| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by generate_entry_points.py using data from gl.xml. | |
| // | |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // entry_points_gl_4_autogen.cpp: | |
| // Defines the Desktop GL 4.x entry points. | |
| #include "libGLESv2/entry_points_gl_4_autogen.h" | |
| #include "common/gl_enum_utils.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Context.inl.h" | |
| #include "libANGLE/capture/capture_gl_4_autogen.h" | |
| #include "libANGLE/entry_points_utils.h" | |
| #include "libANGLE/validationEGL.h" | |
| #include "libANGLE/validationES.h" | |
| #include "libANGLE/validationES1.h" | |
| #include "libANGLE/validationES2.h" | |
| #include "libANGLE/validationES3.h" | |
| #include "libANGLE/validationES31.h" | |
| #include "libANGLE/validationES32.h" | |
| #include "libANGLE/validationESEXT.h" | |
| #include "libANGLE/validationGL4_autogen.h" | |
| #include "libGLESv2/global_state.h" | |
| using namespace gl; | |
| extern "C" { | |
| // GL 4.0 | |
| void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", | |
| CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, id); | |
| if (context) | |
| { | |
| QueryID idPacked = PackParam<QueryID>(id); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBeginQueryIndexed) && | |
| ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, | |
| index, idPacked))); | |
| if (isCallValid) | |
| { | |
| context->beginQueryIndexed(target, index, idPacked); | |
| } | |
| ANGLE_CAPTURE_GL(BeginQueryIndexed, isCallValid, context, target, index, idPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawTransformFeedback, "context = %d, mode = %s, id = %u", CID(context), | |
| GLenumToString(BigGLEnum::PrimitiveType, mode), id); | |
| if (context) | |
| { | |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLDrawTransformFeedback) && | |
| ValidateDrawTransformFeedback(context, angle::EntryPoint::GLDrawTransformFeedback, | |
| mode, idPacked))); | |
| if (isCallValid) | |
| { | |
| context->drawTransformFeedback(mode, idPacked); | |
| } | |
| ANGLE_CAPTURE_GL(DrawTransformFeedback, isCallValid, context, mode, idPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawTransformFeedbackStream, "context = %d, mode = %s, id = %u, stream = %u", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream); | |
| if (context) | |
| { | |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackStream) && | |
| ValidateDrawTransformFeedbackStream( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackStream, mode, | |
| idPacked, stream))); | |
| if (isCallValid) | |
| { | |
| context->drawTransformFeedbackStream(mode, idPacked, stream); | |
| } | |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackStream, isCallValid, context, mode, idPacked, stream); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLEndQueryIndexed, "context = %d, target = %s, index = %u", CID(context), | |
| GLenumToString(BigGLEnum::QueryTarget, target), index); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLEndQueryIndexed) && | |
| ValidateEndQueryIndexed(context, angle::EntryPoint::GLEndQueryIndexed, target, | |
| index))); | |
| if (isCallValid) | |
| { | |
| context->endQueryIndexed(target, index); | |
| } | |
| ANGLE_CAPTURE_GL(EndQueryIndexed, isCallValid, context, target, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveSubroutineName, | |
| "context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = " | |
| "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", | |
| CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, | |
| (uintptr_t)length, (uintptr_t)name); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveSubroutineName( | |
| context, angle::EntryPoint::GLGetActiveSubroutineName, | |
| programPacked, shadertype, index, bufSize, length, name)); | |
| if (isCallValid) | |
| { | |
| context->getActiveSubroutineName(programPacked, shadertype, index, bufSize, length, | |
| name); | |
| } | |
| ANGLE_CAPTURE_GL(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, | |
| index, bufSize, length, name); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveSubroutineUniformName, | |
| "context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = " | |
| "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", | |
| CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, | |
| (uintptr_t)length, (uintptr_t)name); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveSubroutineUniformName( | |
| context, angle::EntryPoint::GLGetActiveSubroutineUniformName, | |
| programPacked, shadertype, index, bufSize, length, name)); | |
| if (isCallValid) | |
| { | |
| context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufSize, | |
| length, name); | |
| } | |
| ANGLE_CAPTURE_GL(GetActiveSubroutineUniformName, isCallValid, context, programPacked, | |
| shadertype, index, bufSize, length, name); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLenum pname, | |
| GLint *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveSubroutineUniformiv, | |
| "context = %d, program = %u, shadertype = %s, index = %u, pname = %s, values = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, | |
| GLenumToString(BigGLEnum::SubroutineParameterName, pname), (uintptr_t)values); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveSubroutineUniformiv( | |
| context, angle::EntryPoint::GLGetActiveSubroutineUniformiv, | |
| programPacked, shadertype, index, pname, values)); | |
| if (isCallValid) | |
| { | |
| context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetActiveSubroutineUniformiv, isCallValid, context, programPacked, | |
| shadertype, index, pname, values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetProgramStageiv(GLuint program, | |
| GLenum shadertype, | |
| GLenum pname, | |
| GLint *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetProgramStageiv, | |
| "context = %d, program = %u, shadertype = %s, pname = %s, values = 0x%016" PRIxPTR "", | |
| CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), | |
| GLenumToString(BigGLEnum::ProgramStagePName, pname), (uintptr_t)values); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetProgramStageiv(context, angle::EntryPoint::GLGetProgramStageiv, | |
| programPacked, shadertype, pname, values)); | |
| if (isCallValid) | |
| { | |
| context->getProgramStageiv(programPacked, shadertype, pname, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetProgramStageiv, isCallValid, context, programPacked, shadertype, pname, | |
| values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryIndexediv, | |
| "context = %d, target = %s, index = %u, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, | |
| GLenumToString(BigGLEnum::QueryParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetQueryIndexediv(context, angle::EntryPoint::GLGetQueryIndexediv, target, | |
| index, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getQueryIndexediv(target, index, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetQueryIndexediv, isCallValid, context, target, index, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSubroutineIndex, | |
| "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), | |
| program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name); | |
| GLuint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetSubroutineIndex(context, angle::EntryPoint::GLGetSubroutineIndex, | |
| programPacked, shadertype, name)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getSubroutineIndex(programPacked, shadertype, name); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>(); | |
| } | |
| ANGLE_CAPTURE_GL(GetSubroutineIndex, isCallValid, context, programPacked, shadertype, name, | |
| returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>(); | |
| } | |
| return returnValue; | |
| } | |
| GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program, | |
| GLenum shadertype, | |
| const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSubroutineUniformLocation, | |
| "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), | |
| program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name); | |
| GLint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSubroutineUniformLocation( | |
| context, angle::EntryPoint::GLGetSubroutineUniformLocation, | |
| programPacked, shadertype, name)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); | |
| } | |
| else | |
| { | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>(); | |
| } | |
| ANGLE_CAPTURE_GL(GetSubroutineUniformLocation, isCallValid, context, programPacked, | |
| shadertype, name, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetUniformSubroutineuiv, | |
| "context = %d, shadertype = %s, location = %d, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::ShaderType, shadertype), location, (uintptr_t)params); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetUniformSubroutineuiv(context, angle::EntryPoint::GLGetUniformSubroutineuiv, | |
| shadertype, location, params)); | |
| if (isCallValid) | |
| { | |
| context->getUniformSubroutineuiv(shadertype, location, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetUniformSubroutineuiv, isCallValid, context, shadertype, location, | |
| params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetUniformdv, | |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), | |
| program, location, (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetUniformdv(context, angle::EntryPoint::GLGetUniformdv, | |
| programPacked, locationPacked, params)); | |
| if (isCallValid) | |
| { | |
| context->getUniformdv(programPacked, locationPacked, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLPatchParameterfv, "context = %d, pname = %s, values = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::PatchParameterName, pname), (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLPatchParameterfv) && | |
| ValidatePatchParameterfv(context, angle::EntryPoint::GLPatchParameterfv, pname, | |
| values))); | |
| if (isCallValid) | |
| { | |
| context->patchParameterfv(pname, values); | |
| } | |
| ANGLE_CAPTURE_GL(PatchParameterfv, isCallValid, context, pname, values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform1d, "context = %d, location = %d, x = %f", CID(context), location, x); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniform1d(context, angle::EntryPoint::GLUniform1d, locationPacked, x)); | |
| if (isCallValid) | |
| { | |
| context->uniform1d(locationPacked, x); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform1d, isCallValid, context, locationPacked, x); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform1dv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform1dv(context, angle::EntryPoint::GLUniform1dv, | |
| locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform1dv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform1dv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform2d, "context = %d, location = %d, x = %f, y = %f", CID(context), | |
| location, x, y); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniform2d(context, angle::EntryPoint::GLUniform2d, locationPacked, x, y)); | |
| if (isCallValid) | |
| { | |
| context->uniform2d(locationPacked, x, y); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform2d, isCallValid, context, locationPacked, x, y); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform2dv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform2dv(context, angle::EntryPoint::GLUniform2dv, | |
| locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform2dv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform2dv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform3d, "context = %d, location = %d, x = %f, y = %f, z = %f", CID(context), | |
| location, x, y, z); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniform3d(context, angle::EntryPoint::GLUniform3d, locationPacked, x, y, z)); | |
| if (isCallValid) | |
| { | |
| context->uniform3d(locationPacked, x, y, z); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform3d, isCallValid, context, locationPacked, x, y, z); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform3dv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform3dv(context, angle::EntryPoint::GLUniform3dv, | |
| locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform3dv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform3dv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform4d, "context = %d, location = %d, x = %f, y = %f, z = %f, w = %f", | |
| CID(context), location, x, y, z, w); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateUniform4d(context, angle::EntryPoint::GLUniform4d, | |
| locationPacked, x, y, z, w)); | |
| if (isCallValid) | |
| { | |
| context->uniform4d(locationPacked, x, y, z, w); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform4d, isCallValid, context, locationPacked, x, y, z, w); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform4dv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform4dv(context, angle::EntryPoint::GLUniform4dv, | |
| locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform4dv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(Uniform4dv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix2dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniformMatrix2dv(context, angle::EntryPoint::GLUniformMatrix2dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix2dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix2dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix2x3dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix2x3dv(context, angle::EntryPoint::GLUniformMatrix2x3dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix2x3dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix2x3dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix2x4dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix2x4dv(context, angle::EntryPoint::GLUniformMatrix2x4dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix2x4dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix2x4dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix3dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniformMatrix3dv(context, angle::EntryPoint::GLUniformMatrix3dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix3dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix3dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix3x2dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix3x2dv(context, angle::EntryPoint::GLUniformMatrix3x2dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix3x2dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix3x2dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix3x4dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix3x4dv(context, angle::EntryPoint::GLUniformMatrix3x4dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix3x4dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix3x4dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix4dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniformMatrix4dv(context, angle::EntryPoint::GLUniformMatrix4dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix4dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix4dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix4x2dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix4x2dv(context, angle::EntryPoint::GLUniformMatrix4x2dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix4x2dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix4x2dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformMatrix4x3dv, | |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformMatrix4x3dv(context, angle::EntryPoint::GLUniformMatrix4x3dv, | |
| locationPacked, count, transpose, value)); | |
| if (isCallValid) | |
| { | |
| context->uniformMatrix4x3dv(locationPacked, count, transpose, value); | |
