENTION"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexShaderTextureUnitParameter: | |
| { | |
| switch (value) | |
| { | |
| case 0xB03: | |
| return "GL_CURRENT_TEXTURE_COORDS"; | |
| case 0xBA8: | |
| return "GL_TEXTURE_MATRIX"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexShaderWriteMaskEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x0: | |
| return "GL_FALSE"; | |
| case 0x1: | |
| return "GL_TRUE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::VertexWeightPointerTypeEXT: | |
| { | |
| switch (value) | |
| { | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| case BigGLEnum::WeightPointerTypeARB: | |
| { | |
| switch (value) | |
| { | |
| case 0x1400: | |
| return "GL_BYTE"; | |
| case 0x1401: | |
| return "GL_UNSIGNED_BYTE"; | |
| case 0x1402: | |
| return "GL_SHORT"; | |
| case 0x1403: | |
| return "GL_UNSIGNED_SHORT"; | |
| case 0x1404: | |
| return "GL_INT"; | |
| case 0x1405: | |
| return "GL_UNSIGNED_INT"; | |
| case 0x1406: | |
| return "GL_FLOAT"; | |
| case 0x140A: | |
| return "GL_DOUBLE"; | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| default: | |
| return UnknownEnumToString(value); | |
| } | |
| } | |
| namespace | |
| { | |
| using StringEnumEntry = std::pair<const char *, unsigned int>; | |
| static StringEnumEntry g_stringEnumTable[] = { | |
| {"GL_1PASS_EXT", 0x80A1}, | |
| {"GL_1PASS_SGIS", 0x80A1}, | |
| {"GL_2D", 0x0600}, | |
| {"GL_2PASS_0_EXT", 0x80A2}, | |
| {"GL_2PASS_0_SGIS", 0x80A2}, | |
| {"GL_2PASS_1_EXT", 0x80A3}, | |
| {"GL_2PASS_1_SGIS", 0x80A3}, | |
| {"GL_2X_BIT_ATI", 0x0001}, | |
| {"GL_2_BYTES", 0x1407}, | |
| {"GL_2_BYTES_NV", 0x1407}, | |
| {"GL_3D", 0x0601}, | |
| {"GL_3DC_XY_AMD", 0x87FA}, | |
| {"GL_3DC_X_AMD", 0x87F9}, | |
| {"GL_3D_COLOR", 0x0602}, | |
| {"GL_3D_COLOR_TEXTURE", 0x0603}, | |
| {"GL_3_BYTES", 0x1408}, | |
| {"GL_3_BYTES_NV", 0x1408}, | |
| {"GL_422_AVERAGE_EXT", 0x80CE}, | |
| {"GL_422_EXT", 0x80CC}, | |
| {"GL_422_REV_AVERAGE_EXT", 0x80CF}, | |
| {"GL_422_REV_EXT", 0x80CD}, | |
| {"GL_4D_COLOR_TEXTURE", 0x0604}, | |
| {"GL_4PASS_0_EXT", 0x80A4}, | |
| {"GL_4PASS_0_SGIS", 0x80A4}, | |
| {"GL_4PASS_1_EXT", 0x80A5}, | |
| {"GL_4PASS_1_SGIS", 0x80A5}, | |
| {"GL_4PASS_2_EXT", 0x80A6}, | |
| {"GL_4PASS_2_SGIS", 0x80A6}, | |
| {"GL_4PASS_3_EXT", 0x80A7}, | |
| {"GL_4PASS_3_SGIS", 0x80A7}, | |
| {"GL_4X_BIT_ATI", 0x0002}, | |
| {"GL_4_BYTES", 0x1409}, | |
| {"GL_4_BYTES_NV", 0x1409}, | |
| {"GL_8X_BIT_ATI", 0x0004}, | |
| {"GL_ABGR_EXT", 0x8000}, | |
| {"GL_ACCUM", 0x0100}, | |
| {"GL_ACCUM_ADJACENT_PAIRS_NV", 0x90AD}, | |
| {"GL_ACCUM_ALPHA_BITS", 0x0D5B}, | |
| {"GL_ACCUM_BLUE_BITS", 0x0D5A}, | |
| {"GL_ACCUM_BUFFER_BIT", 0x0200}, | |
| {"GL_ACCUM_CLEAR_VALUE", 0x0B80}, | |
| {"GL_ACCUM_GREEN_BITS", 0x0D59}, | |
| {"GL_ACCUM_RED_BITS", 0x0D58}, | |
| {"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS", 0x92D9}, | |
| {"GL_ACTIVE_ATTRIBUTES", 0x8B89}, | |
| {"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 0x8B8A}, | |
| {"GL_ACTIVE_PROGRAM", 0x8259}, | |
| {"GL_ACTIVE_PROGRAM_EXT", 0x8259}, | |
| {"GL_ACTIVE_PROGRAM_EXT", 0x8B8D}, | |
| {"GL_ACTIVE_RESOURCES", 0x92F5}, | |
| {"GL_ACTIVE_STENCIL_FACE_EXT", 0x8911}, | |
| {"GL_ACTIVE_SUBROUTINES", 0x8DE5}, | |
| {"GL_ACTIVE_SUBROUTINE_MAX_LENGTH", 0x8E48}, | |
| {"GL_ACTIVE_SUBROUTINE_UNIFORMS", 0x8DE6}, | |
| {"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", 0x8E47}, | |
| {"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", 0x8E49}, | |
| {"GL_ACTIVE_TEXTURE", 0x84E0}, | |
| {"GL_ACTIVE_TEXTURE_ARB", 0x84E0}, | |
| {"GL_ACTIVE_UNIFORMS", 0x8B86}, | |
| {"GL_ACTIVE_UNIFORM_BLOCKS", 0x8A36}, | |
| {"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", 0x8A35}, | |
| {"GL_ACTIVE_UNIFORM_MAX_LENGTH", 0x8B87}, | |
| {"GL_ACTIVE_VARIABLES", 0x9305}, | |
| {"GL_ACTIVE_VARYINGS_NV", 0x8C81}, | |
| {"GL_ACTIVE_VARYING_MAX_LENGTH_NV", 0x8C82}, | |
| {"GL_ACTIVE_VERTEX_UNITS_ARB", 0x86A5}, | |
| {"GL_ADD", 0x0104}, | |
| {"GL_ADD_ATI", 0x8963}, | |
| {"GL_ADD_BLEND_IMG", 0x8C09}, | |
| {"GL_ADD_SIGNED", 0x8574}, | |
| {"GL_ADD_SIGNED_ARB", 0x8574}, | |
| {"GL_ADD_SIGNED_EXT", 0x8574}, | |
| {"GL_ADJACENT_PAIRS_NV", 0x90AE}, | |
| {"GL_AFFINE_2D_NV", 0x9092}, | |
| {"GL_AFFINE_3D_NV", 0x9094}, | |
| {"GL_ALIASED_LINE_WIDTH_RANGE", 0x846E}, | |
| {"GL_ALIASED_POINT_SIZE_RANGE", 0x846D}, | |
| {"GL_ALLOW_DRAW_FRG_HINT_PGI", 0x1A210}, | |
| {"GL_ALLOW_DRAW_MEM_HINT_PGI", 0x1A211}, | |
| {"GL_ALLOW_DRAW_OBJ_HINT_PGI", 0x1A20E}, | |
| {"GL_ALLOW_DRAW_WIN_HINT_PGI", 0x1A20F}, | |
| {"GL_ALL_ATTRIB_BITS", 0xFFFFFFFF}, | |
| {"GL_ALL_BARRIER_BITS", 0xFFFFFFFF}, | |
| {"GL_ALL_BARRIER_BITS_EXT", 0xFFFFFFFF}, | |
| {"GL_ALL_COMPLETED_NV", 0x84F2}, | |
| {"GL_ALL_PIXELS_AMD", 0xFFFFFFFF}, | |
| {"GL_ALL_SHADER_BITS", 0xFFFFFFFF}, | |
| {"GL_ALL_SHADER_BITS_EXT", 0xFFFFFFFF}, | |
| {"GL_ALL_STATIC_DATA_IBM", 0x103060}, | |
| {"GL_ALPHA", 0x1906}, | |
| {"GL_ALPHA12", 0x803D}, | |
| {"GL_ALPHA12_EXT", 0x803D}, | |
| {"GL_ALPHA16", 0x803E}, | |
| {"GL_ALPHA16F_ARB", 0x881C}, | |
| {"GL_ALPHA16F_EXT", 0x881C}, | |
| {"GL_ALPHA16I_EXT", 0x8D8A}, | |
| {"GL_ALPHA16UI_EXT", 0x8D78}, | |
| {"GL_ALPHA16_EXT", 0x803E}, | |
| {"GL_ALPHA16_SNORM", 0x9018}, | |
| {"GL_ALPHA32F_ARB", 0x8816}, | |
| {"GL_ALPHA32F_EXT", 0x8816}, | |
| {"GL_ALPHA32I_EXT", 0x8D84}, | |
| {"GL_ALPHA32UI_EXT", 0x8D72}, | |
| {"GL_ALPHA4", 0x803B}, | |
| {"GL_ALPHA4_EXT", 0x803B}, | |
| {"GL_ALPHA8", 0x803C}, | |
| {"GL_ALPHA8I_EXT", 0x8D90}, | |
| {"GL_ALPHA8UI_EXT", 0x8D7E}, | |
| {"GL_ALPHA8_EXT", 0x803C}, | |
| {"GL_ALPHA8_OES", 0x803C}, | |
| {"GL_ALPHA8_SNORM", 0x9014}, | |
| {"GL_ALPHA_BIAS", 0x0D1D}, | |
| {"GL_ALPHA_BITS", 0x0D55}, | |
| {"GL_ALPHA_FLOAT16_APPLE", 0x881C}, | |
| {"GL_ALPHA_FLOAT16_ATI", 0x881C}, | |
| {"GL_ALPHA_FLOAT32_APPLE", 0x8816}, | |
| {"GL_ALPHA_FLOAT32_ATI", 0x8816}, | |
| {"GL_ALPHA_INTEGER", 0x8D97}, | |
| {"GL_ALPHA_INTEGER_EXT", 0x8D97}, | |
| {"GL_ALPHA_MAX_CLAMP_INGR", 0x8567}, | |
| {"GL_ALPHA_MAX_SGIX", 0x8321}, | |
| {"GL_ALPHA_MIN_CLAMP_INGR", 0x8563}, | |
| {"GL_ALPHA_MIN_SGIX", 0x8320}, | |
| {"GL_ALPHA_REF_COMMAND_NV", 0x000F}, | |
| {"GL_ALPHA_SCALE", 0x0D1C}, | |
| {"GL_ALPHA_SNORM", 0x9010}, | |
| {"GL_ALPHA_TEST", 0x0BC0}, | |
| {"GL_ALPHA_TEST_FUNC", 0x0BC1}, | |
| {"GL_ALPHA_TEST_FUNC_QCOM", 0x0BC1}, | |
| {"GL_ALPHA_TEST_QCOM", 0x0BC0}, | |
| {"GL_ALPHA_TEST_REF", 0x0BC2}, | |
| {"GL_ALPHA_TEST_REF_QCOM", 0x0BC2}, | |
| {"GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV", 0x934D}, | |
| {"GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV", 0x934F}, | |
| {"GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV", 0x934E}, | |
| {"GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV", 0x92BF}, | |
| {"GL_ALREADY_SIGNALED", 0x911A}, | |
| {"GL_ALREADY_SIGNALED_APPLE", 0x911A}, | |
| {"GL_ALWAYS", 0x0207}, | |
| {"GL_ALWAYS_FAST_HINT_PGI", 0x1A20C}, | |
| {"GL_ALWAYS_SOFT_HINT_PGI", 0x1A20D}, | |
| {"GL_AMBIENT", 0x1200}, | |
| {"GL_AMBIENT_AND_DIFFUSE", 0x1602}, | |
| {"GL_AND", 0x1501}, | |
| {"GL_AND_INVERTED", 0x1504}, | |
| {"GL_AND_REVERSE", 0x1502}, | |
| {"GL_ANY_SAMPLES_PASSED", 0x8C2F}, | |
| {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE", 0x8D6A}, | |
| {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", 0x8D6A}, | |
| {"GL_ANY_SAMPLES_PASSED_EXT", 0x8C2F}, | |
| {"GL_ARC_TO_NV", 0x00FE}, | |
| {"GL_ARRAY_BUFFER", 0x8892}, | |
| {"GL_ARRAY_BUFFER_ARB", 0x8892}, | |
| {"GL_ARRAY_BUFFER_BINDING", 0x8894}, | |
| {"GL_ARRAY_BUFFER_BINDING_ARB", 0x8894}, | |
| {"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9}, | |
| {"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8}, | |
| {"GL_ARRAY_OBJECT_BUFFER_ATI", 0x8766}, | |
| {"GL_ARRAY_OBJECT_OFFSET_ATI", 0x8767}, | |
| {"GL_ARRAY_SIZE", 0x92FB}, | |
| {"GL_ARRAY_STRIDE", 0x92FE}, | |
| {"GL_ASYNC_DRAW_PIXELS_SGIX", 0x835D}, | |
| {"GL_ASYNC_HISTOGRAM_SGIX", 0x832C}, | |
| {"GL_ASYNC_MARKER_SGIX", 0x8329}, | |
| {"GL_ASYNC_READ_PIXELS_SGIX", 0x835E}, | |
| {"GL_ASYNC_TEX_IMAGE_SGIX", 0x835C}, | |
| {"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", 0x8C93}, | |
| {"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", 0x87EE}, | |
| {"GL_ATC_RGB_AMD", 0x8C92}, | |
| {"GL_ATOMIC_COUNTER_BARRIER_BIT", 0x1000}, | |
| {"GL_ATOMIC_COUNTER_BARRIER_BIT_EXT", 0x1000}, | |
| {"GL_ATOMIC_COUNTER_BUFFER", 0x92C0}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS", 0x92C5}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES", 0x92C6}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_BINDING", 0x92C1}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE", 0x92C4}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_INDEX", 0x9301}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER", 0x90ED}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER", 0x92CB}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER", 0x92CA}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV", 0x959E}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV", 0x959F}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER", 0x92C8}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x92C9}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER", 0x92C7}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_SIZE", 0x92C3}, | |
| {"GL_ATOMIC_COUNTER_BUFFER_START", 0x92C2}, | |
| {"GL_ATTACHED_MEMORY_OBJECT_NV", 0x95A4}, | |
| {"GL_ATTACHED_MEMORY_OFFSET_NV", 0x95A5}, | |
| {"GL_ATTACHED_SHADERS", 0x8B85}, | |
| {"GL_ATTENUATION_EXT", 0x834D}, | |
| {"GL_ATTRIBUTE_ADDRESS_COMMAND_NV", 0x0009}, | |
| {"GL_ATTRIB_ARRAY_POINTER_NV", 0x8645}, | |
| {"GL_ATTRIB_ARRAY_SIZE_NV", 0x8623}, | |
| {"GL_ATTRIB_ARRAY_STRIDE_NV", 0x8624}, | |
| {"GL_ATTRIB_ARRAY_TYPE_NV", 0x8625}, | |
| {"GL_ATTRIB_STACK_DEPTH", 0x0BB0}, | |
| {"GL_AUTO_GENERATE_MIPMAP", 0x8295}, | |
| {"GL_AUTO_NORMAL", 0x0D80}, | |
| {"GL_AUX0", 0x0409}, | |
| {"GL_AUX1", 0x040A}, | |
| {"GL_AUX2", 0x040B}, | |
| {"GL_AUX3", 0x040C}, | |
| {"GL_AUX_BUFFERS", 0x0C00}, | |
| {"GL_AUX_DEPTH_STENCIL_APPLE", 0x8A14}, | |
| {"GL_AVERAGE_EXT", 0x8335}, | |
| {"GL_AVERAGE_HP", 0x8160}, | |
| {"GL_BACK", 0x0405}, | |
| {"GL_BACK_LEFT", 0x0402}, | |
| {"GL_BACK_NORMALS_HINT_PGI", 0x1A223}, | |
| {"GL_BACK_PRIMARY_COLOR_NV", 0x8C77}, | |
| {"GL_BACK_RIGHT", 0x0403}, | |
| {"GL_BACK_SECONDARY_COLOR_NV", 0x8C78}, | |
| {"GL_BEVEL_NV", 0x90A6}, | |
| {"GL_BGR", 0x80E0}, | |
| {"GL_BGRA", 0x80E1}, | |
| {"GL_BGRA8_EXT", 0x93A1}, | |
| {"GL_BGRA_EXT", 0x80E1}, | |
| {"GL_BGRA_IMG", 0x80E1}, | |
| {"GL_BGRA_INTEGER", 0x8D9B}, | |
| {"GL_BGRA_INTEGER_EXT", 0x8D9B}, | |
| {"GL_BGR_EXT", 0x80E0}, | |
| {"GL_BGR_INTEGER", 0x8D9A}, | |
| {"GL_BGR_INTEGER_EXT", 0x8D9A}, | |
| {"GL_BIAS_BIT_ATI", 0x0008}, | |
| {"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", 0x8541}, | |
| {"GL_BINNING_CONTROL_HINT_QCOM", 0x8FB0}, | |
| {"GL_BINORMAL_ARRAY_EXT", 0x843A}, | |
| {"GL_BINORMAL_ARRAY_POINTER_EXT", 0x8443}, | |
| {"GL_BINORMAL_ARRAY_STRIDE_EXT", 0x8441}, | |
| {"GL_BINORMAL_ARRAY_TYPE_EXT", 0x8440}, | |
| {"GL_BITMAP", 0x1A00}, | |
| {"GL_BITMAP_TOKEN", 0x0704}, | |
| {"GL_BLACKHOLE_RENDER_INTEL", 0x83FC}, | |
| {"GL_BLEND", 0x0BE2}, | |
| {"GL_BLEND_ADVANCED_COHERENT_KHR", 0x9285}, | |
| {"GL_BLEND_ADVANCED_COHERENT_NV", 0x9285}, | |
| {"GL_BLEND_COLOR", 0x8005}, | |
| {"GL_BLEND_COLOR_COMMAND_NV", 0x000B}, | |
| {"GL_BLEND_COLOR_EXT", 0x8005}, | |
| {"GL_BLEND_DST", 0x0BE0}, | |
| {"GL_BLEND_DST_ALPHA", 0x80CA}, | |
| {"GL_BLEND_DST_ALPHA_EXT", 0x80CA}, | |
| {"GL_BLEND_DST_ALPHA_OES", 0x80CA}, | |
| {"GL_BLEND_DST_RGB", 0x80C8}, | |
| {"GL_BLEND_DST_RGB_EXT", 0x80C8}, | |
| {"GL_BLEND_DST_RGB_OES", 0x80C8}, | |
| {"GL_BLEND_EQUATION", 0x8009}, | |
| {"GL_BLEND_EQUATION_ALPHA", 0x883D}, | |
| {"GL_BLEND_EQUATION_ALPHA_EXT", 0x883D}, | |
| {"GL_BLEND_EQUATION_ALPHA_OES", 0x883D}, | |
| {"GL_BLEND_EQUATION_EXT", 0x8009}, | |
| {"GL_BLEND_EQUATION_OES", 0x8009}, | |
| {"GL_BLEND_EQUATION_RGB", 0x8009}, | |
| {"GL_BLEND_EQUATION_RGB_EXT", 0x8009}, | |
| {"GL_BLEND_EQUATION_RGB_OES", 0x8009}, | |
| {"GL_BLEND_OVERLAP_NV", 0x9281}, | |
| {"GL_BLEND_PREMULTIPLIED_SRC_NV", 0x9280}, | |
| {"GL_BLEND_SRC", 0x0BE1}, | |
| {"GL_BLEND_SRC_ALPHA", 0x80CB}, | |
| {"GL_BLEND_SRC_ALPHA_EXT", 0x80CB}, | |
| {"GL_BLEND_SRC_ALPHA_OES", 0x80CB}, | |
| {"GL_BLEND_SRC_RGB", 0x80C9}, | |
| {"GL_BLEND_SRC_RGB_EXT", 0x80C9}, | |
| {"GL_BLEND_SRC_RGB_OES", 0x80C9}, | |
| {"GL_BLOCK_INDEX", 0x92FD}, | |
| {"GL_BLUE", 0x1905}, | |
| {"GL_BLUE_BIAS", 0x0D1B}, | |
| {"GL_BLUE_BITS", 0x0D54}, | |
| {"GL_BLUE_BIT_ATI", 0x0004}, | |
| {"GL_BLUE_INTEGER", 0x8D96}, | |
| {"GL_BLUE_INTEGER_EXT", 0x8D96}, | |
| {"GL_BLUE_MAX_CLAMP_INGR", 0x8566}, | |
| {"GL_BLUE_MIN_CLAMP_INGR", 0x8562}, | |
| {"GL_BLUE_NV", 0x1905}, | |
| {"GL_BLUE_SCALE", 0x0D1A}, | |
| {"GL_BOLD_BIT_NV", 0x0001}, | |
| {"GL_BOOL", 0x8B56}, | |
| {"GL_BOOL_ARB", 0x8B56}, | |
| {"GL_BOOL_VEC2", 0x8B57}, | |
| {"GL_BOOL_VEC2_ARB", 0x8B57}, | |
| {"GL_BOOL_VEC3", 0x8B58}, | |
| {"GL_BOOL_VEC3_ARB", 0x8B58}, | |
| {"GL_BOOL_VEC4", 0x8B59}, | |
| {"GL_BOOL_VEC4_ARB", 0x8B59}, | |
| {"GL_BOUNDING_BOX_NV", 0x908D}, | |
| {"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV", 0x909C}, | |
| {"GL_BROWSER_DEFAULT_WEBGL", 0x9244}, | |
| {"GL_BUFFER", 0x82E0}, | |
| {"GL_BUFFER_ACCESS", 0x88BB}, | |
| {"GL_BUFFER_ACCESS_ARB", 0x88BB}, | |
| {"GL_BUFFER_ACCESS_FLAGS", 0x911F}, | |
| {"GL_BUFFER_ACCESS_OES", 0x88BB}, | |
| {"GL_BUFFER_BINDING", 0x9302}, | |
| {"GL_BUFFER_DATA_SIZE", 0x9303}, | |
| {"GL_BUFFER_FLUSHING_UNMAP_APPLE", 0x8A13}, | |
| {"GL_BUFFER_GPU_ADDRESS_NV", 0x8F1D}, | |
| {"GL_BUFFER_IMMUTABLE_STORAGE", 0x821F}, | |
| {"GL_BUFFER_IMMUTABLE_STORAGE_EXT", 0x821F}, | |
| {"GL_BUFFER_KHR", 0x82E0}, | |
| {"GL_BUFFER_MAPPED", 0x88BC}, | |
| {"GL_BUFFER_MAPPED_ARB", 0x88BC}, | |
| {"GL_BUFFER_MAPPED_OES", 0x88BC}, | |
| {"GL_BUFFER_MAP_LENGTH", 0x9120}, | |
| {"GL_BUFFER_MAP_OFFSET", 0x9121}, | |
| {"GL_BUFFER_MAP_POINTER", 0x88BD}, | |
| {"GL_BUFFER_MAP_POINTER_ARB", 0x88BD}, | |
| {"GL_BUFFER_MAP_POINTER_OES", 0x88BD}, | |
| {"GL_BUFFER_OBJECT_APPLE", 0x85B3}, | |
| {"GL_BUFFER_OBJECT_EXT", 0x9151}, | |
| {"GL_BUFFER_SERIALIZED_MODIFY_APPLE", 0x8A12}, | |
| {"GL_BUFFER_SIZE", 0x8764}, | |
| {"GL_BUFFER_SIZE_ARB", 0x8764}, | |
| {"GL_BUFFER_STORAGE_FLAGS", 0x8220}, | |
| {"GL_BUFFER_STORAGE_FLAGS_EXT", 0x8220}, | |
| {"GL_BUFFER_UPDATE_BARRIER_BIT", 0x0200}, | |
| {"GL_BUFFER_UPDATE_BARRIER_BIT_EXT", 0x0200}, | |
| {"GL_BUFFER_USAGE", 0x8765}, | |
| {"GL_BUFFER_USAGE_ARB", 0x8765}, | |
| {"GL_BUFFER_VARIABLE", 0x92E5}, | |
| {"GL_BUMP_ENVMAP_ATI", 0x877B}, | |
| {"GL_BUMP_NUM_TEX_UNITS_ATI", 0x8777}, | |
| {"GL_BUMP_ROT_MATRIX_ATI", 0x8775}, | |
| {"GL_BUMP_ROT_MATRIX_SIZE_ATI", 0x8776}, | |
| {"GL_BUMP_TARGET_ATI", 0x877C}, | |
| {"GL_BUMP_TEX_UNITS_ATI", 0x8778}, | |
| {"GL_BYTE", 0x1400}, | |
| {"GL_C3F_V3F", 0x2A24}, | |
| {"GL_C4F_N3F_V3F", 0x2A26}, | |
| {"GL_C4UB_V2F", 0x2A22}, | |
| {"GL_C4UB_V3F", 0x2A23}, | |
| {"GL_CALLIGRAPHIC_FRAGMENT_SGIX", 0x8183}, | |
| {"GL_CAVEAT_SUPPORT", 0x82B8}, | |
| {"GL_CCW", 0x0901}, | |
| {"GL_CIRCULAR_CCW_ARC_TO_NV", 0x00F8}, | |
| {"GL_CIRCULAR_CW_ARC_TO_NV", 0x00FA}, | |
| {"GL_CIRCULAR_TANGENT_ARC_TO_NV", 0x00FC}, | |
| {"GL_CLAMP", 0x2900}, | |
| {"GL_CLAMP_FRAGMENT_COLOR", 0x891B}, | |
| {"GL_CLAMP_FRAGMENT_COLOR_ARB", 0x891B}, | |
| {"GL_CLAMP_READ_COLOR", 0x891C}, | |
| {"GL_CLAMP_READ_COLOR_ARB", 0x891C}, | |
| {"GL_CLAMP_TO_BORDER", 0x812D}, | |
| {"GL_CLAMP_TO_BORDER_ARB", 0x812D}, | |
| {"GL_CLAMP_TO_BORDER_EXT", 0x812D}, | |
| {"GL_CLAMP_TO_BORDER_NV", 0x812D}, | |
| {"GL_CLAMP_TO_BORDER_OES", 0x812D}, | |
| {"GL_CLAMP_TO_BORDER_SGIS", 0x812D}, | |
| {"GL_CLAMP_TO_EDGE", 0x812F}, | |
| {"GL_CLAMP_TO_EDGE_SGIS", 0x812F}, | |
| {"GL_CLAMP_VERTEX_COLOR", 0x891A}, | |
| {"GL_CLAMP_VERTEX_COLOR_ARB", 0x891A}, | |
| {"GL_CLEAR", 0x1500}, | |
| {"GL_CLEAR_ANGLE", 0x1500}, | |
| {"GL_CLEAR_BUFFER", 0x82B4}, | |
| {"GL_CLEAR_TEXTURE", 0x9365}, | |
| {"GL_CLIENT_ACTIVE_TEXTURE", 0x84E1}, | |
| {"GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1}, | |
| {"GL_CLIENT_ALL_ATTRIB_BITS", 0xFFFFFFFF}, | |
| {"GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1}, | |
| {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT", 0x4000}, | |
| {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT", 0x4000}, | |
| {"GL_CLIENT_PIXEL_STORE_BIT", 0x0001}, | |
| {"GL_CLIENT_STORAGE_BIT", 0x0200}, | |
| {"GL_CLIENT_STORAGE_BIT_EXT", 0x0200}, | |
| {"GL_CLIENT_VERTEX_ARRAY_BIT", 0x0002}, | |
| {"GL_CLIPPING_INPUT_PRIMITIVES", 0x82F6}, | |
| {"GL_CLIPPING_INPUT_PRIMITIVES_ARB", 0x82F6}, | |
| {"GL_CLIPPING_OUTPUT_PRIMITIVES", 0x82F7}, | |
| {"GL_CLIPPING_OUTPUT_PRIMITIVES_ARB", 0x82F7}, | |
| {"GL_CLIP_DEPTH_MODE", 0x935D}, | |
| {"GL_CLIP_DEPTH_MODE_EXT", 0x935D}, | |
| {"GL_CLIP_DISTANCE0", 0x3000}, | |
| {"GL_CLIP_DISTANCE0_ANGLE", 0x3000}, | |
| {"GL_CLIP_DISTANCE0_APPLE", 0x3000}, | |
| {"GL_CLIP_DISTANCE0_EXT", 0x3000}, | |
| {"GL_CLIP_DISTANCE1", 0x3001}, | |
| {"GL_CLIP_DISTANCE1_ANGLE", 0x3001}, | |
| {"GL_CLIP_DISTANCE1_APPLE", 0x3001}, | |
| {"GL_CLIP_DISTANCE1_EXT", 0x3001}, | |
| {"GL_CLIP_DISTANCE2", 0x3002}, | |
| {"GL_CLIP_DISTANCE2_ANGLE", 0x3002}, | |
| {"GL_CLIP_DISTANCE2_APPLE", 0x3002}, | |
| {"GL_CLIP_DISTANCE2_EXT", 0x3002}, | |
| {"GL_CLIP_DISTANCE3", 0x3003}, | |
| {"GL_CLIP_DISTANCE3_ANGLE", 0x3003}, | |
| {"GL_CLIP_DISTANCE3_APPLE", 0x3003}, | |
| {"GL_CLIP_DISTANCE3_EXT", 0x3003}, | |
| {"GL_CLIP_DISTANCE4", 0x3004}, | |
| {"GL_CLIP_DISTANCE4_ANGLE", 0x3004}, | |
| {"GL_CLIP_DISTANCE4_APPLE", 0x3004}, | |
| {"GL_CLIP_DISTANCE4_EXT", 0x3004}, | |
| {"GL_CLIP_DISTANCE5", 0x3005}, | |
| {"GL_CLIP_DISTANCE5_ANGLE", 0x3005}, | |
| {"GL_CLIP_DISTANCE5_APPLE", 0x3005}, | |
| {"GL_CLIP_DISTANCE5_EXT", 0x3005}, | |
| {"GL_CLIP_DISTANCE6", 0x3006}, | |
| {"GL_CLIP_DISTANCE6_ANGLE", 0x3006}, | |
| {"GL_CLIP_DISTANCE6_APPLE", 0x3006}, | |
| {"GL_CLIP_DISTANCE6_EXT", 0x3006}, | |
| {"GL_CLIP_DISTANCE7", 0x3007}, | |
| {"GL_CLIP_DISTANCE7_ANGLE", 0x3007}, | |
| {"GL_CLIP_DISTANCE7_APPLE", 0x3007}, | |
| {"GL_CLIP_DISTANCE7_EXT", 0x3007}, | |
| {"GL_CLIP_DISTANCE_NV", 0x8C7A}, | |
| {"GL_CLIP_FAR_HINT_PGI", 0x1A221}, | |
| {"GL_CLIP_NEAR_HINT_PGI", 0x1A220}, | |
| {"GL_CLIP_ORIGIN", 0x935C}, | |
| {"GL_CLIP_ORIGIN_EXT", 0x935C}, | |
| {"GL_CLIP_PLANE0", 0x3000}, | |
| {"GL_CLIP_PLANE0_IMG", 0x3000}, | |
| {"GL_CLIP_PLANE1", 0x3001}, | |
| {"GL_CLIP_PLANE1_IMG", 0x3001}, | |
| {"GL_CLIP_PLANE2", 0x3002}, | |
| {"GL_CLIP_PLANE2_IMG", 0x3002}, | |
| {"GL_CLIP_PLANE3", 0x3003}, | |
| {"GL_CLIP_PLANE3_IMG", 0x3003}, | |
| {"GL_CLIP_PLANE4", 0x3004}, | |
| {"GL_CLIP_PLANE4_IMG", 0x3004}, | |
| {"GL_CLIP_PLANE5", 0x3005}, | |
| {"GL_CLIP_PLANE5_IMG", 0x3005}, | |
| {"GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}, | |
| {"GL_CLOSE_PATH_NV", 0x0000}, | |
| {"GL_CMYKA_EXT", 0x800D}, | |
| {"GL_CMYK_EXT", 0x800C}, | |
| {"GL_CND0_ATI", 0x896B}, | |
| {"GL_CND_ATI", 0x896A}, | |
| {"GL_COEFF", 0x0A00}, | |
| {"GL_COLOR", 0x1800}, | |
| {"GL_COLOR3_BIT_PGI", 0x10000}, | |
| {"GL_COLOR4_BIT_PGI", 0x20000}, | |
| {"GL_COLORBURN", 0x929A}, | |
| {"GL_COLORBURN_KHR", 0x929A}, | |
| {"GL_COLORBURN_NV", 0x929A}, | |
| {"GL_COLORDODGE", 0x9299}, | |
| {"GL_COLORDODGE_KHR", 0x9299}, | |
| {"GL_COLORDODGE_NV", 0x9299}, | |
| {"GL_COLOR_ALPHA_PAIRING_ATI", 0x8975}, | |
| {"GL_COLOR_ARRAY", 0x8076}, | |
| {"GL_COLOR_ARRAY_ADDRESS_NV", 0x8F23}, | |
| {"GL_COLOR_ARRAY_BUFFER_BINDING", 0x8898}, | |
| {"GL_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x8898}, | |
| {"GL_COLOR_ARRAY_COUNT_EXT", 0x8084}, | |
| {"GL_COLOR_ARRAY_EXT", 0x8076}, | |
| {"GL_COLOR_ARRAY_LENGTH_NV", 0x8F2D}, | |
| {"GL_COLOR_ARRAY_LIST_IBM", 0x103072}, | |
| {"GL_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103082}, | |
| {"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F7}, | |
| {"GL_COLOR_ARRAY_POINTER", 0x8090}, | |
| {"GL_COLOR_ARRAY_POINTER_EXT", 0x8090}, | |
| {"GL_COLOR_ARRAY_SIZE", 0x8081}, | |
| {"GL_COLOR_ARRAY_SIZE_EXT", 0x8081}, | |
| {"GL_COLOR_ARRAY_STRIDE", 0x8083}, | |
| {"GL_COLOR_ARRAY_STRIDE_EXT", 0x8083}, | |
| {"GL_COLOR_ARRAY_TYPE", 0x8082}, | |
| {"GL_COLOR_ARRAY_TYPE_EXT", 0x8082}, | |
| {"GL_COLOR_ATTACHMENT0", 0x8CE0}, | |
| {"GL_COLOR_ATTACHMENT0_EXT", 0x8CE0}, | |
| {"GL_COLOR_ATTACHMENT0_NV", 0x8CE0}, | |
| {"GL_COLOR_ATTACHMENT0_OES", 0x8CE0}, | |
| {"GL_COLOR_ATTACHMENT1", 0x8CE1}, | |
| {"GL_COLOR_ATTACHMENT10", 0x8CEA}, | |
| {"GL_COLOR_ATTACHMENT10_EXT", 0x8CEA}, | |
| {"GL_COLOR_ATTACHMENT10_NV", 0x8CEA}, | |
| {"GL_COLOR_ATTACHMENT11", 0x8CEB}, | |
| {"GL_COLOR_ATTACHMENT11_EXT", 0x8CEB}, | |
| {"GL_COLOR_ATTACHMENT11_NV", 0x8CEB}, | |
| {"GL_COLOR_ATTACHMENT12", 0x8CEC}, | |
| {"GL_COLOR_ATTACHMENT12_EXT", 0x8CEC}, | |
| {"GL_COLOR_ATTACHMENT12_NV", 0x8CEC}, | |
| {"GL_COLOR_ATTACHMENT13", 0x8CED}, | |
| {"GL_COLOR_ATTACHMENT13_EXT", 0x8CED}, | |
| {"GL_COLOR_ATTACHMENT13_NV", 0x8CED}, | |
| {"GL_COLOR_ATTACHMENT14", 0x8CEE}, | |
| {"GL_COLOR_ATTACHMENT14_EXT", 0x8CEE}, | |
| {"GL_COLOR_ATTACHMENT14_NV", 0x8CEE}, | |
| {"GL_COLOR_ATTACHMENT15", 0x8CEF}, | |
| {"GL_COLOR_ATTACHMENT15_EXT", 0x8CEF}, | |
| {"GL_COLOR_ATTACHMENT15_NV", 0x8CEF}, | |
| {"GL_COLOR_ATTACHMENT16", 0x8CF0}, | |
| {"GL_COLOR_ATTACHMENT17", 0x8CF1}, | |
| {"GL_COLOR_ATTACHMENT18", 0x8CF2}, | |
| {"GL_COLOR_ATTACHMENT19", 0x8CF3}, | |
| {"GL_COLOR_ATTACHMENT1_EXT", 0x8CE1}, | |
| {"GL_COLOR_ATTACHMENT1_NV", 0x8CE1}, | |
| {"GL_COLOR_ATTACHMENT2", 0x8CE2}, | |
| {"GL_COLOR_ATTACHMENT20", 0x8CF4}, | |
| {"GL_COLOR_ATTACHMENT21", 0x8CF5}, | |
| {"GL_COLOR_ATTACHMENT22", 0x8CF6}, | |
| {"GL_COLOR_ATTACHMENT23", 0x8CF7}, | |
| {"GL_COLOR_ATTACHMENT24", 0x8CF8}, | |
| {"GL_COLOR_ATTACHMENT25", 0x8CF9}, | |
| {"GL_COLOR_ATTACHMENT26", 0x8CFA}, | |
| {"GL_COLOR_ATTACHMENT27", 0x8CFB}, | |
| {"GL_COLOR_ATTACHMENT28", 0x8CFC}, | |
| {"GL_COLOR_ATTACHMENT29", 0x8CFD}, | |
| {"GL_COLOR_ATTACHMENT2_EXT", 0x8CE2}, | |
| {"GL_COLOR_ATTACHMENT2_NV", 0x8CE2}, | |
| {"GL_COLOR_ATTACHMENT3", 0x8CE3}, | |
| {"GL_COLOR_ATTACHMENT30", 0x8CFE}, | |
| {"GL_COLOR_ATTACHMENT31", 0x8CFF}, | |
| {"GL_COLOR_ATTACHMENT3_EXT", 0x8CE3}, | |
| {"GL_COLOR_ATTACHMENT3_NV", 0x8CE3}, | |
| {"GL_COLOR_ATTACHMENT4", 0x8CE4}, | |
| {"GL_COLOR_ATTACHMENT4_EXT", 0x8CE4}, | |
| {"GL_COLOR_ATTACHMENT4_NV", 0x8CE4}, | |
| {"GL_COLOR_ATTACHMENT5", 0x8CE5}, | |
| {"GL_COLOR_ATTACHMENT5_EXT", 0x8CE5}, | |
| {"GL_COLOR_ATTACHMENT5_NV", 0x8CE5}, | |
| {"GL_COLOR_ATTACHMENT6", 0x8CE6}, | |
| {"GL_COLOR_ATTACHMENT6_EXT", 0x8CE6}, | |
| {"GL_COLOR_ATTACHMENT6_NV", 0x8CE6}, | |
| {"GL_COLOR_ATTACHMENT7", 0x8CE7}, | |
| {"GL_COLOR_ATTACHMENT7_EXT", 0x8CE7}, | |
| {"GL_COLOR_ATTACHMENT7_NV", 0x8CE7}, | |
| {"GL_COLOR_ATTACHMENT8", 0x8CE8}, | |
| {"GL_COLOR_ATTACHMENT8_EXT", 0x8CE8}, | |
| {"GL_COLOR_ATTACHMENT8_NV", 0x8CE8}, | |
| {"GL_COLOR_ATTACHMENT9", 0x8CE9}, | |
| {"GL_COLOR_ATTACHMENT9_EXT", 0x8CE9}, | |
| {"GL_COLOR_ATTACHMENT9_NV", 0x8CE9}, | |
| {"GL_COLOR_ATTACHMENT_EXT", 0x90F0}, | |
| {"GL_COLOR_BUFFER_BIT", 0x4000}, | |
| {"GL_COLOR_BUFFER_BIT0_QCOM", 0x0001}, | |
| {"GL_COLOR_BUFFER_BIT1_QCOM", 0x0002}, | |
| {"GL_COLOR_BUFFER_BIT2_QCOM", 0x0004}, | |
| {"GL_COLOR_BUFFER_BIT3_QCOM", 0x0008}, | |
| {"GL_COLOR_BUFFER_BIT4_QCOM", 0x0010}, | |
| {"GL_COLOR_BUFFER_BIT5_QCOM", 0x0020}, | |
| {"GL_COLOR_BUFFER_BIT6_QCOM", 0x0040}, | |
| {"GL_COLOR_BUFFER_BIT7_QCOM", 0x0080}, | |
| {"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", 0x8835}, | |
| {"GL_COLOR_CLEAR_VALUE", 0x0C22}, | |
| {"GL_COLOR_COMPONENTS", 0x8283}, | |
| {"GL_COLOR_ENCODING", 0x8296}, | |
| {"GL_COLOR_EXT", 0x1800}, | |
| {"GL_COLOR_FLOAT_APPLE", 0x8A0F}, | |
| {"GL_COLOR_INDEX", 0x1900}, | |
| {"GL_COLOR_INDEX12_EXT", 0x80E6}, | |
| {"GL_COLOR_INDEX16_EXT", 0x80E7}, | |
| {"GL_COLOR_INDEX1_EXT", 0x80E2}, | |
| {"GL_COLOR_INDEX2_EXT", 0x80E3}, | |
| {"GL_COLOR_INDEX4_EXT", 0x80E4}, | |
| {"GL_COLOR_INDEX8_EXT", 0x80E5}, | |
| {"GL_COLOR_INDEXES", 0x1603}, | |
| {"GL_COLOR_LOGIC_OP", 0x0BF2}, | |
| {"GL_COLOR_LOGIC_OP_ANGLE", 0x0BF2}, | |
| {"GL_COLOR_MATERIAL", 0x0B57}, | |
| {"GL_COLOR_MATERIAL_FACE", 0x0B55}, | |
| {"GL_COLOR_MATERIAL_PARAMETER", 0x0B56}, | |
| {"GL_COLOR_MATRIX", 0x80B1}, | |
| {"GL_COLOR_MATRIX_SGI", 0x80B1}, | |
| {"GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2}, | |
| {"GL_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B2}, | |
| {"GL_COLOR_RENDERABLE", 0x8286}, | |
| {"GL_COLOR_SAMPLES_NV", 0x8E20}, | |
| {"GL_COLOR_SUM", 0x8458}, | |
| {"GL_COLOR_SUM_ARB", 0x8458}, | |
| {"GL_COLOR_SUM_CLAMP_NV", 0x854F}, | |
| {"GL_COLOR_SUM_EXT", 0x8458}, | |
| {"GL_COLOR_TABLE", 0x80D0}, | |
| {"GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD}, | |
| {"GL_COLOR_TABLE_ALPHA_SIZE_SGI", 0x80DD}, | |
| {"GL_COLOR_TABLE_BIAS", 0x80D7}, | |
| {"GL_COLOR_TABLE_BIAS_SGI", 0x80D7}, | |
| {"GL_COLOR_TABLE_BLUE_SIZE", 0x80DC}, | |
| {"GL_COLOR_TABLE_BLUE_SIZE_SGI", 0x80DC}, | |
| {"GL_COLOR_TABLE_FORMAT", 0x80D8}, | |
| {"GL_COLOR_TABLE_FORMAT_SGI", 0x80D8}, | |
| {"GL_COLOR_TABLE_GREEN_SIZE", 0x80DB}, | |
| {"GL_COLOR_TABLE_GREEN_SIZE_SGI", 0x80DB}, | |
| {"GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF}, | |
| {"GL_COLOR_TABLE_INTENSITY_SIZE_SGI", 0x80DF}, | |
| {"GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE}, | |
| {"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", 0x80DE}, | |
| {"GL_COLOR_TABLE_RED_SIZE", 0x80DA}, | |
| {"GL_COLOR_TABLE_RED_SIZE_SGI", 0x80DA}, | |
| {"GL_COLOR_TABLE_SCALE", 0x80D6}, | |
| {"GL_COLOR_TABLE_SCALE_SGI", 0x80D6}, | |
| {"GL_COLOR_TABLE_SGI", 0x80D0}, | |
| {"GL_COLOR_TABLE_WIDTH", 0x80D9}, | |
| {"GL_COLOR_TABLE_WIDTH_SGI", 0x80D9}, | |
| {"GL_COLOR_WRITEMASK", 0x0C23}, | |
| {"GL_COMBINE", 0x8570}, | |
| {"GL_COMBINE4_NV", 0x8503}, | |
| {"GL_COMBINER0_NV", 0x8550}, | |
| {"GL_COMBINER1_NV", 0x8551}, | |
| {"GL_COMBINER2_NV", 0x8552}, | |
| {"GL_COMBINER3_NV", 0x8553}, | |
| {"GL_COMBINER4_NV", 0x8554}, | |
| {"GL_COMBINER5_NV", 0x8555}, | |
| {"GL_COMBINER6_NV", 0x8556}, | |
| {"GL_COMBINER7_NV", 0x8557}, | |
| {"GL_COMBINER_AB_DOT_PRODUCT_NV", 0x8545}, | |
| {"GL_COMBINER_AB_OUTPUT_NV", 0x854A}, | |
| {"GL_COMBINER_BIAS_NV", 0x8549}, | |
| {"GL_COMBINER_CD_DOT_PRODUCT_NV", 0x8546}, | |
| {"GL_COMBINER_CD_OUTPUT_NV", 0x854B}, | |
| {"GL_COMBINER_COMPONENT_USAGE_NV", 0x8544}, | |
| {"GL_COMBINER_INPUT_NV", 0x8542}, | |
| {"GL_COMBINER_MAPPING_NV", 0x8543}, | |
| {"GL_COMBINER_MUX_SUM_NV", 0x8547}, | |
| {"GL_COMBINER_SCALE_NV", 0x8548}, | |
| {"GL_COMBINER_SUM_OUTPUT_NV", 0x854C}, | |
| {"GL_COMBINE_ALPHA", 0x8572}, | |
| {"GL_COMBINE_ALPHA_ARB", 0x8572}, | |
| {"GL_COMBINE_ALPHA_EXT", 0x8572}, | |
| {"GL_COMBINE_ARB", 0x8570}, | |
| {"GL_COMBINE_EXT", 0x8570}, | |
| {"GL_COMBINE_RGB", 0x8571}, | |
| {"GL_COMBINE_RGB_ARB", 0x8571}, | |
| {"GL_COMBINE_RGB_EXT", 0x8571}, | |
| {"GL_COMMAND_BARRIER_BIT", 0x0040}, | |
| {"GL_COMMAND_BARRIER_BIT_EXT", 0x0040}, | |
| {"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT", 0x884E}, | |
| {"GL_COMPARE_REF_TO_TEXTURE", 0x884E}, | |
| {"GL_COMPARE_REF_TO_TEXTURE_EXT", 0x884E}, | |
| {"GL_COMPARE_R_TO_TEXTURE", 0x884E}, | |
| {"GL_COMPARE_R_TO_TEXTURE_ARB", 0x884E}, | |
| {"GL_COMPATIBLE_SUBROUTINES", 0x8E4B}, | |
| {"GL_COMPILE", 0x1300}, | |
| {"GL_COMPILE_AND_EXECUTE", 0x1301}, | |
| {"GL_COMPILE_STATUS", 0x8B81}, | |
| {"GL_COMPLETION_STATUS_ARB", 0x91B1}, | |
| {"GL_COMPLETION_STATUS_KHR", 0x91B1}, | |
| {"GL_COMPRESSED_ALPHA", 0x84E9}, | |
| {"GL_COMPRESSED_ALPHA_ARB", 0x84E9}, | |
| {"GL_COMPRESSED_INTENSITY", 0x84EC}, | |
| {"GL_COMPRESSED_INTENSITY_ARB", 0x84EC}, | |
| {"GL_COMPRESSED_LUMINANCE", 0x84EA}, | |
| {"GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB}, | |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI", 0x8837}, | |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB}, | |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72}, | |
| {"GL_COMPRESSED_LUMINANCE_ARB", 0x84EA}, | |
| {"GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70}, | |
| {"GL_COMPRESSED_R11_EAC", 0x9270}, | |
| {"GL_COMPRESSED_R11_EAC_OES", 0x9270}, | |
| {"GL_COMPRESSED_RED", 0x8225}, | |
| {"GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD}, | |
| {"GL_COMPRESSED_RED_RGTC1", 0x8DBB}, | |
| {"GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB}, | |
| {"GL_COMPRESSED_RG", 0x8226}, | |
| {"GL_COMPRESSED_RG11_EAC", 0x9272}, | |
| {"GL_COMPRESSED_RG11_EAC_OES", 0x9272}, | |
| {"GL_COMPRESSED_RGB", 0x84ED}, | |
| {"GL_COMPRESSED_RGB8_ETC2", 0x9274}, | |
| {"GL_COMPRESSED_RGB8_ETC2_OES", 0x9274}, | |
| {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276}, | |
| {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9276}, | |
| {"GL_COMPRESSED_RGBA", 0x84EE}, | |
| {"GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278}, | |
| {"GL_COMPRESSED_RGBA8_ETC2_EAC_OES", 0x9278}, | |
| {"GL_COMPRESSED_RGBA_ARB", 0x84EE}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x10", 0x93BB}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x5", 0x93B8}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x6", 0x93B9}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x8", 0x93BA}, | |
| {"GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA}, | |
| {"GL_COMPRESSED_RGBA_ASTC_12x10", 0x93BC}, | |
| {"GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC}, | |
| {"GL_COMPRESSED_RGBA_ASTC_12x12", 0x93BD}, | |
| {"GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD}, | |
| {"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", 0x93C0}, | |
| {"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", 0x93C1}, | |
| {"GL_COMPRESSED_RGBA_ASTC_4x4", 0x93B0}, | |
| {"GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0}, | |
| {"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", 0x93C2}, | |
| {"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", 0x93C3}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x4", 0x93B1}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", 0x93C4}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x5", 0x93B2}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", 0x93C5}, | |
| {"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", 0x93C6}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x5", 0x93B3}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", 0x93C7}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x6", 0x93B4}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 0x93C8}, | |
| {"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 0x93C9}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x5", 0x93B5}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x6", 0x93B6}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x8", 0x93B7}, | |
| {"GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7}, | |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM", 0x8E8C}, | |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C}, | |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT", 0x8E8C}, | |
| {"GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1}, | |
| {"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 0x8C03}, | |
| {"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 0x9137}, | |
| {"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", 0x8C02}, | |
| {"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 0x9138}, | |
| {"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1}, | |
| {"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", 0x83F2}, | |
| {"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2}, | |
| {"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", 0x83F3}, | |
| {"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3}, | |
| {"GL_COMPRESSED_RGB_ARB", 0x84ED}, | |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT", 0x8E8E}, | |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E}, | |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT", 0x8E8E}, | |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT", 0x8E8F}, | |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F}, | |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT", 0x8E8F}, | |
| {"GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0}, | |
| {"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", 0x8C01}, | |
| {"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", 0x8C00}, | |
| {"GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0}, | |
| {"GL_COMPRESSED_RG_RGTC2", 0x8DBD}, | |
| {"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73}, | |
| {"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71}, | |
| {"GL_COMPRESSED_SIGNED_R11_EAC", 0x9271}, | |
| {"GL_COMPRESSED_SIGNED_R11_EAC_OES", 0x9271}, | |
| {"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE}, | |
| {"GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC}, | |
| {"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC}, | |
| {"GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273}, | |
| {"GL_COMPRESSED_SIGNED_RG11_EAC_OES", 0x9273}, | |
| {"GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE}, | |
| {"GL_COMPRESSED_SLUMINANCE", 0x8C4A}, | |
| {"GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B}, | |
| {"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B}, | |
| {"GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A}, | |
| {"GL_COMPRESSED_SRGB", 0x8C48}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10", 0x93DB}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5", 0x93D8}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6", 0x93D9}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8", 0x93DA}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10", 0x93DC}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12", 0x93DD}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", 0x93E0}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", 0x93E1}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4", 0x93D0}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", 0x93E2}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", 0x93E3}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4", 0x93D1}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", 0x93E4}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5", 0x93D2}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", 0x93E5}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", 0x93E6}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5", 0x93D3}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", 0x93E7}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6", 0x93D4}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", 0x93E8}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", 0x93E9}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5", 0x93D5}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6", 0x93D6}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8", 0x93D7}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279}, | |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES", 0x9279}, | |
| {"GL_COMPRESSED_SRGB8_ETC2", 0x9275}, | |
| {"GL_COMPRESSED_SRGB8_ETC2_OES", 0x9275}, | |
| {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277}, | |
| {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9277}, | |
| {"GL_COMPRESSED_SRGB_ALPHA", 0x8C49}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM", 0x8E8D}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT", 0x8E8D}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 0x8A56}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", 0x93F0}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 0x8A57}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", 0x93F1}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", 0x8C4D}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", 0x8C4E}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F}, | |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", 0x8C4F}, | |
