blob: 90c772c6891292b5d56abe81af7f3252202c6af9 [file]
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#ifndef LIBGLESV2_VALIDATION_ES_H
#define LIBGLESV2_VALIDATION_ES_H
namespace gl
{
class Context;
bool ValidCap(const Context *context, GLenum cap);
bool ValidTextureTarget(const Context *context, GLenum target);
bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
bool ValidFramebufferTarget(GLenum target);
bool ValidBufferTarget(const Context *context, GLenum target);
bool ValidBufferParameter(const Context *context, GLenum pname);
bool ValidMipLevel(const Context *context, GLenum target, GLint level);
bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
bool ValidQueryType(const gl::Context *context, GLenum queryType);
bool ValidProgram(const gl::Context *context, GLuint id);
bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension);
bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension);
bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
bool ValidateSamplerObjectParameter(GLenum pname);
bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
}
#endif // LIBGLESV2_VALIDATION_ES_H