| } | |
| ANGLE_CAPTURE_GL(UniformMatrix4x3dv, isCallValid, context, locationPacked, count, transpose, | |
| value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformSubroutinesuiv, | |
| "context = %d, shadertype = %s, count = %d, indices = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::ShaderType, shadertype), count, (uintptr_t)indices); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformSubroutinesuiv(context, angle::EntryPoint::GLUniformSubroutinesuiv, | |
| shadertype, count, indices)); | |
| if (isCallValid) | |
| { | |
| context->uniformSubroutinesuiv(shadertype, count, indices); | |
| } | |
| ANGLE_CAPTURE_GL(UniformSubroutinesuiv, isCallValid, context, shadertype, count, indices); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.1 | |
| void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDepthRangeArrayv, | |
| "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, | |
| (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDepthRangeArrayv) && | |
| ValidateDepthRangeArrayv(context, angle::EntryPoint::GLDepthRangeArrayv, first, count, | |
| v))); | |
| if (isCallValid) | |
| { | |
| context->depthRangeArrayv(first, count, v); | |
| } | |
| ANGLE_CAPTURE_GL(DepthRangeArrayv, isCallValid, context, first, count, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDepthRangeIndexed, "context = %d, index = %u, n = %f, f = %f", CID(context), | |
| index, n, f); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDepthRangeIndexed) && | |
| ValidateDepthRangeIndexed(context, angle::EntryPoint::GLDepthRangeIndexed, index, n, | |
| f))); | |
| if (isCallValid) | |
| { | |
| context->depthRangeIndexed(index, n, f); | |
| } | |
| ANGLE_CAPTURE_GL(DepthRangeIndexed, isCallValid, context, index, n, f); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetDoublei_v, | |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetDoublei_v(context, angle::EntryPoint::GLGetDoublei_v, target, index, data)); | |
| if (isCallValid) | |
| { | |
| context->getDoublei_v(target, index, data); | |
| } | |
| ANGLE_CAPTURE_GL(GetDoublei_v, isCallValid, context, target, index, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetFloati_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetFloati_v(context, angle::EntryPoint::GLGetFloati_v, target, index, data)); | |
| if (isCallValid) | |
| { | |
| context->getFloati_v(target, index, data); | |
| } | |
| ANGLE_CAPTURE_GL(GetFloati_v, isCallValid, context, target, index, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexAttribLdv, | |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, | |
| GLenumToString(BigGLEnum::VertexAttribEnum, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetVertexAttribLdv(context, angle::EntryPoint::GLGetVertexAttribLdv, index, | |
| pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getVertexAttribLdv(index, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetVertexAttribLdv, isCallValid, context, index, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform1d, "context = %d, program = %u, location = %d, v0 = %f", | |
| CID(context), program, location, v0); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform1d) && | |
| ValidateProgramUniform1d(context, angle::EntryPoint::GLProgramUniform1d, | |
| programPacked, locationPacked, v0))); | |
| if (isCallValid) | |
| { | |
| context->programUniform1d(programPacked, locationPacked, v0); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform1dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform1dv, | |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), program, location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform1dv) && | |
| ValidateProgramUniform1dv(context, angle::EntryPoint::GLProgramUniform1dv, | |
| programPacked, locationPacked, count, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniform1dv(programPacked, locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, | |
| count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform2d, | |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, | |
| location, v0, v1); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform2d) && | |
| ValidateProgramUniform2d(context, angle::EntryPoint::GLProgramUniform2d, | |
| programPacked, locationPacked, v0, v1))); | |
| if (isCallValid) | |
| { | |
| context->programUniform2d(programPacked, locationPacked, v0, v1); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform2d, isCallValid, context, programPacked, locationPacked, v0, | |
| v1); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform2dv, | |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), program, location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform2dv) && | |
| ValidateProgramUniform2dv(context, angle::EntryPoint::GLProgramUniform2dv, | |
| programPacked, locationPacked, count, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniform2dv(programPacked, locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform2dv, isCallValid, context, programPacked, locationPacked, | |
| count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform3d, | |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), | |
| program, location, v0, v1, v2); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform3d) && | |
| ValidateProgramUniform3d(context, angle::EntryPoint::GLProgramUniform3d, | |
| programPacked, locationPacked, v0, v1, v2))); | |
| if (isCallValid) | |
| { | |
| context->programUniform3d(programPacked, locationPacked, v0, v1, v2); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform3d, isCallValid, context, programPacked, locationPacked, v0, | |
| v1, v2); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform3dv, | |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), program, location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform3dv) && | |
| ValidateProgramUniform3dv(context, angle::EntryPoint::GLProgramUniform3dv, | |
| programPacked, locationPacked, count, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniform3dv(programPacked, locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform3dv, isCallValid, context, programPacked, locationPacked, | |
| count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform4d(GLuint program, | |
| GLint location, | |
| GLdouble v0, | |
| GLdouble v1, | |
| GLdouble v2, | |
| GLdouble v3) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform4d, | |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", | |
| CID(context), program, location, v0, v1, v2, v3); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform4d) && | |
| ValidateProgramUniform4d(context, angle::EntryPoint::GLProgramUniform4d, | |
| programPacked, locationPacked, v0, v1, v2, v3))); | |
| if (isCallValid) | |
| { | |
| context->programUniform4d(programPacked, locationPacked, v0, v1, v2, v3); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform4d, isCallValid, context, programPacked, locationPacked, v0, | |
| v1, v2, v3); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniform4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniform4dv, | |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), program, location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform4dv) && | |
| ValidateProgramUniform4dv(context, angle::EntryPoint::GLProgramUniform4dv, | |
| programPacked, locationPacked, count, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniform4dv(programPacked, locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniform4dv, isCallValid, context, programPacked, locationPacked, | |
| count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix2dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2dv) && | |
| ValidateProgramUniformMatrix2dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix2dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix2x3dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2x3dv) && | |
| ValidateProgramUniformMatrix2x3dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2x3dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix2x3dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix2x4dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2x4dv) && | |
| ValidateProgramUniformMatrix2x4dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix2x4dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix2x4dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix3dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3dv) && | |
| ValidateProgramUniformMatrix3dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix3dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix3x2dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3x2dv) && | |
| ValidateProgramUniformMatrix3x2dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3x2dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix3x2dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix3x4dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3x4dv) && | |
| ValidateProgramUniformMatrix3x4dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix3x4dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix3x4dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix4dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4dv) && | |
| ValidateProgramUniformMatrix4dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix4dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix4x2dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4x2dv) && | |
| ValidateProgramUniformMatrix4x2dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4x2dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix4x2dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProgramUniformMatrix4x3dv, | |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4x3dv) && | |
| ValidateProgramUniformMatrix4x3dv( | |
| context, angle::EntryPoint::GLProgramUniformMatrix4x3dv, | |
| programPacked, locationPacked, count, transpose, value))); | |
| if (isCallValid) | |
| { | |
| context->programUniformMatrix4x3dv(programPacked, locationPacked, count, transpose, | |
| value); | |
| } | |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3dv, isCallValid, context, programPacked, | |
| locationPacked, count, transpose, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLScissorArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", | |
| CID(context), first, count, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorArrayv) && | |
| ValidateScissorArrayv(context, angle::EntryPoint::GLScissorArrayv, first, count, v))); | |
| if (isCallValid) | |
| { | |
| context->scissorArrayv(first, count, v); | |
| } | |
| ANGLE_CAPTURE_GL(ScissorArrayv, isCallValid, context, first, count, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLScissorIndexed, | |
| "context = %d, index = %u, left = %d, bottom = %d, width = %d, height = %d", CID(context), | |
| index, left, bottom, width, height); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorIndexed) && | |
| ValidateScissorIndexed(context, angle::EntryPoint::GLScissorIndexed, index, left, | |
| bottom, width, height))); | |
| if (isCallValid) | |
| { | |
| context->scissorIndexed(index, left, bottom, width, height); | |
| } | |
| ANGLE_CAPTURE_GL(ScissorIndexed, isCallValid, context, index, left, bottom, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLScissorIndexedv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorIndexedv) && | |
| ValidateScissorIndexedv(context, angle::EntryPoint::GLScissorIndexedv, index, v))); | |
| if (isCallValid) | |
| { | |
| context->scissorIndexedv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(ScissorIndexedv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL1d, "context = %d, index = %u, x = %f", CID(context), index, x); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL1d(context, angle::EntryPoint::GLVertexAttribL1d, index, x)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL1d(index, x); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL1d, isCallValid, context, index, x); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL1dv(context, angle::EntryPoint::GLVertexAttribL1dv, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL1dv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL1dv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL2d, "context = %d, index = %u, x = %f, y = %f", CID(context), | |
| index, x, y); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL2d(context, angle::EntryPoint::GLVertexAttribL2d, index, x, y)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL2d(index, x, y); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL2d, isCallValid, context, index, x, y); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL2dv(context, angle::EntryPoint::GLVertexAttribL2dv, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL2dv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL2dv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL3d, "context = %d, index = %u, x = %f, y = %f, z = %f", | |
| CID(context), index, x, y, z); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribL3d(context, angle::EntryPoint::GLVertexAttribL3d, | |
| index, x, y, z)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL3d(index, x, y, z); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL3d, isCallValid, context, index, x, y, z); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL3dv(context, angle::EntryPoint::GLVertexAttribL3dv, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL3dv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL3dv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f", | |
| CID(context), index, x, y, z, w); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribL4d(context, angle::EntryPoint::GLVertexAttribL4d, | |
| index, x, y, z, w)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL4d(index, x, y, z, w); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL4d, isCallValid, context, index, x, y, z, w); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribL4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribL4dv(context, angle::EntryPoint::GLVertexAttribL4dv, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribL4dv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribL4dv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribLPointer, | |
| "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR | |
| "", | |
| CID(context), index, size, GLenumToString(BigGLEnum::VertexAttribLType, type), stride, | |
| (uintptr_t)pointer); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribLPointer(context, angle::EntryPoint::GLVertexAttribLPointer, index, | |
| size, type, stride, pointer)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribLPointer(index, size, type, stride, pointer); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribLPointer, isCallValid, context, index, size, type, stride, | |
| pointer); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLViewportArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", | |
| CID(context), first, count, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportArrayv) && | |
| ValidateViewportArrayv(context, angle::EntryPoint::GLViewportArrayv, first, count, | |
| v))); | |
| if (isCallValid) | |
| { | |
| context->viewportArrayv(first, count, v); | |
| } | |
| ANGLE_CAPTURE_GL(ViewportArrayv, isCallValid, context, first, count, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLViewportIndexedf, "context = %d, index = %u, x = %f, y = %f, w = %f, h = %f", | |
| CID(context), index, x, y, w, h); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportIndexedf) && | |
| ValidateViewportIndexedf(context, angle::EntryPoint::GLViewportIndexedf, index, x, y, | |
| w, h))); | |
| if (isCallValid) | |
| { | |
| context->viewportIndexedf(index, x, y, w, h); | |
| } | |
