| // | |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // angle_loadimage.cpp: Defines image loading functions. | |
| #include "image_util/loadimage.h" | |
| #include "common/mathutil.h" | |
| #include "common/platform.h" | |
| #include "image_util/imageformats.h" | |
| namespace angle | |
| { | |
| ImageLoadContext::ImageLoadContext() = default; | |
| ImageLoadContext::~ImageLoadContext() = default; | |
| ImageLoadContext::ImageLoadContext(const ImageLoadContext &other) = default; | |
| void LoadA8ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| #if defined(ANGLE_USE_SSE) | |
| if (gl::supportsSSE2()) | |
| { | |
| __m128i zeroWide = _mm_setzero_si128(); | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, | |
| outputDepthPitch); | |
| size_t x = 0; | |
| // Make output writes aligned | |
| for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++) | |
| { | |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; | |
| } | |
| for (; x + 7 < width; x += 8) | |
| { | |
| __m128i sourceData = | |
| _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x])); | |
| // Interleave each byte to 16bit, make the lower byte to zero | |
| sourceData = _mm_unpacklo_epi8(zeroWide, sourceData); | |
| // Interleave each 16bit to 32bit, make the lower 16bit to zero | |
| __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData); | |
| __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData); | |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo); | |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi); | |
| } | |
| // Handle the remainder | |
| for (; x < width; x++) | |
| { | |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; | |
| } | |
| } | |
| } | |
| return; | |
| } | |
| #endif | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; | |
| } | |
| } | |
| } | |
| } | |
| void LoadA8ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| // Same as loading to RGBA | |
| LoadA8ToRGBA8(context, width, height, depth, input, inputRowPitch, inputDepthPitch, output, | |
| outputRowPitch, outputDepthPitch); | |
| } | |
| void LoadA32FToRGBA32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *dest = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = 0.0f; | |
| dest[4 * x + 1] = 0.0f; | |
| dest[4 * x + 2] = 0.0f; | |
| dest[4 * x + 3] = source[x]; | |
| } | |
| } | |
| } | |
| } | |
| void LoadA16FToRGBA16F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = 0; | |
| dest[4 * x + 1] = 0; | |
| dest[4 * x + 2] = 0; | |
| dest[4 * x + 3] = source[x]; | |
| } | |
| } | |
| } | |
| } | |
| void LoadL8ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint8_t sourceVal = source[x]; | |
| dest[4 * x + 0] = sourceVal; | |
| dest[4 * x + 1] = sourceVal; | |
| dest[4 * x + 2] = sourceVal; | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadL8ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| // Same as loading to RGBA | |
| LoadL8ToRGBA8(context, width, height, depth, input, inputRowPitch, inputDepthPitch, output, | |
| outputRowPitch, outputDepthPitch); | |
| } | |
| void LoadL32FToRGBA32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *dest = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[x]; | |
| dest[4 * x + 1] = source[x]; | |
| dest[4 * x + 2] = source[x]; | |
| dest[4 * x + 3] = 1.0f; | |
| } | |
| } | |
| } | |
| } | |
| void LoadL16FToRGBA16F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[x]; | |
| dest[4 * x + 1] = source[x]; | |
| dest[4 * x + 2] = source[x]; | |
| dest[4 * x + 3] = gl::Float16One; | |
| } | |
| } | |
| } | |
| } | |
| void LoadLA8ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[2 * x + 0]; | |
| dest[4 * x + 1] = source[2 * x + 0]; | |
| dest[4 * x + 2] = source[2 * x + 0]; | |
| dest[4 * x + 3] = source[2 * x + 1]; | |
| } | |
| } | |
| } | |
| } | |
| void LoadLA8ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| // Same as loading to RGBA | |
| LoadLA8ToRGBA8(context, width, height, depth, input, inputRowPitch, inputDepthPitch, output, | |
| outputRowPitch, outputDepthPitch); | |
| } | |
| void LoadLA32FToRGBA32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *dest = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[2 * x + 0]; | |
| dest[4 * x + 1] = source[2 * x + 0]; | |
| dest[4 * x + 2] = source[2 * x + 0]; | |
| dest[4 * x + 3] = source[2 * x + 1]; | |
| } | |
| } | |
| } | |
| } | |
| void LoadLA16FToRGBA16F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[2 * x + 0]; | |
| dest[4 * x + 1] = source[2 * x + 0]; | |
| dest[4 * x + 2] = source[2 * x + 0]; | |
| dest[4 * x + 3] = source[2 * x + 1]; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB8ToBGR565(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint8_t r8 = source[x * 3 + 0]; | |
| uint8_t g8 = source[x * 3 + 1]; | |
| uint8_t b8 = source[x * 3 + 2]; | |
| auto r5 = static_cast<uint16_t>(r8 >> 3); | |
| auto g6 = static_cast<uint16_t>(g8 >> 2); | |
| auto b5 = static_cast<uint16_t>(b8 >> 3); | |
| dest[x] = (r5 << 11) | (g6 << 5) | b5; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB565ToBGR565(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR | |
| // is packed with red in the LSB | |
| auto rgb = source[x]; | |
| uint16_t r5 = gl::getShiftedData<5, 11>(rgb); | |
| uint16_t g6 = gl::getShiftedData<6, 5>(rgb); | |
| uint16_t b5 = gl::getShiftedData<5, 0>(rgb); | |
| dest[x] = (r5 << 11) | (g6 << 5) | b5; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB8ToBGRX8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = source[x * 3 + 2]; | |
| dest[4 * x + 1] = source[x * 3 + 1]; | |
| dest[4 * x + 2] = source[x * 3 + 0]; | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRG8ToBGRX8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = 0x00; | |
| dest[4 * x + 1] = source[x * 2 + 1]; | |
| dest[4 * x + 2] = source[x * 2 + 0]; | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadR8ToBGRX8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[4 * x + 0] = 0x00; | |
| dest[4 * x + 1] = 0x00; | |
| dest[4 * x + 2] = source[x]; | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadR5G6B5ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgb = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadR5G6B5ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgb = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); | |
| dest[4 * x + 3] = 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA8ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| #if defined(ANGLE_USE_SSE) | |
| if (gl::supportsSSE2()) | |
| { | |
| __m128i brMask = _mm_set1_epi32(0x00ff00ff); | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, | |
| outputDepthPitch); | |
| size_t x = 0; | |
| // Make output writes aligned | |
| for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) | |
