blob: cf2a1ec7e8bc5593160ae5bce04ebc72ddf96129 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
// Simple GLES function loader.
#ifndef ANGLE_RESTRICTED_TRACES_GLES_LOADER_AUTOGEN_H_
#define ANGLE_RESTRICTED_TRACES_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif // defined(GL_GLES_PROTOTYPES)
#include "angle_gl.h"
#include "restricted_traces_autogen.h"
#define glAlphaFunc t_glAlphaFunc
#define glClipPlanef t_glClipPlanef
#define glColor4f t_glColor4f
#define glFogf t_glFogf
#define glFogfv t_glFogfv
#define glFrustumf t_glFrustumf
#define glGetClipPlanef t_glGetClipPlanef
#define glGetLightfv t_glGetLightfv
#define glGetMaterialfv t_glGetMaterialfv
#define glGetTexEnvfv t_glGetTexEnvfv
#define glLightModelf t_glLightModelf
#define glLightModelfv t_glLightModelfv
#define glLightf t_glLightf
#define glLightfv t_glLightfv
#define glLoadMatrixf t_glLoadMatrixf
#define glMaterialf t_glMaterialf
#define glMaterialfv t_glMaterialfv
#define glMultMatrixf t_glMultMatrixf
#define glMultiTexCoord4f t_glMultiTexCoord4f
#define glNormal3f t_glNormal3f
#define glOrthof t_glOrthof
#define glPointParameterf t_glPointParameterf
#define glPointParameterfv t_glPointParameterfv
#define glPointSize t_glPointSize
#define glRotatef t_glRotatef
#define glScalef t_glScalef
#define glTexEnvf t_glTexEnvf
#define glTexEnvfv t_glTexEnvfv
#define glTranslatef t_glTranslatef
#define glAlphaFuncx t_glAlphaFuncx
#define glClearColorx t_glClearColorx
#define glClearDepthx t_glClearDepthx
#define glClientActiveTexture t_glClientActiveTexture
#define glClipPlanex t_glClipPlanex
#define glColor4ub t_glColor4ub
#define glColor4x t_glColor4x
#define glColorPointer t_glColorPointer
#define glDepthRangex t_glDepthRangex
#define glDisableClientState t_glDisableClientState
#define glEnableClientState t_glEnableClientState
#define glFogx t_glFogx
#define glFogxv t_glFogxv
#define glFrustumx t_glFrustumx
#define glGetClipPlanex t_glGetClipPlanex
#define glGetFixedv t_glGetFixedv
#define glGetLightxv t_glGetLightxv
#define glGetMaterialxv t_glGetMaterialxv
#define glGetPointerv t_glGetPointerv
#define glGetTexEnviv t_glGetTexEnviv
#define glGetTexEnvxv t_glGetTexEnvxv
#define glGetTexParameterxv t_glGetTexParameterxv
#define glLightModelx t_glLightModelx
#define glLightModelxv t_glLightModelxv
#define glLightx t_glLightx
#define glLightxv t_glLightxv
#define glLineWidthx t_glLineWidthx
#define glLoadIdentity t_glLoadIdentity
#define glLoadMatrixx t_glLoadMatrixx
#define glLogicOp t_glLogicOp
#define glMaterialx t_glMaterialx
#define glMaterialxv t_glMaterialxv
#define glMatrixMode t_glMatrixMode
#define glMultMatrixx t_glMultMatrixx
#define glMultiTexCoord4x t_glMultiTexCoord4x
#define glNormal3x t_glNormal3x
#define glNormalPointer t_glNormalPointer
#define glOrthox t_glOrthox
#define glPointParameterx t_glPointParameterx
#define glPointParameterxv t_glPointParameterxv
#define glPointSizex t_glPointSizex
#define glPolygonOffsetx t_glPolygonOffsetx
#define glPopMatrix t_glPopMatrix
#define glPushMatrix t_glPushMatrix
#define glRotatex t_glRotatex
#define glSampleCoveragex t_glSampleCoveragex
#define glScalex t_glScalex
#define glShadeModel t_glShadeModel
#define glTexCoordPointer t_glTexCoordPointer
#define glTexEnvi t_glTexEnvi
#define glTexEnvx t_glTexEnvx
#define glTexEnviv t_glTexEnviv
#define glTexEnvxv t_glTexEnvxv
#define glTexParameterx t_glTexParameterx
#define glTexParameterxv t_glTexParameterxv
#define glTranslatex t_glTranslatex
#define glVertexPointer t_glVertexPointer
#define glActiveTexture t_glActiveTexture
#define glAttachShader t_glAttachShader
#define glBindAttribLocation t_glBindAttribLocation
#define glBindBuffer t_glBindBuffer
#define glBindFramebuffer t_glBindFramebuffer
#define glBindRenderbuffer t_glBindRenderbuffer
#define glBindTexture t_glBindTexture
#define glBlendColor t_glBlendColor
#define glBlendEquation t_glBlendEquation
#define glBlendEquationSeparate t_glBlendEquationSeparate
#define glBlendFunc t_glBlendFunc
#define glBlendFuncSeparate t_glBlendFuncSeparate
#define glBufferData t_glBufferData
#define glBufferSubData t_glBufferSubData
#define glCheckFramebufferStatus t_glCheckFramebufferStatus
#define glClear t_glClear
#define glClearColor t_glClearColor
#define glClearDepthf t_glClearDepthf
#define glClearStencil t_glClearStencil
#define glColorMask t_glColorMask
#define glCompileShader t_glCompileShader
#define glCompressedTexImage2D t_glCompressedTexImage2D
#define glCompressedTexSubImage2D t_glCompressedTexSubImage2D
#define glCopyTexImage2D t_glCopyTexImage2D
#define glCopyTexSubImage2D t_glCopyTexSubImage2D
#define glCreateProgram t_glCreateProgram
#define glCreateShader t_glCreateShader
#define glCullFace t_glCullFace
#define glDeleteBuffers t_glDeleteBuffers
#define glDeleteFramebuffers t_glDeleteFramebuffers
#define glDeleteProgram t_glDeleteProgram
#define glDeleteRenderbuffers t_glDeleteRenderbuffers
#define glDeleteShader t_glDeleteShader
#define glDeleteTextures t_glDeleteTextures
#define glDepthFunc t_glDepthFunc
#define glDepthMask t_glDepthMask
#define glDepthRangef t_glDepthRangef
#define glDetachShader t_glDetachShader
#define glDisable t_glDisable
#define glDisableVertexAttribArray t_glDisableVertexAttribArray
#define glDrawArrays t_glDrawArrays
#define glDrawElements t_glDrawElements
#define glEnable t_glEnable
#define glEnableVertexAttribArray t_glEnableVertexAttribArray
#define glFinish t_glFinish
#define glFlush t_glFlush
#define glFramebufferRenderbuffer t_glFramebufferRenderbuffer
#define glFramebufferTexture2D t_glFramebufferTexture2D
#define glFrontFace t_glFrontFace
#define glGenBuffers t_glGenBuffers
#define glGenerateMipmap t_glGenerateMipmap
#define glGenFramebuffers t_glGenFramebuffers
#define glGenRenderbuffers t_glGenRenderbuffers
#define glGenTextures t_glGenTextures
#define glGetActiveAttrib t_glGetActiveAttrib
#define glGetActiveUniform t_glGetActiveUniform
#define glGetAttachedShaders t_glGetAttachedShaders
#define glGetAttribLocation t_glGetAttribLocation
#define glGetBooleanv t_glGetBooleanv
#define glGetBufferParameteriv t_glGetBufferParameteriv
#define glGetError t_glGetError
#define glGetFloatv t_glGetFloatv
#define glGetFramebufferAttachmentParameteriv t_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv t_glGetIntegerv
#define glGetProgramiv t_glGetProgramiv
#define glGetProgramInfoLog t_glGetProgramInfoLog
#define glGetRenderbufferParameteriv t_glGetRenderbufferParameteriv
#define glGetShaderiv t_glGetShaderiv
#define glGetShaderInfoLog t_glGetShaderInfoLog
#define glGetShaderPrecisionFormat t_glGetShaderPrecisionFormat
#define glGetShaderSource t_glGetShaderSource
#define glGetString t_glGetString
#define glGetTexParameterfv t_glGetTexParameterfv
#define glGetTexParameteriv t_glGetTexParameteriv
#define glGetUniformfv t_glGetUniformfv
#define glGetUniformiv t_glGetUniformiv
#define glGetUniformLocation t_glGetUniformLocation
#define glGetVertexAttribfv t_glGetVertexAttribfv
#define glGetVertexAttribiv t_glGetVertexAttribiv
#define glGetVertexAttribPointerv t_glGetVertexAttribPointerv
#define glHint t_glHint
#define glIsBuffer t_glIsBuffer
#define glIsEnabled t_glIsEnabled
#define glIsFramebuffer t_glIsFramebuffer
#define glIsProgram t_glIsProgram
#define glIsRenderbuffer t_glIsRenderbuffer
#define glIsShader t_glIsShader
#define glIsTexture t_glIsTexture
#define glLineWidth t_glLineWidth
#define glLinkProgram t_glLinkProgram
#define glPixelStorei t_glPixelStorei
#define glPolygonOffset t_glPolygonOffset
#define glReadPixels t_glReadPixels
#define glReleaseShaderCompiler t_glReleaseShaderCompiler
#define glRenderbufferStorage t_glRenderbufferStorage
#define glSampleCoverage t_glSampleCoverage
#define glScissor t_glScissor
#define glShaderBinary t_glShaderBinary
#define glShaderSource t_glShaderSource
#define glStencilFunc t_glStencilFunc
#define glStencilFuncSeparate t_glStencilFuncSeparate
#define glStencilMask t_glStencilMask
#define glStencilMaskSeparate t_glStencilMaskSeparate
#define glStencilOp t_glStencilOp
#define glStencilOpSeparate t_glStencilOpSeparate
#define glTexImage2D t_glTexImage2D
#define glTexParameterf t_glTexParameterf
#define glTexParameterfv t_glTexParameterfv
#define glTexParameteri t_glTexParameteri
#define glTexParameteriv t_glTexParameteriv
#define glTexSubImage2D t_glTexSubImage2D
#define glUniform1f t_glUniform1f
#define glUniform1fv t_glUniform1fv
#define glUniform1i t_glUniform1i
#define glUniform1iv t_glUniform1iv
#define glUniform2f t_glUniform2f
#define glUniform2fv t_glUniform2fv
#define glUniform2i t_glUniform2i
#define glUniform2iv t_glUniform2iv
#define glUniform3f t_glUniform3f
#define glUniform3fv t_glUniform3fv
#define glUniform3i t_glUniform3i
#define glUniform3iv t_glUniform3iv
#define glUniform4f t_glUniform4f
#define glUniform4fv t_glUniform4fv
#define glUniform4i t_glUniform4i
#define glUniform4iv t_glUniform4iv
#define glUniformMatrix2fv t_glUniformMatrix2fv
#define glUniformMatrix3fv t_glUniformMatrix3fv
#define glUniformMatrix4fv t_glUniformMatrix4fv
#define glUseProgram t_glUseProgram
#define glValidateProgram t_glValidateProgram
#define glVertexAttrib1f t_glVertexAttrib1f
#define glVertexAttrib1fv t_glVertexAttrib1fv
#define glVertexAttrib2f t_glVertexAttrib2f
#define glVertexAttrib2fv t_glVertexAttrib2fv
#define glVertexAttrib3f t_glVertexAttrib3f
#define glVertexAttrib3fv t_glVertexAttrib3fv
#define glVertexAttrib4f t_glVertexAttrib4f
#define glVertexAttrib4fv t_glVertexAttrib4fv
#define glVertexAttribPointer t_glVertexAttribPointer
#define glViewport t_glViewport
#define glReadBuffer t_glReadBuffer
#define glDrawRangeElements t_glDrawRangeElements
#define glTexImage3D t_glTexImage3D
#define glTexSubImage3D t_glTexSubImage3D
#define glCopyTexSubImage3D t_glCopyTexSubImage3D
#define glCompressedTexImage3D t_glCompressedTexImage3D
#define glCompressedTexSubImage3D t_glCompressedTexSubImage3D
#define glGenQueries t_glGenQueries
#define glDeleteQueries t_glDeleteQueries
#define glIsQuery t_glIsQuery
#define glBeginQuery t_glBeginQuery
#define glEndQuery t_glEndQuery
#define glGetQueryiv t_glGetQueryiv
#define glGetQueryObjectuiv t_glGetQueryObjectuiv
#define glUnmapBuffer t_glUnmapBuffer
#define glGetBufferPointerv t_glGetBufferPointerv
#define glDrawBuffers t_glDrawBuffers
#define glUniformMatrix2x3fv t_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv t_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv t_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv t_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv t_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv t_glUniformMatrix4x3fv
#define glBlitFramebuffer t_glBlitFramebuffer
#define glRenderbufferStorageMultisample t_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer t_glFramebufferTextureLayer
#define glMapBufferRange t_glMapBufferRange
#define glFlushMappedBufferRange t_glFlushMappedBufferRange
#define glBindVertexArray t_glBindVertexArray
#define glDeleteVertexArrays t_glDeleteVertexArrays
#define glGenVertexArrays t_glGenVertexArrays
#define glIsVertexArray t_glIsVertexArray
#define glGetIntegeri_v t_glGetIntegeri_v
#define glBeginTransformFeedback t_glBeginTransformFeedback
#define glEndTransformFeedback t_glEndTransformFeedback
#define glBindBufferRange t_glBindBufferRange
#define glBindBufferBase t_glBindBufferBase
#define glTransformFeedbackVaryings t_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying t_glGetTransformFeedbackVarying
#define glVertexAttribIPointer t_glVertexAttribIPointer
#define glGetVertexAttribIiv t_glGetVertexAttribIiv
#define glGetVertexAttribIuiv t_glGetVertexAttribIuiv
#define glVertexAttribI4i t_glVertexAttribI4i
#define glVertexAttribI4ui t_glVertexAttribI4ui
#define glVertexAttribI4iv t_glVertexAttribI4iv
#define glVertexAttribI4uiv t_glVertexAttribI4uiv
#define glGetUniformuiv t_glGetUniformuiv
#define glGetFragDataLocation t_glGetFragDataLocation
#define glUniform1ui t_glUniform1ui
#define glUniform2ui t_glUniform2ui
#define glUniform3ui t_glUniform3ui
#define glUniform4ui t_glUniform4ui
#define glUniform1uiv t_glUniform1uiv
#define glUniform2uiv t_glUniform2uiv
#define glUniform3uiv t_glUniform3uiv
#define glUniform4uiv t_glUniform4uiv
#define glClearBufferiv t_glClearBufferiv
#define glClearBufferuiv t_glClearBufferuiv
#define glClearBufferfv t_glClearBufferfv
#define glClearBufferfi t_glClearBufferfi
#define glGetStringi t_glGetStringi
#define glCopyBufferSubData t_glCopyBufferSubData
#define glGetUniformIndices t_glGetUniformIndices
#define glGetActiveUniformsiv t_glGetActiveUniformsiv
#define glGetUniformBlockIndex t_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv t_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName t_glGetActiveUniformBlockName
#define glUniformBlockBinding t_glUniformBlockBinding
#define glDrawArraysInstanced t_glDrawArraysInstanced
#define glDrawElementsInstanced t_glDrawElementsInstanced
#define glFenceSync t_glFenceSync
#define glIsSync t_glIsSync
#define glDeleteSync t_glDeleteSync
#define glClientWaitSync t_glClientWaitSync
#define glWaitSync t_glWaitSync
#define glGetInteger64v t_glGetInteger64v
#define glGetSynciv t_glGetSynciv
#define glGetInteger64i_v t_glGetInteger64i_v
#define glGetBufferParameteri64v t_glGetBufferParameteri64v
#define glGenSamplers t_glGenSamplers
#define glDeleteSamplers t_glDeleteSamplers
#define glIsSampler t_glIsSampler
#define glBindSampler t_glBindSampler
#define glSamplerParameteri t_glSamplerParameteri
#define glSamplerParameteriv t_glSamplerParameteriv
#define glSamplerParameterf t_glSamplerParameterf
#define glSamplerParameterfv t_glSamplerParameterfv
#define glGetSamplerParameteriv t_glGetSamplerParameteriv
#define glGetSamplerParameterfv t_glGetSamplerParameterfv
#define glVertexAttribDivisor t_glVertexAttribDivisor
#define glBindTransformFeedback t_glBindTransformFeedback
#define glDeleteTransformFeedbacks t_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks t_glGenTransformFeedbacks
#define glIsTransformFeedback t_glIsTransformFeedback
#define glPauseTransformFeedback t_glPauseTransformFeedback
#define glResumeTransformFeedback t_glResumeTransformFeedback
#define glGetProgramBinary t_glGetProgramBinary
#define glProgramBinary t_glProgramBinary
#define glProgramParameteri t_glProgramParameteri
#define glInvalidateFramebuffer t_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer t_glInvalidateSubFramebuffer
#define glTexStorage2D t_glTexStorage2D
#define glTexStorage3D t_glTexStorage3D
#define glGetInternalformativ t_glGetInternalformativ
#define glDispatchCompute t_glDispatchCompute
#define glDispatchComputeIndirect t_glDispatchComputeIndirect
#define glDrawArraysIndirect t_glDrawArraysIndirect
#define glDrawElementsIndirect t_glDrawElementsIndirect
#define glFramebufferParameteri t_glFramebufferParameteri
#define glGetFramebufferParameteriv t_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv t_glGetProgramInterfaceiv
#define glGetProgramResourceIndex t_glGetProgramResourceIndex
#define glGetProgramResourceName t_glGetProgramResourceName
#define glGetProgramResourceiv t_glGetProgramResourceiv
#define glGetProgramResourceLocation t_glGetProgramResourceLocation
#define glUseProgramStages t_glUseProgramStages
#define glActiveShaderProgram t_glActiveShaderProgram
#define glCreateShaderProgramv t_glCreateShaderProgramv
#define glBindProgramPipeline t_glBindProgramPipeline
#define glDeleteProgramPipelines t_glDeleteProgramPipelines
#define glGenProgramPipelines t_glGenProgramPipelines
#define glIsProgramPipeline t_glIsProgramPipeline
#define glGetProgramPipelineiv t_glGetProgramPipelineiv
#define glProgramUniform1i t_glProgramUniform1i
#define glProgramUniform2i t_glProgramUniform2i
#define glProgramUniform3i t_glProgramUniform3i
#define glProgramUniform4i t_glProgramUniform4i
#define glProgramUniform1ui t_glProgramUniform1ui
#define glProgramUniform2ui t_glProgramUniform2ui
#define glProgramUniform3ui t_glProgramUniform3ui
#define glProgramUniform4ui t_glProgramUniform4ui
#define glProgramUniform1f t_glProgramUniform1f
#define glProgramUniform2f t_glProgramUniform2f
#define glProgramUniform3f t_glProgramUniform3f
#define glProgramUniform4f t_glProgramUniform4f
#define glProgramUniform1iv t_glProgramUniform1iv
#define glProgramUniform2iv t_glProgramUniform2iv
#define glProgramUniform3iv t_glProgramUniform3iv
#define glProgramUniform4iv t_glProgramUniform4iv
#define glProgramUniform1uiv t_glProgramUniform1uiv
#define glProgramUniform2uiv t_glProgramUniform2uiv
#define glProgramUniform3uiv t_glProgramUniform3uiv
#define glProgramUniform4uiv t_glProgramUniform4uiv
#define glProgramUniform1fv t_glProgramUniform1fv
#define glProgramUniform2fv t_glProgramUniform2fv