| ANGLE_CAPTURE_GL(ViewportIndexedf, isCallValid, context, index, x, y, w, h); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLViewportIndexedfv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportIndexedfv) && | |
| ValidateViewportIndexedfv(context, angle::EntryPoint::GLViewportIndexedfv, index, | |
| v))); | |
| if (isCallValid) | |
| { | |
| context->viewportIndexedfv(index, v); | |
| } | |
| ANGLE_CAPTURE_GL(ViewportIndexedfv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.2 | |
| void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei instancecount, | |
| GLuint baseinstance) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawArraysInstancedBaseInstance, | |
| "context = %d, mode = %s, first = %d, count = %d, instancecount = %d, baseinstance = %u", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), first, count, instancecount, | |
| baseinstance); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateDrawArraysInstancedBaseInstance( | |
| context, angle::EntryPoint::GLDrawArraysInstancedBaseInstance, | |
| modePacked, first, count, instancecount, baseinstance)); | |
| if (isCallValid) | |
| { | |
| context->drawArraysInstancedBaseInstance(modePacked, first, count, instancecount, | |
| baseinstance); | |
| } | |
| ANGLE_CAPTURE_GL(DrawArraysInstancedBaseInstance, isCallValid, context, modePacked, first, | |
| count, instancecount, baseinstance); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLuint baseinstance) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawElementsInstancedBaseInstance, | |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR | |
| ", instancecount = %d, baseinstance = %u", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count, | |
| GLenumToString(BigGLEnum::PrimitiveType, type), (uintptr_t)indices, instancecount, | |
| baseinstance); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateDrawElementsInstancedBaseInstance( | |
| context, angle::EntryPoint::GLDrawElementsInstancedBaseInstance, modePacked, count, | |
| typePacked, indices, instancecount, baseinstance)); | |
| if (isCallValid) | |
| { | |
| context->drawElementsInstancedBaseInstance(modePacked, count, typePacked, indices, | |
| instancecount, baseinstance); | |
| } | |
| ANGLE_CAPTURE_GL(DrawElementsInstancedBaseInstance, isCallValid, context, modePacked, count, | |
| typePacked, indices, instancecount, baseinstance); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLint basevertex, | |
| GLuint baseinstance) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawElementsInstancedBaseVertexBaseInstance, | |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR | |
| ", instancecount = %d, basevertex = %d, baseinstance = %u", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count, | |
| GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indices, instancecount, | |
| basevertex, baseinstance); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateDrawElementsInstancedBaseVertexBaseInstance( | |
| context, angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstance, | |
| modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance)); | |
| if (isCallValid) | |
| { | |
| context->drawElementsInstancedBaseVertexBaseInstance( | |
| modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); | |
| } | |
| ANGLE_CAPTURE_GL(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context, | |
| modePacked, count, typePacked, indices, instancecount, basevertex, | |
| baseinstance); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawTransformFeedbackInstanced, | |
| "context = %d, mode = %s, id = %u, instancecount = %d", CID(context), | |
| GLenumToString(BigGLEnum::PrimitiveType, mode), id, instancecount); | |
| if (context) | |
| { | |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackInstanced) && | |
| ValidateDrawTransformFeedbackInstanced( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackInstanced, mode, | |
| idPacked, instancecount))); | |
| if (isCallValid) | |
| { | |
| context->drawTransformFeedbackInstanced(mode, idPacked, instancecount); | |
| } | |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackInstanced, isCallValid, context, mode, idPacked, | |
| instancecount); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode, | |
| GLuint id, | |
| GLuint stream, | |
| GLsizei instancecount) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawTransformFeedbackStreamInstanced, | |
| "context = %d, mode = %s, id = %u, stream = %u, instancecount = %d", CID(context), | |
| GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream, instancecount); | |
| if (context) | |
| { | |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced) && | |
| ValidateDrawTransformFeedbackStreamInstanced( | |
| context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced, mode, | |
| idPacked, stream, instancecount))); | |
| if (isCallValid) | |
| { | |
| context->drawTransformFeedbackStreamInstanced(mode, idPacked, stream, instancecount); | |
| } | |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, idPacked, | |
| stream, instancecount); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program, | |
| GLuint bufferIndex, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveAtomicCounterBufferiv, | |
| "context = %d, program = %u, bufferIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), program, bufferIndex, | |
| GLenumToString(BigGLEnum::AtomicCounterBufferPName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveAtomicCounterBufferiv( | |
| context, angle::EntryPoint::GLGetActiveAtomicCounterBufferiv, | |
| programPacked, bufferIndex, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getActiveAtomicCounterBufferiv(programPacked, bufferIndex, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetActiveAtomicCounterBufferiv, isCallValid, context, programPacked, | |
| bufferIndex, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexStorage1D(GLenum target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexStorage1D, | |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d", CID(context), | |
| GLenumToString(BigGLEnum::TextureTarget, target), levels, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTexStorage1D) && | |
| ValidateTexStorage1D(context, angle::EntryPoint::GLTexStorage1D, target, levels, | |
| internalformat, width))); | |
| if (isCallValid) | |
| { | |
| context->texStorage1D(target, levels, internalformat, width); | |
| } | |
| ANGLE_CAPTURE_GL(TexStorage1D, isCallValid, context, target, levels, internalformat, width); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.3 | |
| void GL_APIENTRY GL_ClearBufferData(GLenum target, | |
| GLenum internalformat, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferData, | |
| "context = %d, target = %s, internalformat = %s, format = %s, type = %s, data = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target), | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateClearBufferData(context, angle::EntryPoint::GLClearBufferData, | |
| target, internalformat, format, type, data)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferData(target, internalformat, format, type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearBufferData, isCallValid, context, target, internalformat, format, | |
| type, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearBufferSubData(GLenum target, | |
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferSubData, | |
| "context = %d, target = %s, internalformat = %s, offset = %llu, size = %llu, format = " | |
| "%s, type = %s, data = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateClearBufferSubData(context, angle::EntryPoint::GLClearBufferSubData, target, | |
| internalformat, offset, size, format, type, data)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferSubData(target, internalformat, offset, size, format, type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearBufferSubData, isCallValid, context, target, internalformat, offset, | |
| size, format, type, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetInternalformati64v(GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei count, | |
| GLint64 *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetInternalformati64v, | |
| "context = %d, target = %s, internalformat = %s, pname = %s, count = %d, params = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::TextureTarget, target), | |
| GLenumToString(BigGLEnum::InternalFormat, internalformat), | |
| GLenumToString(BigGLEnum::InternalFormatPName, pname), count, (uintptr_t)params); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetInternalformati64v(context, angle::EntryPoint::GLGetInternalformati64v, | |
| target, internalformat, pname, count, params)); | |
| if (isCallValid) | |
| { | |
| context->getInternalformati64v(target, internalformat, pname, count, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetInternalformati64v, isCallValid, context, target, internalformat, pname, | |
| count, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program, | |
| GLenum programInterface, | |
| const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetProgramResourceLocationIndex, | |
| "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", | |
| CID(context), program, GLenumToString(BigGLEnum::ProgramInterface, programInterface), | |
| (uintptr_t)name); | |
| GLint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetProgramResourceLocationIndex( | |
| context, angle::EntryPoint::GLGetProgramResourceLocationIndex, | |
| programPacked, programInterface, name)); | |
| if (isCallValid) | |
| { | |
| returnValue = | |
| context->getProgramResourceLocationIndex(programPacked, programInterface, name); | |
| } | |
| else | |
| { | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex, | |
| GLint>(); | |
| } | |
| ANGLE_CAPTURE_GL(GetProgramResourceLocationIndex, isCallValid, context, programPacked, | |
| programInterface, name, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex, GLint>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLInvalidateBufferData) && | |
| ValidateInvalidateBufferData(context, angle::EntryPoint::GLInvalidateBufferData, | |
| bufferPacked))); | |
| if (isCallValid) | |
| { | |
| context->invalidateBufferData(bufferPacked); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateBufferData, isCallValid, context, bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateBufferSubData, | |
| "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLInvalidateBufferSubData) && | |
| ValidateInvalidateBufferSubData(context, angle::EntryPoint::GLInvalidateBufferSubData, | |
| bufferPacked, offset, length))); | |
| if (isCallValid) | |
| { | |
| context->invalidateBufferSubData(bufferPacked, offset, length); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateBufferSubData, isCallValid, context, bufferPacked, offset, | |
| length); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateTexImage, "context = %d, texture = %u, level = %d", CID(context), | |
| texture, level); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLInvalidateTexImage) && | |
| ValidateInvalidateTexImage(context, angle::EntryPoint::GLInvalidateTexImage, | |
| texturePacked, level))); | |
| if (isCallValid) | |
| { | |
| context->invalidateTexImage(texturePacked, level); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateTexImage, isCallValid, context, texturePacked, level); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateTexSubImage, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " | |
| "= %d, height = %d, depth = %d", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLInvalidateTexSubImage) && | |
| ValidateInvalidateTexSubImage( | |
| context, angle::EntryPoint::GLInvalidateTexSubImage, texturePacked, | |
| level, xoffset, yoffset, zoffset, width, height, depth))); | |
| if (isCallValid) | |
| { | |
| context->invalidateTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateTexSubImage, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, zoffset, width, height, depth); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiDrawArraysIndirect, | |
| "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect, | |
| drawcount, stride); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLMultiDrawArraysIndirect) && | |
| ValidateMultiDrawArraysIndirect(context, angle::EntryPoint::GLMultiDrawArraysIndirect, | |
| modePacked, indirect, drawcount, stride))); | |
| if (isCallValid) | |
| { | |
| context->multiDrawArraysIndirect(modePacked, indirect, drawcount, stride); | |
| } | |
| ANGLE_CAPTURE_GL(MultiDrawArraysIndirect, isCallValid, context, modePacked, indirect, | |
| drawcount, stride); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiDrawElementsIndirect, | |
| "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR | |
| ", drawcount = %d, stride = %d", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), | |
| GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect, drawcount, | |
| stride); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLMultiDrawElementsIndirect) && | |
| ValidateMultiDrawElementsIndirect( | |
| context, angle::EntryPoint::GLMultiDrawElementsIndirect, | |
| modePacked, typePacked, indirect, drawcount, stride))); | |
| if (isCallValid) | |
| { | |
| context->multiDrawElementsIndirect(modePacked, typePacked, indirect, drawcount, stride); | |
| } | |
| ANGLE_CAPTURE_GL(MultiDrawElementsIndirect, isCallValid, context, modePacked, typePacked, | |
| indirect, drawcount, stride); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program, | |
| GLuint storageBlockIndex, | |
| GLuint storageBlockBinding) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLShaderStorageBlockBinding, | |
| "context = %d, program = %u, storageBlockIndex = %u, storageBlockBinding = %u", | |
| CID(context), program, storageBlockIndex, storageBlockBinding); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLShaderStorageBlockBinding) && | |
| ValidateShaderStorageBlockBinding( | |
| context, angle::EntryPoint::GLShaderStorageBlockBinding, | |
| programPacked, storageBlockIndex, storageBlockBinding))); | |
| if (isCallValid) | |
| { | |
| context->shaderStorageBlockBinding(programPacked, storageBlockIndex, | |
| storageBlockBinding); | |
| } | |
| ANGLE_CAPTURE_GL(ShaderStorageBlockBinding, isCallValid, context, programPacked, | |
| storageBlockIndex, storageBlockBinding); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureView(GLuint texture, | |
| GLenum target, | |
| GLuint origtexture, | |
| GLenum internalformat, | |
| GLuint minlevel, | |
| GLuint numlevels, | |
| GLuint minlayer, | |
| GLuint numlayers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureView, | |
| "context = %d, texture = %u, target = %s, origtexture = %u, internalformat = %s, " | |
| "minlevel = %u, numlevels = %u, minlayer = %u, numlayers = %u", | |
| CID(context), texture, GLenumToString(BigGLEnum::TextureTarget, target), origtexture, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), minlevel, numlevels, | |
| minlayer, numlayers); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureView) && | |
| ValidateTextureView(context, angle::EntryPoint::GLTextureView, texturePacked, target, | |
| origtexture, internalformat, minlevel, numlevels, minlayer, | |
| numlayers))); | |
| if (isCallValid) | |
| { | |
| context->textureView(texturePacked, target, origtexture, internalformat, minlevel, | |
| numlevels, minlayer, numlayers); | |
| } | |
| ANGLE_CAPTURE_GL(TextureView, isCallValid, context, texturePacked, target, origtexture, | |
| internalformat, minlevel, numlevels, minlayer, numlayers); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribLFormat, | |
| "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), | |
