| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #include "libANGLE/Texture.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Data.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/formatutils.h" | |
| namespace gl | |
| { | |
| bool IsMipmapFiltered(const gl::SamplerState &samplerState) | |
| { | |
| switch (samplerState.minFilter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| return false; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| return true; | |
| default: UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsPointSampled(const gl::SamplerState &samplerState) | |
| { | |
| return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); | |
| } | |
| static size_t GetImageDescIndex(GLenum target, size_t level) | |
| { | |
| return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level; | |
| } | |
| unsigned int Texture::mCurrentTextureSerial = 1; | |
| Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) | |
| : FramebufferAttachmentObject(id), | |
| mTexture(impl), | |
| mTextureSerial(issueTextureSerial()), | |
| mUsage(GL_NONE), | |
| mImmutableLevelCount(0), | |
| mTarget(target), | |
| mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), | |
| mCompletenessCache(), | |
| mBoundSurface(NULL) | |
| { | |
| } | |
| Texture::~Texture() | |
| { | |
| if (mBoundSurface) | |
| { | |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); | |
| mBoundSurface = NULL; | |
| } | |
| SafeDelete(mTexture); | |
| } | |
| GLenum Texture::getTarget() const | |
| { | |
| return mTarget; | |
| } | |
| void Texture::setUsage(GLenum usage) | |
| { | |
| mUsage = usage; | |
| getImplementation()->setUsage(usage); | |
| } | |
| GLenum Texture::getUsage() const | |
| { | |
| return mUsage; | |
| } | |
| size_t Texture::getWidth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.width; | |
| } | |
| size_t Texture::getHeight(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.height; | |
| } | |
| size_t Texture::getDepth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.depth; | |
| } | |
| GLenum Texture::getInternalFormat(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).internalFormat; | |
| } | |
| bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel); | |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); | |
| if (!mCompletenessCache.cacheValid || | |
| mCompletenessCache.samplerState != samplerState || | |
| mCompletenessCache.filterable != textureCaps.filterable || | |
| mCompletenessCache.clientVersion != data.clientVersion || | |
| mCompletenessCache.supportsNPOT != data.extensions->textureNPOT) | |
| { | |
| mCompletenessCache.cacheValid = true; | |
| mCompletenessCache.samplerState = samplerState; | |
| mCompletenessCache.filterable = textureCaps.filterable; | |
| mCompletenessCache.clientVersion = data.clientVersion; | |
| mCompletenessCache.supportsNPOT = data.extensions->textureNPOT; | |
| mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); | |
| } | |
| return mCompletenessCache.samplerComplete; | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool Texture::isCubeComplete() const | |
| { | |
| ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); | |
| const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| const ImageDesc &faceImageDesc = getImageDesc(face, 0); | |
| if (faceImageDesc.size.width != baseImageDesc.size.width || | |
| faceImageDesc.size.height != baseImageDesc.size.height || | |
| faceImageDesc.internalFormat != baseImageDesc.internalFormat) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| unsigned int Texture::getTextureSerial() const | |
| { | |
| return mTextureSerial; | |
| } | |
| unsigned int Texture::issueTextureSerial() | |
| { | |
| return mCurrentTextureSerial++; | |
| } | |
| bool Texture::isImmutable() const | |
| { | |
| return (mImmutableLevelCount > 0); | |
| } | |
| int Texture::immutableLevelCount() | |
| { | |
| return mImmutableLevelCount; | |
| } | |
| Error Texture::setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, | |
| const PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| releaseTexImage(); | |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type, | |
| const PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->setSubImage(target, level, area, format, type, unpack, pixels); | |
| } | |
| Error Texture::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, | |
| const PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, pixels); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| releaseTexImage(); | |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format, | |
| const PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->setCompressedSubImage(target, level, area, format, unpack, pixels); | |
| } | |
| Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| releaseTexImage(); | |
| setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), | |
| GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->copySubImage(target, level, destOffset, sourceArea, source); | |
| } | |
| Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size) | |
| { | |
| ASSERT(target == mTarget); | |
| Error error = mTexture->setStorage(target, levels, internalFormat, size); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| releaseTexImage(); | |
| mImmutableLevelCount = levels; | |
| clearImageDescs(); | |
| setImageDescChain(levels, size, internalFormat); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::generateMipmaps() | |
| { | |
| Error error = mTexture->generateMipmaps(getSamplerState()); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| releaseTexImage(); | |
| const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0); | |
| size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1; | |
| setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat); | |
| return Error(GL_NO_ERROR); | |
| } | |
| void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat) | |
| { | |