#define glProgramUniform3fv t_glProgramUniform3fv
#define glProgramUniform4fv t_glProgramUniform4fv
#define glProgramUniformMatrix2fv t_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv t_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv t_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv t_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv t_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv t_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv t_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv t_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv t_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline t_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog t_glGetProgramPipelineInfoLog
#define glBindImageTexture t_glBindImageTexture
#define glGetBooleani_v t_glGetBooleani_v
#define glMemoryBarrier t_glMemoryBarrier
#define glMemoryBarrierByRegion t_glMemoryBarrierByRegion
#define glTexStorage2DMultisample t_glTexStorage2DMultisample
#define glGetMultisamplefv t_glGetMultisamplefv
#define glSampleMaski t_glSampleMaski
#define glGetTexLevelParameteriv t_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv t_glGetTexLevelParameterfv
#define glBindVertexBuffer t_glBindVertexBuffer
#define glVertexAttribFormat t_glVertexAttribFormat
#define glVertexAttribIFormat t_glVertexAttribIFormat
#define glVertexAttribBinding t_glVertexAttribBinding
#define glVertexBindingDivisor t_glVertexBindingDivisor
#define glDrawArraysInstancedBaseInstanceANGLE t_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE t_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE t_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE t_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE t_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE t_glRenderbufferStorageMultisampleANGLE
#define glGetRenderbufferImageANGLE t_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE t_glGetTexImageANGLE
#define glDrawArraysInstancedANGLE t_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE t_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE t_glVertexAttribDivisorANGLE
#define glTexStorageMemFlags2DANGLE t_glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE t_glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE t_glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE t_glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE t_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE t_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE t_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE t_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE t_glMultiDrawElementsInstancedANGLE
#define glProvokingVertexANGLE t_glProvokingVertexANGLE
#define glDisableExtensionANGLE t_glDisableExtensionANGLE
#define glRequestExtensionANGLE t_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE t_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE t_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE t_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE t_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE t_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE t_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE t_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE t_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE t_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE t_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE t_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
t_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE t_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE t_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE t_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE t_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE t_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE t_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE t_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE t_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE t_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE t_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE t_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE t_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE t_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE t_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE t_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE t_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE t_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE t_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE t_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE t_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE t_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE t_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE t_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE t_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE t_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE t_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE t_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE t_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE t_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE t_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE t_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE t_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE t_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE t_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE t_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE t_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE t_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE t_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE t_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE t_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE t_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE t_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE t_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE t_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE t_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE t_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE t_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE t_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE t_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE t_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE t_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE t_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE t_glImportSemaphoreZirconHandleANGLE
#define glInvalidateTextureANGLE t_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE t_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE t_glGetMultisamplefvANGLE
#define glGetTexLevelParameterfvANGLE t_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE t_glGetTexLevelParameterivANGLE
#define glSampleMaskiANGLE t_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE t_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE t_glGetTranslatedShaderSourceANGLE
#define glBindUniformLocationCHROMIUM t_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM t_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM t_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM t_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM t_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM t_glLoseContextCHROMIUM
#define glBindFragDataLocationEXT t_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT t_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT t_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT t_glGetProgramResourceLocationIndexEXT
#define glInsertEventMarkerEXT t_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT t_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT t_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT t_glDiscardFramebufferEXT
#define glBeginQueryEXT t_glBeginQueryEXT
#define glDeleteQueriesEXT t_glDeleteQueriesEXT
#define glEndQueryEXT t_glEndQueryEXT
#define glGenQueriesEXT t_glGenQueriesEXT
#define glGetInteger64vEXT t_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT t_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT t_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT t_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT t_glGetQueryObjectuivEXT
#define glGetQueryivEXT t_glGetQueryivEXT
#define glIsQueryEXT t_glIsQueryEXT
#define glQueryCounterEXT t_glQueryCounterEXT
#define glDrawBuffersEXT t_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT t_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT t_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT t_glBlendFuncSeparateiEXT
#define glBlendFunciEXT t_glBlendFunciEXT
#define glColorMaskiEXT t_glColorMaskiEXT
#define glDisableiEXT t_glDisableiEXT
#define glEnableiEXT t_glEnableiEXT
#define glIsEnablediEXT t_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT t_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT t_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT t_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT t_glMultiDrawElementsBaseVertexEXT
#define glFramebufferTextureEXT t_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT t_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT t_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT t_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT t_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT t_glMapBufferRangeEXT
#define glBufferStorageMemEXT t_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT t_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT t_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT t_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT t_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT t_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT t_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT t_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT t_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT t_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT t_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT t_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT t_glImportMemoryFdEXT
#define glFramebufferTexture2DMultisampleEXT t_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT t_glRenderbufferStorageMultisampleEXT
#define glGetGraphicsResetStatusEXT t_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT t_glGetnUniformfvEXT
#define glGetnUniformivEXT t_glGetnUniformivEXT
#define glReadnPixelsEXT t_glReadnPixelsEXT
#define glDeleteSemaphoresEXT t_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT t_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT t_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT t_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT t_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT t_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT t_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT t_glImportSemaphoreFdEXT
#define glTexBufferEXT t_glTexBufferEXT
#define glTexBufferRangeEXT t_glTexBufferRangeEXT
#define glTexStorage1DEXT t_glTexStorage1DEXT
#define glTexStorage2DEXT t_glTexStorage2DEXT
#define glTexStorage3DEXT t_glTexStorage3DEXT
#define glDebugMessageCallbackKHR t_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR t_glDebugMessageControlKHR
#define glDebugMessageInsertKHR t_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR t_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR t_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR t_glGetObjectPtrLabelKHR
#define glGetPointervKHR t_glGetPointervKHR
#define glObjectLabelKHR t_glObjectLabelKHR
#define glObjectPtrLabelKHR t_glObjectPtrLabelKHR
#define glPopDebugGroupKHR t_glPopDebugGroupKHR
#define glPushDebugGroupKHR t_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR t_glMaxShaderCompilerThreadsKHR
#define glDeleteFencesNV t_glDeleteFencesNV
#define glFinishFenceNV t_glFinishFenceNV
#define glGenFencesNV t_glGenFencesNV
#define glGetFenceivNV t_glGetFenceivNV
#define glIsFenceNV t_glIsFenceNV
#define glSetFenceNV t_glSetFenceNV
#define glTestFenceNV t_glTestFenceNV
#define glEGLImageTargetRenderbufferStorageOES t_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES t_glEGLImageTargetTexture2DOES
#define glBlendEquationSeparateiOES t_glBlendEquationSeparateiOES
#define glBlendEquationiOES t_glBlendEquationiOES
#define glBlendFuncSeparateiOES t_glBlendFuncSeparateiOES
#define glBlendFunciOES t_glBlendFunciOES
#define glColorMaskiOES t_glColorMaskiOES
#define glDisableiOES t_glDisableiOES
#define glEnableiOES t_glEnableiOES
#define glIsEnablediOES t_glIsEnablediOES
#define glDrawElementsBaseVertexOES t_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES t_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES t_glDrawRangeElementsBaseVertexOES
#define glGetProgramBinaryOES t_glGetProgramBinaryOES
#define glProgramBinaryOES t_glProgramBinaryOES
#define glGetBufferPointervOES t_glGetBufferPointervOES
#define glMapBufferOES t_glMapBufferOES
#define glUnmapBufferOES t_glUnmapBufferOES
#define glCompressedTexImage3DOES t_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES t_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES t_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES t_glFramebufferTexture3DOES
#define glTexImage3DOES t_glTexImage3DOES
#define glTexSubImage3DOES t_glTexSubImage3DOES
#define glGetSamplerParameterIivOES t_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES t_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES t_glGetTexParameterIivOES
#define glGetTexParameterIuivOES t_glGetTexParameterIuivOES
#define glSamplerParameterIivOES t_glSamplerParameterIivOES
#define glSamplerParameterIuivOES t_glSamplerParameterIuivOES
#define glTexParameterIivOES t_glTexParameterIivOES
#define glTexParameterIuivOES t_glTexParameterIuivOES
#define glTexBufferOES t_glTexBufferOES
#define glTexBufferRangeOES t_glTexBufferRangeOES
#define glTexStorage3DMultisampleOES t_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES t_glBindVertexArrayOES
#define glDeleteVertexArraysOES t_glDeleteVertexArraysOES
#define glGenVertexArraysOES t_glGenVertexArraysOES
#define glIsVertexArrayOES t_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR t_glFramebufferTextureMultiviewOVR
#define glDrawTexfOES t_glDrawTexfOES
#define glDrawTexfvOES t_glDrawTexfvOES
#define glDrawTexiOES t_glDrawTexiOES
#define glDrawTexivOES t_glDrawTexivOES
#define glDrawTexsOES t_glDrawTexsOES
#define glDrawTexsvOES t_glDrawTexsvOES
#define glDrawTexxOES t_glDrawTexxOES
#define glDrawTexxvOES t_glDrawTexxvOES
#define glBindFramebufferOES t_glBindFramebufferOES
#define glBindRenderbufferOES t_glBindRenderbufferOES
#define glCheckFramebufferStatusOES t_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES t_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES t_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES t_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES t_glFramebufferTexture2DOES
#define glGenFramebuffersOES t_glGenFramebuffersOES
#define glGenRenderbuffersOES t_glGenRenderbuffersOES
#define glGenerateMipmapOES t_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES t_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES t_glGetRenderbufferParameterivOES
#define glIsFramebufferOES t_glIsFramebufferOES
#define glIsRenderbufferOES t_glIsRenderbufferOES
#define glRenderbufferStorageOES t_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES t_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES t_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES t_glMatrixIndexPointerOES
#define glWeightPointerOES t_glWeightPointerOES
#define glPointSizePointerOES t_glPointSizePointerOES
#define glQueryMatrixxOES t_glQueryMatrixxOES
#define glGetTexGenfvOES t_glGetTexGenfvOES
#define glGetTexGenivOES t_glGetTexGenivOES
#define glGetTexGenxvOES t_glGetTexGenxvOES
#define glTexGenfOES t_glTexGenfOES
#define glTexGenfvOES t_glTexGenfvOES
#define glTexGeniOES t_glTexGeniOES
#define glTexGenivOES t_glTexGenivOES
#define glTexGenxOES t_glTexGenxOES
#define glTexGenxvOES t_glTexGenxvOES
#define glAlphaFuncContextANGLE t_glAlphaFuncContextANGLE
#define glClipPlanefContextANGLE t_glClipPlanefContextANGLE
#define glColor4fContextANGLE t_glColor4fContextANGLE
#define glFogfContextANGLE t_glFogfContextANGLE
#define glFogfvContextANGLE t_glFogfvContextANGLE
#define glFrustumfContextANGLE t_glFrustumfContextANGLE
#define glGetClipPlanefContextANGLE t_glGetClipPlanefContextANGLE
#define glGetLightfvContextANGLE t_glGetLightfvContextANGLE
#define glGetMaterialfvContextANGLE t_glGetMaterialfvContextANGLE
#define glGetTexEnvfvContextANGLE t_glGetTexEnvfvContextANGLE