| attribindex, size, GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribLFormat(context, angle::EntryPoint::GLVertexAttribLFormat, | |
| attribindex, size, type, relativeoffset)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribLFormat(attribindex, size, type, relativeoffset); | |
| } | |
| ANGLE_CAPTURE_GL(VertexAttribLFormat, isCallValid, context, attribindex, size, type, | |
| relativeoffset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.4 | |
| void GL_APIENTRY GL_BindBuffersBase(GLenum target, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindBuffersBase, | |
| "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count, | |
| (uintptr_t)buffers); | |
| if (context) | |
| { | |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindBuffersBase) && | |
| ValidateBindBuffersBase(context, angle::EntryPoint::GLBindBuffersBase, target, first, | |
| count, buffersPacked))); | |
| if (isCallValid) | |
| { | |
| context->bindBuffersBase(target, first, count, buffersPacked); | |
| } | |
| ANGLE_CAPTURE_GL(BindBuffersBase, isCallValid, context, target, first, count, | |
| buffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindBuffersRange(GLenum target, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizeiptr *sizes) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindBuffersRange, | |
| "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR | |
| ", offsets = 0x%016" PRIxPTR ", sizes = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count, | |
| (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes); | |
| if (context) | |
| { | |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindBuffersRange) && | |
| ValidateBindBuffersRange(context, angle::EntryPoint::GLBindBuffersRange, target, | |
| first, count, buffersPacked, offsets, sizes))); | |
| if (isCallValid) | |
| { | |
| context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes); | |
| } | |
| ANGLE_CAPTURE_GL(BindBuffersRange, isCallValid, context, target, first, count, | |
| buffersPacked, offsets, sizes); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindImageTextures, | |
| "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, | |
| count, (uintptr_t)textures); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindImageTextures) && | |
| ValidateBindImageTextures(context, angle::EntryPoint::GLBindImageTextures, first, | |
| count, textures))); | |
| if (isCallValid) | |
| { | |
| context->bindImageTextures(first, count, textures); | |
| } | |
| ANGLE_CAPTURE_GL(BindImageTextures, isCallValid, context, first, count, textures); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindSamplers, | |
| "context = %d, first = %u, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), first, | |
| count, (uintptr_t)samplers); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindSamplers) && | |
| ValidateBindSamplers(context, angle::EntryPoint::GLBindSamplers, first, count, | |
| samplers))); | |
| if (isCallValid) | |
| { | |
| context->bindSamplers(first, count, samplers); | |
| } | |
| ANGLE_CAPTURE_GL(BindSamplers, isCallValid, context, first, count, samplers); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindTextures, | |
| "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, | |
| count, (uintptr_t)textures); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindTextures) && | |
| ValidateBindTextures(context, angle::EntryPoint::GLBindTextures, first, count, | |
| textures))); | |
| if (isCallValid) | |
| { | |
| context->bindTextures(first, count, textures); | |
| } | |
| ANGLE_CAPTURE_GL(BindTextures, isCallValid, context, first, count, textures); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindVertexBuffers(GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizei *strides) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindVertexBuffers, | |
| "context = %d, first = %u, count = %d, buffers = 0x%016" PRIxPTR | |
| ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", | |
| CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); | |
| if (context) | |
| { | |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindVertexBuffers) && | |
| ValidateBindVertexBuffers(context, angle::EntryPoint::GLBindVertexBuffers, first, | |
| count, buffersPacked, offsets, strides))); | |
| if (isCallValid) | |
| { | |
| context->bindVertexBuffers(first, count, buffersPacked, offsets, strides); | |
| } | |
| ANGLE_CAPTURE_GL(BindVertexBuffers, isCallValid, context, first, count, buffersPacked, | |
| offsets, strides); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BufferStorage(GLenum target, | |
| GLsizeiptr size, | |
| const void *data, | |
| GLbitfield flags) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBufferStorage, | |
| "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", | |
| CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target), | |
| static_cast<unsigned long long>(size), (uintptr_t)data, | |
| GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str()); | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBufferStorage) && | |
| ValidateBufferStorage(context, angle::EntryPoint::GLBufferStorage, targetPacked, size, | |
| data, flags))); | |
| if (isCallValid) | |
| { | |
| context->bufferStorage(targetPacked, size, data, flags); | |
| } | |
| ANGLE_CAPTURE_GL(BufferStorage, isCallValid, context, targetPacked, size, data, flags); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearTexImage, | |
| "context = %d, texture = %u, level = %d, format = %s, type = %s, data = 0x%016" PRIxPTR | |
| "", | |
| CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearTexImage) && | |
| ValidateClearTexImage(context, angle::EntryPoint::GLClearTexImage, texturePacked, | |
| level, format, type, data))); | |
| if (isCallValid) | |
| { | |
| context->clearTexImage(texturePacked, level, format, type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearTexImage, isCallValid, context, texturePacked, level, format, type, | |
| data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearTexSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearTexSubImage, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " | |
| "= %d, height = %d, depth = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearTexSubImage) && | |
| ValidateClearTexSubImage(context, angle::EntryPoint::GLClearTexSubImage, | |
| texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, data))); | |
| if (isCallValid) | |
| { | |
| context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, zoffset, width, height, depth, format, type, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.5 | |
| void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindTextureUnit, "context = %d, unit = %u, texture = %u", CID(context), unit, | |
| texture); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindTextureUnit) && | |
| ValidateBindTextureUnit(context, angle::EntryPoint::GLBindTextureUnit, unit, | |
| texturePacked))); | |
| if (isCallValid) | |
| { | |
| context->bindTextureUnit(unit, texturePacked); | |
| } | |
| ANGLE_CAPTURE_GL(BindTextureUnit, isCallValid, context, unit, texturePacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer, | |
| GLuint drawFramebuffer, | |
| GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT( | |
| context, GLBlitNamedFramebuffer, | |
| "context = %d, readFramebuffer = %u, drawFramebuffer = %u, srcX0 = %d, srcY0 = %d, srcX1 = " | |
| "%d, srcY1 = %d, dstX0 = %d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", | |
| CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, | |
| dstX1, dstY1, GLbitfieldToString(BigGLEnum::ClearBufferMask, mask).c_str(), | |
| GLenumToString(BigGLEnum::BlitFramebufferFilter, filter)); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLBlitNamedFramebuffer) && | |
| ValidateBlitNamedFramebuffer(context, angle::EntryPoint::GLBlitNamedFramebuffer, | |
| readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, | |
| srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter))); | |
| if (isCallValid) | |
| { | |
| context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, | |
| srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| } | |
| ANGLE_CAPTURE_GL(BlitNamedFramebuffer, isCallValid, context, readFramebuffer, | |
| drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, | |
| mask, filter); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCheckNamedFramebufferStatus, "context = %d, framebuffer = %u, target = %s", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferTarget, target)); | |
| GLenum returnValue; | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCheckNamedFramebufferStatus) && | |
| ValidateCheckNamedFramebufferStatus( | |
| context, angle::EntryPoint::GLCheckNamedFramebufferStatus, | |
| framebufferPacked, target))); | |
| if (isCallValid) | |
| { | |
| returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target); | |
| } | |
| else | |
| { | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>(); | |
| } | |
| ANGLE_CAPTURE_GL(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked, | |
| target, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer, | |
| GLenum internalformat, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedBufferData, | |
| "context = %d, buffer = %u, internalformat = %s, format = %s, type = %s, data = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLClearNamedBufferData) && | |
| ValidateClearNamedBufferData(context, angle::EntryPoint::GLClearNamedBufferData, | |
| bufferPacked, internalformat, format, type, data))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedBufferData(bufferPacked, internalformat, format, type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat, | |
| format, type, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer, | |
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedBufferSubData, | |
| "context = %d, buffer = %u, internalformat = %s, offset = %llu, size = %llu, format = " | |
| "%s, type = %s, data = 0x%016" PRIxPTR "", | |
| CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLClearNamedBufferSubData) && | |
| ValidateClearNamedBufferSubData( | |
| context, angle::EntryPoint::GLClearNamedBufferSubData, | |
| bufferPacked, internalformat, offset, size, format, type, data))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format, | |
| type, data); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedBufferSubData, isCallValid, context, bufferPacked, | |
| internalformat, offset, size, format, type, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| GLfloat depth, | |
| GLint stencil) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedFramebufferfi, | |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, depth, | |
| stencil); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLClearNamedFramebufferfi) && | |
| ValidateClearNamedFramebufferfi( | |
| context, angle::EntryPoint::GLClearNamedFramebufferfi, | |
| framebufferPacked, buffer, drawbuffer, depth, stencil))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer, | |
| drawbuffer, depth, stencil); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLfloat *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedFramebufferfv, | |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, | |
| (uintptr_t)value); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLClearNamedFramebufferfv) && | |
| ValidateClearNamedFramebufferfv(context, angle::EntryPoint::GLClearNamedFramebufferfv, | |
| framebufferPacked, buffer, drawbuffer, value))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer, | |
| drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedFramebufferiv, | |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, | |
| (uintptr_t)value); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLClearNamedFramebufferiv) && | |
| ValidateClearNamedFramebufferiv(context, angle::EntryPoint::GLClearNamedFramebufferiv, | |
| framebufferPacked, buffer, drawbuffer, value))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer, | |
| drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearNamedFramebufferuiv, | |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, | |
| (uintptr_t)value); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLClearNamedFramebufferuiv) && | |
| ValidateClearNamedFramebufferuiv( | |
| context, angle::EntryPoint::GLClearNamedFramebufferuiv, | |
| framebufferPacked, buffer, drawbuffer, value))); | |
| if (isCallValid) | |
| { | |
| context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer, | |
| drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClipControl, "context = %d, origin = %s, depth = %s", CID(context), | |
| GLenumToString(BigGLEnum::ClipControlOrigin, origin), | |
| GLenumToString(BigGLEnum::ClipControlDepth, depth)); | |
| if (context) | |
| { | |
| ClipOrigin originPacked = PackParam<ClipOrigin>(origin); | |
| ClipDepthMode depthPacked = PackParam<ClipDepthMode>(depth); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClipControl) && | |
| ValidateClipControl(context, angle::EntryPoint::GLClipControl, originPacked, | |
| depthPacked))); | |
| if (isCallValid) | |
| { | |
| context->clipControl(originPacked, depthPacked); | |
| } | |
| ANGLE_CAPTURE_GL(ClipControl, isCallValid, context, originPacked, depthPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCompressedTextureSubImage1D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, " | |
| "imageSize = %d, data = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, width, | |
| GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCompressedTextureSubImage1D) && | |
| ValidateCompressedTextureSubImage1D( | |
| context, angle::EntryPoint::GLCompressedTextureSubImage1D, | |
| texturePacked, level, xoffset, width, format, imageSize, data))); | |
| if (isCallValid) | |
| { | |
| context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format, | |
| imageSize, data); | |
| } | |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level, | |
| xoffset, width, format, imageSize, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCompressedTextureSubImage2D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " | |
| "= %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, width, height, | |
| GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLCompressedTextureSubImage2D) && | |
| ValidateCompressedTextureSubImage2D( | |
| context, angle::EntryPoint::GLCompressedTextureSubImage2D, texturePacked, level, | |
| xoffset, yoffset, width, height, format, imageSize, data))); | |
| if (isCallValid) | |
| { | |
| context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width, | |
| height, format, imageSize, data); | |
| } | |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level, | |
| xoffset, yoffset, width, height, format, imageSize, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCompressedTextureSubImage3D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " | |
| "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, | |
| GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLCompressedTextureSubImage3D) && | |
| ValidateCompressedTextureSubImage3D( | |
| context, angle::EntryPoint::GLCompressedTextureSubImage3D, texturePacked, level, | |
| xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data))); | |
| if (isCallValid) | |
| { | |
| context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, | |
| width, height, depth, format, imageSize, data); | |
| } | |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level, | |
| xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer, | |
| GLuint writeBuffer, | |
| GLintptr readOffset, | |
| GLintptr writeOffset, | |
| GLsizeiptr size) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCopyNamedBufferSubData, | |
| "context = %d, readBuffer = %u, writeBuffer = %u, readOffset = %llu, writeOffset = %llu, " | |
