| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FramebufferVk.cpp: |
| // Implements the class methods for FramebufferVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| |
| #include <vulkan/vulkan.h> |
| #include <array> |
| |
| #include "common/debug.h" |
| #include "image_util/imageformats.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "libANGLE/renderer/vulkan/CommandBufferNode.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| #include "libANGLE/renderer/vulkan/RenderTargetVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| gl::ErrorOrResult<const gl::InternalFormat *> GetReadAttachmentInfo( |
| const gl::Context *context, |
| const gl::FramebufferAttachment *readAttachment) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(readAttachment->getRenderTarget(context, &renderTarget)); |
| |
| GLenum implFormat = renderTarget->format->textureFormat().fboImplementationInternalFormat; |
| return &gl::GetSizedInternalFormatInfo(implFormat); |
| } |
| } // anonymous namespace |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state) |
| { |
| return new FramebufferVk(state); |
| } |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state, |
| WindowSurfaceVk *backbuffer) |
| { |
| return new FramebufferVk(state, backbuffer); |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state) |
| : FramebufferImpl(state), |
| mBackbuffer(nullptr), |
| mRenderPassDesc(), |
| mFramebuffer(), |
| mLastRenderNodeSerial() |
| { |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer) |
| : FramebufferImpl(state), |
| mBackbuffer(backbuffer), |
| mRenderPassDesc(), |
| mFramebuffer(), |
| mLastRenderNodeSerial() |
| { |
| } |
| |
| FramebufferVk::~FramebufferVk() |
| { |
| } |
| |
| void FramebufferVk::destroy(const gl::Context *context) |
| { |
| RendererVk *renderer = vk::GetImpl(context)->getRenderer(); |
| |
| renderer->releaseResource(*this, &mFramebuffer); |
| } |
| |
| void FramebufferVk::destroyDefault(const egl::Display *display) |
| { |
| VkDevice device = vk::GetImpl(display)->getRenderer()->getDevice(); |
| |
| mFramebuffer.destroy(device); |
| } |
| |
| gl::Error FramebufferVk::discard(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::invalidate(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::invalidateSub(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask) |
| { |
| if (mState.getDepthAttachment() && (mask & GL_DEPTH_BUFFER_BIT) != 0) |
| { |
| // TODO(jmadill): Depth clear |
| UNIMPLEMENTED(); |
| } |
| |
| if (mState.getStencilAttachment() && (mask & GL_STENCIL_BUFFER_BIT) != 0) |
| { |
| // TODO(jmadill): Stencil clear |
| UNIMPLEMENTED(); |
| } |
| |
| if ((mask & GL_COLOR_BUFFER_BIT) == 0) |
| { |
| return gl::NoError(); |
| } |
| |
| const auto &glState = context->getGLState(); |
| const auto &clearColor = glState.getColorClearValue(); |
| VkClearColorValue clearColorValue; |
| clearColorValue.float32[0] = clearColor.red; |
| clearColorValue.float32[1] = clearColor.green; |
| clearColorValue.float32[2] = clearColor.blue; |
| clearColorValue.float32[3] = clearColor.alpha; |
| |
| // TODO(jmadill): Scissored clears. |
| const auto *attachment = mState.getFirstNonNullAttachment(); |
| ASSERT(attachment && attachment->isAttached()); |
| const auto &size = attachment->getSize(); |
| const gl::Rectangle renderArea(0, 0, size.width, size.height); |
| |
| RendererVk *renderer = vk::GetImpl(context)->getRenderer(); |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(recordWriteCommands(renderer, &commandBuffer)); |
| |
| Serial currentSerial = renderer->getCurrentQueueSerial(); |
| |
| for (const auto &colorAttachment : mState.getColorAttachments()) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget(context, &renderTarget)); |
| |
| renderTarget->resource->setWriteNode(getCurrentWriteNode(currentSerial), currentSerial); |
| |
| renderTarget->image->changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| commandBuffer->clearSingleColorImage(*renderTarget->image, clearColorValue); |
| } |
| } |
| |
| // TODO(jmadill): Depth/stencil clear. |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const |
| { |
| auto errOrResult = GetReadAttachmentInfo(context, mState.getReadAttachment()); |
| |
| // TODO(jmadill): Handle getRenderTarget error. |
| if (errOrResult.isError()) |
| { |
| ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat."; |
| return GL_NONE; |
| } |
| |
| return errOrResult.getResult()->format; |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const |
| { |
| auto errOrResult = GetReadAttachmentInfo(context, mState.getReadAttachment()); |
| |
| // TODO(jmadill): Handle getRenderTarget error. |
| if (errOrResult.isError()) |
| { |
| ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat."; |
| return GL_NONE; |
| } |
| |
| return errOrResult.getResult()->type; |
| } |
| |
