blob: fb285669d3f316972748d83f4d9a493aa3d67c03 [file] [log] [blame]
# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
'angle_standalone%': 0,
# These file lists are shared with the GN build.
'libangle_common_sources':
[
'common/BitSetIterator.h',
'common/Float16ToFloat32.cpp',
'common/MemoryBuffer.cpp',
'common/MemoryBuffer.h',
'common/Optional.h',
'common/angleutils.cpp',
'common/angleutils.h',
'common/debug.cpp',
'common/debug.h',
'common/mathutil.cpp',
'common/mathutil.h',
'common/matrix_utils.h',
'common/platform.h',
'common/string_utils.cpp',
'common/string_utils.h',
'common/tls.cpp',
'common/tls.h',
'common/utilities.cpp',
'common/utilities.h',
'common/version.h',
],
'libangle_includes':
[
'../include/angle_gl.h',
'../include/export.h',
'../include/EGL/egl.h',
'../include/EGL/eglext.h',
'../include/EGL/eglplatform.h',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h',
'../include/GLES3/gl3platform.h',
'../include/GLES3/gl31.h',
'../include/GLES3/gl32.h',
'../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h',
'../include/platform/Platform.h',
],
'libangle_sources':
[
'common/event_tracer.cpp',
'common/event_tracer.h',
'libANGLE/AttributeMap.cpp',
'libANGLE/AttributeMap.h',
'libANGLE/BinaryStream.h',
'libANGLE/Buffer.cpp',
'libANGLE/Buffer.h',
'libANGLE/Caps.cpp',
'libANGLE/Caps.h',
'libANGLE/Compiler.cpp',
'libANGLE/Compiler.h',
'libANGLE/Config.cpp',
'libANGLE/Config.h',
'libANGLE/Constants.h',
'libANGLE/Context.cpp',
'libANGLE/Context.h',
'libANGLE/ContextState.cpp',
'libANGLE/ContextState.h',
'libANGLE/Debug.cpp',
'libANGLE/Debug.h',
'libANGLE/Device.cpp',
'libANGLE/Device.h',
'libANGLE/Display.cpp',
'libANGLE/Display.h',
'libANGLE/Error.cpp',
'libANGLE/Error.h',
'libANGLE/Error.inl',
'libANGLE/Fence.cpp',
'libANGLE/Fence.h',
'libANGLE/Framebuffer.cpp',
'libANGLE/Framebuffer.h',
'libANGLE/FramebufferAttachment.cpp',
'libANGLE/FramebufferAttachment.h',
'libANGLE/HandleAllocator.cpp',
'libANGLE/HandleAllocator.h',
'libANGLE/Image.h',
'libANGLE/Image.cpp',
'libANGLE/ImageIndex.h',
'libANGLE/ImageIndex.cpp',
'libANGLE/IndexRangeCache.cpp',
'libANGLE/IndexRangeCache.h',
'libANGLE/Platform.cpp',
'libANGLE/Program.cpp',
'libANGLE/Program.h',
'libANGLE/Query.cpp',
'libANGLE/Query.h',
'libANGLE/RefCountObject.h',
'libANGLE/Renderbuffer.cpp',
'libANGLE/Renderbuffer.h',
'libANGLE/ResourceManager.cpp',
'libANGLE/ResourceManager.h',
'libANGLE/Sampler.cpp',
'libANGLE/Sampler.h',
'libANGLE/Shader.cpp',
'libANGLE/Shader.h',
'libANGLE/State.cpp',
'libANGLE/State.h',
'libANGLE/Stream.cpp',
'libANGLE/Stream.h',
'libANGLE/Surface.cpp',
'libANGLE/Surface.h',
'libANGLE/Texture.cpp',
'libANGLE/Texture.h',
'libANGLE/TransformFeedback.cpp',
'libANGLE/TransformFeedback.h',
'libANGLE/Uniform.cpp',
'libANGLE/Uniform.h',
'libANGLE/Version.h',
'libANGLE/Version.inl',
'libANGLE/VertexArray.cpp',
'libANGLE/VertexArray.h',
'libANGLE/VertexAttribute.cpp',
'libANGLE/VertexAttribute.h',
'libANGLE/VertexAttribute.inl',
'libANGLE/angletypes.cpp',
'libANGLE/angletypes.h',
'libANGLE/angletypes.inl',
'libANGLE/features.h',
'libANGLE/formatutils.cpp',
