blob: 45effd3a4ce6f852dd77fa688f7cd887f561eddf [file] [log] [blame]
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CommandBufferNode:
// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
//
#include "libANGLE/renderer/vulkan/CommandBufferNode.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
namespace rx
{
namespace vk
{
namespace
{
Error InitAndBeginCommandBuffer(VkDevice device,
const CommandPool &commandPool,
const VkCommandBufferInheritanceInfo &inheritanceInfo,
VkCommandBufferUsageFlags flags,
CommandBuffer *commandBuffer)
{
ASSERT(!commandBuffer->valid());
VkCommandBufferAllocateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
createInfo.pNext = nullptr;
createInfo.commandPool = commandPool.getHandle();
createInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
createInfo.commandBufferCount = 1;
ANGLE_TRY(commandBuffer->init(device, createInfo));
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = flags | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = &inheritanceInfo;
ANGLE_TRY(commandBuffer->begin(beginInfo));
return NoError();
}
} // anonymous namespace
// CommandBufferNode implementation.
CommandBufferNode::CommandBufferNode()
: mIsDependency(false), mVisitedState(VisitedState::Unvisited)
{
}
CommandBufferNode::~CommandBufferNode()
{
mRenderPassFramebuffer.setHandle(VK_NULL_HANDLE);
// Command buffers are managed by the command pool, so don't need to be freed.
mOutsideRenderPassCommands.releaseHandle();
mInsideRenderPassCommands.releaseHandle();
}
CommandBuffer *CommandBufferNode::getOutsideRenderPassCommands()
{
return &mOutsideRenderPassCommands;
}
CommandBuffer *CommandBufferNode::getInsideRenderPassCommands()
{
return &mInsideRenderPassCommands;
}
Error CommandBufferNode::startRecording(VkDevice device,
const CommandPool &commandPool,
CommandBuffer **commandsOut)
{
VkCommandBufferInheritanceInfo inheritanceInfo;
inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritanceInfo.pNext = nullptr;
inheritanceInfo.renderPass = VK_NULL_HANDLE;
inheritanceInfo.subpass = 0;
inheritanceInfo.framebuffer = VK_NULL_HANDLE;
inheritanceInfo.occlusionQueryEnable = VK_FALSE;
inheritanceInfo.queryFlags = 0;
inheritanceInfo.pipelineStatistics = 0;
ANGLE_TRY(InitAndBeginCommandBuffer(device, commandPool, inheritanceInfo, 0,
&mOutsideRenderPassCommands));
*commandsOut = &mOutsideRenderPassCommands;
return NoError();
}
Error CommandBufferNode::startRenderPassRecording(RendererVk *renderer, CommandBuffer **commandsOut)
{
// Get a compatible RenderPass from the cache so we can initialize the inheritance info.
// TODO(jmadill): Use different query method for compatible vs conformant render pass.
vk::RenderPass *compatibleRenderPass;
ANGLE_TRY(renderer->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass));
VkCommandBufferInheritanceInfo inheritanceInfo;
inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritanceInfo.pNext = nullptr;
inheritanceInfo.renderPass = compatibleRenderPass->getHandle();
inheritanceInfo.subpass = 0;
inheritanceInfo.framebuffer = mRenderPassFramebuffer.getHandle();
inheritanceInfo.occlusionQueryEnable = VK_FALSE;
inheritanceInfo.queryFlags = 0;
inheritanceInfo.pipelineStatistics = 0;
ANGLE_TRY(InitAndBeginCommandBuffer(
renderer->getDevice(), renderer->getCommandPool(), inheritanceInfo,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &mInsideRenderPassCommands));
*commandsOut = &mInsideRenderPassCommands;
return NoError();
}
void CommandBufferNode::storeRenderPassInfo(const Framebuffer &framebuffer,
const gl::Rectangle renderArea,
const std::vector<VkClearValue> &clearValues)
{
mRenderPassFramebuffer.setHandle(framebuffer.getHandle());
mRenderPassRenderArea = renderArea;
std::copy(clearValues.begin(), clearValues.end(), mRenderPassClearValues.begin());
}
void CommandBufferNode::appendColorRenderTarget(Serial serial, RenderTargetVk *colorRenderTarget)
{
// TODO(jmadill): Layout transition?
