| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextVk.cpp: |
| // Implements the class methods for ContextVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| |
| #include "common/bitset_utils.h" |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Semaphore.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| #include "libANGLE/renderer/vulkan/CompilerVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| #include "libANGLE/renderer/vulkan/FenceNVVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/MemoryObjectVk.h" |
| #include "libANGLE/renderer/vulkan/OverlayVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramPipelineVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramVk.h" |
| #include "libANGLE/renderer/vulkan/QueryVk.h" |
| #include "libANGLE/renderer/vulkan/RenderbufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SamplerVk.h" |
| #include "libANGLE/renderer/vulkan/SemaphoreVk.h" |
| #include "libANGLE/renderer/vulkan/ShaderVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/SyncVk.h" |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h" |
| #include "libANGLE/renderer/vulkan/VertexArrayVk.h" |
| |
| #include "libANGLE/trace.h" |
| |
| #include <iostream> |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| // For DesciptorSetUpdates |
| constexpr size_t kDescriptorBufferInfosInitialSize = 8; |
| constexpr size_t kDescriptorImageInfosInitialSize = 4; |
| constexpr size_t kDescriptorWriteInfosInitialSize = |
| kDescriptorBufferInfosInitialSize + kDescriptorImageInfosInitialSize; |
| |
| // For shader uniforms such as gl_DepthRange and the viewport size. |
| struct GraphicsDriverUniforms |
| { |
| std::array<float, 4> viewport; |
| |
| // Used to flip gl_FragCoord (both .xy for Android pre-rotation; only .y for desktop) |
| std::array<float, 2> halfRenderArea; |
| std::array<float, 2> flipXY; |
| std::array<float, 2> negFlipXY; |
| |
| // 32 bits for 32 clip planes |
| uint32_t enabledClipPlanes; |
| |
| uint32_t xfbActiveUnpaused; |
| uint32_t xfbVerticesPerDraw; |
| std::array<int32_t, 3> padding; |
| |
| std::array<int32_t, 4> xfbBufferOffsets; |
| |
| // .xy contain packed 8-bit values for atomic counter buffer offsets. These offsets are |
| // within Vulkan's minStorageBufferOffsetAlignment limit and are used to support unaligned |
| // offsets allowed in GL. |
| // |
| // .zw are unused. |
| std::array<uint32_t, 4> acbBufferOffsets; |
| |
| // We'll use x, y, z for near / far / diff respectively. |
| std::array<float, 4> depthRange; |
| |
| // Used to pre-rotate gl_Position for swapchain images on Android (a mat2, which is padded to |
| // the size of two vec4's). |
| std::array<float, 8> preRotation; |
| // Used to pre-rotate gl_FragCoord for swapchain images on Android (a mat2, which is padded to |
| // the size of two vec4's). |
| std::array<float, 8> fragRotation; |
| }; |
| |
| struct ComputeDriverUniforms |
| { |
| // Atomic counter buffer offsets with the same layout as in GraphicsDriverUniforms. |
| std::array<uint32_t, 4> acbBufferOffsets; |
| }; |
| |
| GLenum DefaultGLErrorCode(VkResult result) |
| { |
| switch (result) |
| { |
| case VK_ERROR_OUT_OF_HOST_MEMORY: |
| case VK_ERROR_OUT_OF_DEVICE_MEMORY: |
| case VK_ERROR_TOO_MANY_OBJECTS: |
| return GL_OUT_OF_MEMORY; |
| default: |
| return GL_INVALID_OPERATION; |
| } |
| } |
| |
| constexpr gl::ShaderMap<vk::ImageLayout> kShaderReadOnlyImageLayouts = { |
| {gl::ShaderType::Vertex, vk::ImageLayout::VertexShaderReadOnly}, |
| {gl::ShaderType::Fragment, vk::ImageLayout::FragmentShaderReadOnly}, |
