blob: 39bd8856fa8941b94568b0068418912418bca7a3 [file] [log] [blame]
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage11.h Defines the BufferStorage11 class.
#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
#include "libGLESv2/renderer/BufferStorage.h"
namespace rx
{
class Renderer;
class Renderer11;
class DirectBufferStorage11;
enum BufferUsage
{
BUFFER_USAGE_STAGING = 0,
BUFFER_USAGE_VERTEX = 1,
BUFFER_USAGE_INDEX = 2,
BUFFER_USAGE_PIXEL_UNPACK = 3,
BUFFER_USAGE_UNIFORM = 4,
};
typedef size_t DataRevision;
class BufferStorage11 : public BufferStorage
{
public:
explicit BufferStorage11(Renderer11 *renderer);
virtual ~BufferStorage11();
static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
virtual void *getData();
virtual void setData(const void* data, unsigned int size, unsigned int offset);
virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
unsigned int sourceOffset, unsigned int destOffset);
virtual void clear();
virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const;
ID3D11Buffer *getBuffer(BufferUsage usage);
ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
private:
Renderer11 *mRenderer;
std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
std::vector<unsigned char> mResolvedData;
DataRevision mResolvedDataRevision;
unsigned int mReadUsageCount;
unsigned int mWriteUsageCount;
size_t mSize;
void markBufferUsage();
DirectBufferStorage11 *getStorage(BufferUsage usage);
DirectBufferStorage11 *getLatestStorage() const;
};
// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
// - vertex/transform feedback buffers
// - index buffers
// - pixel unpack buffers
// - uniform buffers
class DirectBufferStorage11
{
public:
DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
~DirectBufferStorage11();
BufferUsage getUsage() const;
ID3D11Buffer *getD3DBuffer() const { return mDirectBuffer; }
size_t getSize() const {return mBufferSize; }
bool copyFromStorage(DirectBufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset);
void resize(size_t size, bool preserveData);
DataRevision getDataRevision() const { return mRevision; }
void setDataRevision(DataRevision rev) { mRevision = rev; }
private:
Renderer11 *mRenderer;
const BufferUsage mUsage;
DataRevision mRevision;
ID3D11Buffer *mDirectBuffer;
size_t mBufferSize;
static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
};
}
#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_