| "size = %llu", | |
| CID(context), readBuffer, writeBuffer, static_cast<unsigned long long>(readOffset), | |
| static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size)); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCopyNamedBufferSubData) && | |
| ValidateCopyNamedBufferSubData( | |
| context, angle::EntryPoint::GLCopyNamedBufferSubData, readBuffer, | |
| writeBuffer, readOffset, writeOffset, size))); | |
| if (isCallValid) | |
| { | |
| context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); | |
| } | |
| ANGLE_CAPTURE_GL(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer, | |
| readOffset, writeOffset, size); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCopyTextureSubImage1D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, x = %d, y = %d, width = %d", | |
| CID(context), texture, level, xoffset, x, y, width); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLCopyTextureSubImage1D) && | |
| ValidateCopyTextureSubImage1D(context, angle::EntryPoint::GLCopyTextureSubImage1D, | |
| texturePacked, level, xoffset, x, y, width))); | |
| if (isCallValid) | |
| { | |
| context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width); | |
| } | |
| ANGLE_CAPTURE_GL(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, | |
| x, y, width); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCopyTextureSubImage2D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, " | |
| "width = %d, height = %d", | |
| CID(context), texture, level, xoffset, yoffset, x, y, width, height); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCopyTextureSubImage2D) && | |
| ValidateCopyTextureSubImage2D( | |
| context, angle::EntryPoint::GLCopyTextureSubImage2D, texturePacked, | |
| level, xoffset, yoffset, x, y, width, height))); | |
| if (isCallValid) | |
| { | |
| context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width, | |
| height); | |
| } | |
| ANGLE_CAPTURE_GL(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, x, y, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCopyTextureSubImage3D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " | |
| "%d, y = %d, width = %d, height = %d", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCopyTextureSubImage3D) && | |
| ValidateCopyTextureSubImage3D( | |
| context, angle::EntryPoint::GLCopyTextureSubImage3D, texturePacked, | |
| level, xoffset, yoffset, zoffset, x, y, width, height))); | |
| if (isCallValid) | |
| { | |
| context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y, | |
| width, height); | |
| } | |
| ANGLE_CAPTURE_GL(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, zoffset, x, y, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)buffers); | |
| if (context) | |
| { | |
| BufferID *buffersPacked = PackParam<BufferID *>(buffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateBuffers) && | |
| ValidateCreateBuffers(context, angle::EntryPoint::GLCreateBuffers, n, | |
| buffersPacked))); | |
| if (isCallValid) | |
| { | |
| context->createBuffers(n, buffersPacked); | |
| } | |
| ANGLE_CAPTURE_GL(CreateBuffers, isCallValid, context, n, buffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)framebuffers); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateFramebuffers) && | |
| ValidateCreateFramebuffers(context, angle::EntryPoint::GLCreateFramebuffers, n, | |
| framebuffers))); | |
| if (isCallValid) | |
| { | |
| context->createFramebuffers(n, framebuffers); | |
| } | |
| ANGLE_CAPTURE_GL(CreateFramebuffers, isCallValid, context, n, framebuffers); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)pipelines); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLCreateProgramPipelines) && | |
| ValidateCreateProgramPipelines(context, angle::EntryPoint::GLCreateProgramPipelines, | |
| n, pipelines))); | |
| if (isCallValid) | |
| { | |
| context->createProgramPipelines(n, pipelines); | |
| } | |
| ANGLE_CAPTURE_GL(CreateProgramPipelines, isCallValid, context, n, pipelines); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateQueries, "context = %d, target = %s, n = %d, ids = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::QueryTarget, target), n, (uintptr_t)ids); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateQueries) && | |
| ValidateCreateQueries(context, angle::EntryPoint::GLCreateQueries, target, n, ids))); | |
| if (isCallValid) | |
| { | |
| context->createQueries(target, n, ids); | |
| } | |
| ANGLE_CAPTURE_GL(CreateQueries, isCallValid, context, target, n, ids); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)renderbuffers); | |
| if (context) | |
| { | |
| RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLCreateRenderbuffers) && | |
| ValidateCreateRenderbuffers(context, angle::EntryPoint::GLCreateRenderbuffers, n, | |
| renderbuffersPacked))); | |
| if (isCallValid) | |
| { | |
| context->createRenderbuffers(n, renderbuffersPacked); | |
| } | |
| ANGLE_CAPTURE_GL(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateSamplers, "context = %d, n = %d, samplers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)samplers); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateSamplers) && | |
| ValidateCreateSamplers(context, angle::EntryPoint::GLCreateSamplers, n, samplers))); | |
| if (isCallValid) | |
| { | |
| context->createSamplers(n, samplers); | |
| } | |
| ANGLE_CAPTURE_GL(CreateSamplers, isCallValid, context, n, samplers); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateTextures, | |
| "context = %d, target = %s, n = %d, textures = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::TextureTarget, target), n, (uintptr_t)textures); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateTextures) && | |
| ValidateCreateTextures(context, angle::EntryPoint::GLCreateTextures, target, n, | |
| textures))); | |
| if (isCallValid) | |
| { | |
| context->createTextures(target, n, textures); | |
| } | |
| ANGLE_CAPTURE_GL(CreateTextures, isCallValid, context, target, n, textures); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)ids); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLCreateTransformFeedbacks) && | |
| ValidateCreateTransformFeedbacks( | |
| context, angle::EntryPoint::GLCreateTransformFeedbacks, n, ids))); | |
| if (isCallValid) | |
| { | |
| context->createTransformFeedbacks(n, ids); | |
| } | |
| ANGLE_CAPTURE_GL(CreateTransformFeedbacks, isCallValid, context, n, ids); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCreateVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)arrays); | |
| if (context) | |
| { | |
| VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateVertexArrays) && | |
| ValidateCreateVertexArrays(context, angle::EntryPoint::GLCreateVertexArrays, n, | |
| arraysPacked))); | |
| if (isCallValid) | |
| { | |
| context->createVertexArrays(n, arraysPacked); | |
| } | |
| ANGLE_CAPTURE_GL(CreateVertexArrays, isCallValid, context, n, arraysPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDisableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), | |
| vaobj, index); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLDisableVertexArrayAttrib) && | |
| ValidateDisableVertexArrayAttrib( | |
| context, angle::EntryPoint::GLDisableVertexArrayAttrib, vaobjPacked, index))); | |
| if (isCallValid) | |
| { | |
| context->disableVertexArrayAttrib(vaobjPacked, index); | |
| } | |
| ANGLE_CAPTURE_GL(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLEnableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), | |
| vaobj, index); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLEnableVertexArrayAttrib) && | |
| ValidateEnableVertexArrayAttrib(context, angle::EntryPoint::GLEnableVertexArrayAttrib, | |
| vaobjPacked, index))); | |
| if (isCallValid) | |
| { | |
| context->enableVertexArrayAttrib(vaobjPacked, index); | |
| } | |
| ANGLE_CAPTURE_GL(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFlushMappedNamedBufferRange, | |
| "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLFlushMappedNamedBufferRange) && | |
| ValidateFlushMappedNamedBufferRange( | |
| context, angle::EntryPoint::GLFlushMappedNamedBufferRange, | |
| bufferPacked, offset, length))); | |
| if (isCallValid) | |
| { | |
| context->flushMappedNamedBufferRange(bufferPacked, offset, length); | |
| } | |
| ANGLE_CAPTURE_GL(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset, | |
| length); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenerateTextureMipmap, "context = %d, texture = %u", CID(context), texture); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGenerateTextureMipmap(context, angle::EntryPoint::GLGenerateTextureMipmap, | |
| texturePacked)); | |
| if (isCallValid) | |
| { | |
| context->generateTextureMipmap(texturePacked); | |
| } | |
| ANGLE_CAPTURE_GL(GenerateTextureMipmap, isCallValid, context, texturePacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture, | |
| GLint level, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetCompressedTextureImage, | |
| "context = %d, texture = %u, level = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, bufSize, (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetCompressedTextureImage( | |
| context, angle::EntryPoint::GLGetCompressedTextureImage, | |
| texturePacked, level, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getCompressedTextureImage(texturePacked, level, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetCompressedTextureImage, isCallValid, context, texturePacked, level, | |
| bufSize, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetCompressedTextureSubImage, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " | |
| "= %d, height = %d, depth = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, | |
| (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetCompressedTextureSubImage( | |
| context, angle::EntryPoint::GLGetCompressedTextureSubImage, texturePacked, level, | |
| xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, | |
| width, height, depth, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level, | |
| xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedBufferParameteri64v, | |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, | |
| GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetNamedBufferParameteri64v( | |
| context, angle::EntryPoint::GLGetNamedBufferParameteri64v, | |
| bufferPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getNamedBufferParameteri64v(bufferPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname, | |
| params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedBufferParameteriv, | |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, | |
| GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetNamedBufferParameteriv( | |
| context, angle::EntryPoint::GLGetNamedBufferParameteriv, | |
| bufferPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getNamedBufferParameteriv(bufferPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname, | |
| params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedBufferPointerv, | |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, | |
| GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetNamedBufferPointerv(context, angle::EntryPoint::GLGetNamedBufferPointerv, | |
| bufferPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getNamedBufferPointerv(bufferPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedBufferSubData, | |
| "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", | |
| CID(context), buffer, static_cast<unsigned long long>(offset), | |
| static_cast<unsigned long long>(size), (uintptr_t)data); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetNamedBufferSubData(context, angle::EntryPoint::GLGetNamedBufferSubData, | |
| bufferPacked, offset, size, data)); | |
| if (isCallValid) | |
| { | |
| context->getNamedBufferSubData(bufferPacked, offset, size, data); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size, | |
| data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedFramebufferAttachmentParameteriv, | |
| "context = %d, framebuffer = %u, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), | |
| GLenumToString(BigGLEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetNamedFramebufferAttachmentParameteriv( | |
| context, angle::EntryPoint::GLGetNamedFramebufferAttachmentParameteriv, | |
| framebufferPacked, attachment, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname, | |
| params); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedFramebufferAttachmentParameteriv, isCallValid, context, | |
| framebufferPacked, attachment, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedFramebufferParameteriv, | |
| "context = %d, framebuffer = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| framebuffer, GLenumToString(BigGLEnum::GetFramebufferParameter, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetNamedFramebufferParameteriv( | |
| context, angle::EntryPoint::GLGetNamedFramebufferParameteriv, | |
| framebufferPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->getNamedFramebufferParameteriv(framebufferPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked, | |
| pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetNamedRenderbufferParameteriv, | |
| "context = %d, renderbuffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| renderbuffer, GLenumToString(BigGLEnum::RenderbufferParameterName, pname), | |
| (uintptr_t)params); | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetNamedRenderbufferParameteriv( | |
| context, angle::EntryPoint::GLGetNamedRenderbufferParameteriv, | |
| renderbufferPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked, | |
| pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id, | |
| GLuint buffer, | |
| GLenum pname, | |
| GLintptr offset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryBufferObjecti64v, | |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, | |
| GLenumToString(BigGLEnum::QueryObjectParameterName, pname), | |
| static_cast<unsigned long long>(offset)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetQueryBufferObjecti64v( | |
| context, angle::EntryPoint::GLGetQueryBufferObjecti64v, id, | |
| bufferPacked, pname, offset)); | |
| if (isCallValid) | |
| { | |
| context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset); | |
| } | |
| ANGLE_CAPTURE_GL(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname, | |
| offset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryBufferObjectiv, | |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, | |
| GLenumToString(BigGLEnum::QueryObjectParameterName, pname), | |
| static_cast<unsigned long long>(offset)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetQueryBufferObjectiv(context, angle::EntryPoint::GLGetQueryBufferObjectiv, | |
| id, bufferPacked, pname, offset)); | |
| if (isCallValid) | |
| { | |
| context->getQueryBufferObjectiv(id, bufferPacked, pname, offset); | |
| } | |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname, | |
| offset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id, | |
| GLuint buffer, | |
| GLenum pname, | |
| GLintptr offset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryBufferObjectui64v, | |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, | |
| GLenumToString(BigGLEnum::QueryObjectParameterName, pname), | |
| static_cast<unsigned long long>(offset)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetQueryBufferObjectui64v( | |
| context, angle::EntryPoint::GLGetQueryBufferObjectui64v, id, | |
| bufferPacked, pname, offset)); | |
| if (isCallValid) | |
| { | |
| context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset); | |
| } | |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname, | |
| offset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryBufferObjectuiv, | |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, | |
