| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SurfaceGL.cpp: OpenGL implementation of egl::Surface |
| |
| #include "libANGLE/renderer/gl/SurfaceGL.h" |
| |
| #include "libANGLE/renderer/gl/FramebufferGL.h" |
| #include "libANGLE/renderer/gl/RendererGL.h" |
| |
| namespace rx |
| { |
| |
| SurfaceGL::SurfaceGL(RendererGL *renderer) : SurfaceImpl(), mRenderer(renderer) |
| { |
| } |
| |
| SurfaceGL::~SurfaceGL() |
| { |
| } |
| |
| FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::Framebuffer::Data &data) |
| { |
| return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(), true); |
| } |
| } |