| { | |
| uint32_t rgba = source[x]; | |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); | |
| } | |
| for (; x + 3 < width; x += 4) | |
| { | |
| __m128i sourceData = | |
| _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x])); | |
| // Mask out g and a, which don't change | |
| __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); | |
| // Mask out b and r | |
| __m128i brComponents = _mm_and_si128(sourceData, brMask); | |
| // Swap b and r | |
| __m128i brSwapped = _mm_shufflehi_epi16( | |
| _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), | |
| _MM_SHUFFLE(2, 3, 0, 1)); | |
| __m128i result = _mm_or_si128(gaComponents, brSwapped); | |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result); | |
| } | |
| // Perform leftover writes | |
| for (; x < width; x++) | |
| { | |
| uint32_t rgba = source[x]; | |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); | |
| } | |
| } | |
| } | |
| return; | |
| } | |
| #endif | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba = source[x]; | |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA8ToBGRA4(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba8 = source[x]; | |
| auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4); | |
| auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12); | |
| auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20); | |
| auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28); | |
| dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA8ToRGBA4(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba8 = source[x]; | |
| auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4); | |
| auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12); | |
| auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20); | |
| auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28); | |
| dest[x] = (r4 << 12) | (g4 << 8) | (b4 << 4) | a4; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA4ToARGB4(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = ANGLE_ROTR16(source[x], 4); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA4ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgba = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); | |
| dest[4 * x + 3] = | |
| static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA4ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgba = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); | |
| dest[4 * x + 3] = | |
| static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); | |
| } | |
| } | |
| } | |
| } | |
| void LoadBGRA4ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t bgra = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4)); | |
| dest[4 * x + 3] = | |
| static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0)); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA8ToBGR5A1(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba8 = source[x]; | |
| auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3); | |
| auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11); | |
| auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19); | |
| auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31); | |
| dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGBA8ToRGB5A1(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba8 = source[x]; | |
| auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3); | |
| auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11); | |
| auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19); | |
| auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31); | |
| dest[x] = (r5 << 11) | (g5 << 6) | (b5 << 1) | a1; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB10A2ToBGR5A1(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const R10G10B10A2 *source = | |
| priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| R10G10B10A2 rgb10a2 = source[x]; | |
| uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u); | |
| uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u); | |
| uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u); | |
| uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u); | |
| dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB10A2ToRGB5A1(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const R10G10B10A2 *source = | |
| priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| R10G10B10A2 rgb10a2 = source[x]; | |
| uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u); | |
| uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u); | |
| uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u); | |
| uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u); | |
| dest[x] = (r5 << 11) | (g5 << 6) | (b5 << 1) | a1; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB5A1ToA1RGB5(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = ANGLE_ROTR16(source[x], 1); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB5A1ToBGR5A1(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgba = source[x]; | |
| auto r5 = static_cast<uint16_t>((rgba & 0xF800) >> 11); | |
| auto g5 = static_cast<uint16_t>((rgba & 0x07c0) >> 6); | |
| auto b5 = static_cast<uint16_t>((rgba & 0x003e) >> 1); | |
| auto a1 = static_cast<uint16_t>((rgba & 0x0001)); | |
| dest[x] = (b5 << 11) | (g5 << 6) | (r5 << 1) | a1; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB5A1ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgba = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); | |
| dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB5A1ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t rgba = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); | |
| dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); | |
| } | |
| } | |
| } | |
| } | |
| void LoadBGR5A1ToBGRA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint16_t bgra = source[x]; | |
| dest[4 * x + 0] = | |
| static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13)); | |
| dest[4 * x + 1] = | |
| static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8)); | |
| dest[4 * x + 2] = | |
| static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3)); | |
| dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB10A2ToRGBA8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint8_t *dest = | |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t rgba = source[x]; | |
| dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2); | |
| dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12); | |
| dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22); | |
| dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB10A2ToRGB10X2(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = source[x] | 0xC0000000; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB16FToRGB9E5(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), | |
