blob: dcefe8b9fdbc71eba1d790bad0b32981a57ee17a [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArrayVk.cpp:
// Implements the class methods for VertexArrayVk.
//
#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/CommandBufferNode.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
namespace rx
{
VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &state)
: VertexArrayImpl(state),
mCurrentArrayBufferHandles{},
mCurrentArrayBufferResources{},
mCurrentElementArrayBufferResource(nullptr)
{
mCurrentArrayBufferHandles.fill(VK_NULL_HANDLE);
mCurrentArrayBufferResources.fill(nullptr);
mPackedInputBindings.fill({0, 0});
mPackedInputAttributes.fill({0, 0, 0});
}
VertexArrayVk::~VertexArrayVk()
{
}
void VertexArrayVk::destroy(const gl::Context *context)
{
}
void VertexArrayVk::syncState(const gl::Context *context,
const gl::VertexArray::DirtyBits &dirtyBits)
{
ASSERT(dirtyBits.any());
// Invalidate current pipeline.
ContextVk *contextVk = vk::GetImpl(context);
contextVk->onVertexArrayChange();
// Rebuild current attribute buffers cache. This will fail horribly if the buffer changes.
// TODO(jmadill): Handle buffer storage changes.
const auto &attribs = mState.getVertexAttributes();
const auto &bindings = mState.getVertexBindings();
for (auto dirtyBit : dirtyBits)
{
if (dirtyBit == gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
{
gl::Buffer *bufferGL = mState.getElementArrayBuffer().get();
if (bufferGL)
{
mCurrentElementArrayBufferResource = vk::GetImpl(bufferGL);
}
else
{
mCurrentElementArrayBufferResource = nullptr;
}
continue;
}
size_t attribIndex = gl::VertexArray::GetVertexIndexFromDirtyBit(dirtyBit);
// Invalidate the input description for pipelines.
mDirtyPackedInputs.set(attribIndex);
const auto &attrib = attribs[attribIndex];
const auto &binding = bindings[attrib.bindingIndex];
if (attrib.enabled)
{
gl::Buffer *bufferGL = binding.getBuffer().get();
if (bufferGL)
{
BufferVk *bufferVk = vk::GetImpl(bufferGL);
mCurrentArrayBufferResources[attribIndex] = bufferVk;
mCurrentArrayBufferHandles[attribIndex] = bufferVk->getVkBuffer().getHandle();
}
else
{
mCurrentArrayBufferResources[attribIndex] = nullptr;
mCurrentArrayBufferHandles[attribIndex] = VK_NULL_HANDLE;
}
}
else
{
UNIMPLEMENTED();
}
}
}
const gl::AttribArray<VkBuffer> &VertexArrayVk::getCurrentArrayBufferHandles() const
{
return mCurrentArrayBufferHandles;
}
void VertexArrayVk::updateDrawDependencies(vk::CommandBufferNode *readNode,
const gl::AttributesMask &activeAttribsMask,
Serial serial,
DrawType drawType)
{
// Handle the bound array buffers.
for (auto attribIndex : activeAttribsMask)
{
ASSERT(mCurrentArrayBufferResources[attribIndex]);
mCurrentArrayBufferResources[attribIndex]->setReadNode(readNode, serial);
}
// Handle the bound element array buffer.
if (drawType == DrawType::Elements)
{
ASSERT(mCurrentElementArrayBufferResource);
mCurrentElementArrayBufferResource->setReadNode(readNode, serial);
}
}
void VertexArrayVk::getPackedInputDescriptions(vk::PipelineDesc *pipelineDesc)
{
updatePackedInputDescriptions();
pipelineDesc->updateVertexInputInfo(mPackedInputBindings, mPackedInputAttributes);
}
void VertexArrayVk::updatePackedInputDescriptions()
{
if (!mDirtyPackedInputs.any())
{
return;
}
const auto &attribs = mState.getVertexAttributes();
const auto &bindings = mState.getVertexBindings();
for (auto attribIndex : mDirtyPackedInputs)
{
const auto &attrib = attribs[attribIndex];
const auto &binding = bindings[attrib.bindingIndex];
if (attrib.enabled)
{
updatePackedInputInfo(static_cast<uint32_t>(attribIndex), binding, attrib);
}
else
{
UNIMPLEMENTED();
}
}
mDirtyPackedInputs.reset();
}
void VertexArrayVk::updatePackedInputInfo(uint32_t attribIndex,
const gl::VertexBinding &binding,
const gl::VertexAttribute &attrib)
{
vk::PackedVertexInputBindingDesc &bindingDesc = mPackedInputBindings[attribIndex];
size_t attribSize = gl::ComputeVertexAttributeTypeSize(attrib);
ASSERT(attribSize <= std::numeric_limits<uint16_t>::max());
bindingDesc.stride = static_cast<uint16_t>(attribSize);
bindingDesc.inputRate = static_cast<uint16_t>(
binding.getDivisor() > 0 ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX);
gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
VkFormat vkFormat = vk::GetNativeVertexFormat(vertexFormatType);
ASSERT(vkFormat <= std::numeric_limits<uint16_t>::max());
vk::PackedVertexInputAttributeDesc &attribDesc = mPackedInputAttributes[attribIndex];
attribDesc.format = static_cast<uint16_t>(vkFormat);
attribDesc.location = static_cast<uint16_t>(attribIndex);
attribDesc.offset = static_cast<uint32_t>(ComputeVertexAttributeOffset(attrib, binding));
}
} // namespace rx