| gl::Error FramebufferVk::readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| const auto &glState = context->getGLState(); |
| const auto *readFramebuffer = glState.getReadFramebuffer(); |
| const auto *readAttachment = readFramebuffer->getReadColorbuffer(); |
| |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(readAttachment->getRenderTarget(context, &renderTarget)); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| vk::Image *readImage = renderTarget->image; |
| vk::StagingImage stagingImage; |
| ANGLE_TRY(renderer->createStagingImage(TextureDimension::TEX_2D, *renderTarget->format, |
| renderTarget->extents, vk::StagingUsage::Read, |
| &stagingImage)); |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(recordWriteCommands(renderer, &commandBuffer)); |
| |
| stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL, |
| commandBuffer); |
| |
| readImage->changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| VkImageCopy region; |
| region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.srcSubresource.mipLevel = 0; |
| region.srcSubresource.baseArrayLayer = 0; |
| region.srcSubresource.layerCount = 1; |
| region.srcOffset.x = area.x; |
| region.srcOffset.y = area.y; |
| region.srcOffset.z = 0; |
| region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.dstSubresource.mipLevel = 0; |
| region.dstSubresource.baseArrayLayer = 0; |
| region.dstSubresource.layerCount = 1; |
| region.dstOffset.x = 0; |
| region.dstOffset.y = 0; |
| region.dstOffset.z = 0; |
| region.extent.width = area.width; |
| region.extent.height = area.height; |
| region.extent.depth = 1; |
| |
| commandBuffer->copyImage(*readImage, stagingImage.getImage(), 1, ®ion); |
| |
| // Triggers a full finish. |
| // TODO(jmadill): Don't block on asynchronous readback. |
| ANGLE_TRY(renderer->finish(context)); |
| |
| // TODO(jmadill): parameters |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY( |
| stagingImage.getDeviceMemory().map(device, 0, stagingImage.getSize(), 0, &mapPointer)); |
| |
| const auto &angleFormat = renderTarget->format->textureFormat(); |
| |
| // TODO(jmadill): Use pixel bytes from the ANGLE format directly. |
| const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat); |
| int inputPitch = glFormat.pixelBytes * area.width; |
| |
| PackPixelsParams params; |
| params.area = area; |
| params.format = format; |
| params.type = type; |
| params.outputPitch = inputPitch; |
| params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack); |
| params.pack = glState.getPackState(); |
| |
| PackPixels(params, angleFormat, inputPitch, mapPointer, reinterpret_cast<uint8_t *>(pixels)); |
| |
| stagingImage.getDeviceMemory().unmap(device); |
| renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage); |
| |
| return vk::NoError(); |
| } |
| |
| gl::Error FramebufferVk::blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| bool FramebufferVk::checkStatus(const gl::Context *context) const |
| { |
| return true; |
| } |
| |
| void FramebufferVk::syncState(const gl::Context *context, |
| const gl::Framebuffer::DirtyBits &dirtyBits) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ASSERT(dirtyBits.any()); |
| |
| // TODO(jmadill): Smarter update. |
| mRenderPassDesc.reset(); |
| renderer->releaseResource(*this, &mFramebuffer); |
| |
| // Trigger a new set of secondary commands next time we render to this FBO,. |
| mLastRenderNodeSerial = Serial(); |
| |
| contextVk->invalidateCurrentPipeline(); |
| } |
| |
| const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc(const gl::Context *context) |
| { |
| if (mRenderPassDesc.valid()) |
| { |
| return mRenderPassDesc.value(); |
| } |
| |
| vk::RenderPassDesc desc; |
| |
| const auto &colorAttachments = mState.getColorAttachments(); |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) |
| { |
| const auto &colorAttachment = colorAttachments[attachmentIndex]; |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_SWALLOW_ERR(colorAttachment.getRenderTarget(context, &renderTarget)); |
| desc.packColorAttachment(*renderTarget->format, colorAttachment.getSamples()); |
| } |
| } |
| |
| const auto *depthStencilAttachment = mState.getDepthStencilAttachment(); |
| |
| if (depthStencilAttachment && depthStencilAttachment->isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_SWALLOW_ERR(depthStencilAttachment->getRenderTarget(context, &renderTarget)); |
| desc.packDepthStencilAttachment(*renderTarget->format, |
| depthStencilAttachment->getSamples()); |
| } |
| |
| mRenderPassDesc = desc; |
| return mRenderPassDesc.value(); |
| } |
| |
| gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(const gl::Context *context, |
| RendererVk *rendererVk) |
| { |
| // If we've already created our cached Framebuffer, return it. |
| if (mFramebuffer.valid()) |
| { |
| return &mFramebuffer; |
| } |
| |
| const vk::RenderPassDesc &desc = getRenderPassDesc(context); |
| |
| vk::RenderPass *renderPass = nullptr; |
| ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass)); |
| |
| // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it. |
| VkDevice device = rendererVk->getDevice(); |
| if (mBackbuffer) |
| { |
| return mBackbuffer->getCurrentFramebuffer(device, *renderPass); |
| } |
| |
| // Gather VkImageViews over all FBO attachments, also size of attached region. |
| std::vector<VkImageView> attachments; |
| gl::Extents attachmentsSize; |
| |
| const auto &colorAttachments = mState.getColorAttachments(); |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) |
| { |
| const auto &colorAttachment = colorAttachments[attachmentIndex]; |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget(context, &renderTarget)); |
| attachments.push_back(renderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || attachmentsSize == colorAttachment.getSize()); |
| attachmentsSize = colorAttachment.getSize(); |
| } |
| } |
| |
| const auto *depthStencilAttachment = mState.getDepthStencilAttachment(); |
| if (depthStencilAttachment && depthStencilAttachment->isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(depthStencilAttachment->getRenderTarget(context, &renderTarget)); |
| attachments.push_back(renderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || attachmentsSize == depthStencilAttachment->getSize()); |
| attachmentsSize = depthStencilAttachment->getSize(); |
| } |
| |
| ASSERT(!attachments.empty()); |
| |
| VkFramebufferCreateInfo framebufferInfo; |
| |
| framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
| framebufferInfo.pNext = nullptr; |
| framebufferInfo.flags = 0; |
| framebufferInfo.renderPass = renderPass->getHandle(); |
| framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); |
| framebufferInfo.pAttachments = attachments.data(); |
| framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width); |
| framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height); |
| framebufferInfo.layers = 1; |
| |
| ANGLE_TRY(mFramebuffer.init(device, framebufferInfo)); |
| |
| return &mFramebuffer; |
| } |
| |
| gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError() << "getSamplePosition is unimplemented."; |
| } |
| |
| gl::Error FramebufferVk::getRenderNode(const gl::Context *context, vk::CommandBufferNode **nodeOut) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| Serial currentSerial = renderer->getCurrentQueueSerial(); |
| |
| if (isCurrentlyRecording(currentSerial) && mLastRenderNodeSerial == currentSerial) |
| { |
| *nodeOut = getCurrentWriteNode(currentSerial); |
| ASSERT((*nodeOut)->getInsideRenderPassCommands()->valid()); |
| return gl::NoError(); |
| } |
| |
| vk::CommandBufferNode *node = getNewWriteNode(renderer); |
| |
| vk::Framebuffer *framebuffer = nullptr; |
| ANGLE_TRY_RESULT(getFramebuffer(context, renderer), framebuffer); |
| |
| const gl::State &glState = context->getGLState(); |
| |
| // Hard-code RenderPass to clear the first render target to the current clear value. |
| // TODO(jmadill): Proper clear value implementation. |
| VkClearColorValue colorClear; |
| memset(&colorClear, 0, sizeof(VkClearColorValue)); |
| colorClear.float32[0] = glState.getColorClearValue().red; |
| colorClear.float32[1] = glState.getColorClearValue().green; |
| colorClear.float32[2] = glState.getColorClearValue().blue; |
| colorClear.float32[3] = glState.getColorClearValue().alpha; |
| |
| std::vector<VkClearValue> attachmentClearValues; |
| attachmentClearValues.push_back({colorClear}); |
| |
| node->storeRenderPassInfo(*framebuffer, glState.getViewport(), attachmentClearValues); |
| |
| // Initialize RenderPass info. |
| // TODO(jmadill): Could cache this info, would require dependent state change messaging. |
| const auto &colorAttachments = mState.getColorAttachments(); |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) |
| { |
| const auto &colorAttachment = colorAttachments[attachmentIndex]; |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_SWALLOW_ERR(colorAttachment.getRenderTarget(context, &renderTarget)); |
| |
| // TODO(jmadill): May need layout transition. |
| renderTarget->image->updateLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); |
| node->appendColorRenderTarget(currentSerial, renderTarget); |
| } |
| } |
| |
| const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthOrStencilAttachment(); |
| if (depthStencilAttachment && depthStencilAttachment->isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_SWALLOW_ERR(depthStencilAttachment->getRenderTarget(context, &renderTarget)); |
| |
| // TODO(jmadill): May need layout transition. |
| renderTarget->image->updateLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); |
| node->appendDepthStencilRenderTarget(currentSerial, renderTarget); |
| } |
| |
| mLastRenderNodeSerial = currentSerial; |
| |
| *nodeOut = node; |
| return gl::NoError(); |
| } |
| |
| } // namespace rx |