| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #include "libANGLE/Framebuffer.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/FramebufferImpl.h" | |
| #include "libANGLE/renderer/ImplFactory.h" | |
| #include "libANGLE/renderer/RenderbufferImpl.h" | |
| #include "libANGLE/renderer/Workarounds.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId) | |
| { | |
| if (attachment->isAttached() && | |
| attachment->type() == matchType && | |
| attachment->id() == matchId) | |
| { | |
| attachment->detach(); | |
| } | |
| } | |
| } | |
| Framebuffer::Data::Data(const Caps &caps) | |
| : mColorAttachments(caps.maxColorAttachments), | |
| mDrawBufferStates(caps.maxDrawBuffers, GL_NONE), | |
| mReadBufferState(GL_COLOR_ATTACHMENT0_EXT) | |
| { | |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; | |
| } | |
| Framebuffer::Data::~Data() | |
| { | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const | |
| { | |
| ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15)); | |
| size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0)); | |
| ASSERT(readIndex < mColorAttachments.size()); | |
| return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const | |
| { | |
| for (const FramebufferAttachment &colorAttachment : mColorAttachments) | |
| { | |
| if (colorAttachment.isAttached()) | |
| { | |
| return &colorAttachment; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const | |
| { | |
| if (mDepthAttachment.isAttached()) | |
| { | |
| return &mDepthAttachment; | |
| } | |
| if (mStencilAttachment.isAttached()) | |
| { | |
| return &mStencilAttachment; | |
| } | |
| return nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getColorAttachment(unsigned int colorAttachment) const | |
| { | |
| ASSERT(colorAttachment < mColorAttachments.size()); | |
| return mColorAttachments[colorAttachment].isAttached() ? | |
| &mColorAttachments[colorAttachment] : | |
| nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const | |
| { | |
| return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const | |
| { | |
| return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr; | |
| } | |
| const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const | |
| { | |
| // A valid depth-stencil attachment has the same resource bound to both the | |
| // depth and stencil attachment points. | |
| if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() && | |
| mDepthAttachment.type() == mStencilAttachment.type() && | |
| mDepthAttachment.id() == mStencilAttachment.id()) | |
| { | |
| return &mDepthAttachment; | |
| } | |
| return nullptr; | |
| } | |
| Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id) | |
| : mData(caps), | |
| mImpl(nullptr), | |
| mId(id) | |
| { | |
| if (mId == 0) | |
| { | |
| mImpl = factory->createDefaultFramebuffer(mData); | |
| } | |
| else | |
| { | |
| mImpl = factory->createFramebuffer(mData); | |
| } | |
| ASSERT(mImpl != nullptr); | |
| } | |
| Framebuffer::~Framebuffer() | |
| { | |
| SafeDelete(mImpl); | |
| } | |
| void Framebuffer::detachTexture(GLuint textureId) | |
| { | |
| detachResourceById(GL_TEXTURE, textureId); | |
| } | |
| void Framebuffer::detachRenderbuffer(GLuint renderbufferId) | |
| { | |
| detachResourceById(GL_RENDERBUFFER, renderbufferId); | |
| } | |
| void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId) | |
| { | |
| for (auto &colorAttachment : mData.mColorAttachments) | |
| { | |
| DetachMatchingAttachment(&colorAttachment, resourceType, resourceId); | |
| } | |
| DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId); | |
| DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId); | |
| } | |
| const FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const | |
| { | |
| return mData.getColorAttachment(colorAttachment); | |
| } | |
| const FramebufferAttachment *Framebuffer::getDepthbuffer() const | |
| { | |
| return mData.getDepthAttachment(); | |
| } | |
| const FramebufferAttachment *Framebuffer::getStencilbuffer() const | |
| { | |
| return mData.getStencilAttachment(); | |
| } | |
| const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const | |
| { | |
| return mData.getDepthStencilAttachment(); | |
| } | |
| const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const | |
| { | |
| return mData.getDepthOrStencilAttachment(); | |
| } | |
| const FramebufferAttachment *Framebuffer::getReadColorbuffer() const | |
| { | |
| return mData.getReadAttachment(); | |
| } | |
| GLenum Framebuffer::getReadColorbufferType() const | |
| { | |
| const FramebufferAttachment *readAttachment = mData.getReadAttachment(); | |
| return (readAttachment != nullptr ? readAttachment->type() : GL_NONE); | |
| } | |
| const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const | |
| { | |
| return mData.getFirstColorAttachment(); | |
| } | |
| const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const | |
| { | |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15) | |
| { | |
| return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0); | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_COLOR: | |
| case GL_BACK: | |
| return mData.getColorAttachment(0); | |
| case GL_DEPTH: | |
| case GL_DEPTH_ATTACHMENT: | |
| return mData.getDepthAttachment(); | |
| case GL_STENCIL: | |
| case GL_STENCIL_ATTACHMENT: | |
| return mData.getStencilAttachment(); | |
| case GL_DEPTH_STENCIL: | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| return getDepthStencilBuffer(); | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| } | |
| } | |
| GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const | |
| { | |
| ASSERT(colorAttachment < mData.mDrawBufferStates.size()); | |
| return mData.mDrawBufferStates[colorAttachment]; | |