'libANGLE/formatutils.h',
'libANGLE/histogram_macros.h',
'libANGLE/queryconversions.cpp',
'libANGLE/queryconversions.h',
'libANGLE/renderer/BufferImpl.h',
'libANGLE/renderer/CompilerImpl.h',
'libANGLE/renderer/ContextImpl.h',
'libANGLE/renderer/DeviceImpl.cpp',
'libANGLE/renderer/DeviceImpl.h',
'libANGLE/renderer/DisplayImpl.cpp',
'libANGLE/renderer/DisplayImpl.h',
'libANGLE/renderer/FenceNVImpl.h',
'libANGLE/renderer/FenceSyncImpl.h',
'libANGLE/renderer/FramebufferImpl.h',
'libANGLE/renderer/ImageImpl.h',
'libANGLE/renderer/ImplFactory.h',
'libANGLE/renderer/ProgramImpl.h',
'libANGLE/renderer/QueryImpl.h',
'libANGLE/renderer/RenderbufferImpl.h',
'libANGLE/renderer/Renderer.cpp',
'libANGLE/renderer/Renderer.h',
'libANGLE/renderer/SamplerImpl.h',
'libANGLE/renderer/ShaderImpl.h',
'libANGLE/renderer/StreamProducerImpl.h',
'libANGLE/renderer/SurfaceImpl.cpp',
'libANGLE/renderer/SurfaceImpl.h',
'libANGLE/renderer/TextureImpl.h',
'libANGLE/renderer/TransformFeedbackImpl.h',
'libANGLE/renderer/VertexArrayImpl.h',
'libANGLE/validationEGL.cpp',
'libANGLE/validationEGL.h',
'libANGLE/validationES.cpp',
'libANGLE/validationES.h',
'libANGLE/validationES2.cpp',
'libANGLE/validationES2.h',
'libANGLE/validationES3.cpp',
'libANGLE/validationES3.h',
'third_party/murmurhash/MurmurHash3.cpp',
'third_party/murmurhash/MurmurHash3.h',
],
'libangle_d3d_shared_sources':
[
'libANGLE/renderer/d3d/BufferD3D.cpp',
'libANGLE/renderer/d3d/BufferD3D.h',
'libANGLE/renderer/d3d/CompilerD3D.cpp',
'libANGLE/renderer/d3d/CompilerD3D.h',
'libANGLE/renderer/d3d/copyimage.cpp',
'libANGLE/renderer/d3d/copyimage.h',
'libANGLE/renderer/d3d/copyimage.inl',
'libANGLE/renderer/d3d/DeviceD3D.cpp',
'libANGLE/renderer/d3d/DeviceD3D.h',
'libANGLE/renderer/d3d/DisplayD3D.cpp',
'libANGLE/renderer/d3d/DisplayD3D.h',
'libANGLE/renderer/d3d/DynamicHLSL.cpp',
'libANGLE/renderer/d3d/DynamicHLSL.h',
'libANGLE/renderer/d3d/EGLImageD3D.cpp',
'libANGLE/renderer/d3d/EGLImageD3D.h',
'libANGLE/renderer/d3d/formatutilsD3D.cpp',
'libANGLE/renderer/d3d/formatutilsD3D.h',
'libANGLE/renderer/d3d/FramebufferD3D.cpp',
'libANGLE/renderer/d3d/FramebufferD3D.h',
'libANGLE/renderer/d3d/generatemip.h',
'libANGLE/renderer/d3d/generatemip.inl',
'libANGLE/renderer/d3d/HLSLCompiler.cpp',
'libANGLE/renderer/d3d/HLSLCompiler.h',
'libANGLE/renderer/d3d/ImageD3D.cpp',
'libANGLE/renderer/d3d/ImageD3D.h',
'libANGLE/renderer/d3d/imageformats.h',
'libANGLE/renderer/d3d/IndexBuffer.cpp',
'libANGLE/renderer/d3d/IndexBuffer.h',
'libANGLE/renderer/d3d/IndexDataManager.cpp',
'libANGLE/renderer/d3d/IndexDataManager.h',
'libANGLE/renderer/d3d/loadimage.cpp',
'libANGLE/renderer/d3d/loadimage.h',
'libANGLE/renderer/d3d/loadimage.inl',
'libANGLE/renderer/d3d/loadimageSSE2.cpp',
'libANGLE/renderer/d3d/loadimage_etc.cpp',
'libANGLE/renderer/d3d/loadimage_etc.h',
'libANGLE/renderer/d3d/NativeWindowD3D.cpp',
'libANGLE/renderer/d3d/NativeWindowD3D.h',
'libANGLE/renderer/d3d/ProgramD3D.cpp',
'libANGLE/renderer/d3d/ProgramD3D.h',
'libANGLE/renderer/d3d/RenderbufferD3D.cpp',
'libANGLE/renderer/d3d/RenderbufferD3D.h',
'libANGLE/renderer/d3d/RendererD3D.cpp',
'libANGLE/renderer/d3d/RendererD3D.h',
'libANGLE/renderer/d3d/RenderTargetD3D.h',
'libANGLE/renderer/d3d/RenderTargetD3D.cpp',
'libANGLE/renderer/d3d/SamplerD3D.h',
'libANGLE/renderer/d3d/ShaderD3D.cpp',
'libANGLE/renderer/d3d/ShaderD3D.h',
'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp',
'libANGLE/renderer/d3d/ShaderExecutableD3D.h',
'libANGLE/renderer/d3d/SurfaceD3D.cpp',
'libANGLE/renderer/d3d/SurfaceD3D.h',
'libANGLE/renderer/d3d/SwapChainD3D.h',
'libANGLE/renderer/d3d/TextureD3D.cpp',
'libANGLE/renderer/d3d/TextureD3D.h',
'libANGLE/renderer/d3d/TextureStorage.h',
'libANGLE/renderer/d3d/TransformFeedbackD3D.cpp',
'libANGLE/renderer/d3d/TransformFeedbackD3D.h',
'libANGLE/renderer/d3d/VaryingPacking.cpp',
'libANGLE/renderer/d3d/VaryingPacking.h',
'libANGLE/renderer/d3d/VertexBuffer.cpp',
'libANGLE/renderer/d3d/VertexBuffer.h',
'libANGLE/renderer/d3d/VertexDataManager.cpp',
'libANGLE/renderer/d3d/VertexDataManager.h',
'libANGLE/renderer/d3d/WorkaroundsD3D.h',
],
'libangle_d3d9_sources':
[
'libANGLE/renderer/d3d/d3d9/Blit9.cpp',
'libANGLE/renderer/d3d/d3d9/Blit9.h',
'libANGLE/renderer/d3d/d3d9/Buffer9.cpp',
'libANGLE/renderer/d3d/d3d9/Buffer9.h',
'libANGLE/renderer/d3d/d3d9/Context9.h',
'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp',
'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h',
'libANGLE/renderer/d3d/d3d9/Fence9.cpp',
'libANGLE/renderer/d3d/d3d9/Fence9.h',
'libANGLE/renderer/d3d/d3d9/formatutils9.cpp',
'libANGLE/renderer/d3d/d3d9/formatutils9.h',
'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp',
'libANGLE/renderer/d3d/d3d9/Framebuffer9.h',
'libANGLE/renderer/d3d/d3d9/Image9.cpp',
'libANGLE/renderer/d3d/d3d9/Image9.h',
'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp',
'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h',
'libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp',
'libANGLE/renderer/d3d/d3d9/NativeWindow9.h',
'libANGLE/renderer/d3d/d3d9/Query9.cpp',
'libANGLE/renderer/d3d/d3d9/Query9.h',
'libANGLE/renderer/d3d/d3d9/Renderer9.cpp',
'libANGLE/renderer/d3d/d3d9/Renderer9.h',
'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp',
'libANGLE/renderer/d3d/d3d9/renderer9_utils.h',
'libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp',
'libANGLE/renderer/d3d/d3d9/RenderTarget9.h',
'libANGLE/renderer/d3d/d3d9/ShaderCache.h',
'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp',
'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h',
'libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h',
'libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h',
'libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h',
'libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h',
'libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h',
'libANGLE/renderer/d3d/d3d9/StateManager9.cpp',
'libANGLE/renderer/d3d/d3d9/StateManager9.h',
'libANGLE/renderer/d3d/d3d9/SwapChain9.cpp',
'libANGLE/renderer/d3d/d3d9/SwapChain9.h',
'libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp',
'libANGLE/renderer/d3d/d3d9/TextureStorage9.h',
'libANGLE/renderer/d3d/d3d9/VertexArray9.h',
'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp',
'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h',
'libANGLE/renderer/d3d/d3d9/vertexconversion.h',
'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp',
'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h',
],
'libangle_d3d11_sources':
[
'libANGLE/renderer/d3d/d3d11/Blit11.cpp',
'libANGLE/renderer/d3d/d3d11/Blit11.h',
'libANGLE/renderer/d3d/d3d11/Buffer11.cpp',
'libANGLE/renderer/d3d/d3d11/Buffer11.h',
'libANGLE/renderer/d3d/d3d11/Clear11.cpp',
'libANGLE/renderer/d3d/d3d11/Clear11.h',
'libANGLE/renderer/d3d/d3d11/Context11.h',
'libANGLE/renderer/d3d/d3d11/copyvertex.h',
'libANGLE/renderer/d3d/d3d11/copyvertex.inl',
'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp',
'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h',
'libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp',
'libANGLE/renderer/d3d/d3d11/dxgi_support_table.h',
'libANGLE/renderer/d3d/d3d11/Fence11.cpp',
'libANGLE/renderer/d3d/d3d11/Fence11.h',
'libANGLE/renderer/d3d/d3d11/formatutils11.cpp',
'libANGLE/renderer/d3d/d3d11/formatutils11.h',
'libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp',
'libANGLE/renderer/d3d/d3d11/Framebuffer11.h',
'libANGLE/renderer/d3d/d3d11/Image11.cpp',
'libANGLE/renderer/d3d/d3d11/Image11.h',
'libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp',
'libANGLE/renderer/d3d/d3d11/IndexBuffer11.h',
'libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp',
'libANGLE/renderer/d3d/d3d11/InputLayoutCache.h',
'libANGLE/renderer/d3d/d3d11/load_functions_table.h',
'libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp',
'libANGLE/renderer/d3d/d3d11/NativeWindow11.h',
'libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp',
'libANGLE/renderer/d3d/d3d11/PixelTransfer11.h',
'libANGLE/renderer/d3d/d3d11/Query11.cpp',
'libANGLE/renderer/d3d/d3d11/Query11.h',
'libANGLE/renderer/d3d/d3d11/Renderer11.cpp',
'libANGLE/renderer/d3d/d3d11/Renderer11.h',
'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp',
'libANGLE/renderer/d3d/d3d11/renderer11_utils.h',
'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp',
'libANGLE/renderer/d3d/d3d11/RenderStateCache.h',
'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp',
'libANGLE/renderer/d3d/d3d11/RenderTarget11.h',
'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp',
'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h',
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'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h',
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'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h',
'libANGLE/renderer/d3d/d3d11/StateManager11.cpp',
'libANGLE/renderer/d3d/d3d11/StateManager11.h',
'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp',
'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h',
'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp',
'libANGLE/renderer/d3d/d3d11/SwapChain11.h',
'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp',
'libANGLE/renderer/d3d/d3d11/TextureStorage11.h',
'libANGLE/renderer/d3d/d3d11/Trim11.cpp',