mRenderPassDesc.packColorAttachment(*colorRenderTarget->format, colorRenderTarget->samples);
colorRenderTarget->resource->setWriteNode(this, serial);
}
void CommandBufferNode::appendDepthStencilRenderTarget(Serial serial,
RenderTargetVk *depthStencilRenderTarget)
{
// TODO(jmadill): Layout transition?
mRenderPassDesc.packDepthStencilAttachment(*depthStencilRenderTarget->format,
depthStencilRenderTarget->samples);
depthStencilRenderTarget->resource->setWriteNode(this, serial);
}
void CommandBufferNode::initAttachmentDesc(VkAttachmentDescription *desc)
{
desc->flags = 0;
desc->format = VK_FORMAT_UNDEFINED;
desc->samples = static_cast<VkSampleCountFlagBits>(0);
desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
desc->finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
void CommandBufferNode::addDependency(CommandBufferNode *node)
{
mDependencies.emplace_back(node);
node->markAsDependency();
ASSERT(node != this && !node->hasDependency(this));
}
void CommandBufferNode::addDependencies(const std::vector<CommandBufferNode *> &nodes)
{
mDependencies.insert(mDependencies.end(), nodes.begin(), nodes.end());
// TODO(jmadill): is there a faster way to do this?
for (CommandBufferNode *node : nodes)
{
node->markAsDependency();
ASSERT(node != this && !node->hasDependency(this));
}
}
bool CommandBufferNode::hasDependencies() const
{
return !mDependencies.empty();
}
void CommandBufferNode::markAsDependency()
{
mIsDependency = true;
}
bool CommandBufferNode::isDependency() const
{
return mIsDependency;
}
// Do not call this in anything but testing code, since it's slow.
bool CommandBufferNode::hasDependency(CommandBufferNode *searchNode)
{
std::set<CommandBufferNode *> visitedList;
std::vector<CommandBufferNode *> openList;
openList.insert(openList.begin(), mDependencies.begin(), mDependencies.end());
while (!openList.empty())
{
CommandBufferNode *node = openList.back();
openList.pop_back();
if (visitedList.count(node) == 0)
{
if (node == searchNode)
{
return true;
}
visitedList.insert(node);
openList.insert(openList.end(), node->mDependencies.begin(), node->mDependencies.end());
}
}
return false;
}
VisitedState CommandBufferNode::visitedState() const
{
return mVisitedState;
}
void CommandBufferNode::visitDependencies(std::vector<CommandBufferNode *> *stack)
{
ASSERT(mVisitedState == VisitedState::Unvisited);
stack->insert(stack->end(), mDependencies.begin(), mDependencies.end());
mVisitedState = VisitedState::Ready;
}
vk::Error CommandBufferNode::visitAndExecute(RendererVk *renderer,
vk::CommandBuffer *primaryCommandBuffer)
{
if (mOutsideRenderPassCommands.valid())
{
mOutsideRenderPassCommands.end();
primaryCommandBuffer->executeCommands(1, &mOutsideRenderPassCommands);
}
if (mInsideRenderPassCommands.valid())
{
// Pull a compatible RenderPass from the cache.
// TODO(jmadill): Insert real ops and layout transitions.
vk::RenderPass *renderPass = nullptr;
ANGLE_TRY(renderer->getCompatibleRenderPass(mRenderPassDesc, &renderPass));
mInsideRenderPassCommands.end();
VkRenderPassBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.renderPass = renderPass->getHandle();
beginInfo.framebuffer = mRenderPassFramebuffer.getHandle();
beginInfo.renderArea.offset.x = static_cast<uint32_t>(mRenderPassRenderArea.x);
beginInfo.renderArea.offset.y = static_cast<uint32_t>(mRenderPassRenderArea.y);
beginInfo.renderArea.extent.width = static_cast<uint32_t>(mRenderPassRenderArea.width);
beginInfo.renderArea.extent.height = static_cast<uint32_t>(mRenderPassRenderArea.height);
beginInfo.clearValueCount = mRenderPassDesc.attachmentCount();
beginInfo.pClearValues = mRenderPassClearValues.data();
primaryCommandBuffer->beginRenderPass(beginInfo,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
primaryCommandBuffer->executeCommands(1, &mInsideRenderPassCommands);
primaryCommandBuffer->endRenderPass();
}
mVisitedState = VisitedState::Visited;
return vk::NoError();
}
} // namespace vk
} // namespace rx