| } | |
| void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers) | |
| { | |
| auto &drawStates = mData.mDrawBufferStates; | |
| ASSERT(count <= drawStates.size()); | |
| std::copy(buffers, buffers + count, drawStates.begin()); | |
| std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE); | |
| mImpl->setDrawBuffers(count, buffers); | |
| } | |
| GLenum Framebuffer::getReadBufferState() const | |
| { | |
| return mData.mReadBufferState; | |
| } | |
| void Framebuffer::setReadBuffer(GLenum buffer) | |
| { | |
| ASSERT(buffer == GL_BACK || buffer == GL_NONE || | |
| (buffer >= GL_COLOR_ATTACHMENT0 && | |
| (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size())); | |
| mData.mReadBufferState = buffer; | |
| mImpl->setReadBuffer(buffer); | |
| } | |
| bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const | |
| { | |
| ASSERT(colorAttachment < mData.mColorAttachments.size()); | |
| return (mData.mColorAttachments[colorAttachment].isAttached() && | |
| mData.mDrawBufferStates[colorAttachment] != GL_NONE); | |
| } | |
| bool Framebuffer::hasEnabledColorAttachment() const | |
| { | |
| for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment) | |
| { | |
| if (isEnabledColorAttachment(colorAttachment)) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool Framebuffer::hasStencil() const | |
| { | |
| return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0); | |
| } | |
| bool Framebuffer::usingExtendedDrawBuffers() const | |
| { | |
| for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment) | |
| { | |
| if (isEnabledColorAttachment(colorAttachment)) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| GLenum Framebuffer::checkStatus(const gl::Data &data) const | |
| { | |
| // The default framebuffer *must* always be complete, though it may not be | |
| // subject to the same rules as application FBOs. ie, it could have 0x0 size. | |
| if (mId == 0) | |
| { | |
| return GL_FRAMEBUFFER_COMPLETE; | |
| } | |
| int width = 0; | |
| int height = 0; | |
| unsigned int colorbufferSize = 0; | |
| int samples = -1; | |
| bool missingAttachment = true; | |
| for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments) | |
| { | |
| if (colorAttachment.isAttached()) | |
| { | |
| if (colorAttachment.getWidth() == 0 || colorAttachment.getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| GLenum internalformat = colorAttachment.getInternalFormat(); | |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); | |
| if (colorAttachment.type() == GL_TEXTURE) | |
| { | |
| if (!formatCaps.renderable) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if (colorAttachment.type() == GL_RENDERBUFFER) | |
| { | |
| if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| if (!missingAttachment) | |
| { | |
| // all color attachments must have the same width and height | |
| if (colorAttachment.getWidth() != width || colorAttachment.getHeight() != height) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that | |
| // all color attachments have the same number of samples for the FBO to be complete. | |
| if (colorAttachment.getSamples() != samples) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; | |
| } | |
| // in GLES 2.0, all color attachments attachments must have the same number of bitplanes | |
| // in GLES 3.0, there is no such restriction | |
| if (data.clientVersion < 3) | |
| { | |
| if (formatInfo.pixelBytes != colorbufferSize) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| width = colorAttachment.getWidth(); | |
| height = colorAttachment.getHeight(); | |
| samples = colorAttachment.getSamples(); | |
| colorbufferSize = formatInfo.pixelBytes; | |
| missingAttachment = false; | |
| } | |
| } | |
| } | |
| const FramebufferAttachment &depthAttachment = mData.mDepthAttachment; | |
| if (depthAttachment.isAttached()) | |
| { | |
| if (depthAttachment.getWidth() == 0 || depthAttachment.getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| GLenum internalformat = depthAttachment.getInternalFormat(); | |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); | |
| if (depthAttachment.type() == GL_TEXTURE) | |
| { | |
| // depth texture attachments require OES/ANGLE_depth_texture | |
| if (!data.extensions->depthTextures) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (!formatCaps.renderable) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| if (formatInfo.depthBits == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if (depthAttachment.type() == GL_RENDERBUFFER) | |
| { | |
| if (!formatCaps.renderable || formatInfo.depthBits == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| if (missingAttachment) | |
| { | |
| width = depthAttachment.getWidth(); | |
| height = depthAttachment.getHeight(); | |
| samples = depthAttachment.getSamples(); | |
| missingAttachment = false; | |
| } | |
| else if (width != depthAttachment.getWidth() || height != depthAttachment.getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| else if (samples != depthAttachment.getSamples()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; | |
| } | |
| } | |
| const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment; | |
| if (stencilAttachment.isAttached()) | |
| { | |
| if (stencilAttachment.getWidth() == 0 || stencilAttachment.getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| GLenum internalformat = stencilAttachment.getInternalFormat(); | |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); | |
| if (stencilAttachment.type() == GL_TEXTURE) | |
| { | |
| // texture stencil attachments come along as part | |
| // of OES_packed_depth_stencil + OES/ANGLE_depth_texture | |