| GLenumToString(BigGLEnum::QueryObjectParameterName, pname), | |
| static_cast<unsigned long long>(offset)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetQueryBufferObjectuiv(context, angle::EntryPoint::GLGetQueryBufferObjectuiv, | |
| id, bufferPacked, pname, offset)); | |
| if (isCallValid) | |
| { | |
| context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset); | |
| } | |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname, | |
| offset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureImage(GLuint texture, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureImage, | |
| "context = %d, texture = %u, level = %d, format = %s, type = %s, bufSize = %d, pixels = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureImage(context, angle::EntryPoint::GLGetTextureImage, texturePacked, | |
| level, format, type, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getTextureImage(texturePacked, level, format, type, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureImage, isCallValid, context, texturePacked, level, format, type, | |
| bufSize, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture, | |
| GLint level, | |
| GLenum pname, | |
| GLfloat *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureLevelParameterfv, | |
| "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname), | |
| (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTextureLevelParameterfv( | |
| context, angle::EntryPoint::GLGetTextureLevelParameterfv, | |
| texturePacked, level, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureLevelParameterfv(texturePacked, level, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level, | |
| pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture, | |
| GLint level, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureLevelParameteriv, | |
| "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname), | |
| (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTextureLevelParameteriv( | |
| context, angle::EntryPoint::GLGetTextureLevelParameteriv, | |
| texturePacked, level, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureLevelParameteriv(texturePacked, level, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level, | |
| pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureParameterIiv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureParameterIiv(context, angle::EntryPoint::GLGetTextureParameterIiv, | |
| texturePacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureParameterIiv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureParameterIiv, isCallValid, context, texturePacked, pname, | |
| params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureParameterIuiv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureParameterIuiv(context, angle::EntryPoint::GLGetTextureParameterIuiv, | |
| texturePacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureParameterIuiv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname, | |
| params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureParameterfv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureParameterfv(context, angle::EntryPoint::GLGetTextureParameterfv, | |
| texturePacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureParameterfv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTextureParameteriv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureParameteriv(context, angle::EntryPoint::GLGetTextureParameteriv, | |
| texturePacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTextureParameteriv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTextureSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT( | |
| context, GLGetTextureSubImage, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = " | |
| "%d, height = %d, depth = %d, format = %s, type = %s, bufSize = %d, pixels = 0x%016" PRIxPTR | |
| "", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, | |
| GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), | |
| bufSize, (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTextureSubImage(context, angle::EntryPoint::GLGetTextureSubImage, | |
| texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb, | |
| GLenum pname, | |
| GLuint index, | |
| GLint64 *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTransformFeedbacki64_v, | |
| "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), | |
| xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTransformFeedbacki64_v( | |
| context, angle::EntryPoint::GLGetTransformFeedbacki64_v, xfb, pname, | |
| index, param)); | |
| if (isCallValid) | |
| { | |
| context->getTransformFeedbacki64_v(xfb, pname, index, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTransformFeedbacki_v, | |
| "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), | |
| xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTransformFeedbacki_v(context, angle::EntryPoint::GLGetTransformFeedbacki_v, | |
| xfb, pname, index, param)); | |
| if (isCallValid) | |
| { | |
| context->getTransformFeedbacki_v(xfb, pname, index, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTransformFeedbackiv, | |
| "context = %d, xfb = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), xfb, | |
| GLenumToString(BigGLEnum::TransformFeedbackPName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetTransformFeedbackiv(context, angle::EntryPoint::GLGetTransformFeedbackiv, | |
| xfb, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->getTransformFeedbackiv(xfb, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj, | |
| GLuint index, | |
| GLenum pname, | |
| GLint64 *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexArrayIndexed64iv, | |
| "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", | |
| CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname), | |
| (uintptr_t)param); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetVertexArrayIndexed64iv( | |
| context, angle::EntryPoint::GLGetVertexArrayIndexed64iv, | |
| vaobjPacked, index, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname, | |
| param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexArrayIndexediv, | |
| "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", | |
| CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname), | |
| (uintptr_t)param); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetVertexArrayIndexediv(context, angle::EntryPoint::GLGetVertexArrayIndexediv, | |
| vaobjPacked, index, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->getVertexArrayIndexediv(vaobjPacked, index, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname, | |
| param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexArrayiv, | |
| "context = %d, vaobj = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, | |
| GLenumToString(BigGLEnum::VertexArrayPName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetVertexArrayiv(context, angle::EntryPoint::GLGetVertexArrayiv, | |
| vaobjPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->getVertexArrayiv(vaobjPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnColorTable, | |
| "context = %d, target = %s, format = %s, type = %s, bufSize = %d, table = 0x%016" PRIxPTR | |
| "", | |
| CID(context), GLenumToString(BigGLEnum::ColorTableTarget, target), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)table); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnColorTable(context, angle::EntryPoint::GLGetnColorTable, | |
| target, format, type, bufSize, table)); | |
| if (isCallValid) | |
| { | |
| context->getnColorTable(target, format, type, bufSize, table); | |
| } | |
| ANGLE_CAPTURE_GL(GetnColorTable, isCallValid, context, target, format, type, bufSize, | |
| table); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnCompressedTexImage, | |
| "context = %d, target = %s, lod = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::TextureTarget, target), lod, bufSize, | |
| (uintptr_t)pixels); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnCompressedTexImage(context, angle::EntryPoint::GLGetnCompressedTexImage, | |
| target, lod, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getnCompressedTexImage(target, lod, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize, | |
| pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnConvolutionFilter, | |
| "context = %d, target = %s, format = %s, type = %s, bufSize = %d, image = 0x%016" PRIxPTR | |
| "", | |
| CID(context), GLenumToString(BigGLEnum::ConvolutionTarget, target), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)image); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnConvolutionFilter(context, angle::EntryPoint::GLGetnConvolutionFilter, | |
| target, format, type, bufSize, image)); | |
| if (isCallValid) | |
| { | |
| context->getnConvolutionFilter(target, format, type, bufSize, image); | |
| } | |
| ANGLE_CAPTURE_GL(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize, | |
| image); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnHistogram(GLenum target, | |
| GLboolean reset, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnHistogram, | |
| "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::HistogramTarget, target), | |
| GLbooleanToString(reset), GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnHistogram(context, angle::EntryPoint::GLGetnHistogram, | |
| target, reset, format, type, bufSize, values)); | |
| if (isCallValid) | |
| { | |
| context->getnHistogram(target, reset, format, type, bufSize, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize, | |
| values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnMapdv, | |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::MapTarget, target), | |
| GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnMapdv(context, angle::EntryPoint::GLGetnMapdv, target, query, bufSize, v)); | |
| if (isCallValid) | |
| { | |
| context->getnMapdv(target, query, bufSize, v); | |
| } | |
| ANGLE_CAPTURE_GL(GetnMapdv, isCallValid, context, target, query, bufSize, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnMapfv, | |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::MapTarget, target), | |
| GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnMapfv(context, angle::EntryPoint::GLGetnMapfv, target, query, bufSize, v)); | |
| if (isCallValid) | |
| { | |
| context->getnMapfv(target, query, bufSize, v); | |
| } | |
| ANGLE_CAPTURE_GL(GetnMapfv, isCallValid, context, target, query, bufSize, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnMapiv, | |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::MapTarget, target), | |
| GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnMapiv(context, angle::EntryPoint::GLGetnMapiv, target, query, bufSize, v)); | |
| if (isCallValid) | |
| { | |
| context->getnMapiv(target, query, bufSize, v); | |
| } | |
| ANGLE_CAPTURE_GL(GetnMapiv, isCallValid, context, target, query, bufSize, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnMinmax(GLenum target, | |
| GLboolean reset, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnMinmax, | |
| "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::MinmaxTarget, target), GLbooleanToString(reset), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnMinmax(context, angle::EntryPoint::GLGetnMinmax, target, | |
| reset, format, type, bufSize, values)); | |
| if (isCallValid) | |
| { | |
| context->getnMinmax(target, reset, format, type, bufSize, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize, | |
| values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnPixelMapfv, | |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnPixelMapfv(context, angle::EntryPoint::GLGetnPixelMapfv, | |
| map, bufSize, values)); | |
| if (isCallValid) | |
| { | |
| context->getnPixelMapfv(map, bufSize, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetnPixelMapfv, isCallValid, context, map, bufSize, values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnPixelMapuiv, | |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnPixelMapuiv(context, angle::EntryPoint::GLGetnPixelMapuiv, | |
| map, bufSize, values)); | |
| if (isCallValid) | |
| { | |
| context->getnPixelMapuiv(map, bufSize, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetnPixelMapuiv, isCallValid, context, map, bufSize, values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnPixelMapusv, | |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnPixelMapusv(context, angle::EntryPoint::GLGetnPixelMapusv, | |
| map, bufSize, values)); | |
| if (isCallValid) | |
| { | |
| context->getnPixelMapusv(map, bufSize, values); | |
| } | |
| ANGLE_CAPTURE_GL(GetnPixelMapusv, isCallValid, context, map, bufSize, values); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnPolygonStipple, "context = %d, bufSize = %d, pattern = 0x%016" PRIxPTR "", | |
| CID(context), bufSize, (uintptr_t)pattern); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetnPolygonStipple(context, angle::EntryPoint::GLGetnPolygonStipple, bufSize, | |
| pattern)); | |
| if (isCallValid) | |
| { | |
| context->getnPolygonStipple(bufSize, pattern); | |
| } | |
| ANGLE_CAPTURE_GL(GetnPolygonStipple, isCallValid, context, bufSize, pattern); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnSeparableFilter(GLenum target, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei rowBufSize, | |
| void *row, | |
| GLsizei columnBufSize, | |
| void *column, | |
| void *span) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnSeparableFilter, | |
| "context = %d, target = %s, format = %s, type = %s, rowBufSize = %d, row = 0x%016" PRIxPTR | |
| ", columnBufSize = %d, column = 0x%016" PRIxPTR ", span = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::SeparableTarget, target), | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize, | |
| (uintptr_t)column, (uintptr_t)span); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnSeparableFilter( | |
| context, angle::EntryPoint::GLGetnSeparableFilter, target, format, | |
| type, rowBufSize, row, columnBufSize, column, span)); | |
| if (isCallValid) | |
| { | |
| context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, | |
| column, span); | |
| } | |
| ANGLE_CAPTURE_GL(GetnSeparableFilter, isCallValid, context, target, format, type, | |
| rowBufSize, row, columnBufSize, column, span); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnTexImage(GLenum target, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnTexImage, | |
| "context = %d, target = %s, level = %d, format = %s, type = %s, bufSize = %d, pixels = " | |
| "0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnTexImage(context, angle::EntryPoint::GLGetnTexImage, target, | |
| level, format, type, bufSize, pixels)); | |
| if (isCallValid) | |
| { | |
| context->getnTexImage(target, level, format, type, bufSize, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(GetnTexImage, isCallValid, context, target, level, format, type, bufSize, | |
| pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetnUniformdv, | |
| "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", | |
| CID(context), program, location, bufSize, (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetnUniformdv(context, angle::EntryPoint::GLGetnUniformdv, | |
| programPacked, locationPacked, bufSize, params)); | |
| if (isCallValid) | |
| { | |
| context->getnUniformdv(programPacked, locationPacked, bufSize, params); | |
| } | |
| ANGLE_CAPTURE_GL(GetnUniformdv, isCallValid, context, programPacked, locationPacked, | |
| bufSize, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateNamedFramebufferData, | |
| "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR "", | |
| CID(context), framebuffer, numAttachments, (uintptr_t)attachments); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferData) && | |
