| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #include "libANGLE/Texture.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Data.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/formatutils.h" | |
| namespace gl | |
| { | |
| bool IsMipmapFiltered(const gl::SamplerState &samplerState) | |
| { | |
| switch (samplerState.minFilter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| return false; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| return true; | |
| default: UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsPointSampled(const gl::SamplerState &samplerState) | |
| { | |
| return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); | |
| } | |
| static size_t GetImageDescIndex(GLenum target, size_t level) | |
| { | |
| return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level; | |
| } | |
| Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) | |
| : egl::ImageSibling(id), | |
| mTexture(impl), | |
| mLabel(), | |
| mTextureState(), | |
| mTarget(target), | |
| mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), | |
| mCompletenessCache(), | |
| mBoundSurface(NULL) | |
| { | |
| } | |
| Texture::~Texture() | |
| { | |
| if (mBoundSurface) | |
| { | |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); | |
| mBoundSurface = NULL; | |
| } | |
| SafeDelete(mTexture); | |
| } | |
| void Texture::setLabel(const std::string &label) | |
| { | |
| mLabel = label; | |
| } | |
| const std::string &Texture::getLabel() const | |
| { | |
| return mLabel; | |
| } | |
| GLenum Texture::getTarget() const | |
| { | |
| return mTarget; | |
| } | |
| void Texture::setSwizzleRed(GLenum swizzleRed) | |
| { | |
| mTextureState.swizzleRed = swizzleRed; | |
| } | |
| GLenum Texture::getSwizzleRed() const | |
| { | |
| return mTextureState.swizzleRed; | |
| } | |
| void Texture::setSwizzleGreen(GLenum swizzleGreen) | |
| { | |
| mTextureState.swizzleGreen = swizzleGreen; | |
| } | |
| GLenum Texture::getSwizzleGreen() const | |
| { | |
| return mTextureState.swizzleGreen; | |
| } | |
| void Texture::setSwizzleBlue(GLenum swizzleBlue) | |
| { | |
| mTextureState.swizzleBlue = swizzleBlue; | |
| } | |
| GLenum Texture::getSwizzleBlue() const | |
| { | |
| return mTextureState.swizzleBlue; | |
| } | |
| void Texture::setSwizzleAlpha(GLenum swizzleAlpha) | |
| { | |
| mTextureState.swizzleAlpha = swizzleAlpha; | |
| } | |
| GLenum Texture::getSwizzleAlpha() const | |
| { | |
| return mTextureState.swizzleAlpha; | |
| } | |
| void Texture::setMinFilter(GLenum minFilter) | |
| { | |
| mTextureState.samplerState.minFilter = minFilter; | |
| } | |
| GLenum Texture::getMinFilter() const | |
| { | |
| return mTextureState.samplerState.minFilter; | |
| } | |
| void Texture::setMagFilter(GLenum magFilter) | |
| { | |
| mTextureState.samplerState.magFilter = magFilter; | |
| } | |
| GLenum Texture::getMagFilter() const | |
| { | |
| return mTextureState.samplerState.magFilter; | |
| } | |
| void Texture::setWrapS(GLenum wrapS) | |
| { | |
| mTextureState.samplerState.wrapS = wrapS; | |
| } | |
| GLenum Texture::getWrapS() const | |
| { | |
| return mTextureState.samplerState.wrapS; | |
| } | |
| void Texture::setWrapT(GLenum wrapT) | |
| { | |
| mTextureState.samplerState.wrapT = wrapT; | |
| } | |
| GLenum Texture::getWrapT() const | |
| { | |
| return mTextureState.samplerState.wrapT; | |
| } | |
| void Texture::setWrapR(GLenum wrapR) | |
| { | |
| mTextureState.samplerState.wrapR = wrapR; | |
| } | |
| GLenum Texture::getWrapR() const | |
| { | |
| return mTextureState.samplerState.wrapR; | |
| } | |
| void Texture::setMaxAnisotropy(float maxAnisotropy) | |
| { | |
| mTextureState.samplerState.maxAnisotropy = maxAnisotropy; | |
| } | |
| float Texture::getMaxAnisotropy() const | |
| { | |
| return mTextureState.samplerState.maxAnisotropy; | |
| } | |
| void Texture::setMinLod(GLfloat minLod) | |
| { | |
| mTextureState.samplerState.minLod = minLod; | |
| } | |
| GLfloat Texture::getMinLod() const | |
| { | |
| return mTextureState.samplerState.minLod; | |
| } | |
| void Texture::setMaxLod(GLfloat maxLod) | |
| { | |
| mTextureState.samplerState.maxLod = maxLod; | |
| } | |
| GLfloat Texture::getMaxLod() const | |
| { | |
| return mTextureState.samplerState.maxLod; | |
| } | |
| void Texture::setCompareMode(GLenum compareMode) | |
| { | |
| mTextureState.samplerState.compareMode = compareMode; | |
| } | |
| GLenum Texture::getCompareMode() const | |
| { | |