| {"GL_COMPRESSED_SRGB_EXT", 0x8C48}, | |
| {"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 0x8A54}, | |
| {"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 0x8A55}, | |
| {"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C}, | |
| {"GL_COMPRESSED_SRGB_S3TC_DXT1_NV", 0x8C4C}, | |
| {"GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3}, | |
| {"GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3}, | |
| {"GL_COMPUTE_PROGRAM_NV", 0x90FB}, | |
| {"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV", 0x90FC}, | |
| {"GL_COMPUTE_SHADER", 0x91B9}, | |
| {"GL_COMPUTE_SHADER_BIT", 0x0020}, | |
| {"GL_COMPUTE_SHADER_INVOCATIONS", 0x82F5}, | |
| {"GL_COMPUTE_SHADER_INVOCATIONS_ARB", 0x82F5}, | |
| {"GL_COMPUTE_SUBROUTINE", 0x92ED}, | |
| {"GL_COMPUTE_SUBROUTINE_UNIFORM", 0x92F3}, | |
| {"GL_COMPUTE_TEXTURE", 0x82A0}, | |
| {"GL_COMPUTE_WORK_GROUP_SIZE", 0x8267}, | |
| {"GL_COMP_BIT_ATI", 0x0002}, | |
| {"GL_CONDITION_SATISFIED", 0x911C}, | |
| {"GL_CONDITION_SATISFIED_APPLE", 0x911C}, | |
| {"GL_CONFORMANT_NV", 0x9374}, | |
| {"GL_CONIC_CURVE_TO_NV", 0x001A}, | |
| {"GL_CONJOINT_NV", 0x9284}, | |
| {"GL_CONSERVATIVE_RASTERIZATION_INTEL", 0x83FE}, | |
| {"GL_CONSERVATIVE_RASTERIZATION_NV", 0x9346}, | |
| {"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV", 0x937B}, | |
| {"GL_CONSERVATIVE_RASTER_DILATE_NV", 0x9379}, | |
| {"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV", 0x937A}, | |
| {"GL_CONSERVATIVE_RASTER_MODE_NV", 0x954D}, | |
| {"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV", 0x954E}, | |
| {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV", 0x9550}, | |
| {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV", 0x954F}, | |
| {"GL_CONSERVE_MEMORY_HINT_PGI", 0x1A1FD}, | |
| {"GL_CONSTANT", 0x8576}, | |
| {"GL_CONSTANT_ALPHA", 0x8003}, | |
| {"GL_CONSTANT_ALPHA_EXT", 0x8003}, | |
| {"GL_CONSTANT_ARB", 0x8576}, | |
| {"GL_CONSTANT_ATTENUATION", 0x1207}, | |
| {"GL_CONSTANT_BORDER", 0x8151}, | |
| {"GL_CONSTANT_BORDER_HP", 0x8151}, | |
| {"GL_CONSTANT_COLOR", 0x8001}, | |
| {"GL_CONSTANT_COLOR0_NV", 0x852A}, | |
| {"GL_CONSTANT_COLOR1_NV", 0x852B}, | |
| {"GL_CONSTANT_COLOR_EXT", 0x8001}, | |
| {"GL_CONSTANT_EXT", 0x8576}, | |
| {"GL_CONSTANT_NV", 0x8576}, | |
| {"GL_CONST_EYE_NV", 0x86E5}, | |
| {"GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", 0x0002}, | |
| {"GL_CONTEXT_CORE_PROFILE_BIT", 0x0001}, | |
| {"GL_CONTEXT_FLAGS", 0x821E}, | |
| {"GL_CONTEXT_FLAG_DEBUG_BIT", 0x0002}, | |
| {"GL_CONTEXT_FLAG_DEBUG_BIT_KHR", 0x0002}, | |
| {"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", 0x0001}, | |
| {"GL_CONTEXT_FLAG_NO_ERROR_BIT", 0x0008}, | |
| {"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR", 0x0008}, | |
| {"GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT", 0x0010}, | |
| {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT", 0x0004}, | |
| {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB", 0x0004}, | |
| {"GL_CONTEXT_LOST", 0x0507}, | |
| {"GL_CONTEXT_LOST_KHR", 0x0507}, | |
| {"GL_CONTEXT_LOST_WEBGL", 0x9242}, | |
| {"GL_CONTEXT_PROFILE_MASK", 0x9126}, | |
| {"GL_CONTEXT_RELEASE_BEHAVIOR", 0x82FB}, | |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH", 0x82FC}, | |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", 0x82FC}, | |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_KHR", 0x82FB}, | |
| {"GL_CONTEXT_ROBUST_ACCESS", 0x90F3}, | |
| {"GL_CONTEXT_ROBUST_ACCESS_EXT", 0x90F3}, | |
| {"GL_CONTEXT_ROBUST_ACCESS_KHR", 0x90F3}, | |
| {"GL_CONTINUOUS_AMD", 0x9007}, | |
| {"GL_CONTRAST_NV", 0x92A1}, | |
| {"GL_CONVEX_HULL_NV", 0x908B}, | |
| {"GL_CONVOLUTION_1D", 0x8010}, | |
| {"GL_CONVOLUTION_1D_EXT", 0x8010}, | |
| {"GL_CONVOLUTION_2D", 0x8011}, | |
| {"GL_CONVOLUTION_2D_EXT", 0x8011}, | |
| {"GL_CONVOLUTION_BORDER_COLOR", 0x8154}, | |
| {"GL_CONVOLUTION_BORDER_COLOR_HP", 0x8154}, | |
| {"GL_CONVOLUTION_BORDER_MODE", 0x8013}, | |
| {"GL_CONVOLUTION_BORDER_MODE_EXT", 0x8013}, | |
| {"GL_CONVOLUTION_FILTER_BIAS", 0x8015}, | |
| {"GL_CONVOLUTION_FILTER_BIAS_EXT", 0x8015}, | |
| {"GL_CONVOLUTION_FILTER_SCALE", 0x8014}, | |
| {"GL_CONVOLUTION_FILTER_SCALE_EXT", 0x8014}, | |
| {"GL_CONVOLUTION_FORMAT", 0x8017}, | |
| {"GL_CONVOLUTION_FORMAT_EXT", 0x8017}, | |
| {"GL_CONVOLUTION_HEIGHT", 0x8019}, | |
| {"GL_CONVOLUTION_HEIGHT_EXT", 0x8019}, | |
| {"GL_CONVOLUTION_HINT_SGIX", 0x8316}, | |
| {"GL_CONVOLUTION_WIDTH", 0x8018}, | |
| {"GL_CONVOLUTION_WIDTH_EXT", 0x8018}, | |
| {"GL_CON_0_ATI", 0x8941}, | |
| {"GL_CON_10_ATI", 0x894B}, | |
| {"GL_CON_11_ATI", 0x894C}, | |
| {"GL_CON_12_ATI", 0x894D}, | |
| {"GL_CON_13_ATI", 0x894E}, | |
| {"GL_CON_14_ATI", 0x894F}, | |
| {"GL_CON_15_ATI", 0x8950}, | |
| {"GL_CON_16_ATI", 0x8951}, | |
| {"GL_CON_17_ATI", 0x8952}, | |
| {"GL_CON_18_ATI", 0x8953}, | |
| {"GL_CON_19_ATI", 0x8954}, | |
| {"GL_CON_1_ATI", 0x8942}, | |
| {"GL_CON_20_ATI", 0x8955}, | |
| {"GL_CON_21_ATI", 0x8956}, | |
| {"GL_CON_22_ATI", 0x8957}, | |
| {"GL_CON_23_ATI", 0x8958}, | |
| {"GL_CON_24_ATI", 0x8959}, | |
| {"GL_CON_25_ATI", 0x895A}, | |
| {"GL_CON_26_ATI", 0x895B}, | |
| {"GL_CON_27_ATI", 0x895C}, | |
| {"GL_CON_28_ATI", 0x895D}, | |
| {"GL_CON_29_ATI", 0x895E}, | |
| {"GL_CON_2_ATI", 0x8943}, | |
| {"GL_CON_30_ATI", 0x895F}, | |
| {"GL_CON_31_ATI", 0x8960}, | |
| {"GL_CON_3_ATI", 0x8944}, | |
| {"GL_CON_4_ATI", 0x8945}, | |
| {"GL_CON_5_ATI", 0x8946}, | |
| {"GL_CON_6_ATI", 0x8947}, | |
| {"GL_CON_7_ATI", 0x8948}, | |
| {"GL_CON_8_ATI", 0x8949}, | |
| {"GL_CON_9_ATI", 0x894A}, | |
| {"GL_COORD_REPLACE", 0x8862}, | |
| {"GL_COORD_REPLACE_ARB", 0x8862}, | |
| {"GL_COORD_REPLACE_NV", 0x8862}, | |
| {"GL_COORD_REPLACE_OES", 0x8862}, | |
| {"GL_COPY", 0x1503}, | |
| {"GL_COPY_INVERTED", 0x150C}, | |
| {"GL_COPY_PIXEL_TOKEN", 0x0706}, | |
| {"GL_COPY_READ_BUFFER", 0x8F36}, | |
| {"GL_COPY_READ_BUFFER_BINDING", 0x8F36}, | |
| {"GL_COPY_READ_BUFFER_NV", 0x8F36}, | |
| {"GL_COPY_WRITE_BUFFER", 0x8F37}, | |
| {"GL_COPY_WRITE_BUFFER_BINDING", 0x8F37}, | |
| {"GL_COPY_WRITE_BUFFER_NV", 0x8F37}, | |
| {"GL_COUNTER_RANGE_AMD", 0x8BC1}, | |
| {"GL_COUNTER_TYPE_AMD", 0x8BC0}, | |
| {"GL_COUNT_DOWN_NV", 0x9089}, | |
| {"GL_COUNT_UP_NV", 0x9088}, | |
| {"GL_COVERAGE_ALL_FRAGMENTS_NV", 0x8ED5}, | |
| {"GL_COVERAGE_ATTACHMENT_NV", 0x8ED2}, | |
| {"GL_COVERAGE_AUTOMATIC_NV", 0x8ED7}, | |
| {"GL_COVERAGE_BUFFERS_NV", 0x8ED3}, | |
| {"GL_COVERAGE_BUFFER_BIT_NV", 0x8000}, | |
| {"GL_COVERAGE_COMPONENT4_NV", 0x8ED1}, | |
| {"GL_COVERAGE_COMPONENT_NV", 0x8ED0}, | |
| {"GL_COVERAGE_EDGE_FRAGMENTS_NV", 0x8ED6}, | |
| {"GL_COVERAGE_MODULATION_NV", 0x9332}, | |
| {"GL_COVERAGE_MODULATION_TABLE_NV", 0x9331}, | |
| {"GL_COVERAGE_MODULATION_TABLE_SIZE_NV", 0x9333}, | |
| {"GL_COVERAGE_SAMPLES_NV", 0x8ED4}, | |
| {"GL_CPU_OPTIMIZED_QCOM", 0x8FB1}, | |
| {"GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE", 0x0020}, | |
| {"GL_CREATE_ALIAS_BIT_ANGLE", 0x0400}, | |
| {"GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE", 0x0080}, | |
| {"GL_CREATE_CORNER_SAMPLED_BIT_ANGLE", 0x2000}, | |
| {"GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE", 0x0010}, | |
| {"GL_CREATE_DISJOINT_BIT_ANGLE", 0x0200}, | |
| {"GL_CREATE_EXTENDED_USAGE_BIT_ANGLE", 0x0100}, | |
| {"GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE", 0x0008}, | |
| {"GL_CREATE_PROTECTED_BIT_ANGLE", 0x0800}, | |
| {"GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE", 0x1000}, | |
| {"GL_CREATE_SPARSE_ALIASED_BIT_ANGLE", 0x0004}, | |
| {"GL_CREATE_SPARSE_BINDING_BIT_ANGLE", 0x0001}, | |
| {"GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE", 0x0002}, | |
| {"GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE", 0x0040}, | |
| {"GL_CREATE_SUBSAMPLED_BIT_ANGLE", 0x4000}, | |
| {"GL_CUBIC_CURVE_TO_NV", 0x000C}, | |
| {"GL_CUBIC_EXT", 0x8334}, | |
| {"GL_CUBIC_HP", 0x815F}, | |
| {"GL_CUBIC_IMG", 0x9139}, | |
| {"GL_CUBIC_MIPMAP_LINEAR_IMG", 0x913B}, | |
| {"GL_CUBIC_MIPMAP_NEAREST_IMG", 0x913A}, | |
| {"GL_CULL_FACE", 0x0B44}, | |
| {"GL_CULL_FACE_MODE", 0x0B45}, | |
| {"GL_CULL_FRAGMENT_NV", 0x86E7}, | |
| {"GL_CULL_MODES_NV", 0x86E0}, | |
| {"GL_CULL_VERTEX_EXT", 0x81AA}, | |
| {"GL_CULL_VERTEX_EYE_POSITION_EXT", 0x81AB}, | |
| {"GL_CULL_VERTEX_IBM", 0x103050}, | |
| {"GL_CULL_VERTEX_OBJECT_POSITION_EXT", 0x81AC}, | |
| {"GL_CURRENT_ATTRIB_NV", 0x8626}, | |
| {"GL_CURRENT_BINORMAL_EXT", 0x843C}, | |
| {"GL_CURRENT_BIT", 0x0001}, | |
| {"GL_CURRENT_COLOR", 0x0B00}, | |
| {"GL_CURRENT_FOG_COORD", 0x8453}, | |
| {"GL_CURRENT_FOG_COORDINATE", 0x8453}, | |
| {"GL_CURRENT_FOG_COORDINATE_EXT", 0x8453}, | |
| {"GL_CURRENT_INDEX", 0x0B01}, | |
| {"GL_CURRENT_MATRIX_ARB", 0x8641}, | |
| {"GL_CURRENT_MATRIX_INDEX_ARB", 0x8845}, | |
| {"GL_CURRENT_MATRIX_NV", 0x8641}, | |
| {"GL_CURRENT_MATRIX_STACK_DEPTH_ARB", 0x8640}, | |
| {"GL_CURRENT_MATRIX_STACK_DEPTH_NV", 0x8640}, | |
| {"GL_CURRENT_NORMAL", 0x0B02}, | |
| {"GL_CURRENT_OCCLUSION_QUERY_ID_NV", 0x8865}, | |
| {"GL_CURRENT_PALETTE_MATRIX_ARB", 0x8843}, | |
| {"GL_CURRENT_PALETTE_MATRIX_OES", 0x8843}, | |
| {"GL_CURRENT_PROGRAM", 0x8B8D}, | |
| {"GL_CURRENT_QUERY", 0x8865}, | |
| {"GL_CURRENT_QUERY_ARB", 0x8865}, | |
| {"GL_CURRENT_QUERY_EXT", 0x8865}, | |
| {"GL_CURRENT_RASTER_COLOR", 0x0B04}, | |
| {"GL_CURRENT_RASTER_DISTANCE", 0x0B09}, | |
| {"GL_CURRENT_RASTER_INDEX", 0x0B05}, | |
| {"GL_CURRENT_RASTER_NORMAL_SGIX", 0x8406}, | |
| {"GL_CURRENT_RASTER_POSITION", 0x0B07}, | |
| {"GL_CURRENT_RASTER_POSITION_VALID", 0x0B08}, | |
| {"GL_CURRENT_RASTER_SECONDARY_COLOR", 0x845F}, | |
| {"GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, | |
| {"GL_CURRENT_SECONDARY_COLOR", 0x8459}, | |
| {"GL_CURRENT_SECONDARY_COLOR_EXT", 0x8459}, | |
| {"GL_CURRENT_TANGENT_EXT", 0x843B}, | |
| {"GL_CURRENT_TEXTURE_COORDS", 0x0B03}, | |
| {"GL_CURRENT_TIME_NV", 0x8E28}, | |
| {"GL_CURRENT_VERTEX_ATTRIB", 0x8626}, | |
| {"GL_CURRENT_VERTEX_ATTRIB_ARB", 0x8626}, | |
| {"GL_CURRENT_VERTEX_EXT", 0x87E2}, | |
| {"GL_CURRENT_VERTEX_WEIGHT_EXT", 0x850B}, | |
| {"GL_CURRENT_WEIGHT_ARB", 0x86A8}, | |
| {"GL_CW", 0x0900}, | |
| {"GL_D3D12_FENCE_VALUE_EXT", 0x9595}, | |
| {"GL_DARKEN", 0x9297}, | |
| {"GL_DARKEN_KHR", 0x9297}, | |
| {"GL_DARKEN_NV", 0x9297}, | |
| {"GL_DATA_BUFFER_AMD", 0x9151}, | |
| {"GL_DEBUG_ASSERT_MESA", 0x875B}, | |
| {"GL_DEBUG_CALLBACK_FUNCTION", 0x8244}, | |
| {"GL_DEBUG_CALLBACK_FUNCTION_ARB", 0x8244}, | |
| {"GL_DEBUG_CALLBACK_FUNCTION_KHR", 0x8244}, | |
| {"GL_DEBUG_CALLBACK_USER_PARAM", 0x8245}, | |
| {"GL_DEBUG_CALLBACK_USER_PARAM_ARB", 0x8245}, | |
| {"GL_DEBUG_CALLBACK_USER_PARAM_KHR", 0x8245}, | |
| {"GL_DEBUG_CATEGORY_API_ERROR_AMD", 0x9149}, | |
| {"GL_DEBUG_CATEGORY_APPLICATION_AMD", 0x914F}, | |
| {"GL_DEBUG_CATEGORY_DEPRECATION_AMD", 0x914B}, | |
| {"GL_DEBUG_CATEGORY_OTHER_AMD", 0x9150}, | |
| {"GL_DEBUG_CATEGORY_PERFORMANCE_AMD", 0x914D}, | |
| {"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD", 0x914E}, | |
| {"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD", 0x914C}, | |
| {"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD", 0x914A}, | |
| {"GL_DEBUG_GROUP_STACK_DEPTH", 0x826D}, | |
| {"GL_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826D}, | |
| {"GL_DEBUG_LOGGED_MESSAGES", 0x9145}, | |
| {"GL_DEBUG_LOGGED_MESSAGES_AMD", 0x9145}, | |
| {"GL_DEBUG_LOGGED_MESSAGES_ARB", 0x9145}, | |
| {"GL_DEBUG_LOGGED_MESSAGES_KHR", 0x9145}, | |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", 0x8243}, | |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB", 0x8243}, | |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", 0x8243}, | |
| {"GL_DEBUG_OBJECT_MESA", 0x8759}, | |
| {"GL_DEBUG_OUTPUT", 0x92E0}, | |
| {"GL_DEBUG_OUTPUT_KHR", 0x92E0}, | |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS", 0x8242}, | |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB", 0x8242}, | |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", 0x8242}, | |
| {"GL_DEBUG_PRINT_MESA", 0x875A}, | |
| {"GL_DEBUG_SEVERITY_HIGH", 0x9146}, | |
| {"GL_DEBUG_SEVERITY_HIGH_AMD", 0x9146}, | |
| {"GL_DEBUG_SEVERITY_HIGH_ARB", 0x9146}, | |
| {"GL_DEBUG_SEVERITY_HIGH_KHR", 0x9146}, | |
| {"GL_DEBUG_SEVERITY_LOW", 0x9148}, | |
| {"GL_DEBUG_SEVERITY_LOW_AMD", 0x9148}, | |
| {"GL_DEBUG_SEVERITY_LOW_ARB", 0x9148}, | |
| {"GL_DEBUG_SEVERITY_LOW_KHR", 0x9148}, | |
| {"GL_DEBUG_SEVERITY_MEDIUM", 0x9147}, | |
| {"GL_DEBUG_SEVERITY_MEDIUM_AMD", 0x9147}, | |
| {"GL_DEBUG_SEVERITY_MEDIUM_ARB", 0x9147}, | |
| {"GL_DEBUG_SEVERITY_MEDIUM_KHR", 0x9147}, | |
| {"GL_DEBUG_SEVERITY_NOTIFICATION", 0x826B}, | |
| {"GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 0x826B}, | |
| {"GL_DEBUG_SOURCE_API", 0x8246}, | |
| {"GL_DEBUG_SOURCE_API_ARB", 0x8246}, | |
| {"GL_DEBUG_SOURCE_API_KHR", 0x8246}, | |
| {"GL_DEBUG_SOURCE_APPLICATION", 0x824A}, | |
| {"GL_DEBUG_SOURCE_APPLICATION_ARB", 0x824A}, | |
| {"GL_DEBUG_SOURCE_APPLICATION_KHR", 0x824A}, | |
| {"GL_DEBUG_SOURCE_OTHER", 0x824B}, | |
| {"GL_DEBUG_SOURCE_OTHER_ARB", 0x824B}, | |
| {"GL_DEBUG_SOURCE_OTHER_KHR", 0x824B}, | |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER", 0x8248}, | |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB", 0x8248}, | |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", 0x8248}, | |
| {"GL_DEBUG_SOURCE_THIRD_PARTY", 0x8249}, | |
| {"GL_DEBUG_SOURCE_THIRD_PARTY_ARB", 0x8249}, | |
| {"GL_DEBUG_SOURCE_THIRD_PARTY_KHR", 0x8249}, | |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM", 0x8247}, | |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB", 0x8247}, | |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", 0x8247}, | |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR", 0x824D}, | |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB", 0x824D}, | |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", 0x824D}, | |
| {"GL_DEBUG_TYPE_ERROR", 0x824C}, | |
| {"GL_DEBUG_TYPE_ERROR_ARB", 0x824C}, | |
| {"GL_DEBUG_TYPE_ERROR_KHR", 0x824C}, | |
| {"GL_DEBUG_TYPE_MARKER", 0x8268}, | |
| {"GL_DEBUG_TYPE_MARKER_KHR", 0x8268}, | |
| {"GL_DEBUG_TYPE_OTHER", 0x8251}, | |
| {"GL_DEBUG_TYPE_OTHER_ARB", 0x8251}, | |
| {"GL_DEBUG_TYPE_OTHER_KHR", 0x8251}, | |
| {"GL_DEBUG_TYPE_PERFORMANCE", 0x8250}, | |
| {"GL_DEBUG_TYPE_PERFORMANCE_ARB", 0x8250}, | |
| {"GL_DEBUG_TYPE_PERFORMANCE_KHR", 0x8250}, | |
| {"GL_DEBUG_TYPE_POP_GROUP", 0x826A}, | |
| {"GL_DEBUG_TYPE_POP_GROUP_KHR", 0x826A}, | |
| {"GL_DEBUG_TYPE_PORTABILITY", 0x824F}, | |
| {"GL_DEBUG_TYPE_PORTABILITY_ARB", 0x824F}, | |
| {"GL_DEBUG_TYPE_PORTABILITY_KHR", 0x824F}, | |
| {"GL_DEBUG_TYPE_PUSH_GROUP", 0x8269}, | |
| {"GL_DEBUG_TYPE_PUSH_GROUP_KHR", 0x8269}, | |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR", 0x824E}, | |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB", 0x824E}, | |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", 0x824E}, | |
| {"GL_DECAL", 0x2101}, | |
| {"GL_DECODE_EXT", 0x8A49}, | |
| {"GL_DECR", 0x1E03}, | |
| {"GL_DECR_WRAP", 0x8508}, | |
| {"GL_DECR_WRAP_EXT", 0x8508}, | |
| {"GL_DECR_WRAP_OES", 0x8508}, | |
| {"GL_DEDICATED_MEMORY_OBJECT_EXT", 0x9581}, | |
| {"GL_DEFORMATIONS_MASK_SGIX", 0x8196}, | |
| {"GL_DELETE_STATUS", 0x8B80}, | |
| {"GL_DEPENDENT_AR_TEXTURE_2D_NV", 0x86E9}, | |
| {"GL_DEPENDENT_GB_TEXTURE_2D_NV", 0x86EA}, | |
| {"GL_DEPENDENT_HILO_TEXTURE_2D_NV", 0x8858}, | |
| {"GL_DEPENDENT_RGB_TEXTURE_3D_NV", 0x8859}, | |
| {"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", 0x885A}, | |
| {"GL_DEPTH", 0x1801}, | |
| {"GL_DEPTH24_STENCIL8", 0x88F0}, | |
| {"GL_DEPTH24_STENCIL8_EXT", 0x88F0}, | |
| {"GL_DEPTH24_STENCIL8_OES", 0x88F0}, | |
| {"GL_DEPTH32F_STENCIL8", 0x8CAD}, | |
| {"GL_DEPTH32F_STENCIL8_NV", 0x8DAC}, | |
| {"GL_DEPTH_ATTACHMENT", 0x8D00}, | |
| {"GL_DEPTH_ATTACHMENT_EXT", 0x8D00}, | |
| {"GL_DEPTH_ATTACHMENT_OES", 0x8D00}, | |
| {"GL_DEPTH_BIAS", 0x0D1F}, | |
| {"GL_DEPTH_BITS", 0x0D56}, | |
| {"GL_DEPTH_BOUNDS_EXT", 0x8891}, | |
| {"GL_DEPTH_BOUNDS_TEST_EXT", 0x8890}, | |
| {"GL_DEPTH_BUFFER_BIT", 0x0100}, | |
| {"GL_DEPTH_BUFFER_BIT0_QCOM", 0x0100}, | |
| {"GL_DEPTH_BUFFER_BIT1_QCOM", 0x0200}, | |
| {"GL_DEPTH_BUFFER_BIT2_QCOM", 0x0400}, | |
| {"GL_DEPTH_BUFFER_BIT3_QCOM", 0x0800}, | |
| {"GL_DEPTH_BUFFER_BIT4_QCOM", 0x1000}, | |
| {"GL_DEPTH_BUFFER_BIT5_QCOM", 0x2000}, | |
| {"GL_DEPTH_BUFFER_BIT6_QCOM", 0x4000}, | |
| {"GL_DEPTH_BUFFER_BIT7_QCOM", 0x8000}, | |
| {"GL_DEPTH_BUFFER_FLOAT_MODE_NV", 0x8DAF}, | |
| {"GL_DEPTH_CLAMP", 0x864F}, | |
| {"GL_DEPTH_CLAMP_EXT", 0x864F}, | |
| {"GL_DEPTH_CLAMP_FAR_AMD", 0x901F}, | |
| {"GL_DEPTH_CLAMP_NEAR_AMD", 0x901E}, | |
| {"GL_DEPTH_CLAMP_NV", 0x864F}, | |
| {"GL_DEPTH_CLEAR_VALUE", 0x0B73}, | |
| {"GL_DEPTH_COMPONENT", 0x1902}, | |
| {"GL_DEPTH_COMPONENT16", 0x81A5}, | |
| {"GL_DEPTH_COMPONENT16_ARB", 0x81A5}, | |
| {"GL_DEPTH_COMPONENT16_NONLINEAR_NV", 0x8E2C}, | |
| {"GL_DEPTH_COMPONENT16_OES", 0x81A5}, | |
| {"GL_DEPTH_COMPONENT16_SGIX", 0x81A5}, | |
| {"GL_DEPTH_COMPONENT24", 0x81A6}, | |
| {"GL_DEPTH_COMPONENT24_ARB", 0x81A6}, | |
| {"GL_DEPTH_COMPONENT24_OES", 0x81A6}, | |
| {"GL_DEPTH_COMPONENT24_SGIX", 0x81A6}, | |
| {"GL_DEPTH_COMPONENT32", 0x81A7}, | |
| {"GL_DEPTH_COMPONENT32F", 0x8CAC}, | |
| {"GL_DEPTH_COMPONENT32F_NV", 0x8DAB}, | |
| {"GL_DEPTH_COMPONENT32_ARB", 0x81A7}, | |
| {"GL_DEPTH_COMPONENT32_OES", 0x81A7}, | |
| {"GL_DEPTH_COMPONENT32_SGIX", 0x81A7}, | |
| {"GL_DEPTH_COMPONENTS", 0x8284}, | |
| {"GL_DEPTH_EXT", 0x1801}, | |
| {"GL_DEPTH_FUNC", 0x0B74}, | |
| {"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", 0x8311}, | |
| {"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", 0x8312}, | |
| {"GL_DEPTH_PASS_INSTRUMENT_SGIX", 0x8310}, | |
| {"GL_DEPTH_RANGE", 0x0B70}, | |
| {"GL_DEPTH_RENDERABLE", 0x8287}, | |
| {"GL_DEPTH_SAMPLES_NV", 0x932D}, | |
| {"GL_DEPTH_SCALE", 0x0D1E}, | |
| {"GL_DEPTH_STENCIL", 0x84F9}, | |
| {"GL_DEPTH_STENCIL_ATTACHMENT", 0x821A}, | |
| {"GL_DEPTH_STENCIL_EXT", 0x84F9}, | |
| {"GL_DEPTH_STENCIL_MESA", 0x8750}, | |
| {"GL_DEPTH_STENCIL_NV", 0x84F9}, | |
| {"GL_DEPTH_STENCIL_OES", 0x84F9}, | |
| {"GL_DEPTH_STENCIL_TEXTURE_MODE", 0x90EA}, | |
| {"GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE", 0x90EA}, | |
| {"GL_DEPTH_STENCIL_TO_BGRA_NV", 0x886F}, | |
| {"GL_DEPTH_STENCIL_TO_RGBA_NV", 0x886E}, | |
| {"GL_DEPTH_TEST", 0x0B71}, | |
| {"GL_DEPTH_TEXTURE_MODE", 0x884B}, | |
| {"GL_DEPTH_TEXTURE_MODE_ARB", 0x884B}, | |
| {"GL_DEPTH_WRITEMASK", 0x0B72}, | |
| {"GL_DETACHED_BUFFERS_NV", 0x95AB}, | |
| {"GL_DETACHED_MEMORY_INCARNATION_NV", 0x95A9}, | |
| {"GL_DETACHED_TEXTURES_NV", 0x95AA}, | |
| {"GL_DETAIL_TEXTURE_2D_BINDING_SGIS", 0x8096}, | |
| {"GL_DETAIL_TEXTURE_2D_SGIS", 0x8095}, | |
| {"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS", 0x809C}, | |
| {"GL_DETAIL_TEXTURE_LEVEL_SGIS", 0x809A}, | |
| {"GL_DETAIL_TEXTURE_MODE_SGIS", 0x809B}, | |
| {"GL_DEVICE_LUID_EXT", 0x9599}, | |
| {"GL_DEVICE_NODE_MASK_EXT", 0x959A}, | |
| {"GL_DEVICE_UUID_EXT", 0x9597}, | |
| {"GL_DIFFERENCE", 0x929E}, | |
| {"GL_DIFFERENCE_KHR", 0x929E}, | |
| {"GL_DIFFERENCE_NV", 0x929E}, | |
| {"GL_DIFFUSE", 0x1201}, | |
| {"GL_DISCARD_ATI", 0x8763}, | |
| {"GL_DISCARD_NV", 0x8530}, | |
| {"GL_DISCRETE_AMD", 0x9006}, | |
| {"GL_DISJOINT_NV", 0x9283}, | |
| {"GL_DISPATCH_INDIRECT_BUFFER", 0x90EE}, | |
| {"GL_DISPATCH_INDIRECT_BUFFER_BINDING", 0x90EF}, | |
| {"GL_DISPLAY_LIST", 0x82E7}, | |
| {"GL_DISTANCE_ATTENUATION_EXT", 0x8129}, | |
| {"GL_DISTANCE_ATTENUATION_SGIS", 0x8129}, | |
| {"GL_DITHER", 0x0BD0}, | |
| {"GL_DMP_PROGRAM_BINARY_DMP", 0x9253}, | |
| {"GL_DOMAIN", 0x0A02}, | |
| {"GL_DONT_CARE", 0x1100}, | |
| {"GL_DOT2_ADD_ATI", 0x896C}, | |
| {"GL_DOT3_ATI", 0x8966}, | |
| {"GL_DOT3_RGB", 0x86AE}, | |
| {"GL_DOT3_RGBA", 0x86AF}, | |
| {"GL_DOT3_RGBA_ARB", 0x86AF}, | |
| {"GL_DOT3_RGBA_EXT", 0x8741}, | |
| {"GL_DOT3_RGBA_IMG", 0x86AF}, | |
| {"GL_DOT3_RGB_ARB", 0x86AE}, | |
| {"GL_DOT3_RGB_EXT", 0x8740}, | |
| {"GL_DOT4_ATI", 0x8967}, | |
| {"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", 0x885D}, | |
| {"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", 0x86F3}, | |
| {"GL_DOT_PRODUCT_DEPTH_REPLACE_NV", 0x86ED}, | |
| {"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV", 0x86F1}, | |
| {"GL_DOT_PRODUCT_NV", 0x86EC}, | |
| {"GL_DOT_PRODUCT_PASS_THROUGH_NV", 0x885B}, | |
| {"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV", 0x86F2}, | |
| {"GL_DOT_PRODUCT_TEXTURE_1D_NV", 0x885C}, | |
| {"GL_DOT_PRODUCT_TEXTURE_2D_NV", 0x86EE}, | |
| {"GL_DOT_PRODUCT_TEXTURE_3D_NV", 0x86EF}, | |
| {"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV", 0x86F0}, | |
| {"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", 0x864E}, | |
| {"GL_DOUBLE", 0x140A}, | |
| {"GL_DOUBLEBUFFER", 0x0C32}, | |
| {"GL_DOUBLE_EXT", 0x140A}, | |
| {"GL_DOUBLE_MAT2", 0x8F46}, | |
| {"GL_DOUBLE_MAT2_EXT", 0x8F46}, | |
| {"GL_DOUBLE_MAT2x3", 0x8F49}, | |
| {"GL_DOUBLE_MAT2x3_EXT", 0x8F49}, | |
| {"GL_DOUBLE_MAT2x4", 0x8F4A}, | |
| {"GL_DOUBLE_MAT2x4_EXT", 0x8F4A}, | |
| {"GL_DOUBLE_MAT3", 0x8F47}, | |
| {"GL_DOUBLE_MAT3_EXT", 0x8F47}, | |
| {"GL_DOUBLE_MAT3x2", 0x8F4B}, | |
| {"GL_DOUBLE_MAT3x2_EXT", 0x8F4B}, | |
| {"GL_DOUBLE_MAT3x4", 0x8F4C}, | |
| {"GL_DOUBLE_MAT3x4_EXT", 0x8F4C}, | |
| {"GL_DOUBLE_MAT4", 0x8F48}, | |
| {"GL_DOUBLE_MAT4_EXT", 0x8F48}, | |
| {"GL_DOUBLE_MAT4x2", 0x8F4D}, | |
| {"GL_DOUBLE_MAT4x2_EXT", 0x8F4D}, | |
| {"GL_DOUBLE_MAT4x3", 0x8F4E}, | |
| {"GL_DOUBLE_MAT4x3_EXT", 0x8F4E}, | |
| {"GL_DOUBLE_VEC2", 0x8FFC}, | |
| {"GL_DOUBLE_VEC2_EXT", 0x8FFC}, | |
| {"GL_DOUBLE_VEC3", 0x8FFD}, | |
| {"GL_DOUBLE_VEC3_EXT", 0x8FFD}, | |
| {"GL_DOUBLE_VEC4", 0x8FFE}, | |
| {"GL_DOUBLE_VEC4_EXT", 0x8FFE}, | |
| {"GL_DOWNSAMPLE_SCALES_IMG", 0x913E}, | |
| {"GL_DRAW_ARRAYS_COMMAND_NV", 0x0003}, | |
| {"GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV", 0x0007}, | |
| {"GL_DRAW_ARRAYS_STRIP_COMMAND_NV", 0x0005}, | |
| {"GL_DRAW_BUFFER", 0x0C01}, | |
| {"GL_DRAW_BUFFER0", 0x8825}, | |
| {"GL_DRAW_BUFFER0_ARB", 0x8825}, | |
| {"GL_DRAW_BUFFER0_ATI", 0x8825}, | |
| {"GL_DRAW_BUFFER0_EXT", 0x8825}, | |
| {"GL_DRAW_BUFFER0_NV", 0x8825}, | |
| {"GL_DRAW_BUFFER1", 0x8826}, | |
| {"GL_DRAW_BUFFER10", 0x882F}, | |
| {"GL_DRAW_BUFFER10_ARB", 0x882F}, | |
| {"GL_DRAW_BUFFER10_ATI", 0x882F}, | |
| {"GL_DRAW_BUFFER10_EXT", 0x882F}, | |
| {"GL_DRAW_BUFFER10_NV", 0x882F}, | |
| {"GL_DRAW_BUFFER11", 0x8830}, | |
| {"GL_DRAW_BUFFER11_ARB", 0x8830}, | |
| {"GL_DRAW_BUFFER11_ATI", 0x8830}, | |
| {"GL_DRAW_BUFFER11_EXT", 0x8830}, | |
| {"GL_DRAW_BUFFER11_NV", 0x8830}, | |
| {"GL_DRAW_BUFFER12", 0x8831}, | |
| {"GL_DRAW_BUFFER12_ARB", 0x8831}, | |
| {"GL_DRAW_BUFFER12_ATI", 0x8831}, | |
| {"GL_DRAW_BUFFER12_EXT", 0x8831}, | |
| {"GL_DRAW_BUFFER12_NV", 0x8831}, | |
| {"GL_DRAW_BUFFER13", 0x8832}, | |
| {"GL_DRAW_BUFFER13_ARB", 0x8832}, | |
| {"GL_DRAW_BUFFER13_ATI", 0x8832}, | |
| {"GL_DRAW_BUFFER13_EXT", 0x8832}, | |
| {"GL_DRAW_BUFFER13_NV", 0x8832}, | |
| {"GL_DRAW_BUFFER14", 0x8833}, | |
| {"GL_DRAW_BUFFER14_ARB", 0x8833}, | |
| {"GL_DRAW_BUFFER14_ATI", 0x8833}, | |
| {"GL_DRAW_BUFFER14_EXT", 0x8833}, | |
| {"GL_DRAW_BUFFER14_NV", 0x8833}, | |
| {"GL_DRAW_BUFFER15", 0x8834}, | |
| {"GL_DRAW_BUFFER15_ARB", 0x8834}, | |
| {"GL_DRAW_BUFFER15_ATI", 0x8834}, | |
| {"GL_DRAW_BUFFER15_EXT", 0x8834}, | |
| {"GL_DRAW_BUFFER15_NV", 0x8834}, | |
| {"GL_DRAW_BUFFER1_ARB", 0x8826}, | |
| {"GL_DRAW_BUFFER1_ATI", 0x8826}, | |
| {"GL_DRAW_BUFFER1_EXT", 0x8826}, | |
| {"GL_DRAW_BUFFER1_NV", 0x8826}, | |
| {"GL_DRAW_BUFFER2", 0x8827}, | |
| {"GL_DRAW_BUFFER2_ARB", 0x8827}, | |
| {"GL_DRAW_BUFFER2_ATI", 0x8827}, | |
| {"GL_DRAW_BUFFER2_EXT", 0x8827}, | |
| {"GL_DRAW_BUFFER2_NV", 0x8827}, | |
| {"GL_DRAW_BUFFER3", 0x8828}, | |
| {"GL_DRAW_BUFFER3_ARB", 0x8828}, | |
| {"GL_DRAW_BUFFER3_ATI", 0x8828}, | |
| {"GL_DRAW_BUFFER3_EXT", 0x8828}, | |
| {"GL_DRAW_BUFFER3_NV", 0x8828}, | |
| {"GL_DRAW_BUFFER4", 0x8829}, | |
| {"GL_DRAW_BUFFER4_ARB", 0x8829}, | |
| {"GL_DRAW_BUFFER4_ATI", 0x8829}, | |
| {"GL_DRAW_BUFFER4_EXT", 0x8829}, | |
| {"GL_DRAW_BUFFER4_NV", 0x8829}, | |
| {"GL_DRAW_BUFFER5", 0x882A}, | |
| {"GL_DRAW_BUFFER5_ARB", 0x882A}, | |
| {"GL_DRAW_BUFFER5_ATI", 0x882A}, | |
| {"GL_DRAW_BUFFER5_EXT", 0x882A}, | |
| {"GL_DRAW_BUFFER5_NV", 0x882A}, | |
| {"GL_DRAW_BUFFER6", 0x882B}, | |
| {"GL_DRAW_BUFFER6_ARB", 0x882B}, | |
| {"GL_DRAW_BUFFER6_ATI", 0x882B}, | |
| {"GL_DRAW_BUFFER6_EXT", 0x882B}, | |
| {"GL_DRAW_BUFFER6_NV", 0x882B}, | |
| {"GL_DRAW_BUFFER7", 0x882C}, | |
| {"GL_DRAW_BUFFER7_ARB", 0x882C}, | |
| {"GL_DRAW_BUFFER7_ATI", 0x882C}, | |
| {"GL_DRAW_BUFFER7_EXT", 0x882C}, | |
| {"GL_DRAW_BUFFER7_NV", 0x882C}, | |
| {"GL_DRAW_BUFFER8", 0x882D}, | |
| {"GL_DRAW_BUFFER8_ARB", 0x882D}, | |
| {"GL_DRAW_BUFFER8_ATI", 0x882D}, | |
| {"GL_DRAW_BUFFER8_EXT", 0x882D}, | |
| {"GL_DRAW_BUFFER8_NV", 0x882D}, | |
| {"GL_DRAW_BUFFER9", 0x882E}, | |
| {"GL_DRAW_BUFFER9_ARB", 0x882E}, | |
| {"GL_DRAW_BUFFER9_ATI", 0x882E}, | |
| {"GL_DRAW_BUFFER9_EXT", 0x882E}, | |
| {"GL_DRAW_BUFFER9_NV", 0x882E}, | |
| {"GL_DRAW_BUFFER_EXT", 0x0C01}, | |
| {"GL_DRAW_ELEMENTS_COMMAND_NV", 0x0002}, | |
| {"GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV", 0x0006}, | |
| {"GL_DRAW_ELEMENTS_STRIP_COMMAND_NV", 0x0004}, | |
| {"GL_DRAW_FRAMEBUFFER", 0x8CA9}, | |
| {"GL_DRAW_FRAMEBUFFER_ANGLE", 0x8CA9}, | |
| {"GL_DRAW_FRAMEBUFFER_APPLE", 0x8CA9}, | |
| {"GL_DRAW_FRAMEBUFFER_BINDING", 0x8CA6}, | |
| {"GL_DRAW_FRAMEBUFFER_BINDING_ANGLE", 0x8CA6}, | |
| {"GL_DRAW_FRAMEBUFFER_BINDING_APPLE", 0x8CA6}, | |
| {"GL_DRAW_FRAMEBUFFER_BINDING_EXT", 0x8CA6}, | |
| {"GL_DRAW_FRAMEBUFFER_BINDING_NV", 0x8CA6}, | |
| {"GL_DRAW_FRAMEBUFFER_EXT", 0x8CA9}, | |
| {"GL_DRAW_FRAMEBUFFER_NV", 0x8CA9}, | |
| {"GL_DRAW_INDIRECT_ADDRESS_NV", 0x8F41}, | |
| {"GL_DRAW_INDIRECT_BUFFER", 0x8F3F}, | |
| {"GL_DRAW_INDIRECT_BUFFER_BINDING", 0x8F43}, | |
| {"GL_DRAW_INDIRECT_LENGTH_NV", 0x8F42}, | |
| {"GL_DRAW_INDIRECT_UNIFIED_NV", 0x8F40}, | |
| {"GL_DRAW_PIXELS_APPLE", 0x8A0A}, | |
| {"GL_DRAW_PIXEL_TOKEN", 0x0705}, | |
| {"GL_DRIVER_UUID_EXT", 0x9598}, | |
| {"GL_DSDT8_MAG8_INTENSITY8_NV", 0x870B}, | |
| {"GL_DSDT8_MAG8_NV", 0x870A}, | |
| {"GL_DSDT8_NV", 0x8709}, | |
| {"GL_DSDT_MAG_INTENSITY_NV", 0x86DC}, | |
| {"GL_DSDT_MAG_NV", 0x86F6}, | |
| {"GL_DSDT_MAG_VIB_NV", 0x86F7}, | |
| {"GL_DSDT_NV", 0x86F5}, | |
| {"GL_DST_ALPHA", 0x0304}, | |
| {"GL_DST_ATOP_NV", 0x928F}, | |
| {"GL_DST_COLOR", 0x0306}, | |
| {"GL_DST_IN_NV", 0x928B}, | |
| {"GL_DST_NV", 0x9287}, | |
| {"GL_DST_OUT_NV", 0x928D}, | |
| {"GL_DST_OVER_NV", 0x9289}, | |
| {"GL_DS_BIAS_NV", 0x8716}, | |
| {"GL_DS_SCALE_NV", 0x8710}, | |
| {"GL_DT_BIAS_NV", 0x8717}, | |
| {"GL_DT_SCALE_NV", 0x8711}, | |
| {"GL_DU8DV8_ATI", 0x877A}, | |
| {"GL_DUAL_ALPHA12_SGIS", 0x8112}, | |
| {"GL_DUAL_ALPHA16_SGIS", 0x8113}, | |
| {"GL_DUAL_ALPHA4_SGIS", 0x8110}, | |
| {"GL_DUAL_ALPHA8_SGIS", 0x8111}, | |
| {"GL_DUAL_INTENSITY12_SGIS", 0x811A}, | |
| {"GL_DUAL_INTENSITY16_SGIS", 0x811B}, | |
| {"GL_DUAL_INTENSITY4_SGIS", 0x8118}, | |
| {"GL_DUAL_INTENSITY8_SGIS", 0x8119}, | |
| {"GL_DUAL_LUMINANCE12_SGIS", 0x8116}, | |
| {"GL_DUAL_LUMINANCE16_SGIS", 0x8117}, | |
| {"GL_DUAL_LUMINANCE4_SGIS", 0x8114}, | |
| {"GL_DUAL_LUMINANCE8_SGIS", 0x8115}, | |
| {"GL_DUAL_LUMINANCE_ALPHA4_SGIS", 0x811C}, | |
| {"GL_DUAL_LUMINANCE_ALPHA8_SGIS", 0x811D}, | |
| {"GL_DUAL_TEXTURE_SELECT_SGIS", 0x8124}, | |
| {"GL_DUDV_ATI", 0x8779}, | |
| {"GL_DUP_FIRST_CUBIC_CURVE_TO_NV", 0x00F2}, | |
| {"GL_DUP_LAST_CUBIC_CURVE_TO_NV", 0x00F4}, | |
| {"GL_DYNAMIC_ATI", 0x8761}, | |
| {"GL_DYNAMIC_COPY", 0x88EA}, | |
| {"GL_DYNAMIC_COPY_ARB", 0x88EA}, | |
| {"GL_DYNAMIC_DRAW", 0x88E8}, | |
| {"GL_DYNAMIC_DRAW_ARB", 0x88E8}, | |
| {"GL_DYNAMIC_READ", 0x88E9}, | |
| {"GL_DYNAMIC_READ_ARB", 0x88E9}, | |
| {"GL_DYNAMIC_STORAGE_BIT", 0x0100}, | |
| {"GL_DYNAMIC_STORAGE_BIT_EXT", 0x0100}, | |
| {"GL_EDGEFLAG_BIT_PGI", 0x40000}, | |
| {"GL_EDGE_FLAG", 0x0B43}, | |
| {"GL_EDGE_FLAG_ARRAY", 0x8079}, | |
| {"GL_EDGE_FLAG_ARRAY_ADDRESS_NV", 0x8F26}, | |
| {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", 0x889B}, | |
| {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", 0x889B}, | |
| {"GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D}, | |
| {"GL_EDGE_FLAG_ARRAY_EXT", 0x8079}, | |
| {"GL_EDGE_FLAG_ARRAY_LENGTH_NV", 0x8F30}, | |
| {"GL_EDGE_FLAG_ARRAY_LIST_IBM", 0x103075}, | |
| {"GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", 0x103085}, | |
| {"GL_EDGE_FLAG_ARRAY_POINTER", 0x8093}, | |
| {"GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093}, | |
| {"GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C}, | |
| {"GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C}, | |
| {"GL_EFFECTIVE_RASTER_SAMPLES_EXT", 0x932C}, | |
| {"GL_EIGHTH_BIT_ATI", 0x0020}, | |
| {"GL_ELEMENT_ADDRESS_COMMAND_NV", 0x0008}, | |
| {"GL_ELEMENT_ARRAY_ADDRESS_NV", 0x8F29}, | |
| {"GL_ELEMENT_ARRAY_APPLE", 0x8A0C}, | |
| {"GL_ELEMENT_ARRAY_ATI", 0x8768}, | |
| {"GL_ELEMENT_ARRAY_BARRIER_BIT", 0x0002}, | |
| {"GL_ELEMENT_ARRAY_BARRIER_BIT_EXT", 0x0002}, | |
| {"GL_ELEMENT_ARRAY_BUFFER", 0x8893}, | |
| {"GL_ELEMENT_ARRAY_BUFFER_ARB", 0x8893}, | |
| {"GL_ELEMENT_ARRAY_BUFFER_BINDING", 0x8895}, | |
| {"GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", 0x8895}, | |
| {"GL_ELEMENT_ARRAY_LENGTH_NV", 0x8F33}, | |
| {"GL_ELEMENT_ARRAY_POINTER_APPLE", 0x8A0E}, | |
| {"GL_ELEMENT_ARRAY_POINTER_ATI", 0x876A}, | |
| {"GL_ELEMENT_ARRAY_TYPE_APPLE", 0x8A0D}, | |
| {"GL_ELEMENT_ARRAY_TYPE_ATI", 0x8769}, | |
| {"GL_ELEMENT_ARRAY_UNIFIED_NV", 0x8F1F}, | |
| {"GL_EMBOSS_CONSTANT_NV", 0x855E}, | |
| {"GL_EMBOSS_LIGHT_NV", 0x855D}, | |
| {"GL_EMBOSS_MAP_NV", 0x855F}, | |
| {"GL_EMISSION", 0x1600}, | |
| {"GL_ENABLE_BIT", 0x2000}, | |
| {"GL_EQUAL", 0x0202}, | |
| {"GL_EQUIV", 0x1509}, | |
| {"GL_ETC1_RGB8_OES", 0x8D64}, | |
| {"GL_ETC1_SRGB8_NV", 0x88EE}, | |
| {"GL_EVAL_2D_NV", 0x86C0}, | |
| {"GL_EVAL_BIT", 0x10000}, | |
| {"GL_EVAL_FRACTIONAL_TESSELLATION_NV", 0x86C5}, | |
| {"GL_EVAL_TRIANGULAR_2D_NV", 0x86C1}, | |
| {"GL_EVAL_VERTEX_ATTRIB0_NV", 0x86C6}, | |
| {"GL_EVAL_VERTEX_ATTRIB10_NV", 0x86D0}, | |
| {"GL_EVAL_VERTEX_ATTRIB11_NV", 0x86D1}, | |
| {"GL_EVAL_VERTEX_ATTRIB12_NV", 0x86D2}, | |
| {"GL_EVAL_VERTEX_ATTRIB13_NV", 0x86D3}, | |
| {"GL_EVAL_VERTEX_ATTRIB14_NV", 0x86D4}, | |
| {"GL_EVAL_VERTEX_ATTRIB15_NV", 0x86D5}, | |
| {"GL_EVAL_VERTEX_ATTRIB1_NV", 0x86C7}, | |
| {"GL_EVAL_VERTEX_ATTRIB2_NV", 0x86C8}, | |
| {"GL_EVAL_VERTEX_ATTRIB3_NV", 0x86C9}, | |
| {"GL_EVAL_VERTEX_ATTRIB4_NV", 0x86CA}, | |
| {"GL_EVAL_VERTEX_ATTRIB5_NV", 0x86CB}, | |
| {"GL_EVAL_VERTEX_ATTRIB6_NV", 0x86CC}, | |
| {"GL_EVAL_VERTEX_ATTRIB7_NV", 0x86CD}, | |
| {"GL_EVAL_VERTEX_ATTRIB8_NV", 0x86CE}, | |
| {"GL_EVAL_VERTEX_ATTRIB9_NV", 0x86CF}, | |
| {"GL_EXCLUSION", 0x92A0}, | |
| {"GL_EXCLUSION_KHR", 0x92A0}, | |
| {"GL_EXCLUSION_NV", 0x92A0}, | |
| {"GL_EXCLUSIVE_EXT", 0x8F11}, | |
| {"GL_EXP", 0x0800}, | |
| {"GL_EXP2", 0x0801}, | |
| {"GL_EXPAND_NEGATE_NV", 0x8539}, | |
| {"GL_EXPAND_NORMAL_NV", 0x8538}, | |
| {"GL_EXTENSIONS", 0x1F03}, | |
| {"GL_EXTERNAL_STORAGE_BIT_NVX", 0x2000}, | |
| {"GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD", 0x9160}, | |
| {"GL_EYE_DISTANCE_TO_LINE_SGIS", 0x81F2}, | |
| {"GL_EYE_DISTANCE_TO_POINT_SGIS", 0x81F0}, | |
| {"GL_EYE_LINEAR", 0x2400}, | |
| {"GL_EYE_LINEAR_NV", 0x2400}, | |
| {"GL_EYE_LINE_SGIS", 0x81F6}, | |
| {"GL_EYE_PLANE", 0x2502}, | |
| {"GL_EYE_PLANE_ABSOLUTE_NV", 0x855C}, | |
| {"GL_EYE_POINT_SGIS", 0x81F4}, | |
| {"GL_EYE_RADIAL_NV", 0x855B}, | |
| {"GL_E_TIMES_F_NV", 0x8531}, | |
| {"GL_FACTOR_ALPHA_MODULATE_IMG", 0x8C07}, | |
| {"GL_FACTOR_MAX_AMD", 0x901D}, | |
| {"GL_FACTOR_MIN_AMD", 0x901C}, | |
| {"GL_FAILURE_NV", 0x9030}, | |
| {"GL_FALSE", 0x0000}, | |
| {"GL_FASTEST", 0x1101}, | |
| {"GL_FEEDBACK", 0x1C01}, | |
| {"GL_FEEDBACK_BUFFER_POINTER", 0x0DF0}, | |
| {"GL_FEEDBACK_BUFFER_SIZE", 0x0DF1}, | |
| {"GL_FEEDBACK_BUFFER_TYPE", 0x0DF2}, | |
| {"GL_FENCE_APPLE", 0x8A0B}, | |
| {"GL_FENCE_CONDITION_NV", 0x84F4}, | |
| {"GL_FENCE_STATUS_NV", 0x84F3}, | |
| {"GL_FETCH_PER_SAMPLE_ARM", 0x8F65}, | |
| {"GL_FIELDS_NV", 0x8E27}, | |
| {"GL_FIELD_LOWER_NV", 0x9023}, | |
| {"GL_FIELD_UPPER_NV", 0x9022}, | |
| {"GL_FILE_NAME_NV", 0x9074}, | |
| {"GL_FILL", 0x1B02}, | |
| {"GL_FILL_ANGLE", 0x1B02}, | |
| {"GL_FILL_NV", 0x1B02}, | |
| {"GL_FILL_RECTANGLE_NV", 0x933C}, | |
| {"GL_FILTER", 0x829A}, | |
| {"GL_FILTER4_SGIS", 0x8146}, | |
| {"GL_FIRST_TO_REST_NV", 0x90AF}, | |
| {"GL_FIRST_VERTEX_CONVENTION", 0x8E4D}, | |
| {"GL_FIRST_VERTEX_CONVENTION_ANGLE", 0x8E4D}, | |
| {"GL_FIRST_VERTEX_CONVENTION_EXT", 0x8E4D}, | |
| {"GL_FIRST_VERTEX_CONVENTION_OES", 0x8E4D}, | |
| {"GL_FIXED", 0x140C}, | |
| {"GL_FIXED_OES", 0x140C}, | |
| {"GL_FIXED_ONLY", 0x891D}, | |
| {"GL_FIXED_ONLY_ARB", 0x891D}, | |
| {"GL_FLAT", 0x1D00}, | |
| {"GL_FLOAT", 0x1406}, | |
| {"GL_FLOAT16_MAT2_AMD", 0x91C5}, | |
| {"GL_FLOAT16_MAT2x3_AMD", 0x91C8}, | |
| {"GL_FLOAT16_MAT2x4_AMD", 0x91C9}, | |
| {"GL_FLOAT16_MAT3_AMD", 0x91C6}, | |
| {"GL_FLOAT16_MAT3x2_AMD", 0x91CA}, | |
| {"GL_FLOAT16_MAT3x4_AMD", 0x91CB}, | |
| {"GL_FLOAT16_MAT4_AMD", 0x91C7}, | |
| {"GL_FLOAT16_MAT4x2_AMD", 0x91CC}, | |
| {"GL_FLOAT16_MAT4x3_AMD", 0x91CD}, | |
| {"GL_FLOAT16_NV", 0x8FF8}, | |
| {"GL_FLOAT16_VEC2_NV", 0x8FF9}, | |
| {"GL_FLOAT16_VEC3_NV", 0x8FFA}, | |
| {"GL_FLOAT16_VEC4_NV", 0x8FFB}, | |
| {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV", 0x8DAD}, | |
| {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV", 0x8DAD}, | |
| {"GL_FLOAT_CLEAR_COLOR_VALUE_NV", 0x888D}, | |
| {"GL_FLOAT_MAT2", 0x8B5A}, | |
| {"GL_FLOAT_MAT2_ARB", 0x8B5A}, | |
| {"GL_FLOAT_MAT2x3", 0x8B65}, | |
| {"GL_FLOAT_MAT2x3_NV", 0x8B65}, | |
| {"GL_FLOAT_MAT2x4", 0x8B66}, | |
| {"GL_FLOAT_MAT2x4_NV", 0x8B66}, | |
| {"GL_FLOAT_MAT3", 0x8B5B}, | |
| {"GL_FLOAT_MAT3_ARB", 0x8B5B}, | |
| {"GL_FLOAT_MAT3x2", 0x8B67}, | |
| {"GL_FLOAT_MAT3x2_NV", 0x8B67}, | |
| {"GL_FLOAT_MAT3x4", 0x8B68}, | |
| {"GL_FLOAT_MAT3x4_NV", 0x8B68}, | |
| {"GL_FLOAT_MAT4", 0x8B5C}, | |
| {"GL_FLOAT_MAT4_ARB", 0x8B5C}, | |
| {"GL_FLOAT_MAT4x2", 0x8B69}, | |
| {"GL_FLOAT_MAT4x2_NV", 0x8B69}, | |
| {"GL_FLOAT_MAT4x3", 0x8B6A}, | |
| {"GL_FLOAT_MAT4x3_NV", 0x8B6A}, | |
| {"GL_FLOAT_R16_NV", 0x8884}, | |
| {"GL_FLOAT_R32_NV", 0x8885}, | |
| {"GL_FLOAT_RG16_NV", 0x8886}, | |
| {"GL_FLOAT_RG32_NV", 0x8887}, | |
| {"GL_FLOAT_RGB16_NV", 0x8888}, | |
| {"GL_FLOAT_RGB32_NV", 0x8889}, | |
| {"GL_FLOAT_RGBA16_NV", 0x888A}, | |
| {"GL_FLOAT_RGBA32_NV", 0x888B}, | |
| {"GL_FLOAT_RGBA_MODE_NV", 0x888E}, | |
| {"GL_FLOAT_RGBA_NV", 0x8883}, | |
| {"GL_FLOAT_RGB_NV", 0x8882}, | |
| {"GL_FLOAT_RG_NV", 0x8881}, | |
| {"GL_FLOAT_R_NV", 0x8880}, | |
| {"GL_FLOAT_VEC2", 0x8B50}, | |
| {"GL_FLOAT_VEC2_ARB", 0x8B50}, | |
| {"GL_FLOAT_VEC3", 0x8B51}, | |
| {"GL_FLOAT_VEC3_ARB", 0x8B51}, | |
| {"GL_FLOAT_VEC4", 0x8B52}, | |
| {"GL_FLOAT_VEC4_ARB", 0x8B52}, | |
| {"GL_FOG", 0x0B60}, | |
| {"GL_FOG_BIT", 0x0080}, | |
| {"GL_FOG_COLOR", 0x0B66}, | |
| {"GL_FOG_COORD", 0x8451}, | |
| {"GL_FOG_COORDINATE", 0x8451}, | |
| {"GL_FOG_COORDINATE_ARRAY", 0x8457}, | |
| {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING", 0x889D}, | |
| {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", 0x889D}, | |
| {"GL_FOG_COORDINATE_ARRAY_EXT", 0x8457}, | |
| {"GL_FOG_COORDINATE_ARRAY_LIST_IBM", 0x103076}, | |
| {"GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", 0x103086}, | |
| {"GL_FOG_COORDINATE_ARRAY_POINTER", 0x8456}, | |
| {"GL_FOG_COORDINATE_ARRAY_POINTER_EXT", 0x8456}, | |
| {"GL_FOG_COORDINATE_ARRAY_STRIDE", 0x8455}, | |
| {"GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", 0x8455}, | |
| {"GL_FOG_COORDINATE_ARRAY_TYPE", 0x8454}, | |
