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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from d3d_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesD3D.h: Features and workarounds for D3D driver bugs and other issues.
#ifndef ANGLE_PLATFORM_FEATURESD3D_H_
#define ANGLE_PLATFORM_FEATURESD3D_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesD3D : FeatureSetBase
{
FeaturesD3D();
~FeaturesD3D();
Feature mrtPerfWorkaround = {
"mrt_perf_workaround",
FeatureCategory::D3DWorkarounds,
"Some drivers have a bug where they ignore null render targets",
&members,
};
Feature setDataFasterThanImageUpload = {
"set_data_faster_than_image_upload",
FeatureCategory::D3DWorkarounds,
"Set data faster than image upload",
&members,
};
Feature zeroMaxLodWorkaround = {
"zero_max_lod",
FeatureCategory::D3DWorkarounds,
"Missing an option to disable mipmaps on a mipmapped texture",
&members,
};
Feature useInstancedPointSpriteEmulation = {
"use_instanced_point_sprite_emulation",
FeatureCategory::D3DWorkarounds,
"Some D3D11 renderers do not support geometry shaders for pointsprite emulation",
&members,
};
Feature depthStencilBlitExtraCopy = {
"depth_stencil_blit_extra_copy", FeatureCategory::D3DWorkarounds,
"Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging "
"texture to a depth/stencil",
&members, "http://anglebug.com/1452"};
Feature expandIntegerPowExpressions = {
"expand_integer_pow_expressions",
FeatureCategory::D3DWorkarounds,
"The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions",
&members,
};
Feature flushAfterEndingTransformFeedback = {
"flush_after_ending_transform_feedback",
FeatureCategory::D3DWorkarounds,
"Some drivers sometimes write out-of-order results to StreamOut buffers when transform "
"feedback is used to repeatedly write to the same buffer positions",
&members,
};
Feature getDimensionsIgnoresBaseLevel = {
"get_dimensions_ignores_base_level",
FeatureCategory::D3DWorkarounds,
"Some drivers do not take into account the base level of the "
"texture in the results of the HLSL GetDimensions builtin",
&members,
};
Feature preAddTexelFetchOffsets = {
"pre_add_texel_fetch_offsets",
FeatureCategory::D3DWorkarounds,
"HLSL's function texture.Load returns 0 when the parameter Location is negative, even if "
"the sum of Offset and Location is in range",
&members,
};
Feature emulateTinyStencilTextures = {
"emulate_tiny_stencil_textures",
FeatureCategory::D3DWorkarounds,
"1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly",
&members,
};
Feature disableB5G6R5Support = {
"disable_b5g6r5_support",
FeatureCategory::D3DWorkarounds,
"Textures with the format "
"DXGI_FORMAT_B5G6R5_UNORM have incorrect data",
&members,
};
Feature rewriteUnaryMinusOperator = {
"rewrite_unary_minus_operator",
FeatureCategory::D3DWorkarounds,
"Evaluating unary minus operator on integer may get wrong answer in vertex shaders",
&members,
};
Feature emulateIsnanFloat = {"emulate_isnan_float", FeatureCategory::D3DWorkarounds,
"Using isnan() on highp float will get wrong answer", &members,
"https://crbug.com/650547"};
Feature callClearTwice = {"call_clear_twice", FeatureCategory::D3DWorkarounds,
"Using clear() may not take effect", &members,
"https://crbug.com/655534"};
Feature useSystemMemoryForConstantBuffers = {"use_system_memory_for_constant_buffers",
FeatureCategory::D3DWorkarounds,
"Copying from staging storage to constant buffer "
"storage does not work",
&members, "https://crbug.com/593024"};
Feature selectViewInGeometryShader = {
"select_view_in_geometry_shader",
FeatureCategory::D3DWorkarounds,
"The viewport or render target slice will be selected in the geometry shader stage for "
"the ANGLE_multiview extension",
&members,
};
Feature addMockTextureNoRenderTarget = {
"add_mock_texture_no_render_target", FeatureCategory::D3DWorkarounds,
"On some drivers when rendering with no render target, two bugs lead to incorrect behavior",
&members, "http://anglebug.com/2152"};
Feature skipVSConstantRegisterZero = {
"skip_vs_constant_register_zero",
FeatureCategory::D3DWorkarounds,
"In specific cases the driver doesn't handle constant register zero correctly",
&members,
};
Feature forceAtomicValueResolution = {
"force_atomic_value_resolution", FeatureCategory::D3DWorkarounds,
"On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve "
"when used in the .yzw components of a RWByteAddressBuffer.Store operation",
&members, "http://anglebug.com/3246"};
Feature allowClearForRobustResourceInit = {
"allow_clear_for_robust_resource_init", FeatureCategory::D3DWorkarounds,
"Some drivers corrupt texture data when clearing for robust resource initialization.",
&members, "http://crbug.com/941620"};
Feature allowTranslateUniformBlockToStructuredBuffer = {
"allow_translate_uniform_block_to_structured_buffer", FeatureCategory::D3DWorkarounds,
"There is a slow fxc compile performance issue with dynamic uniform indexing if "
"translating a uniform block with a large array member to cbuffer.",
&members, "http://anglebug.com/3682"};
Feature allowES3OnFL10_0 = {
"allowES3OnFL10_0",
FeatureCategory::D3DWorkarounds,
"Allow ES3 on 10.0 devices",
&members,
};
};
inline FeaturesD3D::FeaturesD3D() = default;
inline FeaturesD3D::~FeaturesD3D() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESD3D_H_