| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_features.py using data from mtl_features.json. |
| // |
| // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FeaturesMtl.h: Optional features for the Metal renderer. |
| |
| #ifndef ANGLE_PLATFORM_FEATURESMTL_H_ |
| #define ANGLE_PLATFORM_FEATURESMTL_H_ |
| |
| #include "platform/Feature.h" |
| |
| namespace angle |
| { |
| |
| struct FeaturesMtl : FeatureSetBase |
| { |
| FeaturesMtl(); |
| ~FeaturesMtl(); |
| |
| Feature hasBaseVertexInstancedDraw = { |
| "has_base_vertex_instanced_draw", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports base vertex instanced draw", |
| &members, |
| }; |
| |
| Feature hasExplicitMemBarrier = { |
| "has_explicit_mem_barrier_mtl", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports explicit memory barrier", |
| &members, |
| }; |
| |
| Feature hasCheapRenderPass = { |
| "has_cheap_render_pass_mtl", |
| FeatureCategory::MetalFeatures, |
| "The renderer can cheaply break a render pass.", |
| &members, |
| }; |
| |
| Feature hasNonUniformDispatch = { |
| "has_non_uniform_dispatch", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports non uniform compute shader dispatch's group size", |
| &members, |
| }; |
| |
| Feature hasStencilOutput = { |
| "has_shader_stencil_output", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports stencil output from fragment shader", |
| &members, |
| }; |
| |
| Feature hasTextureSwizzle = { |
| "has_texture_swizzle", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports texture swizzle", |
| &members, |
| }; |
| |
| Feature hasDepthAutoResolve = { |
| "has_msaa_depth_auto_resolve", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports MSAA depth auto resolve at the end of render pass", |
| &members, |
| }; |
| |
| Feature hasStencilAutoResolve = { |
| "has_msaa_stencil_auto_resolve", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports MSAA stencil auto resolve at the end of render pass", |
| &members, |
| }; |
| |
| Feature hasEvents = { |
| "has_mtl_events", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports MTL(Shared)Event", |
| &members, |
| }; |
| |
| Feature allowInlineConstVertexData = { |
| "allow_inline_const_vertex_data", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports using inline constant data for small client vertex data", |
| &members, |
| }; |
| |
| Feature allowSeparatedDepthStencilBuffers = { |
| "allow_separate_depth_stencil_buffers", |
| FeatureCategory::MetalFeatures, |
| "Some Apple platforms such as iOS allows separate depth and stencil buffers, " |
| "whereas others such as macOS don't", |
| &members, |
| }; |
| |
| Feature allowRuntimeSamplerCompareMode = { |
| "allow_runtime_sampler_compare_mode", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports changing sampler's compare mode outside shaders", |
| &members, |
| }; |
| |
| Feature allowSamplerCompareGradient = { |
| "allow_sampler_compare_gradient", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports sample_compare with gradients", |
| &members, |
| }; |
| |
| Feature allowSamplerCompareLod = { |
| "allow_sampler_compare_lod", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports sample_compare with lod", |
| &members, |
| }; |
| |
| Feature allowBufferReadWrite = { |
| "allow_buffer_read_write", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports buffer read and write in the same shader", |
| &members, |
| }; |
| |
| Feature allowMultisampleStoreAndResolve = { |
| "allow_msaa_store_and_resolve", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports MSAA store and resolve in the same pass", |
| &members, |
| }; |
| |
| Feature allowGenMultipleMipsPerPass = { |
| "gen_multiple_mips_per_pass", |
| FeatureCategory::MetalFeatures, |
| "The renderer supports generating multiple mipmaps per pass", |
| &members, |
| }; |
| |
| Feature forceD24S8AsUnsupported = { |
| "force_d24s8_as_unsupported", |
| FeatureCategory::MetalFeatures, |
| "Force Depth24Stencil8 format as unsupported.", |
| &members, |
| }; |
| |
| Feature forceBufferGPUStorage = { |
| "force_buffer_gpu_storage", |
| FeatureCategory::MetalFeatures, |
| "On systems that support both buffer' memory allocation on GPU and shared memory (such as " |
| "macOS), force using GPU memory allocation for buffers everytime or not.", |
| &members, |
| }; |
| |
| Feature directMetalGeneration = {"directMetalGeneration", FeatureCategory::MetalFeatures, |
| "Direct translation to Metal.", &members, |
| "http://anglebug.com/5505"}; |
| |
| Feature forceNonCSBaseMipmapGeneration = { |
| "force_non_cs_mipmap_gen", |
| FeatureCategory::MetalFeatures, |
| "Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader " |
| "based mipmap generation might cause GPU hang on some older iOS devices.", |
| &members, |
| }; |
| |
| Feature emulateTransformFeedback = { |
| "emulate_transform_feedback", |
| FeatureCategory::MetalFeatures, |
| "Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3.", |
| &members, |
| }; |
| |
| Feature rewriteRowMajorMatrices = { |
| "rewrite_row_major_matrices", |
| FeatureCategory::MetalFeatures, |
| "Rewrite row major matrices in shaders as column major.", |
| &members, |
| }; |
| |
| Feature intelExplicitBoolCastWorkaround = { |
| "intel_explicit_bool_cast_workaround", |
| FeatureCategory::MetalWorkarounds, |
| "Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel " |
| "driver", |
| &members, |
| }; |
| |
| Feature intelDisableFastMath = { |
| "intel_disable_fast_math", |
| FeatureCategory::MetalWorkarounds, |
| "Disable fast math in atan and invariance cases when running below macOS 12.0", |
| &members, |
| }; |
| |
| Feature multisampleColorFormatShaderReadWorkaround = { |
| "multisample_color_format_shader_read_workaround", FeatureCategory::MetalWorkarounds, |
| "Add shaderRead usage to some multisampled texture formats", &members, |
| "http://anglebug.com/7049"}; |
| }; |
| |
| inline FeaturesMtl::FeaturesMtl() = default; |
| inline FeaturesMtl::~FeaturesMtl() = default; |
| |
| } // namespace angle |
| |
| #endif // ANGLE_PLATFORM_FEATURESMTL_H_ |