| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // mathutil.h: Math and bit manipulation functions. | |
| #ifndef LIBGLESV2_MATHUTIL_H_ | |
| #define LIBGLESV2_MATHUTIL_H_ | |
| #include <math.h> | |
| namespace gl | |
| { | |
| inline bool isPow2(int x) | |
| { | |
| return (x & (x - 1)) == 0 && (x != 0); | |
| } | |
| inline int log2(int x) | |
| { | |
| int r = 0; | |
| while ((x >> r) > 1) r++; | |
| return r; | |
| } | |
| inline float clamp01(float x) | |
| { | |
| return x < 0 ? 0 : (x > 1 ? 1 : x); | |
| } | |
| template<const int n> | |
| inline unsigned int unorm(float x) | |
| { | |
| const unsigned int max = 0xFFFFFFFF >> (32 - n); | |
| if (x > 1) | |
| { | |
| return max; | |
| } | |
| else if (x < 0) | |
| { | |
| return 0; | |
| } | |
| else | |
| { | |
| return (unsigned int)(max * x + 0.5f); | |
| } | |
| } | |
| } | |
| #endif // LIBGLESV2_MATHUTIL_H_ |