| // | |
| // Copyright 2021 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // angle_version_info.cpp: ANGLE version queries. | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "common/angle_version.h" | |
| namespace angle | |
| { | |
| int GetANGLERevision() | |
| { | |
| return ANGLE_REVISION; | |
| } | |
| const char *GetANGLEVersionString() | |
| { | |
| return ANGLE_VERSION_STRING; | |
| } | |
| const char *GetANGLECommitHash() | |
| { | |
| return ANGLE_COMMIT_HASH; | |
| } | |
| int GetANGLECommitHashSize() | |
| { | |
| return ANGLE_COMMIT_HASH_SIZE; | |
| } | |
| const char *GetANGLEShaderProgramVersion() | |
| { | |
| return ANGLE_PROGRAM_VERSION; | |
| } | |
| int GetANGLEShaderProgramVersionHashSize() | |
| { | |
| return ANGLE_PROGRAM_VERSION_HASH_SIZE; | |
| } | |
| int GetANGLESHVersion() | |
| { | |
| return ANGLE_SH_VERSION; | |
| } | |
| } // namespace angle |