| for (size_t level = 0; level < levels; level++) | |
| { | |
| Extents levelSize(std::max<size_t>(baseSize.width >> level, 1), | |
| std::max<size_t>(baseSize.height >> level, 1), | |
| (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max<size_t>(baseSize.depth >> level, 1)); | |
| ImageDesc levelInfo(levelSize, sizedInternalFormat); | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (size_t face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| setImageDesc(face, level, levelInfo); | |
| } | |
| } | |
| else | |
| { | |
| setImageDesc(mTarget, level, levelInfo); | |
| } | |
| } | |
| } | |
| Texture::ImageDesc::ImageDesc() | |
| : ImageDesc(Extents(0, 0, 0), GL_NONE) | |
| { | |
| } | |
| Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat) | |
| : size(size), | |
| internalFormat(internalFormat) | |
| { | |
| } | |
| const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| return mImageDescs[descIndex]; | |
| } | |
| void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| mImageDescs[descIndex] = desc; | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| void Texture::clearImageDesc(GLenum target, size_t level) | |
| { | |
| setImageDesc(target, level, ImageDesc()); | |
| } | |
| void Texture::clearImageDescs() | |
| { | |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) | |
| { | |
| mImageDescs[descIndex] = ImageDesc(); | |
| } | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| void Texture::bindTexImage(egl::Surface *surface) | |
| { | |
| ASSERT(surface); | |
| releaseTexImage(); | |
| mTexture->bindTexImage(surface); | |
| mBoundSurface = surface; | |
| // Set the image info to the size and format of the surface | |
| ASSERT(mTarget == GL_TEXTURE_2D); | |
| Extents size(surface->getWidth(), surface->getHeight(), 1); | |
| ImageDesc desc(size, surface->getConfig()->renderTargetFormat); | |
| setImageDesc(mTarget, 0, desc); | |
| } | |
| void Texture::releaseTexImage() | |
| { | |
| if (mBoundSurface) | |
| { | |
| mBoundSurface = NULL; | |
| mTexture->releaseTexImage(); | |
| // Erase the image info for level 0 | |
| ASSERT(mTarget == GL_TEXTURE_2D); | |
| clearImageDesc(mTarget, 0); | |
| } | |
| } | |
| GLenum Texture::getBaseImageTarget() const | |
| { | |
| return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; | |
| } | |
| size_t Texture::getExpectedMipLevels() const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0); | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| return log2(std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), baseImageDesc.size.depth)) + 1; | |
| } | |
| else | |
| { | |
| return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1; | |
| } | |
| } | |
| bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); | |
| if (!textureCaps.filterable && !IsPointSampled(samplerState)) | |
| { | |
| return false; | |
| } | |
| bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3; | |
| if (!npotSupport) | |
| { | |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || | |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState)) | |
| { | |
| if (!npotSupport) | |
| { | |
| if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!computeMipmapCompleteness(samplerState)) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: | |
| // The internalformat specified for the texture arrays is a sized internal depth or | |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- | |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- | |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat); | |
| if (formatInfo.depthBits > 0 && data.clientVersion > 2) | |
| { | |
| if (samplerState.compareMode == GL_NONE) | |
| { | |
| if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || | |
| samplerState.magFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture::computeMipmapCompleteness(const gl::SamplerState &samplerState) const | |
| { | |
| size_t expectedMipLevels = getExpectedMipLevels(); | |
| size_t maxLevel = std::min<size_t>(expectedMipLevels, samplerState.maxLevel + 1); | |
| for (size_t level = samplerState.baseLevel; level < maxLevel; level++) | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| if (!computeLevelCompleteness(face, level, samplerState)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if (!computeLevelCompleteness(mTarget, level, samplerState)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture::computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const | |
| { | |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| // The base image level is complete if the width and height are positive | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); | |
| if (levelImageDesc.internalFormat != baseImageDesc.internalFormat) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> level)) | |
| { | |
| return false; | |
| } | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> level)) | |
| { | |
| return false; | |
| } | |
| } | |
| else if (mTarget == GL_TEXTURE_2D_ARRAY) | |
| { | |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| Texture::SamplerCompletenessCache::SamplerCompletenessCache() | |
| : cacheValid(false), | |
| samplerState(), | |
| filterable(false), | |
| clientVersion(0), | |
| supportsNPOT(false), | |
| samplerComplete(false) | |
| { | |
| } | |
| GLsizei Texture::getAttachmentWidth(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getWidth(target.textureIndex().type, target.textureIndex().mipIndex); | |
| } | |
| GLsizei Texture::getAttachmentHeight(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getHeight(target.textureIndex().type, target.textureIndex().mipIndex); | |
| } | |
| GLenum Texture::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getInternalFormat(target.textureIndex().type, target.textureIndex().mipIndex); | |
| } | |
| GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const | |
| { | |
| // Multisample textures not currently supported | |
| return 0; | |
| } | |
| } |