| if (!data.extensions->depthTextures) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (!formatCaps.renderable) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| if (formatInfo.stencilBits == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if (stencilAttachment.type() == GL_RENDERBUFFER) | |
| { | |
| if (!formatCaps.renderable || formatInfo.stencilBits == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| if (missingAttachment) | |
| { | |
| width = stencilAttachment.getWidth(); | |
| height = stencilAttachment.getHeight(); | |
| samples = stencilAttachment.getSamples(); | |
| missingAttachment = false; | |
| } | |
| else if (width != stencilAttachment.getWidth() || height != stencilAttachment.getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| else if (samples != stencilAttachment.getSamples()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; | |
| } | |
| } | |
| // if we have both a depth and stencil buffer, they must refer to the same object | |
| // since we only support packed_depth_stencil and not separate depth and stencil | |
| if (depthAttachment.isAttached() && stencilAttachment.isAttached() && !hasValidDepthStencil()) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| // we need to have at least one attachment to be complete | |
| if (missingAttachment) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; | |
| } | |
| return mImpl->checkStatus(); | |
| } | |
| Error Framebuffer::invalidate(size_t count, const GLenum *attachments) | |
| { | |
| return mImpl->invalidate(count, attachments); | |
| } | |
| Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) | |
| { | |
| return mImpl->invalidateSub(count, attachments, area); | |
| } | |
| Error Framebuffer::clear(const gl::Data &data, GLbitfield mask) | |
| { | |
| return mImpl->clear(data, mask); | |
| } | |
| Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) | |
| { | |
| return mImpl->clearBufferfv(state, buffer, drawbuffer, values); | |
| } | |
| Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) | |
| { | |
| return mImpl->clearBufferuiv(state, buffer, drawbuffer, values); | |
| } | |
| Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values) | |
| { | |
| return mImpl->clearBufferiv(state, buffer, drawbuffer, values); | |
| } | |
| Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
| { | |
| return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil); | |
| } | |
| GLenum Framebuffer::getImplementationColorReadFormat() const | |
| { | |
| return mImpl->getImplementationColorReadFormat(); | |
| } | |
| GLenum Framebuffer::getImplementationColorReadType() const | |
| { | |
| return mImpl->getImplementationColorReadType(); | |
| } | |
| Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const | |
| { | |
| Error error = mImpl->readPixels(state, area, format, type, pixels); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get(); | |
| if (unpackBuffer) | |
| { | |
| unpackBuffer->onPixelUnpack(); | |
| } | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, | |
| GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) | |
| { | |
| return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer); | |
| } | |
| int Framebuffer::getSamples(const gl::Data &data) const | |
| { | |
| if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE) | |
| { | |
| // for a complete framebuffer, all attachments must have the same sample count | |
| // in this case return the first nonzero sample size | |
| for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments) | |
| { | |
| if (colorAttachment.isAttached()) | |
| { | |
| return colorAttachment.getSamples(); | |
| } | |
| } | |
| } | |
| return 0; | |
| } | |
| bool Framebuffer::hasValidDepthStencil() const | |
| { | |
| return mData.getDepthStencilAttachment() != nullptr; | |
| } | |
| void Framebuffer::setAttachment(GLenum type, | |
| GLenum binding, | |
| const ImageIndex &textureIndex, | |
| FramebufferAttachmentObject *resource) | |
| { | |
| if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT) | |
| { | |
| // ensure this is a legitimate depth+stencil format | |
| FramebufferAttachment::Target target(binding, textureIndex); | |
| GLenum internalFormat = resource->getAttachmentInternalFormat(target); | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat); | |
| if (resource && formatInfo.depthBits > 0 && formatInfo.stencilBits > 0) | |
| { | |
| mData.mDepthAttachment.attach(type, binding, textureIndex, resource); | |
| mData.mStencilAttachment.attach(type, binding, textureIndex, resource); | |
| } | |
| else | |
| { | |
| mData.mDepthAttachment.detach(); | |
| mData.mStencilAttachment.detach(); | |
| } | |
| mImpl->onUpdateDepthStencilAttachment(); | |
| } | |
| else | |
| { | |
| switch (binding) | |
| { | |
| case GL_DEPTH: | |
| case GL_DEPTH_ATTACHMENT: | |
| mData.mDepthAttachment.attach(type, binding, textureIndex, resource); | |
| mImpl->onUpdateDepthAttachment(); | |
| break; | |
| case GL_STENCIL: | |
| case GL_STENCIL_ATTACHMENT: | |
| mData.mStencilAttachment.attach(type, binding, textureIndex, resource); | |
| mImpl->onUpdateStencilAttachment(); | |
| break; | |
| case GL_BACK: | |
| mData.mColorAttachments[0].attach(type, binding, textureIndex, resource); | |
| mImpl->onUpdateColorAttachment(0); | |
| break; | |
| default: | |
| { | |
| size_t colorIndex = binding - GL_COLOR_ATTACHMENT0; | |
| ASSERT(colorIndex < mData.mColorAttachments.size()); | |
| mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource); | |
| mImpl->onUpdateColorAttachment(colorIndex); | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| void Framebuffer::resetAttachment(GLenum binding) | |
| { | |
| setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr); | |
| } | |
| } |