#define glLightModelfContextANGLE t_glLightModelfContextANGLE
#define glLightModelfvContextANGLE t_glLightModelfvContextANGLE
#define glLightfContextANGLE t_glLightfContextANGLE
#define glLightfvContextANGLE t_glLightfvContextANGLE
#define glLoadMatrixfContextANGLE t_glLoadMatrixfContextANGLE
#define glMaterialfContextANGLE t_glMaterialfContextANGLE
#define glMaterialfvContextANGLE t_glMaterialfvContextANGLE
#define glMultMatrixfContextANGLE t_glMultMatrixfContextANGLE
#define glMultiTexCoord4fContextANGLE t_glMultiTexCoord4fContextANGLE
#define glNormal3fContextANGLE t_glNormal3fContextANGLE
#define glOrthofContextANGLE t_glOrthofContextANGLE
#define glPointParameterfContextANGLE t_glPointParameterfContextANGLE
#define glPointParameterfvContextANGLE t_glPointParameterfvContextANGLE
#define glPointSizeContextANGLE t_glPointSizeContextANGLE
#define glRotatefContextANGLE t_glRotatefContextANGLE
#define glScalefContextANGLE t_glScalefContextANGLE
#define glTexEnvfContextANGLE t_glTexEnvfContextANGLE
#define glTexEnvfvContextANGLE t_glTexEnvfvContextANGLE
#define glTranslatefContextANGLE t_glTranslatefContextANGLE
#define glAlphaFuncxContextANGLE t_glAlphaFuncxContextANGLE
#define glClearColorxContextANGLE t_glClearColorxContextANGLE
#define glClearDepthxContextANGLE t_glClearDepthxContextANGLE
#define glClientActiveTextureContextANGLE t_glClientActiveTextureContextANGLE
#define glClipPlanexContextANGLE t_glClipPlanexContextANGLE
#define glColor4ubContextANGLE t_glColor4ubContextANGLE
#define glColor4xContextANGLE t_glColor4xContextANGLE
#define glColorPointerContextANGLE t_glColorPointerContextANGLE
#define glDepthRangexContextANGLE t_glDepthRangexContextANGLE
#define glDisableClientStateContextANGLE t_glDisableClientStateContextANGLE
#define glEnableClientStateContextANGLE t_glEnableClientStateContextANGLE
#define glFogxContextANGLE t_glFogxContextANGLE
#define glFogxvContextANGLE t_glFogxvContextANGLE
#define glFrustumxContextANGLE t_glFrustumxContextANGLE
#define glGetClipPlanexContextANGLE t_glGetClipPlanexContextANGLE
#define glGetFixedvContextANGLE t_glGetFixedvContextANGLE
#define glGetLightxvContextANGLE t_glGetLightxvContextANGLE
#define glGetMaterialxvContextANGLE t_glGetMaterialxvContextANGLE
#define glGetPointervContextANGLE t_glGetPointervContextANGLE
#define glGetTexEnvivContextANGLE t_glGetTexEnvivContextANGLE
#define glGetTexEnvxvContextANGLE t_glGetTexEnvxvContextANGLE
#define glGetTexParameterxvContextANGLE t_glGetTexParameterxvContextANGLE
#define glLightModelxContextANGLE t_glLightModelxContextANGLE
#define glLightModelxvContextANGLE t_glLightModelxvContextANGLE
#define glLightxContextANGLE t_glLightxContextANGLE
#define glLightxvContextANGLE t_glLightxvContextANGLE
#define glLineWidthxContextANGLE t_glLineWidthxContextANGLE
#define glLoadIdentityContextANGLE t_glLoadIdentityContextANGLE
#define glLoadMatrixxContextANGLE t_glLoadMatrixxContextANGLE
#define glLogicOpContextANGLE t_glLogicOpContextANGLE
#define glMaterialxContextANGLE t_glMaterialxContextANGLE
#define glMaterialxvContextANGLE t_glMaterialxvContextANGLE
#define glMatrixModeContextANGLE t_glMatrixModeContextANGLE
#define glMultMatrixxContextANGLE t_glMultMatrixxContextANGLE
#define glMultiTexCoord4xContextANGLE t_glMultiTexCoord4xContextANGLE
#define glNormal3xContextANGLE t_glNormal3xContextANGLE
#define glNormalPointerContextANGLE t_glNormalPointerContextANGLE
#define glOrthoxContextANGLE t_glOrthoxContextANGLE
#define glPointParameterxContextANGLE t_glPointParameterxContextANGLE
#define glPointParameterxvContextANGLE t_glPointParameterxvContextANGLE
#define glPointSizexContextANGLE t_glPointSizexContextANGLE
#define glPolygonOffsetxContextANGLE t_glPolygonOffsetxContextANGLE
#define glPopMatrixContextANGLE t_glPopMatrixContextANGLE
#define glPushMatrixContextANGLE t_glPushMatrixContextANGLE
#define glRotatexContextANGLE t_glRotatexContextANGLE
#define glSampleCoveragexContextANGLE t_glSampleCoveragexContextANGLE
#define glScalexContextANGLE t_glScalexContextANGLE
#define glShadeModelContextANGLE t_glShadeModelContextANGLE
#define glTexCoordPointerContextANGLE t_glTexCoordPointerContextANGLE
#define glTexEnviContextANGLE t_glTexEnviContextANGLE
#define glTexEnvxContextANGLE t_glTexEnvxContextANGLE
#define glTexEnvivContextANGLE t_glTexEnvivContextANGLE
#define glTexEnvxvContextANGLE t_glTexEnvxvContextANGLE
#define glTexParameterxContextANGLE t_glTexParameterxContextANGLE
#define glTexParameterxvContextANGLE t_glTexParameterxvContextANGLE
#define glTranslatexContextANGLE t_glTranslatexContextANGLE
#define glVertexPointerContextANGLE t_glVertexPointerContextANGLE
#define glActiveTextureContextANGLE t_glActiveTextureContextANGLE
#define glAttachShaderContextANGLE t_glAttachShaderContextANGLE
#define glBindAttribLocationContextANGLE t_glBindAttribLocationContextANGLE
#define glBindBufferContextANGLE t_glBindBufferContextANGLE
#define glBindFramebufferContextANGLE t_glBindFramebufferContextANGLE
#define glBindRenderbufferContextANGLE t_glBindRenderbufferContextANGLE
#define glBindTextureContextANGLE t_glBindTextureContextANGLE
#define glBlendColorContextANGLE t_glBlendColorContextANGLE
#define glBlendEquationContextANGLE t_glBlendEquationContextANGLE
#define glBlendEquationSeparateContextANGLE t_glBlendEquationSeparateContextANGLE
#define glBlendFuncContextANGLE t_glBlendFuncContextANGLE
#define glBlendFuncSeparateContextANGLE t_glBlendFuncSeparateContextANGLE
#define glBufferDataContextANGLE t_glBufferDataContextANGLE
#define glBufferSubDataContextANGLE t_glBufferSubDataContextANGLE
#define glCheckFramebufferStatusContextANGLE t_glCheckFramebufferStatusContextANGLE
#define glClearContextANGLE t_glClearContextANGLE
#define glClearColorContextANGLE t_glClearColorContextANGLE
#define glClearDepthfContextANGLE t_glClearDepthfContextANGLE
#define glClearStencilContextANGLE t_glClearStencilContextANGLE
#define glColorMaskContextANGLE t_glColorMaskContextANGLE
#define glCompileShaderContextANGLE t_glCompileShaderContextANGLE
#define glCompressedTexImage2DContextANGLE t_glCompressedTexImage2DContextANGLE
#define glCompressedTexSubImage2DContextANGLE t_glCompressedTexSubImage2DContextANGLE
#define glCopyTexImage2DContextANGLE t_glCopyTexImage2DContextANGLE
#define glCopyTexSubImage2DContextANGLE t_glCopyTexSubImage2DContextANGLE
#define glCreateProgramContextANGLE t_glCreateProgramContextANGLE
#define glCreateShaderContextANGLE t_glCreateShaderContextANGLE
#define glCullFaceContextANGLE t_glCullFaceContextANGLE
#define glDeleteBuffersContextANGLE t_glDeleteBuffersContextANGLE
#define glDeleteFramebuffersContextANGLE t_glDeleteFramebuffersContextANGLE
#define glDeleteProgramContextANGLE t_glDeleteProgramContextANGLE
#define glDeleteRenderbuffersContextANGLE t_glDeleteRenderbuffersContextANGLE
#define glDeleteShaderContextANGLE t_glDeleteShaderContextANGLE
#define glDeleteTexturesContextANGLE t_glDeleteTexturesContextANGLE
#define glDepthFuncContextANGLE t_glDepthFuncContextANGLE
#define glDepthMaskContextANGLE t_glDepthMaskContextANGLE
#define glDepthRangefContextANGLE t_glDepthRangefContextANGLE
#define glDetachShaderContextANGLE t_glDetachShaderContextANGLE
#define glDisableContextANGLE t_glDisableContextANGLE
#define glDisableVertexAttribArrayContextANGLE t_glDisableVertexAttribArrayContextANGLE
#define glDrawArraysContextANGLE t_glDrawArraysContextANGLE
#define glDrawElementsContextANGLE t_glDrawElementsContextANGLE
#define glEnableContextANGLE t_glEnableContextANGLE
#define glEnableVertexAttribArrayContextANGLE t_glEnableVertexAttribArrayContextANGLE
#define glFinishContextANGLE t_glFinishContextANGLE
#define glFlushContextANGLE t_glFlushContextANGLE
#define glFramebufferRenderbufferContextANGLE t_glFramebufferRenderbufferContextANGLE
#define glFramebufferTexture2DContextANGLE t_glFramebufferTexture2DContextANGLE
#define glFrontFaceContextANGLE t_glFrontFaceContextANGLE
#define glGenBuffersContextANGLE t_glGenBuffersContextANGLE
#define glGenerateMipmapContextANGLE t_glGenerateMipmapContextANGLE
#define glGenFramebuffersContextANGLE t_glGenFramebuffersContextANGLE
#define glGenRenderbuffersContextANGLE t_glGenRenderbuffersContextANGLE
#define glGenTexturesContextANGLE t_glGenTexturesContextANGLE
#define glGetActiveAttribContextANGLE t_glGetActiveAttribContextANGLE
#define glGetActiveUniformContextANGLE t_glGetActiveUniformContextANGLE
#define glGetAttachedShadersContextANGLE t_glGetAttachedShadersContextANGLE
#define glGetAttribLocationContextANGLE t_glGetAttribLocationContextANGLE
#define glGetBooleanvContextANGLE t_glGetBooleanvContextANGLE
#define glGetBufferParameterivContextANGLE t_glGetBufferParameterivContextANGLE
#define glGetErrorContextANGLE t_glGetErrorContextANGLE
#define glGetFloatvContextANGLE t_glGetFloatvContextANGLE
#define glGetFramebufferAttachmentParameterivContextANGLE \
t_glGetFramebufferAttachmentParameterivContextANGLE
#define glGetIntegervContextANGLE t_glGetIntegervContextANGLE
#define glGetProgramivContextANGLE t_glGetProgramivContextANGLE
#define glGetProgramInfoLogContextANGLE t_glGetProgramInfoLogContextANGLE
#define glGetRenderbufferParameterivContextANGLE t_glGetRenderbufferParameterivContextANGLE
#define glGetShaderivContextANGLE t_glGetShaderivContextANGLE
#define glGetShaderInfoLogContextANGLE t_glGetShaderInfoLogContextANGLE
#define glGetShaderPrecisionFormatContextANGLE t_glGetShaderPrecisionFormatContextANGLE
#define glGetShaderSourceContextANGLE t_glGetShaderSourceContextANGLE
#define glGetStringContextANGLE t_glGetStringContextANGLE
#define glGetTexParameterfvContextANGLE t_glGetTexParameterfvContextANGLE
#define glGetTexParameterivContextANGLE t_glGetTexParameterivContextANGLE
#define glGetUniformfvContextANGLE t_glGetUniformfvContextANGLE
#define glGetUniformivContextANGLE t_glGetUniformivContextANGLE
#define glGetUniformLocationContextANGLE t_glGetUniformLocationContextANGLE
#define glGetVertexAttribfvContextANGLE t_glGetVertexAttribfvContextANGLE
#define glGetVertexAttribivContextANGLE t_glGetVertexAttribivContextANGLE
#define glGetVertexAttribPointervContextANGLE t_glGetVertexAttribPointervContextANGLE
#define glHintContextANGLE t_glHintContextANGLE
#define glIsBufferContextANGLE t_glIsBufferContextANGLE
#define glIsEnabledContextANGLE t_glIsEnabledContextANGLE
#define glIsFramebufferContextANGLE t_glIsFramebufferContextANGLE
#define glIsProgramContextANGLE t_glIsProgramContextANGLE
#define glIsRenderbufferContextANGLE t_glIsRenderbufferContextANGLE
#define glIsShaderContextANGLE t_glIsShaderContextANGLE
#define glIsTextureContextANGLE t_glIsTextureContextANGLE
#define glLineWidthContextANGLE t_glLineWidthContextANGLE
#define glLinkProgramContextANGLE t_glLinkProgramContextANGLE
#define glPixelStoreiContextANGLE t_glPixelStoreiContextANGLE
#define glPolygonOffsetContextANGLE t_glPolygonOffsetContextANGLE
#define glReadPixelsContextANGLE t_glReadPixelsContextANGLE
#define glReleaseShaderCompilerContextANGLE t_glReleaseShaderCompilerContextANGLE
#define glRenderbufferStorageContextANGLE t_glRenderbufferStorageContextANGLE
#define glSampleCoverageContextANGLE t_glSampleCoverageContextANGLE
#define glScissorContextANGLE t_glScissorContextANGLE
#define glShaderBinaryContextANGLE t_glShaderBinaryContextANGLE
#define glShaderSourceContextANGLE t_glShaderSourceContextANGLE
#define glStencilFuncContextANGLE t_glStencilFuncContextANGLE
#define glStencilFuncSeparateContextANGLE t_glStencilFuncSeparateContextANGLE
#define glStencilMaskContextANGLE t_glStencilMaskContextANGLE
#define glStencilMaskSeparateContextANGLE t_glStencilMaskSeparateContextANGLE
#define glStencilOpContextANGLE t_glStencilOpContextANGLE
#define glStencilOpSeparateContextANGLE t_glStencilOpSeparateContextANGLE
#define glTexImage2DContextANGLE t_glTexImage2DContextANGLE
#define glTexParameterfContextANGLE t_glTexParameterfContextANGLE
#define glTexParameterfvContextANGLE t_glTexParameterfvContextANGLE
#define glTexParameteriContextANGLE t_glTexParameteriContextANGLE
#define glTexParameterivContextANGLE t_glTexParameterivContextANGLE
#define glTexSubImage2DContextANGLE t_glTexSubImage2DContextANGLE
#define glUniform1fContextANGLE t_glUniform1fContextANGLE
#define glUniform1fvContextANGLE t_glUniform1fvContextANGLE
#define glUniform1iContextANGLE t_glUniform1iContextANGLE
#define glUniform1ivContextANGLE t_glUniform1ivContextANGLE
#define glUniform2fContextANGLE t_glUniform2fContextANGLE
#define glUniform2fvContextANGLE t_glUniform2fvContextANGLE
#define glUniform2iContextANGLE t_glUniform2iContextANGLE
#define glUniform2ivContextANGLE t_glUniform2ivContextANGLE
#define glUniform3fContextANGLE t_glUniform3fContextANGLE
#define glUniform3fvContextANGLE t_glUniform3fvContextANGLE
#define glUniform3iContextANGLE t_glUniform3iContextANGLE
#define glUniform3ivContextANGLE t_glUniform3ivContextANGLE
#define glUniform4fContextANGLE t_glUniform4fContextANGLE
#define glUniform4fvContextANGLE t_glUniform4fvContextANGLE
#define glUniform4iContextANGLE t_glUniform4iContextANGLE
#define glUniform4ivContextANGLE t_glUniform4ivContextANGLE
#define glUniformMatrix2fvContextANGLE t_glUniformMatrix2fvContextANGLE
#define glUniformMatrix3fvContextANGLE t_glUniformMatrix3fvContextANGLE
#define glUniformMatrix4fvContextANGLE t_glUniformMatrix4fvContextANGLE
#define glUseProgramContextANGLE t_glUseProgramContextANGLE
#define glValidateProgramContextANGLE t_glValidateProgramContextANGLE
#define glVertexAttrib1fContextANGLE t_glVertexAttrib1fContextANGLE
#define glVertexAttrib1fvContextANGLE t_glVertexAttrib1fvContextANGLE
#define glVertexAttrib2fContextANGLE t_glVertexAttrib2fContextANGLE
#define glVertexAttrib2fvContextANGLE t_glVertexAttrib2fvContextANGLE
#define glVertexAttrib3fContextANGLE t_glVertexAttrib3fContextANGLE
#define glVertexAttrib3fvContextANGLE t_glVertexAttrib3fvContextANGLE
#define glVertexAttrib4fContextANGLE t_glVertexAttrib4fContextANGLE
#define glVertexAttrib4fvContextANGLE t_glVertexAttrib4fvContextANGLE
#define glVertexAttribPointerContextANGLE t_glVertexAttribPointerContextANGLE
#define glViewportContextANGLE t_glViewportContextANGLE
#define glReadBufferContextANGLE t_glReadBufferContextANGLE
#define glDrawRangeElementsContextANGLE t_glDrawRangeElementsContextANGLE
#define glTexImage3DContextANGLE t_glTexImage3DContextANGLE
#define glTexSubImage3DContextANGLE t_glTexSubImage3DContextANGLE
#define glCopyTexSubImage3DContextANGLE t_glCopyTexSubImage3DContextANGLE
#define glCompressedTexImage3DContextANGLE t_glCompressedTexImage3DContextANGLE
#define glCompressedTexSubImage3DContextANGLE t_glCompressedTexSubImage3DContextANGLE
#define glGenQueriesContextANGLE t_glGenQueriesContextANGLE
#define glDeleteQueriesContextANGLE t_glDeleteQueriesContextANGLE
#define glIsQueryContextANGLE t_glIsQueryContextANGLE
#define glBeginQueryContextANGLE t_glBeginQueryContextANGLE
#define glEndQueryContextANGLE t_glEndQueryContextANGLE
#define glGetQueryivContextANGLE t_glGetQueryivContextANGLE
#define glGetQueryObjectuivContextANGLE t_glGetQueryObjectuivContextANGLE
#define glUnmapBufferContextANGLE t_glUnmapBufferContextANGLE
#define glGetBufferPointervContextANGLE t_glGetBufferPointervContextANGLE
#define glDrawBuffersContextANGLE t_glDrawBuffersContextANGLE
#define glUniformMatrix2x3fvContextANGLE t_glUniformMatrix2x3fvContextANGLE
#define glUniformMatrix3x2fvContextANGLE t_glUniformMatrix3x2fvContextANGLE
#define glUniformMatrix2x4fvContextANGLE t_glUniformMatrix2x4fvContextANGLE
#define glUniformMatrix4x2fvContextANGLE t_glUniformMatrix4x2fvContextANGLE
#define glUniformMatrix3x4fvContextANGLE t_glUniformMatrix3x4fvContextANGLE
#define glUniformMatrix4x3fvContextANGLE t_glUniformMatrix4x3fvContextANGLE
#define glBlitFramebufferContextANGLE t_glBlitFramebufferContextANGLE
#define glRenderbufferStorageMultisampleContextANGLE t_glRenderbufferStorageMultisampleContextANGLE
#define glFramebufferTextureLayerContextANGLE t_glFramebufferTextureLayerContextANGLE
#define glMapBufferRangeContextANGLE t_glMapBufferRangeContextANGLE
#define glFlushMappedBufferRangeContextANGLE t_glFlushMappedBufferRangeContextANGLE
#define glBindVertexArrayContextANGLE t_glBindVertexArrayContextANGLE
#define glDeleteVertexArraysContextANGLE t_glDeleteVertexArraysContextANGLE
#define glGenVertexArraysContextANGLE t_glGenVertexArraysContextANGLE
#define glIsVertexArrayContextANGLE t_glIsVertexArrayContextANGLE
#define glGetIntegeri_vContextANGLE t_glGetIntegeri_vContextANGLE
#define glBeginTransformFeedbackContextANGLE t_glBeginTransformFeedbackContextANGLE
#define glEndTransformFeedbackContextANGLE t_glEndTransformFeedbackContextANGLE
#define glBindBufferRangeContextANGLE t_glBindBufferRangeContextANGLE
#define glBindBufferBaseContextANGLE t_glBindBufferBaseContextANGLE
#define glTransformFeedbackVaryingsContextANGLE t_glTransformFeedbackVaryingsContextANGLE
#define glGetTransformFeedbackVaryingContextANGLE t_glGetTransformFeedbackVaryingContextANGLE
#define glVertexAttribIPointerContextANGLE t_glVertexAttribIPointerContextANGLE
#define glGetVertexAttribIivContextANGLE t_glGetVertexAttribIivContextANGLE
#define glGetVertexAttribIuivContextANGLE t_glGetVertexAttribIuivContextANGLE
#define glVertexAttribI4iContextANGLE t_glVertexAttribI4iContextANGLE
#define glVertexAttribI4uiContextANGLE t_glVertexAttribI4uiContextANGLE
#define glVertexAttribI4ivContextANGLE t_glVertexAttribI4ivContextANGLE
#define glVertexAttribI4uivContextANGLE t_glVertexAttribI4uivContextANGLE
#define glGetUniformuivContextANGLE t_glGetUniformuivContextANGLE
#define glGetFragDataLocationContextANGLE t_glGetFragDataLocationContextANGLE
#define glUniform1uiContextANGLE t_glUniform1uiContextANGLE
#define glUniform2uiContextANGLE t_glUniform2uiContextANGLE
#define glUniform3uiContextANGLE t_glUniform3uiContextANGLE
#define glUniform4uiContextANGLE t_glUniform4uiContextANGLE
#define glUniform1uivContextANGLE t_glUniform1uivContextANGLE
#define glUniform2uivContextANGLE t_glUniform2uivContextANGLE
#define glUniform3uivContextANGLE t_glUniform3uivContextANGLE
#define glUniform4uivContextANGLE t_glUniform4uivContextANGLE
#define glClearBufferivContextANGLE t_glClearBufferivContextANGLE
#define glClearBufferuivContextANGLE t_glClearBufferuivContextANGLE
#define glClearBufferfvContextANGLE t_glClearBufferfvContextANGLE
#define glClearBufferfiContextANGLE t_glClearBufferfiContextANGLE
#define glGetStringiContextANGLE t_glGetStringiContextANGLE
#define glCopyBufferSubDataContextANGLE t_glCopyBufferSubDataContextANGLE
#define glGetUniformIndicesContextANGLE t_glGetUniformIndicesContextANGLE
#define glGetActiveUniformsivContextANGLE t_glGetActiveUniformsivContextANGLE
#define glGetUniformBlockIndexContextANGLE t_glGetUniformBlockIndexContextANGLE
#define glGetActiveUniformBlockivContextANGLE t_glGetActiveUniformBlockivContextANGLE
#define glGetActiveUniformBlockNameContextANGLE t_glGetActiveUniformBlockNameContextANGLE
#define glUniformBlockBindingContextANGLE t_glUniformBlockBindingContextANGLE
#define glDrawArraysInstancedContextANGLE t_glDrawArraysInstancedContextANGLE
#define glDrawElementsInstancedContextANGLE t_glDrawElementsInstancedContextANGLE
#define glFenceSyncContextANGLE t_glFenceSyncContextANGLE
#define glIsSyncContextANGLE t_glIsSyncContextANGLE
#define glDeleteSyncContextANGLE t_glDeleteSyncContextANGLE
#define glClientWaitSyncContextANGLE t_glClientWaitSyncContextANGLE
#define glWaitSyncContextANGLE t_glWaitSyncContextANGLE
#define glGetInteger64vContextANGLE t_glGetInteger64vContextANGLE
#define glGetSyncivContextANGLE t_glGetSyncivContextANGLE
#define glGetInteger64i_vContextANGLE t_glGetInteger64i_vContextANGLE
#define glGetBufferParameteri64vContextANGLE t_glGetBufferParameteri64vContextANGLE
#define glGenSamplersContextANGLE t_glGenSamplersContextANGLE
#define glDeleteSamplersContextANGLE t_glDeleteSamplersContextANGLE
#define glIsSamplerContextANGLE t_glIsSamplerContextANGLE
#define glBindSamplerContextANGLE t_glBindSamplerContextANGLE
#define glSamplerParameteriContextANGLE t_glSamplerParameteriContextANGLE
#define glSamplerParameterivContextANGLE t_glSamplerParameterivContextANGLE
#define glSamplerParameterfContextANGLE t_glSamplerParameterfContextANGLE
#define glSamplerParameterfvContextANGLE t_glSamplerParameterfvContextANGLE
#define glGetSamplerParameterivContextANGLE t_glGetSamplerParameterivContextANGLE
#define glGetSamplerParameterfvContextANGLE t_glGetSamplerParameterfvContextANGLE
#define glVertexAttribDivisorContextANGLE t_glVertexAttribDivisorContextANGLE
#define glBindTransformFeedbackContextANGLE t_glBindTransformFeedbackContextANGLE
#define glDeleteTransformFeedbacksContextANGLE t_glDeleteTransformFeedbacksContextANGLE
#define glGenTransformFeedbacksContextANGLE t_glGenTransformFeedbacksContextANGLE
#define glIsTransformFeedbackContextANGLE t_glIsTransformFeedbackContextANGLE
#define glPauseTransformFeedbackContextANGLE t_glPauseTransformFeedbackContextANGLE
#define glResumeTransformFeedbackContextANGLE t_glResumeTransformFeedbackContextANGLE
#define glGetProgramBinaryContextANGLE t_glGetProgramBinaryContextANGLE
#define glProgramBinaryContextANGLE t_glProgramBinaryContextANGLE
#define glProgramParameteriContextANGLE t_glProgramParameteriContextANGLE
#define glInvalidateFramebufferContextANGLE t_glInvalidateFramebufferContextANGLE
#define glInvalidateSubFramebufferContextANGLE t_glInvalidateSubFramebufferContextANGLE
#define glTexStorage2DContextANGLE t_glTexStorage2DContextANGLE
#define glTexStorage3DContextANGLE t_glTexStorage3DContextANGLE
#define glGetInternalformativContextANGLE t_glGetInternalformativContextANGLE
#define glDispatchComputeContextANGLE t_glDispatchComputeContextANGLE
#define glDispatchComputeIndirectContextANGLE t_glDispatchComputeIndirectContextANGLE
#define glDrawArraysIndirectContextANGLE t_glDrawArraysIndirectContextANGLE
#define glDrawElementsIndirectContextANGLE t_glDrawElementsIndirectContextANGLE
#define glFramebufferParameteriContextANGLE t_glFramebufferParameteriContextANGLE
#define glGetFramebufferParameterivContextANGLE t_glGetFramebufferParameterivContextANGLE
#define glGetProgramInterfaceivContextANGLE t_glGetProgramInterfaceivContextANGLE
#define glGetProgramResourceIndexContextANGLE t_glGetProgramResourceIndexContextANGLE
#define glGetProgramResourceNameContextANGLE t_glGetProgramResourceNameContextANGLE
#define glGetProgramResourceivContextANGLE t_glGetProgramResourceivContextANGLE
#define glGetProgramResourceLocationContextANGLE t_glGetProgramResourceLocationContextANGLE
#define glUseProgramStagesContextANGLE t_glUseProgramStagesContextANGLE
#define glActiveShaderProgramContextANGLE t_glActiveShaderProgramContextANGLE
#define glCreateShaderProgramvContextANGLE t_glCreateShaderProgramvContextANGLE
#define glBindProgramPipelineContextANGLE t_glBindProgramPipelineContextANGLE
#define glDeleteProgramPipelinesContextANGLE t_glDeleteProgramPipelinesContextANGLE
#define glGenProgramPipelinesContextANGLE t_glGenProgramPipelinesContextANGLE
#define glIsProgramPipelineContextANGLE t_glIsProgramPipelineContextANGLE
#define glGetProgramPipelineivContextANGLE t_glGetProgramPipelineivContextANGLE
#define glProgramUniform1iContextANGLE t_glProgramUniform1iContextANGLE
#define glProgramUniform2iContextANGLE t_glProgramUniform2iContextANGLE
#define glProgramUniform3iContextANGLE t_glProgramUniform3iContextANGLE
#define glProgramUniform4iContextANGLE t_glProgramUniform4iContextANGLE
#define glProgramUniform1uiContextANGLE t_glProgramUniform1uiContextANGLE
#define glProgramUniform2uiContextANGLE t_glProgramUniform2uiContextANGLE
#define glProgramUniform3uiContextANGLE t_glProgramUniform3uiContextANGLE
#define glProgramUniform4uiContextANGLE t_glProgramUniform4uiContextANGLE
#define glProgramUniform1fContextANGLE t_glProgramUniform1fContextANGLE
#define glProgramUniform2fContextANGLE t_glProgramUniform2fContextANGLE
#define glProgramUniform3fContextANGLE t_glProgramUniform3fContextANGLE
#define glProgramUniform4fContextANGLE t_glProgramUniform4fContextANGLE
#define glProgramUniform1ivContextANGLE t_glProgramUniform1ivContextANGLE
#define glProgramUniform2ivContextANGLE t_glProgramUniform2ivContextANGLE
#define glProgramUniform3ivContextANGLE t_glProgramUniform3ivContextANGLE
#define glProgramUniform4ivContextANGLE t_glProgramUniform4ivContextANGLE
#define glProgramUniform1uivContextANGLE t_glProgramUniform1uivContextANGLE
#define glProgramUniform2uivContextANGLE t_glProgramUniform2uivContextANGLE
#define glProgramUniform3uivContextANGLE t_glProgramUniform3uivContextANGLE
#define glProgramUniform4uivContextANGLE t_glProgramUniform4uivContextANGLE
#define glProgramUniform1fvContextANGLE t_glProgramUniform1fvContextANGLE
#define glProgramUniform2fvContextANGLE t_glProgramUniform2fvContextANGLE
#define glProgramUniform3fvContextANGLE t_glProgramUniform3fvContextANGLE
#define glProgramUniform4fvContextANGLE t_glProgramUniform4fvContextANGLE
#define glProgramUniformMatrix2fvContextANGLE t_glProgramUniformMatrix2fvContextANGLE
#define glProgramUniformMatrix3fvContextANGLE t_glProgramUniformMatrix3fvContextANGLE
#define glProgramUniformMatrix4fvContextANGLE t_glProgramUniformMatrix4fvContextANGLE
#define glProgramUniformMatrix2x3fvContextANGLE t_glProgramUniformMatrix2x3fvContextANGLE
#define glProgramUniformMatrix3x2fvContextANGLE t_glProgramUniformMatrix3x2fvContextANGLE
#define glProgramUniformMatrix2x4fvContextANGLE t_glProgramUniformMatrix2x4fvContextANGLE
#define glProgramUniformMatrix4x2fvContextANGLE t_glProgramUniformMatrix4x2fvContextANGLE
#define glProgramUniformMatrix3x4fvContextANGLE t_glProgramUniformMatrix3x4fvContextANGLE
#define glProgramUniformMatrix4x3fvContextANGLE t_glProgramUniformMatrix4x3fvContextANGLE
#define glValidateProgramPipelineContextANGLE t_glValidateProgramPipelineContextANGLE
#define glGetProgramPipelineInfoLogContextANGLE t_glGetProgramPipelineInfoLogContextANGLE
#define glBindImageTextureContextANGLE t_glBindImageTextureContextANGLE
#define glGetBooleani_vContextANGLE t_glGetBooleani_vContextANGLE
#define glMemoryBarrierContextANGLE t_glMemoryBarrierContextANGLE
#define glMemoryBarrierByRegionContextANGLE t_glMemoryBarrierByRegionContextANGLE
#define glTexStorage2DMultisampleContextANGLE t_glTexStorage2DMultisampleContextANGLE
#define glGetMultisamplefvContextANGLE t_glGetMultisamplefvContextANGLE
#define glSampleMaskiContextANGLE t_glSampleMaskiContextANGLE
#define glGetTexLevelParameterivContextANGLE t_glGetTexLevelParameterivContextANGLE
#define glGetTexLevelParameterfvContextANGLE t_glGetTexLevelParameterfvContextANGLE
#define glBindVertexBufferContextANGLE t_glBindVertexBufferContextANGLE
#define glVertexAttribFormatContextANGLE t_glVertexAttribFormatContextANGLE
#define glVertexAttribIFormatContextANGLE t_glVertexAttribIFormatContextANGLE
#define glVertexAttribBindingContextANGLE t_glVertexAttribBindingContextANGLE
#define glVertexBindingDivisorContextANGLE t_glVertexBindingDivisorContextANGLE
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \
t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glCopySubTexture3DANGLEContextANGLE t_glCopySubTexture3DANGLEContextANGLE
#define glCopyTexture3DANGLEContextANGLE t_glCopyTexture3DANGLEContextANGLE
#define glBlitFramebufferANGLEContextANGLE t_glBlitFramebufferANGLEContextANGLE
#define glRenderbufferStorageMultisampleANGLEContextANGLE \
t_glRenderbufferStorageMultisampleANGLEContextANGLE
#define glGetRenderbufferImageANGLEContextANGLE t_glGetRenderbufferImageANGLEContextANGLE
#define glGetTexImageANGLEContextANGLE t_glGetTexImageANGLEContextANGLE
#define glDrawArraysInstancedANGLEContextANGLE t_glDrawArraysInstancedANGLEContextANGLE
#define glDrawElementsInstancedANGLEContextANGLE t_glDrawElementsInstancedANGLEContextANGLE
#define glVertexAttribDivisorANGLEContextANGLE t_glVertexAttribDivisorANGLEContextANGLE
#define glTexStorageMemFlags2DANGLEContextANGLE t_glTexStorageMemFlags2DANGLEContextANGLE
#define glTexStorageMemFlags2DMultisampleANGLEContextANGLE \
t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE
#define glTexStorageMemFlags3DANGLEContextANGLE t_glTexStorageMemFlags3DANGLEContextANGLE
#define glTexStorageMemFlags3DMultisampleANGLEContextANGLE \
t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE
#define glImportMemoryZirconHandleANGLEContextANGLE t_glImportMemoryZirconHandleANGLEContextANGLE
#define glMultiDrawArraysANGLEContextANGLE t_glMultiDrawArraysANGLEContextANGLE
#define glMultiDrawArraysInstancedANGLEContextANGLE t_glMultiDrawArraysInstancedANGLEContextANGLE
#define glMultiDrawElementsANGLEContextANGLE t_glMultiDrawElementsANGLEContextANGLE
#define glMultiDrawElementsInstancedANGLEContextANGLE \
t_glMultiDrawElementsInstancedANGLEContextANGLE
#define glProvokingVertexANGLEContextANGLE t_glProvokingVertexANGLEContextANGLE
#define glDisableExtensionANGLEContextANGLE t_glDisableExtensionANGLEContextANGLE
#define glRequestExtensionANGLEContextANGLE t_glRequestExtensionANGLEContextANGLE
#define glCompressedTexImage2DRobustANGLEContextANGLE \
t_glCompressedTexImage2DRobustANGLEContextANGLE
#define glCompressedTexImage3DRobustANGLEContextANGLE \
t_glCompressedTexImage3DRobustANGLEContextANGLE
#define glCompressedTexSubImage2DRobustANGLEContextANGLE \
t_glCompressedTexSubImage2DRobustANGLEContextANGLE
#define glCompressedTexSubImage3DRobustANGLEContextANGLE \
t_glCompressedTexSubImage3DRobustANGLEContextANGLE
#define glGetActiveUniformBlockivRobustANGLEContextANGLE \
t_glGetActiveUniformBlockivRobustANGLEContextANGLE
#define glGetBooleani_vRobustANGLEContextANGLE t_glGetBooleani_vRobustANGLEContextANGLE
#define glGetBooleanvRobustANGLEContextANGLE t_glGetBooleanvRobustANGLEContextANGLE
#define glGetBufferParameteri64vRobustANGLEContextANGLE \
t_glGetBufferParameteri64vRobustANGLEContextANGLE
#define glGetBufferParameterivRobustANGLEContextANGLE \
t_glGetBufferParameterivRobustANGLEContextANGLE
#define glGetBufferPointervRobustANGLEContextANGLE t_glGetBufferPointervRobustANGLEContextANGLE
#define glGetFloatvRobustANGLEContextANGLE t_glGetFloatvRobustANGLEContextANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \
t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE
#define glGetFramebufferParameterivRobustANGLEContextANGLE \
t_glGetFramebufferParameterivRobustANGLEContextANGLE
#define glGetInteger64i_vRobustANGLEContextANGLE t_glGetInteger64i_vRobustANGLEContextANGLE
#define glGetInteger64vRobustANGLEContextANGLE t_glGetInteger64vRobustANGLEContextANGLE
#define glGetIntegeri_vRobustANGLEContextANGLE t_glGetIntegeri_vRobustANGLEContextANGLE
#define glGetIntegervRobustANGLEContextANGLE t_glGetIntegervRobustANGLEContextANGLE
#define glGetInternalformativRobustANGLEContextANGLE t_glGetInternalformativRobustANGLEContextANGLE
#define glGetMultisamplefvRobustANGLEContextANGLE t_glGetMultisamplefvRobustANGLEContextANGLE
#define glGetPointervRobustANGLERobustANGLEContextANGLE \
t_glGetPointervRobustANGLERobustANGLEContextANGLE
#define glGetProgramInterfaceivRobustANGLEContextANGLE \
t_glGetProgramInterfaceivRobustANGLEContextANGLE
#define glGetProgramivRobustANGLEContextANGLE t_glGetProgramivRobustANGLEContextANGLE
#define glGetQueryObjecti64vRobustANGLEContextANGLE t_glGetQueryObjecti64vRobustANGLEContextANGLE
#define glGetQueryObjectivRobustANGLEContextANGLE t_glGetQueryObjectivRobustANGLEContextANGLE
#define glGetQueryObjectui64vRobustANGLEContextANGLE t_glGetQueryObjectui64vRobustANGLEContextANGLE
#define glGetQueryObjectuivRobustANGLEContextANGLE t_glGetQueryObjectuivRobustANGLEContextANGLE
#define glGetQueryivRobustANGLEContextANGLE t_glGetQueryivRobustANGLEContextANGLE
#define glGetRenderbufferParameterivRobustANGLEContextANGLE \
t_glGetRenderbufferParameterivRobustANGLEContextANGLE
#define glGetSamplerParameterIivRobustANGLEContextANGLE \
t_glGetSamplerParameterIivRobustANGLEContextANGLE
#define glGetSamplerParameterIuivRobustANGLEContextANGLE \
t_glGetSamplerParameterIuivRobustANGLEContextANGLE
#define glGetSamplerParameterfvRobustANGLEContextANGLE \
t_glGetSamplerParameterfvRobustANGLEContextANGLE
#define glGetSamplerParameterivRobustANGLEContextANGLE \
t_glGetSamplerParameterivRobustANGLEContextANGLE
#define glGetShaderivRobustANGLEContextANGLE t_glGetShaderivRobustANGLEContextANGLE
#define glGetTexLevelParameterfvRobustANGLEContextANGLE \
t_glGetTexLevelParameterfvRobustANGLEContextANGLE
#define glGetTexLevelParameterivRobustANGLEContextANGLE \
t_glGetTexLevelParameterivRobustANGLEContextANGLE
#define glGetTexParameterIivRobustANGLEContextANGLE t_glGetTexParameterIivRobustANGLEContextANGLE
#define glGetTexParameterIuivRobustANGLEContextANGLE t_glGetTexParameterIuivRobustANGLEContextANGLE
#define glGetTexParameterfvRobustANGLEContextANGLE t_glGetTexParameterfvRobustANGLEContextANGLE
#define glGetTexParameterivRobustANGLEContextANGLE t_glGetTexParameterivRobustANGLEContextANGLE
#define glGetUniformfvRobustANGLEContextANGLE t_glGetUniformfvRobustANGLEContextANGLE
#define glGetUniformivRobustANGLEContextANGLE t_glGetUniformivRobustANGLEContextANGLE
#define glGetUniformuivRobustANGLEContextANGLE t_glGetUniformuivRobustANGLEContextANGLE
#define glGetVertexAttribIivRobustANGLEContextANGLE t_glGetVertexAttribIivRobustANGLEContextANGLE
#define glGetVertexAttribIuivRobustANGLEContextANGLE t_glGetVertexAttribIuivRobustANGLEContextANGLE
#define glGetVertexAttribPointervRobustANGLEContextANGLE \
t_glGetVertexAttribPointervRobustANGLEContextANGLE
#define glGetVertexAttribfvRobustANGLEContextANGLE t_glGetVertexAttribfvRobustANGLEContextANGLE
#define glGetVertexAttribivRobustANGLEContextANGLE t_glGetVertexAttribivRobustANGLEContextANGLE
#define glGetnUniformfvRobustANGLEContextANGLE t_glGetnUniformfvRobustANGLEContextANGLE
#define glGetnUniformivRobustANGLEContextANGLE t_glGetnUniformivRobustANGLEContextANGLE
#define glGetnUniformuivRobustANGLEContextANGLE t_glGetnUniformuivRobustANGLEContextANGLE
#define glReadPixelsRobustANGLEContextANGLE t_glReadPixelsRobustANGLEContextANGLE
#define glReadnPixelsRobustANGLEContextANGLE t_glReadnPixelsRobustANGLEContextANGLE
#define glSamplerParameterIivRobustANGLEContextANGLE t_glSamplerParameterIivRobustANGLEContextANGLE
#define glSamplerParameterIuivRobustANGLEContextANGLE \
t_glSamplerParameterIuivRobustANGLEContextANGLE
#define glSamplerParameterfvRobustANGLEContextANGLE t_glSamplerParameterfvRobustANGLEContextANGLE
#define glSamplerParameterivRobustANGLEContextANGLE t_glSamplerParameterivRobustANGLEContextANGLE
#define glTexImage2DRobustANGLEContextANGLE t_glTexImage2DRobustANGLEContextANGLE
#define glTexImage3DRobustANGLEContextANGLE t_glTexImage3DRobustANGLEContextANGLE
#define glTexParameterIivRobustANGLEContextANGLE t_glTexParameterIivRobustANGLEContextANGLE
#define glTexParameterIuivRobustANGLEContextANGLE t_glTexParameterIuivRobustANGLEContextANGLE
#define glTexParameterfvRobustANGLEContextANGLE t_glTexParameterfvRobustANGLEContextANGLE
#define glTexParameterivRobustANGLEContextANGLE t_glTexParameterivRobustANGLEContextANGLE
#define glTexSubImage2DRobustANGLEContextANGLE t_glTexSubImage2DRobustANGLEContextANGLE
#define glTexSubImage3DRobustANGLEContextANGLE t_glTexSubImage3DRobustANGLEContextANGLE
#define glImportSemaphoreZirconHandleANGLEContextANGLE \
t_glImportSemaphoreZirconHandleANGLEContextANGLE
#define glInvalidateTextureANGLEContextANGLE t_glInvalidateTextureANGLEContextANGLE
#define glTexImage2DExternalANGLEContextANGLE t_glTexImage2DExternalANGLEContextANGLE
#define glGetMultisamplefvANGLEContextANGLE t_glGetMultisamplefvANGLEContextANGLE
#define glGetTexLevelParameterfvANGLEContextANGLE t_glGetTexLevelParameterfvANGLEContextANGLE
#define glGetTexLevelParameterivANGLEContextANGLE t_glGetTexLevelParameterivANGLEContextANGLE
#define glSampleMaskiANGLEContextANGLE t_glSampleMaskiANGLEContextANGLE
#define glTexStorage2DMultisampleANGLEContextANGLE t_glTexStorage2DMultisampleANGLEContextANGLE
#define glGetTranslatedShaderSourceANGLEContextANGLE t_glGetTranslatedShaderSourceANGLEContextANGLE
#define glBindUniformLocationCHROMIUMContextANGLE t_glBindUniformLocationCHROMIUMContextANGLE
#define glCompressedCopyTextureCHROMIUMContextANGLE t_glCompressedCopyTextureCHROMIUMContextANGLE
#define glCopySubTextureCHROMIUMContextANGLE t_glCopySubTextureCHROMIUMContextANGLE
#define glCopyTextureCHROMIUMContextANGLE t_glCopyTextureCHROMIUMContextANGLE
#define glCoverageModulationCHROMIUMContextANGLE t_glCoverageModulationCHROMIUMContextANGLE
#define glLoseContextCHROMIUMContextANGLE t_glLoseContextCHROMIUMContextANGLE
#define glBindFragDataLocationEXTContextANGLE t_glBindFragDataLocationEXTContextANGLE
#define glBindFragDataLocationIndexedEXTContextANGLE t_glBindFragDataLocationIndexedEXTContextANGLE
#define glGetFragDataIndexEXTContextANGLE t_glGetFragDataIndexEXTContextANGLE
#define glGetProgramResourceLocationIndexEXTContextANGLE \
t_glGetProgramResourceLocationIndexEXTContextANGLE
#define glInsertEventMarkerEXTContextANGLE t_glInsertEventMarkerEXTContextANGLE
#define glPopGroupMarkerEXTContextANGLE t_glPopGroupMarkerEXTContextANGLE
#define glPushGroupMarkerEXTContextANGLE t_glPushGroupMarkerEXTContextANGLE
#define glDiscardFramebufferEXTContextANGLE t_glDiscardFramebufferEXTContextANGLE
#define glBeginQueryEXTContextANGLE t_glBeginQueryEXTContextANGLE
#define glDeleteQueriesEXTContextANGLE t_glDeleteQueriesEXTContextANGLE
#define glEndQueryEXTContextANGLE t_glEndQueryEXTContextANGLE
#define glGenQueriesEXTContextANGLE t_glGenQueriesEXTContextANGLE
#define glGetInteger64vEXTContextANGLE t_glGetInteger64vEXTContextANGLE
#define glGetQueryObjecti64vEXTContextANGLE t_glGetQueryObjecti64vEXTContextANGLE
#define glGetQueryObjectivEXTContextANGLE t_glGetQueryObjectivEXTContextANGLE
#define glGetQueryObjectui64vEXTContextANGLE t_glGetQueryObjectui64vEXTContextANGLE
#define glGetQueryObjectuivEXTContextANGLE t_glGetQueryObjectuivEXTContextANGLE
#define glGetQueryivEXTContextANGLE t_glGetQueryivEXTContextANGLE
#define glIsQueryEXTContextANGLE t_glIsQueryEXTContextANGLE
#define glQueryCounterEXTContextANGLE t_glQueryCounterEXTContextANGLE
#define glDrawBuffersEXTContextANGLE t_glDrawBuffersEXTContextANGLE
#define glBlendEquationSeparateiEXTContextANGLE t_glBlendEquationSeparateiEXTContextANGLE
#define glBlendEquationiEXTContextANGLE t_glBlendEquationiEXTContextANGLE
#define glBlendFuncSeparateiEXTContextANGLE t_glBlendFuncSeparateiEXTContextANGLE
#define glBlendFunciEXTContextANGLE t_glBlendFunciEXTContextANGLE
#define glColorMaskiEXTContextANGLE t_glColorMaskiEXTContextANGLE
#define glDisableiEXTContextANGLE t_glDisableiEXTContextANGLE
#define glEnableiEXTContextANGLE t_glEnableiEXTContextANGLE
#define glIsEnablediEXTContextANGLE t_glIsEnablediEXTContextANGLE
#define glDrawElementsBaseVertexEXTContextANGLE t_glDrawElementsBaseVertexEXTContextANGLE
#define glDrawElementsInstancedBaseVertexEXTContextANGLE \
t_glDrawElementsInstancedBaseVertexEXTContextANGLE
#define glDrawRangeElementsBaseVertexEXTContextANGLE t_glDrawRangeElementsBaseVertexEXTContextANGLE
#define glMultiDrawElementsBaseVertexEXTContextANGLE t_glMultiDrawElementsBaseVertexEXTContextANGLE
#define glFramebufferTextureEXTContextANGLE t_glFramebufferTextureEXTContextANGLE
#define glDrawArraysInstancedEXTContextANGLE t_glDrawArraysInstancedEXTContextANGLE
#define glDrawElementsInstancedEXTContextANGLE t_glDrawElementsInstancedEXTContextANGLE
#define glVertexAttribDivisorEXTContextANGLE t_glVertexAttribDivisorEXTContextANGLE
#define glFlushMappedBufferRangeEXTContextANGLE t_glFlushMappedBufferRangeEXTContextANGLE
#define glMapBufferRangeEXTContextANGLE t_glMapBufferRangeEXTContextANGLE
#define glBufferStorageMemEXTContextANGLE t_glBufferStorageMemEXTContextANGLE
#define glCreateMemoryObjectsEXTContextANGLE t_glCreateMemoryObjectsEXTContextANGLE
#define glDeleteMemoryObjectsEXTContextANGLE t_glDeleteMemoryObjectsEXTContextANGLE
#define glGetMemoryObjectParameterivEXTContextANGLE t_glGetMemoryObjectParameterivEXTContextANGLE
#define glGetUnsignedBytei_vEXTContextANGLE t_glGetUnsignedBytei_vEXTContextANGLE
#define glGetUnsignedBytevEXTContextANGLE t_glGetUnsignedBytevEXTContextANGLE
#define glIsMemoryObjectEXTContextANGLE t_glIsMemoryObjectEXTContextANGLE
#define glMemoryObjectParameterivEXTContextANGLE t_glMemoryObjectParameterivEXTContextANGLE
#define glTexStorageMem2DEXTContextANGLE t_glTexStorageMem2DEXTContextANGLE
#define glTexStorageMem2DMultisampleEXTContextANGLE t_glTexStorageMem2DMultisampleEXTContextANGLE
#define glTexStorageMem3DEXTContextANGLE t_glTexStorageMem3DEXTContextANGLE
#define glTexStorageMem3DMultisampleEXTContextANGLE t_glTexStorageMem3DMultisampleEXTContextANGLE
#define glImportMemoryFdEXTContextANGLE t_glImportMemoryFdEXTContextANGLE
#define glFramebufferTexture2DMultisampleEXTContextANGLE \
t_glFramebufferTexture2DMultisampleEXTContextANGLE
#define glRenderbufferStorageMultisampleEXTContextANGLE \
t_glRenderbufferStorageMultisampleEXTContextANGLE
#define glGetGraphicsResetStatusEXTContextANGLE t_glGetGraphicsResetStatusEXTContextANGLE
#define glGetnUniformfvEXTContextANGLE t_glGetnUniformfvEXTContextANGLE
#define glGetnUniformivEXTContextANGLE t_glGetnUniformivEXTContextANGLE
#define glReadnPixelsEXTContextANGLE t_glReadnPixelsEXTContextANGLE
#define glDeleteSemaphoresEXTContextANGLE t_glDeleteSemaphoresEXTContextANGLE
#define glGenSemaphoresEXTContextANGLE t_glGenSemaphoresEXTContextANGLE
#define glGetSemaphoreParameterui64vEXTContextANGLE t_glGetSemaphoreParameterui64vEXTContextANGLE
#define glIsSemaphoreEXTContextANGLE t_glIsSemaphoreEXTContextANGLE
#define glSemaphoreParameterui64vEXTContextANGLE t_glSemaphoreParameterui64vEXTContextANGLE
#define glSignalSemaphoreEXTContextANGLE t_glSignalSemaphoreEXTContextANGLE
#define glWaitSemaphoreEXTContextANGLE t_glWaitSemaphoreEXTContextANGLE
#define glImportSemaphoreFdEXTContextANGLE t_glImportSemaphoreFdEXTContextANGLE
#define glTexBufferEXTContextANGLE t_glTexBufferEXTContextANGLE
#define glTexBufferRangeEXTContextANGLE t_glTexBufferRangeEXTContextANGLE
#define glTexStorage1DEXTContextANGLE t_glTexStorage1DEXTContextANGLE
#define glTexStorage2DEXTContextANGLE t_glTexStorage2DEXTContextANGLE
#define glTexStorage3DEXTContextANGLE t_glTexStorage3DEXTContextANGLE
#define glDebugMessageCallbackKHRContextANGLE t_glDebugMessageCallbackKHRContextANGLE
#define glDebugMessageControlKHRContextANGLE t_glDebugMessageControlKHRContextANGLE
#define glDebugMessageInsertKHRContextANGLE t_glDebugMessageInsertKHRContextANGLE
#define glGetDebugMessageLogKHRContextANGLE t_glGetDebugMessageLogKHRContextANGLE
#define glGetObjectLabelKHRContextANGLE t_glGetObjectLabelKHRContextANGLE
#define glGetObjectPtrLabelKHRContextANGLE t_glGetObjectPtrLabelKHRContextANGLE
#define glGetPointervKHRContextANGLE t_glGetPointervKHRContextANGLE
#define glObjectLabelKHRContextANGLE t_glObjectLabelKHRContextANGLE
#define glObjectPtrLabelKHRContextANGLE t_glObjectPtrLabelKHRContextANGLE
#define glPopDebugGroupKHRContextANGLE t_glPopDebugGroupKHRContextANGLE
#define glPushDebugGroupKHRContextANGLE t_glPushDebugGroupKHRContextANGLE
#define glMaxShaderCompilerThreadsKHRContextANGLE t_glMaxShaderCompilerThreadsKHRContextANGLE
#define glDeleteFencesNVContextANGLE t_glDeleteFencesNVContextANGLE
#define glFinishFenceNVContextANGLE t_glFinishFenceNVContextANGLE
#define glGenFencesNVContextANGLE t_glGenFencesNVContextANGLE
#define glGetFenceivNVContextANGLE t_glGetFenceivNVContextANGLE
#define glIsFenceNVContextANGLE t_glIsFenceNVContextANGLE
#define glSetFenceNVContextANGLE t_glSetFenceNVContextANGLE
#define glTestFenceNVContextANGLE t_glTestFenceNVContextANGLE
#define glEGLImageTargetRenderbufferStorageOESContextANGLE \
t_glEGLImageTargetRenderbufferStorageOESContextANGLE
#define glEGLImageTargetTexture2DOESContextANGLE t_glEGLImageTargetTexture2DOESContextANGLE
#define glBlendEquationSeparateiOESContextANGLE t_glBlendEquationSeparateiOESContextANGLE
#define glBlendEquationiOESContextANGLE t_glBlendEquationiOESContextANGLE
#define glBlendFuncSeparateiOESContextANGLE t_glBlendFuncSeparateiOESContextANGLE
#define glBlendFunciOESContextANGLE t_glBlendFunciOESContextANGLE
#define glColorMaskiOESContextANGLE t_glColorMaskiOESContextANGLE
#define glDisableiOESContextANGLE t_glDisableiOESContextANGLE
#define glEnableiOESContextANGLE t_glEnableiOESContextANGLE
#define glIsEnablediOESContextANGLE t_glIsEnablediOESContextANGLE
#define glDrawElementsBaseVertexOESContextANGLE t_glDrawElementsBaseVertexOESContextANGLE
#define glDrawElementsInstancedBaseVertexOESContextANGLE \
t_glDrawElementsInstancedBaseVertexOESContextANGLE
#define glDrawRangeElementsBaseVertexOESContextANGLE t_glDrawRangeElementsBaseVertexOESContextANGLE
#define glGetProgramBinaryOESContextANGLE t_glGetProgramBinaryOESContextANGLE
#define glProgramBinaryOESContextANGLE t_glProgramBinaryOESContextANGLE
#define glGetBufferPointervOESContextANGLE t_glGetBufferPointervOESContextANGLE
#define glMapBufferOESContextANGLE t_glMapBufferOESContextANGLE
#define glUnmapBufferOESContextANGLE t_glUnmapBufferOESContextANGLE
#define glCompressedTexImage3DOESContextANGLE t_glCompressedTexImage3DOESContextANGLE
#define glCompressedTexSubImage3DOESContextANGLE t_glCompressedTexSubImage3DOESContextANGLE
#define glCopyTexSubImage3DOESContextANGLE t_glCopyTexSubImage3DOESContextANGLE
#define glFramebufferTexture3DOESContextANGLE t_glFramebufferTexture3DOESContextANGLE
#define glTexImage3DOESContextANGLE t_glTexImage3DOESContextANGLE
#define glTexSubImage3DOESContextANGLE t_glTexSubImage3DOESContextANGLE
#define glGetSamplerParameterIivOESContextANGLE t_glGetSamplerParameterIivOESContextANGLE
#define glGetSamplerParameterIuivOESContextANGLE t_glGetSamplerParameterIuivOESContextANGLE
#define glGetTexParameterIivOESContextANGLE t_glGetTexParameterIivOESContextANGLE
#define glGetTexParameterIuivOESContextANGLE t_glGetTexParameterIuivOESContextANGLE
#define glSamplerParameterIivOESContextANGLE t_glSamplerParameterIivOESContextANGLE
#define glSamplerParameterIuivOESContextANGLE t_glSamplerParameterIuivOESContextANGLE
#define glTexParameterIivOESContextANGLE t_glTexParameterIivOESContextANGLE
#define glTexParameterIuivOESContextANGLE t_glTexParameterIuivOESContextANGLE
#define glTexBufferOESContextANGLE t_glTexBufferOESContextANGLE
#define glTexBufferRangeOESContextANGLE t_glTexBufferRangeOESContextANGLE
#define glTexStorage3DMultisampleOESContextANGLE t_glTexStorage3DMultisampleOESContextANGLE
#define glBindVertexArrayOESContextANGLE t_glBindVertexArrayOESContextANGLE
#define glDeleteVertexArraysOESContextANGLE t_glDeleteVertexArraysOESContextANGLE
#define glGenVertexArraysOESContextANGLE t_glGenVertexArraysOESContextANGLE
#define glIsVertexArrayOESContextANGLE t_glIsVertexArrayOESContextANGLE
#define glFramebufferTextureMultiviewOVRContextANGLE t_glFramebufferTextureMultiviewOVRContextANGLE
#define glDrawTexfOESContextANGLE t_glDrawTexfOESContextANGLE
#define glDrawTexfvOESContextANGLE t_glDrawTexfvOESContextANGLE
#define glDrawTexiOESContextANGLE t_glDrawTexiOESContextANGLE
#define glDrawTexivOESContextANGLE t_glDrawTexivOESContextANGLE
#define glDrawTexsOESContextANGLE t_glDrawTexsOESContextANGLE
#define glDrawTexsvOESContextANGLE t_glDrawTexsvOESContextANGLE
#define glDrawTexxOESContextANGLE t_glDrawTexxOESContextANGLE
#define glDrawTexxvOESContextANGLE t_glDrawTexxvOESContextANGLE
#define glBindFramebufferOESContextANGLE t_glBindFramebufferOESContextANGLE
#define glBindRenderbufferOESContextANGLE t_glBindRenderbufferOESContextANGLE
#define glCheckFramebufferStatusOESContextANGLE t_glCheckFramebufferStatusOESContextANGLE
#define glDeleteFramebuffersOESContextANGLE t_glDeleteFramebuffersOESContextANGLE
#define glDeleteRenderbuffersOESContextANGLE t_glDeleteRenderbuffersOESContextANGLE
#define glFramebufferRenderbufferOESContextANGLE t_glFramebufferRenderbufferOESContextANGLE
#define glFramebufferTexture2DOESContextANGLE t_glFramebufferTexture2DOESContextANGLE
#define glGenFramebuffersOESContextANGLE t_glGenFramebuffersOESContextANGLE
#define glGenRenderbuffersOESContextANGLE t_glGenRenderbuffersOESContextANGLE
#define glGenerateMipmapOESContextANGLE t_glGenerateMipmapOESContextANGLE
#define glGetFramebufferAttachmentParameterivOESContextANGLE \
t_glGetFramebufferAttachmentParameterivOESContextANGLE
#define glGetRenderbufferParameterivOESContextANGLE t_glGetRenderbufferParameterivOESContextANGLE
#define glIsFramebufferOESContextANGLE t_glIsFramebufferOESContextANGLE
#define glIsRenderbufferOESContextANGLE t_glIsRenderbufferOESContextANGLE
#define glRenderbufferStorageOESContextANGLE t_glRenderbufferStorageOESContextANGLE
#define glCurrentPaletteMatrixOESContextANGLE t_glCurrentPaletteMatrixOESContextANGLE
#define glLoadPaletteFromModelViewMatrixOESContextANGLE \
t_glLoadPaletteFromModelViewMatrixOESContextANGLE
#define glMatrixIndexPointerOESContextANGLE t_glMatrixIndexPointerOESContextANGLE
#define glWeightPointerOESContextANGLE t_glWeightPointerOESContextANGLE
#define glPointSizePointerOESContextANGLE t_glPointSizePointerOESContextANGLE
#define glQueryMatrixxOESContextANGLE t_glQueryMatrixxOESContextANGLE
#define glGetTexGenfvOESContextANGLE t_glGetTexGenfvOESContextANGLE
#define glGetTexGenivOESContextANGLE t_glGetTexGenivOESContextANGLE
#define glGetTexGenxvOESContextANGLE t_glGetTexGenxvOESContextANGLE
#define glTexGenfOESContextANGLE t_glTexGenfOESContextANGLE
#define glTexGenfvOESContextANGLE t_glTexGenfvOESContextANGLE
#define glTexGeniOESContextANGLE t_glTexGeniOESContextANGLE
#define glTexGenivOESContextANGLE t_glTexGenivOESContextANGLE
#define glTexGenxOESContextANGLE t_glTexGenxOESContextANGLE
#define glTexGenxvOESContextANGLE t_glTexGenxvOESContextANGLE
ANGLE_TRACE_EXPORT extern PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_EXPORT extern PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_EXPORT extern PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_EXPORT extern PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_EXPORT extern PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_EXPORT extern PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_EXPORT extern PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_EXPORT extern PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_EXPORT extern PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_EXPORT extern PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_EXPORT extern PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_EXPORT extern PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_EXPORT extern PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_EXPORT extern PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_EXPORT extern PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_EXPORT extern PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_EXPORT extern PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_EXPORT extern PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_EXPORT extern PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_EXPORT extern PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_EXPORT extern PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_EXPORT extern PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_EXPORT extern PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_EXPORT extern PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_EXPORT extern PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_EXPORT extern PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_EXPORT extern PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_EXPORT extern PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_EXPORT extern PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_EXPORT extern PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_EXPORT extern PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_EXPORT extern PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_EXPORT extern PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_EXPORT extern PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_EXPORT extern PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_EXPORT extern PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_EXPORT extern PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_EXPORT extern PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_EXPORT extern PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_EXPORT extern PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_EXPORT extern PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_EXPORT extern PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_EXPORT extern PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_EXPORT extern PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_EXPORT extern PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_EXPORT extern PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_EXPORT extern PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_EXPORT extern PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_EXPORT extern PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_EXPORT extern PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_EXPORT extern PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_EXPORT extern PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_EXPORT extern PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_EXPORT extern PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_EXPORT extern PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_EXPORT extern PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_EXPORT extern PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_EXPORT extern PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_EXPORT extern PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_EXPORT extern PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_EXPORT extern PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_EXPORT extern PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_EXPORT extern PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_EXPORT extern PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_EXPORT extern PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_EXPORT extern PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_EXPORT extern PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_EXPORT extern PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_EXPORT extern PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_EXPORT extern PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_EXPORT extern PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_EXPORT extern PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_EXPORT extern PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_EXPORT extern PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_EXPORT extern PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_EXPORT extern PFNGLHINTPROC t_glHint;
ANGLE_TRACE_EXPORT extern PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_EXPORT extern PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_EXPORT extern PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_EXPORT extern PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_EXPORT extern PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_EXPORT extern PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_EXPORT extern PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_EXPORT extern PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_EXPORT extern PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_EXPORT extern PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_EXPORT extern PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_EXPORT extern PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_EXPORT extern PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_EXPORT extern PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_EXPORT extern PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_EXPORT extern PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_EXPORT extern PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_EXPORT extern PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_EXPORT extern PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_EXPORT extern PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_EXPORT extern PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_EXPORT extern PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_EXPORT extern PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_EXPORT extern PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_EXPORT extern PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
t_glRenderbufferStorageMultisample;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_EXPORT extern PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_EXPORT extern PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_EXPORT extern PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_EXPORT extern PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_EXPORT extern PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_EXPORT extern PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_EXPORT extern PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_EXPORT extern PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_EXPORT extern PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_EXPORT extern PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_EXPORT extern PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_EXPORT extern PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_EXPORT extern PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_EXPORT extern PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_EXPORT extern PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_EXPORT extern PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_EXPORT extern PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_EXPORT extern PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_EXPORT extern PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_EXPORT extern PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_EXPORT extern PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_EXPORT extern PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_EXPORT extern PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_EXPORT extern PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_EXPORT extern PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_EXPORT extern PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_EXPORT extern PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_EXPORT extern PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_EXPORT extern PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_EXPORT extern PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_EXPORT extern PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_EXPORT extern PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_EXPORT extern PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_EXPORT extern PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_EXPORT extern PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_EXPORT extern PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_EXPORT extern PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_EXPORT extern PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_EXPORT extern PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_EXPORT extern PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_EXPORT extern PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_EXPORT extern PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENXVOESPROC t_glTexGenxvOES;
ANGLE_TRACE_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC t_glAlphaFuncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC t_glClipPlanefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC t_glColor4fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC t_glFogfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC t_glFogfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC t_glFrustumfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC t_glGetClipPlanefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC t_glGetLightfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC t_glGetMaterialfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC t_glGetTexEnvfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC t_glLightModelfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC t_glLightModelfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC t_glLightfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC t_glLightfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC t_glLoadMatrixfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC t_glMaterialfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC t_glMaterialfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC t_glMultMatrixfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC t_glMultiTexCoord4fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC t_glNormal3fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC t_glOrthofContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC t_glPointParameterfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC t_glPointParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC t_glPointSizeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC t_glRotatefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC t_glScalefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC t_glTexEnvfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC t_glTexEnvfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC t_glTranslatefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC t_glAlphaFuncxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC t_glClearColorxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC t_glClearDepthxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
t_glClientActiveTextureContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC t_glClipPlanexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC t_glColor4ubContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC t_glColor4xContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC t_glColorPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC t_glDepthRangexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC
t_glDisableClientStateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC t_glEnableClientStateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC t_glFogxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC t_glFogxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC t_glFrustumxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC t_glLightModelxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC t_glLightModelxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC t_glLightxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC t_glLightxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC t_glLineWidthxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC t_glLoadIdentityContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC t_glLoadMatrixxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC t_glLogicOpContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC t_glMaterialxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC t_glMaterialxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC t_glMatrixModeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC t_glMultMatrixxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC t_glMultiTexCoord4xContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC t_glNormal3xContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC t_glNormalPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC t_glOrthoxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC t_glPointParameterxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC t_glPointParameterxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC t_glPointSizexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC t_glPolygonOffsetxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC t_glPopMatrixContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC t_glPushMatrixContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC t_glRotatexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC t_glSampleCoveragexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC t_glScalexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC t_glShadeModelContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC t_glTexCoordPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC t_glTexEnviContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC t_glTexEnvxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC t_glTexEnvivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC t_glTexEnvxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC t_glTexParameterxContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC t_glTexParameterxvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC t_glTranslatexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC t_glVertexPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC t_glActiveTextureContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC t_glAttachShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC
t_glBindAttribLocationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC t_glBindBufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC t_glBindFramebufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC t_glBindRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC t_glBindTextureContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC t_glBlendColorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC t_glBlendEquationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
t_glBlendEquationSeparateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC t_glBlendFuncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC t_glBlendFuncSeparateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC t_glBufferDataContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC t_glBufferSubDataContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
t_glCheckFramebufferStatusContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC t_glClearContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC t_glClearColorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC t_glClearDepthfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC t_glClearStencilContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC t_glColorMaskContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC t_glCompileShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
t_glCompressedTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
t_glCompressedTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC t_glCopyTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC t_glCopyTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC t_glCreateProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC t_glCreateShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC t_glCullFaceContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC t_glDeleteBuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC
t_glDeleteFramebuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC t_glDeleteProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
t_glDeleteRenderbuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC t_glDeleteShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC t_glDeleteTexturesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC t_glDepthFuncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC t_glDepthMaskContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC t_glDepthRangefContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC t_glDetachShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC t_glDisableContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
t_glDisableVertexAttribArrayContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC t_glDrawArraysContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC t_glDrawElementsContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENABLECONTEXTANGLEPROC t_glEnableContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
t_glEnableVertexAttribArrayContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC t_glFinishContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC t_glFlushContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
t_glFramebufferRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
t_glFramebufferTexture2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC t_glFrontFaceContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC t_glGenBuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC t_glGenerateMipmapContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC t_glGenFramebuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC t_glGenRenderbuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC t_glGenTexturesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC t_glGetActiveAttribContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC t_glGetActiveUniformContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC
t_glGetAttachedShadersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC t_glGetAttribLocationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC t_glGetBooleanvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetBufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC t_glGetErrorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC t_glGetFloatvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC t_glGetIntegervContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC t_glGetProgramivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC t_glGetProgramInfoLogContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetRenderbufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC t_glGetShaderivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC t_glGetShaderInfoLogContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
t_glGetShaderPrecisionFormatContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC t_glGetShaderSourceContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC t_glGetStringContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC t_glGetTexParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC t_glGetTexParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC t_glGetUniformfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC t_glGetUniformivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC
t_glGetUniformLocationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC t_glGetVertexAttribfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC t_glGetVertexAttribivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
t_glGetVertexAttribPointervContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLHINTCONTEXTANGLEPROC t_glHintContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC t_glIsBufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC t_glIsEnabledContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC t_glIsFramebufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC t_glIsProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC t_glIsRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC t_glIsShaderContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC t_glIsTextureContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC t_glLineWidthContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC t_glLinkProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC t_glPixelStoreiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC t_glPolygonOffsetContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC t_glReadPixelsContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
t_glReleaseShaderCompilerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
t_glRenderbufferStorageContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC t_glSampleCoverageContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC t_glScissorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC t_glShaderBinaryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC t_glShaderSourceContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC t_glStencilFuncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
t_glStencilFuncSeparateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC t_glStencilMaskContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
t_glStencilMaskSeparateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC t_glStencilOpContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC t_glStencilOpSeparateContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC t_glTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC t_glTexParameterfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC t_glTexParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC t_glTexParameteriContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC t_glTexParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC t_glTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC t_glUniform1fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC t_glUniform1fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC t_glUniform1iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC t_glUniform1ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC t_glUniform2fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC t_glUniform2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC t_glUniform2iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC t_glUniform2ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC t_glUniform3fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC t_glUniform3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC t_glUniform3iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC t_glUniform3ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC t_glUniform4fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC t_glUniform4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC t_glUniform4iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC t_glUniform4ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC t_glUniformMatrix2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC t_glUniformMatrix3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC t_glUniformMatrix4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC t_glUseProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC t_glValidateProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC t_glVertexAttrib1fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC t_glVertexAttrib1fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC t_glVertexAttrib2fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC t_glVertexAttrib2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC t_glVertexAttrib3fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC t_glVertexAttrib3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC t_glVertexAttrib4fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC t_glVertexAttrib4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
t_glVertexAttribPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC t_glViewportContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC t_glReadBufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC t_glDrawRangeElementsContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC t_glTexImage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC t_glTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC t_glCopyTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
t_glCompressedTexImage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
t_glCompressedTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC t_glGenQueriesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC t_glDeleteQueriesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC t_glIsQueryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC t_glBeginQueryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC t_glEndQueryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC t_glGetQueryivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC t_glGetQueryObjectuivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC t_glUnmapBufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC t_glGetBufferPointervContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC t_glDrawBuffersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
t_glUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
t_glUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
t_glUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
t_glUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
t_glUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
t_glUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC t_glBlitFramebufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
t_glFramebufferTextureLayerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC t_glMapBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
t_glFlushMappedBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC t_glBindVertexArrayContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC
t_glDeleteVertexArraysContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC t_glGenVertexArraysContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC t_glIsVertexArrayContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC t_glGetIntegeri_vContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glBeginTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glEndTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC t_glBindBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC t_glBindBufferBaseContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
t_glTransformFeedbackVaryingsContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
t_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
t_glVertexAttribIPointerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC
t_glGetVertexAttribIivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
t_glGetVertexAttribIuivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC t_glVertexAttribI4iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC t_glVertexAttribI4uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC t_glVertexAttribI4ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC t_glVertexAttribI4uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC t_glGetUniformuivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
t_glGetFragDataLocationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC t_glUniform1uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC t_glUniform2uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC t_glUniform3uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC t_glUniform4uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC t_glUniform1uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC t_glUniform2uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC t_glUniform3uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC t_glUniform4uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC t_glClearBufferivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC t_glClearBufferuivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC t_glClearBufferfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC t_glClearBufferfiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC t_glGetStringiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC t_glCopyBufferSubDataContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC t_glGetUniformIndicesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
t_glGetActiveUniformsivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
t_glGetUniformBlockIndexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
t_glGetActiveUniformBlockivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
t_glGetActiveUniformBlockNameContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
t_glUniformBlockBindingContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
t_glDrawArraysInstancedContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
t_glDrawElementsInstancedContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC t_glFenceSyncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC t_glIsSyncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC t_glDeleteSyncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC t_glClientWaitSyncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC t_glWaitSyncContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC t_glGetInteger64vContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC t_glGetSyncivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC t_glGetInteger64i_vContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
t_glGetBufferParameteri64vContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC t_glGenSamplersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC t_glDeleteSamplersContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC t_glIsSamplerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC t_glBindSamplerContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC t_glSamplerParameteriContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC
t_glSamplerParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC t_glSamplerParameterfContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC
t_glSamplerParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
t_glGetSamplerParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
t_glGetSamplerParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
t_glVertexAttribDivisorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glBindTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
t_glDeleteTransformFeedbacksContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
t_glGenTransformFeedbacksContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glIsTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glPauseTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glResumeTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC t_glGetProgramBinaryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC t_glProgramBinaryContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC t_glProgramParameteriContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
t_glInvalidateFramebufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
t_glInvalidateSubFramebufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC t_glTexStorage2DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC t_glTexStorage3DContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
t_glGetInternalformativContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC t_glDispatchComputeContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
t_glDispatchComputeIndirectContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC
t_glDrawArraysIndirectContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
t_glDrawElementsIndirectContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
t_glFramebufferParameteriContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetFramebufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
t_glGetProgramInterfaceivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
t_glGetProgramResourceIndexContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
t_glGetProgramResourceNameContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
t_glGetProgramResourceivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
t_glGetProgramResourceLocationContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC t_glUseProgramStagesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
t_glActiveShaderProgramContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
t_glCreateShaderProgramvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
t_glBindProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
t_glDeleteProgramPipelinesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
t_glGenProgramPipelinesContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC t_glIsProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
t_glGetProgramPipelineivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC t_glProgramUniform1iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC t_glProgramUniform2iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC t_glProgramUniform3iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC t_glProgramUniform4iContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC t_glProgramUniform1uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC t_glProgramUniform2uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC t_glProgramUniform3uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC t_glProgramUniform4uiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC t_glProgramUniform1fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC t_glProgramUniform2fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC t_glProgramUniform3fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC t_glProgramUniform4fContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC t_glProgramUniform1ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC t_glProgramUniform2ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC t_glProgramUniform3ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC t_glProgramUniform4ivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC
t_glProgramUniform1uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC
t_glProgramUniform2uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC
t_glProgramUniform3uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC
t_glProgramUniform4uivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC t_glProgramUniform1fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC t_glProgramUniform2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC t_glProgramUniform3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC t_glProgramUniform4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
t_glValidateProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
t_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC t_glBindImageTextureContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC t_glGetBooleani_vContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC t_glMemoryBarrierContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
t_glMemoryBarrierByRegionContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
t_glTexStorage2DMultisampleContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC t_glGetMultisamplefvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC t_glSampleMaskiContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
t_glGetTexLevelParameterivContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
t_glGetTexLevelParameterfvContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC t_glBindVertexBufferContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC
t_glVertexAttribFormatContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
t_glVertexAttribIFormatContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
t_glVertexAttribBindingContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
t_glVertexBindingDivisorContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
t_glCopySubTexture3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC
t_glCopyTexture3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
t_glBlitFramebufferANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
t_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC t_glGetTexImageANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
t_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
t_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags2DANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
t_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
t_glMultiDrawArraysANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
t_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
t_glMultiDrawElementsANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
t_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
t_glProvokingVertexANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
t_glDisableExtensionANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
t_glRequestExtensionANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
t_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
t_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
t_glGetFloatvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
t_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
t_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
t_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
t_glGetIntegervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
t_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
t_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
t_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
t_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetProgramivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetShaderivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
t_glReadPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
t_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
t_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
t_glInvalidateTextureANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
t_glTexImage2DExternalANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
t_glGetMultisamplefvANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC t_glSampleMaskiANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
t_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
t_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
t_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
t_glLoseContextCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
t_glBindFragDataLocationEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
t_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
t_glGetFragDataIndexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
t_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
t_glInsertEventMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC t_glPopGroupMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC
t_glPushGroupMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
t_glDiscardFramebufferEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC t_glBeginQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC t_glDeleteQueriesEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC t_glEndQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC t_glGenQueriesEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC t_glGetInteger64vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
t_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
t_glGetQueryObjectivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
t_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
t_glGetQueryObjectuivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC t_glGetQueryivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC t_glIsQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC t_glQueryCounterEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC t_glDrawBuffersEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
t_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC t_glBlendEquationiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
t_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC t_glBlendFunciEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC t_glColorMaskiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC t_glDisableiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC t_glEnableiEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC t_glIsEnablediEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
t_glFramebufferTextureEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
t_glDrawArraysInstancedEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
t_glDrawElementsInstancedEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
t_glVertexAttribDivisorEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
t_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC t_glMapBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
t_glBufferStorageMemEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
t_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
t_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
t_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
t_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
t_glGetUnsignedBytevEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC t_glIsMemoryObjectEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
t_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC
t_glTexStorageMem2DEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC
t_glTexStorageMem3DEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC t_glImportMemoryFdEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
t_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC t_glGetnUniformfvEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC t_glGetnUniformivEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC t_glReadnPixelsEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
t_glDeleteSemaphoresEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC t_glGenSemaphoresEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
t_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC t_glIsSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
t_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC
t_glSignalSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC t_glWaitSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
t_glImportSemaphoreFdEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFEREXTCONTEXTANGLEPROC t_glTexBufferEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC t_glTexBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC t_glTexStorage1DEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC t_glTexStorage2DEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC t_glTexStorage3DEXTContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
t_glDebugMessageCallbackKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
t_glDebugMessageControlKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
t_glDebugMessageInsertKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
t_glGetDebugMessageLogKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC t_glGetObjectLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
t_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC t_glGetPointervKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC t_glObjectLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC t_glObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC t_glPopDebugGroupKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC t_glPushDebugGroupKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
t_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC t_glDeleteFencesNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC t_glFinishFenceNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC t_glGenFencesNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC t_glGetFenceivNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC t_glIsFenceNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC t_glSetFenceNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC t_glTestFenceNVContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
t_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
t_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
t_glBlendEquationSeparateiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC t_glBlendEquationiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
t_glBlendFuncSeparateiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC t_glBlendFunciOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC t_glColorMaskiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC t_glDisableiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC t_glEnableiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC t_glIsEnablediOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
t_glGetProgramBinaryOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC t_glProgramBinaryOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
t_glGetBufferPointervOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
t_glCopyTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
t_glFramebufferTexture3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC t_glTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC t_glTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
t_glGetSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
t_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
t_glGetTexParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
t_glGetTexParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
t_glSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
t_glSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC
t_glTexParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
t_glTexParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFEROESCONTEXTANGLEPROC t_glTexBufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC t_glTexBufferRangeOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
t_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC
t_glBindVertexArrayOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
t_glDeleteVertexArraysOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC
t_glGenVertexArraysOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC t_glIsVertexArrayOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
t_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC t_glDrawTexfOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC t_glDrawTexfvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC t_glDrawTexiOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC t_glDrawTexivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC t_glDrawTexsOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC t_glDrawTexsvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC t_glDrawTexxOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC t_glDrawTexxvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC
t_glBindFramebufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
t_glBindRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
t_glCheckFramebufferStatusOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
t_glDeleteFramebuffersOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
t_glDeleteRenderbuffersOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
t_glFramebufferRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
t_glFramebufferTexture2DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC
t_glGenFramebuffersOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
t_glGenRenderbuffersOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC t_glGenerateMipmapOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
t_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC t_glIsFramebufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC t_glIsRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
t_glRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
t_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
t_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
t_glMatrixIndexPointerOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC t_glWeightPointerOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
t_glPointSizePointerOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC t_glQueryMatrixxOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC t_glGetTexGenfvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC t_glGetTexGenivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC t_glGetTexGenxvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC t_glTexGenfOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC t_glTexGenfvOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC t_glTexGeniOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC t_glTexGenivOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC t_glTexGenxOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC t_glTexGenxvOESContextANGLE;
namespace trace_angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_TRACE_EXPORT void LoadGLES(LoadProc loadProc);
} // namespace trace_angle
#endif // ANGLE_RESTRICTED_TRACES_GLES_LOADER_AUTOGEN_H_