blob: 5f7ef32fb92d327082df8bbdcfb95fe8e3fd8e31 [file] [log] [blame]
{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"frontend_features.json: Features/workarounds for driver bugs and other behaviors seen",
"on all platforms."
],
"features": [
{
"name": "loseContextOnOutOfMemory",
"display_name": "lose_context_on_out_of_memory",
"category": "Workarounds",
"description": [
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs"
]
},
{
"name": "disableProgramCachingForTransformFeedback",
"display_name": "disable_program_caching_for_transform_feedback",
"category": "Workarounds",
"description": [
"On some GPUs, program binaries don't contain transform feedback varyings"
]
},
{
"name": "scalarizeVecAndMatConstructorArgs",
"display_name": "scalarize_vec_and_mat_constructor_args",
"category": "Workarounds",
"description": [
"Always rewrite vec/mat constructors to be consistent"
],
"issue": "http://crbug.com/1165751"
},
{
"name": "disableProgramBinary",
"display_name": "disable_program_binary",
"category": "Features",
"description": [
"Disable support for GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5007"
},
{
"name": "disableAnisotropicFiltering",
"display_name": "disable_anisotropic_filtering",
"category": "Workarounds",
"description": [
"Disable support for anisotropic filtering"
]
},
{
"name": "allowCompressedFormats",
"display_name": "allow_compressed_formats",
"category": "Workarounds",
"description": [
"Allow compressed formats"
]
},
{
"name": "captureLimits",
"display_name": "enable_capture_limits",
"category": "Features",
"description": [
"Set the context limits like frame capturing was enabled"
],
"issue": "http://anglebug.com/5750"
},
{
"name": "enableCompressingPipelineCacheInThreadPool",
"display_name": "enableCompressingPipelineCacheInThreadPool",
"category": "Workarounds",
"description": [
"Enable compressing pipeline cache in thread pool."
],
"issue": "http://anglebug.com/4722"
},
{
"name": "forceRobustResourceInit",
"display_name": "forceRobustResourceInit",
"category": "Features",
"description": [
"Force-enable robust resource init"
],
"issue": "http://anglebug.com/6041"
},
{
"name": "forceInitShaderVariables",
"display_name": "forceInitShaderVariables",
"category": "Features",
"description": [
"Force-enable shader variable initialization"
]
},
{
"name": "enableProgramBinaryForCapture",
"display_name": "enableProgramBinaryForCapture",
"category": "Features",
"description": [
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5658"
}
]
}