| {"GL_FOG_COORDINATE_ARRAY_TYPE_EXT", 0x8454}, | |
| {"GL_FOG_COORDINATE_EXT", 0x8451}, | |
| {"GL_FOG_COORDINATE_SOURCE", 0x8450}, | |
| {"GL_FOG_COORDINATE_SOURCE_EXT", 0x8450}, | |
| {"GL_FOG_COORD_ARRAY", 0x8457}, | |
| {"GL_FOG_COORD_ARRAY_ADDRESS_NV", 0x8F28}, | |
| {"GL_FOG_COORD_ARRAY_BUFFER_BINDING", 0x889D}, | |
| {"GL_FOG_COORD_ARRAY_LENGTH_NV", 0x8F32}, | |
| {"GL_FOG_COORD_ARRAY_POINTER", 0x8456}, | |
| {"GL_FOG_COORD_ARRAY_STRIDE", 0x8455}, | |
| {"GL_FOG_COORD_ARRAY_TYPE", 0x8454}, | |
| {"GL_FOG_COORD_SRC", 0x8450}, | |
| {"GL_FOG_DENSITY", 0x0B62}, | |
| {"GL_FOG_DISTANCE_MODE_NV", 0x855A}, | |
| {"GL_FOG_END", 0x0B64}, | |
| {"GL_FOG_FUNC_POINTS_SGIS", 0x812B}, | |
| {"GL_FOG_FUNC_SGIS", 0x812A}, | |
| {"GL_FOG_HINT", 0x0C54}, | |
| {"GL_FOG_INDEX", 0x0B61}, | |
| {"GL_FOG_MODE", 0x0B65}, | |
| {"GL_FOG_OFFSET_SGIX", 0x8198}, | |
| {"GL_FOG_OFFSET_VALUE_SGIX", 0x8199}, | |
| {"GL_FOG_SPECULAR_TEXTURE_WIN", 0x80EC}, | |
| {"GL_FOG_START", 0x0B63}, | |
| {"GL_FONT_ASCENDER_BIT_NV", 0x200000}, | |
| {"GL_FONT_DESCENDER_BIT_NV", 0x400000}, | |
| {"GL_FONT_GLYPHS_AVAILABLE_NV", 0x9368}, | |
| {"GL_FONT_HAS_KERNING_BIT_NV", 0x10000000}, | |
| {"GL_FONT_HEIGHT_BIT_NV", 0x800000}, | |
| {"GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV", 0x2000000}, | |
| {"GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV", 0x1000000}, | |
| {"GL_FONT_NUM_GLYPH_INDICES_BIT_NV", 0x20000000}, | |
| {"GL_FONT_TARGET_UNAVAILABLE_NV", 0x9369}, | |
| {"GL_FONT_UNAVAILABLE_NV", 0x936A}, | |
| {"GL_FONT_UNDERLINE_POSITION_BIT_NV", 0x4000000}, | |
| {"GL_FONT_UNDERLINE_THICKNESS_BIT_NV", 0x8000000}, | |
| {"GL_FONT_UNINTELLIGIBLE_NV", 0x936B}, | |
| {"GL_FONT_UNITS_PER_EM_BIT_NV", 0x100000}, | |
| {"GL_FONT_X_MAX_BOUNDS_BIT_NV", 0x40000}, | |
| {"GL_FONT_X_MIN_BOUNDS_BIT_NV", 0x10000}, | |
| {"GL_FONT_Y_MAX_BOUNDS_BIT_NV", 0x80000}, | |
| {"GL_FONT_Y_MIN_BOUNDS_BIT_NV", 0x20000}, | |
| {"GL_FORCE_BLUE_TO_ONE_NV", 0x8860}, | |
| {"GL_FORMAT_SUBSAMPLE_244_244_OML", 0x8983}, | |
| {"GL_FORMAT_SUBSAMPLE_24_24_OML", 0x8982}, | |
| {"GL_FOVEATION_ENABLE_BIT_QCOM", 0x0001}, | |
| {"GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM", 0x0002}, | |
| {"GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM", 0x0004}, | |
| {"GL_FRACTIONAL_EVEN", 0x8E7C}, | |
| {"GL_FRACTIONAL_EVEN_EXT", 0x8E7C}, | |
| {"GL_FRACTIONAL_EVEN_OES", 0x8E7C}, | |
| {"GL_FRACTIONAL_ODD", 0x8E7B}, | |
| {"GL_FRACTIONAL_ODD_EXT", 0x8E7B}, | |
| {"GL_FRACTIONAL_ODD_OES", 0x8E7B}, | |
| {"GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX", 0x8314}, | |
| {"GL_FRAGMENTS_INSTRUMENT_MAX_SGIX", 0x8315}, | |
| {"GL_FRAGMENTS_INSTRUMENT_SGIX", 0x8313}, | |
| {"GL_FRAGMENT_ALPHA_MODULATE_IMG", 0x8C08}, | |
| {"GL_FRAGMENT_COLOR_EXT", 0x834C}, | |
| {"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", 0x8402}, | |
| {"GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", 0x8403}, | |
| {"GL_FRAGMENT_COLOR_MATERIAL_SGIX", 0x8401}, | |
| {"GL_FRAGMENT_COVERAGE_COLOR_NV", 0x92DE}, | |
| {"GL_FRAGMENT_COVERAGE_TO_COLOR_NV", 0x92DD}, | |
| {"GL_FRAGMENT_DEPTH", 0x8452}, | |
| {"GL_FRAGMENT_DEPTH_EXT", 0x8452}, | |
| {"GL_FRAGMENT_INPUT_NV", 0x936D}, | |
| {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS", 0x8E5D}, | |
| {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", 0x8E5D}, | |
| {"GL_FRAGMENT_LIGHT0_SGIX", 0x840C}, | |
| {"GL_FRAGMENT_LIGHT1_SGIX", 0x840D}, | |
| {"GL_FRAGMENT_LIGHT2_SGIX", 0x840E}, | |
| {"GL_FRAGMENT_LIGHT3_SGIX", 0x840F}, | |
| {"GL_FRAGMENT_LIGHT4_SGIX", 0x8410}, | |
| {"GL_FRAGMENT_LIGHT5_SGIX", 0x8411}, | |
| {"GL_FRAGMENT_LIGHT6_SGIX", 0x8412}, | |
| {"GL_FRAGMENT_LIGHT7_SGIX", 0x8413}, | |
| {"GL_FRAGMENT_LIGHTING_SGIX", 0x8400}, | |
| {"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", 0x840A}, | |
| {"GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", 0x8408}, | |
| {"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", 0x840B}, | |
| {"GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", 0x8409}, | |
| {"GL_FRAGMENT_MATERIAL_EXT", 0x8349}, | |
| {"GL_FRAGMENT_NORMAL_EXT", 0x834A}, | |
| {"GL_FRAGMENT_PROGRAM_ARB", 0x8804}, | |
| {"GL_FRAGMENT_PROGRAM_BINDING_NV", 0x8873}, | |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA", 0x8BB3}, | |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB2}, | |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_MESA", 0x8BB1}, | |
| {"GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV", 0x8E5D}, | |
| {"GL_FRAGMENT_PROGRAM_NV", 0x8870}, | |
| {"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA4}, | |
| {"GL_FRAGMENT_PROGRAM_POSITION_MESA", 0x8BB0}, | |
| {"GL_FRAGMENT_SHADER", 0x8B30}, | |
| {"GL_FRAGMENT_SHADER_ARB", 0x8B30}, | |
| {"GL_FRAGMENT_SHADER_ATI", 0x8920}, | |
| {"GL_FRAGMENT_SHADER_BIT", 0x0002}, | |
| {"GL_FRAGMENT_SHADER_BIT_EXT", 0x0002}, | |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT", 0x8B8B}, | |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", 0x8B8B}, | |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", 0x8B8B}, | |
| {"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", 0x8A52}, | |
| {"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", 0x8F66}, | |
| {"GL_FRAGMENT_SHADER_INVOCATIONS", 0x82F4}, | |
| {"GL_FRAGMENT_SHADER_INVOCATIONS_ARB", 0x82F4}, | |
| {"GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT", 0x96DF}, | |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT", 0x96D2}, | |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT", 0x96D5}, | |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT", 0x96D4}, | |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT", 0x96D6}, | |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT", 0x96D3}, | |
| {"GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT", 0x8F6F}, | |
| {"GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT", 0x96DE}, | |
| {"GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT", 0x96DD}, | |
| {"GL_FRAGMENT_SUBROUTINE", 0x92EC}, | |
| {"GL_FRAGMENT_SUBROUTINE_UNIFORM", 0x92F2}, | |
| {"GL_FRAGMENT_TEXTURE", 0x829F}, | |
| {"GL_FRAMEBUFFER", 0x8D40}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", 0x8215}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_ANGLE", 0x93A3}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", 0x8214}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", 0x8210}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", 0x8210}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", 0x8211}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", 0x8211}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", 0x8216}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", 0x8213}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED", 0x8DA7}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", 0x8DA7}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", 0x8DA7}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES", 0x8DA7}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", 0x8CD1}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT", 0x8CD1}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES", 0x8CD1}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", 0x8CD0}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", 0x8CD0}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES", 0x8CD0}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", 0x8212}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", 0x8217}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", 0x8CD4}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", 0x8CD4}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR", 0x9632}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", 0x8CD3}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", 0x8CD3}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES", 0x8CD3}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", 0x8CD4}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT", 0x8CD4}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", 0x8CD2}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", 0x8CD2}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES", 0x8CD2}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR", 0x9630}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", 0x8D6C}, | |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG", 0x913F}, | |
| {"GL_FRAMEBUFFER_BARRIER_BIT", 0x0400}, | |
| {"GL_FRAMEBUFFER_BARRIER_BIT_EXT", 0x0400}, | |
| {"GL_FRAMEBUFFER_BINDING", 0x8CA6}, | |
| {"GL_FRAMEBUFFER_BINDING_ANGLE", 0x8CA6}, | |
| {"GL_FRAMEBUFFER_BINDING_EXT", 0x8CA6}, | |
| {"GL_FRAMEBUFFER_BINDING_OES", 0x8CA6}, | |
| {"GL_FRAMEBUFFER_BLEND", 0x828B}, | |
| {"GL_FRAMEBUFFER_COMPLETE", 0x8CD5}, | |
| {"GL_FRAMEBUFFER_COMPLETE_EXT", 0x8CD5}, | |
| {"GL_FRAMEBUFFER_COMPLETE_OES", 0x8CD5}, | |
| {"GL_FRAMEBUFFER_DEFAULT", 0x8218}, | |
| {"GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS", 0x9314}, | |
| {"GL_FRAMEBUFFER_DEFAULT_HEIGHT", 0x9311}, | |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS", 0x9312}, | |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", 0x9312}, | |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS_OES", 0x9312}, | |
| {"GL_FRAMEBUFFER_DEFAULT_SAMPLES", 0x9313}, | |
| {"GL_FRAMEBUFFER_DEFAULT_WIDTH", 0x9310}, | |
| {"GL_FRAMEBUFFER_EXT", 0x8D40}, | |
| {"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM", 0x96A2}, | |
| {"GL_FRAMEBUFFER_FLIP_X_MESA", 0x8BBC}, | |
| {"GL_FRAMEBUFFER_FLIP_Y_MESA", 0x8BBB}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", 0x8CD6}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", 0x8CD6}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES", 0x8CD6}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", 0x8CD9}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", 0x8CD9}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES", 0x8CD9}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", 0x8CDB}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", 0x8CDB}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES", 0x8CDB}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", 0x8CDA}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES", 0x8CDA}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM", 0x8BFF}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT", 0x9652}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", 0x8DA9}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT", 0x8DA9}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", 0x8DA8}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", 0x8DA8}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", 0x8DA8}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES", 0x8DA8}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", 0x8CD7}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", 0x8CD7}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES", 0x8CD7}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", 0x8D56}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG", 0x913C}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", 0x8D56}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE", 0x8D56}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", 0x8D56}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 0x9134}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV", 0x8D56}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", 0x8CDC}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", 0x8CDC}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES", 0x8CDC}, | |
| {"GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR", 0x9633}, | |
| {"GL_FRAMEBUFFER_OES", 0x8D40}, | |
| {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB", 0x9342}, | |
| {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV", 0x9342}, | |
| {"GL_FRAMEBUFFER_RENDERABLE", 0x8289}, | |
| {"GL_FRAMEBUFFER_RENDERABLE_LAYERED", 0x828A}, | |
| {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB", 0x9343}, | |
| {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV", 0x9343}, | |
| {"GL_FRAMEBUFFER_SRGB", 0x8DB9}, | |
| {"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", 0x8DBA}, | |
| {"GL_FRAMEBUFFER_SRGB_EXT", 0x8DB9}, | |
| {"GL_FRAMEBUFFER_SWAP_XY_MESA", 0x8BBD}, | |
| {"GL_FRAMEBUFFER_UNDEFINED", 0x8219}, | |
| {"GL_FRAMEBUFFER_UNDEFINED_OES", 0x8219}, | |
| {"GL_FRAMEBUFFER_UNSUPPORTED", 0x8CDD}, | |
| {"GL_FRAMEBUFFER_UNSUPPORTED_EXT", 0x8CDD}, | |
| {"GL_FRAMEBUFFER_UNSUPPORTED_OES", 0x8CDD}, | |
| {"GL_FRAMEZOOM_FACTOR_SGIX", 0x818C}, | |
| {"GL_FRAMEZOOM_SGIX", 0x818B}, | |
| {"GL_FRAME_NV", 0x8E26}, | |
| {"GL_FRONT", 0x0404}, | |
| {"GL_FRONT_AND_BACK", 0x0408}, | |
| {"GL_FRONT_FACE", 0x0B46}, | |
| {"GL_FRONT_FACE_COMMAND_NV", 0x0012}, | |
| {"GL_FRONT_LEFT", 0x0400}, | |
| {"GL_FRONT_RIGHT", 0x0401}, | |
| {"GL_FULL_RANGE_EXT", 0x87E1}, | |
| {"GL_FULL_STIPPLE_HINT_PGI", 0x1A219}, | |
| {"GL_FULL_SUPPORT", 0x82B7}, | |
| {"GL_FUNC_ADD", 0x8006}, | |
| {"GL_FUNC_ADD_EXT", 0x8006}, | |
| {"GL_FUNC_ADD_OES", 0x8006}, | |
| {"GL_FUNC_REVERSE_SUBTRACT", 0x800B}, | |
| {"GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B}, | |
| {"GL_FUNC_REVERSE_SUBTRACT_OES", 0x800B}, | |
| {"GL_FUNC_SUBTRACT", 0x800A}, | |
| {"GL_FUNC_SUBTRACT_EXT", 0x800A}, | |
| {"GL_FUNC_SUBTRACT_OES", 0x800A}, | |
| {"GL_GCCSO_SHADER_BINARY_FJ", 0x9260}, | |
| {"GL_GENERATE_MIPMAP", 0x8191}, | |
| {"GL_GENERATE_MIPMAP_HINT", 0x8192}, | |
| {"GL_GENERATE_MIPMAP_HINT_SGIS", 0x8192}, | |
| {"GL_GENERATE_MIPMAP_SGIS", 0x8191}, | |
| {"GL_GENERIC_ATTRIB_NV", 0x8C7D}, | |
| {"GL_GEOMETRY_DEFORMATION_BIT_SGIX", 0x0002}, | |
| {"GL_GEOMETRY_DEFORMATION_SGIX", 0x8194}, | |
| {"GL_GEOMETRY_INPUT_TYPE", 0x8917}, | |
| {"GL_GEOMETRY_INPUT_TYPE_ARB", 0x8DDB}, | |
| {"GL_GEOMETRY_INPUT_TYPE_EXT", 0x8DDB}, | |
| {"GL_GEOMETRY_LINKED_INPUT_TYPE_EXT", 0x8917}, | |
| {"GL_GEOMETRY_LINKED_INPUT_TYPE_OES", 0x8917}, | |
| {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", 0x8918}, | |
| {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES", 0x8918}, | |
| {"GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", 0x8916}, | |
| {"GL_GEOMETRY_LINKED_VERTICES_OUT_OES", 0x8916}, | |
| {"GL_GEOMETRY_OUTPUT_TYPE", 0x8918}, | |
| {"GL_GEOMETRY_OUTPUT_TYPE_ARB", 0x8DDC}, | |
| {"GL_GEOMETRY_OUTPUT_TYPE_EXT", 0x8DDC}, | |
| {"GL_GEOMETRY_PROGRAM_NV", 0x8C26}, | |
| {"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA3}, | |
| {"GL_GEOMETRY_SHADER", 0x8DD9}, | |
| {"GL_GEOMETRY_SHADER_ARB", 0x8DD9}, | |
| {"GL_GEOMETRY_SHADER_BIT", 0x0004}, | |
| {"GL_GEOMETRY_SHADER_BIT_EXT", 0x0004}, | |
| {"GL_GEOMETRY_SHADER_BIT_OES", 0x0004}, | |
| {"GL_GEOMETRY_SHADER_EXT", 0x8DD9}, | |
| {"GL_GEOMETRY_SHADER_INVOCATIONS", 0x887F}, | |
| {"GL_GEOMETRY_SHADER_INVOCATIONS_EXT", 0x887F}, | |
| {"GL_GEOMETRY_SHADER_INVOCATIONS_OES", 0x887F}, | |
| {"GL_GEOMETRY_SHADER_OES", 0x8DD9}, | |
| {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED", 0x82F3}, | |
| {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB", 0x82F3}, | |
| {"GL_GEOMETRY_SUBROUTINE", 0x92EB}, | |
| {"GL_GEOMETRY_SUBROUTINE_UNIFORM", 0x92F1}, | |
| {"GL_GEOMETRY_TEXTURE", 0x829E}, | |
| {"GL_GEOMETRY_VERTICES_OUT", 0x8916}, | |
| {"GL_GEOMETRY_VERTICES_OUT_ARB", 0x8DDA}, | |
| {"GL_GEOMETRY_VERTICES_OUT_EXT", 0x8DDA}, | |
| {"GL_GEQUAL", 0x0206}, | |
| {"GL_GET_TEXTURE_IMAGE_FORMAT", 0x8291}, | |
| {"GL_GET_TEXTURE_IMAGE_TYPE", 0x8292}, | |
| {"GL_GLOBAL_ALPHA_FACTOR_SUN", 0x81DA}, | |
| {"GL_GLOBAL_ALPHA_SUN", 0x81D9}, | |
| {"GL_GLYPH_HAS_KERNING_BIT_NV", 0x0100}, | |
| {"GL_GLYPH_HEIGHT_BIT_NV", 0x0002}, | |
| {"GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV", 0x0010}, | |
| {"GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV", 0x0004}, | |
| {"GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV", 0x0008}, | |
| {"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV", 0x0080}, | |
| {"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV", 0x0020}, | |
| {"GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV", 0x0040}, | |
| {"GL_GLYPH_WIDTH_BIT_NV", 0x0001}, | |
| {"GL_GPU_ADDRESS_NV", 0x8F34}, | |
| {"GL_GPU_DISJOINT_EXT", 0x8FBB}, | |
| {"GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", 0x9049}, | |
| {"GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", 0x9047}, | |
| {"GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", 0x904B}, | |
| {"GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", 0x904A}, | |
| {"GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", 0x9048}, | |
| {"GL_GPU_OPTIMIZED_QCOM", 0x8FB2}, | |
| {"GL_GREATER", 0x0204}, | |
| {"GL_GREEN", 0x1904}, | |
| {"GL_GREEN_BIAS", 0x0D19}, | |
| {"GL_GREEN_BITS", 0x0D53}, | |
| {"GL_GREEN_BIT_ATI", 0x0002}, | |
| {"GL_GREEN_INTEGER", 0x8D95}, | |
| {"GL_GREEN_INTEGER_EXT", 0x8D95}, | |
| {"GL_GREEN_MAX_CLAMP_INGR", 0x8565}, | |
| {"GL_GREEN_MIN_CLAMP_INGR", 0x8561}, | |
| {"GL_GREEN_NV", 0x1904}, | |
| {"GL_GREEN_SCALE", 0x0D18}, | |
| {"GL_GS_PROGRAM_BINARY_MTK", 0x9641}, | |
| {"GL_GS_SHADER_BINARY_MTK", 0x9640}, | |
| {"GL_GUILTY_CONTEXT_RESET", 0x8253}, | |
| {"GL_GUILTY_CONTEXT_RESET_ARB", 0x8253}, | |
| {"GL_GUILTY_CONTEXT_RESET_EXT", 0x8253}, | |
| {"GL_GUILTY_CONTEXT_RESET_KHR", 0x8253}, | |
| {"GL_HALF_APPLE", 0x140B}, | |
| {"GL_HALF_BIAS_NEGATE_NV", 0x853B}, | |
| {"GL_HALF_BIAS_NORMAL_NV", 0x853A}, | |
| {"GL_HALF_BIT_ATI", 0x0008}, | |
| {"GL_HALF_FLOAT", 0x140B}, | |
| {"GL_HALF_FLOAT_ARB", 0x140B}, | |
| {"GL_HALF_FLOAT_NV", 0x140B}, | |
| {"GL_HALF_FLOAT_OES", 0x8D61}, | |
| {"GL_HANDLE_TYPE_D3D11_IMAGE_EXT", 0x958B}, | |
| {"GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT", 0x958C}, | |
| {"GL_HANDLE_TYPE_D3D12_FENCE_EXT", 0x9594}, | |
| {"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT", 0x958A}, | |
| {"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT", 0x9589}, | |
| {"GL_HANDLE_TYPE_OPAQUE_FD_EXT", 0x9586}, | |
| {"GL_HANDLE_TYPE_OPAQUE_WIN32_EXT", 0x9587}, | |
| {"GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT", 0x9588}, | |
| {"GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE", 0x93AF}, | |
| {"GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE", 0x93AE}, | |
| {"GL_HARDLIGHT", 0x929B}, | |
| {"GL_HARDLIGHT_KHR", 0x929B}, | |
| {"GL_HARDLIGHT_NV", 0x929B}, | |
| {"GL_HARDMIX_NV", 0x92A9}, | |
| {"GL_HIGH_FLOAT", 0x8DF2}, | |
| {"GL_HIGH_INT", 0x8DF5}, | |
| {"GL_HILO16_NV", 0x86F8}, | |
| {"GL_HILO8_NV", 0x885E}, | |
| {"GL_HILO_NV", 0x86F4}, | |
| {"GL_HINT_BIT", 0x8000}, | |
| {"GL_HISTOGRAM", 0x8024}, | |
| {"GL_HISTOGRAM_ALPHA_SIZE", 0x802B}, | |
| {"GL_HISTOGRAM_ALPHA_SIZE_EXT", 0x802B}, | |
| {"GL_HISTOGRAM_BLUE_SIZE", 0x802A}, | |
| {"GL_HISTOGRAM_BLUE_SIZE_EXT", 0x802A}, | |
| {"GL_HISTOGRAM_EXT", 0x8024}, | |
| {"GL_HISTOGRAM_FORMAT", 0x8027}, | |
| {"GL_HISTOGRAM_FORMAT_EXT", 0x8027}, | |
| {"GL_HISTOGRAM_GREEN_SIZE", 0x8029}, | |
| {"GL_HISTOGRAM_GREEN_SIZE_EXT", 0x8029}, | |
| {"GL_HISTOGRAM_LUMINANCE_SIZE", 0x802C}, | |
| {"GL_HISTOGRAM_LUMINANCE_SIZE_EXT", 0x802C}, | |
| {"GL_HISTOGRAM_RED_SIZE", 0x8028}, | |
| {"GL_HISTOGRAM_RED_SIZE_EXT", 0x8028}, | |
| {"GL_HISTOGRAM_SINK", 0x802D}, | |
| {"GL_HISTOGRAM_SINK_EXT", 0x802D}, | |
| {"GL_HISTOGRAM_WIDTH", 0x8026}, | |
| {"GL_HISTOGRAM_WIDTH_EXT", 0x8026}, | |
| {"GL_HI_BIAS_NV", 0x8714}, | |
| {"GL_HI_SCALE_NV", 0x870E}, | |
| {"GL_HORIZONTAL_LINE_TO_NV", 0x0006}, | |
| {"GL_HSL_COLOR", 0x92AF}, | |
| {"GL_HSL_COLOR_KHR", 0x92AF}, | |
| {"GL_HSL_COLOR_NV", 0x92AF}, | |
| {"GL_HSL_HUE", 0x92AD}, | |
| {"GL_HSL_HUE_KHR", 0x92AD}, | |
| {"GL_HSL_HUE_NV", 0x92AD}, | |
| {"GL_HSL_LUMINOSITY", 0x92B0}, | |
| {"GL_HSL_LUMINOSITY_KHR", 0x92B0}, | |
| {"GL_HSL_LUMINOSITY_NV", 0x92B0}, | |
| {"GL_HSL_SATURATION", 0x92AE}, | |
| {"GL_HSL_SATURATION_KHR", 0x92AE}, | |
| {"GL_HSL_SATURATION_NV", 0x92AE}, | |
| {"GL_IDENTITY_NV", 0x862A}, | |
| {"GL_IGNORE_BORDER_HP", 0x8150}, | |
| {"GL_IMAGE_1D", 0x904C}, | |
| {"GL_IMAGE_1D_ARRAY", 0x9052}, | |
| {"GL_IMAGE_1D_ARRAY_EXT", 0x9052}, | |
| {"GL_IMAGE_1D_EXT", 0x904C}, | |
| {"GL_IMAGE_2D", 0x904D}, | |
| {"GL_IMAGE_2D_ARRAY", 0x9053}, | |
| {"GL_IMAGE_2D_ARRAY_EXT", 0x9053}, | |
| {"GL_IMAGE_2D_EXT", 0x904D}, | |
| {"GL_IMAGE_2D_MULTISAMPLE", 0x9055}, | |
| {"GL_IMAGE_2D_MULTISAMPLE_ARRAY", 0x9056}, | |
| {"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x9056}, | |
| {"GL_IMAGE_2D_MULTISAMPLE_EXT", 0x9055}, | |
| {"GL_IMAGE_2D_RECT", 0x904F}, | |
| {"GL_IMAGE_2D_RECT_EXT", 0x904F}, | |
| {"GL_IMAGE_3D", 0x904E}, | |
| {"GL_IMAGE_3D_EXT", 0x904E}, | |
| {"GL_IMAGE_BINDING_ACCESS", 0x8F3E}, | |
| {"GL_IMAGE_BINDING_ACCESS_EXT", 0x8F3E}, | |
| {"GL_IMAGE_BINDING_FORMAT", 0x906E}, | |
| {"GL_IMAGE_BINDING_FORMAT_EXT", 0x906E}, | |
| {"GL_IMAGE_BINDING_LAYER", 0x8F3D}, | |
| {"GL_IMAGE_BINDING_LAYERED", 0x8F3C}, | |
| {"GL_IMAGE_BINDING_LAYERED_EXT", 0x8F3C}, | |
| {"GL_IMAGE_BINDING_LAYER_EXT", 0x8F3D}, | |
| {"GL_IMAGE_BINDING_LEVEL", 0x8F3B}, | |
| {"GL_IMAGE_BINDING_LEVEL_EXT", 0x8F3B}, | |
| {"GL_IMAGE_BINDING_NAME", 0x8F3A}, | |
| {"GL_IMAGE_BINDING_NAME_EXT", 0x8F3A}, | |
| {"GL_IMAGE_BUFFER", 0x9051}, | |
| {"GL_IMAGE_BUFFER_EXT", 0x9051}, | |
| {"GL_IMAGE_BUFFER_OES", 0x9051}, | |
| {"GL_IMAGE_CLASS_10_10_10_2", 0x82C3}, | |
| {"GL_IMAGE_CLASS_11_11_10", 0x82C2}, | |
| {"GL_IMAGE_CLASS_1_X_16", 0x82BE}, | |
| {"GL_IMAGE_CLASS_1_X_32", 0x82BB}, | |
| {"GL_IMAGE_CLASS_1_X_8", 0x82C1}, | |
| {"GL_IMAGE_CLASS_2_X_16", 0x82BD}, | |
| {"GL_IMAGE_CLASS_2_X_32", 0x82BA}, | |
| {"GL_IMAGE_CLASS_2_X_8", 0x82C0}, | |
| {"GL_IMAGE_CLASS_4_X_16", 0x82BC}, | |
| {"GL_IMAGE_CLASS_4_X_32", 0x82B9}, | |
| {"GL_IMAGE_CLASS_4_X_8", 0x82BF}, | |
| {"GL_IMAGE_COMPATIBILITY_CLASS", 0x82A8}, | |
| {"GL_IMAGE_CUBE", 0x9050}, | |
| {"GL_IMAGE_CUBE_EXT", 0x9050}, | |
| {"GL_IMAGE_CUBE_MAP_ARRAY", 0x9054}, | |
| {"GL_IMAGE_CUBE_MAP_ARRAY_EXT", 0x9054}, | |
| {"GL_IMAGE_CUBE_MAP_ARRAY_OES", 0x9054}, | |
| {"GL_IMAGE_CUBIC_WEIGHT_HP", 0x815E}, | |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS", 0x90C9}, | |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE", 0x90C8}, | |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_TYPE", 0x90C7}, | |
| {"GL_IMAGE_MAG_FILTER_HP", 0x815C}, | |
| {"GL_IMAGE_MIN_FILTER_HP", 0x815D}, | |
| {"GL_IMAGE_PIXEL_FORMAT", 0x82A9}, | |
| {"GL_IMAGE_PIXEL_TYPE", 0x82AA}, | |
| {"GL_IMAGE_ROTATE_ANGLE_HP", 0x8159}, | |
| {"GL_IMAGE_ROTATE_ORIGIN_X_HP", 0x815A}, | |
| {"GL_IMAGE_ROTATE_ORIGIN_Y_HP", 0x815B}, | |
| {"GL_IMAGE_SCALE_X_HP", 0x8155}, | |
| {"GL_IMAGE_SCALE_Y_HP", 0x8156}, | |
| {"GL_IMAGE_TEXEL_SIZE", 0x82A7}, | |
| {"GL_IMAGE_TRANSFORM_2D_HP", 0x8161}, | |
| {"GL_IMAGE_TRANSLATE_X_HP", 0x8157}, | |
| {"GL_IMAGE_TRANSLATE_Y_HP", 0x8158}, | |
| {"GL_IMPLEMENTATION_COLOR_READ_FORMAT", 0x8B9B}, | |
| {"GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", 0x8B9B}, | |
| {"GL_IMPLEMENTATION_COLOR_READ_TYPE", 0x8B9A}, | |
| {"GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", 0x8B9A}, | |
| {"GL_INCLUSIVE_EXT", 0x8F10}, | |
| {"GL_INCR", 0x1E02}, | |
| {"GL_INCR_WRAP", 0x8507}, | |
| {"GL_INCR_WRAP_EXT", 0x8507}, | |
| {"GL_INCR_WRAP_OES", 0x8507}, | |
| {"GL_INDEX", 0x8222}, | |
| {"GL_INDEX_ARRAY", 0x8077}, | |
| {"GL_INDEX_ARRAY_ADDRESS_NV", 0x8F24}, | |
| {"GL_INDEX_ARRAY_BUFFER_BINDING", 0x8899}, | |
| {"GL_INDEX_ARRAY_BUFFER_BINDING_ARB", 0x8899}, | |
| {"GL_INDEX_ARRAY_COUNT_EXT", 0x8087}, | |
| {"GL_INDEX_ARRAY_EXT", 0x8077}, | |
| {"GL_INDEX_ARRAY_LENGTH_NV", 0x8F2E}, | |
| {"GL_INDEX_ARRAY_LIST_IBM", 0x103073}, | |
| {"GL_INDEX_ARRAY_LIST_STRIDE_IBM", 0x103083}, | |
| {"GL_INDEX_ARRAY_POINTER", 0x8091}, | |
| {"GL_INDEX_ARRAY_POINTER_EXT", 0x8091}, | |
| {"GL_INDEX_ARRAY_STRIDE", 0x8086}, | |
| {"GL_INDEX_ARRAY_STRIDE_EXT", 0x8086}, | |
| {"GL_INDEX_ARRAY_TYPE", 0x8085}, | |
| {"GL_INDEX_ARRAY_TYPE_EXT", 0x8085}, | |
| {"GL_INDEX_BITS", 0x0D51}, | |
| {"GL_INDEX_BIT_PGI", 0x80000}, | |
| {"GL_INDEX_CLEAR_VALUE", 0x0C20}, | |
| {"GL_INDEX_LOGIC_OP", 0x0BF1}, | |
| {"GL_INDEX_MATERIAL_EXT", 0x81B8}, | |
| {"GL_INDEX_MATERIAL_FACE_EXT", 0x81BA}, | |
| {"GL_INDEX_MATERIAL_PARAMETER_EXT", 0x81B9}, | |
| {"GL_INDEX_MODE", 0x0C30}, | |
| {"GL_INDEX_OFFSET", 0x0D13}, | |
| {"GL_INDEX_SHIFT", 0x0D12}, | |
| {"GL_INDEX_TEST_EXT", 0x81B5}, | |
| {"GL_INDEX_TEST_FUNC_EXT", 0x81B6}, | |
| {"GL_INDEX_TEST_REF_EXT", 0x81B7}, | |
| {"GL_INDEX_WRITEMASK", 0x0C21}, | |
| {"GL_INFO_LOG_LENGTH", 0x8B84}, | |
| {"GL_INNOCENT_CONTEXT_RESET", 0x8254}, | |
| {"GL_INNOCENT_CONTEXT_RESET_ARB", 0x8254}, | |
| {"GL_INNOCENT_CONTEXT_RESET_EXT", 0x8254}, | |
| {"GL_INNOCENT_CONTEXT_RESET_KHR", 0x8254}, | |
| {"GL_INSTRUMENT_BUFFER_POINTER_SGIX", 0x8180}, | |
| {"GL_INSTRUMENT_MEASUREMENTS_SGIX", 0x8181}, | |
| {"GL_INT", 0x1404}, | |
| {"GL_INT16_NV", 0x8FE4}, | |
| {"GL_INT16_VEC2_NV", 0x8FE5}, | |
| {"GL_INT16_VEC3_NV", 0x8FE6}, | |
| {"GL_INT16_VEC4_NV", 0x8FE7}, | |
| {"GL_INT64_ARB", 0x140E}, | |
| {"GL_INT64_NV", 0x140E}, | |
| {"GL_INT64_VEC2_ARB", 0x8FE9}, | |
| {"GL_INT64_VEC2_NV", 0x8FE9}, | |
| {"GL_INT64_VEC3_ARB", 0x8FEA}, | |
| {"GL_INT64_VEC3_NV", 0x8FEA}, | |
| {"GL_INT64_VEC4_ARB", 0x8FEB}, | |
| {"GL_INT64_VEC4_NV", 0x8FEB}, | |
| {"GL_INT8_NV", 0x8FE0}, | |
| {"GL_INT8_VEC2_NV", 0x8FE1}, | |
| {"GL_INT8_VEC3_NV", 0x8FE2}, | |
| {"GL_INT8_VEC4_NV", 0x8FE3}, | |
| {"GL_INTENSITY", 0x8049}, | |
| {"GL_INTENSITY12", 0x804C}, | |
| {"GL_INTENSITY12_EXT", 0x804C}, | |
| {"GL_INTENSITY16", 0x804D}, | |
| {"GL_INTENSITY16F_ARB", 0x881D}, | |
| {"GL_INTENSITY16I_EXT", 0x8D8B}, | |
| {"GL_INTENSITY16UI_EXT", 0x8D79}, | |
| {"GL_INTENSITY16_EXT", 0x804D}, | |
| {"GL_INTENSITY16_SNORM", 0x901B}, | |
| {"GL_INTENSITY32F_ARB", 0x8817}, | |
| {"GL_INTENSITY32I_EXT", 0x8D85}, | |
| {"GL_INTENSITY32UI_EXT", 0x8D73}, | |
| {"GL_INTENSITY4", 0x804A}, | |
| {"GL_INTENSITY4_EXT", 0x804A}, | |
| {"GL_INTENSITY8", 0x804B}, | |
| {"GL_INTENSITY8I_EXT", 0x8D91}, | |
| {"GL_INTENSITY8UI_EXT", 0x8D7F}, | |
| {"GL_INTENSITY8_EXT", 0x804B}, | |
| {"GL_INTENSITY8_SNORM", 0x9017}, | |
| {"GL_INTENSITY_EXT", 0x8049}, | |
| {"GL_INTENSITY_FLOAT16_APPLE", 0x881D}, | |
| {"GL_INTENSITY_FLOAT16_ATI", 0x881D}, | |
| {"GL_INTENSITY_FLOAT32_APPLE", 0x8817}, | |
| {"GL_INTENSITY_FLOAT32_ATI", 0x8817}, | |
| {"GL_INTENSITY_SNORM", 0x9013}, | |
| {"GL_INTERLACE_OML", 0x8980}, | |
| {"GL_INTERLACE_READ_INGR", 0x8568}, | |
| {"GL_INTERLACE_READ_OML", 0x8981}, | |
| {"GL_INTERLACE_SGIX", 0x8094}, | |
| {"GL_INTERLEAVED_ATTRIBS", 0x8C8C}, | |
| {"GL_INTERLEAVED_ATTRIBS_EXT", 0x8C8C}, | |
| {"GL_INTERLEAVED_ATTRIBS_NV", 0x8C8C}, | |
| {"GL_INTERNALFORMAT_ALPHA_SIZE", 0x8274}, | |
| {"GL_INTERNALFORMAT_ALPHA_TYPE", 0x827B}, | |
| {"GL_INTERNALFORMAT_BLUE_SIZE", 0x8273}, | |
| {"GL_INTERNALFORMAT_BLUE_TYPE", 0x827A}, | |
| {"GL_INTERNALFORMAT_DEPTH_SIZE", 0x8275}, | |
| {"GL_INTERNALFORMAT_DEPTH_TYPE", 0x827C}, | |
| {"GL_INTERNALFORMAT_GREEN_SIZE", 0x8272}, | |
| {"GL_INTERNALFORMAT_GREEN_TYPE", 0x8279}, | |
| {"GL_INTERNALFORMAT_PREFERRED", 0x8270}, | |
| {"GL_INTERNALFORMAT_RED_SIZE", 0x8271}, | |
| {"GL_INTERNALFORMAT_RED_TYPE", 0x8278}, | |
| {"GL_INTERNALFORMAT_SHARED_SIZE", 0x8277}, | |
| {"GL_INTERNALFORMAT_STENCIL_SIZE", 0x8276}, | |
| {"GL_INTERNALFORMAT_STENCIL_TYPE", 0x827D}, | |
| {"GL_INTERNALFORMAT_SUPPORTED", 0x826F}, | |
| {"GL_INTERPOLATE", 0x8575}, | |
| {"GL_INTERPOLATE_ARB", 0x8575}, | |
| {"GL_INTERPOLATE_EXT", 0x8575}, | |
| {"GL_INT_10_10_10_2_OES", 0x8DF7}, | |
| {"GL_INT_2_10_10_10_REV", 0x8D9F}, | |
| {"GL_INT_IMAGE_1D", 0x9057}, | |
| {"GL_INT_IMAGE_1D_ARRAY", 0x905D}, | |
| {"GL_INT_IMAGE_1D_ARRAY_EXT", 0x905D}, | |
| {"GL_INT_IMAGE_1D_EXT", 0x9057}, | |
| {"GL_INT_IMAGE_2D", 0x9058}, | |
| {"GL_INT_IMAGE_2D_ARRAY", 0x905E}, | |
| {"GL_INT_IMAGE_2D_ARRAY_EXT", 0x905E}, | |
| {"GL_INT_IMAGE_2D_EXT", 0x9058}, | |
| {"GL_INT_IMAGE_2D_MULTISAMPLE", 0x9060}, | |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY", 0x9061}, | |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x9061}, | |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_EXT", 0x9060}, | |
| {"GL_INT_IMAGE_2D_RECT", 0x905A}, | |
| {"GL_INT_IMAGE_2D_RECT_EXT", 0x905A}, | |
| {"GL_INT_IMAGE_3D", 0x9059}, | |
| {"GL_INT_IMAGE_3D_EXT", 0x9059}, | |
| {"GL_INT_IMAGE_BUFFER", 0x905C}, | |
| {"GL_INT_IMAGE_BUFFER_EXT", 0x905C}, | |
| {"GL_INT_IMAGE_BUFFER_OES", 0x905C}, | |
| {"GL_INT_IMAGE_CUBE", 0x905B}, | |
| {"GL_INT_IMAGE_CUBE_EXT", 0x905B}, | |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY", 0x905F}, | |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 0x905F}, | |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY_OES", 0x905F}, | |
| {"GL_INT_SAMPLER_1D", 0x8DC9}, | |
| {"GL_INT_SAMPLER_1D_ARRAY", 0x8DCE}, | |
| {"GL_INT_SAMPLER_1D_ARRAY_EXT", 0x8DCE}, | |
| {"GL_INT_SAMPLER_1D_EXT", 0x8DC9}, | |
| {"GL_INT_SAMPLER_2D", 0x8DCA}, | |
| {"GL_INT_SAMPLER_2D_ARRAY", 0x8DCF}, | |
| {"GL_INT_SAMPLER_2D_ARRAY_EXT", 0x8DCF}, | |
| {"GL_INT_SAMPLER_2D_EXT", 0x8DCA}, | |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE", 0x9109}, | |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910C}, | |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910C}, | |
| {"GL_INT_SAMPLER_2D_RECT", 0x8DCD}, | |
| {"GL_INT_SAMPLER_2D_RECT_EXT", 0x8DCD}, | |
| {"GL_INT_SAMPLER_3D", 0x8DCB}, | |
| {"GL_INT_SAMPLER_3D_EXT", 0x8DCB}, | |
| {"GL_INT_SAMPLER_BUFFER", 0x8DD0}, | |
| {"GL_INT_SAMPLER_BUFFER_AMD", 0x9002}, | |
| {"GL_INT_SAMPLER_BUFFER_EXT", 0x8DD0}, | |
| {"GL_INT_SAMPLER_BUFFER_OES", 0x8DD0}, | |
| {"GL_INT_SAMPLER_CUBE", 0x8DCC}, | |
| {"GL_INT_SAMPLER_CUBE_EXT", 0x8DCC}, | |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY", 0x900E}, | |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900E}, | |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900E}, | |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900E}, | |
| {"GL_INT_SAMPLER_RENDERBUFFER_NV", 0x8E57}, | |
| {"GL_INT_VEC2", 0x8B53}, | |
| {"GL_INT_VEC2_ARB", 0x8B53}, | |
| {"GL_INT_VEC3", 0x8B54}, | |
| {"GL_INT_VEC3_ARB", 0x8B54}, | |
| {"GL_INT_VEC4", 0x8B55}, | |
| {"GL_INT_VEC4_ARB", 0x8B55}, | |
| {"GL_INVALID_ENUM", 0x0500}, | |
| {"GL_INVALID_FRAMEBUFFER_OPERATION", 0x0506}, | |
| {"GL_INVALID_FRAMEBUFFER_OPERATION_EXT", 0x0506}, | |
| {"GL_INVALID_FRAMEBUFFER_OPERATION_OES", 0x0506}, | |
| {"GL_INVALID_INDEX", 0xFFFFFFFF}, | |
| {"GL_INVALID_OPERATION", 0x0502}, | |
| {"GL_INVALID_VALUE", 0x0501}, | |
| {"GL_INVARIANT_DATATYPE_EXT", 0x87EB}, | |
| {"GL_INVARIANT_EXT", 0x87C2}, | |
| {"GL_INVARIANT_VALUE_EXT", 0x87EA}, | |
| {"GL_INVERSE_NV", 0x862B}, | |
| {"GL_INVERSE_TRANSPOSE_NV", 0x862D}, | |
| {"GL_INVERT", 0x150A}, | |
| {"GL_INVERTED_SCREEN_W_REND", 0x8491}, | |
| {"GL_INVERT_OVG_NV", 0x92B4}, | |
| {"GL_INVERT_RGB_NV", 0x92A3}, | |
| {"GL_IR_INSTRUMENT1_SGIX", 0x817F}, | |
| {"GL_ISOLINES", 0x8E7A}, | |
| {"GL_ISOLINES_EXT", 0x8E7A}, | |
| {"GL_ISOLINES_OES", 0x8E7A}, | |
| {"GL_IS_PER_PATCH", 0x92E7}, | |
| {"GL_IS_PER_PATCH_EXT", 0x92E7}, | |
| {"GL_IS_PER_PATCH_OES", 0x92E7}, | |
| {"GL_IS_ROW_MAJOR", 0x9300}, | |
| {"GL_ITALIC_BIT_NV", 0x0002}, | |
| {"GL_IUI_N3F_V2F_EXT", 0x81AF}, | |
| {"GL_IUI_N3F_V3F_EXT", 0x81B0}, | |
| {"GL_IUI_V2F_EXT", 0x81AD}, | |
| {"GL_IUI_V3F_EXT", 0x81AE}, | |
| {"GL_KEEP", 0x1E00}, | |
| {"GL_LARGE_CCW_ARC_TO_NV", 0x0016}, | |
| {"GL_LARGE_CW_ARC_TO_NV", 0x0018}, | |
| {"GL_LAST_VERTEX_CONVENTION", 0x8E4E}, | |
| {"GL_LAST_VERTEX_CONVENTION_ANGLE", 0x8E4E}, | |
| {"GL_LAST_VERTEX_CONVENTION_EXT", 0x8E4E}, | |
| {"GL_LAST_VERTEX_CONVENTION_OES", 0x8E4E}, | |
| {"GL_LAST_VIDEO_CAPTURE_STATUS_NV", 0x9027}, | |
| {"GL_LAYER_NV", 0x8DAA}, | |
| {"GL_LAYER_PROVOKING_VERTEX", 0x825E}, | |
| {"GL_LAYER_PROVOKING_VERTEX_EXT", 0x825E}, | |
| {"GL_LAYER_PROVOKING_VERTEX_OES", 0x825E}, | |
| {"GL_LAYOUT_COLOR_ATTACHMENT_EXT", 0x958E}, | |
| {"GL_LAYOUT_DEFAULT_INTEL", 0x0000}, | |
| {"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT", 0x9531}, | |
| {"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT", 0x9530}, | |
| {"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT", 0x958F}, | |
| {"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT", 0x9590}, | |
| {"GL_LAYOUT_GENERAL_EXT", 0x958D}, | |
| {"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL", 0x0002}, | |
| {"GL_LAYOUT_LINEAR_INTEL", 0x0001}, | |
| {"GL_LAYOUT_SHADER_READ_ONLY_EXT", 0x9591}, | |
| {"GL_LAYOUT_TRANSFER_DST_EXT", 0x9593}, | |
| {"GL_LAYOUT_TRANSFER_SRC_EXT", 0x9592}, | |
| {"GL_LEFT", 0x0406}, | |
| {"GL_LEQUAL", 0x0203}, | |
| {"GL_LERP_ATI", 0x8969}, | |
| {"GL_LESS", 0x0201}, | |
| {"GL_LGPU_SEPARATE_STORAGE_BIT_NVX", 0x0800}, | |
| {"GL_LIGHT0", 0x4000}, | |
| {"GL_LIGHT1", 0x4001}, | |
| {"GL_LIGHT2", 0x4002}, | |
| {"GL_LIGHT3", 0x4003}, | |
| {"GL_LIGHT4", 0x4004}, | |
| {"GL_LIGHT5", 0x4005}, | |
| {"GL_LIGHT6", 0x4006}, | |
| {"GL_LIGHT7", 0x4007}, | |
| {"GL_LIGHTEN", 0x9298}, | |
| {"GL_LIGHTEN_KHR", 0x9298}, | |
| {"GL_LIGHTEN_NV", 0x9298}, | |
| {"GL_LIGHTING", 0x0B50}, | |
| {"GL_LIGHTING_BIT", 0x0040}, | |
| {"GL_LIGHT_ENV_MODE_SGIX", 0x8407}, | |
| {"GL_LIGHT_MODEL_AMBIENT", 0x0B53}, | |
| {"GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8}, | |
| {"GL_LIGHT_MODEL_COLOR_CONTROL_EXT", 0x81F8}, | |
| {"GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51}, | |
| {"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", 0x85B0}, | |
| {"GL_LIGHT_MODEL_TWO_SIDE", 0x0B52}, | |
| {"GL_LINE", 0x1B01}, | |
| {"GL_LINEAR", 0x2601}, | |
| {"GL_LINEARBURN_NV", 0x92A5}, | |
| {"GL_LINEARDODGE_NV", 0x92A4}, | |
| {"GL_LINEARLIGHT_NV", 0x92A7}, | |
| {"GL_LINEAR_ATTENUATION", 0x1208}, | |
| {"GL_LINEAR_CLIPMAP_LINEAR_SGIX", 0x8170}, | |
| {"GL_LINEAR_CLIPMAP_NEAREST_SGIX", 0x844F}, | |
| {"GL_LINEAR_DETAIL_ALPHA_SGIS", 0x8098}, | |
| {"GL_LINEAR_DETAIL_COLOR_SGIS", 0x8099}, | |
| {"GL_LINEAR_DETAIL_SGIS", 0x8097}, | |
| {"GL_LINEAR_MIPMAP_LINEAR", 0x2703}, | |
| {"GL_LINEAR_MIPMAP_NEAREST", 0x2701}, | |
| {"GL_LINEAR_SHARPEN_ALPHA_SGIS", 0x80AE}, | |
| {"GL_LINEAR_SHARPEN_COLOR_SGIS", 0x80AF}, | |
| {"GL_LINEAR_SHARPEN_SGIS", 0x80AD}, | |
| {"GL_LINEAR_TILING_EXT", 0x9585}, | |
| {"GL_LINES", 0x0001}, | |
| {"GL_LINES_ADJACENCY", 0x000A}, | |
| {"GL_LINES_ADJACENCY_ARB", 0x000A}, | |
| {"GL_LINES_ADJACENCY_EXT", 0x000A}, | |
| {"GL_LINES_ADJACENCY_OES", 0x000A}, | |
| {"GL_LINE_ANGLE", 0x1B01}, | |
| {"GL_LINE_BIT", 0x0004}, | |
| {"GL_LINE_LOOP", 0x0002}, | |
| {"GL_LINE_NV", 0x1B01}, | |
| {"GL_LINE_QUALITY_HINT_SGIX", 0x835B}, | |
| {"GL_LINE_RESET_TOKEN", 0x0707}, | |
| {"GL_LINE_SMOOTH", 0x0B20}, | |
| {"GL_LINE_SMOOTH_HINT", 0x0C52}, | |
| {"GL_LINE_STIPPLE", 0x0B24}, | |
| {"GL_LINE_STIPPLE_PATTERN", 0x0B25}, | |
| {"GL_LINE_STIPPLE_REPEAT", 0x0B26}, | |
| {"GL_LINE_STRIP", 0x0003}, | |
| {"GL_LINE_STRIP_ADJACENCY", 0x000B}, | |
| {"GL_LINE_STRIP_ADJACENCY_ARB", 0x000B}, | |
| {"GL_LINE_STRIP_ADJACENCY_EXT", 0x000B}, | |
| {"GL_LINE_STRIP_ADJACENCY_OES", 0x000B}, | |
| {"GL_LINE_TOKEN", 0x0702}, | |
| {"GL_LINE_TO_NV", 0x0004}, | |
| {"GL_LINE_WIDTH", 0x0B21}, | |
| {"GL_LINE_WIDTH_COMMAND_NV", 0x000D}, | |
| {"GL_LINE_WIDTH_GRANULARITY", 0x0B23}, | |
| {"GL_LINE_WIDTH_RANGE", 0x0B22}, | |
| {"GL_LINK_STATUS", 0x8B82}, | |
| {"GL_LIST_BASE", 0x0B32}, | |
| {"GL_LIST_BIT", 0x20000}, | |
| {"GL_LIST_INDEX", 0x0B33}, | |
| {"GL_LIST_MODE", 0x0B30}, | |
| {"GL_LIST_PRIORITY_SGIX", 0x8182}, | |
| {"GL_LOAD", 0x0101}, | |
| {"GL_LOAD_OP_CLEAR_ANGLE", 0x96E5}, | |
| {"GL_LOAD_OP_LOAD_ANGLE", 0x96E6}, | |
| {"GL_LOAD_OP_ZERO_ANGLE", 0x96E4}, | |
| {"GL_LOCAL_CONSTANT_DATATYPE_EXT", 0x87ED}, | |
| {"GL_LOCAL_CONSTANT_EXT", 0x87C3}, | |
| {"GL_LOCAL_CONSTANT_VALUE_EXT", 0x87EC}, | |
| {"GL_LOCAL_EXT", 0x87C4}, | |
| {"GL_LOCATION", 0x930E}, | |
| {"GL_LOCATION_COMPONENT", 0x934A}, | |
| {"GL_LOCATION_INDEX", 0x930F}, | |
| {"GL_LOCATION_INDEX_EXT", 0x930F}, | |
| {"GL_LOGIC_OP", 0x0BF1}, | |
| {"GL_LOGIC_OP_AND_ANGLE", 0x1501}, | |
| {"GL_LOGIC_OP_AND_INVERTED_ANGLE", 0x1504}, | |
| {"GL_LOGIC_OP_AND_REVERSE_ANGLE", 0x1502}, | |
| {"GL_LOGIC_OP_CLEAR_ANGLE", 0x1500}, | |
| {"GL_LOGIC_OP_COPY_ANGLE", 0x1503}, | |
| {"GL_LOGIC_OP_COPY_INVERTED_ANGLE", 0x150C}, | |
| {"GL_LOGIC_OP_EQUIV_ANGLE", 0x1509}, | |
| {"GL_LOGIC_OP_INVERT_ANGLE", 0x150A}, | |
| {"GL_LOGIC_OP_MODE", 0x0BF0}, | |
| {"GL_LOGIC_OP_NAND_ANGLE", 0x150E}, | |
| {"GL_LOGIC_OP_NOOP_ANGLE", 0x1505}, | |
| {"GL_LOGIC_OP_NOR_ANGLE", 0x1508}, | |
| {"GL_LOGIC_OP_OR_ANGLE", 0x1507}, | |
| {"GL_LOGIC_OP_OR_INVERTED_ANGLE", 0x150D}, | |
| {"GL_LOGIC_OP_OR_REVERSE_ANGLE", 0x150B}, | |
| {"GL_LOGIC_OP_SET_ANGLE", 0x150F}, | |
| {"GL_LOGIC_OP_XOR_ANGLE", 0x1506}, | |
| {"GL_LOSE_CONTEXT_ON_RESET", 0x8252}, | |
| {"GL_LOSE_CONTEXT_ON_RESET_ARB", 0x8252}, | |
| {"GL_LOSE_CONTEXT_ON_RESET_EXT", 0x8252}, | |
| {"GL_LOSE_CONTEXT_ON_RESET_KHR", 0x8252}, | |
| {"GL_LOWER_LEFT", 0x8CA1}, | |
| {"GL_LOWER_LEFT_EXT", 0x8CA1}, | |
| {"GL_LOW_FLOAT", 0x8DF0}, | |
| {"GL_LOW_INT", 0x8DF3}, | |
| {"GL_LO_BIAS_NV", 0x8715}, | |
| {"GL_LO_SCALE_NV", 0x870F}, | |
| {"GL_LUID_SIZE_EXT", 0x0008}, | |
| {"GL_LUMINANCE", 0x1909}, | |
| {"GL_LUMINANCE12", 0x8041}, | |
| {"GL_LUMINANCE12_ALPHA12", 0x8047}, | |
| {"GL_LUMINANCE12_ALPHA12_EXT", 0x8047}, | |
| {"GL_LUMINANCE12_ALPHA4", 0x8046}, | |
| {"GL_LUMINANCE12_ALPHA4_EXT", 0x8046}, | |
| {"GL_LUMINANCE12_EXT", 0x8041}, | |
| {"GL_LUMINANCE16", 0x8042}, | |
| {"GL_LUMINANCE16F_ARB", 0x881E}, | |
| {"GL_LUMINANCE16F_EXT", 0x881E}, | |
| {"GL_LUMINANCE16I_EXT", 0x8D8C}, | |
| {"GL_LUMINANCE16UI_EXT", 0x8D7A}, | |
| {"GL_LUMINANCE16_ALPHA16", 0x8048}, | |
| {"GL_LUMINANCE16_ALPHA16_EXT", 0x8048}, | |
| {"GL_LUMINANCE16_ALPHA16_SNORM", 0x901A}, | |
| {"GL_LUMINANCE16_EXT", 0x8042}, | |
| {"GL_LUMINANCE16_SNORM", 0x9019}, | |
| {"GL_LUMINANCE32F_ARB", 0x8818}, | |
| {"GL_LUMINANCE32F_EXT", 0x8818}, | |
| {"GL_LUMINANCE32I_EXT", 0x8D86}, | |
| {"GL_LUMINANCE32UI_EXT", 0x8D74}, | |
| {"GL_LUMINANCE4", 0x803F}, | |
| {"GL_LUMINANCE4_ALPHA4", 0x8043}, | |
| {"GL_LUMINANCE4_ALPHA4_EXT", 0x8043}, | |
| {"GL_LUMINANCE4_ALPHA4_OES", 0x8043}, | |
| {"GL_LUMINANCE4_EXT", 0x803F}, | |
| {"GL_LUMINANCE6_ALPHA2", 0x8044}, | |
| {"GL_LUMINANCE6_ALPHA2_EXT", 0x8044}, | |
| {"GL_LUMINANCE8", 0x8040}, | |
| {"GL_LUMINANCE8I_EXT", 0x8D92}, | |
| {"GL_LUMINANCE8UI_EXT", 0x8D80}, | |
| {"GL_LUMINANCE8_ALPHA8", 0x8045}, | |
| {"GL_LUMINANCE8_ALPHA8_EXT", 0x8045}, | |
| {"GL_LUMINANCE8_ALPHA8_OES", 0x8045}, | |
| {"GL_LUMINANCE8_ALPHA8_SNORM", 0x9016}, | |
| {"GL_LUMINANCE8_EXT", 0x8040}, | |
| {"GL_LUMINANCE8_OES", 0x8040}, | |
| {"GL_LUMINANCE8_SNORM", 0x9015}, | |
| {"GL_LUMINANCE_ALPHA", 0x190A}, | |
| {"GL_LUMINANCE_ALPHA16F_ARB", 0x881F}, | |
| {"GL_LUMINANCE_ALPHA16F_EXT", 0x881F}, | |
| {"GL_LUMINANCE_ALPHA16I_EXT", 0x8D8D}, | |
| {"GL_LUMINANCE_ALPHA16UI_EXT", 0x8D7B}, | |
| {"GL_LUMINANCE_ALPHA32F_ARB", 0x8819}, | |
| {"GL_LUMINANCE_ALPHA32F_EXT", 0x8819}, | |
| {"GL_LUMINANCE_ALPHA32I_EXT", 0x8D87}, | |
| {"GL_LUMINANCE_ALPHA32UI_EXT", 0x8D75}, | |
| {"GL_LUMINANCE_ALPHA8I_EXT", 0x8D93}, | |
| {"GL_LUMINANCE_ALPHA8UI_EXT", 0x8D81}, | |
| {"GL_LUMINANCE_ALPHA_FLOAT16_APPLE", 0x881F}, | |
| {"GL_LUMINANCE_ALPHA_FLOAT16_ATI", 0x881F}, | |
| {"GL_LUMINANCE_ALPHA_FLOAT32_APPLE", 0x8819}, | |
| {"GL_LUMINANCE_ALPHA_FLOAT32_ATI", 0x8819}, | |
| {"GL_LUMINANCE_ALPHA_INTEGER_EXT", 0x8D9D}, | |
| {"GL_LUMINANCE_ALPHA_SNORM", 0x9012}, | |
| {"GL_LUMINANCE_FLOAT16_APPLE", 0x881E}, | |
| {"GL_LUMINANCE_FLOAT16_ATI", 0x881E}, | |
| {"GL_LUMINANCE_FLOAT32_APPLE", 0x8818}, | |
| {"GL_LUMINANCE_FLOAT32_ATI", 0x8818}, | |
| {"GL_LUMINANCE_INTEGER_EXT", 0x8D9C}, | |
| {"GL_LUMINANCE_SNORM", 0x9011}, | |
| {"GL_MAD_ATI", 0x8968}, | |
| {"GL_MAGNITUDE_BIAS_NV", 0x8718}, | |
| {"GL_MAGNITUDE_SCALE_NV", 0x8712}, | |
| {"GL_MAJOR_VERSION", 0x821B}, | |
| {"GL_MALI_PROGRAM_BINARY_ARM", 0x8F61}, | |
| {"GL_MALI_SHADER_BINARY_ARM", 0x8F60}, | |
| {"GL_MANUAL_GENERATE_MIPMAP", 0x8294}, | |
| {"GL_MAP1_BINORMAL_EXT", 0x8446}, | |
| {"GL_MAP1_COLOR_4", 0x0D90}, | |
| {"GL_MAP1_GRID_DOMAIN", 0x0DD0}, | |
| {"GL_MAP1_GRID_SEGMENTS", 0x0DD1}, | |
| {"GL_MAP1_INDEX", 0x0D91}, | |
| {"GL_MAP1_NORMAL", 0x0D92}, | |
| {"GL_MAP1_TANGENT_EXT", 0x8444}, | |
| {"GL_MAP1_TEXTURE_COORD_1", 0x0D93}, | |
| {"GL_MAP1_TEXTURE_COORD_2", 0x0D94}, | |
| {"GL_MAP1_TEXTURE_COORD_3", 0x0D95}, | |
| {"GL_MAP1_TEXTURE_COORD_4", 0x0D96}, | |
| {"GL_MAP1_VERTEX_3", 0x0D97}, | |
| {"GL_MAP1_VERTEX_4", 0x0D98}, | |
| {"GL_MAP1_VERTEX_ATTRIB0_4_NV", 0x8660}, | |
| {"GL_MAP1_VERTEX_ATTRIB10_4_NV", 0x866A}, | |
| {"GL_MAP1_VERTEX_ATTRIB11_4_NV", 0x866B}, | |
| {"GL_MAP1_VERTEX_ATTRIB12_4_NV", 0x866C}, | |
| {"GL_MAP1_VERTEX_ATTRIB13_4_NV", 0x866D}, | |
| {"GL_MAP1_VERTEX_ATTRIB14_4_NV", 0x866E}, | |
| {"GL_MAP1_VERTEX_ATTRIB15_4_NV", 0x866F}, | |
| {"GL_MAP1_VERTEX_ATTRIB1_4_NV", 0x8661}, | |
| {"GL_MAP1_VERTEX_ATTRIB2_4_NV", 0x8662}, | |
| {"GL_MAP1_VERTEX_ATTRIB3_4_NV", 0x8663}, | |
| {"GL_MAP1_VERTEX_ATTRIB4_4_NV", 0x8664}, | |
| {"GL_MAP1_VERTEX_ATTRIB5_4_NV", 0x8665}, | |
| {"GL_MAP1_VERTEX_ATTRIB6_4_NV", 0x8666}, | |
| {"GL_MAP1_VERTEX_ATTRIB7_4_NV", 0x8667}, | |
| {"GL_MAP1_VERTEX_ATTRIB8_4_NV", 0x8668}, | |
| {"GL_MAP1_VERTEX_ATTRIB9_4_NV", 0x8669}, | |
| {"GL_MAP2_BINORMAL_EXT", 0x8447}, | |
| {"GL_MAP2_COLOR_4", 0x0DB0}, | |
| {"GL_MAP2_GRID_DOMAIN", 0x0DD2}, | |
| {"GL_MAP2_GRID_SEGMENTS", 0x0DD3}, | |
| {"GL_MAP2_INDEX", 0x0DB1}, | |
| {"GL_MAP2_NORMAL", 0x0DB2}, | |
| {"GL_MAP2_TANGENT_EXT", 0x8445}, | |
| {"GL_MAP2_TEXTURE_COORD_1", 0x0DB3}, | |
| {"GL_MAP2_TEXTURE_COORD_2", 0x0DB4}, | |
| {"GL_MAP2_TEXTURE_COORD_3", 0x0DB5}, | |
| {"GL_MAP2_TEXTURE_COORD_4", 0x0DB6}, | |
| {"GL_MAP2_VERTEX_3", 0x0DB7}, | |
| {"GL_MAP2_VERTEX_4", 0x0DB8}, | |
| {"GL_MAP2_VERTEX_ATTRIB0_4_NV", 0x8670}, | |
| {"GL_MAP2_VERTEX_ATTRIB10_4_NV", 0x867A}, | |
| {"GL_MAP2_VERTEX_ATTRIB11_4_NV", 0x867B}, | |
| {"GL_MAP2_VERTEX_ATTRIB12_4_NV", 0x867C}, | |
| {"GL_MAP2_VERTEX_ATTRIB13_4_NV", 0x867D}, | |
| {"GL_MAP2_VERTEX_ATTRIB14_4_NV", 0x867E}, | |
| {"GL_MAP2_VERTEX_ATTRIB15_4_NV", 0x867F}, | |
| {"GL_MAP2_VERTEX_ATTRIB1_4_NV", 0x8671}, | |
| {"GL_MAP2_VERTEX_ATTRIB2_4_NV", 0x8672}, | |
| {"GL_MAP2_VERTEX_ATTRIB3_4_NV", 0x8673}, | |
| {"GL_MAP2_VERTEX_ATTRIB4_4_NV", 0x8674}, | |
| {"GL_MAP2_VERTEX_ATTRIB5_4_NV", 0x8675}, | |
| {"GL_MAP2_VERTEX_ATTRIB6_4_NV", 0x8676}, | |
| {"GL_MAP2_VERTEX_ATTRIB7_4_NV", 0x8677}, | |
| {"GL_MAP2_VERTEX_ATTRIB8_4_NV", 0x8678}, | |
| {"GL_MAP2_VERTEX_ATTRIB9_4_NV", 0x8679}, | |
| {"GL_MAP_ATTRIB_U_ORDER_NV", 0x86C3}, | |
| {"GL_MAP_ATTRIB_V_ORDER_NV", 0x86C4}, | |
| {"GL_MAP_COHERENT_BIT", 0x0080}, | |
| {"GL_MAP_COHERENT_BIT_EXT", 0x0080}, | |
| {"GL_MAP_COLOR", 0x0D10}, | |
| {"GL_MAP_FLUSH_EXPLICIT_BIT", 0x0010}, | |
| {"GL_MAP_FLUSH_EXPLICIT_BIT_EXT", 0x0010}, | |
| {"GL_MAP_INVALIDATE_BUFFER_BIT", 0x0008}, | |
| {"GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 0x0008}, | |
| {"GL_MAP_INVALIDATE_RANGE_BIT", 0x0004}, | |
| {"GL_MAP_INVALIDATE_RANGE_BIT_EXT", 0x0004}, | |
| {"GL_MAP_PERSISTENT_BIT", 0x0040}, | |
| {"GL_MAP_PERSISTENT_BIT_EXT", 0x0040}, | |
| {"GL_MAP_READ_BIT", 0x0001}, | |
| {"GL_MAP_READ_BIT_EXT", 0x0001}, | |
| {"GL_MAP_STENCIL", 0x0D11}, | |
| {"GL_MAP_TESSELLATION_NV", 0x86C2}, | |
| {"GL_MAP_UNSYNCHRONIZED_BIT", 0x0020}, | |
| {"GL_MAP_UNSYNCHRONIZED_BIT_EXT", 0x0020}, | |
| {"GL_MAP_WRITE_BIT", 0x0002}, | |
| {"GL_MAP_WRITE_BIT_EXT", 0x0002}, | |
| {"GL_MATERIAL_SIDE_HINT_PGI", 0x1A22C}, | |
| {"GL_MATRIX0_ARB", 0x88C0}, | |
| {"GL_MATRIX0_NV", 0x8630}, | |
| {"GL_MATRIX10_ARB", 0x88CA}, | |
| {"GL_MATRIX11_ARB", 0x88CB}, | |
| {"GL_MATRIX12_ARB", 0x88CC}, | |
| {"GL_MATRIX13_ARB", 0x88CD}, | |
| {"GL_MATRIX14_ARB", 0x88CE}, | |
| {"GL_MATRIX15_ARB", 0x88CF}, | |
| {"GL_MATRIX16_ARB", 0x88D0}, | |
| {"GL_MATRIX17_ARB", 0x88D1}, | |
| {"GL_MATRIX18_ARB", 0x88D2}, | |
| {"GL_MATRIX19_ARB", 0x88D3}, | |
| {"GL_MATRIX1_ARB", 0x88C1}, | |
| {"GL_MATRIX1_NV", 0x8631}, | |
| {"GL_MATRIX20_ARB", 0x88D4}, | |
| {"GL_MATRIX21_ARB", 0x88D5}, | |
| {"GL_MATRIX22_ARB", 0x88D6}, | |
| {"GL_MATRIX23_ARB", 0x88D7}, | |
| {"GL_MATRIX24_ARB", 0x88D8}, | |
| {"GL_MATRIX25_ARB", 0x88D9}, | |
| {"GL_MATRIX26_ARB", 0x88DA}, | |
| {"GL_MATRIX27_ARB", 0x88DB}, | |
| {"GL_MATRIX28_ARB", 0x88DC}, | |
| {"GL_MATRIX29_ARB", 0x88DD}, | |
| {"GL_MATRIX2_ARB", 0x88C2}, | |
| {"GL_MATRIX2_NV", 0x8632}, | |
| {"GL_MATRIX30_ARB", 0x88DE}, | |
| {"GL_MATRIX31_ARB", 0x88DF}, | |
| {"GL_MATRIX3_ARB", 0x88C3}, | |
| {"GL_MATRIX3_NV", 0x8633}, | |
| {"GL_MATRIX4_ARB", 0x88C4}, | |
| {"GL_MATRIX4_NV", 0x8634}, | |
| {"GL_MATRIX5_ARB", 0x88C5}, | |
| {"GL_MATRIX5_NV", 0x8635}, | |
| {"GL_MATRIX6_ARB", 0x88C6}, | |
| {"GL_MATRIX6_NV", 0x8636}, | |
| {"GL_MATRIX7_ARB", 0x88C7}, | |
| {"GL_MATRIX7_NV", 0x8637}, | |
| {"GL_MATRIX8_ARB", 0x88C8}, | |
| {"GL_MATRIX9_ARB", 0x88C9}, | |
| {"GL_MATRIX_EXT", 0x87C0}, | |
| {"GL_MATRIX_INDEX_ARRAY_ARB", 0x8844}, | |
| {"GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES", 0x8B9E}, | |
| {"GL_MATRIX_INDEX_ARRAY_OES", 0x8844}, | |
| {"GL_MATRIX_INDEX_ARRAY_POINTER_ARB", 0x8849}, | |
| {"GL_MATRIX_INDEX_ARRAY_POINTER_OES", 0x8849}, | |
| {"GL_MATRIX_INDEX_ARRAY_SIZE_ARB", 0x8846}, | |
| {"GL_MATRIX_INDEX_ARRAY_SIZE_OES", 0x8846}, | |
| {"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", 0x8848}, | |
| {"GL_MATRIX_INDEX_ARRAY_STRIDE_OES", 0x8848}, | |
| {"GL_MATRIX_INDEX_ARRAY_TYPE_ARB", 0x8847}, | |
| {"GL_MATRIX_INDEX_ARRAY_TYPE_OES", 0x8847}, | |
| {"GL_MATRIX_MODE", 0x0BA0}, | |
| {"GL_MATRIX_PALETTE_ARB", 0x8840}, | |
| {"GL_MATRIX_PALETTE_OES", 0x8840}, | |
| {"GL_MATRIX_STRIDE", 0x92FF}, | |
| {"GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI", 0x200000}, | |
| {"GL_MAT_AMBIENT_BIT_PGI", 0x100000}, | |
| {"GL_MAT_COLOR_INDEXES_BIT_PGI", 0x1000000}, | |
| {"GL_MAT_DIFFUSE_BIT_PGI", 0x400000}, | |
| {"GL_MAT_EMISSION_BIT_PGI", 0x800000}, | |
| {"GL_MAT_SHININESS_BIT_PGI", 0x2000000}, | |
| {"GL_MAT_SPECULAR_BIT_PGI", 0x4000000}, | |
| {"GL_MAX", 0x8008}, | |
| {"GL_MAX_3D_TEXTURE_SIZE", 0x8073}, | |
| {"GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073}, | |
| {"GL_MAX_3D_TEXTURE_SIZE_OES", 0x8073}, | |
| {"GL_MAX_4D_TEXTURE_SIZE_SGIS", 0x8138}, | |
| {"GL_MAX_ACTIVE_LIGHTS_SGIX", 0x8405}, | |
| {"GL_MAX_ARRAY_TEXTURE_LAYERS", 0x88FF}, | |
| {"GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", 0x88FF}, | |
| {"GL_MAX_ASYNC_DRAW_PIXELS_SGIX", 0x8360}, | |
| {"GL_MAX_ASYNC_HISTOGRAM_SGIX", 0x832D}, | |
| {"GL_MAX_ASYNC_READ_PIXELS_SGIX", 0x8361}, | |
| {"GL_MAX_ASYNC_TEX_IMAGE_SGIX", 0x835F}, | |
| {"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", 0x92DC}, | |
| {"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", 0x92D8}, | |
| {"GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35}, | |
| {"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", 0x8DED}, | |
| {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B}, | |
| {"GL_MAX_CLIPMAP_DEPTH_SGIX", 0x8177}, | |
| {"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8178}, | |
| {"GL_MAX_CLIP_DISTANCES", 0x0D32}, | |
| {"GL_MAX_CLIP_DISTANCES_ANGLE", 0x0D32}, | |
| {"GL_MAX_CLIP_DISTANCES_APPLE", 0x0D32}, | |
| {"GL_MAX_CLIP_DISTANCES_EXT", 0x0D32}, | |
| {"GL_MAX_CLIP_PLANES", 0x0D32}, | |
| {"GL_MAX_CLIP_PLANES_IMG", 0x0D32}, | |
| {"GL_MAX_COARSE_FRAGMENT_SAMPLES_NV", 0x955F}, | |
| {"GL_MAX_COLOR_ATTACHMENTS", 0x8CDF}, | |
| {"GL_MAX_COLOR_ATTACHMENTS_EXT", 0x8CDF}, | |
| {"GL_MAX_COLOR_ATTACHMENTS_NV", 0x8CDF}, | |
| {"GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE", 0x96E1}, | |
| {"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD", 0x91B3}, | |
| {"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD", 0x91B4}, | |
| {"GL_MAX_COLOR_MATRIX_STACK_DEPTH", 0x80B3}, | |
| {"GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B3}, | |
| {"GL_MAX_COLOR_TEXTURE_SAMPLES", 0x910E}, | |
| {"GL_MAX_COMBINED_ATOMIC_COUNTERS", 0x92D7}, | |
| {"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", 0x92D1}, | |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES", 0x82FA}, | |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE", 0x82FA}, | |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT", 0x82FA}, | |
| {"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", 0x8266}, | |
| {"GL_MAX_COMBINED_DIMENSIONS", 0x8282}, | |
| {"GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E2}, | |
| {"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", 0x8A33}, | |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", 0x8A32}, | |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8A32}, | |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8A32}, | |
| {"GL_MAX_COMBINED_IMAGE_UNIFORMS", 0x90CF}, | |
| {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 0x8F39}, | |
| {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT", 0x8F39}, | |
| {"GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV", 0x8E67}, | |
| {"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES", 0x8F39}, | |
| {"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", 0x90DC}, | |
| {"GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV", 0x8E6F}, | |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E1E}, | |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E1E}, | |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E1E}, | |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E1F}, | |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E1F}, | |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E1F}, | |
| {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", 0x8B4D}, | |
| {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", 0x8B4D}, | |
| {"GL_MAX_COMBINED_UNIFORM_BLOCKS", 0x8A2E}, | |
| {"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", 0x8A31}, | |
| {"GL_MAX_COMPUTE_ATOMIC_COUNTERS", 0x8265}, | |
| {"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", 0x8264}, | |
| {"GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB", 0x90EB}, | |
| {"GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB", 0x91BF}, | |
| {"GL_MAX_COMPUTE_IMAGE_UNIFORMS", 0x91BD}, | |
| {"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 0x90DB}, | |
| {"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE", 0x8262}, | |
| {"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", 0x91BC}, | |
| {"GL_MAX_COMPUTE_UNIFORM_BLOCKS", 0x91BB}, | |
| {"GL_MAX_COMPUTE_UNIFORM_COMPONENTS", 0x8263}, | |
| {"GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB", 0x9344}, | |
| {"GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB", 0x9345}, | |
| {"GL_MAX_COMPUTE_WORK_GROUP_COUNT", 0x91BE}, | |
| {"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS", 0x90EB}, | |
| {"GL_MAX_COMPUTE_WORK_GROUP_SIZE", 0x91BF}, | |
| {"GL_MAX_CONVOLUTION_HEIGHT", 0x801B}, | |
| {"GL_MAX_CONVOLUTION_HEIGHT_EXT", 0x801B}, | |
| {"GL_MAX_CONVOLUTION_WIDTH", 0x801A}, | |
| {"GL_MAX_CONVOLUTION_WIDTH_EXT", 0x801A}, | |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE", 0x851C}, | |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851C}, | |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT", 0x851C}, | |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES", 0x851C}, | |
| {"GL_MAX_CULL_DISTANCES", 0x82F9}, | |
| {"GL_MAX_CULL_DISTANCES_ANGLE", 0x82F9}, | |
| {"GL_MAX_CULL_DISTANCES_EXT", 0x82F9}, | |
| {"GL_MAX_DEBUG_GROUP_STACK_DEPTH", 0x826C}, | |
| {"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826C}, | |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES", 0x9144}, | |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_AMD", 0x9144}, | |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB", 0x9144}, | |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 0x9144}, | |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH", 0x9143}, | |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_AMD", 0x9143}, | |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB", 0x9143}, | |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", 0x9143}, | |
| {"GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV", 0x90D1}, | |
| {"GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV", 0x90D0}, | |
| {"GL_MAX_DEFORMATION_ORDER_SGIX", 0x8197}, | |
| {"GL_MAX_DEPTH", 0x8280}, | |
| {"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD", 0x91B5}, | |
| {"GL_MAX_DEPTH_TEXTURE_SAMPLES", 0x910F}, | |
| {"GL_MAX_DETACHED_BUFFERS_NV", 0x95AD}, | |
| {"GL_MAX_DETACHED_TEXTURES_NV", 0x95AC}, | |
| {"GL_MAX_DRAW_BUFFERS", 0x8824}, | |
| {"GL_MAX_DRAW_BUFFERS_ARB", 0x8824}, | |
| {"GL_MAX_DRAW_BUFFERS_ATI", 0x8824}, | |
| {"GL_MAX_DRAW_BUFFERS_EXT", 0x8824}, | |
| {"GL_MAX_DRAW_BUFFERS_NV", 0x8824}, | |
| {"GL_MAX_DRAW_MESH_TASKS_COUNT_NV", 0x953D}, | |
| {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", 0x88FC}, | |
| {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT", 0x88FC}, | |
| {"GL_MAX_ELEMENTS_INDICES", 0x80E9}, | |
| {"GL_MAX_ELEMENTS_INDICES_EXT", 0x80E9}, | |
| {"GL_MAX_ELEMENTS_VERTICES", 0x80E8}, | |
| {"GL_MAX_ELEMENTS_VERTICES_EXT", 0x80E8}, | |
| {"GL_MAX_ELEMENT_INDEX", 0x8D6B}, | |
| {"GL_MAX_EVAL_ORDER", 0x0D30}, | |
| {"GL_MAX_EXT", 0x8008}, | |
| {"GL_MAX_FOG_FUNC_POINTS_SGIS", 0x812C}, | |
| {"GL_MAX_FRAGMENT_ATOMIC_COUNTERS", 0x92D6}, | |
| {"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", 0x92D0}, | |
| {"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", 0x8DE3}, | |
| {"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", 0x90CE}, | |
| {"GL_MAX_FRAGMENT_INPUT_COMPONENTS", 0x9125}, | |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5C}, | |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5C}, | |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5C}, | |
| {"GL_MAX_FRAGMENT_LIGHTS_SGIX", 0x8404}, | |
| {"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", 0x8868}, | |
| {"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", 0x90DA}, | |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT", 0x96DC}, | |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT", 0x96DB}, | |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96DA}, | |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D8}, | |
| {"GL_MAX_FRAGMENT_UNIFORM_BLOCKS", 0x8A2D}, | |
| {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", 0x8B49}, | |
| {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", 0x8B49}, | |
| {"GL_MAX_FRAGMENT_UNIFORM_VECTORS", 0x8DFD}, | |
| {"GL_MAX_FRAMEBUFFER_HEIGHT", 0x9316}, | |
| {"GL_MAX_FRAMEBUFFER_LAYERS", 0x9317}, | |
| {"GL_MAX_FRAMEBUFFER_LAYERS_EXT", 0x9317}, | |
| {"GL_MAX_FRAMEBUFFER_LAYERS_OES", 0x9317}, | |
| {"GL_MAX_FRAMEBUFFER_SAMPLES", 0x9318}, | |
| {"GL_MAX_FRAMEBUFFER_WIDTH", 0x9315}, | |
| {"GL_MAX_FRAMEZOOM_FACTOR_SGIX", 0x818D}, | |
| {"GL_MAX_GENERAL_COMBINERS_NV", 0x854D}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS", 0x92D5}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", 0x92D5}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES", 0x92D5}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", 0x92CF}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CF}, | |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES", 0x92CF}, | |
| {"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", 0x8DE4}, | |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS", 0x90CD}, | |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", 0x90CD}, | |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES", 0x90CD}, | |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS", 0x9123}, | |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", 0x9123}, | |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES", 0x9123}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", 0x9124}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", 0x9124}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES", 0x9124}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES", 0x8DE0}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", 0x8DE0}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", 0x8DE0}, | |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES", 0x8DE0}, | |
| {"GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV", 0x8E5A}, | |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 0x8E5A}, | |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", 0x8E5A}, | |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES", 0x8E5A}, | |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", 0x90D7}, | |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", 0x90D7}, | |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES", 0x90D7}, | |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", 0x8C29}, | |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", 0x8C29}, | |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", 0x8C29}, | |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES", 0x8C29}, | |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", 0x8DE1}, | |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", 0x8DE1}, | |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8DE1}, | |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES", 0x8DE1}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS", 0x8A2C}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", 0x8A2C}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES", 0x8A2C}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", 0x8DDF}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", 0x8DDF}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8DDF}, | |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8DDF}, | |
| {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", 0x8DDD}, | |
| {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT", 0x8DDD}, | |
| {"GL_MAX_HEIGHT", 0x827F}, | |
| {"GL_MAX_IMAGE_SAMPLES", 0x906D}, | |
| {"GL_MAX_IMAGE_SAMPLES_EXT", 0x906D}, | |
| {"GL_MAX_IMAGE_UNITS", 0x8F38}, | |
| {"GL_MAX_IMAGE_UNITS_EXT", 0x8F38}, | |
| {"GL_MAX_INTEGER_SAMPLES", 0x9110}, | |
| {"GL_MAX_LABEL_LENGTH", 0x82E8}, | |
| {"GL_MAX_LABEL_LENGTH_KHR", 0x82E8}, | |
| {"GL_MAX_LAYERS", 0x8281}, | |
| {"GL_MAX_LGPU_GPUS_NVX", 0x92BA}, | |
| {"GL_MAX_LIGHTS", 0x0D31}, | |
| {"GL_MAX_LIST_NESTING", 0x0B31}, | |
| {"GL_MAX_MAP_TESSELLATION_NV", 0x86D6}, | |
| {"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", 0x8841}, | |
| {"GL_MAX_MESH_ATOMIC_COUNTERS_NV", 0x8E65}, | |
| {"GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV", 0x8E64}, | |
| {"GL_MAX_MESH_IMAGE_UNIFORMS_NV", 0x8E62}, | |
| {"GL_MAX_MESH_OUTPUT_PRIMITIVES_NV", 0x9539}, | |
| {"GL_MAX_MESH_OUTPUT_VERTICES_NV", 0x9538}, | |
| {"GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV", 0x8E66}, | |
| {"GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV", 0x8E61}, | |
| {"GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV", 0x9536}, | |
| {"GL_MAX_MESH_UNIFORM_BLOCKS_NV", 0x8E60}, | |
| {"GL_MAX_MESH_UNIFORM_COMPONENTS_NV", 0x8E63}, | |
| {"GL_MAX_MESH_VIEWS_NV", 0x9557}, | |
| {"GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV", 0x95A2}, | |
| {"GL_MAX_MESH_WORK_GROUP_SIZE_NV", 0x953B}, | |
| {"GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36}, | |
| {"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E11}, | |
| {"GL_MAX_MULTIVIEW_BUFFERS_EXT", 0x90F2}, | |
| {"GL_MAX_NAME_LENGTH", 0x92F6}, | |
| {"GL_MAX_NAME_STACK_DEPTH", 0x0D37}, | |
| {"GL_MAX_NUM_ACTIVE_VARIABLES", 0x92F7}, | |
| {"GL_MAX_NUM_COMPATIBLE_SUBROUTINES", 0x92F8}, | |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CA}, | |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", 0x87CD}, | |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", 0x87CE}, | |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87CC}, | |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", 0x87CB}, | |
| {"GL_MAX_PALETTE_MATRICES_ARB", 0x8842}, | |
| {"GL_MAX_PALETTE_MATRICES_OES", 0x8842}, | |
| {"GL_MAX_PATCH_VERTICES", 0x8E7D}, | |
| {"GL_MAX_PATCH_VERTICES_EXT", 0x8E7D}, | |
| {"GL_MAX_PATCH_VERTICES_OES", 0x8E7D}, | |
| {"GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E0}, | |
| {"GL_MAX_PIXEL_MAP_TABLE", 0x0D34}, | |
| {"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8337}, | |
| {"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F1}, | |
| {"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B1}, | |
| {"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x880B}, | |
| {"GL_MAX_PROGRAM_ATTRIBS_ARB", 0x88AD}, | |
| {"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8908}, | |
| {"GL_MAX_PROGRAM_CALL_DEPTH_NV", 0x88F5}, | |
| {"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", 0x88B5}, | |
| {"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", 0x88F4}, | |
| {"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", 0x8DA5}, | |
| {"GL_MAX_PROGRAM_GENERIC_RESULTS_NV", 0x8DA6}, | |
| {"GL_MAX_PROGRAM_IF_DEPTH_NV", 0x88F6}, | |
| {"GL_MAX_PROGRAM_INSTRUCTIONS_ARB", 0x88A1}, | |
| {"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", 0x88B4}, | |
| {"GL_MAX_PROGRAM_LOOP_COUNT_NV", 0x88F8}, | |
| {"GL_MAX_PROGRAM_LOOP_DEPTH_NV", 0x88F7}, | |
| {"GL_MAX_PROGRAM_MATRICES_ARB", 0x862F}, | |
| {"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", 0x862E}, | |
| {"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B3}, | |
| {"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x880E}, | |
| {"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AF}, | |
| {"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A3}, | |
| {"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AB}, | |
| {"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A7}, | |
| {"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x8810}, | |
| {"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x880F}, | |
| {"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", 0x8C27}, | |
| {"GL_MAX_PROGRAM_PARAMETERS_ARB", 0x88A9}, | |
| {"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", 0x8DA0}, | |
| {"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", 0x8DA1}, | |
| {"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV", 0x86D8}, | |
| {"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", 0x8909}, | |
| {"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV", 0x8F45}, | |
| {"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV", 0x8F44}, | |
| {"GL_MAX_PROGRAM_TEMPORARIES_ARB", 0x88A5}, | |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET", 0x8905}, | |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET_EXT", 0x8905}, | |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET_NV", 0x8905}, | |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", 0x8F9F}, | |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5F}, | |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5F}, | |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5F}, | |
| {"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", 0x880D}, | |
| {"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x880C}, | |
| {"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", 0x8C28}, | |
| {"GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38}, | |
| {"GL_MAX_RASTER_SAMPLES_EXT", 0x9329}, | |
| {"GL_MAX_RATIONAL_EVAL_ORDER_NV", 0x86D7}, | |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE", 0x84F8}, | |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8}, | |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", 0x84F8}, | |
| {"GL_MAX_RENDERBUFFER_SIZE", 0x84E8}, | |
| {"GL_MAX_RENDERBUFFER_SIZE_EXT", 0x84E8}, | |
| {"GL_MAX_RENDERBUFFER_SIZE_OES", 0x84E8}, | |
| {"GL_MAX_SAMPLES", 0x8D57}, | |
| {"GL_MAX_SAMPLES_ANGLE", 0x8D57}, | |
| {"GL_MAX_SAMPLES_APPLE", 0x8D57}, | |
| {"GL_MAX_SAMPLES_EXT", 0x8D57}, | |
| {"GL_MAX_SAMPLES_IMG", 0x9135}, | |
| {"GL_MAX_SAMPLES_NV", 0x8D57}, | |
| {"GL_MAX_SAMPLE_MASK_WORDS", 0x8E59}, | |
| {"GL_MAX_SAMPLE_MASK_WORDS_NV", 0x8E59}, | |
| {"GL_MAX_SERVER_WAIT_TIMEOUT", 0x9111}, | |
| {"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", 0x9111}, | |
| {"GL_MAX_SHADER_BUFFER_ADDRESS_NV", 0x8F35}, | |
| {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT", 0x9650}, | |
| {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT", 0x9651}, | |
| {"GL_MAX_SHADER_COMPILER_THREADS_ARB", 0x91B0}, | |
| {"GL_MAX_SHADER_COMPILER_THREADS_KHR", 0x91B0}, | |
| {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", 0x8F63}, | |
| {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", 0x8F67}, | |
| {"GL_MAX_SHADER_STORAGE_BLOCK_SIZE", 0x90DE}, | |
| {"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", 0x90DD}, | |
| {"GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM", 0x8FA1}, | |
| {"GL_MAX_SHININESS_NV", 0x8504}, | |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD", 0x9199}, | |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB", 0x9199}, | |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT", 0x9199}, | |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS", 0x919A}, | |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB", 0x919A}, | |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT", 0x919A}, | |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_AMD", 0x9198}, | |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_ARB", 0x9198}, | |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_EXT", 0x9198}, | |
| {"GL_MAX_SPOT_EXPONENT_NV", 0x8505}, | |
| {"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV", 0x9349}, | |
| {"GL_MAX_SUBROUTINES", 0x8DE7}, | |
| {"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 0x8DE8}, | |
| {"GL_MAX_TASK_ATOMIC_COUNTERS_NV", 0x8E6D}, | |
| {"GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV", 0x8E6C}, | |
| {"GL_MAX_TASK_IMAGE_UNIFORMS_NV", 0x8E6A}, | |
| {"GL_MAX_TASK_OUTPUT_COUNT_NV", 0x953A}, | |
| {"GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV", 0x8E6E}, | |
| {"GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV", 0x8E69}, | |
| {"GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV", 0x9537}, | |
| {"GL_MAX_TASK_UNIFORM_BLOCKS_NV", 0x8E68}, | |
| {"GL_MAX_TASK_UNIFORM_COMPONENTS_NV", 0x8E6B}, | |
| {"GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV", 0x95A3}, | |
| {"GL_MAX_TASK_WORK_GROUP_SIZE_NV", 0x953C}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", 0x92D3}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", 0x92D3}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES", 0x92D3}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", 0x92CD}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CD}, | |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES", 0x92CD}, | |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS", 0x90CB}, | |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", 0x90CB}, | |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES", 0x90CB}, | |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 0x886C}, | |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", 0x886C}, | |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES", 0x886C}, | |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", 0x8E83}, | |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", 0x8E83}, | |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES", 0x8E83}, | |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", 0x90D8}, | |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", 0x90D8}, | |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES", 0x90D8}, | |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", 0x8E81}, | |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", 0x8E81}, | |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES", 0x8E81}, | |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", 0x8E85}, | |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8E85}, | |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES", 0x8E85}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", 0x8E89}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", 0x8E89}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES", 0x8E89}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E7F}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E7F}, | |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E7F}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", 0x92D4}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", 0x92D4}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES", 0x92D4}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", 0x92CE}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CE}, | |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES", 0x92CE}, | |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", 0x90CC}, | |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", 0x90CC}, | |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES", 0x90CC}, | |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 0x886D}, | |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", 0x886D}, | |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES", 0x886D}, | |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", 0x8E86}, | |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", 0x8E86}, | |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES", 0x8E86}, | |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", 0x90D9}, | |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", 0x90D9}, | |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES", 0x90D9}, | |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", 0x8E82}, | |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", 0x8E82}, | |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES", 0x8E82}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", 0x8E8A}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", 0x8E8A}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES", 0x8E8A}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E80}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E80}, | |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E80}, | |
| {"GL_MAX_TESS_GEN_LEVEL", 0x8E7E}, | |
| {"GL_MAX_TESS_GEN_LEVEL_EXT", 0x8E7E}, | |
| {"GL_MAX_TESS_GEN_LEVEL_OES", 0x8E7E}, | |
| {"GL_MAX_TESS_PATCH_COMPONENTS", 0x8E84}, | |
| {"GL_MAX_TESS_PATCH_COMPONENTS_EXT", 0x8E84}, | |
| {"GL_MAX_TESS_PATCH_COMPONENTS_OES", 0x8E84}, | |
| {"GL_MAX_TEXTURE_BUFFER_SIZE", 0x8C2B}, | |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_ARB", 0x8C2B}, | |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_EXT", 0x8C2B}, | |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_OES", 0x8C2B}, | |
| {"GL_MAX_TEXTURE_COORDS", 0x8871}, | |
| {"GL_MAX_TEXTURE_COORDS_ARB", 0x8871}, | |
| {"GL_MAX_TEXTURE_COORDS_NV", 0x8871}, | |
| {"GL_MAX_TEXTURE_IMAGE_UNITS", 0x8872}, | |
| {"GL_MAX_TEXTURE_IMAGE_UNITS_ARB", 0x8872}, | |
| {"GL_MAX_TEXTURE_IMAGE_UNITS_NV", 0x8872}, | |
| {"GL_MAX_TEXTURE_LOD_BIAS", 0x84FD}, | |
| {"GL_MAX_TEXTURE_LOD_BIAS_EXT", 0x84FD}, | |
| {"GL_MAX_TEXTURE_MAX_ANISOTROPY", 0x84FF}, | |
| {"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FF}, | |
| {"GL_MAX_TEXTURE_SIZE", 0x0D33}, | |
| {"GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39}, | |
| {"GL_MAX_TEXTURE_UNITS", 0x84E2}, | |
| {"GL_MAX_TEXTURE_UNITS_ARB", 0x84E2}, | |
| {"GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV", 0x95B6}, | |
| {"GL_MAX_TRACK_MATRICES_NV", 0x862F}, | |