| gl::float16ToFloat32(source[x * 3 + 1]), | |
| gl::float16ToFloat32(source[x * 3 + 2])); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB32FToRGB9E5(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], | |
| source[x * 3 + 2]); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB16FToRG11B10F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | | |
| (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | | |
| (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB32FToRG11B10F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | | |
| (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | | |
| (gl::float32ToFloat10(source[x * 3 + 2]) << 22); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD24S8ToS8D24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = ANGLE_ROTL(source[x], 24); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD24S8ToD32FS8X24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| uint32_t *destStencil = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) + | |
| 1; | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destDepth[x * 2] = (source[x] >> 8) / static_cast<float>(0xFFFFFF); | |
| destStencil[x * 2] = source[x] & 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadD24S8ToD32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destDepth[x] = (source[x] >> 8) / static_cast<float>(0xFFFFFF); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32ToD32FX32(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destDepth[x * 2] = source[x] / static_cast<float>(0xFFFFFFFF); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32ToD32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t sourcePixel = source[x]; | |
| destDepth[x] = sourcePixel / static_cast<float>(0xFFFFFFFF); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32FToD32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *dest = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = gl::clamp01(source[x]); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32FS8X24ToS8D24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *sourceDepth = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| const uint32_t *sourceStencil = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1; | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| uint32_t d = static_cast<uint32_t>(gl::clamp01(sourceDepth[x * 2]) * 0xFFFFFF); | |
| uint32_t s = sourceStencil[x * 2] << 24; | |
| dest[x] = d | s; | |
| } | |
| } | |
| } | |
| } | |
| void LoadX24S8ToS8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = reinterpret_cast<const uint32_t *>( | |
| input + (y * inputRowPitch) + (z * inputDepthPitch)); | |
| uint8_t *destStencil = | |
| reinterpret_cast<uint8_t *>(output + (y * outputRowPitch) + (z * outputDepthPitch)); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destStencil[x] = (source[x] & 0xFF); | |
| } | |
| } | |
| } | |
| } | |
| void LoadX32S8ToS8(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = reinterpret_cast<const uint32_t *>( | |
| input + (y * inputRowPitch) + (z * inputDepthPitch)); | |
| uint8_t *destStencil = | |
| reinterpret_cast<uint8_t *>(output + (y * outputRowPitch) + (z * outputDepthPitch)); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destStencil[x] = (source[(x * 2) + 1] & 0xFF); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32FS8X24ToD32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *sourceDepth = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destDepth[x] = gl::clamp01(sourceDepth[x * 2]); | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32FS8X24ToD32FS8X24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *sourceDepth = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| const uint32_t *sourceStencil = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1; | |
| float *destDepth = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| uint32_t *destStencil = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) + | |
| 1; | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]); | |
| destStencil[x * 2] = sourceStencil[x * 2] & 0xFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB32FToRGBA16F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); | |
| dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); | |
| dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); | |
| dest[x * 4 + 3] = gl::Float16One; | |
| } | |
| } | |
| } | |
| } | |
| void LoadRGB32FToRGB16F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const float *source = | |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x * 3 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); | |
| dest[x * 3 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); | |
| dest[x * 3 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); | |
| } | |
| } | |
| } | |
| } | |
| void LoadR32ToR16(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint16_t *dest = | |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = source[x] >> 16; | |
| } | |
| } | |
| } | |
| } | |
| void LoadD32ToX8D24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint32_t *source = | |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *dest = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = source[x] >> 8; | |
| } | |
| } | |
| } | |
| } | |
| // This conversion was added to support using a 32F depth buffer | |
| // as emulation for 16unorm depth buffer in Metal. | |
| // See https://anglebug.com/6597 | |
| void LoadD16ToD32F(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint16_t *source = | |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| float *dest = | |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| dest[x] = static_cast<float>(source[x]) / 0xFFFF; | |
| } | |
| } | |
| } | |
| } | |
| void LoadS8ToS8X24(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| for (size_t z = 0; z < depth; z++) | |
| { | |
| for (size_t y = 0; y < height; y++) | |
| { | |
| const uint8_t *source = | |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); | |
| uint32_t *destStencil = | |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); | |
| for (size_t x = 0; x < width; x++) | |
| { | |
| destStencil[x] = source[x] << 24; | |
| } | |
| } | |
| } | |
| } | |
| void LoadYuvToNative(const ImageLoadContext &context, | |
| size_t width, | |
| size_t height, | |
| size_t depth, | |
| const uint8_t *input, | |
| size_t inputRowPitch, | |
| size_t inputDepthPitch, | |
| uint8_t *output, | |
| size_t outputRowPitch, | |
| size_t outputDepthPitch) | |
| { | |
| // For YUV formats it is assumed that source has tightly packed data. | |
| memcpy(output, input, inputDepthPitch); | |
| } | |
| } // namespace angle |