'libANGLE/renderer/d3d/d3d11/Trim11.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table.h',
'libANGLE/renderer/d3d/d3d11/VertexArray11.cpp',
'libANGLE/renderer/d3d/d3d11/VertexArray11.h',
'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp',
'libANGLE/renderer/d3d/d3d11/VertexBuffer11.h',
],
'libangle_d3d11_win32_sources':
[
'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp',
'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h',
'third_party/systeminfo/SystemInfo.cpp',
'third_party/systeminfo/SystemInfo.h',
],
'libangle_d3d11_winrt_sources':
[
'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp',
'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h',
'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp',
'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h',
'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp',
'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h',
'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp',
'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h',
],
'libangle_gl_sources':
[
'libANGLE/renderer/gl/BlitGL.cpp',
'libANGLE/renderer/gl/BlitGL.h',
'libANGLE/renderer/gl/BufferGL.cpp',
'libANGLE/renderer/gl/BufferGL.h',
'libANGLE/renderer/gl/CompilerGL.cpp',
'libANGLE/renderer/gl/CompilerGL.h',
'libANGLE/renderer/gl/ContextGL.h',
'libANGLE/renderer/gl/DisplayGL.cpp',
'libANGLE/renderer/gl/DisplayGL.h',
'libANGLE/renderer/gl/FenceNVGL.cpp',
'libANGLE/renderer/gl/FenceNVGL.h',
'libANGLE/renderer/gl/FenceSyncGL.cpp',
'libANGLE/renderer/gl/FenceSyncGL.h',
'libANGLE/renderer/gl/FramebufferGL.cpp',
'libANGLE/renderer/gl/FramebufferGL.h',
'libANGLE/renderer/gl/FunctionsGL.cpp',
'libANGLE/renderer/gl/FunctionsGL.h',
'libANGLE/renderer/gl/ProgramGL.cpp',
'libANGLE/renderer/gl/ProgramGL.h',
'libANGLE/renderer/gl/QueryGL.cpp',
'libANGLE/renderer/gl/QueryGL.h',
'libANGLE/renderer/gl/RenderbufferGL.cpp',
'libANGLE/renderer/gl/RenderbufferGL.h',
'libANGLE/renderer/gl/RendererGL.cpp',
'libANGLE/renderer/gl/RendererGL.h',
'libANGLE/renderer/gl/SamplerGL.cpp',
'libANGLE/renderer/gl/SamplerGL.h',
'libANGLE/renderer/gl/ShaderGL.cpp',
'libANGLE/renderer/gl/ShaderGL.h',
'libANGLE/renderer/gl/StateManagerGL.cpp',
'libANGLE/renderer/gl/StateManagerGL.h',
'libANGLE/renderer/gl/SurfaceGL.cpp',
'libANGLE/renderer/gl/SurfaceGL.h',
'libANGLE/renderer/gl/TextureGL.cpp',
'libANGLE/renderer/gl/TextureGL.h',
'libANGLE/renderer/gl/TransformFeedbackGL.cpp',
'libANGLE/renderer/gl/TransformFeedbackGL.h',
'libANGLE/renderer/gl/VertexArrayGL.cpp',
'libANGLE/renderer/gl/VertexArrayGL.h',
'libANGLE/renderer/gl/WorkaroundsGL.h',
'libANGLE/renderer/gl/formatutilsgl.cpp',
'libANGLE/renderer/gl/formatutilsgl.h',
'libANGLE/renderer/gl/functionsgl_enums.h',
'libANGLE/renderer/gl/functionsgl_typedefs.h',
'libANGLE/renderer/gl/renderergl_utils.cpp',
'libANGLE/renderer/gl/renderergl_utils.h',
],
'libangle_gl_wgl_sources':
[
'libANGLE/renderer/gl/wgl/DisplayWGL.cpp',
'libANGLE/renderer/gl/wgl/DisplayWGL.h',
'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp',
'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h',