| {gl::ShaderType::Geometry, vk::ImageLayout::GeometryShaderReadOnly}, |
| {gl::ShaderType::Compute, vk::ImageLayout::ComputeShaderReadOnly}}; |
| |
| constexpr gl::ShaderMap<vk::ImageLayout> kShaderWriteImageLayouts = { |
| {gl::ShaderType::Vertex, vk::ImageLayout::VertexShaderWrite}, |
| {gl::ShaderType::Fragment, vk::ImageLayout::FragmentShaderWrite}, |
| {gl::ShaderType::Geometry, vk::ImageLayout::GeometryShaderWrite}, |
| {gl::ShaderType::Compute, vk::ImageLayout::ComputeShaderWrite}}; |
| |
| constexpr VkColorComponentFlags kAllColorChannelsMask = |
| (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | |
| VK_COLOR_COMPONENT_A_BIT); |
| |
| constexpr VkBufferUsageFlags kVertexBufferUsage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| constexpr size_t kDefaultValueSize = sizeof(gl::VertexAttribCurrentValueData::Values); |
| constexpr size_t kDefaultBufferSize = kDefaultValueSize * 16; |
| constexpr size_t kDriverUniformsAllocatorPageSize = 4 * 1024; |
| |
| constexpr size_t kInFlightCommandsLimit = 100u; |
| |
| void InitializeSubmitInfo(VkSubmitInfo *submitInfo, |
| const vk::PrimaryCommandBuffer &commandBuffer, |
| const std::vector<VkSemaphore> &waitSemaphores, |
| const std::vector<VkPipelineStageFlags> &waitSemaphoreStageMasks, |
| const vk::Semaphore *signalSemaphore) |
| { |
| // Verify that the submitInfo has been zero'd out. |
| ASSERT(submitInfo->signalSemaphoreCount == 0); |
| ASSERT(waitSemaphores.size() == waitSemaphoreStageMasks.size()); |
| submitInfo->sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submitInfo->commandBufferCount = commandBuffer.valid() ? 1 : 0; |
| submitInfo->pCommandBuffers = commandBuffer.ptr(); |
| submitInfo->waitSemaphoreCount = static_cast<uint32_t>(waitSemaphores.size()); |
| submitInfo->pWaitSemaphores = waitSemaphores.data(); |
| submitInfo->pWaitDstStageMask = waitSemaphoreStageMasks.data(); |
| |
| if (signalSemaphore) |
| { |
| submitInfo->signalSemaphoreCount = 1; |
| submitInfo->pSignalSemaphores = signalSemaphore->ptr(); |
| } |
| } |
| |
| uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) |
| { |
| if (!glState.isSampleCoverageEnabled()) |
| { |
| return 0; |
| } |
| |
| // Get a fraction of the samples based on the coverage parameters. |
| return static_cast<uint32_t>( |
| std::round(glState.getSampleCoverageValue() * drawFramebuffer->getSamples())); |
| } |
| |
| void ApplySampleCoverage(const gl::State &glState, |
| uint32_t coverageSampleCount, |
| uint32_t maskNumber, |
| uint32_t *maskOut) |
| { |
| if (!glState.isSampleCoverageEnabled()) |
| { |
| return; |
| } |
| |
| uint32_t maskBitOffset = maskNumber * 32; |
| uint32_t coverageMask = coverageSampleCount >= (maskBitOffset + 32) |
| ? std::numeric_limits<uint32_t>::max() |
| : (1u << (coverageSampleCount - maskBitOffset)) - 1; |
| |
| if (glState.getSampleCoverageInvert()) |
| { |
| coverageMask = ~coverageMask; |
| } |
| |
| *maskOut &= coverageMask; |
| } |
| |
| // When an Android surface is rotated differently than the device's native orientation, ANGLE must |
| // rotate gl_Position in the vertex shader and gl_FragCoord in the fragment shader. The following |
| // are the rotation matrices used. |
| // |
| // Note: these are mat2's that are appropriately padded (4 floats per row). |
| using PreRotationMatrixValues = std::array<float, 8>; |
| constexpr angle::PackedEnumMap<rx::SurfaceRotation, |
| PreRotationMatrixValues, |
| angle::EnumSize<rx::SurfaceRotation>()> |
| kPreRotationMatrices = { |