| {"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", 0x862E}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", 0x8E70}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", 0x8C8A}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT", 0x8C8A}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV", 0x8C8A}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", 0x8C8B}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT", 0x8C8B}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV", 0x8C8B}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", 0x8C80}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT", 0x8C80}, | |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV", 0x8C80}, | |
| {"GL_MAX_UNIFORM_BLOCK_SIZE", 0x8A30}, | |
| {"GL_MAX_UNIFORM_BUFFER_BINDINGS", 0x8A2F}, | |
| {"GL_MAX_UNIFORM_LOCATIONS", 0x826E}, | |
| {"GL_MAX_VARYING_COMPONENTS", 0x8B4B}, | |
| {"GL_MAX_VARYING_COMPONENTS_EXT", 0x8B4B}, | |
| {"GL_MAX_VARYING_FLOATS", 0x8B4B}, | |
| {"GL_MAX_VARYING_FLOATS_ARB", 0x8B4B}, | |
| {"GL_MAX_VARYING_VECTORS", 0x8DFC}, | |
| {"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", 0x8520}, | |
| {"GL_MAX_VERTEX_ATOMIC_COUNTERS", 0x92D2}, | |
| {"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", 0x92CC}, | |
| {"GL_MAX_VERTEX_ATTRIBS", 0x8869}, | |
| {"GL_MAX_VERTEX_ATTRIBS_ARB", 0x8869}, | |
| {"GL_MAX_VERTEX_ATTRIB_BINDINGS", 0x82DA}, | |
| {"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D9}, | |
| {"GL_MAX_VERTEX_ATTRIB_STRIDE", 0x82E5}, | |
| {"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", 0x8DE2}, | |
| {"GL_MAX_VERTEX_HINT_PGI", 0x1A22D}, | |
| {"GL_MAX_VERTEX_IMAGE_UNIFORMS", 0x90CA}, | |
| {"GL_MAX_VERTEX_OUTPUT_COMPONENTS", 0x9122}, | |
| {"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87C5}, | |
| {"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", 0x87C7}, | |
| {"GL_MAX_VERTEX_SHADER_LOCALS_EXT", 0x87C9}, | |
| {"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87C8}, | |
| {"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", 0x90D6}, | |
| {"GL_MAX_VERTEX_SHADER_VARIANTS_EXT", 0x87C6}, | |
| {"GL_MAX_VERTEX_STREAMS", 0x8E71}, | |
| {"GL_MAX_VERTEX_STREAMS_ATI", 0x876B}, | |
| {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", 0x8B4C}, | |
| {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", 0x8B4C}, | |
| {"GL_MAX_VERTEX_UNIFORM_BLOCKS", 0x8A2B}, | |
| {"GL_MAX_VERTEX_UNIFORM_COMPONENTS", 0x8B4A}, | |
| {"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 0x8B4A}, | |
| {"GL_MAX_VERTEX_UNIFORM_VECTORS", 0x8DFB}, | |
| {"GL_MAX_VERTEX_UNITS_ARB", 0x86A4}, | |
| {"GL_MAX_VERTEX_UNITS_OES", 0x86A4}, | |
| {"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", 0x8DDE}, | |
| {"GL_MAX_VERTEX_VARYING_COMPONENTS_EXT", 0x8DDE}, | |
| {"GL_MAX_VIEWPORTS", 0x825B}, | |
| {"GL_MAX_VIEWPORTS_NV", 0x825B}, | |
| {"GL_MAX_VIEWPORTS_OES", 0x825B}, | |
| {"GL_MAX_VIEWPORT_DIMS", 0x0D3A}, | |
| {"GL_MAX_VIEWS_OVR", 0x9631}, | |
| {"GL_MAX_WIDTH", 0x827E}, | |
| {"GL_MAX_WINDOW_RECTANGLES_EXT", 0x8F14}, | |
| {"GL_MEDIUM_FLOAT", 0x8DF1}, | |
| {"GL_MEDIUM_INT", 0x8DF4}, | |
| {"GL_MEMORY_ATTACHABLE_ALIGNMENT_NV", 0x95A6}, | |
| {"GL_MEMORY_ATTACHABLE_NV", 0x95A8}, | |
| {"GL_MEMORY_ATTACHABLE_SIZE_NV", 0x95A7}, | |
| {"GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV", 0x9543}, | |
| {"GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV", 0x92DF}, | |
| {"GL_MESH_OUTPUT_TYPE_NV", 0x957B}, | |
| {"GL_MESH_PRIMITIVES_OUT_NV", 0x957A}, | |
| {"GL_MESH_SHADER_BIT_NV", 0x0040}, | |
| {"GL_MESH_SHADER_NV", 0x9559}, | |
| {"GL_MESH_SUBROUTINE_NV", 0x957C}, | |
| {"GL_MESH_SUBROUTINE_UNIFORM_NV", 0x957E}, | |
| {"GL_MESH_VERTICES_OUT_NV", 0x9579}, | |
| {"GL_MESH_WORK_GROUP_SIZE_NV", 0x953E}, | |
| {"GL_MIN", 0x8007}, | |
| {"GL_MINMAX", 0x802E}, | |
| {"GL_MINMAX_EXT", 0x802E}, | |
| {"GL_MINMAX_FORMAT", 0x802F}, | |
| {"GL_MINMAX_FORMAT_EXT", 0x802F}, | |
| {"GL_MINMAX_SINK", 0x8030}, | |
| {"GL_MINMAX_SINK_EXT", 0x8030}, | |
| {"GL_MINOR_VERSION", 0x821C}, | |
| {"GL_MINUS_CLAMPED_NV", 0x92B3}, | |
| {"GL_MINUS_NV", 0x929F}, | |
| {"GL_MIN_EXT", 0x8007}, | |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5B}, | |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5B}, | |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5B}, | |
| {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96D9}, | |
| {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D7}, | |
| {"GL_MIN_LOD_WARNING_AMD", 0x919C}, | |
| {"GL_MIN_MAP_BUFFER_ALIGNMENT", 0x90BC}, | |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET", 0x8904}, | |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET_EXT", 0x8904}, | |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET_NV", 0x8904}, | |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5E}, | |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5E}, | |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5E}, | |
| {"GL_MIN_SAMPLE_SHADING_VALUE", 0x8C37}, | |
| {"GL_MIN_SAMPLE_SHADING_VALUE_ARB", 0x8C37}, | |
| {"GL_MIN_SAMPLE_SHADING_VALUE_OES", 0x8C37}, | |
| {"GL_MIN_SPARSE_LEVEL_AMD", 0x919B}, | |
| {"GL_MIPMAP", 0x8293}, | |
| {"GL_MIRRORED_REPEAT", 0x8370}, | |
| {"GL_MIRRORED_REPEAT_ARB", 0x8370}, | |
| {"GL_MIRRORED_REPEAT_IBM", 0x8370}, | |
| {"GL_MIRRORED_REPEAT_OES", 0x8370}, | |
| {"GL_MIRROR_CLAMP_ATI", 0x8742}, | |
| {"GL_MIRROR_CLAMP_EXT", 0x8742}, | |
| {"GL_MIRROR_CLAMP_TO_BORDER_EXT", 0x8912}, | |
| {"GL_MIRROR_CLAMP_TO_EDGE", 0x8743}, | |
| {"GL_MIRROR_CLAMP_TO_EDGE_ATI", 0x8743}, | |
| {"GL_MIRROR_CLAMP_TO_EDGE_EXT", 0x8743}, | |
| {"GL_MITER_REVERT_NV", 0x90A7}, | |
| {"GL_MITER_TRUNCATE_NV", 0x90A8}, | |
| {"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV", 0x932F}, | |
| {"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV", 0x9330}, | |
| {"GL_MODELVIEW", 0x1700}, | |
| {"GL_MODELVIEW0_ARB", 0x1700}, | |
| {"GL_MODELVIEW0_EXT", 0x1700}, | |
| {"GL_MODELVIEW0_MATRIX_EXT", 0x0BA6}, | |
| {"GL_MODELVIEW0_STACK_DEPTH_EXT", 0x0BA3}, | |
| {"GL_MODELVIEW10_ARB", 0x872A}, | |
| {"GL_MODELVIEW11_ARB", 0x872B}, | |
| {"GL_MODELVIEW12_ARB", 0x872C}, | |
| {"GL_MODELVIEW13_ARB", 0x872D}, | |
| {"GL_MODELVIEW14_ARB", 0x872E}, | |
| {"GL_MODELVIEW15_ARB", 0x872F}, | |
| {"GL_MODELVIEW16_ARB", 0x8730}, | |
| {"GL_MODELVIEW17_ARB", 0x8731}, | |
| {"GL_MODELVIEW18_ARB", 0x8732}, | |
| {"GL_MODELVIEW19_ARB", 0x8733}, | |
| {"GL_MODELVIEW1_ARB", 0x850A}, | |
| {"GL_MODELVIEW1_EXT", 0x850A}, | |
| {"GL_MODELVIEW1_MATRIX_EXT", 0x8506}, | |
| {"GL_MODELVIEW1_STACK_DEPTH_EXT", 0x8502}, | |
| {"GL_MODELVIEW20_ARB", 0x8734}, | |
| {"GL_MODELVIEW21_ARB", 0x8735}, | |
| {"GL_MODELVIEW22_ARB", 0x8736}, | |
| {"GL_MODELVIEW23_ARB", 0x8737}, | |
| {"GL_MODELVIEW24_ARB", 0x8738}, | |
| {"GL_MODELVIEW25_ARB", 0x8739}, | |
| {"GL_MODELVIEW26_ARB", 0x873A}, | |
| {"GL_MODELVIEW27_ARB", 0x873B}, | |
| {"GL_MODELVIEW28_ARB", 0x873C}, | |
| {"GL_MODELVIEW29_ARB", 0x873D}, | |
| {"GL_MODELVIEW2_ARB", 0x8722}, | |
| {"GL_MODELVIEW30_ARB", 0x873E}, | |
| {"GL_MODELVIEW31_ARB", 0x873F}, | |
| {"GL_MODELVIEW3_ARB", 0x8723}, | |
| {"GL_MODELVIEW4_ARB", 0x8724}, | |
| {"GL_MODELVIEW5_ARB", 0x8725}, | |
| {"GL_MODELVIEW6_ARB", 0x8726}, | |
| {"GL_MODELVIEW7_ARB", 0x8727}, | |
| {"GL_MODELVIEW8_ARB", 0x8728}, | |
| {"GL_MODELVIEW9_ARB", 0x8729}, | |
| {"GL_MODELVIEW_MATRIX", 0x0BA6}, | |
| {"GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898D}, | |
| {"GL_MODELVIEW_PROJECTION_NV", 0x8629}, | |
| {"GL_MODELVIEW_STACK_DEPTH", 0x0BA3}, | |
| {"GL_MODULATE", 0x2100}, | |
| {"GL_MODULATE_ADD_ATI", 0x8744}, | |
| {"GL_MODULATE_COLOR_IMG", 0x8C04}, | |
| {"GL_MODULATE_SIGNED_ADD_ATI", 0x8745}, | |
| {"GL_MODULATE_SUBTRACT_ATI", 0x8746}, | |
| {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM", 0x8C90}, | |
| {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM", 0x8C91}, | |
| {"GL_MOVE_TO_CONTINUES_NV", 0x90B6}, | |
| {"GL_MOVE_TO_NV", 0x0002}, | |
| {"GL_MOVE_TO_RESETS_NV", 0x90B5}, | |
| {"GL_MOV_ATI", 0x8961}, | |
| {"GL_MULT", 0x0103}, | |
| {"GL_MULTICAST_GPUS_NV", 0x92BA}, | |
| {"GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9549}, | |
| {"GL_MULTIPLY", 0x9294}, | |
| {"GL_MULTIPLY_KHR", 0x9294}, | |
| {"GL_MULTIPLY_NV", 0x9294}, | |
| {"GL_MULTISAMPLE", 0x809D}, | |
| {"GL_MULTISAMPLES_NV", 0x9371}, | |
| {"GL_MULTISAMPLE_3DFX", 0x86B2}, | |
| {"GL_MULTISAMPLE_ARB", 0x809D}, | |
| {"GL_MULTISAMPLE_BIT", 0x20000000}, | |
| {"GL_MULTISAMPLE_BIT_3DFX", 0x20000000}, | |
| {"GL_MULTISAMPLE_BIT_ARB", 0x20000000}, | |
| {"GL_MULTISAMPLE_BIT_EXT", 0x20000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT0_QCOM", 0x1000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 0x2000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT2_QCOM", 0x4000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT3_QCOM", 0x8000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT4_QCOM", 0x10000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT5_QCOM", 0x20000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT6_QCOM", 0x40000000}, | |
| {"GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 0x80000000}, | |
| {"GL_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E12}, | |
| {"GL_MULTISAMPLE_EXT", 0x809D}, | |
| {"GL_MULTISAMPLE_FILTER_HINT_NV", 0x8534}, | |
| {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY", 0x9382}, | |
| {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB", 0x9382}, | |
| {"GL_MULTISAMPLE_LINE_WIDTH_RANGE", 0x9381}, | |
| {"GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB", 0x9381}, | |
| {"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT", 0x932B}, | |
| {"GL_MULTISAMPLE_SGIS", 0x809D}, | |
| {"GL_MULTIVIEW_EXT", 0x90F1}, | |
| {"GL_MUL_ATI", 0x8964}, | |
| {"GL_MVP_MATRIX_EXT", 0x87E3}, | |
| {"GL_N3F_V3F", 0x2A25}, | |
| {"GL_NAMED_STRING_LENGTH_ARB", 0x8DE9}, | |
| {"GL_NAMED_STRING_TYPE_ARB", 0x8DEA}, | |
| {"GL_NAME_LENGTH", 0x92F9}, | |
| {"GL_NAME_STACK_DEPTH", 0x0D70}, | |
| {"GL_NAND", 0x150E}, | |
| {"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 0x1A203}, | |
| {"GL_NATIVE_GRAPHICS_END_HINT_PGI", 0x1A204}, | |
| {"GL_NATIVE_GRAPHICS_HANDLE_PGI", 0x1A202}, | |
| {"GL_NEAREST", 0x2600}, | |
| {"GL_NEAREST_CLIPMAP_LINEAR_SGIX", 0x844E}, | |
| {"GL_NEAREST_CLIPMAP_NEAREST_SGIX", 0x844D}, | |
| {"GL_NEAREST_MIPMAP_LINEAR", 0x2702}, | |
| {"GL_NEAREST_MIPMAP_NEAREST", 0x2700}, | |
| {"GL_NEGATE_BIT_ATI", 0x0004}, | |
| {"GL_NEGATIVE_ONE_EXT", 0x87DF}, | |
| {"GL_NEGATIVE_ONE_TO_ONE", 0x935E}, | |
| {"GL_NEGATIVE_ONE_TO_ONE_EXT", 0x935E}, | |
| {"GL_NEGATIVE_W_EXT", 0x87DC}, | |
| {"GL_NEGATIVE_X_EXT", 0x87D9}, | |
| {"GL_NEGATIVE_Y_EXT", 0x87DA}, | |
| {"GL_NEGATIVE_Z_EXT", 0x87DB}, | |
| {"GL_NEVER", 0x0200}, | |
| {"GL_NEXT_BUFFER_NV", -2}, | |
| {"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV", 0x9025}, | |
| {"GL_NICEST", 0x1102}, | |
| {"GL_NONE", 0x0000}, | |
| {"GL_NONE_OES", 0x0000}, | |
| {"GL_NOOP", 0x1505}, | |
| {"GL_NOP_COMMAND_NV", 0x0001}, | |
| {"GL_NOR", 0x1508}, | |
| {"GL_NORMALIZE", 0x0BA1}, | |
| {"GL_NORMALIZED_RANGE_EXT", 0x87E0}, | |
| {"GL_NORMAL_ARRAY", 0x8075}, | |
| {"GL_NORMAL_ARRAY_ADDRESS_NV", 0x8F22}, | |
| {"GL_NORMAL_ARRAY_BUFFER_BINDING", 0x8897}, | |
| {"GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", 0x8897}, | |
| {"GL_NORMAL_ARRAY_COUNT_EXT", 0x8080}, | |
| {"GL_NORMAL_ARRAY_EXT", 0x8075}, | |
| {"GL_NORMAL_ARRAY_LENGTH_NV", 0x8F2C}, | |
| {"GL_NORMAL_ARRAY_LIST_IBM", 0x103071}, | |
| {"GL_NORMAL_ARRAY_LIST_STRIDE_IBM", 0x103081}, | |
| {"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F6}, | |
| {"GL_NORMAL_ARRAY_POINTER", 0x808F}, | |
| {"GL_NORMAL_ARRAY_POINTER_EXT", 0x808F}, | |
| {"GL_NORMAL_ARRAY_STRIDE", 0x807F}, | |
| {"GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F}, | |
| {"GL_NORMAL_ARRAY_TYPE", 0x807E}, | |
| {"GL_NORMAL_ARRAY_TYPE_EXT", 0x807E}, | |
| {"GL_NORMAL_BIT_PGI", 0x8000000}, | |
| {"GL_NORMAL_MAP", 0x8511}, | |
| {"GL_NORMAL_MAP_ARB", 0x8511}, | |
| {"GL_NORMAL_MAP_EXT", 0x8511}, | |
| {"GL_NORMAL_MAP_NV", 0x8511}, | |
| {"GL_NORMAL_MAP_OES", 0x8511}, | |
| {"GL_NOTEQUAL", 0x0205}, | |
| {"GL_NO_ERROR", 0x0000}, | |
| {"GL_NO_RESET_NOTIFICATION", 0x8261}, | |
| {"GL_NO_RESET_NOTIFICATION_ARB", 0x8261}, | |
| {"GL_NO_RESET_NOTIFICATION_EXT", 0x8261}, | |
| {"GL_NO_RESET_NOTIFICATION_KHR", 0x8261}, | |
| {"GL_NUM_ACTIVE_VARIABLES", 0x9304}, | |
| {"GL_NUM_COMPATIBLE_SUBROUTINES", 0x8E4A}, | |
| {"GL_NUM_COMPRESSED_TEXTURE_FORMATS", 0x86A2}, | |
| {"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A2}, | |
| {"GL_NUM_DEVICE_UUIDS_EXT", 0x9596}, | |
| {"GL_NUM_DOWNSAMPLE_SCALES_IMG", 0x913D}, | |
| {"GL_NUM_EXTENSIONS", 0x821D}, | |
| {"GL_NUM_FILL_STREAMS_NV", 0x8E29}, | |
| {"GL_NUM_FRAGMENT_CONSTANTS_ATI", 0x896F}, | |
| {"GL_NUM_FRAGMENT_REGISTERS_ATI", 0x896E}, | |
| {"GL_NUM_GENERAL_COMBINERS_NV", 0x854E}, | |
| {"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", 0x8973}, | |
| {"GL_NUM_INSTRUCTIONS_PER_PASS_ATI", 0x8971}, | |
| {"GL_NUM_INSTRUCTIONS_TOTAL_ATI", 0x8972}, | |
| {"GL_NUM_LOOPBACK_COMPONENTS_ATI", 0x8974}, | |
| {"GL_NUM_PASSES_ATI", 0x8970}, | |
| {"GL_NUM_PROGRAM_BINARY_FORMATS", 0x87FE}, | |
| {"GL_NUM_PROGRAM_BINARY_FORMATS_OES", 0x87FE}, | |
| {"GL_NUM_SAMPLE_COUNTS", 0x9380}, | |
| {"GL_NUM_SHADER_BINARY_FORMATS", 0x8DF9}, | |
| {"GL_NUM_SHADING_LANGUAGE_VERSIONS", 0x82E9}, | |
| {"GL_NUM_SPARSE_LEVELS_ARB", 0x91AA}, | |
| {"GL_NUM_SPARSE_LEVELS_EXT", 0x91AA}, | |
| {"GL_NUM_SPIR_V_EXTENSIONS", 0x9554}, | |
| {"GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD", 0x91B6}, | |
| {"GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT", 0x8F6E}, | |
| {"GL_NUM_TILING_TYPES_EXT", 0x9582}, | |
| {"GL_NUM_VIDEO_CAPTURE_STREAMS_NV", 0x9024}, | |
| {"GL_NUM_VIRTUAL_PAGE_SIZES_ARB", 0x91A8}, | |
| {"GL_NUM_VIRTUAL_PAGE_SIZES_EXT", 0x91A8}, | |
| {"GL_NUM_WINDOW_RECTANGLES_EXT", 0x8F15}, | |
| {"GL_OBJECT_ACTIVE_ATTRIBUTES_ARB", 0x8B89}, | |
| {"GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB", 0x8B8A}, | |
| {"GL_OBJECT_ACTIVE_UNIFORMS_ARB", 0x8B86}, | |
| {"GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB", 0x8B87}, | |
| {"GL_OBJECT_ATTACHED_OBJECTS_ARB", 0x8B85}, | |
| {"GL_OBJECT_BUFFER_SIZE_ATI", 0x8764}, | |
| {"GL_OBJECT_BUFFER_USAGE_ATI", 0x8765}, | |
| {"GL_OBJECT_COMPILE_STATUS_ARB", 0x8B81}, | |
| {"GL_OBJECT_DELETE_STATUS_ARB", 0x8B80}, | |
| {"GL_OBJECT_DISTANCE_TO_LINE_SGIS", 0x81F3}, | |
| {"GL_OBJECT_DISTANCE_TO_POINT_SGIS", 0x81F1}, | |
| {"GL_OBJECT_INFO_LOG_LENGTH_ARB", 0x8B84}, | |
| {"GL_OBJECT_LINEAR", 0x2401}, | |
| {"GL_OBJECT_LINEAR_NV", 0x2401}, | |
| {"GL_OBJECT_LINE_SGIS", 0x81F7}, | |
| {"GL_OBJECT_LINK_STATUS_ARB", 0x8B82}, | |
| {"GL_OBJECT_PLANE", 0x2501}, | |
| {"GL_OBJECT_POINT_SGIS", 0x81F5}, | |
| {"GL_OBJECT_SHADER_SOURCE_LENGTH_ARB", 0x8B88}, | |
| {"GL_OBJECT_SUBTYPE_ARB", 0x8B4F}, | |
| {"GL_OBJECT_TYPE", 0x9112}, | |
| {"GL_OBJECT_TYPE_APPLE", 0x9112}, | |
| {"GL_OBJECT_TYPE_ARB", 0x8B4E}, | |
| {"GL_OBJECT_VALIDATE_STATUS_ARB", 0x8B83}, | |
| {"GL_OCCLUSION_QUERY_EVENT_MASK_AMD", 0x874F}, | |
| {"GL_OCCLUSION_TEST_HP", 0x8165}, | |
| {"GL_OCCLUSION_TEST_RESULT_HP", 0x8166}, | |
| {"GL_OFFSET", 0x92FC}, | |
| {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", 0x8856}, | |
| {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8857}, | |
| {"GL_OFFSET_HILO_TEXTURE_2D_NV", 0x8854}, | |
| {"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", 0x8855}, | |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV", 0x8850}, | |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", 0x8851}, | |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8852}, | |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", 0x8853}, | |
| {"GL_OFFSET_TEXTURE_2D_BIAS_NV", 0x86E3}, | |
| {"GL_OFFSET_TEXTURE_2D_MATRIX_NV", 0x86E1}, | |
| {"GL_OFFSET_TEXTURE_2D_NV", 0x86E8}, | |
| {"GL_OFFSET_TEXTURE_2D_SCALE_NV", 0x86E2}, | |
| {"GL_OFFSET_TEXTURE_BIAS_NV", 0x86E3}, | |
| {"GL_OFFSET_TEXTURE_MATRIX_NV", 0x86E1}, | |
| {"GL_OFFSET_TEXTURE_RECTANGLE_NV", 0x864C}, | |
| {"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", 0x864D}, | |
| {"GL_OFFSET_TEXTURE_SCALE_NV", 0x86E2}, | |
| {"GL_ONE", 0x0001}, | |
| {"GL_ONE_EXT", 0x87DE}, | |
| {"GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004}, | |
| {"GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004}, | |
| {"GL_ONE_MINUS_CONSTANT_COLOR", 0x8002}, | |
| {"GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002}, | |
| {"GL_ONE_MINUS_DST_ALPHA", 0x0305}, | |
| {"GL_ONE_MINUS_DST_COLOR", 0x0307}, | |
| {"GL_ONE_MINUS_SRC1_ALPHA", 0x88FB}, | |
| {"GL_ONE_MINUS_SRC1_ALPHA_EXT", 0x88FB}, | |
| {"GL_ONE_MINUS_SRC1_COLOR", 0x88FA}, | |
| {"GL_ONE_MINUS_SRC1_COLOR_EXT", 0x88FA}, | |
| {"GL_ONE_MINUS_SRC_ALPHA", 0x0303}, | |
| {"GL_ONE_MINUS_SRC_COLOR", 0x0301}, | |
| {"GL_OPERAND0_ALPHA", 0x8598}, | |
| {"GL_OPERAND0_ALPHA_ARB", 0x8598}, | |
| {"GL_OPERAND0_ALPHA_EXT", 0x8598}, | |
| {"GL_OPERAND0_RGB", 0x8590}, | |
| {"GL_OPERAND0_RGB_ARB", 0x8590}, | |
| {"GL_OPERAND0_RGB_EXT", 0x8590}, | |
| {"GL_OPERAND1_ALPHA", 0x8599}, | |
| {"GL_OPERAND1_ALPHA_ARB", 0x8599}, | |
| {"GL_OPERAND1_ALPHA_EXT", 0x8599}, | |
| {"GL_OPERAND1_RGB", 0x8591}, | |
| {"GL_OPERAND1_RGB_ARB", 0x8591}, | |
| {"GL_OPERAND1_RGB_EXT", 0x8591}, | |
| {"GL_OPERAND2_ALPHA", 0x859A}, | |
| {"GL_OPERAND2_ALPHA_ARB", 0x859A}, | |
| {"GL_OPERAND2_ALPHA_EXT", 0x859A}, | |
| {"GL_OPERAND2_RGB", 0x8592}, | |
| {"GL_OPERAND2_RGB_ARB", 0x8592}, | |
| {"GL_OPERAND2_RGB_EXT", 0x8592}, | |
| {"GL_OPERAND3_ALPHA_NV", 0x859B}, | |
| {"GL_OPERAND3_RGB_NV", 0x8593}, | |
| {"GL_OPTIMAL_TILING_EXT", 0x9584}, | |
| {"GL_OP_ADD_EXT", 0x8787}, | |
| {"GL_OP_CLAMP_EXT", 0x878E}, | |
| {"GL_OP_CROSS_PRODUCT_EXT", 0x8797}, | |
| {"GL_OP_DOT3_EXT", 0x8784}, | |
| {"GL_OP_DOT4_EXT", 0x8785}, | |
| {"GL_OP_EXP_BASE_2_EXT", 0x8791}, | |
| {"GL_OP_FLOOR_EXT", 0x878F}, | |
| {"GL_OP_FRAC_EXT", 0x8789}, | |
| {"GL_OP_INDEX_EXT", 0x8782}, | |
| {"GL_OP_LOG_BASE_2_EXT", 0x8792}, | |
| {"GL_OP_MADD_EXT", 0x8788}, | |
| {"GL_OP_MAX_EXT", 0x878A}, | |
| {"GL_OP_MIN_EXT", 0x878B}, | |
| {"GL_OP_MOV_EXT", 0x8799}, | |
| {"GL_OP_MULTIPLY_MATRIX_EXT", 0x8798}, | |
| {"GL_OP_MUL_EXT", 0x8786}, | |
| {"GL_OP_NEGATE_EXT", 0x8783}, | |
| {"GL_OP_POWER_EXT", 0x8793}, | |
| {"GL_OP_RECIP_EXT", 0x8794}, | |
| {"GL_OP_RECIP_SQRT_EXT", 0x8795}, | |
| {"GL_OP_ROUND_EXT", 0x8790}, | |
| {"GL_OP_SET_GE_EXT", 0x878C}, | |
| {"GL_OP_SET_LT_EXT", 0x878D}, | |
| {"GL_OP_SUB_EXT", 0x8796}, | |
| {"GL_OR", 0x1507}, | |
| {"GL_ORDER", 0x0A01}, | |
| {"GL_OR_INVERTED", 0x150D}, | |
| {"GL_OR_REVERSE", 0x150B}, | |
| {"GL_OUTPUT_COLOR0_EXT", 0x879B}, | |
| {"GL_OUTPUT_COLOR1_EXT", 0x879C}, | |
| {"GL_OUTPUT_FOG_EXT", 0x87BD}, | |
| {"GL_OUTPUT_TEXTURE_COORD0_EXT", 0x879D}, | |
| {"GL_OUTPUT_TEXTURE_COORD10_EXT", 0x87A7}, | |
| {"GL_OUTPUT_TEXTURE_COORD11_EXT", 0x87A8}, | |
| {"GL_OUTPUT_TEXTURE_COORD12_EXT", 0x87A9}, | |
| {"GL_OUTPUT_TEXTURE_COORD13_EXT", 0x87AA}, | |
| {"GL_OUTPUT_TEXTURE_COORD14_EXT", 0x87AB}, | |
| {"GL_OUTPUT_TEXTURE_COORD15_EXT", 0x87AC}, | |
| {"GL_OUTPUT_TEXTURE_COORD16_EXT", 0x87AD}, | |
| {"GL_OUTPUT_TEXTURE_COORD17_EXT", 0x87AE}, | |
| {"GL_OUTPUT_TEXTURE_COORD18_EXT", 0x87AF}, | |
| {"GL_OUTPUT_TEXTURE_COORD19_EXT", 0x87B0}, | |
| {"GL_OUTPUT_TEXTURE_COORD1_EXT", 0x879E}, | |
| {"GL_OUTPUT_TEXTURE_COORD20_EXT", 0x87B1}, | |
| {"GL_OUTPUT_TEXTURE_COORD21_EXT", 0x87B2}, | |
| {"GL_OUTPUT_TEXTURE_COORD22_EXT", 0x87B3}, | |
| {"GL_OUTPUT_TEXTURE_COORD23_EXT", 0x87B4}, | |
| {"GL_OUTPUT_TEXTURE_COORD24_EXT", 0x87B5}, | |
| {"GL_OUTPUT_TEXTURE_COORD25_EXT", 0x87B6}, | |
| {"GL_OUTPUT_TEXTURE_COORD26_EXT", 0x87B7}, | |
| {"GL_OUTPUT_TEXTURE_COORD27_EXT", 0x87B8}, | |
| {"GL_OUTPUT_TEXTURE_COORD28_EXT", 0x87B9}, | |
| {"GL_OUTPUT_TEXTURE_COORD29_EXT", 0x87BA}, | |
| {"GL_OUTPUT_TEXTURE_COORD2_EXT", 0x879F}, | |
| {"GL_OUTPUT_TEXTURE_COORD30_EXT", 0x87BB}, | |
| {"GL_OUTPUT_TEXTURE_COORD31_EXT", 0x87BC}, | |
| {"GL_OUTPUT_TEXTURE_COORD3_EXT", 0x87A0}, | |
| {"GL_OUTPUT_TEXTURE_COORD4_EXT", 0x87A1}, | |
| {"GL_OUTPUT_TEXTURE_COORD5_EXT", 0x87A2}, | |
| {"GL_OUTPUT_TEXTURE_COORD6_EXT", 0x87A3}, | |
| {"GL_OUTPUT_TEXTURE_COORD7_EXT", 0x87A4}, | |
| {"GL_OUTPUT_TEXTURE_COORD8_EXT", 0x87A5}, | |
| {"GL_OUTPUT_TEXTURE_COORD9_EXT", 0x87A6}, | |
| {"GL_OUTPUT_VERTEX_EXT", 0x879A}, | |
| {"GL_OUT_OF_MEMORY", 0x0505}, | |
| {"GL_OVERLAY", 0x9296}, | |
| {"GL_OVERLAY_KHR", 0x9296}, | |
| {"GL_OVERLAY_NV", 0x9296}, | |
| {"GL_PACK_ALIGNMENT", 0x0D05}, | |
| {"GL_PACK_CMYK_HINT_EXT", 0x800E}, | |
| {"GL_PACK_COMPRESSED_BLOCK_DEPTH", 0x912D}, | |
| {"GL_PACK_COMPRESSED_BLOCK_HEIGHT", 0x912C}, | |
| {"GL_PACK_COMPRESSED_BLOCK_SIZE", 0x912E}, | |
| {"GL_PACK_COMPRESSED_BLOCK_WIDTH", 0x912B}, | |
| {"GL_PACK_COMPRESSED_SIZE_SGIX", 0x831C}, | |
| {"GL_PACK_IMAGE_DEPTH_SGIS", 0x8131}, | |
| {"GL_PACK_IMAGE_HEIGHT", 0x806C}, | |
| {"GL_PACK_IMAGE_HEIGHT_EXT", 0x806C}, | |
| {"GL_PACK_INVERT_MESA", 0x8758}, | |
| {"GL_PACK_LSB_FIRST", 0x0D01}, | |
| {"GL_PACK_MAX_COMPRESSED_SIZE_SGIX", 0x831B}, | |
| {"GL_PACK_RESAMPLE_OML", 0x8984}, | |
| {"GL_PACK_RESAMPLE_SGIX", 0x842E}, | |
| {"GL_PACK_REVERSE_ROW_ORDER_ANGLE", 0x93A4}, | |
| {"GL_PACK_ROW_BYTES_APPLE", 0x8A15}, | |
| {"GL_PACK_ROW_LENGTH", 0x0D02}, | |
| {"GL_PACK_SKIP_IMAGES", 0x806B}, | |
| {"GL_PACK_SKIP_IMAGES_EXT", 0x806B}, | |
| {"GL_PACK_SKIP_PIXELS", 0x0D04}, | |
| {"GL_PACK_SKIP_ROWS", 0x0D03}, | |
| {"GL_PACK_SKIP_VOLUMES_SGIS", 0x8130}, | |
| {"GL_PACK_SUBSAMPLE_RATE_SGIX", 0x85A0}, | |
| {"GL_PACK_SWAP_BYTES", 0x0D00}, | |
| {"GL_PALETTE4_R5_G6_B5_OES", 0x8B92}, | |
| {"GL_PALETTE4_RGB5_A1_OES", 0x8B94}, | |
| {"GL_PALETTE4_RGB8_OES", 0x8B90}, | |
| {"GL_PALETTE4_RGBA4_OES", 0x8B93}, | |
| {"GL_PALETTE4_RGBA8_OES", 0x8B91}, | |
| {"GL_PALETTE8_R5_G6_B5_OES", 0x8B97}, | |
| {"GL_PALETTE8_RGB5_A1_OES", 0x8B99}, | |
| {"GL_PALETTE8_RGB8_OES", 0x8B95}, | |
| {"GL_PALETTE8_RGBA4_OES", 0x8B98}, | |
| {"GL_PALETTE8_RGBA8_OES", 0x8B96}, | |
| {"GL_PARALLEL_ARRAYS_INTEL", 0x83F4}, | |
| {"GL_PARAMETER_BUFFER", 0x80EE}, | |
| {"GL_PARAMETER_BUFFER_ARB", 0x80EE}, | |
| {"GL_PARAMETER_BUFFER_BINDING", 0x80EF}, | |
| {"GL_PARAMETER_BUFFER_BINDING_ARB", 0x80EF}, | |
| {"GL_PARTIAL_SUCCESS_NV", 0x902E}, | |
| {"GL_PASS_THROUGH_NV", 0x86E6}, | |
| {"GL_PASS_THROUGH_TOKEN", 0x0700}, | |
| {"GL_PATCHES", 0x000E}, | |
| {"GL_PATCHES_EXT", 0x000E}, | |
| {"GL_PATCHES_OES", 0x000E}, | |
| {"GL_PATCH_DEFAULT_INNER_LEVEL", 0x8E73}, | |
| {"GL_PATCH_DEFAULT_INNER_LEVEL_EXT", 0x8E73}, | |
| {"GL_PATCH_DEFAULT_OUTER_LEVEL", 0x8E74}, | |
| {"GL_PATCH_DEFAULT_OUTER_LEVEL_EXT", 0x8E74}, | |
| {"GL_PATCH_VERTICES", 0x8E72}, | |
| {"GL_PATCH_VERTICES_EXT", 0x8E72}, | |
| {"GL_PATCH_VERTICES_OES", 0x8E72}, | |
| {"GL_PATH_CLIENT_LENGTH_NV", 0x907F}, | |
| {"GL_PATH_COMMAND_COUNT_NV", 0x909D}, | |
| {"GL_PATH_COMPUTED_LENGTH_NV", 0x90A0}, | |
| {"GL_PATH_COORD_COUNT_NV", 0x909E}, | |
| {"GL_PATH_COVER_DEPTH_FUNC_NV", 0x90BF}, | |
| {"GL_PATH_DASH_ARRAY_COUNT_NV", 0x909F}, | |
| {"GL_PATH_DASH_CAPS_NV", 0x907B}, | |
| {"GL_PATH_DASH_OFFSET_NV", 0x907E}, | |
| {"GL_PATH_DASH_OFFSET_RESET_NV", 0x90B4}, | |
| {"GL_PATH_END_CAPS_NV", 0x9076}, | |
| {"GL_PATH_ERROR_POSITION_NV", 0x90AB}, | |
| {"GL_PATH_FILL_BOUNDING_BOX_NV", 0x90A1}, | |
| {"GL_PATH_FILL_COVER_MODE_NV", 0x9082}, | |
| {"GL_PATH_FILL_MASK_NV", 0x9081}, | |
| {"GL_PATH_FILL_MODE_NV", 0x9080}, | |
| {"GL_PATH_FOG_GEN_MODE_NV", 0x90AC}, | |
| {"GL_PATH_FORMAT_PS_NV", 0x9071}, | |
| {"GL_PATH_FORMAT_SVG_NV", 0x9070}, | |
| {"GL_PATH_GEN_COEFF_NV", 0x90B1}, | |
| {"GL_PATH_GEN_COLOR_FORMAT_NV", 0x90B2}, | |
| {"GL_PATH_GEN_COMPONENTS_NV", 0x90B3}, | |
| {"GL_PATH_GEN_MODE_NV", 0x90B0}, | |
| {"GL_PATH_INITIAL_DASH_CAP_NV", 0x907C}, | |
| {"GL_PATH_INITIAL_END_CAP_NV", 0x9077}, | |
| {"GL_PATH_JOIN_STYLE_NV", 0x9079}, | |
| {"GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV", 0x0D36}, | |
| {"GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV", 0x0D38}, | |
| {"GL_PATH_MITER_LIMIT_NV", 0x907A}, | |
| {"GL_PATH_MODELVIEW_MATRIX_NV", 0x0BA6}, | |
| {"GL_PATH_MODELVIEW_NV", 0x1700}, | |
| {"GL_PATH_MODELVIEW_STACK_DEPTH_NV", 0x0BA3}, | |
| {"GL_PATH_OBJECT_BOUNDING_BOX_NV", 0x908A}, | |
| {"GL_PATH_PROJECTION_MATRIX_NV", 0x0BA7}, | |
| {"GL_PATH_PROJECTION_NV", 0x1701}, | |
| {"GL_PATH_PROJECTION_STACK_DEPTH_NV", 0x0BA4}, | |
| {"GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV", 0x90BD}, | |
| {"GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV", 0x90BE}, | |
| {"GL_PATH_STENCIL_FUNC_NV", 0x90B7}, | |
| {"GL_PATH_STENCIL_REF_NV", 0x90B8}, | |
| {"GL_PATH_STENCIL_VALUE_MASK_NV", 0x90B9}, | |
| {"GL_PATH_STROKE_BOUNDING_BOX_NV", 0x90A2}, | |
| {"GL_PATH_STROKE_COVER_MODE_NV", 0x9083}, | |
| {"GL_PATH_STROKE_MASK_NV", 0x9084}, | |
| {"GL_PATH_STROKE_WIDTH_NV", 0x9075}, | |
| {"GL_PATH_TERMINAL_DASH_CAP_NV", 0x907D}, | |
| {"GL_PATH_TERMINAL_END_CAP_NV", 0x9078}, | |
| {"GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV", 0x84E3}, | |
| {"GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV", 0x84E4}, | |
| {"GL_PERCENTAGE_AMD", 0x8BC3}, | |
| {"GL_PERFMON_GLOBAL_MODE_QCOM", 0x8FA0}, | |
| {"GL_PERFMON_RESULT_AMD", 0x8BC6}, | |
| {"GL_PERFMON_RESULT_AVAILABLE_AMD", 0x8BC4}, | |
| {"GL_PERFMON_RESULT_SIZE_AMD", 0x8BC5}, | |
| {"GL_PERFORMANCE_MONITOR_AMD", 0x9152}, | |
| {"GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL", 0x94FC}, | |
| {"GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL", 0x94FB}, | |
| {"GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL", 0x94FA}, | |
| {"GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL", 0x94F8}, | |
| {"GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL", 0x94F9}, | |
| {"GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", 0x94FF}, | |
| {"GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL", 0x94F1}, | |
| {"GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL", 0x94F2}, | |
| {"GL_PERFQUERY_COUNTER_EVENT_INTEL", 0x94F0}, | |
| {"GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", 0x94FE}, | |
| {"GL_PERFQUERY_COUNTER_RAW_INTEL", 0x94F4}, | |
| {"GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL", 0x94F3}, | |
| {"GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL", 0x94F5}, | |
| {"GL_PERFQUERY_DONOT_FLUSH_INTEL", 0x83F9}, | |
| {"GL_PERFQUERY_FLUSH_INTEL", 0x83FA}, | |
| {"GL_PERFQUERY_GLOBAL_CONTEXT_INTEL", 0x0001}, | |
| {"GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", 0x9500}, | |
| {"GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", 0x94FD}, | |
| {"GL_PERFQUERY_SINGLE_CONTEXT_INTEL", 0x0000}, | |
| {"GL_PERFQUERY_WAIT_INTEL", 0x83FB}, | |
| {"GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50}, | |
| {"GL_PERTURB_EXT", 0x85AE}, | |
| {"GL_PER_GPU_STORAGE_BIT_NV", 0x0800}, | |
| {"GL_PER_GPU_STORAGE_NV", 0x9548}, | |
| {"GL_PER_STAGE_CONSTANTS_NV", 0x8535}, | |
| {"GL_PHONG_HINT_WIN", 0x80EB}, | |
| {"GL_PHONG_WIN", 0x80EA}, | |
| {"GL_PINLIGHT_NV", 0x92A8}, | |
| {"GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD", 0x91AE}, | |
| {"GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD", 0x91AF}, | |
| {"GL_PIXEL_BUFFER_BARRIER_BIT", 0x0080}, | |
| {"GL_PIXEL_BUFFER_BARRIER_BIT_EXT", 0x0080}, | |
| {"GL_PIXEL_COUNTER_BITS_NV", 0x8864}, | |
| {"GL_PIXEL_COUNT_AVAILABLE_NV", 0x8867}, | |
| {"GL_PIXEL_COUNT_NV", 0x8866}, | |
| {"GL_PIXEL_CUBIC_WEIGHT_EXT", 0x8333}, | |
| {"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", 0x8355}, | |
| {"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", 0x8354}, | |
| {"GL_PIXEL_GROUP_COLOR_SGIS", 0x8356}, | |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE", 0x96EC}, | |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE", 0x96ED}, | |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE", 0x96EE}, | |
| {"GL_PIXEL_LOCAL_FORMAT_ANGLE", 0x96E8}, | |
| {"GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE", 0x96E3}, | |
| {"GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE", 0x96EB}, | |
| {"GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE", 0x96EA}, | |
| {"GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE", 0x96E9}, | |
| {"GL_PIXEL_MAG_FILTER_EXT", 0x8331}, | |
| {"GL_PIXEL_MAP_A_TO_A", 0x0C79}, | |
| {"GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9}, | |
| {"GL_PIXEL_MAP_B_TO_B", 0x0C78}, | |
| {"GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8}, | |
| {"GL_PIXEL_MAP_G_TO_G", 0x0C77}, | |
| {"GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7}, | |
| {"GL_PIXEL_MAP_I_TO_A", 0x0C75}, | |
| {"GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5}, | |
| {"GL_PIXEL_MAP_I_TO_B", 0x0C74}, | |
| {"GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4}, | |
| {"GL_PIXEL_MAP_I_TO_G", 0x0C73}, | |
| {"GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3}, | |
| {"GL_PIXEL_MAP_I_TO_I", 0x0C70}, | |
| {"GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0}, | |
| {"GL_PIXEL_MAP_I_TO_R", 0x0C72}, | |
| {"GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2}, | |
| {"GL_PIXEL_MAP_R_TO_R", 0x0C76}, | |
| {"GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6}, | |
| {"GL_PIXEL_MAP_S_TO_S", 0x0C71}, | |
| {"GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1}, | |
| {"GL_PIXEL_MIN_FILTER_EXT", 0x8332}, | |
| {"GL_PIXEL_MODE_BIT", 0x0020}, | |
| {"GL_PIXEL_PACK_BUFFER", 0x88EB}, | |
| {"GL_PIXEL_PACK_BUFFER_ARB", 0x88EB}, | |
| {"GL_PIXEL_PACK_BUFFER_BINDING", 0x88ED}, | |
| {"GL_PIXEL_PACK_BUFFER_BINDING_ARB", 0x88ED}, | |
| {"GL_PIXEL_PACK_BUFFER_BINDING_EXT", 0x88ED}, | |
| {"GL_PIXEL_PACK_BUFFER_BINDING_NV", 0x88ED}, | |
| {"GL_PIXEL_PACK_BUFFER_EXT", 0x88EB}, | |
| {"GL_PIXEL_PACK_BUFFER_NV", 0x88EB}, | |
| {"GL_PIXEL_SUBSAMPLE_2424_SGIX", 0x85A3}, | |
| {"GL_PIXEL_SUBSAMPLE_4242_SGIX", 0x85A4}, | |
| {"GL_PIXEL_SUBSAMPLE_4444_SGIX", 0x85A2}, | |
| {"GL_PIXEL_TEXTURE_SGIS", 0x8353}, | |
| {"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", 0x8189}, | |
| {"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", 0x818A}, | |
| {"GL_PIXEL_TEX_GEN_MODE_SGIX", 0x832B}, | |
| {"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", 0x8184}, | |
| {"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", 0x8186}, | |
| {"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", 0x8185}, | |
| {"GL_PIXEL_TEX_GEN_SGIX", 0x8139}, | |
| {"GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", 0x813E}, | |
| {"GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", 0x813F}, | |
| {"GL_PIXEL_TILE_CACHE_SIZE_SGIX", 0x8145}, | |
| {"GL_PIXEL_TILE_GRID_DEPTH_SGIX", 0x8144}, | |
| {"GL_PIXEL_TILE_GRID_HEIGHT_SGIX", 0x8143}, | |
| {"GL_PIXEL_TILE_GRID_WIDTH_SGIX", 0x8142}, | |
| {"GL_PIXEL_TILE_HEIGHT_SGIX", 0x8141}, | |
| {"GL_PIXEL_TILE_WIDTH_SGIX", 0x8140}, | |
| {"GL_PIXEL_TRANSFORM_2D_EXT", 0x8330}, | |
| {"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", 0x8338}, | |
| {"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8336}, | |
| {"GL_PIXEL_UNPACK_BUFFER", 0x88EC}, | |
| {"GL_PIXEL_UNPACK_BUFFER_ARB", 0x88EC}, | |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING", 0x88EF}, | |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_ARB", 0x88EF}, | |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", 0x88EF}, | |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_NV", 0x88EF}, | |
| {"GL_PIXEL_UNPACK_BUFFER_EXT", 0x88EC}, | |
| {"GL_PIXEL_UNPACK_BUFFER_NV", 0x88EC}, | |
| {"GL_PLUS_CLAMPED_ALPHA_NV", 0x92B2}, | |
| {"GL_PLUS_CLAMPED_NV", 0x92B1}, | |
| {"GL_PLUS_DARKER_NV", 0x9292}, | |
| {"GL_PLUS_NV", 0x9291}, | |
| {"GL_PN_TRIANGLES_ATI", 0x87F0}, | |
| {"GL_PN_TRIANGLES_NORMAL_MODE_ATI", 0x87F3}, | |
| {"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", 0x87F7}, | |
| {"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", 0x87F8}, | |
| {"GL_PN_TRIANGLES_POINT_MODE_ATI", 0x87F2}, | |
| {"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", 0x87F6}, | |
| {"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", 0x87F5}, | |
| {"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F4}, | |
| {"GL_POINT", 0x1B00}, | |
| {"GL_POINTS", 0x0000}, | |
| {"GL_POINT_BIT", 0x0002}, | |
| {"GL_POINT_DISTANCE_ATTENUATION", 0x8129}, | |
| {"GL_POINT_DISTANCE_ATTENUATION_ARB", 0x8129}, | |
| {"GL_POINT_FADE_THRESHOLD_SIZE", 0x8128}, | |
| {"GL_POINT_FADE_THRESHOLD_SIZE_ARB", 0x8128}, | |
| {"GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128}, | |
| {"GL_POINT_FADE_THRESHOLD_SIZE_SGIS", 0x8128}, | |
| {"GL_POINT_NV", 0x1B00}, | |
| {"GL_POINT_SIZE", 0x0B11}, | |
| {"GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", 0x8B9F}, | |
| {"GL_POINT_SIZE_ARRAY_OES", 0x8B9C}, | |
| {"GL_POINT_SIZE_ARRAY_POINTER_OES", 0x898C}, | |
| {"GL_POINT_SIZE_ARRAY_STRIDE_OES", 0x898B}, | |
| {"GL_POINT_SIZE_ARRAY_TYPE_OES", 0x898A}, | |
| {"GL_POINT_SIZE_GRANULARITY", 0x0B13}, | |
| {"GL_POINT_SIZE_MAX", 0x8127}, | |
| {"GL_POINT_SIZE_MAX_ARB", 0x8127}, | |
| {"GL_POINT_SIZE_MAX_EXT", 0x8127}, | |
| {"GL_POINT_SIZE_MAX_SGIS", 0x8127}, | |
| {"GL_POINT_SIZE_MIN", 0x8126}, | |
| {"GL_POINT_SIZE_MIN_ARB", 0x8126}, | |
| {"GL_POINT_SIZE_MIN_EXT", 0x8126}, | |
| {"GL_POINT_SIZE_MIN_SGIS", 0x8126}, | |
| {"GL_POINT_SIZE_RANGE", 0x0B12}, | |
| {"GL_POINT_SMOOTH", 0x0B10}, | |
| {"GL_POINT_SMOOTH_HINT", 0x0C51}, | |
| {"GL_POINT_SPRITE", 0x8861}, | |
| {"GL_POINT_SPRITE_ARB", 0x8861}, | |
| {"GL_POINT_SPRITE_COORD_ORIGIN", 0x8CA0}, | |
| {"GL_POINT_SPRITE_NV", 0x8861}, | |
| {"GL_POINT_SPRITE_OES", 0x8861}, | |
| {"GL_POINT_SPRITE_R_MODE_NV", 0x8863}, | |
| {"GL_POINT_TOKEN", 0x0701}, | |
| {"GL_POLYGON", 0x0009}, | |
| {"GL_POLYGON_BIT", 0x0008}, | |
| {"GL_POLYGON_MODE", 0x0B40}, | |
| {"GL_POLYGON_MODE_ANGLE", 0x0B40}, | |
| {"GL_POLYGON_MODE_NV", 0x0B40}, | |
| {"GL_POLYGON_OFFSET_BIAS_EXT", 0x8039}, | |
| {"GL_POLYGON_OFFSET_CLAMP", 0x8E1B}, | |
| {"GL_POLYGON_OFFSET_CLAMP_EXT", 0x8E1B}, | |
| {"GL_POLYGON_OFFSET_COMMAND_NV", 0x000E}, | |
| {"GL_POLYGON_OFFSET_EXT", 0x8037}, | |
| {"GL_POLYGON_OFFSET_FACTOR", 0x8038}, | |
| {"GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038}, | |
| {"GL_POLYGON_OFFSET_FILL", 0x8037}, | |
| {"GL_POLYGON_OFFSET_LINE", 0x2A02}, | |
| {"GL_POLYGON_OFFSET_LINE_ANGLE", 0x2A02}, | |
| {"GL_POLYGON_OFFSET_LINE_NV", 0x2A02}, | |
| {"GL_POLYGON_OFFSET_POINT", 0x2A01}, | |
| {"GL_POLYGON_OFFSET_POINT_NV", 0x2A01}, | |
| {"GL_POLYGON_OFFSET_UNITS", 0x2A00}, | |
| {"GL_POLYGON_SMOOTH", 0x0B41}, | |
| {"GL_POLYGON_SMOOTH_HINT", 0x0C53}, | |
| {"GL_POLYGON_STIPPLE", 0x0B42}, | |
| {"GL_POLYGON_STIPPLE_BIT", 0x0010}, | |
| {"GL_POLYGON_TOKEN", 0x0703}, | |
| {"GL_POSITION", 0x1203}, | |
| {"GL_POST_COLOR_MATRIX_ALPHA_BIAS", 0x80BB}, | |
| {"GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", 0x80BB}, | |
| {"GL_POST_COLOR_MATRIX_ALPHA_SCALE", 0x80B7}, | |
| {"GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", 0x80B7}, | |
| {"GL_POST_COLOR_MATRIX_BLUE_BIAS", 0x80BA}, | |
| {"GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", 0x80BA}, | |
| {"GL_POST_COLOR_MATRIX_BLUE_SCALE", 0x80B6}, | |
| {"GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", 0x80B6}, | |
| {"GL_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D2}, | |
| {"GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D2}, | |
| {"GL_POST_COLOR_MATRIX_GREEN_BIAS", 0x80B9}, | |
| {"GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", 0x80B9}, | |
| {"GL_POST_COLOR_MATRIX_GREEN_SCALE", 0x80B5}, | |
| {"GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", 0x80B5}, | |
| {"GL_POST_COLOR_MATRIX_RED_BIAS", 0x80B8}, | |
| {"GL_POST_COLOR_MATRIX_RED_BIAS_SGI", 0x80B8}, | |
| {"GL_POST_COLOR_MATRIX_RED_SCALE", 0x80B4}, | |
| {"GL_POST_COLOR_MATRIX_RED_SCALE_SGI", 0x80B4}, | |
| {"GL_POST_CONVOLUTION_ALPHA_BIAS", 0x8023}, | |
| {"GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", 0x8023}, | |
| {"GL_POST_CONVOLUTION_ALPHA_SCALE", 0x801F}, | |