'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp',
'libANGLE/renderer/gl/wgl/FunctionsWGL.h',
'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp',
'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h',
'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp',
'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h',
'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h',
'libANGLE/renderer/gl/wgl/wgl_utils.cpp',
'libANGLE/renderer/gl/wgl/wgl_utils.h',
'third_party/khronos/GL/wglext.h',
],
'libangle_gl_glx_sources':
[
'libANGLE/renderer/gl/glx/DisplayGLX.cpp',
'libANGLE/renderer/gl/glx/DisplayGLX.h',
'libANGLE/renderer/gl/glx/FunctionsGLX.cpp',
'libANGLE/renderer/gl/glx/FunctionsGLX.h',
'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp',
'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h',
'libANGLE/renderer/gl/glx/SurfaceGLX.h',
'libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp',
'libANGLE/renderer/gl/glx/WindowSurfaceGLX.h',
'libANGLE/renderer/gl/glx/functionsglx_typedefs.h',
'libANGLE/renderer/gl/glx/platform_glx.h',
],
'libangle_gl_egl_sources':
[
'libANGLE/renderer/gl/egl/FunctionsEGL.cpp',
'libANGLE/renderer/gl/egl/FunctionsEGL.h',
'libANGLE/renderer/gl/egl/functionsegl_typedefs.h',
],
'libangle_gl_egl_dl_sources':
[
'libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp',
'libANGLE/renderer/gl/egl/FunctionsEGLDL.h',
],
'libangle_gl_cgl_sources':
[
'libANGLE/renderer/gl/cgl/DisplayCGL.mm',
'libANGLE/renderer/gl/cgl/DisplayCGL.h',
'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm',
'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h',
'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm',
'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h',
],
'libglesv2_sources':
[
'common/angleutils.h',
'common/debug.h',
'libGLESv2/entry_points_egl.cpp',
'libGLESv2/entry_points_egl.h',
'libGLESv2/entry_points_egl_ext.cpp',
'libGLESv2/entry_points_egl_ext.h',
'libGLESv2/entry_points_gles_2_0.cpp',
'libGLESv2/entry_points_gles_2_0.h',
'libGLESv2/entry_points_gles_2_0_ext.cpp',
'libGLESv2/entry_points_gles_2_0_ext.h',
'libGLESv2/entry_points_gles_3_0.cpp',
'libGLESv2/entry_points_gles_3_0.h',
'libGLESv2/global_state.cpp',
'libGLESv2/global_state.h',
'libGLESv2/libGLESv2.cpp',
'libGLESv2/libGLESv2.def',
'libGLESv2/libGLESv2.rc',
'libGLESv2/resource.h',
],
'libegl_sources':
[
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/libEGL.rc',
'libEGL/resource.h',
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
'targets':
[
{
'target_name': 'libANGLE',
'type': 'static_library',
'cflags':
[
'-Wno-undefined-var-template',
],
'dependencies':
[
'translator_static',
'commit_id',
'angle_common',
],
'includes': [ '../build/common_defines.gypi', ],
'include_dirs':
[
'.',
'../include',
'third_party/khronos',
],
'sources':
[
'<@(libangle_sources)',
'<@(libangle_includes)',
],
'defines':
[
'LIBANGLE_IMPLEMENTATION',
],
'direct_dependent_settings':
{
'include_dirs':
[
'<(angle_path)/src',
'<(angle_path)/include',
],
'defines':
[
'GL_GLEXT_PROTOTYPES',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