| ValidateInvalidateNamedFramebufferData( | |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferData, | |
| framebufferPacked, numAttachments, attachments))); | |
| if (isCallValid) | |
| { | |
| context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked, | |
| numAttachments, attachments); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer, | |
| GLsizei numAttachments, | |
| const GLenum *attachments, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLInvalidateNamedFramebufferSubData, | |
| "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR | |
| ", x = %d, y = %d, width = %d, height = %d", | |
| CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData) && | |
| ValidateInvalidateNamedFramebufferSubData( | |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData, | |
| framebufferPacked, numAttachments, attachments, x, y, width, height))); | |
| if (isCallValid) | |
| { | |
| context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments, | |
| attachments, x, y, width, height); | |
| } | |
| ANGLE_CAPTURE_GL(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked, | |
| numAttachments, attachments, x, y, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMapNamedBuffer, "context = %d, buffer = %u, access = %s", CID(context), buffer, | |
| GLenumToString(BigGLEnum::BufferAccessARB, access)); | |
| void *returnValue; | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLMapNamedBuffer) && | |
| ValidateMapNamedBuffer(context, angle::EntryPoint::GLMapNamedBuffer, bufferPacked, | |
| access))); | |
| if (isCallValid) | |
| { | |
| returnValue = context->mapNamedBuffer(bufferPacked, access); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>(); | |
| } | |
| ANGLE_CAPTURE_GL(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>(); | |
| } | |
| return returnValue; | |
| } | |
| void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMapNamedBufferRange, | |
| "context = %d, buffer = %u, offset = %llu, length = %llu, access = %s", CID(context), | |
| buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length), | |
| GLbitfieldToString(BigGLEnum::MapBufferAccessMask, access).c_str()); | |
| void *returnValue; | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLMapNamedBufferRange) && | |
| ValidateMapNamedBufferRange(context, angle::EntryPoint::GLMapNamedBufferRange, | |
| bufferPacked, offset, length, access))); | |
| if (isCallValid) | |
| { | |
| returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>(); | |
| } | |
| ANGLE_CAPTURE_GL(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length, | |
| access, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedBufferData, | |
| "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", usage = %s", | |
| CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data, | |
| GLenumToString(BigGLEnum::VertexBufferObjectUsage, usage)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferData) && | |
| ValidateNamedBufferData(context, angle::EntryPoint::GLNamedBufferData, bufferPacked, | |
| size, data, usage))); | |
| if (isCallValid) | |
| { | |
| context->namedBufferData(bufferPacked, size, data, usage); | |
| } | |
| ANGLE_CAPTURE_GL(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer, | |
| GLsizeiptr size, | |
| const void *data, | |
| GLbitfield flags) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedBufferStorage, | |
| "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", | |
| CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data, | |
| GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str()); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferStorage) && | |
| ValidateNamedBufferStorage(context, angle::EntryPoint::GLNamedBufferStorage, | |
| bufferPacked, size, data, flags))); | |
| if (isCallValid) | |
| { | |
| context->namedBufferStorage(bufferPacked, size, data, flags); | |
| } | |
| ANGLE_CAPTURE_GL(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| const void *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedBufferSubData, | |
| "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", | |
| CID(context), buffer, static_cast<unsigned long long>(offset), | |
| static_cast<unsigned long long>(size), (uintptr_t)data); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferSubData) && | |
| ValidateNamedBufferSubData(context, angle::EntryPoint::GLNamedBufferSubData, | |
| bufferPacked, offset, size, data))); | |
| if (isCallValid) | |
| { | |
| context->namedBufferSubData(bufferPacked, offset, size, data); | |
| } | |
| ANGLE_CAPTURE_GL(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size, | |
| data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferDrawBuffer, "context = %d, framebuffer = %u, buf = %s", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, buf)); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffer) && | |
| ValidateNamedFramebufferDrawBuffer( | |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffer, | |
| framebufferPacked, buf))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferDrawBuffer(framebufferPacked, buf); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferDrawBuffers, | |
| "context = %d, framebuffer = %u, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), | |
| framebuffer, n, (uintptr_t)bufs); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffers) && | |
| ValidateNamedFramebufferDrawBuffers( | |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffers, | |
| framebufferPacked, n, bufs))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n, | |
| bufs); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferParameteri, | |
| "context = %d, framebuffer = %u, pname = %s, param = %d", CID(context), framebuffer, | |
| GLenumToString(BigGLEnum::FramebufferParameterName, pname), param); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferParameteri) && | |
| ValidateNamedFramebufferParameteri( | |
| context, angle::EntryPoint::GLNamedFramebufferParameteri, | |
| framebufferPacked, pname, param))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferParameteri(framebufferPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname, | |
| param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferReadBuffer, "context = %d, framebuffer = %u, src = %s", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, src)); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferReadBuffer) && | |
| ValidateNamedFramebufferReadBuffer( | |
| context, angle::EntryPoint::GLNamedFramebufferReadBuffer, | |
| framebufferPacked, src))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferReadBuffer(framebufferPacked, src); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferRenderbuffer, | |
| "context = %d, framebuffer = %u, attachment = %s, renderbuffertarget = %s, renderbuffer " | |
| "= %u", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), | |
| GLenumToString(BigGLEnum::RenderbufferTarget, renderbuffertarget), renderbuffer); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferRenderbuffer) && | |
| ValidateNamedFramebufferRenderbuffer( | |
| context, angle::EntryPoint::GLNamedFramebufferRenderbuffer, framebufferPacked, | |
| attachment, renderbuffertarget, renderbufferPacked))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget, | |
| renderbufferPacked); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked, | |
| attachment, renderbuffertarget, renderbufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferTexture, | |
| "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d", CID(context), | |
| framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), texture, | |
| level); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferTexture) && | |
| ValidateNamedFramebufferTexture( | |
| context, angle::EntryPoint::GLNamedFramebufferTexture, | |
| framebufferPacked, attachment, texturePacked, level))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferTexture, isCallValid, context, framebufferPacked, | |
| attachment, texturePacked, level); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint layer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedFramebufferTextureLayer, | |
| "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d, layer = %d", | |
| CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), | |
| texture, level, layer); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedFramebufferTextureLayer) && | |
| ValidateNamedFramebufferTextureLayer( | |
| context, angle::EntryPoint::GLNamedFramebufferTextureLayer, | |
| framebufferPacked, attachment, texturePacked, level, layer))); | |
| if (isCallValid) | |
| { | |
| context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked, | |
| level, layer); | |
| } | |
| ANGLE_CAPTURE_GL(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked, | |
| attachment, texturePacked, level, layer); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedRenderbufferStorage, | |
| "context = %d, renderbuffer = %u, internalformat = %s, width = %d, height = %d", | |
| CID(context), renderbuffer, GLenumToString(BigGLEnum::InternalFormat, internalformat), | |
| width, height); | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedRenderbufferStorage) && | |
| ValidateNamedRenderbufferStorage( | |
| context, angle::EntryPoint::GLNamedRenderbufferStorage, | |
| renderbufferPacked, internalformat, width, height))); | |
| if (isCallValid) | |
| { | |
| context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height); | |
| } | |
| ANGLE_CAPTURE_GL(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked, | |
| internalformat, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNamedRenderbufferStorageMultisample, | |
| "context = %d, renderbuffer = %u, samples = %d, internalformat = %s, width = %d, height " | |
| "= %d", | |
| CID(context), renderbuffer, samples, | |
| GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height); | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample) && | |
| ValidateNamedRenderbufferStorageMultisample( | |
| context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample, | |
| renderbufferPacked, samples, internalformat, width, height))); | |
| if (isCallValid) | |
| { | |
| context->namedRenderbufferStorageMultisample(renderbufferPacked, samples, | |
| internalformat, width, height); | |
| } | |
| ANGLE_CAPTURE_GL(NamedRenderbufferStorageMultisample, isCallValid, context, | |
| renderbufferPacked, samples, internalformat, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureBarrier() | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureBarrier, "context = %d", CID(context)); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBarrier) && | |
| ValidateTextureBarrier(context, angle::EntryPoint::GLTextureBarrier))); | |
| if (isCallValid) | |
| { | |
| context->textureBarrier(); | |
| } | |
| ANGLE_CAPTURE_GL(TextureBarrier, isCallValid, context); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureBuffer, "context = %d, texture = %u, internalformat = %s, buffer = %u", | |
| CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| buffer); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBuffer) && | |
| ValidateTextureBuffer(context, angle::EntryPoint::GLTextureBuffer, texturePacked, | |
| internalformat, bufferPacked))); | |
| if (isCallValid) | |
| { | |
| context->textureBuffer(texturePacked, internalformat, bufferPacked); | |
| } | |
| ANGLE_CAPTURE_GL(TextureBuffer, isCallValid, context, texturePacked, internalformat, | |
| bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureBufferRange(GLuint texture, | |
| GLenum internalformat, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT( | |
| context, GLTextureBufferRange, | |
| "context = %d, texture = %u, internalformat = %s, buffer = %u, offset = %llu, size = %llu", | |
| CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), | |
| buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBufferRange) && | |
| ValidateTextureBufferRange(context, angle::EntryPoint::GLTextureBufferRange, | |
| texturePacked, internalformat, bufferPacked, offset, | |
| size))); | |
| if (isCallValid) | |
| { | |
| context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size); | |
| } | |
| ANGLE_CAPTURE_GL(TextureBufferRange, isCallValid, context, texturePacked, internalformat, | |
| bufferPacked, offset, size); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameterIiv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLTextureParameterIiv) && | |
| ValidateTextureParameterIiv(context, angle::EntryPoint::GLTextureParameterIiv, | |
| texturePacked, pname, params))); | |
| if (isCallValid) | |
| { | |
| context->textureParameterIiv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameterIiv, isCallValid, context, texturePacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameterIuiv, | |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLTextureParameterIuiv) && | |
| ValidateTextureParameterIuiv(context, angle::EntryPoint::GLTextureParameterIuiv, | |
| texturePacked, pname, params))); | |
| if (isCallValid) | |
| { | |
| context->textureParameterIuiv(texturePacked, pname, params); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameterf, "context = %d, texture = %u, pname = %s, param = %f", | |
| CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterf) && | |
| ValidateTextureParameterf(context, angle::EntryPoint::GLTextureParameterf, | |
| texturePacked, pname, param))); | |
| if (isCallValid) | |
| { | |
| context->textureParameterf(texturePacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameterf, isCallValid, context, texturePacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameterfv, | |
| "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterfv) && | |
| ValidateTextureParameterfv(context, angle::EntryPoint::GLTextureParameterfv, | |
| texturePacked, pname, param))); | |
| if (isCallValid) | |
| { | |
| context->textureParameterfv(texturePacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameterfv, isCallValid, context, texturePacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameteri, "context = %d, texture = %u, pname = %s, param = %d", | |
| CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameteri) && | |
| ValidateTextureParameteri(context, angle::EntryPoint::GLTextureParameteri, | |
| texturePacked, pname, param))); | |
| if (isCallValid) | |
| { | |
| context->textureParameteri(texturePacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameteri, isCallValid, context, texturePacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureParameteriv(GLuint texture, GLenum pname, const GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureParameteriv, | |
| "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameteriv) && | |
| ValidateTextureParameteriv(context, angle::EntryPoint::GLTextureParameteriv, | |
| texturePacked, pname, param))); | |
| if (isCallValid) | |
| { | |
| context->textureParameteriv(texturePacked, pname, param); | |
| } | |
| ANGLE_CAPTURE_GL(TextureParameteriv, isCallValid, context, texturePacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureStorage1D(GLuint texture, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureStorage1D, | |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d", CID(context), | |
| texture, levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage1D) && | |
| ValidateTextureStorage1D(context, angle::EntryPoint::GLTextureStorage1D, | |
| texturePacked, levels, internalformat, width))); | |
| if (isCallValid) | |
| { | |
| context->textureStorage1D(texturePacked, levels, internalformat, width); | |
| } | |
| ANGLE_CAPTURE_GL(TextureStorage1D, isCallValid, context, texturePacked, levels, | |