| {"GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", 0x801F}, | |
| {"GL_POST_CONVOLUTION_BLUE_BIAS", 0x8022}, | |
| {"GL_POST_CONVOLUTION_BLUE_BIAS_EXT", 0x8022}, | |
| {"GL_POST_CONVOLUTION_BLUE_SCALE", 0x801E}, | |
| {"GL_POST_CONVOLUTION_BLUE_SCALE_EXT", 0x801E}, | |
| {"GL_POST_CONVOLUTION_COLOR_TABLE", 0x80D1}, | |
| {"GL_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D1}, | |
| {"GL_POST_CONVOLUTION_GREEN_BIAS", 0x8021}, | |
| {"GL_POST_CONVOLUTION_GREEN_BIAS_EXT", 0x8021}, | |
| {"GL_POST_CONVOLUTION_GREEN_SCALE", 0x801D}, | |
| {"GL_POST_CONVOLUTION_GREEN_SCALE_EXT", 0x801D}, | |
| {"GL_POST_CONVOLUTION_RED_BIAS", 0x8020}, | |
| {"GL_POST_CONVOLUTION_RED_BIAS_EXT", 0x8020}, | |
| {"GL_POST_CONVOLUTION_RED_SCALE", 0x801C}, | |
| {"GL_POST_CONVOLUTION_RED_SCALE_EXT", 0x801C}, | |
| {"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8162}, | |
| {"GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", 0x817B}, | |
| {"GL_POST_TEXTURE_FILTER_BIAS_SGIX", 0x8179}, | |
| {"GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", 0x817C}, | |
| {"GL_POST_TEXTURE_FILTER_SCALE_SGIX", 0x817A}, | |
| {"GL_PREFER_DOUBLEBUFFER_HINT_PGI", 0x1A1F8}, | |
| {"GL_PRESENT_DURATION_NV", 0x8E2B}, | |
| {"GL_PRESENT_TIME_NV", 0x8E2A}, | |
| {"GL_PRESERVE_ATI", 0x8762}, | |
| {"GL_PREVIOUS", 0x8578}, | |
| {"GL_PREVIOUS_ARB", 0x8578}, | |
| {"GL_PREVIOUS_EXT", 0x8578}, | |
| {"GL_PREVIOUS_TEXTURE_INPUT_NV", 0x86E4}, | |
| {"GL_PRIMARY_COLOR", 0x8577}, | |
| {"GL_PRIMARY_COLOR_ARB", 0x8577}, | |
| {"GL_PRIMARY_COLOR_EXT", 0x8577}, | |
| {"GL_PRIMARY_COLOR_NV", 0x852C}, | |
| {"GL_PRIMITIVES_GENERATED", 0x8C87}, | |
| {"GL_PRIMITIVES_GENERATED_EXT", 0x8C87}, | |
| {"GL_PRIMITIVES_GENERATED_NV", 0x8C87}, | |
| {"GL_PRIMITIVES_GENERATED_OES", 0x8C87}, | |
| {"GL_PRIMITIVES_SUBMITTED", 0x82EF}, | |
| {"GL_PRIMITIVES_SUBMITTED_ARB", 0x82EF}, | |
| {"GL_PRIMITIVE_BOUNDING_BOX", 0x92BE}, | |
| {"GL_PRIMITIVE_BOUNDING_BOX_ARB", 0x92BE}, | |
| {"GL_PRIMITIVE_BOUNDING_BOX_EXT", 0x92BE}, | |
| {"GL_PRIMITIVE_BOUNDING_BOX_OES", 0x92BE}, | |
| {"GL_PRIMITIVE_ID_NV", 0x8C7C}, | |
| {"GL_PRIMITIVE_RESTART", 0x8F9D}, | |
| {"GL_PRIMITIVE_RESTART_FIXED_INDEX", 0x8D69}, | |
| {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", 0x8221}, | |
| {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES", 0x8221}, | |
| {"GL_PRIMITIVE_RESTART_INDEX", 0x8F9E}, | |
| {"GL_PRIMITIVE_RESTART_INDEX_NV", 0x8559}, | |
| {"GL_PRIMITIVE_RESTART_NV", 0x8558}, | |
| {"GL_PROGRAM", 0x82E2}, | |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB", 0x9341}, | |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9341}, | |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB", 0x9340}, | |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV", 0x9340}, | |
| {"GL_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B0}, | |
| {"GL_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x8805}, | |
| {"GL_PROGRAM_ATTRIBS_ARB", 0x88AC}, | |
| {"GL_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8906}, | |
| {"GL_PROGRAM_BINARY_ANGLE", 0x93A6}, | |
| {"GL_PROGRAM_BINARY_FORMATS", 0x87FF}, | |
| {"GL_PROGRAM_BINARY_FORMATS_OES", 0x87FF}, | |
| {"GL_PROGRAM_BINARY_FORMAT_MESA", 0x875F}, | |
| {"GL_PROGRAM_BINARY_LENGTH", 0x8741}, | |
| {"GL_PROGRAM_BINARY_LENGTH_OES", 0x8741}, | |
| {"GL_PROGRAM_BINARY_RETRIEVABLE_HINT", 0x8257}, | |
| {"GL_PROGRAM_BINDING_ARB", 0x8677}, | |
| {"GL_PROGRAM_ERROR_POSITION_ARB", 0x864B}, | |
| {"GL_PROGRAM_ERROR_POSITION_NV", 0x864B}, | |
| {"GL_PROGRAM_ERROR_STRING_ARB", 0x8874}, | |
| {"GL_PROGRAM_ERROR_STRING_NV", 0x8874}, | |
| {"GL_PROGRAM_FORMAT_ARB", 0x8876}, | |
| {"GL_PROGRAM_FORMAT_ASCII_ARB", 0x8875}, | |
| {"GL_PROGRAM_INPUT", 0x92E3}, | |
| {"GL_PROGRAM_INSTRUCTIONS_ARB", 0x88A0}, | |
| {"GL_PROGRAM_KHR", 0x82E2}, | |
| {"GL_PROGRAM_LENGTH_ARB", 0x8627}, | |
| {"GL_PROGRAM_LENGTH_NV", 0x8627}, | |
| {"GL_PROGRAM_MATRIX_EXT", 0x8E2D}, | |
| {"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", 0x8E2F}, | |
| {"GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B2}, | |
| {"GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x8808}, | |
| {"GL_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AE}, | |
| {"GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A2}, | |
| {"GL_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AA}, | |
| {"GL_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A6}, | |
| {"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x880A}, | |
| {"GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x8809}, | |
| {"GL_PROGRAM_OBJECT_ARB", 0x8B40}, | |
| {"GL_PROGRAM_OBJECT_EXT", 0x8B40}, | |
| {"GL_PROGRAM_OUTPUT", 0x92E4}, | |
| {"GL_PROGRAM_PARAMETERS_ARB", 0x88A8}, | |
| {"GL_PROGRAM_PARAMETER_NV", 0x8644}, | |
| {"GL_PROGRAM_PIPELINE", 0x82E4}, | |
| {"GL_PROGRAM_PIPELINE_BINDING", 0x825A}, | |
| {"GL_PROGRAM_PIPELINE_BINDING_EXT", 0x825A}, | |
| {"GL_PROGRAM_PIPELINE_KHR", 0x82E4}, | |
| {"GL_PROGRAM_PIPELINE_OBJECT_EXT", 0x8A4F}, | |
| {"GL_PROGRAM_POINT_SIZE", 0x8642}, | |
| {"GL_PROGRAM_POINT_SIZE_ARB", 0x8642}, | |
| {"GL_PROGRAM_POINT_SIZE_EXT", 0x8642}, | |
| {"GL_PROGRAM_RESIDENT_NV", 0x8647}, | |
| {"GL_PROGRAM_RESULT_COMPONENTS_NV", 0x8907}, | |
| {"GL_PROGRAM_SEPARABLE", 0x8258}, | |
| {"GL_PROGRAM_SEPARABLE_EXT", 0x8258}, | |
| {"GL_PROGRAM_STRING_ARB", 0x8628}, | |
| {"GL_PROGRAM_STRING_NV", 0x8628}, | |
| {"GL_PROGRAM_TARGET_NV", 0x8646}, | |
| {"GL_PROGRAM_TEMPORARIES_ARB", 0x88A4}, | |
| {"GL_PROGRAM_TEX_INDIRECTIONS_ARB", 0x8807}, | |
| {"GL_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x8806}, | |
| {"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", 0x88B6}, | |
| {"GL_PROJECTION", 0x1701}, | |
| {"GL_PROJECTION_MATRIX", 0x0BA7}, | |
| {"GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898E}, | |
| {"GL_PROJECTION_STACK_DEPTH", 0x0BA4}, | |
| {"GL_PROTECTED_MEMORY_OBJECT_EXT", 0x959B}, | |
| {"GL_PROVOKING_VERTEX", 0x8E4F}, | |
| {"GL_PROVOKING_VERTEX_ANGLE", 0x8E4F}, | |
| {"GL_PROVOKING_VERTEX_EXT", 0x8E4F}, | |
| {"GL_PROXY_COLOR_TABLE", 0x80D3}, | |
| {"GL_PROXY_COLOR_TABLE_SGI", 0x80D3}, | |
| {"GL_PROXY_HISTOGRAM", 0x8025}, | |
| {"GL_PROXY_HISTOGRAM_EXT", 0x8025}, | |
| {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D5}, | |
| {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D5}, | |
| {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", 0x80D4}, | |
| {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D4}, | |
| {"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8163}, | |
| {"GL_PROXY_TEXTURE_1D", 0x8063}, | |
| {"GL_PROXY_TEXTURE_1D_ARRAY", 0x8C19}, | |
| {"GL_PROXY_TEXTURE_1D_ARRAY_EXT", 0x8C19}, | |
| {"GL_PROXY_TEXTURE_1D_EXT", 0x8063}, | |
| {"GL_PROXY_TEXTURE_1D_STACK_MESAX", 0x875B}, | |
| {"GL_PROXY_TEXTURE_2D", 0x8064}, | |
| {"GL_PROXY_TEXTURE_2D_ARRAY", 0x8C1B}, | |
| {"GL_PROXY_TEXTURE_2D_ARRAY_EXT", 0x8C1B}, | |
| {"GL_PROXY_TEXTURE_2D_EXT", 0x8064}, | |
| {"GL_PROXY_TEXTURE_2D_MULTISAMPLE", 0x9101}, | |
| {"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9103}, | |
| {"GL_PROXY_TEXTURE_2D_STACK_MESAX", 0x875C}, | |
| {"GL_PROXY_TEXTURE_3D", 0x8070}, | |
| {"GL_PROXY_TEXTURE_3D_EXT", 0x8070}, | |
| {"GL_PROXY_TEXTURE_4D_SGIS", 0x8135}, | |
| {"GL_PROXY_TEXTURE_COLOR_TABLE_SGI", 0x80BD}, | |
| {"GL_PROXY_TEXTURE_CUBE_MAP", 0x851B}, | |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851B}, | |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY", 0x900B}, | |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x900B}, | |
| {"GL_PROXY_TEXTURE_CUBE_MAP_EXT", 0x851B}, | |
| {"GL_PROXY_TEXTURE_RECTANGLE", 0x84F7}, | |
| {"GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7}, | |
| {"GL_PROXY_TEXTURE_RECTANGLE_NV", 0x84F7}, | |
| {"GL_PURGEABLE_APPLE", 0x8A1D}, | |
| {"GL_PURGED_CONTEXT_RESET_NV", 0x92BB}, | |
| {"GL_Q", 0x2003}, | |
| {"GL_QUADRATIC_ATTENUATION", 0x1209}, | |
| {"GL_QUADRATIC_CURVE_TO_NV", 0x000A}, | |
| {"GL_QUADS", 0x0007}, | |
| {"GL_QUADS_EXT", 0x0007}, | |
| {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", 0x8E4C}, | |
| {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", 0x8E4C}, | |
| {"GL_QUADS_OES", 0x0007}, | |
| {"GL_QUAD_ALPHA4_SGIS", 0x811E}, | |
| {"GL_QUAD_ALPHA8_SGIS", 0x811F}, | |
| {"GL_QUAD_INTENSITY4_SGIS", 0x8122}, | |
| {"GL_QUAD_INTENSITY8_SGIS", 0x8123}, | |
| {"GL_QUAD_LUMINANCE4_SGIS", 0x8120}, | |
| {"GL_QUAD_LUMINANCE8_SGIS", 0x8121}, | |
| {"GL_QUAD_MESH_SUN", 0x8614}, | |
| {"GL_QUAD_STRIP", 0x0008}, | |
| {"GL_QUAD_TEXTURE_SELECT_SGIS", 0x8125}, | |
| {"GL_QUARTER_BIT_ATI", 0x0010}, | |
| {"GL_QUERY", 0x82E3}, | |
| {"GL_QUERY_ALL_EVENT_BITS_AMD", 0xFFFFFFFF}, | |
| {"GL_QUERY_BUFFER", 0x9192}, | |
| {"GL_QUERY_BUFFER_AMD", 0x9192}, | |
| {"GL_QUERY_BUFFER_BARRIER_BIT", 0x8000}, | |
| {"GL_QUERY_BUFFER_BINDING", 0x9193}, | |
| {"GL_QUERY_BUFFER_BINDING_AMD", 0x9193}, | |
| {"GL_QUERY_BY_REGION_NO_WAIT", 0x8E16}, | |
| {"GL_QUERY_BY_REGION_NO_WAIT_INVERTED", 0x8E1A}, | |
| {"GL_QUERY_BY_REGION_NO_WAIT_NV", 0x8E16}, | |
| {"GL_QUERY_BY_REGION_WAIT", 0x8E15}, | |
| {"GL_QUERY_BY_REGION_WAIT_INVERTED", 0x8E19}, | |
| {"GL_QUERY_BY_REGION_WAIT_NV", 0x8E15}, | |
| {"GL_QUERY_COUNTER_BITS", 0x8864}, | |
| {"GL_QUERY_COUNTER_BITS_ARB", 0x8864}, | |
| {"GL_QUERY_COUNTER_BITS_EXT", 0x8864}, | |
| {"GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD", 0x0008}, | |
| {"GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD", 0x0002}, | |
| {"GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD", 0x0001}, | |
| {"GL_QUERY_KHR", 0x82E3}, | |
| {"GL_QUERY_NO_WAIT", 0x8E14}, | |
| {"GL_QUERY_NO_WAIT_INVERTED", 0x8E18}, | |
| {"GL_QUERY_NO_WAIT_NV", 0x8E14}, | |
| {"GL_QUERY_OBJECT_AMD", 0x9153}, | |
| {"GL_QUERY_OBJECT_EXT", 0x9153}, | |
| {"GL_QUERY_RESOURCE_BUFFEROBJECT_NV", 0x9547}, | |
| {"GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV", 0x9542}, | |
| {"GL_QUERY_RESOURCE_RENDERBUFFER_NV", 0x9546}, | |
| {"GL_QUERY_RESOURCE_SYS_RESERVED_NV", 0x9544}, | |
| {"GL_QUERY_RESOURCE_TEXTURE_NV", 0x9545}, | |
| {"GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV", 0x9540}, | |
| {"GL_QUERY_RESULT", 0x8866}, | |
| {"GL_QUERY_RESULT_ARB", 0x8866}, | |
| {"GL_QUERY_RESULT_AVAILABLE", 0x8867}, | |
| {"GL_QUERY_RESULT_AVAILABLE_ARB", 0x8867}, | |
| {"GL_QUERY_RESULT_AVAILABLE_EXT", 0x8867}, | |
| {"GL_QUERY_RESULT_EXT", 0x8866}, | |
| {"GL_QUERY_RESULT_NO_WAIT", 0x9194}, | |
| {"GL_QUERY_RESULT_NO_WAIT_AMD", 0x9194}, | |
| {"GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD", 0x0004}, | |
| {"GL_QUERY_TARGET", 0x82EA}, | |
| {"GL_QUERY_WAIT", 0x8E13}, | |
| {"GL_QUERY_WAIT_INVERTED", 0x8E17}, | |
| {"GL_QUERY_WAIT_NV", 0x8E13}, | |
| {"GL_R", 0x2002}, | |
| {"GL_R11F_G11F_B10F", 0x8C3A}, | |
| {"GL_R11F_G11F_B10F_APPLE", 0x8C3A}, | |
| {"GL_R11F_G11F_B10F_EXT", 0x8C3A}, | |
| {"GL_R16", 0x822A}, | |
| {"GL_R16F", 0x822D}, | |
| {"GL_R16F_EXT", 0x822D}, | |
| {"GL_R16I", 0x8233}, | |
| {"GL_R16UI", 0x8234}, | |
| {"GL_R16_EXT", 0x822A}, | |
| {"GL_R16_SNORM", 0x8F98}, | |
| {"GL_R16_SNORM_EXT", 0x8F98}, | |
| {"GL_R1UI_C3F_V3F_SUN", 0x85C6}, | |
| {"GL_R1UI_C4F_N3F_V3F_SUN", 0x85C8}, | |
| {"GL_R1UI_C4UB_V3F_SUN", 0x85C5}, | |
| {"GL_R1UI_N3F_V3F_SUN", 0x85C7}, | |
| {"GL_R1UI_T2F_C4F_N3F_V3F_SUN", 0x85CB}, | |
| {"GL_R1UI_T2F_N3F_V3F_SUN", 0x85CA}, | |
| {"GL_R1UI_T2F_V3F_SUN", 0x85C9}, | |
| {"GL_R1UI_V3F_SUN", 0x85C4}, | |
| {"GL_R32F", 0x822E}, | |
| {"GL_R32F_EXT", 0x822E}, | |
| {"GL_R32I", 0x8235}, | |
| {"GL_R32UI", 0x8236}, | |
| {"GL_R3_G3_B2", 0x2A10}, | |
| {"GL_R8", 0x8229}, | |
| {"GL_R8I", 0x8231}, | |
| {"GL_R8UI", 0x8232}, | |
| {"GL_R8_EXT", 0x8229}, | |
| {"GL_R8_SNORM", 0x8F94}, | |
| {"GL_RASTERIZER_DISCARD", 0x8C89}, | |
| {"GL_RASTERIZER_DISCARD_EXT", 0x8C89}, | |
| {"GL_RASTERIZER_DISCARD_NV", 0x8C89}, | |
| {"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT", 0x932A}, | |
| {"GL_RASTER_MULTISAMPLE_EXT", 0x9327}, | |
| {"GL_RASTER_POSITION_UNCLIPPED_IBM", 0x19262}, | |
| {"GL_RASTER_SAMPLES_EXT", 0x9328}, | |
| {"GL_READ_BUFFER", 0x0C02}, | |
| {"GL_READ_BUFFER_EXT", 0x0C02}, | |
| {"GL_READ_BUFFER_NV", 0x0C02}, | |
| {"GL_READ_FRAMEBUFFER", 0x8CA8}, | |
| {"GL_READ_FRAMEBUFFER_ANGLE", 0x8CA8}, | |
| {"GL_READ_FRAMEBUFFER_APPLE", 0x8CA8}, | |
| {"GL_READ_FRAMEBUFFER_BINDING", 0x8CAA}, | |
| {"GL_READ_FRAMEBUFFER_BINDING_ANGLE", 0x8CAA}, | |
| {"GL_READ_FRAMEBUFFER_BINDING_APPLE", 0x8CAA}, | |
| {"GL_READ_FRAMEBUFFER_BINDING_EXT", 0x8CAA}, | |
| {"GL_READ_FRAMEBUFFER_BINDING_NV", 0x8CAA}, | |
| {"GL_READ_FRAMEBUFFER_EXT", 0x8CA8}, | |
| {"GL_READ_FRAMEBUFFER_NV", 0x8CA8}, | |
| {"GL_READ_ONLY", 0x88B8}, | |
| {"GL_READ_ONLY_ARB", 0x88B8}, | |
| {"GL_READ_PIXELS", 0x828C}, | |
| {"GL_READ_PIXELS_FORMAT", 0x828D}, | |
| {"GL_READ_PIXELS_TYPE", 0x828E}, | |
| {"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", 0x887B}, | |
| {"GL_READ_PIXEL_DATA_RANGE_NV", 0x8879}, | |
| {"GL_READ_PIXEL_DATA_RANGE_POINTER_NV", 0x887D}, | |
| {"GL_READ_WRITE", 0x88BA}, | |
| {"GL_READ_WRITE_ARB", 0x88BA}, | |
| {"GL_RECIP_ADD_SIGNED_ALPHA_IMG", 0x8C05}, | |
| {"GL_RECLAIM_MEMORY_HINT_PGI", 0x1A1FE}, | |
| {"GL_RECT_NV", 0x00F6}, | |
| {"GL_RED", 0x1903}, | |
| {"GL_REDUCE", 0x8016}, | |
| {"GL_REDUCE_EXT", 0x8016}, | |
| {"GL_RED_BIAS", 0x0D15}, | |
| {"GL_RED_BITS", 0x0D52}, | |
| {"GL_RED_BIT_ATI", 0x0001}, | |
| {"GL_RED_EXT", 0x1903}, | |
| {"GL_RED_INTEGER", 0x8D94}, | |
| {"GL_RED_INTEGER_EXT", 0x8D94}, | |
| {"GL_RED_MAX_CLAMP_INGR", 0x8564}, | |
| {"GL_RED_MIN_CLAMP_INGR", 0x8560}, | |
| {"GL_RED_NV", 0x1903}, | |
| {"GL_RED_SCALE", 0x0D14}, | |
| {"GL_RED_SNORM", 0x8F90}, | |
| {"GL_REFERENCED_BY_COMPUTE_SHADER", 0x930B}, | |
| {"GL_REFERENCED_BY_FRAGMENT_SHADER", 0x930A}, | |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER", 0x9309}, | |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", 0x9309}, | |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER_OES", 0x9309}, | |
| {"GL_REFERENCED_BY_MESH_SHADER_NV", 0x95A0}, | |
| {"GL_REFERENCED_BY_TASK_SHADER_NV", 0x95A1}, | |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER", 0x9307}, | |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", 0x9307}, | |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES", 0x9307}, | |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x9308}, | |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", 0x9308}, | |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES", 0x9308}, | |
| {"GL_REFERENCED_BY_VERTEX_SHADER", 0x9306}, | |
| {"GL_REFERENCE_PLANE_EQUATION_SGIX", 0x817E}, | |
| {"GL_REFERENCE_PLANE_SGIX", 0x817D}, | |
| {"GL_REFLECTION_MAP", 0x8512}, | |
| {"GL_REFLECTION_MAP_ARB", 0x8512}, | |
| {"GL_REFLECTION_MAP_EXT", 0x8512}, | |
| {"GL_REFLECTION_MAP_NV", 0x8512}, | |
| {"GL_REFLECTION_MAP_OES", 0x8512}, | |
| {"GL_REGISTER_COMBINERS_NV", 0x8522}, | |
| {"GL_REG_0_ATI", 0x8921}, | |
| {"GL_REG_10_ATI", 0x892B}, | |
| {"GL_REG_11_ATI", 0x892C}, | |
| {"GL_REG_12_ATI", 0x892D}, | |
| {"GL_REG_13_ATI", 0x892E}, | |
| {"GL_REG_14_ATI", 0x892F}, | |
| {"GL_REG_15_ATI", 0x8930}, | |
| {"GL_REG_16_ATI", 0x8931}, | |
| {"GL_REG_17_ATI", 0x8932}, | |
| {"GL_REG_18_ATI", 0x8933}, | |
| {"GL_REG_19_ATI", 0x8934}, | |
| {"GL_REG_1_ATI", 0x8922}, | |
| {"GL_REG_20_ATI", 0x8935}, | |
| {"GL_REG_21_ATI", 0x8936}, | |
| {"GL_REG_22_ATI", 0x8937}, | |
| {"GL_REG_23_ATI", 0x8938}, | |
| {"GL_REG_24_ATI", 0x8939}, | |
| {"GL_REG_25_ATI", 0x893A}, | |
| {"GL_REG_26_ATI", 0x893B}, | |
| {"GL_REG_27_ATI", 0x893C}, | |
| {"GL_REG_28_ATI", 0x893D}, | |
| {"GL_REG_29_ATI", 0x893E}, | |
| {"GL_REG_2_ATI", 0x8923}, | |
| {"GL_REG_30_ATI", 0x893F}, | |
| {"GL_REG_31_ATI", 0x8940}, | |
| {"GL_REG_3_ATI", 0x8924}, | |
| {"GL_REG_4_ATI", 0x8925}, | |
| {"GL_REG_5_ATI", 0x8926}, | |
| {"GL_REG_6_ATI", 0x8927}, | |
| {"GL_REG_7_ATI", 0x8928}, | |
| {"GL_REG_8_ATI", 0x8929}, | |
| {"GL_REG_9_ATI", 0x892A}, | |
| {"GL_RELATIVE_ARC_TO_NV", 0x00FF}, | |
| {"GL_RELATIVE_CONIC_CURVE_TO_NV", 0x001B}, | |
| {"GL_RELATIVE_CUBIC_CURVE_TO_NV", 0x000D}, | |
| {"GL_RELATIVE_HORIZONTAL_LINE_TO_NV", 0x0007}, | |
| {"GL_RELATIVE_LARGE_CCW_ARC_TO_NV", 0x0017}, | |
| {"GL_RELATIVE_LARGE_CW_ARC_TO_NV", 0x0019}, | |
| {"GL_RELATIVE_LINE_TO_NV", 0x0005}, | |
| {"GL_RELATIVE_MOVE_TO_NV", 0x0003}, | |
| {"GL_RELATIVE_QUADRATIC_CURVE_TO_NV", 0x000B}, | |
| {"GL_RELATIVE_RECT_NV", 0x00F7}, | |
| {"GL_RELATIVE_ROUNDED_RECT2_NV", 0x00EB}, | |
| {"GL_RELATIVE_ROUNDED_RECT4_NV", 0x00ED}, | |
| {"GL_RELATIVE_ROUNDED_RECT8_NV", 0x00EF}, | |
| {"GL_RELATIVE_ROUNDED_RECT_NV", 0x00E9}, | |
| {"GL_RELATIVE_SMALL_CCW_ARC_TO_NV", 0x0013}, | |
| {"GL_RELATIVE_SMALL_CW_ARC_TO_NV", 0x0015}, | |
| {"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV", 0x0011}, | |
| {"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000F}, | |
| {"GL_RELATIVE_VERTICAL_LINE_TO_NV", 0x0009}, | |
| {"GL_RELEASED_APPLE", 0x8A19}, | |
| {"GL_RENDER", 0x1C00}, | |
| {"GL_RENDERABILITY_VALIDATION_ANGLE", 0x9EA0}, | |
| {"GL_RENDERBUFFER", 0x8D41}, | |
| {"GL_RENDERBUFFER_ALPHA_SIZE", 0x8D53}, | |
| {"GL_RENDERBUFFER_ALPHA_SIZE_EXT", 0x8D53}, | |
| {"GL_RENDERBUFFER_ALPHA_SIZE_OES", 0x8D53}, | |
| {"GL_RENDERBUFFER_BINDING", 0x8CA7}, | |
| {"GL_RENDERBUFFER_BINDING_ANGLE", 0x8CA7}, | |
| {"GL_RENDERBUFFER_BINDING_EXT", 0x8CA7}, | |
| {"GL_RENDERBUFFER_BINDING_OES", 0x8CA7}, | |
| {"GL_RENDERBUFFER_BLUE_SIZE", 0x8D52}, | |
| {"GL_RENDERBUFFER_BLUE_SIZE_EXT", 0x8D52}, | |
| {"GL_RENDERBUFFER_BLUE_SIZE_OES", 0x8D52}, | |
| {"GL_RENDERBUFFER_COLOR_SAMPLES_NV", 0x8E10}, | |
| {"GL_RENDERBUFFER_COVERAGE_SAMPLES_NV", 0x8CAB}, | |
| {"GL_RENDERBUFFER_DEPTH_SIZE", 0x8D54}, | |
| {"GL_RENDERBUFFER_DEPTH_SIZE_EXT", 0x8D54}, | |
| {"GL_RENDERBUFFER_DEPTH_SIZE_OES", 0x8D54}, | |
| {"GL_RENDERBUFFER_EXT", 0x8D41}, | |
| {"GL_RENDERBUFFER_FREE_MEMORY_ATI", 0x87FD}, | |
| {"GL_RENDERBUFFER_GREEN_SIZE", 0x8D51}, | |
| {"GL_RENDERBUFFER_GREEN_SIZE_EXT", 0x8D51}, | |
| {"GL_RENDERBUFFER_GREEN_SIZE_OES", 0x8D51}, | |
| {"GL_RENDERBUFFER_HEIGHT", 0x8D43}, | |
| {"GL_RENDERBUFFER_HEIGHT_EXT", 0x8D43}, | |
| {"GL_RENDERBUFFER_HEIGHT_OES", 0x8D43}, | |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT", 0x8D44}, | |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", 0x8D44}, | |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT_OES", 0x8D44}, | |
| {"GL_RENDERBUFFER_OES", 0x8D41}, | |
| {"GL_RENDERBUFFER_RED_SIZE", 0x8D50}, | |
| {"GL_RENDERBUFFER_RED_SIZE_EXT", 0x8D50}, | |
| {"GL_RENDERBUFFER_RED_SIZE_OES", 0x8D50}, | |
| {"GL_RENDERBUFFER_SAMPLES", 0x8CAB}, | |
| {"GL_RENDERBUFFER_SAMPLES_ANGLE", 0x8CAB}, | |
| {"GL_RENDERBUFFER_SAMPLES_APPLE", 0x8CAB}, | |
| {"GL_RENDERBUFFER_SAMPLES_EXT", 0x8CAB}, | |
| {"GL_RENDERBUFFER_SAMPLES_IMG", 0x9133}, | |
| {"GL_RENDERBUFFER_SAMPLES_NV", 0x8CAB}, | |
| {"GL_RENDERBUFFER_STENCIL_SIZE", 0x8D55}, | |
| {"GL_RENDERBUFFER_STENCIL_SIZE_EXT", 0x8D55}, | |
| {"GL_RENDERBUFFER_STENCIL_SIZE_OES", 0x8D55}, | |
| {"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD", 0x91B2}, | |
| {"GL_RENDERBUFFER_WIDTH", 0x8D42}, | |
| {"GL_RENDERBUFFER_WIDTH_EXT", 0x8D42}, | |
| {"GL_RENDERBUFFER_WIDTH_OES", 0x8D42}, | |
| {"GL_RENDERER", 0x1F01}, | |
| {"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", 0x8FB3}, | |
| {"GL_RENDER_GPU_MASK_NV", 0x9558}, | |
| {"GL_RENDER_MODE", 0x0C40}, | |
| {"GL_REPEAT", 0x2901}, | |
| {"GL_REPLACE", 0x1E01}, | |
| {"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", 0x85C3}, | |
| {"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", 0x85C2}, | |
| {"GL_REPLACEMENT_CODE_ARRAY_SUN", 0x85C0}, | |
| {"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN", 0x85C1}, | |
| {"GL_REPLACEMENT_CODE_SUN", 0x81D8}, | |
| {"GL_REPLACE_EXT", 0x8062}, | |
| {"GL_REPLACE_MIDDLE_SUN", 0x0002}, | |
| {"GL_REPLACE_OLDEST_SUN", 0x0003}, | |
| {"GL_REPLACE_VALUE_AMD", 0x874B}, | |
| {"GL_REPLICATE_BORDER", 0x8153}, | |
| {"GL_REPLICATE_BORDER_HP", 0x8153}, | |
| {"GL_REPRESENTATIVE_FRAGMENT_TEST_NV", 0x937F}, | |
| {"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", 0x8D68}, | |
| {"GL_RESAMPLE_AVERAGE_OML", 0x8988}, | |
| {"GL_RESAMPLE_DECIMATE_OML", 0x8989}, | |
| {"GL_RESAMPLE_DECIMATE_SGIX", 0x8430}, | |
| {"GL_RESAMPLE_REPLICATE_OML", 0x8986}, | |
| {"GL_RESAMPLE_REPLICATE_SGIX", 0x8433}, | |
| {"GL_RESAMPLE_ZERO_FILL_OML", 0x8987}, | |
| {"GL_RESAMPLE_ZERO_FILL_SGIX", 0x8434}, | |
| {"GL_RESCALE_NORMAL", 0x803A}, | |
| {"GL_RESCALE_NORMAL_EXT", 0x803A}, | |
| {"GL_RESET_NOTIFICATION_STRATEGY", 0x8256}, | |
| {"GL_RESET_NOTIFICATION_STRATEGY_ARB", 0x8256}, | |
| {"GL_RESET_NOTIFICATION_STRATEGY_EXT", 0x8256}, | |
| {"GL_RESET_NOTIFICATION_STRATEGY_KHR", 0x8256}, | |
| {"GL_RESOURCE_INITIALIZED_ANGLE", 0x969F}, | |
| {"GL_RESTART_PATH_NV", 0x00F0}, | |
| {"GL_RESTART_SUN", 0x0001}, | |
| {"GL_RETAINED_APPLE", 0x8A1B}, | |
| {"GL_RETURN", 0x0102}, | |
| {"GL_RG", 0x8227}, | |
| {"GL_RG16", 0x822C}, | |
| {"GL_RG16F", 0x822F}, | |
| {"GL_RG16F_EXT", 0x822F}, | |
| {"GL_RG16I", 0x8239}, | |
| {"GL_RG16UI", 0x823A}, | |
| {"GL_RG16_EXT", 0x822C}, | |
| {"GL_RG16_SNORM", 0x8F99}, | |
| {"GL_RG16_SNORM_EXT", 0x8F99}, | |
| {"GL_RG32F", 0x8230}, | |
| {"GL_RG32F_EXT", 0x8230}, | |
| {"GL_RG32I", 0x823B}, | |
| {"GL_RG32UI", 0x823C}, | |
| {"GL_RG8", 0x822B}, | |
| {"GL_RG8I", 0x8237}, | |
| {"GL_RG8UI", 0x8238}, | |
| {"GL_RG8_EXT", 0x822B}, | |
| {"GL_RG8_SNORM", 0x8F95}, | |
| {"GL_RGB", 0x1907}, | |
| {"GL_RGB10", 0x8052}, | |
| {"GL_RGB10_A2", 0x8059}, | |
| {"GL_RGB10_A2UI", 0x906F}, | |
| {"GL_RGB10_A2_EXT", 0x8059}, | |
| {"GL_RGB10_EXT", 0x8052}, | |
| {"GL_RGB12", 0x8053}, | |
| {"GL_RGB12_EXT", 0x8053}, | |
| {"GL_RGB16", 0x8054}, | |
| {"GL_RGB16F", 0x881B}, | |
| {"GL_RGB16F_ARB", 0x881B}, | |
| {"GL_RGB16F_EXT", 0x881B}, | |
| {"GL_RGB16I", 0x8D89}, | |
| {"GL_RGB16I_EXT", 0x8D89}, | |
| {"GL_RGB16UI", 0x8D77}, | |
| {"GL_RGB16UI_EXT", 0x8D77}, | |
| {"GL_RGB16_EXT", 0x8054}, | |
| {"GL_RGB16_SNORM", 0x8F9A}, | |
| {"GL_RGB16_SNORM_EXT", 0x8F9A}, | |
| {"GL_RGB2_EXT", 0x804E}, | |
| {"GL_RGB32F", 0x8815}, | |
| {"GL_RGB32F_ARB", 0x8815}, | |
| {"GL_RGB32F_EXT", 0x8815}, | |
| {"GL_RGB32I", 0x8D83}, | |
| {"GL_RGB32I_EXT", 0x8D83}, | |
| {"GL_RGB32UI", 0x8D71}, | |
| {"GL_RGB32UI_EXT", 0x8D71}, | |
| {"GL_RGB4", 0x804F}, | |
| {"GL_RGB4_EXT", 0x804F}, | |
| {"GL_RGB4_S3TC", 0x83A1}, | |
| {"GL_RGB5", 0x8050}, | |
| {"GL_RGB565", 0x8D62}, | |
| {"GL_RGB565_OES", 0x8D62}, | |
| {"GL_RGB5_A1", 0x8057}, | |
| {"GL_RGB5_A1_EXT", 0x8057}, | |
| {"GL_RGB5_A1_OES", 0x8057}, | |
| {"GL_RGB5_EXT", 0x8050}, | |
| {"GL_RGB8", 0x8051}, | |
| {"GL_RGB8I", 0x8D8F}, | |
| {"GL_RGB8I_EXT", 0x8D8F}, | |
| {"GL_RGB8UI", 0x8D7D}, | |
| {"GL_RGB8UI_EXT", 0x8D7D}, | |
| {"GL_RGB8_EXT", 0x8051}, | |
| {"GL_RGB8_OES", 0x8051}, | |
| {"GL_RGB8_SNORM", 0x8F96}, | |
| {"GL_RGB9_E5", 0x8C3D}, | |
| {"GL_RGB9_E5_APPLE", 0x8C3D}, | |
| {"GL_RGB9_E5_EXT", 0x8C3D}, | |
| {"GL_RGBA", 0x1908}, | |
| {"GL_RGBA12", 0x805A}, | |
| {"GL_RGBA12_EXT", 0x805A}, | |
| {"GL_RGBA16", 0x805B}, | |
| {"GL_RGBA16F", 0x881A}, | |
| {"GL_RGBA16F_ARB", 0x881A}, | |
| {"GL_RGBA16F_EXT", 0x881A}, | |
| {"GL_RGBA16I", 0x8D88}, | |
| {"GL_RGBA16I_EXT", 0x8D88}, | |
| {"GL_RGBA16UI", 0x8D76}, | |
| {"GL_RGBA16UI_EXT", 0x8D76}, | |
| {"GL_RGBA16_EXT", 0x805B}, | |
| {"GL_RGBA16_SNORM", 0x8F9B}, | |
| {"GL_RGBA16_SNORM_EXT", 0x8F9B}, | |
| {"GL_RGBA2", 0x8055}, | |
| {"GL_RGBA2_EXT", 0x8055}, | |
| {"GL_RGBA32F", 0x8814}, | |
| {"GL_RGBA32F_ARB", 0x8814}, | |
| {"GL_RGBA32F_EXT", 0x8814}, | |
| {"GL_RGBA32I", 0x8D82}, | |
| {"GL_RGBA32I_EXT", 0x8D82}, | |
| {"GL_RGBA32UI", 0x8D70}, | |
| {"GL_RGBA32UI_EXT", 0x8D70}, | |
| {"GL_RGBA4", 0x8056}, | |
| {"GL_RGBA4_DXT5_S3TC", 0x83A5}, | |
| {"GL_RGBA4_EXT", 0x8056}, | |
| {"GL_RGBA4_OES", 0x8056}, | |
| {"GL_RGBA4_S3TC", 0x83A3}, | |
| {"GL_RGBA8", 0x8058}, | |
| {"GL_RGBA8I", 0x8D8E}, | |
| {"GL_RGBA8I_EXT", 0x8D8E}, | |
| {"GL_RGBA8UI", 0x8D7C}, | |
| {"GL_RGBA8UI_EXT", 0x8D7C}, | |
| {"GL_RGBA8_EXT", 0x8058}, | |
| {"GL_RGBA8_OES", 0x8058}, | |
| {"GL_RGBA8_SNORM", 0x8F97}, | |
| {"GL_RGBA_DXT5_S3TC", 0x83A4}, | |
| {"GL_RGBA_FLOAT16_APPLE", 0x881A}, | |
| {"GL_RGBA_FLOAT16_ATI", 0x881A}, | |
| {"GL_RGBA_FLOAT32_APPLE", 0x8814}, | |
| {"GL_RGBA_FLOAT32_ATI", 0x8814}, | |
| {"GL_RGBA_FLOAT_MODE_ARB", 0x8820}, | |
| {"GL_RGBA_FLOAT_MODE_ATI", 0x8820}, | |
| {"GL_RGBA_INTEGER", 0x8D99}, | |
| {"GL_RGBA_INTEGER_EXT", 0x8D99}, | |
| {"GL_RGBA_INTEGER_MODE_EXT", 0x8D9E}, | |
| {"GL_RGBA_MODE", 0x0C31}, | |
| {"GL_RGBA_S3TC", 0x83A2}, | |
| {"GL_RGBA_SIGNED_COMPONENTS_EXT", 0x8C3C}, | |
| {"GL_RGBA_SNORM", 0x8F93}, | |
| {"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", 0x86D9}, | |
| {"GL_RGB_422_APPLE", 0x8A1F}, | |
| {"GL_RGB_FLOAT16_APPLE", 0x881B}, | |
| {"GL_RGB_FLOAT16_ATI", 0x881B}, | |
| {"GL_RGB_FLOAT32_APPLE", 0x8815}, | |
| {"GL_RGB_FLOAT32_ATI", 0x8815}, | |
| {"GL_RGB_INTEGER", 0x8D98}, | |
| {"GL_RGB_INTEGER_EXT", 0x8D98}, | |
| {"GL_RGB_RAW_422_APPLE", 0x8A51}, | |
| {"GL_RGB_S3TC", 0x83A0}, | |
| {"GL_RGB_SCALE", 0x8573}, | |
| {"GL_RGB_SCALE_ARB", 0x8573}, | |
| {"GL_RGB_SCALE_EXT", 0x8573}, | |
| {"GL_RGB_SNORM", 0x8F92}, | |
| {"GL_RG_EXT", 0x8227}, | |
| {"GL_RG_INTEGER", 0x8228}, | |
| {"GL_RG_SNORM", 0x8F91}, | |
| {"GL_RIGHT", 0x0407}, | |
| {"GL_ROBUST_GPU_TIMEOUT_MS_KHR", 0x82FD}, | |
| {"GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE", 0x93A7}, | |
| {"GL_ROUNDED_RECT2_NV", 0x00EA}, | |
| {"GL_ROUNDED_RECT4_NV", 0x00EC}, | |
| {"GL_ROUNDED_RECT8_NV", 0x00EE}, | |
| {"GL_ROUNDED_RECT_NV", 0x00E8}, | |
| {"GL_ROUND_NV", 0x90A4}, | |
| {"GL_S", 0x2000}, | |
| {"GL_SAMPLER", 0x82E6}, | |
| {"GL_SAMPLER_1D", 0x8B5D}, | |
| {"GL_SAMPLER_1D_ARB", 0x8B5D}, | |
| {"GL_SAMPLER_1D_ARRAY", 0x8DC0}, | |
| {"GL_SAMPLER_1D_ARRAY_EXT", 0x8DC0}, | |
| {"GL_SAMPLER_1D_ARRAY_SHADOW", 0x8DC3}, | |
| {"GL_SAMPLER_1D_ARRAY_SHADOW_EXT", 0x8DC3}, | |
| {"GL_SAMPLER_1D_SHADOW", 0x8B61}, | |
| {"GL_SAMPLER_1D_SHADOW_ARB", 0x8B61}, | |
| {"GL_SAMPLER_2D", 0x8B5E}, | |
| {"GL_SAMPLER_2D_ARB", 0x8B5E}, | |
| {"GL_SAMPLER_2D_ARRAY", 0x8DC1}, | |
| {"GL_SAMPLER_2D_ARRAY_EXT", 0x8DC1}, | |
| {"GL_SAMPLER_2D_ARRAY_SHADOW", 0x8DC4}, | |
| {"GL_SAMPLER_2D_ARRAY_SHADOW_EXT", 0x8DC4}, | |
| {"GL_SAMPLER_2D_ARRAY_SHADOW_NV", 0x8DC4}, | |
| {"GL_SAMPLER_2D_MULTISAMPLE", 0x9108}, | |
| {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910B}, | |
| {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910B}, | |
| {"GL_SAMPLER_2D_RECT", 0x8B63}, | |
| {"GL_SAMPLER_2D_RECT_ARB", 0x8B63}, | |
| {"GL_SAMPLER_2D_RECT_SHADOW", 0x8B64}, | |
| {"GL_SAMPLER_2D_RECT_SHADOW_ARB", 0x8B64}, | |
| {"GL_SAMPLER_2D_SHADOW", 0x8B62}, | |
| {"GL_SAMPLER_2D_SHADOW_ARB", 0x8B62}, | |
| {"GL_SAMPLER_2D_SHADOW_EXT", 0x8B62}, | |
| {"GL_SAMPLER_3D", 0x8B5F}, | |
| {"GL_SAMPLER_3D_ARB", 0x8B5F}, | |
| {"GL_SAMPLER_3D_OES", 0x8B5F}, | |
| {"GL_SAMPLER_BINDING", 0x8919}, | |
| {"GL_SAMPLER_BUFFER", 0x8DC2}, | |
| {"GL_SAMPLER_BUFFER_AMD", 0x9001}, | |
| {"GL_SAMPLER_BUFFER_EXT", 0x8DC2}, | |
| {"GL_SAMPLER_BUFFER_OES", 0x8DC2}, | |
| {"GL_SAMPLER_CUBE", 0x8B60}, | |
| {"GL_SAMPLER_CUBE_ARB", 0x8B60}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY", 0x900C}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900C}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900C}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900C}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW", 0x900D}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB", 0x900D}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", 0x900D}, | |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES", 0x900D}, | |
| {"GL_SAMPLER_CUBE_SHADOW", 0x8DC5}, | |
| {"GL_SAMPLER_CUBE_SHADOW_EXT", 0x8DC5}, | |
| {"GL_SAMPLER_CUBE_SHADOW_NV", 0x8DC5}, | |
| {"GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT", 0x8BE7}, | |
| {"GL_SAMPLER_EXTERNAL_OES", 0x8D66}, | |
| {"GL_SAMPLER_KHR", 0x82E6}, | |
| {"GL_SAMPLER_OBJECT_AMD", 0x9155}, | |
| {"GL_SAMPLER_RENDERBUFFER_NV", 0x8E56}, | |
| {"GL_SAMPLES", 0x80A9}, | |
| {"GL_SAMPLES_3DFX", 0x86B4}, | |
| {"GL_SAMPLES_ARB", 0x80A9}, | |
| {"GL_SAMPLES_EXT", 0x80A9}, | |
| {"GL_SAMPLES_PASSED", 0x8914}, | |
| {"GL_SAMPLES_PASSED_ARB", 0x8914}, | |
| {"GL_SAMPLES_SGIS", 0x80A9}, | |
| {"GL_SAMPLE_ALPHA_TO_COVERAGE", 0x809E}, | |
| {"GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", 0x809E}, | |
| {"GL_SAMPLE_ALPHA_TO_MASK_EXT", 0x809E}, | |
| {"GL_SAMPLE_ALPHA_TO_MASK_SGIS", 0x809E}, | |
| {"GL_SAMPLE_ALPHA_TO_ONE", 0x809F}, | |
| {"GL_SAMPLE_ALPHA_TO_ONE_ARB", 0x809F}, | |
| {"GL_SAMPLE_ALPHA_TO_ONE_EXT", 0x809F}, | |
| {"GL_SAMPLE_ALPHA_TO_ONE_SGIS", 0x809F}, | |
| {"GL_SAMPLE_BUFFERS", 0x80A8}, | |
| {"GL_SAMPLE_BUFFERS_3DFX", 0x86B3}, | |
| {"GL_SAMPLE_BUFFERS_ARB", 0x80A8}, | |
| {"GL_SAMPLE_BUFFERS_EXT", 0x80A8}, | |
| {"GL_SAMPLE_BUFFERS_SGIS", 0x80A8}, | |
| {"GL_SAMPLE_COVERAGE", 0x80A0}, | |
| {"GL_SAMPLE_COVERAGE_ARB", 0x80A0}, | |
| {"GL_SAMPLE_COVERAGE_INVERT", 0x80AB}, | |
| {"GL_SAMPLE_COVERAGE_INVERT_ARB", 0x80AB}, | |
| {"GL_SAMPLE_COVERAGE_VALUE", 0x80AA}, | |
| {"GL_SAMPLE_COVERAGE_VALUE_ARB", 0x80AA}, | |
| {"GL_SAMPLE_LOCATION_ARB", 0x8E50}, | |
| {"GL_SAMPLE_LOCATION_NV", 0x8E50}, | |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB", 0x933F}, | |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV", 0x933F}, | |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB", 0x933E}, | |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV", 0x933E}, | |
| {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB", 0x933D}, | |
| {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV", 0x933D}, | |
| {"GL_SAMPLE_MASK", 0x8E51}, | |
| {"GL_SAMPLE_MASK_EXT", 0x80A0}, | |
| {"GL_SAMPLE_MASK_INVERT_EXT", 0x80AB}, | |
| {"GL_SAMPLE_MASK_INVERT_SGIS", 0x80AB}, | |
| {"GL_SAMPLE_MASK_NV", 0x8E51}, | |
| {"GL_SAMPLE_MASK_SGIS", 0x80A0}, | |
| {"GL_SAMPLE_MASK_VALUE", 0x8E52}, | |
| {"GL_SAMPLE_MASK_VALUE_EXT", 0x80AA}, | |
| {"GL_SAMPLE_MASK_VALUE_NV", 0x8E52}, | |
| {"GL_SAMPLE_MASK_VALUE_SGIS", 0x80AA}, | |
| {"GL_SAMPLE_PATTERN_EXT", 0x80AC}, | |
| {"GL_SAMPLE_PATTERN_SGIS", 0x80AC}, | |
| {"GL_SAMPLE_POSITION", 0x8E50}, | |
| {"GL_SAMPLE_POSITION_NV", 0x8E50}, | |
| {"GL_SAMPLE_SHADING", 0x8C36}, | |
| {"GL_SAMPLE_SHADING_ARB", 0x8C36}, | |
| {"GL_SAMPLE_SHADING_OES", 0x8C36}, | |
| {"GL_SATURATE_BIT_ATI", 0x0040}, | |
| {"GL_SCALAR_EXT", 0x87BE}, | |
| {"GL_SCALEBIAS_HINT_SGIX", 0x8322}, | |
| {"GL_SCALED_RESOLVE_FASTEST_EXT", 0x90BA}, | |
| {"GL_SCALED_RESOLVE_NICEST_EXT", 0x90BB}, | |
| {"GL_SCALE_BY_FOUR_NV", 0x853F}, | |
| {"GL_SCALE_BY_ONE_HALF_NV", 0x8540}, | |
| {"GL_SCALE_BY_TWO_NV", 0x853E}, | |
| {"GL_SCISSOR_BIT", 0x80000}, | |
| {"GL_SCISSOR_BOX", 0x0C10}, | |
| {"GL_SCISSOR_BOX_EXCLUSIVE_NV", 0x9556}, | |
| {"GL_SCISSOR_COMMAND_NV", 0x0011}, | |
| {"GL_SCISSOR_TEST", 0x0C11}, | |
| {"GL_SCISSOR_TEST_EXCLUSIVE_NV", 0x9555}, | |
| {"GL_SCREEN", 0x9295}, | |
| {"GL_SCREEN_COORDINATES_REND", 0x8490}, | |
| {"GL_SCREEN_KHR", 0x9295}, | |
| {"GL_SCREEN_NV", 0x9295}, | |
| {"GL_SECONDARY_COLOR_ARRAY", 0x845E}, | |
| {"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV", 0x8F27}, | |
| {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", 0x889C}, | |
| {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x889C}, | |
| {"GL_SECONDARY_COLOR_ARRAY_EXT", 0x845E}, | |
| {"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV", 0x8F31}, | |
| {"GL_SECONDARY_COLOR_ARRAY_LIST_IBM", 0x103077}, | |
| {"GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103087}, | |
| {"GL_SECONDARY_COLOR_ARRAY_POINTER", 0x845D}, | |
| {"GL_SECONDARY_COLOR_ARRAY_POINTER_EXT", 0x845D}, | |
| {"GL_SECONDARY_COLOR_ARRAY_SIZE", 0x845A}, | |
| {"GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", 0x845A}, | |
| {"GL_SECONDARY_COLOR_ARRAY_STRIDE", 0x845C}, | |
| {"GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", 0x845C}, | |
| {"GL_SECONDARY_COLOR_ARRAY_TYPE", 0x845B}, | |
| {"GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", 0x845B}, | |
| {"GL_SECONDARY_COLOR_NV", 0x852D}, | |
| {"GL_SECONDARY_INTERPOLATOR_ATI", 0x896D}, | |
| {"GL_SELECT", 0x1C02}, | |
| {"GL_SELECTION_BUFFER_POINTER", 0x0DF3}, | |
| {"GL_SELECTION_BUFFER_SIZE", 0x0DF4}, | |
| {"GL_SEMAPHORE_TYPE_BINARY_NV", 0x95B4}, | |
| {"GL_SEMAPHORE_TYPE_NV", 0x95B3}, | |
| {"GL_SEMAPHORE_TYPE_TIMELINE_NV", 0x95B5}, | |
| {"GL_SEPARABLE_2D", 0x8012}, | |
| {"GL_SEPARABLE_2D_EXT", 0x8012}, | |
| {"GL_SEPARATE_ATTRIBS", 0x8C8D}, | |
| {"GL_SEPARATE_ATTRIBS_EXT", 0x8C8D}, | |
| {"GL_SEPARATE_ATTRIBS_NV", 0x8C8D}, | |
| {"GL_SEPARATE_SPECULAR_COLOR", 0x81FA}, | |
| {"GL_SEPARATE_SPECULAR_COLOR_EXT", 0x81FA}, | |
| {"GL_SET", 0x150F}, | |
| {"GL_SET_AMD", 0x874A}, | |
| {"GL_SGX_BINARY_IMG", 0x8C0A}, | |
| {"GL_SGX_PROGRAM_BINARY_IMG", 0x9130}, | |
| {"GL_SHADER", 0x82E1}, | |
| {"GL_SHADER_BINARY_DMP", 0x9250}, | |
| {"GL_SHADER_BINARY_FORMATS", 0x8DF8}, | |
| {"GL_SHADER_BINARY_FORMAT_SPIR_V", 0x9551}, | |
| {"GL_SHADER_BINARY_FORMAT_SPIR_V_ARB", 0x9551}, | |
| {"GL_SHADER_BINARY_VIV", 0x8FC4}, | |
| {"GL_SHADER_COMPILER", 0x8DFA}, | |
| {"GL_SHADER_CONSISTENT_NV", 0x86DD}, | |
| {"GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV", 0x0010}, | |
| {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT", 0x0020}, | |
| {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT", 0x0020}, | |
| {"GL_SHADER_IMAGE_ATOMIC", 0x82A6}, | |
| {"GL_SHADER_IMAGE_LOAD", 0x82A4}, | |
| {"GL_SHADER_IMAGE_STORE", 0x82A5}, | |
| {"GL_SHADER_INCLUDE_ARB", 0x8DAE}, | |
| {"GL_SHADER_KHR", 0x82E1}, | |
| {"GL_SHADER_OBJECT_ARB", 0x8B48}, | |
| {"GL_SHADER_OBJECT_EXT", 0x8B48}, | |
| {"GL_SHADER_OPERATION_NV", 0x86DF}, | |
| {"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", 0x8F64}, | |
| {"GL_SHADER_SOURCE_LENGTH", 0x8B88}, | |
| {"GL_SHADER_STORAGE_BARRIER_BIT", 0x2000}, | |
| {"GL_SHADER_STORAGE_BLOCK", 0x92E6}, | |
| {"GL_SHADER_STORAGE_BUFFER", 0x90D2}, | |
| {"GL_SHADER_STORAGE_BUFFER_BINDING", 0x90D3}, | |
| {"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", 0x90DF}, | |
| {"GL_SHADER_STORAGE_BUFFER_SIZE", 0x90D5}, | |
| {"GL_SHADER_STORAGE_BUFFER_START", 0x90D4}, | |
| {"GL_SHADER_TYPE", 0x8B4F}, | |
| {"GL_SHADE_MODEL", 0x0B54}, | |
| {"GL_SHADING_LANGUAGE_VERSION", 0x8B8C}, | |
| {"GL_SHADING_LANGUAGE_VERSION_ARB", 0x8B8C}, | |
| {"GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV", 0x956F}, | |
| {"GL_SHADING_RATE_1X1_PIXELS_EXT", 0x96A6}, | |
| {"GL_SHADING_RATE_1X1_PIXELS_QCOM", 0x96A6}, | |
| {"GL_SHADING_RATE_1X2_PIXELS_EXT", 0x96A7}, | |
| {"GL_SHADING_RATE_1X2_PIXELS_QCOM", 0x96A7}, | |
| {"GL_SHADING_RATE_1X4_PIXELS_EXT", 0x96AA}, | |
| {"GL_SHADING_RATE_1X4_PIXELS_QCOM", 0x96AA}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV", 0x9566}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV", 0x9567}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV", 0x9568}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV", 0x9569}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV", 0x956A}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV", 0x956B}, | |
| {"GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV", 0x9565}, | |
| {"GL_SHADING_RATE_2X1_PIXELS_EXT", 0x96A8}, | |
| {"GL_SHADING_RATE_2X1_PIXELS_QCOM", 0x96A8}, | |
| {"GL_SHADING_RATE_2X2_PIXELS_EXT", 0x96A9}, | |
| {"GL_SHADING_RATE_2X2_PIXELS_QCOM", 0x96A9}, | |
| {"GL_SHADING_RATE_2X4_PIXELS_EXT", 0x96AD}, | |
| {"GL_SHADING_RATE_2X4_PIXELS_QCOM", 0x96AD}, | |
| {"GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV", 0x956C}, | |
| {"GL_SHADING_RATE_4X1_PIXELS_EXT", 0x96AB}, | |
| {"GL_SHADING_RATE_4X1_PIXELS_QCOM", 0x96AB}, | |
| {"GL_SHADING_RATE_4X2_PIXELS_EXT", 0x96AC}, | |
| {"GL_SHADING_RATE_4X2_PIXELS_QCOM", 0x96AC}, | |