],
'conditions':
[
['OS=="win"', {
'defines':
[
'GL_APICALL=',
'EGLAPI=',
],
}, {
'defines':
[
'GL_APICALL=__attribute__((visibility("default")))',
'EGLAPI=__attribute__((visibility("default")))',
],
}],
['OS == "mac"',
{
'xcode_settings':
{
'DYLIB_INSTALL_NAME_BASE': '@rpath',
},
}],
['angle_enable_d3d9==1',
{
'defines':
[
'ANGLE_ENABLE_D3D9',
],
}],
['angle_enable_d3d11==1',
{
'defines':
[
'ANGLE_ENABLE_D3D11',
],
}],
['angle_enable_gl==1',
{
'defines':
[
'ANGLE_ENABLE_OPENGL',
],
'conditions':
[
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
}],
],
}],
],
},
'conditions':
[
['angle_enable_d3d9==1 or angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d_shared_sources)',
],
}],
['angle_enable_d3d9==1',
{
'sources':
[
'<@(libangle_d3d9_sources)',
],
'defines':
[
'ANGLE_ENABLE_D3D9',
],
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
]
}
},
},
}],
['angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d11_sources)',
],
'defines':
[
'ANGLE_ENABLE_D3D11',
],
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'conditions':
[
['angle_build_winrt==0',
{
'AdditionalDependencies':
[
'dxguid.lib',
],
}],
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'dxguid.lib',
'd3d11.lib',
'd3dcompiler.lib',
],
}],
],
}
},
},
'conditions':
[
['angle_build_winrt==1',
{
'sources':
[
'<@(libangle_d3d11_winrt_sources)',
],
},
{ # win32
'sources':
[
'<@(libangle_d3d11_win32_sources)',
],
}],
],
}],
['angle_enable_gl==1',
{
'sources':
[
'<@(libangle_gl_sources)',
],
'defines':
[
'ANGLE_ENABLE_OPENGL',
],
'conditions':
[
['OS=="win"',
{
'sources':
[
'<@(libangle_gl_wgl_sources)',
],
}],
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
'dependencies':
[
'<(angle_path)/src/third_party/libXNVCtrl/libXNVCtrl.gyp:libXNVCtrl',
],
'sources':
[
'<@(libangle_gl_glx_sources)',
],
'link_settings': {
'ldflags': [
'<!@(<(pkg-config) --libs-only-L --libs-only-other x11 xi xext)',
],
'libraries': [
'<!@(<(pkg-config) --libs-only-l x11 xi xext) -ldl',
],
},
}],
['angle_link_glx==1',
{
'link_settings':
{
'libraries':
[
'-lGL',
],
},
'defines':
[
'ANGLE_LINK_GLX',
],
}],
['OS=="mac"',
{
'sources':
[
'<@(libangle_gl_cgl_sources)',
],
'link_settings':
{
'libraries':
[
'$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
'$(SDKROOT)/System/Library/Frameworks/IOSurface.framework',
'$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
'$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework',
],
},
'all_dependent_settings':
{
'xcode_settings': {
'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'],
},
}
}],
],
}],
['angle_build_winrt==0 and OS=="win"',
{
'dependencies':
[
'copy_compiler_dll'
],
}],
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
],
},
{
'target_name': 'libGLESv2',
'type': '<(angle_gl_library_type)',
'dependencies': [ 'libANGLE', 'angle_common' ],
'includes': [ '../build/common_defines.gypi', ],
'sources':
[
'<@(libglesv2_sources)',
],
'defines':
[
'LIBGLESV2_IMPLEMENTATION',
],
'conditions':
[
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
['angle_build_winphone==1',
{
'msvs_enable_winphone' : '1',
}],
],
},
],
}