blob: fd3aa575eeafb519b7daf06360842ea23a196bcd [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderImpl.cpp: Implementation methods of ShaderImpl
#include "libANGLE/renderer/ShaderImpl.h"
#include "libANGLE/Context.h"
#include "libANGLE/trace.h"
namespace rx
{
bool ShaderTranslateTask::translate(ShHandle compiler,
const ShCompileOptions &options,
const std::string &source)
{
ANGLE_TRACE_EVENT1("gpu.angle", "ShaderTranslateTask::run", "source", source);
const char *src = source.c_str();
return sh::Compile(compiler, &src, 1, options);
}
angle::Result ShaderImpl::onLabelUpdate(const gl::Context *context)
{
return angle::Result::Continue;
}
} // namespace rx