| return mTextureState.samplerState.compareMode; | |
| } | |
| void Texture::setCompareFunc(GLenum compareFunc) | |
| { | |
| mTextureState.samplerState.compareFunc = compareFunc; | |
| } | |
| GLenum Texture::getCompareFunc() const | |
| { | |
| return mTextureState.samplerState.compareFunc; | |
| } | |
| const SamplerState &Texture::getSamplerState() const | |
| { | |
| return mTextureState.samplerState; | |
| } | |
| void Texture::setBaseLevel(GLuint baseLevel) | |
| { | |
| mTextureState.baseLevel = baseLevel; | |
| } | |
| GLuint Texture::getBaseLevel() const | |
| { | |
| return mTextureState.baseLevel; | |
| } | |
| void Texture::setMaxLevel(GLuint maxLevel) | |
| { | |
| mTextureState.maxLevel = maxLevel; | |
| } | |
| GLuint Texture::getMaxLevel() const | |
| { | |
| return mTextureState.maxLevel; | |
| } | |
| bool Texture::getImmutableFormat() const | |
| { | |
| return mTextureState.immutableFormat; | |
| } | |
| GLuint Texture::getImmutableLevels() const | |
| { | |
| return mTextureState.immutableLevels; | |
| } | |
| void Texture::setUsage(GLenum usage) | |
| { | |
| mTextureState.usage = usage; | |
| getImplementation()->setUsage(usage); | |
| } | |
| GLenum Texture::getUsage() const | |
| { | |
| return mTextureState.usage; | |
| } | |
| const TextureState &Texture::getTextureState() const | |
| { | |
| return mTextureState; | |
| } | |
| size_t Texture::getWidth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.width; | |
| } | |
| size_t Texture::getHeight(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.height; | |
| } | |
| size_t Texture::getDepth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).size.depth; | |
| } | |
| GLenum Texture::getInternalFormat(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return getImageDesc(target, level).internalFormat; | |
| } | |
| bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); | |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); | |
| if (!mCompletenessCache.cacheValid || | |
| mCompletenessCache.samplerState != samplerState || | |
| mCompletenessCache.filterable != textureCaps.filterable || | |
| mCompletenessCache.clientVersion != data.clientVersion || | |
| mCompletenessCache.supportsNPOT != data.extensions->textureNPOT) | |
| { | |
| mCompletenessCache.cacheValid = true; | |
| mCompletenessCache.samplerState = samplerState; | |
| mCompletenessCache.filterable = textureCaps.filterable; | |
| mCompletenessCache.clientVersion = data.clientVersion; | |
| mCompletenessCache.supportsNPOT = data.extensions->textureNPOT; | |
| mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); | |
| } | |
| return mCompletenessCache.samplerComplete; | |
| } | |
| bool Texture::isMipmapComplete() const | |
| { | |
| return computeMipmapCompleteness(); | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool Texture::isCubeComplete() const | |
| { | |
| ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); | |
| const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| const ImageDesc &faceImageDesc = getImageDesc(face, 0); | |
| if (faceImageDesc.size.width != baseImageDesc.size.width || | |
| faceImageDesc.size.height != baseImageDesc.size.height || | |
| faceImageDesc.internalFormat != baseImageDesc.internalFormat) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| size_t Texture::getMipCompleteLevels() const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0); | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), | |
| baseImageDesc.size.depth); | |
| return log2(maxDim) + 1; | |
| } | |
| else | |
| { | |
| return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1; | |
| } | |
| } | |
| egl::Surface *Texture::getBoundSurface() const | |
| { | |
| return mBoundSurface; | |
| } | |
| Error Texture::setImage(Context *context, | |
| GLenum target, | |
| size_t level, | |
| GLenum internalFormat, | |
| const Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| // Hack: allow nullptr for testing | |
| if (context != nullptr) | |
| { | |
| // Sync the unpack state | |
| context->syncRendererState(context->getState().unpackStateBitMask()); | |
| } | |
| const PixelUnpackState defaultUnpack; | |
| const PixelUnpackState &unpack = context ? context->getState().getUnpackState() : defaultUnpack; | |
| Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::setSubImage(Context *context, | |
| GLenum target, | |
| size_t level, | |
| const Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Sync the unpack state | |