| internalformat, width); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureStorage2D(GLuint texture, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureStorage2D, | |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d", | |
| CID(context), texture, levels, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage2D) && | |
| ValidateTextureStorage2D(context, angle::EntryPoint::GLTextureStorage2D, | |
| texturePacked, levels, internalformat, width, height))); | |
| if (isCallValid) | |
| { | |
| context->textureStorage2D(texturePacked, levels, internalformat, width, height); | |
| } | |
| ANGLE_CAPTURE_GL(TextureStorage2D, isCallValid, context, texturePacked, levels, | |
| internalformat, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureStorage2DMultisample, | |
| "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " | |
| "fixedsamplelocations = %s", | |
| CID(context), texture, samples, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, | |
| GLbooleanToString(fixedsamplelocations)); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLTextureStorage2DMultisample) && | |
| ValidateTextureStorage2DMultisample( | |
| context, angle::EntryPoint::GLTextureStorage2DMultisample, texturePacked, samples, | |
| internalformat, width, height, fixedsamplelocations))); | |
| if (isCallValid) | |
| { | |
| context->textureStorage2DMultisample(texturePacked, samples, internalformat, width, | |
| height, fixedsamplelocations); | |
| } | |
| ANGLE_CAPTURE_GL(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples, | |
| internalformat, width, height, fixedsamplelocations); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureStorage3D(GLuint texture, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureStorage3D, | |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d, " | |
| "depth = %d", | |
| CID(context), texture, levels, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage3D) && | |
| ValidateTextureStorage3D(context, angle::EntryPoint::GLTextureStorage3D, | |
| texturePacked, levels, internalformat, width, height, | |
| depth))); | |
| if (isCallValid) | |
| { | |
| context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth); | |
| } | |
| ANGLE_CAPTURE_GL(TextureStorage3D, isCallValid, context, texturePacked, levels, | |
| internalformat, width, height, depth); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureStorage3DMultisample, | |
| "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " | |
| "depth = %d, fixedsamplelocations = %s", | |
| CID(context), texture, samples, | |
| GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth, | |
| GLbooleanToString(fixedsamplelocations)); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, | |
| angle::EntryPoint::GLTextureStorage3DMultisample) && | |
| ValidateTextureStorage3DMultisample( | |
| context, angle::EntryPoint::GLTextureStorage3DMultisample, texturePacked, samples, | |
| internalformat, width, height, depth, fixedsamplelocations))); | |
| if (isCallValid) | |
| { | |
| context->textureStorage3DMultisample(texturePacked, samples, internalformat, width, | |
| height, depth, fixedsamplelocations); | |
| } | |
| ANGLE_CAPTURE_GL(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples, | |
| internalformat, width, height, depth, fixedsamplelocations); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureSubImage1D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, type = " | |
| "%s, pixels = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, width, | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage1D) && | |
| ValidateTextureSubImage1D(context, angle::EntryPoint::GLTextureSubImage1D, | |
| texturePacked, level, xoffset, width, format, type, | |
| pixels))); | |
| if (isCallValid) | |
| { | |
| context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, | |
| width, format, type, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureSubImage2D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " | |
| "= %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, width, height, | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage2D) && | |
| ValidateTextureSubImage2D(context, angle::EntryPoint::GLTextureSubImage2D, | |
| texturePacked, level, xoffset, yoffset, width, height, | |
| format, type, pixels))); | |
| if (isCallValid) | |
| { | |
| context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, | |
| format, type, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, width, height, format, type, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TextureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTextureSubImage3D, | |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " | |
| "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", | |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, | |
| GLenumToString(BigGLEnum::PixelFormat, format), | |
| GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage3D) && | |
| ValidateTextureSubImage3D(context, angle::EntryPoint::GLTextureSubImage3D, | |
| texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, pixels))); | |
| if (isCallValid) | |
| { | |
| context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, | |
| height, depth, format, type, pixels); | |
| } | |
| ANGLE_CAPTURE_GL(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, | |
| yoffset, zoffset, width, height, depth, format, type, pixels); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTransformFeedbackBufferBase, "context = %d, xfb = %u, index = %u, buffer = %u", | |
| CID(context), xfb, index, buffer); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLTransformFeedbackBufferBase) && | |
| ValidateTransformFeedbackBufferBase( | |
| context, angle::EntryPoint::GLTransformFeedbackBufferBase, xfb, | |
| index, bufferPacked))); | |
| if (isCallValid) | |
| { | |
| context->transformFeedbackBufferBase(xfb, index, bufferPacked); | |
| } | |
| ANGLE_CAPTURE_GL(TransformFeedbackBufferBase, isCallValid, context, xfb, index, | |
| bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb, | |
| GLuint index, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTransformFeedbackBufferRange, | |
| "context = %d, xfb = %u, index = %u, buffer = %u, offset = %llu, size = %llu", | |
| CID(context), xfb, index, buffer, static_cast<unsigned long long>(offset), | |
| static_cast<unsigned long long>(size)); | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLTransformFeedbackBufferRange) && | |
| ValidateTransformFeedbackBufferRange( | |
| context, angle::EntryPoint::GLTransformFeedbackBufferRange, xfb, | |
| index, bufferPacked, offset, size))); | |
| if (isCallValid) | |
| { | |
| context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size); | |
| } | |
| ANGLE_CAPTURE_GL(TransformFeedbackBufferRange, isCallValid, context, xfb, index, | |
| bufferPacked, offset, size); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUnmapNamedBuffer, "context = %d, buffer = %u", CID(context), buffer); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLUnmapNamedBuffer) && | |
| ValidateUnmapNamedBuffer(context, angle::EntryPoint::GLUnmapNamedBuffer, | |
| bufferPacked))); | |
| if (isCallValid) | |
| { | |
| returnValue = context->unmapNamedBuffer(bufferPacked); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE_GL(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayAttribBinding, | |
| "context = %d, vaobj = %u, attribindex = %u, bindingindex = %u", CID(context), vaobj, | |
| attribindex, bindingindex); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayAttribBinding) && | |
| ValidateVertexArrayAttribBinding( | |
| context, angle::EntryPoint::GLVertexArrayAttribBinding, | |
| vaobjPacked, attribindex, bindingindex))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex, | |
| bindingindex); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLuint relativeoffset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayAttribFormat, | |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, normalized = %s, " | |
| "relativeoffset = %u", | |
| CID(context), vaobj, attribindex, size, GLenumToString(BigGLEnum::VertexAttribType, type), | |
| GLbooleanToString(normalized), relativeoffset); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayAttribFormat) && | |
| ValidateVertexArrayAttribFormat( | |
| context, angle::EntryPoint::GLVertexArrayAttribFormat, vaobjPacked, | |
| attribindex, size, type, normalized, relativeoffset))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized, | |
| relativeoffset); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex, | |
| size, type, normalized, relativeoffset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayAttribIFormat, | |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", | |
| CID(context), vaobj, attribindex, size, | |
| GLenumToString(BigGLEnum::VertexAttribIType, type), relativeoffset); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayAttribIFormat) && | |
| ValidateVertexArrayAttribIFormat( | |
| context, angle::EntryPoint::GLVertexArrayAttribIFormat, | |
| vaobjPacked, attribindex, size, type, relativeoffset))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex, | |
| size, type, relativeoffset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayAttribLFormat, | |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", | |
| CID(context), vaobj, attribindex, size, | |
| GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayAttribLFormat) && | |
| ValidateVertexArrayAttribLFormat( | |
| context, angle::EntryPoint::GLVertexArrayAttribLFormat, | |
| vaobjPacked, attribindex, size, type, relativeoffset))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex, | |
| size, type, relativeoffset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayBindingDivisor, | |
| "context = %d, vaobj = %u, bindingindex = %u, divisor = %u", CID(context), vaobj, | |
| bindingindex, divisor); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayBindingDivisor) && | |
| ValidateVertexArrayBindingDivisor( | |
| context, angle::EntryPoint::GLVertexArrayBindingDivisor, | |
| vaobjPacked, bindingindex, divisor))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex, | |
| divisor); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayElementBuffer, "context = %d, vaobj = %u, buffer = %u", | |
| CID(context), vaobj, buffer); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayElementBuffer) && | |
| ValidateVertexArrayElementBuffer( | |
| context, angle::EntryPoint::GLVertexArrayElementBuffer, | |
| vaobjPacked, bufferPacked))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayElementBuffer(vaobjPacked, bufferPacked); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj, | |
| GLuint bindingindex, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayVertexBuffer, | |
| "context = %d, vaobj = %u, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", | |
| CID(context), vaobj, bindingindex, buffer, static_cast<unsigned long long>(offset), | |
| stride); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayVertexBuffer) && | |
| ValidateVertexArrayVertexBuffer( | |
| context, angle::EntryPoint::GLVertexArrayVertexBuffer, vaobjPacked, | |
| bindingindex, bufferPacked, offset, stride))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, | |
| stride); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex, | |
| bufferPacked, offset, stride); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizei *strides) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexArrayVertexBuffers, | |
| "context = %d, vaobj = %u, first = %u, count = %d, buffers = 0x%016" PRIxPTR | |
| ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", | |
| CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets, | |
| (uintptr_t)strides); | |
| if (context) | |
| { | |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); | |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLVertexArrayVertexBuffers) && | |
| ValidateVertexArrayVertexBuffers( | |
| context, angle::EntryPoint::GLVertexArrayVertexBuffers, | |
| vaobjPacked, first, count, buffersPacked, offsets, strides))); | |
| if (isCallValid) | |
| { | |
| context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets, | |
| strides); | |
| } | |
| ANGLE_CAPTURE_GL(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count, | |
| buffersPacked, offsets, strides); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 4.6 | |
| void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiDrawArraysIndirectCount, | |
| "context = %d, mode = %s, indirect = 0x%016" PRIxPTR | |
| ", drawcount = %llu, maxdrawcount = %d, stride = %d", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect, | |
| static_cast<unsigned long long>(drawcount), maxdrawcount, stride); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLMultiDrawArraysIndirectCount) && | |
| ValidateMultiDrawArraysIndirectCount( | |
| context, angle::EntryPoint::GLMultiDrawArraysIndirectCount, mode, | |
| indirect, drawcount, maxdrawcount, stride))); | |
| if (isCallValid) | |
| { | |
| context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride); | |
| } | |
| ANGLE_CAPTURE_GL(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, | |
| drawcount, maxdrawcount, stride); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiDrawElementsIndirectCount, | |
| "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR | |
| ", drawcount = %llu, maxdrawcount = %d, stride = %d", | |
| CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), | |
| GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect, | |
| static_cast<unsigned long long>(drawcount), maxdrawcount, stride); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive( | |
| context, angle::EntryPoint::GLMultiDrawElementsIndirectCount) && | |
| ValidateMultiDrawElementsIndirectCount( | |
| context, angle::EntryPoint::GLMultiDrawElementsIndirectCount, mode, | |
| type, indirect, drawcount, maxdrawcount, stride))); | |
| if (isCallValid) | |
| { | |
| context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, | |
| stride); | |
| } | |
| ANGLE_CAPTURE_GL(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect, | |
| drawcount, maxdrawcount, stride); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f", | |
| CID(context), factor, units, clamp); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidatePolygonOffsetClamp(context, angle::EntryPoint::GLPolygonOffsetClamp, factor, | |
| units, clamp)); | |
| if (isCallValid) | |
| { | |
| context->polygonOffsetClamp(factor, units, clamp); | |
| } | |
| ANGLE_CAPTURE_GL(PolygonOffsetClamp, isCallValid, context, factor, units, clamp); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SpecializeShader(GLuint shader, | |
| const GLchar *pEntryPoint, | |
| GLuint numSpecializationConstants, | |
| const GLuint *pConstantIndex, | |
| const GLuint *pConstantValue) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSpecializeShader, | |
| "context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR | |
| ", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR | |
| ", pConstantValue = 0x%016" PRIxPTR "", | |
| CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, | |
| (uintptr_t)pConstantIndex, (uintptr_t)pConstantValue); | |
| if (context) | |
| { | |
| SCOPED_SHARE_CONTEXT_LOCK(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLSpecializeShader) && | |
| ValidateSpecializeShader(context, angle::EntryPoint::GLSpecializeShader, shader, | |
| pEntryPoint, numSpecializationConstants, pConstantIndex, | |
| pConstantValue))); | |
| if (isCallValid) | |
| { | |
| context->specializeShader(shader, pEntryPoint, numSpecializationConstants, | |
| pConstantIndex, pConstantValue); | |
| } | |
| ANGLE_CAPTURE_GL(SpecializeShader, isCallValid, context, shader, pEntryPoint, | |
| numSpecializationConstants, pConstantIndex, pConstantValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| } // extern "C" |