| {{rx::SurfaceRotation::Identity, {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated90Degrees, |
| {{0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated180Degrees, |
| {{-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated270Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedIdentity, |
| {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated90Degrees, |
| {{0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated180Degrees, |
| {{-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated270Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}}}; |
| |
| constexpr angle::PackedEnumMap<rx::SurfaceRotation, |
| PreRotationMatrixValues, |
| angle::EnumSize<rx::SurfaceRotation>()> |
| kFragRotationMatrices = { |
| {{rx::SurfaceRotation::Identity, {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated90Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated180Degrees, |
| {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::Rotated270Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated90Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated180Degrees, |
| {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, |
| {rx::SurfaceRotation::FlippedRotated270Degrees, |
| {{0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}}}}}; |
| |
| bool IsRotatedAspectRatio(SurfaceRotation rotation) |
| { |
| return ((rotation == SurfaceRotation::Rotated90Degrees) || |
| (rotation == SurfaceRotation::Rotated270Degrees) || |
| (rotation == SurfaceRotation::FlippedRotated90Degrees) || |
| (rotation == SurfaceRotation::FlippedRotated270Degrees)); |
| } |
| |
| SurfaceRotation DetermineSurfaceRotation(gl::Framebuffer *framebuffer, |
| WindowSurfaceVk *windowSurface) |
| { |
| if (windowSurface && framebuffer->isDefault()) |
| { |
| switch (windowSurface->getPreTransform()) |
| { |
| case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR: |
| // Do not rotate gl_Position (surface matches the device's orientation): |
| return SurfaceRotation::Identity; |
| case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR: |
| // Rotate gl_Position 90 degrees: |
| return SurfaceRotation::Rotated90Degrees; |
| case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR: |
| // Rotate gl_Position 180 degrees: |
| return SurfaceRotation::Rotated180Degrees; |
| case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR: |
| // Rotate gl_Position 270 degrees: |
| return SurfaceRotation::Rotated270Degrees; |
| default: |
| UNREACHABLE(); |
| return SurfaceRotation::Identity; |
| } |
| } |
| else |
| { |
| // Do not rotate gl_Position (offscreen framebuffer): |
| return SurfaceRotation::Identity; |
| } |
| } |
| |
| // Should not generate a copy with modern C++. |
| EventName GetTraceEventName(const char *title, uint32_t counter) |
| { |
| EventName buf; |
| snprintf(buf.data(), kMaxGpuEventNameLen - 1, "%s %u", title, counter); |
| return buf; |
| } |
| } // anonymous namespace |
| |
| ANGLE_INLINE void ContextVk::flushDescriptorSetUpdates() |
| { |
| if (mWriteDescriptorSets.empty()) |
| { |
| ASSERT(mDescriptorBufferInfos.empty()); |
| ASSERT(mDescriptorImageInfos.empty()); |
| return; |
| } |
| |
| vkUpdateDescriptorSets(getDevice(), static_cast<uint32_t>(mWriteDescriptorSets.size()), |
| mWriteDescriptorSets.data(), 0, nullptr); |
| mWriteDescriptorSets.clear(); |
| mDescriptorBufferInfos.clear(); |
| mDescriptorImageInfos.clear(); |
| } |
| |
| // ContextVk::ScopedDescriptorSetUpdates implementation. |
| class ContextVk::ScopedDescriptorSetUpdates final : angle::NonCopyable |
| { |
| public: |
| ANGLE_INLINE ScopedDescriptorSetUpdates(ContextVk *contextVk) : mContextVk(contextVk) {} |
| ANGLE_INLINE ~ScopedDescriptorSetUpdates() { mContextVk->flushDescriptorSetUpdates(); } |
| |
| private: |
| ContextVk *mContextVk; |
| }; |
| |
| ContextVk::DriverUniformsDescriptorSet::DriverUniformsDescriptorSet() |
| : descriptorSet(VK_NULL_HANDLE), dynamicOffset(0) |
| {} |
| |
| ContextVk::DriverUniformsDescriptorSet::~DriverUniformsDescriptorSet() = default; |
| |
| void ContextVk::DriverUniformsDescriptorSet::init(RendererVk *rendererVk) |
| { |
| size_t minAlignment = static_cast<size_t>( |
| rendererVk->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment); |
| dynamicBuffer.init(rendererVk, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, minAlignment, |
| kDriverUniformsAllocatorPageSize, true); |
| descriptorSetCache.clear(); |
| } |
| |
| void ContextVk::DriverUniformsDescriptorSet::destroy(RendererVk *renderer) |
| { |
| descriptorSetLayout.reset(); |
| descriptorPoolBinding.reset(); |
| dynamicBuffer.destroy(renderer); |
| descriptorSetCache.clear(); |
| } |
| |
| // CommandBatch implementation. |
| CommandBatch::CommandBatch() = default; |
| |
| CommandBatch::~CommandBatch() = default; |
| |
| CommandBatch::CommandBatch(CommandBatch &&other) |
| { |
| *this = std::move(other); |
| } |
| |
| CommandBatch &CommandBatch::operator=(CommandBatch &&other) |
| { |
| std::swap(primaryCommands, other.primaryCommands); |
| std::swap(commandPool, other.commandPool); |
| std::swap(fence, other.fence); |
| std::swap(serial, other.serial); |
| return *this; |
| } |
| |
| void CommandBatch::destroy(VkDevice device) |
| { |
| primaryCommands.destroy(device); |
| commandPool.destroy(device); |
| fence.reset(device); |
| } |
| |
| // CommandQueue implementation. |
| CommandQueue::CommandQueue() = default; |
| CommandQueue::~CommandQueue() = default; |
| |
| void CommandQueue::destroy(VkDevice device) |
| { |
| mPrimaryCommandPool.destroy(device); |
| ASSERT(mInFlightCommands.empty() && mGarbageQueue.empty()); |
| } |
| |
| angle::Result CommandQueue::init(vk::Context *context) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| |
| // Initialize the command pool now that we know the queue family index. |
| uint32_t queueFamilyIndex = renderer->getQueueFamilyIndex(); |
| ANGLE_TRY(mPrimaryCommandPool.init(context, queueFamilyIndex)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result CommandQueue::checkCompletedCommands(vk::Context *context) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "CommandQueue::checkCompletedCommands"); |
| RendererVk *renderer = context->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| int finishedCount = 0; |
| |
| for (CommandBatch &batch : mInFlightCommands) |
| { |
| VkResult result = batch.fence.get().getStatus(device); |
| if (result == VK_NOT_READY) |
| { |
| break; |
| } |
| ANGLE_VK_TRY(context, result); |
| |
| renderer->onCompletedSerial(batch.serial); |
| |
| renderer->resetSharedFence(&batch.fence); |
| ANGLE_TRACE_EVENT0("gpu.angle", "command buffer recycling"); |
| batch.commandPool.destroy(device); |
| ANGLE_TRY(releasePrimaryCommandBuffer(context, std::move(batch.primaryCommands))); |
| ++finishedCount; |
| } |
| |
| if (finishedCount > 0) |
| { |
| auto beginIter = mInFlightCommands.begin(); |
| mInFlightCommands.erase(beginIter, beginIter + finishedCount); |
| } |
| |
| Serial lastCompleted = renderer->getLastCompletedQueueSerial(); |
| |
| size_t freeIndex = 0; |
| for (; freeIndex < mGarbageQueue.size(); ++freeIndex) |
| { |
| vk::GarbageAndSerial &garbageList = mGarbageQueue[freeIndex]; |
| if (garbageList.getSerial() < lastCompleted) |
| { |
| for (vk::GarbageObject &garbage : garbageList.get()) |
| { |
| garbage.destroy(renderer); |
| } |
| } |
| else |
| { |
| break; |
| } |
| } |
| |
| // Remove the entries from the garbage list - they should be ready to go. |
| if (freeIndex > 0) |
| { |
| mGarbageQueue.erase(mGarbageQueue.begin(), mGarbageQueue.begin() + freeIndex); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result CommandQueue::releaseToCommandBatch(vk::Context *context, |
| vk::PrimaryCommandBuffer &&commandBuffer, |
| vk::CommandPool *commandPool, |
| CommandBatch *batch) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| batch->primaryCommands = std::move(commandBuffer); |
| |
| if (commandPool->valid()) |
| { |
| batch->commandPool = std::move(*commandPool); |
| // Recreate CommandPool |
| VkCommandPoolCreateInfo poolInfo = {}; |
| poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
| poolInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; |
| poolInfo.queueFamilyIndex = renderer->getQueueFamilyIndex(); |
| |
| ANGLE_VK_TRY(context, commandPool->init(device, poolInfo)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void CommandQueue::clearAllGarbage(RendererVk *renderer) |
| { |
| for (vk::GarbageAndSerial &garbageList : mGarbageQueue) |
| { |
| for (vk::GarbageObject &garbage : garbageList.get()) |
| { |
| garbage.destroy(renderer); |
| } |
| } |
| mGarbageQueue.clear(); |
| } |
| |
| angle::Result CommandQueue::allocatePrimaryCommandBuffer(vk::Context *context, |
| const vk::CommandPool &commandPool, |
| vk::PrimaryCommandBuffer *commandBufferOut) |
| { |
| return mPrimaryCommandPool.allocate(context, commandBufferOut); |
| } |
| |
| angle::Result CommandQueue::releasePrimaryCommandBuffer(vk::Context *context, |
| vk::PrimaryCommandBuffer &&commandBuffer) |
| { |
| ASSERT(mPrimaryCommandPool.valid()); |
| ANGLE_TRY(mPrimaryCommandPool.collect(context, std::move(commandBuffer))); |
| |
| return angle::Result::Continue; |
| } |
| |
| void CommandQueue::handleDeviceLost(RendererVk *renderer) |
| { |
| VkDevice device = renderer->getDevice(); |
| |
| for (CommandBatch &batch : mInFlightCommands) |
| { |
| // On device loss we need to wait for fence to be signaled before destroying it |
| VkResult status = batch.fence.get().wait(device, renderer->getMaxFenceWaitTimeNs()); |
| // If the wait times out, it is probably not possible to recover from lost device |
| ASSERT(status == VK_SUCCESS || status == VK_ERROR_DEVICE_LOST); |
| |
| // On device lost, here simply destroy the CommandBuffer, it will fully cleared later |
| // by CommandPool::destroy |
| batch.primaryCommands.destroy(device); |
| |
| batch.commandPool.destroy(device); |
| batch.fence.reset(device); |
| } |
| mInFlightCommands.clear(); |
| } |
| |
| bool CommandQueue::hasInFlightCommands() const |
| { |
| return !mInFlightCommands.empty(); |
| } |
| |
| angle::Result CommandQueue::finishToSerial(vk::Context *context, Serial serial, uint64_t timeout) |
| { |
| if (mInFlightCommands.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| ANGLE_TRACE_EVENT0("gpu.angle", "CommandQueue::finishToSerial"); |
| // Find the first batch with serial equal to or bigger than given serial (note that |
| // the batch serials are unique, otherwise upper-bound would have been necessary). |
| // |
| // Note: we don't check for the exact serial, because it may belong to another context. For |
| // example, imagine the following submissions: |
| // |
| // - Context 1: Serial 1, Serial 3, Serial 5 |
| // - Context 2: Serial 2, Serial 4, Serial 6 |
| // |
| // And imagine none of the submissions have finished yet. Now if Context 2 asks for |
| // finishToSerial(3), it will have no choice but to finish until Serial 4 instead. |
| size_t batchIndex = mInFlightCommands.size() - 1; |
| for (size_t i = 0; i < mInFlightCommands.size(); ++i) |
| { |
| if (mInFlightCommands[i].serial >= serial) |
| { |
| batchIndex = i; |
| break; |
| } |
| } |
| const CommandBatch &batch = mInFlightCommands[batchIndex]; |
| |
| // Wait for it finish |
| VkDevice device = context->getDevice(); |
| VkResult status = batch.fence.get().wait(device, timeout); |
| |
| ANGLE_VK_TRY(context, status); |
| |
| // Clean up finished batches. |
| return checkCompletedCommands(context); |
| } |
| |
| angle::Result CommandQueue::submitFrame(vk::Context *context, |
| egl::ContextPriority priority, |
| const VkSubmitInfo &submitInfo, |
| const vk::Shared<vk::Fence> &sharedFence, |
| vk::GarbageList *currentGarbage, |
| vk::CommandPool *commandPool, |
| vk::PrimaryCommandBuffer &&commandBuffer) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "CommandQueue::submitFrame"); |
| |
| RendererVk *renderer = context->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| vk::DeviceScoped<CommandBatch> scopedBatch(device); |
| CommandBatch &batch = scopedBatch.get(); |
| batch.fence.copy(device, sharedFence); |
| |
| ANGLE_TRY( |
| renderer->queueSubmit(context, priority, submitInfo, &batch.fence.get(), &batch.serial)); |
| |
| if (!currentGarbage->empty()) |
| { |
| mGarbageQueue.emplace_back(std::move(*currentGarbage), batch.serial); |
| } |
| |
| // Store the primary CommandBuffer and command pool used for secondary CommandBuffers |
| // in the in-flight list. |
| ANGLE_TRY(releaseToCommandBatch(context, std::move(commandBuffer), commandPool, &batch)); |
| |
| mInFlightCommands.emplace_back(scopedBatch.release()); |
| |
| ANGLE_TRY(checkCompletedCommands(context)); |
| |
| // CPU should be throttled to avoid mInFlightCommands from growing too fast. Important for |
| // off-screen scenarios. |
| while (mInFlightCommands.size() > kInFlightCommandsLimit) |
| { |
| ANGLE_TRY(finishToSerial(context, mInFlightCommands[0].serial, |
| renderer->getMaxFenceWaitTimeNs())); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| vk::Shared<vk::Fence> CommandQueue::getLastSubmittedFence(const vk::Context *context) const |
| { |
| vk::Shared<vk::Fence> fence; |
| if (!mInFlightCommands.empty()) |
| { |
| fence.copy(context->getDevice(), mInFlightCommands.back().fence); |
| } |
| |
| return fence; |
| } |
| |
| egl::ContextPriority GetContextPriority(const gl::State &state) |
| { |
| return egl::FromEGLenum<egl::ContextPriority>(state.getContextPriority()); |
| } |
| |
| // ContextVk implementation. |
| ContextVk::ContextVk(const gl::State &state, gl::ErrorSet *errorSet, RendererVk *renderer) |
| : ContextImpl(state, errorSet), |
| vk::Context(renderer), |
| mGraphicsDirtyBitHandlers{}, |
| mComputeDirtyBitHandlers{}, |
| mRenderPassCommandBuffer(nullptr), |
| mCurrentGraphicsPipeline(nullptr), |
| mCurrentComputePipeline(nullptr), |
| mCurrentDrawMode(gl::PrimitiveMode::InvalidEnum), |
| mCurrentWindowSurface(nullptr), |
| mCurrentRotationDrawFramebuffer(SurfaceRotation::Identity), |
| mCurrentRotationReadFramebuffer(SurfaceRotation::Identity), |
| mVertexArray(nullptr), |
| mDrawFramebuffer(nullptr), |
| mProgram(nullptr), |
| mExecutable(nullptr), |
| mActiveQueryAnySamples(nullptr), |
| mActiveQueryAnySamplesConservative(nullptr), |
| mLastIndexBufferOffset(0), |
| mCurrentDrawElementsType(gl::DrawElementsType::InvalidEnum), |
| mXfbBaseVertex(0), |
| mXfbVertexCountPerInstance(0), |
| mClearColorMask(kAllColorChannelsMask), |
| mFlipYForCurrentSurface(false), |
| mIsAnyHostVisibleBufferWritten(false), |
| mEmulateSeamfulCubeMapSampling(false), |
| mUseOldRewriteStructSamplers(false), |
| mOutsideRenderPassCommands(nullptr), |
| mRenderPassCommands(nullptr), |
| mRenderPassFramebuffer(VK_NULL_HANDLE), |
| mHasPrimaryCommands(false), |
| mGpuEventsEnabled(false), |
| mGpuClockSync{std::numeric_limits<double>::max(), std::numeric_limits<double>::max()}, |
| mGpuEventTimestampOrigin(0), |
| mPrimaryBufferCounter(0), |
| mRenderPassCounter(0), |
| mWriteDescriptorSetCounter(0), |
| mContextPriority(renderer->getDriverPriority(GetContextPriority(state))), |
| mCurrentIndirectBuffer(nullptr), |
| mShareGroupVk(vk::GetImpl(state.getShareGroup())) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::ContextVk"); |
| memset(&mClearColorValue, 0, sizeof(mClearColorValue)); |
| memset(&mClearDepthStencilValue, 0, sizeof(mClearDepthStencilValue)); |
| |
| mNonIndexedDirtyBitsMask.set(); |
| mNonIndexedDirtyBitsMask.reset(DIRTY_BIT_INDEX_BUFFER); |
| |
| mIndexedDirtyBitsMask.set(); |
| |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_PIPELINE); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_VERTEX_BUFFERS); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| if (getFeatures().supportsTransformFeedbackExtension.enabled || |
| getFeatures().emulateTransformFeedback.enabled) |
| { |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS); |
| } |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_STATE); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_RESUME); |
| } |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_PIPELINE); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| |
| mNewGraphicsPipelineDirtyBits.set(DIRTY_BIT_PIPELINE); |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mNewGraphicsPipelineDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_RESUME); |
| } |
| |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DEFAULT_ATTRIBS] = |
| &ContextVk::handleDirtyGraphicsDefaultAttribs; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_PIPELINE] = &ContextVk::handleDirtyGraphicsPipeline; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TEXTURES] = &ContextVk::handleDirtyGraphicsTextures; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_VERTEX_BUFFERS] = |
| &ContextVk::handleDirtyGraphicsVertexBuffers; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_INDEX_BUFFER] = &ContextVk::handleDirtyGraphicsIndexBuffer; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS] = |
| &ContextVk::handleDirtyGraphicsDriverUniforms; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS_BINDING] = |
| &ContextVk::handleDirtyGraphicsDriverUniformsBinding; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_SHADER_RESOURCES] = |
| &ContextVk::handleDirtyGraphicsShaderResources; |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS] = |
| &ContextVk::handleDirtyGraphicsTransformFeedbackBuffersExtension; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_STATE] = |
| &ContextVk::handleDirtyGraphicsTransformFeedbackState; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_RESUME] = |
| &ContextVk::handleDirtyGraphicsTransformFeedbackResume; |
| } |
| else if (getFeatures().emulateTransformFeedback.enabled) |
| { |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS] = |