| {"GL_SHADING_RATE_4X4_PIXELS_EXT", 0x96AE}, | |
| {"GL_SHADING_RATE_4X4_PIXELS_QCOM", 0x96AE}, | |
| {"GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV", 0x956D}, | |
| {"GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV", 0x956E}, | |
| {"GL_SHADING_RATE_ATTACHMENT_EXT", 0x96D1}, | |
| {"GL_SHADING_RATE_EXT", 0x96D0}, | |
| {"GL_SHADING_RATE_IMAGE_BINDING_NV", 0x955B}, | |
| {"GL_SHADING_RATE_IMAGE_NV", 0x9563}, | |
| {"GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV", 0x95B2}, | |
| {"GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV", 0x955E}, | |
| {"GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV", 0x95B1}, | |
| {"GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV", 0x955D}, | |
| {"GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV", 0x955C}, | |
| {"GL_SHADING_RATE_NO_INVOCATIONS_NV", 0x9564}, | |
| {"GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM", 0x96A5}, | |
| {"GL_SHADING_RATE_QCOM", 0x96A4}, | |
| {"GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV", 0x95AE}, | |
| {"GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV", 0x95AF}, | |
| {"GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV", 0x95B0}, | |
| {"GL_SHADOW_AMBIENT_SGIX", 0x80BF}, | |
| {"GL_SHADOW_ATTENUATION_EXT", 0x834E}, | |
| {"GL_SHARED_EDGE_NV", 0x00C0}, | |
| {"GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB}, | |
| {"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", 0x80B0}, | |
| {"GL_SHININESS", 0x1601}, | |
| {"GL_SHORT", 0x1402}, | |
| {"GL_SIGNALED", 0x9119}, | |
| {"GL_SIGNALED_APPLE", 0x9119}, | |
| {"GL_SIGNED_ALPHA8_NV", 0x8706}, | |
| {"GL_SIGNED_ALPHA_NV", 0x8705}, | |
| {"GL_SIGNED_HILO16_NV", 0x86FA}, | |
| {"GL_SIGNED_HILO8_NV", 0x885F}, | |
| {"GL_SIGNED_HILO_NV", 0x86F9}, | |
| {"GL_SIGNED_IDENTITY_NV", 0x853C}, | |
| {"GL_SIGNED_INTENSITY8_NV", 0x8708}, | |
| {"GL_SIGNED_INTENSITY_NV", 0x8707}, | |
| {"GL_SIGNED_LUMINANCE8_ALPHA8_NV", 0x8704}, | |
| {"GL_SIGNED_LUMINANCE8_NV", 0x8702}, | |
| {"GL_SIGNED_LUMINANCE_ALPHA_NV", 0x8703}, | |
| {"GL_SIGNED_LUMINANCE_NV", 0x8701}, | |
| {"GL_SIGNED_NEGATE_NV", 0x853D}, | |
| {"GL_SIGNED_NORMALIZED", 0x8F9C}, | |
| {"GL_SIGNED_RGB8_NV", 0x86FF}, | |
| {"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", 0x870D}, | |
| {"GL_SIGNED_RGBA8_NV", 0x86FC}, | |
| {"GL_SIGNED_RGBA_NV", 0x86FB}, | |
| {"GL_SIGNED_RGB_NV", 0x86FE}, | |
| {"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", 0x870C}, | |
| {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST", 0x82AC}, | |
| {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE", 0x82AE}, | |
| {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST", 0x82AD}, | |
| {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE", 0x82AF}, | |
| {"GL_SINGLE_COLOR", 0x81F9}, | |
| {"GL_SINGLE_COLOR_EXT", 0x81F9}, | |
| {"GL_SKIP_COMPONENTS1_NV", -6}, | |
| {"GL_SKIP_COMPONENTS2_NV", -5}, | |
| {"GL_SKIP_COMPONENTS3_NV", -4}, | |
| {"GL_SKIP_COMPONENTS4_NV", -3}, | |
| {"GL_SKIP_DECODE_EXT", 0x8A4A}, | |
| {"GL_SKIP_MISSING_GLYPH_NV", 0x90A9}, | |
| {"GL_SLICE_ACCUM_SUN", 0x85CC}, | |
| {"GL_SLIM10U_SGIX", 0x831E}, | |
| {"GL_SLIM12S_SGIX", 0x831F}, | |
| {"GL_SLIM8U_SGIX", 0x831D}, | |
| {"GL_SLUMINANCE", 0x8C46}, | |
| {"GL_SLUMINANCE8", 0x8C47}, | |
| {"GL_SLUMINANCE8_ALPHA8", 0x8C45}, | |
| {"GL_SLUMINANCE8_ALPHA8_EXT", 0x8C45}, | |
| {"GL_SLUMINANCE8_ALPHA8_NV", 0x8C45}, | |
| {"GL_SLUMINANCE8_EXT", 0x8C47}, | |
| {"GL_SLUMINANCE8_NV", 0x8C47}, | |
| {"GL_SLUMINANCE_ALPHA", 0x8C44}, | |
| {"GL_SLUMINANCE_ALPHA_EXT", 0x8C44}, | |
| {"GL_SLUMINANCE_ALPHA_NV", 0x8C44}, | |
| {"GL_SLUMINANCE_EXT", 0x8C46}, | |
| {"GL_SLUMINANCE_NV", 0x8C46}, | |
| {"GL_SMALL_CCW_ARC_TO_NV", 0x0012}, | |
| {"GL_SMALL_CW_ARC_TO_NV", 0x0014}, | |
| {"GL_SMAPHS30_PROGRAM_BINARY_DMP", 0x9251}, | |
| {"GL_SMAPHS_PROGRAM_BINARY_DMP", 0x9252}, | |
| {"GL_SMOOTH", 0x1D01}, | |
| {"GL_SMOOTH_CUBIC_CURVE_TO_NV", 0x0010}, | |
| {"GL_SMOOTH_LINE_WIDTH_GRANULARITY", 0x0B23}, | |
| {"GL_SMOOTH_LINE_WIDTH_RANGE", 0x0B22}, | |
| {"GL_SMOOTH_POINT_SIZE_GRANULARITY", 0x0B13}, | |
| {"GL_SMOOTH_POINT_SIZE_RANGE", 0x0B12}, | |
| {"GL_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000E}, | |
| {"GL_SM_COUNT_NV", 0x933B}, | |
| {"GL_SOFTLIGHT", 0x929C}, | |
| {"GL_SOFTLIGHT_KHR", 0x929C}, | |
| {"GL_SOFTLIGHT_NV", 0x929C}, | |
| {"GL_SOURCE0_ALPHA", 0x8588}, | |
| {"GL_SOURCE0_ALPHA_ARB", 0x8588}, | |
| {"GL_SOURCE0_ALPHA_EXT", 0x8588}, | |
| {"GL_SOURCE0_RGB", 0x8580}, | |
| {"GL_SOURCE0_RGB_ARB", 0x8580}, | |
| {"GL_SOURCE0_RGB_EXT", 0x8580}, | |
| {"GL_SOURCE1_ALPHA", 0x8589}, | |
| {"GL_SOURCE1_ALPHA_ARB", 0x8589}, | |
| {"GL_SOURCE1_ALPHA_EXT", 0x8589}, | |
| {"GL_SOURCE1_RGB", 0x8581}, | |
| {"GL_SOURCE1_RGB_ARB", 0x8581}, | |
| {"GL_SOURCE1_RGB_EXT", 0x8581}, | |
| {"GL_SOURCE2_ALPHA", 0x858A}, | |
| {"GL_SOURCE2_ALPHA_ARB", 0x858A}, | |
| {"GL_SOURCE2_ALPHA_EXT", 0x858A}, | |
| {"GL_SOURCE2_RGB", 0x8582}, | |
| {"GL_SOURCE2_RGB_ARB", 0x8582}, | |
| {"GL_SOURCE2_RGB_EXT", 0x8582}, | |
| {"GL_SOURCE3_ALPHA_NV", 0x858B}, | |
| {"GL_SOURCE3_RGB_NV", 0x8583}, | |
| {"GL_SPARE0_NV", 0x852E}, | |
| {"GL_SPARE0_PLUS_SECONDARY_COLOR_NV", 0x8532}, | |
| {"GL_SPARE1_NV", 0x852F}, | |
| {"GL_SPARSE_BUFFER_PAGE_SIZE_ARB", 0x82F8}, | |
| {"GL_SPARSE_STORAGE_BIT_ARB", 0x0400}, | |
| {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB", 0x91A9}, | |
| {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT", 0x91A9}, | |
| {"GL_SPECULAR", 0x1202}, | |
| {"GL_SPHERE_MAP", 0x2402}, | |
| {"GL_SPIR_V_BINARY", 0x9552}, | |
| {"GL_SPIR_V_BINARY_ARB", 0x9552}, | |
| {"GL_SPIR_V_EXTENSIONS", 0x9553}, | |
| {"GL_SPOT_CUTOFF", 0x1206}, | |
| {"GL_SPOT_DIRECTION", 0x1204}, | |
| {"GL_SPOT_EXPONENT", 0x1205}, | |
| {"GL_SPRITE_AXIAL_SGIX", 0x814C}, | |
| {"GL_SPRITE_AXIS_SGIX", 0x814A}, | |
| {"GL_SPRITE_EYE_ALIGNED_SGIX", 0x814E}, | |
| {"GL_SPRITE_MODE_SGIX", 0x8149}, | |
| {"GL_SPRITE_OBJECT_ALIGNED_SGIX", 0x814D}, | |
| {"GL_SPRITE_SGIX", 0x8148}, | |
| {"GL_SPRITE_TRANSLATION_SGIX", 0x814B}, | |
| {"GL_SQUARE_NV", 0x90A3}, | |
| {"GL_SR8_EXT", 0x8FBD}, | |
| {"GL_SRC0_ALPHA", 0x8588}, | |
| {"GL_SRC0_RGB", 0x8580}, | |
| {"GL_SRC1_ALPHA", 0x8589}, | |
| {"GL_SRC1_ALPHA_EXT", 0x8589}, | |
| {"GL_SRC1_COLOR", 0x88F9}, | |
| {"GL_SRC1_COLOR_EXT", 0x88F9}, | |
| {"GL_SRC1_RGB", 0x8581}, | |
| {"GL_SRC2_ALPHA", 0x858A}, | |
| {"GL_SRC2_RGB", 0x8582}, | |
| {"GL_SRC_ALPHA", 0x0302}, | |
| {"GL_SRC_ALPHA_SATURATE", 0x0308}, | |
| {"GL_SRC_ALPHA_SATURATE_EXT", 0x0308}, | |
| {"GL_SRC_ATOP_NV", 0x928E}, | |
| {"GL_SRC_COLOR", 0x0300}, | |
| {"GL_SRC_IN_NV", 0x928A}, | |
| {"GL_SRC_NV", 0x9286}, | |
| {"GL_SRC_OUT_NV", 0x928C}, | |
| {"GL_SRC_OVER_NV", 0x9288}, | |
| {"GL_SRG8_EXT", 0x8FBE}, | |
| {"GL_SRGB", 0x8C40}, | |
| {"GL_SRGB8", 0x8C41}, | |
| {"GL_SRGB8_ALPHA8", 0x8C43}, | |
| {"GL_SRGB8_ALPHA8_EXT", 0x8C43}, | |
| {"GL_SRGB8_EXT", 0x8C41}, | |
| {"GL_SRGB8_NV", 0x8C41}, | |
| {"GL_SRGB_ALPHA", 0x8C42}, | |
| {"GL_SRGB_ALPHA_EXT", 0x8C42}, | |
| {"GL_SRGB_DECODE_ARB", 0x8299}, | |
| {"GL_SRGB_EXT", 0x8C40}, | |
| {"GL_SRGB_READ", 0x8297}, | |
| {"GL_SRGB_WRITE", 0x8298}, | |
| {"GL_STACK_OVERFLOW", 0x0503}, | |
| {"GL_STACK_OVERFLOW_KHR", 0x0503}, | |
| {"GL_STACK_UNDERFLOW", 0x0504}, | |
| {"GL_STACK_UNDERFLOW_KHR", 0x0504}, | |
| {"GL_STANDARD_FONT_FORMAT_NV", 0x936C}, | |
| {"GL_STANDARD_FONT_NAME_NV", 0x9072}, | |
| {"GL_STATE_RESTORE", 0x8BDC}, | |
| {"GL_STATIC_ATI", 0x8760}, | |
| {"GL_STATIC_COPY", 0x88E6}, | |
| {"GL_STATIC_COPY_ARB", 0x88E6}, | |
| {"GL_STATIC_DRAW", 0x88E4}, | |
| {"GL_STATIC_DRAW_ARB", 0x88E4}, | |
| {"GL_STATIC_READ", 0x88E5}, | |
| {"GL_STATIC_READ_ARB", 0x88E5}, | |
| {"GL_STATIC_VERTEX_ARRAY_IBM", 0x103061}, | |
| {"GL_STENCIL", 0x1802}, | |
| {"GL_STENCIL_ATTACHMENT", 0x8D20}, | |
| {"GL_STENCIL_ATTACHMENT_EXT", 0x8D20}, | |
| {"GL_STENCIL_ATTACHMENT_OES", 0x8D20}, | |
| {"GL_STENCIL_BACK_FAIL", 0x8801}, | |
| {"GL_STENCIL_BACK_FAIL_ATI", 0x8801}, | |
| {"GL_STENCIL_BACK_FUNC", 0x8800}, | |
| {"GL_STENCIL_BACK_FUNC_ATI", 0x8800}, | |
| {"GL_STENCIL_BACK_OP_VALUE_AMD", 0x874D}, | |
| {"GL_STENCIL_BACK_PASS_DEPTH_FAIL", 0x8802}, | |
| {"GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI", 0x8802}, | |
| {"GL_STENCIL_BACK_PASS_DEPTH_PASS", 0x8803}, | |
| {"GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI", 0x8803}, | |
| {"GL_STENCIL_BACK_REF", 0x8CA3}, | |
| {"GL_STENCIL_BACK_VALUE_MASK", 0x8CA4}, | |
| {"GL_STENCIL_BACK_WRITEMASK", 0x8CA5}, | |
| {"GL_STENCIL_BITS", 0x0D57}, | |
| {"GL_STENCIL_BUFFER_BIT", 0x0400}, | |
| {"GL_STENCIL_BUFFER_BIT0_QCOM", 0x10000}, | |
| {"GL_STENCIL_BUFFER_BIT1_QCOM", 0x20000}, | |
| {"GL_STENCIL_BUFFER_BIT2_QCOM", 0x40000}, | |
| {"GL_STENCIL_BUFFER_BIT3_QCOM", 0x80000}, | |
| {"GL_STENCIL_BUFFER_BIT4_QCOM", 0x100000}, | |
| {"GL_STENCIL_BUFFER_BIT5_QCOM", 0x200000}, | |
| {"GL_STENCIL_BUFFER_BIT6_QCOM", 0x400000}, | |
| {"GL_STENCIL_BUFFER_BIT7_QCOM", 0x800000}, | |
| {"GL_STENCIL_CLEAR_TAG_VALUE_EXT", 0x88F3}, | |
| {"GL_STENCIL_CLEAR_VALUE", 0x0B91}, | |
| {"GL_STENCIL_COMPONENTS", 0x8285}, | |
| {"GL_STENCIL_EXT", 0x1802}, | |
| {"GL_STENCIL_FAIL", 0x0B94}, | |
| {"GL_STENCIL_FUNC", 0x0B92}, | |
| {"GL_STENCIL_INDEX", 0x1901}, | |
| {"GL_STENCIL_INDEX1", 0x8D46}, | |
| {"GL_STENCIL_INDEX16", 0x8D49}, | |
| {"GL_STENCIL_INDEX16_EXT", 0x8D49}, | |
| {"GL_STENCIL_INDEX1_EXT", 0x8D46}, | |
| {"GL_STENCIL_INDEX1_OES", 0x8D46}, | |
| {"GL_STENCIL_INDEX4", 0x8D47}, | |
| {"GL_STENCIL_INDEX4_EXT", 0x8D47}, | |
| {"GL_STENCIL_INDEX4_OES", 0x8D47}, | |
| {"GL_STENCIL_INDEX8", 0x8D48}, | |
| {"GL_STENCIL_INDEX8_EXT", 0x8D48}, | |
| {"GL_STENCIL_INDEX8_OES", 0x8D48}, | |
| {"GL_STENCIL_INDEX_ANGLE", 0x1901}, | |
| {"GL_STENCIL_INDEX_OES", 0x1901}, | |
| {"GL_STENCIL_OP_VALUE_AMD", 0x874C}, | |
| {"GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95}, | |
| {"GL_STENCIL_PASS_DEPTH_PASS", 0x0B96}, | |
| {"GL_STENCIL_REF", 0x0B97}, | |
| {"GL_STENCIL_REF_COMMAND_NV", 0x000C}, | |
| {"GL_STENCIL_RENDERABLE", 0x8288}, | |
| {"GL_STENCIL_SAMPLES_NV", 0x932E}, | |
| {"GL_STENCIL_TAG_BITS_EXT", 0x88F2}, | |
| {"GL_STENCIL_TEST", 0x0B90}, | |
| {"GL_STENCIL_TEST_TWO_SIDE_EXT", 0x8910}, | |
| {"GL_STENCIL_VALUE_MASK", 0x0B93}, | |
| {"GL_STENCIL_WRITEMASK", 0x0B98}, | |
| {"GL_STEREO", 0x0C33}, | |
| {"GL_STORAGE_CACHED_APPLE", 0x85BE}, | |
| {"GL_STORAGE_CLIENT_APPLE", 0x85B4}, | |
| {"GL_STORAGE_PRIVATE_APPLE", 0x85BD}, | |
| {"GL_STORAGE_SHARED_APPLE", 0x85BF}, | |
| {"GL_STORE_OP_STORE_ANGLE", 0x96E7}, | |
| {"GL_STREAM_COPY", 0x88E2}, | |
| {"GL_STREAM_COPY_ARB", 0x88E2}, | |
| {"GL_STREAM_DRAW", 0x88E0}, | |
| {"GL_STREAM_DRAW_ARB", 0x88E0}, | |
| {"GL_STREAM_RASTERIZATION_AMD", 0x91A0}, | |
| {"GL_STREAM_READ", 0x88E1}, | |
| {"GL_STREAM_READ_ARB", 0x88E1}, | |
| {"GL_STRICT_DEPTHFUNC_HINT_PGI", 0x1A216}, | |
| {"GL_STRICT_LIGHTING_HINT_PGI", 0x1A217}, | |
| {"GL_STRICT_SCISSOR_HINT_PGI", 0x1A218}, | |
| {"GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR", 0x0004}, | |
| {"GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR", 0x0008}, | |
| {"GL_SUBGROUP_FEATURE_BASIC_BIT_KHR", 0x0001}, | |
| {"GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR", 0x0040}, | |
| {"GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV", 0x0100}, | |
| {"GL_SUBGROUP_FEATURE_QUAD_BIT_KHR", 0x0080}, | |
| {"GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR", 0x0010}, | |
| {"GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR", 0x0020}, | |
| {"GL_SUBGROUP_FEATURE_VOTE_BIT_KHR", 0x0002}, | |
| {"GL_SUBGROUP_QUAD_ALL_STAGES_KHR", 0x9535}, | |
| {"GL_SUBGROUP_SIZE_KHR", 0x9532}, | |
| {"GL_SUBGROUP_SUPPORTED_FEATURES_KHR", 0x9534}, | |
| {"GL_SUBGROUP_SUPPORTED_STAGES_KHR", 0x9533}, | |
| {"GL_SUBPIXEL_BITS", 0x0D50}, | |
| {"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV", 0x9347}, | |
| {"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV", 0x9348}, | |
| {"GL_SUBSAMPLE_DISTANCE_AMD", 0x883F}, | |
| {"GL_SUBTRACT", 0x84E7}, | |
| {"GL_SUBTRACT_ARB", 0x84E7}, | |
| {"GL_SUB_ATI", 0x8965}, | |
| {"GL_SUCCESS_NV", 0x902F}, | |
| {"GL_SUPERSAMPLE_SCALE_X_NV", 0x9372}, | |
| {"GL_SUPERSAMPLE_SCALE_Y_NV", 0x9373}, | |
| {"GL_SUPPORTED_MULTISAMPLE_MODES_AMD", 0x91B7}, | |
| {"GL_SURFACE_COMPRESSION_EXT", 0x96C0}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT", 0x96CD}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT", 0x96CE}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT", 0x96CF}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT", 0x96C4}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT", 0x96C5}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT", 0x96C6}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT", 0x96C7}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT", 0x96C8}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT", 0x96C9}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT", 0x96CA}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT", 0x96CB}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT", 0x96CC}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT", 0x96C2}, | |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT", 0x96C1}, | |
| {"GL_SURFACE_MAPPED_NV", 0x8700}, | |
| {"GL_SURFACE_REGISTERED_NV", 0x86FD}, | |
| {"GL_SURFACE_STATE_NV", 0x86EB}, | |
| {"GL_SWIZZLE_STQ_ATI", 0x8977}, | |
| {"GL_SWIZZLE_STQ_DQ_ATI", 0x8979}, | |
| {"GL_SWIZZLE_STRQ_ATI", 0x897A}, | |
| {"GL_SWIZZLE_STRQ_DQ_ATI", 0x897B}, | |
| {"GL_SWIZZLE_STR_ATI", 0x8976}, | |
| {"GL_SWIZZLE_STR_DR_ATI", 0x8978}, | |
| {"GL_SYNC_CL_EVENT_ARB", 0x8240}, | |
| {"GL_SYNC_CL_EVENT_COMPLETE_ARB", 0x8241}, | |
| {"GL_SYNC_CONDITION", 0x9113}, | |
| {"GL_SYNC_CONDITION_APPLE", 0x9113}, | |
| {"GL_SYNC_FENCE", 0x9116}, | |
| {"GL_SYNC_FENCE_APPLE", 0x9116}, | |
| {"GL_SYNC_FLAGS", 0x9115}, | |
| {"GL_SYNC_FLAGS_APPLE", 0x9115}, | |
| {"GL_SYNC_FLUSH_COMMANDS_BIT", 0x0001}, | |
| {"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", 0x0001}, | |
| {"GL_SYNC_GPU_COMMANDS_COMPLETE", 0x9117}, | |
| {"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", 0x9117}, | |
| {"GL_SYNC_OBJECT_APPLE", 0x8A53}, | |
| {"GL_SYNC_STATUS", 0x9114}, | |
| {"GL_SYNC_STATUS_APPLE", 0x9114}, | |
| {"GL_SYNC_X11_FENCE_EXT", 0x90E1}, | |
| {"GL_SYSTEM_FONT_NAME_NV", 0x9073}, | |
| {"GL_T", 0x2001}, | |
| {"GL_T2F_C3F_V3F", 0x2A2A}, | |
| {"GL_T2F_C4F_N3F_V3F", 0x2A2C}, | |
| {"GL_T2F_C4UB_V3F", 0x2A29}, | |
| {"GL_T2F_IUI_N3F_V2F_EXT", 0x81B3}, | |
| {"GL_T2F_IUI_N3F_V3F_EXT", 0x81B4}, | |
| {"GL_T2F_IUI_V2F_EXT", 0x81B1}, | |
| {"GL_T2F_IUI_V3F_EXT", 0x81B2}, | |
| {"GL_T2F_N3F_V3F", 0x2A2B}, | |
| {"GL_T2F_V3F", 0x2A27}, | |
| {"GL_T4F_C4F_N3F_V4F", 0x2A2D}, | |
| {"GL_T4F_V4F", 0x2A28}, | |
| {"GL_TABLE_TOO_LARGE", 0x8031}, | |
| {"GL_TABLE_TOO_LARGE_EXT", 0x8031}, | |
| {"GL_TANGENT_ARRAY_EXT", 0x8439}, | |
| {"GL_TANGENT_ARRAY_POINTER_EXT", 0x8442}, | |
| {"GL_TANGENT_ARRAY_STRIDE_EXT", 0x843F}, | |
| {"GL_TANGENT_ARRAY_TYPE_EXT", 0x843E}, | |
| {"GL_TASK_SHADER_BIT_NV", 0x0080}, | |
| {"GL_TASK_SHADER_NV", 0x955A}, | |
| {"GL_TASK_SUBROUTINE_NV", 0x957D}, | |
| {"GL_TASK_SUBROUTINE_UNIFORM_NV", 0x957F}, | |
| {"GL_TASK_WORK_GROUP_SIZE_NV", 0x953F}, | |
| {"GL_TERMINATE_SEQUENCE_COMMAND_NV", 0x0000}, | |
| {"GL_TESSELLATION_FACTOR_AMD", 0x9005}, | |
| {"GL_TESSELLATION_MODE_AMD", 0x9004}, | |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES", 0x8E75}, | |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", 0x8E75}, | |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES_OES", 0x8E75}, | |
| {"GL_TESS_CONTROL_PROGRAM_NV", 0x891E}, | |
| {"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV", 0x8C74}, | |
| {"GL_TESS_CONTROL_SHADER", 0x8E88}, | |
| {"GL_TESS_CONTROL_SHADER_BIT", 0x0008}, | |
| {"GL_TESS_CONTROL_SHADER_BIT_EXT", 0x0008}, | |
| {"GL_TESS_CONTROL_SHADER_BIT_OES", 0x0008}, | |
| {"GL_TESS_CONTROL_SHADER_EXT", 0x8E88}, | |
| {"GL_TESS_CONTROL_SHADER_OES", 0x8E88}, | |
| {"GL_TESS_CONTROL_SHADER_PATCHES", 0x82F1}, | |
| {"GL_TESS_CONTROL_SHADER_PATCHES_ARB", 0x82F1}, | |
| {"GL_TESS_CONTROL_SUBROUTINE", 0x92E9}, | |
| {"GL_TESS_CONTROL_SUBROUTINE_UNIFORM", 0x92EF}, | |
| {"GL_TESS_CONTROL_TEXTURE", 0x829C}, | |
| {"GL_TESS_EVALUATION_PROGRAM_NV", 0x891F}, | |
| {"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV", 0x8C75}, | |
| {"GL_TESS_EVALUATION_SHADER", 0x8E87}, | |
| {"GL_TESS_EVALUATION_SHADER_BIT", 0x0010}, | |
| {"GL_TESS_EVALUATION_SHADER_BIT_EXT", 0x0010}, | |
| {"GL_TESS_EVALUATION_SHADER_BIT_OES", 0x0010}, | |
| {"GL_TESS_EVALUATION_SHADER_EXT", 0x8E87}, | |
| {"GL_TESS_EVALUATION_SHADER_INVOCATIONS", 0x82F2}, | |
| {"GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB", 0x82F2}, | |
| {"GL_TESS_EVALUATION_SHADER_OES", 0x8E87}, | |
| {"GL_TESS_EVALUATION_SUBROUTINE", 0x92EA}, | |
| {"GL_TESS_EVALUATION_SUBROUTINE_UNIFORM", 0x92F0}, | |
| {"GL_TESS_EVALUATION_TEXTURE", 0x829D}, | |
| {"GL_TESS_GEN_MODE", 0x8E76}, | |
| {"GL_TESS_GEN_MODE_EXT", 0x8E76}, | |
| {"GL_TESS_GEN_MODE_OES", 0x8E76}, | |
| {"GL_TESS_GEN_POINT_MODE", 0x8E79}, | |
| {"GL_TESS_GEN_POINT_MODE_EXT", 0x8E79}, | |
| {"GL_TESS_GEN_POINT_MODE_OES", 0x8E79}, | |
| {"GL_TESS_GEN_SPACING", 0x8E77}, | |
| {"GL_TESS_GEN_SPACING_EXT", 0x8E77}, | |
| {"GL_TESS_GEN_SPACING_OES", 0x8E77}, | |
| {"GL_TESS_GEN_VERTEX_ORDER", 0x8E78}, | |
| {"GL_TESS_GEN_VERTEX_ORDER_EXT", 0x8E78}, | |
| {"GL_TESS_GEN_VERTEX_ORDER_OES", 0x8E78}, | |
| {"GL_TEXCOORD1_BIT_PGI", 0x10000000}, | |
| {"GL_TEXCOORD2_BIT_PGI", 0x20000000}, | |
| {"GL_TEXCOORD3_BIT_PGI", 0x40000000}, | |
| {"GL_TEXCOORD4_BIT_PGI", 0x80000000}, | |
| {"GL_TEXTURE", 0x1702}, | |
| {"GL_TEXTURE0", 0x84C0}, | |
| {"GL_TEXTURE0_ARB", 0x84C0}, | |
| {"GL_TEXTURE1", 0x84C1}, | |
| {"GL_TEXTURE10", 0x84CA}, | |
| {"GL_TEXTURE10_ARB", 0x84CA}, | |
| {"GL_TEXTURE11", 0x84CB}, | |
| {"GL_TEXTURE11_ARB", 0x84CB}, | |
| {"GL_TEXTURE12", 0x84CC}, | |
| {"GL_TEXTURE12_ARB", 0x84CC}, | |
| {"GL_TEXTURE13", 0x84CD}, | |
| {"GL_TEXTURE13_ARB", 0x84CD}, | |
| {"GL_TEXTURE14", 0x84CE}, | |
| {"GL_TEXTURE14_ARB", 0x84CE}, | |
| {"GL_TEXTURE15", 0x84CF}, | |
| {"GL_TEXTURE15_ARB", 0x84CF}, | |
| {"GL_TEXTURE16", 0x84D0}, | |
| {"GL_TEXTURE16_ARB", 0x84D0}, | |
| {"GL_TEXTURE17", 0x84D1}, | |
| {"GL_TEXTURE17_ARB", 0x84D1}, | |
| {"GL_TEXTURE18", 0x84D2}, | |
| {"GL_TEXTURE18_ARB", 0x84D2}, | |
| {"GL_TEXTURE19", 0x84D3}, | |
| {"GL_TEXTURE19_ARB", 0x84D3}, | |
| {"GL_TEXTURE1_ARB", 0x84C1}, | |
| {"GL_TEXTURE2", 0x84C2}, | |
| {"GL_TEXTURE20", 0x84D4}, | |
| {"GL_TEXTURE20_ARB", 0x84D4}, | |
| {"GL_TEXTURE21", 0x84D5}, | |
| {"GL_TEXTURE21_ARB", 0x84D5}, | |
| {"GL_TEXTURE22", 0x84D6}, | |
| {"GL_TEXTURE22_ARB", 0x84D6}, | |
| {"GL_TEXTURE23", 0x84D7}, | |
| {"GL_TEXTURE23_ARB", 0x84D7}, | |
| {"GL_TEXTURE24", 0x84D8}, | |
| {"GL_TEXTURE24_ARB", 0x84D8}, | |
| {"GL_TEXTURE25", 0x84D9}, | |
| {"GL_TEXTURE25_ARB", 0x84D9}, | |
| {"GL_TEXTURE26", 0x84DA}, | |
| {"GL_TEXTURE26_ARB", 0x84DA}, | |
| {"GL_TEXTURE27", 0x84DB}, | |
| {"GL_TEXTURE27_ARB", 0x84DB}, | |
| {"GL_TEXTURE28", 0x84DC}, | |
| {"GL_TEXTURE28_ARB", 0x84DC}, | |
| {"GL_TEXTURE29", 0x84DD}, | |
| {"GL_TEXTURE29_ARB", 0x84DD}, | |
| {"GL_TEXTURE2_ARB", 0x84C2}, | |
| {"GL_TEXTURE3", 0x84C3}, | |
| {"GL_TEXTURE30", 0x84DE}, | |
| {"GL_TEXTURE30_ARB", 0x84DE}, | |
| {"GL_TEXTURE31", 0x84DF}, | |
| {"GL_TEXTURE31_ARB", 0x84DF}, | |
| {"GL_TEXTURE3_ARB", 0x84C3}, | |
| {"GL_TEXTURE4", 0x84C4}, | |
| {"GL_TEXTURE4_ARB", 0x84C4}, | |
| {"GL_TEXTURE5", 0x84C5}, | |
| {"GL_TEXTURE5_ARB", 0x84C5}, | |
| {"GL_TEXTURE6", 0x84C6}, | |
| {"GL_TEXTURE6_ARB", 0x84C6}, | |
| {"GL_TEXTURE7", 0x84C7}, | |
| {"GL_TEXTURE7_ARB", 0x84C7}, | |
| {"GL_TEXTURE8", 0x84C8}, | |
| {"GL_TEXTURE8_ARB", 0x84C8}, | |
| {"GL_TEXTURE9", 0x84C9}, | |
| {"GL_TEXTURE9_ARB", 0x84C9}, | |
| {"GL_TEXTURE_1D", 0x0DE0}, | |
| {"GL_TEXTURE_1D_ARRAY", 0x8C18}, | |
| {"GL_TEXTURE_1D_ARRAY_EXT", 0x8C18}, | |
| {"GL_TEXTURE_1D_BINDING_EXT", 0x8068}, | |
| {"GL_TEXTURE_1D_STACK_BINDING_MESAX", 0x875D}, | |
| {"GL_TEXTURE_1D_STACK_MESAX", 0x8759}, | |
| {"GL_TEXTURE_2D", 0x0DE1}, | |
| {"GL_TEXTURE_2D_ARRAY", 0x8C1A}, | |
| {"GL_TEXTURE_2D_ARRAY_EXT", 0x8C1A}, | |
| {"GL_TEXTURE_2D_BINDING_EXT", 0x8069}, | |
| {"GL_TEXTURE_2D_MULTISAMPLE", 0x9100}, | |
| {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9102}, | |
| {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", 0x9102}, | |
| {"GL_TEXTURE_2D_STACK_BINDING_MESAX", 0x875E}, | |
| {"GL_TEXTURE_2D_STACK_MESAX", 0x875A}, | |
| {"GL_TEXTURE_3D", 0x806F}, | |
| {"GL_TEXTURE_3D_BINDING_EXT", 0x806A}, | |
| {"GL_TEXTURE_3D_BINDING_OES", 0x806A}, | |
| {"GL_TEXTURE_3D_EXT", 0x806F}, | |
| {"GL_TEXTURE_3D_OES", 0x806F}, | |
| {"GL_TEXTURE_4DSIZE_SGIS", 0x8136}, | |
| {"GL_TEXTURE_4D_BINDING_SGIS", 0x814F}, | |
| {"GL_TEXTURE_4D_SGIS", 0x8134}, | |
| {"GL_TEXTURE_ALPHA_MODULATE_IMG", 0x8C06}, | |
| {"GL_TEXTURE_ALPHA_SIZE", 0x805F}, | |
| {"GL_TEXTURE_ALPHA_SIZE_EXT", 0x805F}, | |
| {"GL_TEXTURE_ALPHA_TYPE", 0x8C13}, | |
| {"GL_TEXTURE_ALPHA_TYPE_ARB", 0x8C13}, | |
| {"GL_TEXTURE_APPLICATION_MODE_EXT", 0x834F}, | |
| {"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT", 0x8F69}, | |
| {"GL_TEXTURE_BASE_LEVEL", 0x813C}, | |
| {"GL_TEXTURE_BASE_LEVEL_SGIS", 0x813C}, | |
| {"GL_TEXTURE_BINDING_1D", 0x8068}, | |
| {"GL_TEXTURE_BINDING_1D_ARRAY", 0x8C1C}, | |
| {"GL_TEXTURE_BINDING_1D_ARRAY_EXT", 0x8C1C}, | |
| {"GL_TEXTURE_BINDING_2D", 0x8069}, | |
| {"GL_TEXTURE_BINDING_2D_ARRAY", 0x8C1D}, | |
| {"GL_TEXTURE_BINDING_2D_ARRAY_EXT", 0x8C1D}, | |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE", 0x9104}, | |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", 0x9105}, | |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", 0x9105}, | |
| {"GL_TEXTURE_BINDING_3D", 0x806A}, | |
| {"GL_TEXTURE_BINDING_3D_OES", 0x806A}, | |
| {"GL_TEXTURE_BINDING_BUFFER", 0x8C2C}, | |
| {"GL_TEXTURE_BINDING_BUFFER_ARB", 0x8C2C}, | |
| {"GL_TEXTURE_BINDING_BUFFER_EXT", 0x8C2C}, | |
| {"GL_TEXTURE_BINDING_BUFFER_OES", 0x8C2C}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP", 0x8514}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY", 0x900A}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", 0x900A}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", 0x900A}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES", 0x900A}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_EXT", 0x8514}, | |
| {"GL_TEXTURE_BINDING_CUBE_MAP_OES", 0x8514}, | |
| {"GL_TEXTURE_BINDING_EXTERNAL_OES", 0x8D67}, | |
| {"GL_TEXTURE_BINDING_RECTANGLE", 0x84F6}, | |
| {"GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6}, | |
| {"GL_TEXTURE_BINDING_RECTANGLE_NV", 0x84F6}, | |
| {"GL_TEXTURE_BINDING_RENDERBUFFER_NV", 0x8E53}, | |
| {"GL_TEXTURE_BIT", 0x40000}, | |
| {"GL_TEXTURE_BLUE_SIZE", 0x805E}, | |
| {"GL_TEXTURE_BLUE_SIZE_EXT", 0x805E}, | |
| {"GL_TEXTURE_BLUE_TYPE", 0x8C12}, | |
| {"GL_TEXTURE_BLUE_TYPE_ARB", 0x8C12}, | |
| {"GL_TEXTURE_BORDER", 0x1005}, | |
| {"GL_TEXTURE_BORDER_COLOR", 0x1004}, | |
| {"GL_TEXTURE_BORDER_COLOR_EXT", 0x1004}, | |
| {"GL_TEXTURE_BORDER_COLOR_NV", 0x1004}, | |
| {"GL_TEXTURE_BORDER_COLOR_OES", 0x1004}, | |
| {"GL_TEXTURE_BORDER_VALUES_NV", 0x871A}, | |
| {"GL_TEXTURE_BUFFER", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_ARB", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_BINDING", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_BINDING_EXT", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_BINDING_OES", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING", 0x8C2D}, | |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", 0x8C2D}, | |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", 0x8C2D}, | |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES", 0x8C2D}, | |
| {"GL_TEXTURE_BUFFER_EXT", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_FORMAT_ARB", 0x8C2E}, | |
| {"GL_TEXTURE_BUFFER_FORMAT_EXT", 0x8C2E}, | |
| {"GL_TEXTURE_BUFFER_OES", 0x8C2A}, | |
| {"GL_TEXTURE_BUFFER_OFFSET", 0x919D}, | |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", 0x919F}, | |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", 0x919F}, | |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES", 0x919F}, | |
| {"GL_TEXTURE_BUFFER_OFFSET_EXT", 0x919D}, | |
| {"GL_TEXTURE_BUFFER_OFFSET_OES", 0x919D}, | |
| {"GL_TEXTURE_BUFFER_SIZE", 0x919E}, | |
| {"GL_TEXTURE_BUFFER_SIZE_EXT", 0x919E}, | |
| {"GL_TEXTURE_BUFFER_SIZE_OES", 0x919E}, | |
| {"GL_TEXTURE_CLIPMAP_CENTER_SGIX", 0x8171}, | |
| {"GL_TEXTURE_CLIPMAP_DEPTH_SGIX", 0x8176}, | |
| {"GL_TEXTURE_CLIPMAP_FRAME_SGIX", 0x8172}, | |
| {"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", 0x8175}, | |
| {"GL_TEXTURE_CLIPMAP_OFFSET_SGIX", 0x8173}, | |
| {"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8174}, | |
| {"GL_TEXTURE_COLOR_SAMPLES_NV", 0x9046}, | |
| {"GL_TEXTURE_COLOR_TABLE_SGI", 0x80BC}, | |
| {"GL_TEXTURE_COLOR_WRITEMASK_SGIS", 0x81EF}, | |
| {"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", 0x80BF}, | |
| {"GL_TEXTURE_COMPARE_FUNC", 0x884D}, | |
| {"GL_TEXTURE_COMPARE_FUNC_ARB", 0x884D}, | |
| {"GL_TEXTURE_COMPARE_FUNC_EXT", 0x884D}, | |
| {"GL_TEXTURE_COMPARE_MODE", 0x884C}, | |
| {"GL_TEXTURE_COMPARE_MODE_ARB", 0x884C}, | |
| {"GL_TEXTURE_COMPARE_MODE_EXT", 0x884C}, | |
| {"GL_TEXTURE_COMPARE_OPERATOR_SGIX", 0x819B}, | |
| {"GL_TEXTURE_COMPARE_SGIX", 0x819A}, | |
| {"GL_TEXTURE_COMPONENTS", 0x1003}, | |
| {"GL_TEXTURE_COMPRESSED", 0x86A1}, | |
| {"GL_TEXTURE_COMPRESSED_ARB", 0x86A1}, | |
| {"GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT", 0x82B2}, | |
| {"GL_TEXTURE_COMPRESSED_BLOCK_SIZE", 0x82B3}, | |
| {"GL_TEXTURE_COMPRESSED_BLOCK_WIDTH", 0x82B1}, | |
| {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE", 0x86A0}, | |
| {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0}, | |
| {"GL_TEXTURE_COMPRESSION_HINT", 0x84EF}, | |
| {"GL_TEXTURE_COMPRESSION_HINT_ARB", 0x84EF}, | |
| {"GL_TEXTURE_CONSTANT_DATA_SUNX", 0x81D6}, | |
| {"GL_TEXTURE_COORD_ARRAY", 0x8078}, | |
| {"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV", 0x8F25}, | |
| {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", 0x889A}, | |
| {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", 0x889A}, | |
| {"GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B}, | |
| {"GL_TEXTURE_COORD_ARRAY_EXT", 0x8078}, | |
| {"GL_TEXTURE_COORD_ARRAY_LENGTH_NV", 0x8F2F}, | |
| {"GL_TEXTURE_COORD_ARRAY_LIST_IBM", 0x103074}, | |
| {"GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", 0x103084}, | |
| {"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F8}, | |
| {"GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092}, | |
| {"GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092}, | |
| {"GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088}, | |
| {"GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088}, | |
| {"GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A}, | |
| {"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A}, | |
| {"GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089}, | |
| {"GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089}, | |
| {"GL_TEXTURE_COORD_NV", 0x8C79}, | |
| {"GL_TEXTURE_COVERAGE_SAMPLES_NV", 0x9045}, | |
| {"GL_TEXTURE_CROP_RECT_OES", 0x8B9D}, | |
| {"GL_TEXTURE_CUBE_MAP", 0x8513}, | |
| {"GL_TEXTURE_CUBE_MAP_ARB", 0x8513}, | |
| {"GL_TEXTURE_CUBE_MAP_ARRAY", 0x9009}, | |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x9009}, | |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_EXT", 0x9009}, | |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_OES", 0x9009}, | |
| {"GL_TEXTURE_CUBE_MAP_EXT", 0x8513}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X", 0x8516}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT", 0x8516}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES", 0x8516}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", 0x8518}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT", 0x8518}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES", 0x8518}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", 0x851A}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851A}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT", 0x851A}, | |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES", 0x851A}, | |
| {"GL_TEXTURE_CUBE_MAP_OES", 0x8513}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X", 0x8515}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT", 0x8515}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES", 0x8515}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y", 0x8517}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT", 0x8517}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES", 0x8517}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z", 0x8519}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT", 0x8519}, | |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES", 0x8519}, | |
| {"GL_TEXTURE_CUBE_MAP_SEAMLESS", 0x884F}, | |
| {"GL_TEXTURE_DEFORMATION_BIT_SGIX", 0x0001}, | |
| {"GL_TEXTURE_DEFORMATION_SGIX", 0x8195}, | |
| {"GL_TEXTURE_DEPTH", 0x8071}, | |
| {"GL_TEXTURE_DEPTH_EXT", 0x8071}, | |
| {"GL_TEXTURE_DEPTH_QCOM", 0x8BD4}, | |
| {"GL_TEXTURE_DEPTH_SIZE", 0x884A}, | |
| {"GL_TEXTURE_DEPTH_SIZE_ARB", 0x884A}, | |
| {"GL_TEXTURE_DEPTH_TYPE", 0x8C16}, | |
| {"GL_TEXTURE_DEPTH_TYPE_ARB", 0x8C16}, | |
| {"GL_TEXTURE_DS_SIZE_NV", 0x871D}, | |
| {"GL_TEXTURE_DT_SIZE_NV", 0x871E}, | |
| {"GL_TEXTURE_ENV", 0x2300}, | |
| {"GL_TEXTURE_ENV_BIAS_SGIX", 0x80BE}, | |
| {"GL_TEXTURE_ENV_COLOR", 0x2201}, | |
| {"GL_TEXTURE_ENV_MODE", 0x2200}, | |
| {"GL_TEXTURE_EXTERNAL_OES", 0x8D65}, | |
| {"GL_TEXTURE_FETCH_BARRIER_BIT", 0x0008}, | |
| {"GL_TEXTURE_FETCH_BARRIER_BIT_EXT", 0x0008}, | |
| {"GL_TEXTURE_FILTER4_SIZE_SGIS", 0x8147}, | |
| {"GL_TEXTURE_FILTER_CONTROL", 0x8500}, | |
| {"GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500}, | |
| {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", 0x9107}, | |
| {"GL_TEXTURE_FLOAT_COMPONENTS_NV", 0x888C}, | |
| {"GL_TEXTURE_FORMAT_QCOM", 0x8BD6}, | |
| {"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT", 0x8FBF}, | |
| {"GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM", 0x96A0}, | |
| {"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM", 0x8BFB}, | |
| {"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM", 0x8BFD}, | |
| {"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM", 0x8BFC}, | |
| {"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM", 0x8BFE}, | |
| {"GL_TEXTURE_FREE_MEMORY_ATI", 0x87FC}, | |
| {"GL_TEXTURE_GATHER", 0x82A2}, | |
| {"GL_TEXTURE_GATHER_SHADOW", 0x82A3}, | |
| {"GL_TEXTURE_GEN_MODE", 0x2500}, | |
| {"GL_TEXTURE_GEN_MODE_OES", 0x2500}, | |
| {"GL_TEXTURE_GEN_Q", 0x0C63}, | |
| {"GL_TEXTURE_GEN_R", 0x0C62}, | |
| {"GL_TEXTURE_GEN_S", 0x0C60}, | |
| {"GL_TEXTURE_GEN_STR_OES", 0x8D60}, | |
| {"GL_TEXTURE_GEN_T", 0x0C61}, | |
| {"GL_TEXTURE_GEQUAL_R_SGIX", 0x819D}, | |
| {"GL_TEXTURE_GREEN_SIZE", 0x805D}, | |
| {"GL_TEXTURE_GREEN_SIZE_EXT", 0x805D}, | |
| {"GL_TEXTURE_GREEN_TYPE", 0x8C11}, | |
| {"GL_TEXTURE_GREEN_TYPE_ARB", 0x8C11}, | |
| {"GL_TEXTURE_HEIGHT", 0x1001}, | |
| {"GL_TEXTURE_HEIGHT_QCOM", 0x8BD3}, | |
| {"GL_TEXTURE_HI_SIZE_NV", 0x871B}, | |
| {"GL_TEXTURE_IMAGE_FORMAT", 0x828F}, | |
| {"GL_TEXTURE_IMAGE_TYPE", 0x8290}, | |
| {"GL_TEXTURE_IMAGE_VALID_QCOM", 0x8BD8}, | |
| {"GL_TEXTURE_IMMUTABLE_FORMAT", 0x912F}, | |
| {"GL_TEXTURE_IMMUTABLE_FORMAT_EXT", 0x912F}, | |
| {"GL_TEXTURE_IMMUTABLE_LEVELS", 0x82DF}, | |
| {"GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED}, | |
| {"GL_TEXTURE_INTENSITY_SIZE", 0x8061}, | |
| {"GL_TEXTURE_INTENSITY_SIZE_EXT", 0x8061}, | |
| {"GL_TEXTURE_INTENSITY_TYPE", 0x8C15}, | |
| {"GL_TEXTURE_INTENSITY_TYPE_ARB", 0x8C15}, | |
| {"GL_TEXTURE_INTERNAL_FORMAT", 0x1003}, | |
| {"GL_TEXTURE_INTERNAL_FORMAT_QCOM", 0x8BD5}, | |
| {"GL_TEXTURE_LEQUAL_R_SGIX", 0x819C}, | |
| {"GL_TEXTURE_LIGHTING_MODE_HP", 0x8167}, | |
| {"GL_TEXTURE_LIGHT_EXT", 0x8350}, | |
| {"GL_TEXTURE_LOD_BIAS", 0x8501}, | |
| {"GL_TEXTURE_LOD_BIAS_EXT", 0x8501}, | |
| {"GL_TEXTURE_LOD_BIAS_R_SGIX", 0x8190}, | |
| {"GL_TEXTURE_LOD_BIAS_S_SGIX", 0x818E}, | |
| {"GL_TEXTURE_LOD_BIAS_T_SGIX", 0x818F}, | |
| {"GL_TEXTURE_LO_SIZE_NV", 0x871C}, | |
| {"GL_TEXTURE_LUMINANCE_SIZE", 0x8060}, | |
| {"GL_TEXTURE_LUMINANCE_SIZE_EXT", 0x8060}, | |
| {"GL_TEXTURE_LUMINANCE_TYPE", 0x8C14}, | |
| {"GL_TEXTURE_LUMINANCE_TYPE_ARB", 0x8C14}, | |
| {"GL_TEXTURE_MAG_FILTER", 0x2800}, | |
| {"GL_TEXTURE_MAG_SIZE_NV", 0x871F}, | |
| {"GL_TEXTURE_MATERIAL_FACE_EXT", 0x8351}, | |
| {"GL_TEXTURE_MATERIAL_PARAMETER_EXT", 0x8352}, | |
| {"GL_TEXTURE_MATRIX", 0x0BA8}, | |
| {"GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898F}, | |
| {"GL_TEXTURE_MAX_ANISOTROPY", 0x84FE}, | |
| {"GL_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FE}, | |
| {"GL_TEXTURE_MAX_CLAMP_R_SGIX", 0x836B}, | |
| {"GL_TEXTURE_MAX_CLAMP_S_SGIX", 0x8369}, | |
| {"GL_TEXTURE_MAX_CLAMP_T_SGIX", 0x836A}, | |
| {"GL_TEXTURE_MAX_LEVEL", 0x813D}, | |
| {"GL_TEXTURE_MAX_LEVEL_APPLE", 0x813D}, | |
| {"GL_TEXTURE_MAX_LEVEL_SGIS", 0x813D}, | |
| {"GL_TEXTURE_MAX_LOD", 0x813B}, | |
| {"GL_TEXTURE_MAX_LOD_SGIS", 0x813B}, | |
| {"GL_TEXTURE_MEMORY_LAYOUT_INTEL", 0x83FF}, | |
| {"GL_TEXTURE_MIN_FILTER", 0x2801}, | |
| {"GL_TEXTURE_MIN_LOD", 0x813A}, | |
| {"GL_TEXTURE_MIN_LOD_SGIS", 0x813A}, | |
| {"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", 0x812E}, | |
| {"GL_TEXTURE_NORMAL_EXT", 0x85AF}, | |
| {"GL_TEXTURE_NUM_LEVELS_QCOM", 0x8BD9}, | |
| {"GL_TEXTURE_OBJECT_VALID_QCOM", 0x8BDB}, | |
| {"GL_TEXTURE_POST_SPECULAR_HP", 0x8168}, | |
| {"GL_TEXTURE_PRE_SPECULAR_HP", 0x8169}, | |
| {"GL_TEXTURE_PRIORITY", 0x8066}, | |
| {"GL_TEXTURE_PRIORITY_EXT", 0x8066}, | |
| {"GL_TEXTURE_PROTECTED_EXT", 0x8BFA}, | |
| {"GL_TEXTURE_RANGE_LENGTH_APPLE", 0x85B7}, | |
| {"GL_TEXTURE_RANGE_POINTER_APPLE", 0x85B8}, | |
| {"GL_TEXTURE_RECTANGLE", 0x84F5}, | |
| {"GL_TEXTURE_RECTANGLE_ARB", 0x84F5}, | |
| {"GL_TEXTURE_RECTANGLE_NV", 0x84F5}, | |
| {"GL_TEXTURE_REDUCTION_MODE_ARB", 0x9366}, | |
| {"GL_TEXTURE_REDUCTION_MODE_EXT", 0x9366}, | |
| {"GL_TEXTURE_RED_SIZE", 0x805C}, | |
| {"GL_TEXTURE_RED_SIZE_EXT", 0x805C}, | |
| {"GL_TEXTURE_RED_TYPE", 0x8C10}, | |
| {"GL_TEXTURE_RED_TYPE_ARB", 0x8C10}, | |
| {"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", 0x8E54}, | |
| {"GL_TEXTURE_RENDERBUFFER_NV", 0x8E55}, | |
| {"GL_TEXTURE_RESIDENT", 0x8067}, | |
| {"GL_TEXTURE_RESIDENT_EXT", 0x8067}, | |
| {"GL_TEXTURE_SAMPLES", 0x9106}, | |
| {"GL_TEXTURE_SAMPLES_IMG", 0x9136}, | |
| {"GL_TEXTURE_SHADER_NV", 0x86DE}, | |
| {"GL_TEXTURE_SHADOW", 0x82A1}, | |
| {"GL_TEXTURE_SHARED_SIZE", 0x8C3F}, | |
| {"GL_TEXTURE_SHARED_SIZE_EXT", 0x8C3F}, | |
| {"GL_TEXTURE_SPARSE_ARB", 0x91A6}, | |
| {"GL_TEXTURE_SPARSE_EXT", 0x91A6}, | |
| {"GL_TEXTURE_SRGB_DECODE_EXT", 0x8A48}, | |
| {"GL_TEXTURE_STACK_DEPTH", 0x0BA5}, | |
| {"GL_TEXTURE_STENCIL_SIZE", 0x88F1}, | |
| {"GL_TEXTURE_STENCIL_SIZE_EXT", 0x88F1}, | |
| {"GL_TEXTURE_STORAGE_HINT_APPLE", 0x85BC}, | |
| {"GL_TEXTURE_STORAGE_SPARSE_BIT_AMD", 0x0001}, | |
| {"GL_TEXTURE_SWIZZLE_A", 0x8E45}, | |
| {"GL_TEXTURE_SWIZZLE_A_EXT", 0x8E45}, | |
| {"GL_TEXTURE_SWIZZLE_B", 0x8E44}, | |
| {"GL_TEXTURE_SWIZZLE_B_EXT", 0x8E44}, | |
| {"GL_TEXTURE_SWIZZLE_G", 0x8E43}, | |
| {"GL_TEXTURE_SWIZZLE_G_EXT", 0x8E43}, | |
| {"GL_TEXTURE_SWIZZLE_R", 0x8E42}, | |
| {"GL_TEXTURE_SWIZZLE_RGBA", 0x8E46}, | |
| {"GL_TEXTURE_SWIZZLE_RGBA_EXT", 0x8E46}, | |
| {"GL_TEXTURE_SWIZZLE_R_EXT", 0x8E42}, | |
| {"GL_TEXTURE_TARGET", 0x1006}, | |
| {"GL_TEXTURE_TARGET_QCOM", 0x8BDA}, | |
| {"GL_TEXTURE_TILING_EXT", 0x9580}, | |
| {"GL_TEXTURE_TOO_LARGE_EXT", 0x8065}, | |
| {"GL_TEXTURE_TYPE_QCOM", 0x8BD7}, | |
