| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ |
| #define TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ |
| |
| #include "compiler/translator/BlockLayoutEncoder.h" |
| |
| namespace sh |
| { |
| |
| struct Varying; |
| struct Uniform; |
| |
| // Block layout packed according to the default D3D11 register packing rules |
| // See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx |
| |
| class HLSLBlockEncoder : public BlockLayoutEncoder |
| { |
| public: |
| HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut); |
| |
| virtual void enterAggregateType(); |
| virtual void exitAggregateType(); |
| |
| protected: |
| virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut); |
| virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride); |
| }; |
| |
| // This method assigns values to the variable's "registerIndex" and "elementIndex" fields. |
| // "elementIndex" is only used for structures. |
| void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable); |
| |
| // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder |
| // class to count the number of used registers in a struct (which are individually packed according to the same rules). |
| unsigned int HLSLVariableRegisterCount(const Varying &variable); |
| unsigned int HLSLVariableRegisterCount(const Uniform &variable); |
| |
| } |
| |
| #endif // TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ |