| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextVk.h: |
| // Defines the class interface for ContextVk, implementing ContextImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_ |
| |
| #include <vulkan/vulkan.h> |
| |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| namespace rx |
| { |
| class RendererVk; |
| |
| class ContextVk : public ContextImpl |
| { |
| public: |
| ContextVk(const gl::ContextState &state, RendererVk *renderer); |
| ~ContextVk() override; |
| |
| gl::Error initialize() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| // Flush and finish. |
| gl::Error flush(const gl::Context *context) override; |
| gl::Error finish(const gl::Context *context) override; |
| |
| // Drawing methods. |
| gl::Error drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) override; |
| gl::Error drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) override; |
| |
| gl::Error drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices) override; |
| gl::Error drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instances) override; |
| gl::Error drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) override; |
| gl::Error drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) override; |
| gl::Error drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLenum type, |
| const void *indirect) override; |
| |
| // Device loss |
| GLenum getResetStatus() override; |
| |
| // Vendor and description strings. |
| std::string getVendorString() const override; |
| std::string getRendererDescription() const override; |
| |
| // EXT_debug_marker |
| void insertEventMarker(GLsizei length, const char *marker) override; |
| void pushGroupMarker(GLsizei length, const char *marker) override; |
| void popGroupMarker() override; |
| |
| // KHR_debug |
| void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override; |
| void popDebugGroup() override; |
| |
| // State sync with dirty bits. |
| void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override; |
| |
| // Disjoint timer queries |
| GLint getGPUDisjoint() override; |
| GLint64 getTimestamp() override; |
| |
| // Context switching |
| void onMakeCurrent(const gl::Context *context) override; |
| |
| // Native capabilities, unmodified by gl::Context. |
| gl::Caps getNativeCaps() const override; |
| const gl::TextureCapsMap &getNativeTextureCaps() const override; |
| const gl::Extensions &getNativeExtensions() const override; |
| const gl::Limitations &getNativeLimitations() const override; |
| |
| // Shader creation |
| CompilerImpl *createCompiler() override; |
| ShaderImpl *createShader(const gl::ShaderState &state) override; |
| ProgramImpl *createProgram(const gl::ProgramState &state) override; |
| |
| // Framebuffer creation |
| FramebufferImpl *createFramebuffer(const gl::FramebufferState &state) override; |
| |
| // Texture creation |
| TextureImpl *createTexture(const gl::TextureState &state) override; |
| |
| // Renderbuffer creation |
| RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; |
| |
| // Buffer creation |
| BufferImpl *createBuffer(const gl::BufferState &state) override; |
| |
| // Vertex Array creation |
| VertexArrayImpl *createVertexArray(const gl::VertexArrayState &state) override; |
| |
| // Query and Fence creation |
| QueryImpl *createQuery(gl::QueryType type) override; |
| FenceNVImpl *createFenceNV() override; |
| SyncImpl *createSync() override; |
| |
| // Transform Feedback creation |
| TransformFeedbackImpl *createTransformFeedback( |
| const gl::TransformFeedbackState &state) override; |
| |
| // Sampler object creation |
| SamplerImpl *createSampler(const gl::SamplerState &state) override; |
| |
| // Program Pipeline object creation |
| ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; |
| |
| // Path object creation |
| std::vector<PathImpl *> createPaths(GLsizei) override; |
| |
| gl::Error dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) override; |
| gl::Error dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override; |
| |
| gl::Error memoryBarrier(const gl::Context *context, GLbitfield barriers) override; |
| gl::Error memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override; |
| |
| VkDevice getDevice() const; |
| RendererVk *getRenderer() { return mRenderer; } |
| |
| void invalidateCurrentPipeline(); |
| |
| vk::DynamicDescriptorPool *getDynamicDescriptorPool(uint32_t descriptorSetIndex); |
| |
| const VkClearValue &getClearColorValue() const; |
| const VkClearValue &getClearDepthStencilValue() const; |
| VkColorComponentFlags getClearColorMask() const; |
| const VkRect2D &getScissor() const { return mPipelineDesc->getScissor(); } |
| gl::Error getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut); |
| |
| private: |
| gl::Error initPipeline(); |
| gl::Error setupDraw(const gl::Context *context, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandBuffer **commandBufferOut, |
| bool *shouldApplyVertexArrayOut); |
| |
| void updateClearColorMask(const gl::BlendState &blendState); |
| void updateScissor(const gl::State &glState); |
| |
| RendererVk *mRenderer; |
| vk::PipelineAndSerial *mCurrentPipeline; |
| gl::PrimitiveMode mCurrentDrawMode; |
| |
| // Keep a cached pipeline description structure that can be used to query the pipeline cache. |
| // Kept in a pointer so allocations can be aligned, and structs can be portably packed. |
| std::unique_ptr<vk::PipelineDesc> mPipelineDesc; |
| |
| // The descriptor pools are externally sychronized, so cannot be accessed from different |
| // threads simultaneously. Hence, we keep them in the ContextVk instead of the RendererVk. |
| vk::DescriptorSetLayoutArray<vk::DynamicDescriptorPool> mDynamicDescriptorPools; |
| |
| // Triggers adding dependencies to the command graph. |
| bool mTexturesDirty; |
| bool mVertexArrayBindingHasChanged; |
| |
| // Cached clear value/mask for color and depth/stencil. |
| VkClearValue mClearColorValue; |
| VkClearValue mClearDepthStencilValue; |
| VkColorComponentFlags mClearColorMask; |
| |
| IncompleteTextureSet mIncompleteTextures; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_ |