| {"GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM", 0x8F6A}, | |
| {"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", 0x888F}, | |
| {"GL_TEXTURE_UPDATE_BARRIER_BIT", 0x0100}, | |
| {"GL_TEXTURE_UPDATE_BARRIER_BIT_EXT", 0x0100}, | |
| {"GL_TEXTURE_USAGE_ANGLE", 0x93A2}, | |
| {"GL_TEXTURE_VIEW", 0x82B5}, | |
| {"GL_TEXTURE_VIEW_MIN_LAYER", 0x82DD}, | |
| {"GL_TEXTURE_VIEW_MIN_LAYER_EXT", 0x82DD}, | |
| {"GL_TEXTURE_VIEW_MIN_LAYER_OES", 0x82DD}, | |
| {"GL_TEXTURE_VIEW_MIN_LEVEL", 0x82DB}, | |
| {"GL_TEXTURE_VIEW_MIN_LEVEL_EXT", 0x82DB}, | |
| {"GL_TEXTURE_VIEW_MIN_LEVEL_OES", 0x82DB}, | |
| {"GL_TEXTURE_VIEW_NUM_LAYERS", 0x82DE}, | |
| {"GL_TEXTURE_VIEW_NUM_LAYERS_EXT", 0x82DE}, | |
| {"GL_TEXTURE_VIEW_NUM_LAYERS_OES", 0x82DE}, | |
| {"GL_TEXTURE_VIEW_NUM_LEVELS", 0x82DC}, | |
| {"GL_TEXTURE_VIEW_NUM_LEVELS_EXT", 0x82DC}, | |
| {"GL_TEXTURE_VIEW_NUM_LEVELS_OES", 0x82DC}, | |
| {"GL_TEXTURE_WIDTH", 0x1000}, | |
| {"GL_TEXTURE_WIDTH_QCOM", 0x8BD2}, | |
| {"GL_TEXTURE_WRAP_Q_SGIS", 0x8137}, | |
| {"GL_TEXTURE_WRAP_R", 0x8072}, | |
| {"GL_TEXTURE_WRAP_R_EXT", 0x8072}, | |
| {"GL_TEXTURE_WRAP_R_OES", 0x8072}, | |
| {"GL_TEXTURE_WRAP_S", 0x2802}, | |
| {"GL_TEXTURE_WRAP_T", 0x2803}, | |
| {"GL_TEXT_FRAGMENT_SHADER_ATI", 0x8200}, | |
| {"GL_TILE_RASTER_ORDER_FIXED_MESA", 0x8BB8}, | |
| {"GL_TILE_RASTER_ORDER_INCREASING_X_MESA", 0x8BB9}, | |
| {"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA", 0x8BBA}, | |
| {"GL_TILING_TYPES_EXT", 0x9583}, | |
| {"GL_TIMELINE_SEMAPHORE_VALUE_NV", 0x9595}, | |
| {"GL_TIMEOUT_EXPIRED", 0x911B}, | |
| {"GL_TIMEOUT_EXPIRED_APPLE", 0x911B}, | |
| {"GL_TIMEOUT_IGNORED", 0xFFFFFFFF}, | |
| {"GL_TIMEOUT_IGNORED_APPLE", 0xFFFFFFFF}, | |
| {"GL_TIMESTAMP", 0x8E28}, | |
| {"GL_TIMESTAMP_EXT", 0x8E28}, | |
| {"GL_TIME_ELAPSED", 0x88BF}, | |
| {"GL_TIME_ELAPSED_EXT", 0x88BF}, | |
| {"GL_TOP_LEVEL_ARRAY_SIZE", 0x930C}, | |
| {"GL_TOP_LEVEL_ARRAY_STRIDE", 0x930D}, | |
| {"GL_TRACE_ALL_BITS_MESA", 0xFFFF}, | |
| {"GL_TRACE_ARRAYS_BIT_MESA", 0x0004}, | |
| {"GL_TRACE_ERRORS_BIT_MESA", 0x0020}, | |
| {"GL_TRACE_MASK_MESA", 0x8755}, | |
| {"GL_TRACE_NAME_MESA", 0x8756}, | |
| {"GL_TRACE_OPERATIONS_BIT_MESA", 0x0001}, | |
| {"GL_TRACE_PIXELS_BIT_MESA", 0x0010}, | |
| {"GL_TRACE_PRIMITIVES_BIT_MESA", 0x0002}, | |
| {"GL_TRACE_TEXTURES_BIT_MESA", 0x0008}, | |
| {"GL_TRACK_MATRIX_NV", 0x8648}, | |
| {"GL_TRACK_MATRIX_TRANSFORM_NV", 0x8649}, | |
| {"GL_TRANSFORM_BIT", 0x1000}, | |
| {"GL_TRANSFORM_FEEDBACK", 0x8E22}, | |
| {"GL_TRANSFORM_FEEDBACK_ACTIVE", 0x8E24}, | |
| {"GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", 0x8C7E}, | |
| {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT", 0x0800}, | |
| {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT", 0x0800}, | |
| {"GL_TRANSFORM_FEEDBACK_BINDING", 0x8E25}, | |
| {"GL_TRANSFORM_FEEDBACK_BINDING_NV", 0x8E25}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER", 0x8C8E}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE", 0x8E24}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", 0x8E24}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", 0x8C8F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT", 0x8C8F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV", 0x8C8F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_EXT", 0x8C8E}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_INDEX", 0x934B}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE", 0x8C7F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT", 0x8C7F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV", 0x8C7F}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_NV", 0x8C8E}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED", 0x8E23}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", 0x8E23}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 0x8C85}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT", 0x8C85}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV", 0x8C85}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START", 0x8C84}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT", 0x8C84}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START_NV", 0x8C84}, | |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE", 0x934C}, | |
| {"GL_TRANSFORM_FEEDBACK_NV", 0x8E22}, | |
| {"GL_TRANSFORM_FEEDBACK_OVERFLOW", 0x82EC}, | |
| {"GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB", 0x82EC}, | |
| {"GL_TRANSFORM_FEEDBACK_PAUSED", 0x8E23}, | |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", 0x8C88}, | |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT", 0x8C88}, | |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV", 0x8C88}, | |
| {"GL_TRANSFORM_FEEDBACK_RECORD_NV", 0x8C86}, | |
| {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW", 0x82ED}, | |
| {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB", 0x82ED}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYING", 0x92F4}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS", 0x8C83}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT", 0x8C83}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS_NV", 0x8C83}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", 0x8C76}, | |
| {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT", 0x8C76}, | |
| {"GL_TRANSFORM_HINT_APPLE", 0x85B1}, | |
| {"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", 0x93A0}, | |
| {"GL_TRANSLATE_2D_NV", 0x9090}, | |
| {"GL_TRANSLATE_3D_NV", 0x9091}, | |
| {"GL_TRANSLATE_X_NV", 0x908E}, | |
| {"GL_TRANSLATE_Y_NV", 0x908F}, | |
| {"GL_TRANSPOSE_AFFINE_2D_NV", 0x9096}, | |
| {"GL_TRANSPOSE_AFFINE_3D_NV", 0x9098}, | |
| {"GL_TRANSPOSE_COLOR_MATRIX", 0x84E6}, | |
| {"GL_TRANSPOSE_COLOR_MATRIX_ARB", 0x84E6}, | |
| {"GL_TRANSPOSE_CURRENT_MATRIX_ARB", 0x88B7}, | |
| {"GL_TRANSPOSE_MODELVIEW_MATRIX", 0x84E3}, | |
| {"GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", 0x84E3}, | |
| {"GL_TRANSPOSE_NV", 0x862C}, | |
| {"GL_TRANSPOSE_PROGRAM_MATRIX_EXT", 0x8E2E}, | |
| {"GL_TRANSPOSE_PROJECTION_MATRIX", 0x84E4}, | |
| {"GL_TRANSPOSE_PROJECTION_MATRIX_ARB", 0x84E4}, | |
| {"GL_TRANSPOSE_TEXTURE_MATRIX", 0x84E5}, | |
| {"GL_TRANSPOSE_TEXTURE_MATRIX_ARB", 0x84E5}, | |
| {"GL_TRIANGLES", 0x0004}, | |
| {"GL_TRIANGLES_ADJACENCY", 0x000C}, | |
| {"GL_TRIANGLES_ADJACENCY_ARB", 0x000C}, | |
| {"GL_TRIANGLES_ADJACENCY_EXT", 0x000C}, | |
| {"GL_TRIANGLES_ADJACENCY_OES", 0x000C}, | |
| {"GL_TRIANGLE_FAN", 0x0006}, | |
| {"GL_TRIANGLE_LIST_SUN", 0x81D7}, | |
| {"GL_TRIANGLE_MESH_SUN", 0x8615}, | |
| {"GL_TRIANGLE_STRIP", 0x0005}, | |
| {"GL_TRIANGLE_STRIP_ADJACENCY", 0x000D}, | |
| {"GL_TRIANGLE_STRIP_ADJACENCY_ARB", 0x000D}, | |
| {"GL_TRIANGLE_STRIP_ADJACENCY_EXT", 0x000D}, | |
| {"GL_TRIANGLE_STRIP_ADJACENCY_OES", 0x000D}, | |
| {"GL_TRIANGULAR_NV", 0x90A5}, | |
| {"GL_TRP_ERROR_CONTEXT_RESET_IMG", 0x8EA1}, | |
| {"GL_TRP_IMG", 0x8EA0}, | |
| {"GL_TRP_UNSUPPORTED_CONTEXT_IMG", 0x8EA2}, | |
| {"GL_TRUE", 0x0001}, | |
| {"GL_TYPE", 0x92FA}, | |
| {"GL_UNCORRELATED_NV", 0x9282}, | |
| {"GL_UNDEFINED_APPLE", 0x8A1C}, | |
| {"GL_UNDEFINED_VERTEX", 0x8260}, | |
| {"GL_UNDEFINED_VERTEX_EXT", 0x8260}, | |
| {"GL_UNDEFINED_VERTEX_OES", 0x8260}, | |
| {"GL_UNIFORM", 0x92E1}, | |
| {"GL_UNIFORM_ADDRESS_COMMAND_NV", 0x000A}, | |
| {"GL_UNIFORM_ARRAY_STRIDE", 0x8A3C}, | |
| {"GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX", 0x92DA}, | |
| {"GL_UNIFORM_BARRIER_BIT", 0x0004}, | |
| {"GL_UNIFORM_BARRIER_BIT_EXT", 0x0004}, | |
| {"GL_UNIFORM_BLOCK", 0x92E2}, | |
| {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", 0x8A42}, | |
| {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", 0x8A43}, | |
| {"GL_UNIFORM_BLOCK_BINDING", 0x8A3F}, | |
| {"GL_UNIFORM_BLOCK_DATA_SIZE", 0x8A40}, | |
| {"GL_UNIFORM_BLOCK_INDEX", 0x8A3A}, | |
| {"GL_UNIFORM_BLOCK_NAME_LENGTH", 0x8A41}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER", 0x90EC}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", 0x8A46}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", 0x8A45}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV", 0x959C}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV", 0x959D}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER", 0x84F0}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x84F1}, | |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", 0x8A44}, | |
| {"GL_UNIFORM_BUFFER", 0x8A11}, | |
| {"GL_UNIFORM_BUFFER_ADDRESS_NV", 0x936F}, | |
| {"GL_UNIFORM_BUFFER_BINDING", 0x8A28}, | |
| {"GL_UNIFORM_BUFFER_BINDING_EXT", 0x8DEF}, | |
| {"GL_UNIFORM_BUFFER_EXT", 0x8DEE}, | |
| {"GL_UNIFORM_BUFFER_LENGTH_NV", 0x9370}, | |
| {"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", 0x8A34}, | |
| {"GL_UNIFORM_BUFFER_SIZE", 0x8A2A}, | |
| {"GL_UNIFORM_BUFFER_START", 0x8A29}, | |
| {"GL_UNIFORM_BUFFER_UNIFIED_NV", 0x936E}, | |
| {"GL_UNIFORM_IS_ROW_MAJOR", 0x8A3E}, | |
| {"GL_UNIFORM_MATRIX_STRIDE", 0x8A3D}, | |
| {"GL_UNIFORM_NAME_LENGTH", 0x8A39}, | |
| {"GL_UNIFORM_OFFSET", 0x8A3B}, | |
| {"GL_UNIFORM_SIZE", 0x8A38}, | |
| {"GL_UNIFORM_TYPE", 0x8A37}, | |
| {"GL_UNKNOWN_CONTEXT_RESET", 0x8255}, | |
| {"GL_UNKNOWN_CONTEXT_RESET_ARB", 0x8255}, | |
| {"GL_UNKNOWN_CONTEXT_RESET_EXT", 0x8255}, | |
| {"GL_UNKNOWN_CONTEXT_RESET_KHR", 0x8255}, | |
| {"GL_UNPACK_ALIGNMENT", 0x0CF5}, | |
| {"GL_UNPACK_CLIENT_STORAGE_APPLE", 0x85B2}, | |
| {"GL_UNPACK_CMYK_HINT_EXT", 0x800F}, | |
| {"GL_UNPACK_COLORSPACE_CONVERSION_WEBGL", 0x9243}, | |
| {"GL_UNPACK_COMPRESSED_BLOCK_DEPTH", 0x9129}, | |
| {"GL_UNPACK_COMPRESSED_BLOCK_HEIGHT", 0x9128}, | |
| {"GL_UNPACK_COMPRESSED_BLOCK_SIZE", 0x912A}, | |
| {"GL_UNPACK_COMPRESSED_BLOCK_WIDTH", 0x9127}, | |
| {"GL_UNPACK_COMPRESSED_SIZE_SGIX", 0x831A}, | |
| {"GL_UNPACK_CONSTANT_DATA_SUNX", 0x81D5}, | |
| {"GL_UNPACK_FLIP_Y_WEBGL", 0x9240}, | |
| {"GL_UNPACK_IMAGE_DEPTH_SGIS", 0x8133}, | |
| {"GL_UNPACK_IMAGE_HEIGHT", 0x806E}, | |
| {"GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E}, | |
| {"GL_UNPACK_LSB_FIRST", 0x0CF1}, | |
| {"GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL", 0x9241}, | |
| {"GL_UNPACK_RESAMPLE_OML", 0x8985}, | |
| {"GL_UNPACK_RESAMPLE_SGIX", 0x842F}, | |
| {"GL_UNPACK_ROW_BYTES_APPLE", 0x8A16}, | |
| {"GL_UNPACK_ROW_LENGTH", 0x0CF2}, | |
| {"GL_UNPACK_ROW_LENGTH_EXT", 0x0CF2}, | |
| {"GL_UNPACK_SKIP_IMAGES", 0x806D}, | |
| {"GL_UNPACK_SKIP_IMAGES_EXT", 0x806D}, | |
| {"GL_UNPACK_SKIP_PIXELS", 0x0CF4}, | |
| {"GL_UNPACK_SKIP_PIXELS_EXT", 0x0CF4}, | |
| {"GL_UNPACK_SKIP_ROWS", 0x0CF3}, | |
| {"GL_UNPACK_SKIP_ROWS_EXT", 0x0CF3}, | |
| {"GL_UNPACK_SKIP_VOLUMES_SGIS", 0x8132}, | |
| {"GL_UNPACK_SUBSAMPLE_RATE_SGIX", 0x85A1}, | |
| {"GL_UNPACK_SWAP_BYTES", 0x0CF0}, | |
| {"GL_UNSIGNALED", 0x9118}, | |
| {"GL_UNSIGNALED_APPLE", 0x9118}, | |
| {"GL_UNSIGNED_BYTE", 0x1401}, | |
| {"GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362}, | |
| {"GL_UNSIGNED_BYTE_2_3_3_REV_EXT", 0x8362}, | |
| {"GL_UNSIGNED_BYTE_3_3_2", 0x8032}, | |
| {"GL_UNSIGNED_BYTE_3_3_2_EXT", 0x8032}, | |
| {"GL_UNSIGNED_IDENTITY_NV", 0x8536}, | |
| {"GL_UNSIGNED_INT", 0x1405}, | |
| {"GL_UNSIGNED_INT16_NV", 0x8FF0}, | |
| {"GL_UNSIGNED_INT16_VEC2_NV", 0x8FF1}, | |
| {"GL_UNSIGNED_INT16_VEC3_NV", 0x8FF2}, | |
| {"GL_UNSIGNED_INT16_VEC4_NV", 0x8FF3}, | |
| {"GL_UNSIGNED_INT64_AMD", 0x8BC2}, | |
| {"GL_UNSIGNED_INT64_ARB", 0x140F}, | |
| {"GL_UNSIGNED_INT64_NV", 0x140F}, | |
| {"GL_UNSIGNED_INT64_VEC2_ARB", 0x8FF5}, | |
| {"GL_UNSIGNED_INT64_VEC2_NV", 0x8FF5}, | |
| {"GL_UNSIGNED_INT64_VEC3_ARB", 0x8FF6}, | |
| {"GL_UNSIGNED_INT64_VEC3_NV", 0x8FF6}, | |
| {"GL_UNSIGNED_INT64_VEC4_ARB", 0x8FF7}, | |
| {"GL_UNSIGNED_INT64_VEC4_NV", 0x8FF7}, | |
| {"GL_UNSIGNED_INT8_NV", 0x8FEC}, | |
| {"GL_UNSIGNED_INT8_VEC2_NV", 0x8FED}, | |
| {"GL_UNSIGNED_INT8_VEC3_NV", 0x8FEE}, | |
| {"GL_UNSIGNED_INT8_VEC4_NV", 0x8FEF}, | |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV", 0x8C3B}, | |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE", 0x8C3B}, | |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV_EXT", 0x8C3B}, | |
| {"GL_UNSIGNED_INT_10_10_10_2", 0x8036}, | |
| {"GL_UNSIGNED_INT_10_10_10_2_EXT", 0x8036}, | |
| {"GL_UNSIGNED_INT_10_10_10_2_OES", 0x8DF6}, | |
| {"GL_UNSIGNED_INT_24_8", 0x84FA}, | |
| {"GL_UNSIGNED_INT_24_8_EXT", 0x84FA}, | |
| {"GL_UNSIGNED_INT_24_8_MESA", 0x8751}, | |
| {"GL_UNSIGNED_INT_24_8_NV", 0x84FA}, | |
| {"GL_UNSIGNED_INT_24_8_OES", 0x84FA}, | |
| {"GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368}, | |
| {"GL_UNSIGNED_INT_2_10_10_10_REV_EXT", 0x8368}, | |
| {"GL_UNSIGNED_INT_5_9_9_9_REV", 0x8C3E}, | |
| {"GL_UNSIGNED_INT_5_9_9_9_REV_APPLE", 0x8C3E}, | |
| {"GL_UNSIGNED_INT_5_9_9_9_REV_EXT", 0x8C3E}, | |
| {"GL_UNSIGNED_INT_8_24_REV_MESA", 0x8752}, | |
| {"GL_UNSIGNED_INT_8_8_8_8", 0x8035}, | |
| {"GL_UNSIGNED_INT_8_8_8_8_EXT", 0x8035}, | |
| {"GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367}, | |
| {"GL_UNSIGNED_INT_8_8_8_8_REV_EXT", 0x8367}, | |
| {"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", 0x86DB}, | |
| {"GL_UNSIGNED_INT_ATOMIC_COUNTER", 0x92DB}, | |
| {"GL_UNSIGNED_INT_IMAGE_1D", 0x9062}, | |
| {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY", 0x9068}, | |
| {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT", 0x9068}, | |
| {"GL_UNSIGNED_INT_IMAGE_1D_EXT", 0x9062}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D", 0x9063}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY", 0x9069}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT", 0x9069}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_EXT", 0x9063}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE", 0x906B}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY", 0x906C}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x906C}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT", 0x906B}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_RECT", 0x9065}, | |
| {"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT", 0x9065}, | |
| {"GL_UNSIGNED_INT_IMAGE_3D", 0x9064}, | |
| {"GL_UNSIGNED_INT_IMAGE_3D_EXT", 0x9064}, | |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER", 0x9067}, | |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", 0x9067}, | |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER_OES", 0x9067}, | |
| {"GL_UNSIGNED_INT_IMAGE_CUBE", 0x9066}, | |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_EXT", 0x9066}, | |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", 0x906A}, | |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 0x906A}, | |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES", 0x906A}, | |
| {"GL_UNSIGNED_INT_S8_S8_8_8_NV", 0x86DA}, | |
| {"GL_UNSIGNED_INT_SAMPLER_1D", 0x8DD1}, | |
| {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", 0x8DD6}, | |
| {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT", 0x8DD6}, | |
| {"GL_UNSIGNED_INT_SAMPLER_1D_EXT", 0x8DD1}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D", 0x8DD2}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", 0x8DD7}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT", 0x8DD7}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_EXT", 0x8DD2}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", 0x910A}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910D}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910D}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_RECT", 0x8DD5}, | |
| {"GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT", 0x8DD5}, | |
| {"GL_UNSIGNED_INT_SAMPLER_3D", 0x8DD3}, | |
| {"GL_UNSIGNED_INT_SAMPLER_3D_EXT", 0x8DD3}, | |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER", 0x8DD8}, | |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD", 0x9003}, | |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", 0x8DD8}, | |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_OES", 0x8DD8}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE", 0x8DD4}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_EXT", 0x8DD4}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", 0x900F}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900F}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900F}, | |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900F}, | |
| {"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", 0x8E58}, | |
| {"GL_UNSIGNED_INT_VEC2", 0x8DC6}, | |
| {"GL_UNSIGNED_INT_VEC2_EXT", 0x8DC6}, | |
| {"GL_UNSIGNED_INT_VEC3", 0x8DC7}, | |
| {"GL_UNSIGNED_INT_VEC3_EXT", 0x8DC7}, | |
| {"GL_UNSIGNED_INT_VEC4", 0x8DC8}, | |
| {"GL_UNSIGNED_INT_VEC4_EXT", 0x8DC8}, | |
| {"GL_UNSIGNED_INVERT_NV", 0x8537}, | |
| {"GL_UNSIGNED_NORMALIZED", 0x8C17}, | |
| {"GL_UNSIGNED_NORMALIZED_ARB", 0x8C17}, | |
| {"GL_UNSIGNED_NORMALIZED_EXT", 0x8C17}, | |
| {"GL_UNSIGNED_SHORT", 0x1403}, | |
| {"GL_UNSIGNED_SHORT_15_1_MESA", 0x8753}, | |
| {"GL_UNSIGNED_SHORT_1_15_REV_MESA", 0x8754}, | |
| {"GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366}, | |
| {"GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", 0x8366}, | |
| {"GL_UNSIGNED_SHORT_4_4_4_4", 0x8033}, | |
| {"GL_UNSIGNED_SHORT_4_4_4_4_EXT", 0x8033}, | |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365}, | |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", 0x8365}, | |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG", 0x8365}, | |
| {"GL_UNSIGNED_SHORT_5_5_5_1", 0x8034}, | |
| {"GL_UNSIGNED_SHORT_5_5_5_1_EXT", 0x8034}, | |
| {"GL_UNSIGNED_SHORT_5_6_5", 0x8363}, | |
| {"GL_UNSIGNED_SHORT_5_6_5_EXT", 0x8363}, | |
| {"GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364}, | |
| {"GL_UNSIGNED_SHORT_5_6_5_REV_EXT", 0x8364}, | |
| {"GL_UNSIGNED_SHORT_8_8_APPLE", 0x85BA}, | |
| {"GL_UNSIGNED_SHORT_8_8_MESA", 0x85BA}, | |
| {"GL_UNSIGNED_SHORT_8_8_REV_APPLE", 0x85BB}, | |
| {"GL_UNSIGNED_SHORT_8_8_REV_MESA", 0x85BB}, | |
| {"GL_UPLOAD_GPU_MASK_NVX", 0x954A}, | |
| {"GL_UPPER_LEFT", 0x8CA2}, | |
| {"GL_UPPER_LEFT_EXT", 0x8CA2}, | |
| {"GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE", 0x0010}, | |
| {"GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE", 0x0020}, | |
| {"GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE", 0x0200}, | |
| {"GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE", 0x0080}, | |
| {"GL_USAGE_SAMPLED_BIT_ANGLE", 0x0004}, | |
| {"GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE", 0x0100}, | |
| {"GL_USAGE_STORAGE_BIT_ANGLE", 0x0008}, | |
| {"GL_USAGE_TRANSFER_DST_BIT_ANGLE", 0x0002}, | |
| {"GL_USAGE_TRANSFER_SRC_BIT_ANGLE", 0x0001}, | |
| {"GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE", 0x0040}, | |
| {"GL_USE_MISSING_GLYPH_NV", 0x90AA}, | |
| {"GL_UTF16_NV", 0x909B}, | |
| {"GL_UTF8_NV", 0x909A}, | |
| {"GL_UUID_SIZE_EXT", 0x0016}, | |
| {"GL_V2F", 0x2A20}, | |
| {"GL_V3F", 0x2A21}, | |
| {"GL_VALIDATE_SHADER_BINARY_QCOM", 0x96A3}, | |
| {"GL_VALIDATE_STATUS", 0x8B83}, | |
| {"GL_VARIABLE_A_NV", 0x8523}, | |
| {"GL_VARIABLE_B_NV", 0x8524}, | |
| {"GL_VARIABLE_C_NV", 0x8525}, | |
| {"GL_VARIABLE_D_NV", 0x8526}, | |
| {"GL_VARIABLE_E_NV", 0x8527}, | |
| {"GL_VARIABLE_F_NV", 0x8528}, | |
| {"GL_VARIABLE_G_NV", 0x8529}, | |
| {"GL_VARIANT_ARRAY_EXT", 0x87E8}, | |
| {"GL_VARIANT_ARRAY_POINTER_EXT", 0x87E9}, | |
| {"GL_VARIANT_ARRAY_STRIDE_EXT", 0x87E6}, | |
| {"GL_VARIANT_ARRAY_TYPE_EXT", 0x87E7}, | |
| {"GL_VARIANT_DATATYPE_EXT", 0x87E5}, | |
| {"GL_VARIANT_EXT", 0x87C1}, | |
| {"GL_VARIANT_VALUE_EXT", 0x87E4}, | |
| {"GL_VBO_FREE_MEMORY_ATI", 0x87FB}, | |
| {"GL_VECTOR_EXT", 0x87BF}, | |
| {"GL_VENDOR", 0x1F00}, | |
| {"GL_VERSION", 0x1F02}, | |
| {"GL_VERSION_ES_CL_1_0", 0x0001}, | |
| {"GL_VERSION_ES_CL_1_1", 0x0001}, | |
| {"GL_VERSION_ES_CM_1_1", 0x0001}, | |
| {"GL_VERTEX23_BIT_PGI", 0x0004}, | |
| {"GL_VERTEX4_BIT_PGI", 0x0008}, | |
| {"GL_VERTEX_ARRAY", 0x8074}, | |
| {"GL_VERTEX_ARRAY_ADDRESS_NV", 0x8F21}, | |
| {"GL_VERTEX_ARRAY_BINDING", 0x85B5}, | |
| {"GL_VERTEX_ARRAY_BINDING_APPLE", 0x85B5}, | |
| {"GL_VERTEX_ARRAY_BINDING_OES", 0x85B5}, | |
| {"GL_VERTEX_ARRAY_BUFFER_BINDING", 0x8896}, | |
| {"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", 0x8896}, | |
| {"GL_VERTEX_ARRAY_COUNT_EXT", 0x807D}, | |
| {"GL_VERTEX_ARRAY_EXT", 0x8074}, | |
| {"GL_VERTEX_ARRAY_KHR", 0x8074}, | |
| {"GL_VERTEX_ARRAY_LENGTH_NV", 0x8F2B}, | |
| {"GL_VERTEX_ARRAY_LIST_IBM", 0x103070}, | |
| {"GL_VERTEX_ARRAY_LIST_STRIDE_IBM", 0x103080}, | |
| {"GL_VERTEX_ARRAY_OBJECT_AMD", 0x9154}, | |
| {"GL_VERTEX_ARRAY_OBJECT_EXT", 0x9154}, | |
| {"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F5}, | |
| {"GL_VERTEX_ARRAY_POINTER", 0x808E}, | |
| {"GL_VERTEX_ARRAY_POINTER_EXT", 0x808E}, | |
| {"GL_VERTEX_ARRAY_RANGE_APPLE", 0x851D}, | |
| {"GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE", 0x851E}, | |
| {"GL_VERTEX_ARRAY_RANGE_LENGTH_NV", 0x851E}, | |
| {"GL_VERTEX_ARRAY_RANGE_NV", 0x851D}, | |
| {"GL_VERTEX_ARRAY_RANGE_POINTER_APPLE", 0x8521}, | |
| {"GL_VERTEX_ARRAY_RANGE_POINTER_NV", 0x8521}, | |
| {"GL_VERTEX_ARRAY_RANGE_VALID_NV", 0x851F}, | |
| {"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", 0x8533}, | |
| {"GL_VERTEX_ARRAY_SIZE", 0x807A}, | |
| {"GL_VERTEX_ARRAY_SIZE_EXT", 0x807A}, | |
| {"GL_VERTEX_ARRAY_STORAGE_HINT_APPLE", 0x851F}, | |
| {"GL_VERTEX_ARRAY_STRIDE", 0x807C}, | |
| {"GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C}, | |
| {"GL_VERTEX_ARRAY_TYPE", 0x807B}, | |
| {"GL_VERTEX_ARRAY_TYPE_EXT", 0x807B}, | |
| {"GL_VERTEX_ATTRIB_ARRAY0_NV", 0x8650}, | |
| {"GL_VERTEX_ATTRIB_ARRAY10_NV", 0x865A}, | |
| {"GL_VERTEX_ATTRIB_ARRAY11_NV", 0x865B}, | |
| {"GL_VERTEX_ATTRIB_ARRAY12_NV", 0x865C}, | |
| {"GL_VERTEX_ATTRIB_ARRAY13_NV", 0x865D}, | |
| {"GL_VERTEX_ATTRIB_ARRAY14_NV", 0x865E}, | |
| {"GL_VERTEX_ATTRIB_ARRAY15_NV", 0x865F}, | |
| {"GL_VERTEX_ATTRIB_ARRAY1_NV", 0x8651}, | |
| {"GL_VERTEX_ATTRIB_ARRAY2_NV", 0x8652}, | |
| {"GL_VERTEX_ATTRIB_ARRAY3_NV", 0x8653}, | |
| {"GL_VERTEX_ATTRIB_ARRAY4_NV", 0x8654}, | |
| {"GL_VERTEX_ATTRIB_ARRAY5_NV", 0x8655}, | |
| {"GL_VERTEX_ATTRIB_ARRAY6_NV", 0x8656}, | |
| {"GL_VERTEX_ATTRIB_ARRAY7_NV", 0x8657}, | |
| {"GL_VERTEX_ATTRIB_ARRAY8_NV", 0x8658}, | |
| {"GL_VERTEX_ATTRIB_ARRAY9_NV", 0x8659}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV", 0x8F20}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT", 0x0001}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT", 0x0001}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", 0x889F}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB", 0x889F}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR", 0x88FE}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", 0x88FE}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB", 0x88FE}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT", 0x88FE}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV", 0x88FE}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_ENABLED", 0x8622}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB", 0x8622}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER", 0x88FD}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT", 0x88FD}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV", 0x88FD}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV", 0x8F2A}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_LONG", 0x874E}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 0x886A}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", 0x886A}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_POINTER", 0x8645}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", 0x8645}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_SIZE", 0x8623}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", 0x8623}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_STRIDE", 0x8624}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", 0x8624}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_TYPE", 0x8625}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", 0x8625}, | |
| {"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV", 0x8F1E}, | |
| {"GL_VERTEX_ATTRIB_BINDING", 0x82D4}, | |
| {"GL_VERTEX_ATTRIB_MAP1_APPLE", 0x8A00}, | |
| {"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE", 0x8A03}, | |
| {"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE", 0x8A05}, | |
| {"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE", 0x8A04}, | |
| {"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE", 0x8A02}, | |
| {"GL_VERTEX_ATTRIB_MAP2_APPLE", 0x8A01}, | |
| {"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE", 0x8A07}, | |
| {"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE", 0x8A09}, | |
| {"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE", 0x8A08}, | |
| {"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE", 0x8A06}, | |
| {"GL_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D5}, | |
| {"GL_VERTEX_BINDING_BUFFER", 0x8F4F}, | |
| {"GL_VERTEX_BINDING_DIVISOR", 0x82D6}, | |
| {"GL_VERTEX_BINDING_OFFSET", 0x82D7}, | |
| {"GL_VERTEX_BINDING_STRIDE", 0x82D8}, | |
| {"GL_VERTEX_BLEND_ARB", 0x86A7}, | |
| {"GL_VERTEX_CONSISTENT_HINT_PGI", 0x1A22B}, | |
| {"GL_VERTEX_DATA_HINT_PGI", 0x1A22A}, | |
| {"GL_VERTEX_ELEMENT_SWIZZLE_AMD", 0x91A4}, | |
| {"GL_VERTEX_ID_NV", 0x8C7B}, | |
| {"GL_VERTEX_ID_SWIZZLE_AMD", 0x91A5}, | |
| {"GL_VERTEX_PRECLIP_HINT_SGIX", 0x83EF}, | |
| {"GL_VERTEX_PRECLIP_SGIX", 0x83EE}, | |
| {"GL_VERTEX_PROGRAM_ARB", 0x8620}, | |
| {"GL_VERTEX_PROGRAM_BINDING_NV", 0x864A}, | |
| {"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA", 0x8BB7}, | |
| {"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB6}, | |
| {"GL_VERTEX_PROGRAM_CALLBACK_MESA", 0x8BB5}, | |
| {"GL_VERTEX_PROGRAM_NV", 0x8620}, | |
| {"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA2}, | |
| {"GL_VERTEX_PROGRAM_POINT_SIZE", 0x8642}, | |
| {"GL_VERTEX_PROGRAM_POINT_SIZE_ARB", 0x8642}, | |
| {"GL_VERTEX_PROGRAM_POINT_SIZE_NV", 0x8642}, | |
| {"GL_VERTEX_PROGRAM_POSITION_MESA", 0x8BB4}, | |
| {"GL_VERTEX_PROGRAM_TWO_SIDE", 0x8643}, | |
| {"GL_VERTEX_PROGRAM_TWO_SIDE_ARB", 0x8643}, | |
| {"GL_VERTEX_PROGRAM_TWO_SIDE_NV", 0x8643}, | |
| {"GL_VERTEX_SHADER", 0x8B31}, | |
| {"GL_VERTEX_SHADER_ARB", 0x8B31}, | |
| {"GL_VERTEX_SHADER_BINDING_EXT", 0x8781}, | |
| {"GL_VERTEX_SHADER_BIT", 0x0001}, | |
| {"GL_VERTEX_SHADER_BIT_EXT", 0x0001}, | |
| {"GL_VERTEX_SHADER_EXT", 0x8780}, | |
| {"GL_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CF}, | |
| {"GL_VERTEX_SHADER_INVARIANTS_EXT", 0x87D1}, | |
| {"GL_VERTEX_SHADER_INVOCATIONS", 0x82F0}, | |
| {"GL_VERTEX_SHADER_INVOCATIONS_ARB", 0x82F0}, | |
| {"GL_VERTEX_SHADER_LOCALS_EXT", 0x87D3}, | |
| {"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87D2}, | |
| {"GL_VERTEX_SHADER_OPTIMIZED_EXT", 0x87D4}, | |
| {"GL_VERTEX_SHADER_VARIANTS_EXT", 0x87D0}, | |
| {"GL_VERTEX_SOURCE_ATI", 0x8774}, | |
| {"GL_VERTEX_STATE_PROGRAM_NV", 0x8621}, | |
| {"GL_VERTEX_STREAM0_ATI", 0x876C}, | |
| {"GL_VERTEX_STREAM1_ATI", 0x876D}, | |
| {"GL_VERTEX_STREAM2_ATI", 0x876E}, | |
| {"GL_VERTEX_STREAM3_ATI", 0x876F}, | |
| {"GL_VERTEX_STREAM4_ATI", 0x8770}, | |
| {"GL_VERTEX_STREAM5_ATI", 0x8771}, | |
| {"GL_VERTEX_STREAM6_ATI", 0x8772}, | |
| {"GL_VERTEX_STREAM7_ATI", 0x8773}, | |
| {"GL_VERTEX_SUBROUTINE", 0x92E8}, | |
| {"GL_VERTEX_SUBROUTINE_UNIFORM", 0x92EE}, | |
| {"GL_VERTEX_TEXTURE", 0x829B}, | |
| {"GL_VERTEX_WEIGHTING_EXT", 0x8509}, | |
| {"GL_VERTEX_WEIGHT_ARRAY_EXT", 0x850C}, | |
| {"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", 0x8510}, | |
| {"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", 0x850D}, | |
| {"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", 0x850F}, | |
| {"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", 0x850E}, | |
| {"GL_VERTICAL_LINE_TO_NV", 0x0008}, | |
| {"GL_VERTICES_SUBMITTED", 0x82EE}, | |
| {"GL_VERTICES_SUBMITTED_ARB", 0x82EE}, | |
| {"GL_VIBRANCE_BIAS_NV", 0x8719}, | |
| {"GL_VIBRANCE_SCALE_NV", 0x8713}, | |
| {"GL_VIDEO_BUFFER_BINDING_NV", 0x9021}, | |
| {"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV", 0x902D}, | |
| {"GL_VIDEO_BUFFER_NV", 0x9020}, | |
| {"GL_VIDEO_BUFFER_PITCH_NV", 0x9028}, | |
| {"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV", 0x903B}, | |
| {"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV", 0x903A}, | |
| {"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV", 0x9039}, | |
| {"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV", 0x9038}, | |
| {"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV", 0x903C}, | |
| {"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV", 0x9026}, | |
| {"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV", 0x9029}, | |
| {"GL_VIDEO_COLOR_CONVERSION_MAX_NV", 0x902A}, | |
| {"GL_VIDEO_COLOR_CONVERSION_MIN_NV", 0x902B}, | |
| {"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV", 0x902C}, | |
| {"GL_VIEWPORT", 0x0BA2}, | |
| {"GL_VIEWPORT_BIT", 0x0800}, | |
| {"GL_VIEWPORT_BOUNDS_RANGE", 0x825D}, | |
| {"GL_VIEWPORT_BOUNDS_RANGE_EXT", 0x825D}, | |
| {"GL_VIEWPORT_BOUNDS_RANGE_NV", 0x825D}, | |
| {"GL_VIEWPORT_BOUNDS_RANGE_OES", 0x825D}, | |
| {"GL_VIEWPORT_COMMAND_NV", 0x0010}, | |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX", 0x825F}, | |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT", 0x825F}, | |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV", 0x825F}, | |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES", 0x825F}, | |
| {"GL_VIEWPORT_POSITION_W_SCALE_NV", 0x937C}, | |
| {"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV", 0x937D}, | |
| {"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV", 0x937E}, | |
| {"GL_VIEWPORT_SUBPIXEL_BITS", 0x825C}, | |
| {"GL_VIEWPORT_SUBPIXEL_BITS_EXT", 0x825C}, | |
| {"GL_VIEWPORT_SUBPIXEL_BITS_NV", 0x825C}, | |
| {"GL_VIEWPORT_SUBPIXEL_BITS_OES", 0x825C}, | |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV", 0x9357}, | |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV", 0x9351}, | |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV", 0x9353}, | |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV", 0x9355}, | |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV", 0x9356}, | |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV", 0x9350}, | |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV", 0x9352}, | |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV", 0x9354}, | |
| {"GL_VIEWPORT_SWIZZLE_W_NV", 0x935B}, | |
| {"GL_VIEWPORT_SWIZZLE_X_NV", 0x9358}, | |
| {"GL_VIEWPORT_SWIZZLE_Y_NV", 0x9359}, | |
| {"GL_VIEWPORT_SWIZZLE_Z_NV", 0x935A}, | |
| {"GL_VIEW_CLASS_128_BITS", 0x82C4}, | |
| {"GL_VIEW_CLASS_16_BITS", 0x82CA}, | |
| {"GL_VIEW_CLASS_24_BITS", 0x82C9}, | |
| {"GL_VIEW_CLASS_32_BITS", 0x82C8}, | |
| {"GL_VIEW_CLASS_48_BITS", 0x82C7}, | |
| {"GL_VIEW_CLASS_64_BITS", 0x82C6}, | |
| {"GL_VIEW_CLASS_8_BITS", 0x82CB}, | |
| {"GL_VIEW_CLASS_96_BITS", 0x82C5}, | |
| {"GL_VIEW_CLASS_ASTC_10x10_RGBA", 0x9393}, | |
| {"GL_VIEW_CLASS_ASTC_10x5_RGBA", 0x9390}, | |
| {"GL_VIEW_CLASS_ASTC_10x6_RGBA", 0x9391}, | |
| {"GL_VIEW_CLASS_ASTC_10x8_RGBA", 0x9392}, | |
| {"GL_VIEW_CLASS_ASTC_12x10_RGBA", 0x9394}, | |
| {"GL_VIEW_CLASS_ASTC_12x12_RGBA", 0x9395}, | |
| {"GL_VIEW_CLASS_ASTC_4x4_RGBA", 0x9388}, | |
| {"GL_VIEW_CLASS_ASTC_5x4_RGBA", 0x9389}, | |
| {"GL_VIEW_CLASS_ASTC_5x5_RGBA", 0x938A}, | |
| {"GL_VIEW_CLASS_ASTC_6x5_RGBA", 0x938B}, | |
| {"GL_VIEW_CLASS_ASTC_6x6_RGBA", 0x938C}, | |
| {"GL_VIEW_CLASS_ASTC_8x5_RGBA", 0x938D}, | |
| {"GL_VIEW_CLASS_ASTC_8x6_RGBA", 0x938E}, | |
| {"GL_VIEW_CLASS_ASTC_8x8_RGBA", 0x938F}, | |
| {"GL_VIEW_CLASS_BPTC_FLOAT", 0x82D3}, | |
| {"GL_VIEW_CLASS_BPTC_UNORM", 0x82D2}, | |
| {"GL_VIEW_CLASS_EAC_R11", 0x9383}, | |
| {"GL_VIEW_CLASS_EAC_RG11", 0x9384}, | |
| {"GL_VIEW_CLASS_ETC2_EAC_RGBA", 0x9387}, | |
| {"GL_VIEW_CLASS_ETC2_RGB", 0x9385}, | |
| {"GL_VIEW_CLASS_ETC2_RGBA", 0x9386}, | |
| {"GL_VIEW_CLASS_RGTC1_RED", 0x82D0}, | |
| {"GL_VIEW_CLASS_RGTC2_RG", 0x82D1}, | |
| {"GL_VIEW_CLASS_S3TC_DXT1_RGB", 0x82CC}, | |
| {"GL_VIEW_CLASS_S3TC_DXT1_RGBA", 0x82CD}, | |
| {"GL_VIEW_CLASS_S3TC_DXT3_RGBA", 0x82CE}, | |
| {"GL_VIEW_CLASS_S3TC_DXT5_RGBA", 0x82CF}, | |
| {"GL_VIEW_COMPATIBILITY_CLASS", 0x82B6}, | |
| {"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB", 0x91A7}, | |
| {"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT", 0x91A7}, | |
| {"GL_VIRTUAL_PAGE_SIZE_X_AMD", 0x9195}, | |
| {"GL_VIRTUAL_PAGE_SIZE_X_ARB", 0x9195}, | |
| {"GL_VIRTUAL_PAGE_SIZE_X_EXT", 0x9195}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Y_AMD", 0x9196}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Y_ARB", 0x9196}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Y_EXT", 0x9196}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Z_AMD", 0x9197}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Z_ARB", 0x9197}, | |
| {"GL_VIRTUAL_PAGE_SIZE_Z_EXT", 0x9197}, | |
| {"GL_VIVIDLIGHT_NV", 0x92A6}, | |
| {"GL_VOLATILE_APPLE", 0x8A1A}, | |
| {"GL_WAIT_FAILED", 0x911D}, | |
| {"GL_WAIT_FAILED_APPLE", 0x911D}, | |
| {"GL_WARPS_PER_SM_NV", 0x933A}, | |
| {"GL_WARP_SIZE_NV", 0x9339}, | |
| {"GL_WEIGHTED_AVERAGE_ARB", 0x9367}, | |
| {"GL_WEIGHTED_AVERAGE_EXT", 0x9367}, | |
| {"GL_WEIGHT_ARRAY_ARB", 0x86AD}, | |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING", 0x889E}, | |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", 0x889E}, | |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES", 0x889E}, | |
| {"GL_WEIGHT_ARRAY_OES", 0x86AD}, | |
| {"GL_WEIGHT_ARRAY_POINTER_ARB", 0x86AC}, | |
| {"GL_WEIGHT_ARRAY_POINTER_OES", 0x86AC}, | |
| {"GL_WEIGHT_ARRAY_SIZE_ARB", 0x86AB}, | |
| {"GL_WEIGHT_ARRAY_SIZE_OES", 0x86AB}, | |
| {"GL_WEIGHT_ARRAY_STRIDE_ARB", 0x86AA}, | |
| {"GL_WEIGHT_ARRAY_STRIDE_OES", 0x86AA}, | |
| {"GL_WEIGHT_ARRAY_TYPE_ARB", 0x86A9}, | |
| {"GL_WEIGHT_ARRAY_TYPE_OES", 0x86A9}, | |
| {"GL_WEIGHT_SUM_UNITY_ARB", 0x86A6}, | |
| {"GL_WIDE_LINE_HINT_PGI", 0x1A222}, | |
| {"GL_WINDOW_RECTANGLE_EXT", 0x8F12}, | |
| {"GL_WINDOW_RECTANGLE_MODE_EXT", 0x8F13}, | |
| {"GL_WRAP_BORDER_SUN", 0x81D4}, | |
| {"GL_WRITEONLY_RENDERING_QCOM", 0x8823}, | |
| {"GL_WRITE_DISCARD_NV", 0x88BE}, | |
| {"GL_WRITE_ONLY", 0x88B9}, | |
| {"GL_WRITE_ONLY_ARB", 0x88B9}, | |
| {"GL_WRITE_ONLY_OES", 0x88B9}, | |
| {"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", 0x887A}, | |
| {"GL_WRITE_PIXEL_DATA_RANGE_NV", 0x8878}, | |
| {"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", 0x887C}, | |
| {"GL_W_EXT", 0x87D8}, | |
| {"GL_XOR", 0x1506}, | |
| {"GL_XOR_NV", 0x1506}, | |
| {"GL_X_EXT", 0x87D5}, | |
| {"GL_YCBAYCR8A_4224_NV", 0x9032}, | |
| {"GL_YCBCR_422_APPLE", 0x85B9}, | |
| {"GL_YCBCR_MESA", 0x8757}, | |
| {"GL_YCBYCR8_422_NV", 0x9031}, | |
| {"GL_YCRCBA_SGIX", 0x8319}, | |
| {"GL_YCRCB_422_SGIX", 0x81BB}, | |
| {"GL_YCRCB_444_SGIX", 0x81BC}, | |
| {"GL_YCRCB_SGIX", 0x8318}, | |
| {"GL_Y_EXT", 0x87D6}, | |
| {"GL_Z400_BINARY_AMD", 0x8740}, | |
| {"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV", 0x9036}, | |
| {"GL_Z4Y12Z4CB12Z4CR12_444_NV", 0x9037}, | |
| {"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV", 0x9035}, | |
| {"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV", 0x9034}, | |
| {"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV", 0x9033}, | |
| {"GL_ZERO", 0x0000}, | |
| {"GL_ZERO_EXT", 0x87DD}, | |
| {"GL_ZERO_TO_ONE", 0x935F}, | |
| {"GL_ZERO_TO_ONE_EXT", 0x935F}, | |
| {"GL_ZOOM_X", 0x0D16}, | |
| {"GL_ZOOM_Y", 0x0D17}, | |
| {"GL_Z_EXT", 0x87D7}, | |
| }; | |
| const size_t g_numStringEnums = std::size(g_stringEnumTable); | |
| } // anonymous namespace | |
| unsigned int StringToGLenum(const char *str) | |
| { | |
| auto it = std::lower_bound( | |
| &g_stringEnumTable[0], &g_stringEnumTable[g_numStringEnums], str, | |
| [](const StringEnumEntry &a, const char *b) { return strcmp(a.first, b) < 0; }); | |
| if (strcmp(it->first, str) == 0) | |
| { | |
| return it->second; | |
| } | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } // namespace gl |