blob: 7eb20c09aae6cb7b38478b4958712109033ebc07 [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceCGL.h: CGL implementation of egl::Surface for windows
#ifndef LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_
#define LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
namespace rx
{
class WindowSurfaceCGL : public SurfaceGL
{
public:
WindowSurfaceCGL();
~WindowSurfaceCGL() override;
egl::Error initialize() override;
egl::Error makeCurrent() override;
egl::Error swap() override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
};
}
#endif // LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_