| context->syncRendererState(context->getState().unpackStateBitMask()); | |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); | |
| return mTexture->setSubImage(target, level, area, format, type, unpack, pixels); | |
| } | |
| Error Texture::setCompressedImage(Context *context, | |
| GLenum target, | |
| size_t level, | |
| GLenum internalFormat, | |
| const Extents &size, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| // Sync the unpack state | |
| context->syncRendererState(context->getState().unpackStateBitMask()); | |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); | |
| Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, imageSize, pixels); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::setCompressedSubImage(Context *context, | |
| GLenum target, | |
| size_t level, | |
| const Box &area, | |
| GLenum format, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Sync the unpack state | |
| context->syncRendererState(context->getState().unpackStateBitMask()); | |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); | |
| return mTexture->setCompressedSubImage(target, level, area, format, unpack, imageSize, pixels); | |
| } | |
| Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), | |
| GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->copySubImage(target, level, destOffset, sourceArea, source); | |
| } | |
| Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size) | |
| { | |
| ASSERT(target == mTarget); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| Error error = mTexture->setStorage(target, levels, internalFormat, size); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mTextureState.immutableFormat = true; | |
| mTextureState.immutableLevels = static_cast<GLuint>(levels); | |
| clearImageDescs(); | |
| setImageDescChain(levels, size, internalFormat); | |
| return Error(GL_NO_ERROR); | |
| } | |
| Error Texture::generateMipmaps() | |
| { | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture | |
| // is not mip complete. | |
| if (!isMipmapComplete()) | |
| { | |
| orphanImages(); | |
| } | |
| Error error = mTexture->generateMipmaps(mTextureState); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0); | |
| size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1; | |
| setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat); | |
| return Error(GL_NO_ERROR); | |
| } | |
| void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat) | |
| { | |
| for (int level = 0; level < static_cast<int>(levels); level++) | |
| { | |
| Extents levelSize( | |
| std::max<int>(baseSize.width >> level, 1), std::max<int>(baseSize.height >> level, 1), | |
| (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth | |
| : std::max<int>(baseSize.depth >> level, 1)); | |
| ImageDesc levelInfo(levelSize, sizedInternalFormat); | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| setImageDesc(face, level, levelInfo); | |
| } | |
| } | |
| else | |
| { | |
| setImageDesc(mTarget, level, levelInfo); | |
| } | |
| } | |
| } | |
| Texture::ImageDesc::ImageDesc() | |
| : ImageDesc(Extents(0, 0, 0), GL_NONE) | |
| { | |
| } | |
| Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat) | |
| : size(size), | |
| internalFormat(internalFormat) | |
| { | |
| } | |
| const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| return mImageDescs[descIndex]; | |
| } | |
| void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| mImageDescs[descIndex] = desc; | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| void Texture::clearImageDesc(GLenum target, size_t level) | |
| { | |
| setImageDesc(target, level, ImageDesc()); | |
| } | |
| void Texture::clearImageDescs() | |
| { | |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) | |
| { | |
| mImageDescs[descIndex] = ImageDesc(); | |
| } | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| void Texture::bindTexImageFromSurface(egl::Surface *surface) | |
| { | |
| ASSERT(surface); | |
| if (mBoundSurface) | |
| { | |
| releaseTexImageFromSurface(); | |
| } | |
| mTexture->bindTexImage(surface); | |
| mBoundSurface = surface; | |
| // Set the image info to the size and format of the surface | |
| ASSERT(mTarget == GL_TEXTURE_2D); | |
| Extents size(surface->getWidth(), surface->getHeight(), 1); | |
| ImageDesc desc(size, surface->getConfig()->renderTargetFormat); | |
| setImageDesc(mTarget, 0, desc); | |
| } | |
| void Texture::releaseTexImageFromSurface() | |
| { | |
| ASSERT(mBoundSurface); | |
| mBoundSurface = nullptr; | |
| mTexture->releaseTexImage(); | |
| // Erase the image info for level 0 | |
| ASSERT(mTarget == GL_TEXTURE_2D); | |
| clearImageDesc(mTarget, 0); | |
| } | |
| void Texture::releaseTexImageInternal() | |
| { | |
| if (mBoundSurface) | |
| { | |
| // Notify the surface | |
| mBoundSurface->releaseTexImageFromTexture(); | |
| // Then, call the same method as from the surface | |
| releaseTexImageFromSurface(); | |
| } | |
| } | |
| Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) | |
| { | |
| ASSERT(target == mTarget); | |
| ASSERT(target == GL_TEXTURE_2D); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| Error error = mTexture->setEGLImageTarget(target, imageTarget); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| setTargetImage(imageTarget); | |
| Extents size(static_cast<int>(imageTarget->getWidth()), | |
| static_cast<int>(imageTarget->getHeight()), 1); | |
| GLenum internalFormat = imageTarget->getInternalFormat(); | |
| GLenum type = GetInternalFormatInfo(internalFormat).type; | |
| clearImageDescs(); | |
| setImageDesc(target, 0, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); | |
| return Error(GL_NO_ERROR); | |
| } | |
| GLenum Texture::getBaseImageTarget() const | |
| { | |
| return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; | |
| } | |
| bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); | |
| if (!textureCaps.filterable && !IsPointSampled(samplerState)) | |
| { | |
| return false; | |
| } | |
| bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3; | |
| if (!npotSupport) | |
| { | |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || | |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState)) | |
| { | |
| if (!npotSupport) | |
| { | |
| if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!computeMipmapCompleteness()) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: | |
| // The internalformat specified for the texture arrays is a sized internal depth or | |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- | |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- | |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat); | |
| if (formatInfo.depthBits > 0 && data.clientVersion > 2) | |
| { | |
| if (samplerState.compareMode == GL_NONE) | |
| { | |
| if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || | |
| samplerState.magFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture::computeMipmapCompleteness() const | |
| { | |
| size_t expectedMipLevels = getMipCompleteLevels(); | |
| size_t maxLevel = std::min<size_t>(expectedMipLevels, mTextureState.maxLevel + 1); | |
| for (size_t level = mTextureState.baseLevel; level < maxLevel; level++) | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| if (!computeLevelCompleteness(face, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if (!computeLevelCompleteness(mTarget, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture::computeLevelCompleteness(GLenum target, size_t level) const | |
| { | |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| if (mTextureState.immutableFormat) | |
| { | |
| return true; | |
| } | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); | |
| if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || | |
| levelImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.internalFormat != baseImageDesc.internalFormat) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> level)) | |
| { | |
| return false; | |
| } | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> level)) | |
| { | |
| return false; | |
| } | |
| } | |
| else if (mTarget == GL_TEXTURE_2D_ARRAY) | |
| { | |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| Texture::SamplerCompletenessCache::SamplerCompletenessCache() | |
| : cacheValid(false), | |
| samplerState(), | |
| filterable(false), | |
| clientVersion(0), | |
| supportsNPOT(false), | |
| samplerComplete(false) | |
| { | |
| } | |
| Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size; | |
| } | |
| GLenum Texture::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getInternalFormat(target.textureIndex().type, target.textureIndex().mipIndex); | |
| } | |
| GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const | |
| { | |
| // Multisample textures not currently supported | |
| return 0; | |
| } | |
| void Texture::onAttach() | |
| { | |
| addRef(); | |
| } | |
| void Texture::onDetach() | |
| { | |
| release(); | |
| } | |
| GLuint Texture::getId() const | |
| { | |
| return id(); | |
| } | |
| } |