| &ContextVk::handleDirtyGraphicsTransformFeedbackBuffersEmulation; |
| } |
| |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DESCRIPTOR_SETS] = &ContextVk::handleDirtyDescriptorSets; |
| |
| mComputeDirtyBitHandlers[DIRTY_BIT_PIPELINE] = &ContextVk::handleDirtyComputePipeline; |
| mComputeDirtyBitHandlers[DIRTY_BIT_TEXTURES] = &ContextVk::handleDirtyComputeTextures; |
| mComputeDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS] = |
| &ContextVk::handleDirtyComputeDriverUniforms; |
| mComputeDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS_BINDING] = |
| &ContextVk::handleDirtyComputeDriverUniformsBinding; |
| mComputeDirtyBitHandlers[DIRTY_BIT_SHADER_RESOURCES] = |
| &ContextVk::handleDirtyComputeShaderResources; |
| mComputeDirtyBitHandlers[DIRTY_BIT_DESCRIPTOR_SETS] = &ContextVk::handleDirtyDescriptorSets; |
| |
| mGraphicsDirtyBits = mNewGraphicsCommandBufferDirtyBits; |
| mComputeDirtyBits = mNewComputeCommandBufferDirtyBits; |
| |
| mActiveTextures.fill({nullptr, nullptr}); |
| mActiveImages.fill(nullptr); |
| |
| mPipelineDirtyBitsMask.set(); |
| mPipelineDirtyBitsMask.reset(gl::State::DIRTY_BIT_TEXTURE_BINDINGS); |
| |
| // Reserve reasonable amount of spaces so that for majority of apps we don't need to grow at all |
| mDescriptorBufferInfos.reserve(kDescriptorBufferInfosInitialSize); |
| mDescriptorImageInfos.reserve(kDescriptorImageInfosInitialSize); |
| mWriteDescriptorSets.reserve(kDescriptorWriteInfosInitialSize); |
| } |
| |
| ContextVk::~ContextVk() = default; |
| |
| void ContextVk::onDestroy(const gl::Context *context) |
| { |
| // This will not destroy any resources. It will release them to be collected after finish. |
| mIncompleteTextures.onDestroy(context); |
| |
| // Flush and complete current outstanding work before destruction. |
| (void)finishImpl(); |
| |
| VkDevice device = getDevice(); |
| |
| for (DriverUniformsDescriptorSet &driverUniforms : mDriverUniforms) |
| { |
| driverUniforms.destroy(mRenderer); |
| } |
| |
| mDriverUniformsDescriptorPool.destroy(device); |
| |
| mDefaultUniformStorage.release(mRenderer); |
| mEmptyBuffer.release(mRenderer); |
| mStagingBufferStorage.release(mRenderer); |
| |
| for (vk::DynamicBuffer &defaultBuffer : mDefaultAttribBuffers) |
| { |
| defaultBuffer.destroy(mRenderer); |
| } |
| |
| for (vk::DynamicQueryPool &queryPool : mQueryPools) |
| { |
| queryPool.destroy(device); |
| } |
| |
| ASSERT(mCurrentGarbage.empty()); |
| |
| mCommandQueue.destroy(device); |
| |
| mResourceUseList.releaseResourceUses(); |
| |
| mUtils.destroy(mRenderer); |
| |
| mRenderPassCache.destroy(device); |
| mSubmitFence.reset(device); |
| mShaderLibrary.destroy(device); |
| mGpuEventQueryPool.destroy(device); |
| mCommandPool.destroy(device); |
| mPrimaryCommands.destroy(device); |
| } |
| |
| angle::Result ContextVk::getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut) |
| { |
| // At some point, we'll need to support multisample and we'll pass "this" instead of nullptr |
| // and implement the necessary interface. |
| return mIncompleteTextures.getIncompleteTexture(context, type, nullptr, textureOut); |
| } |
| |
| angle::Result ContextVk::initialize() |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::initialize"); |
| |
| VkDescriptorPoolSize driverSetSize = {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1}; |
| ANGLE_TRY(mDriverUniformsDescriptorPool.init(this, &driverSetSize, 1)); |
| |
| ANGLE_TRY(mQueryPools[gl::QueryType::AnySamples].init(this, VK_QUERY_TYPE_OCCLUSION, |
| vk::kDefaultOcclusionQueryPoolSize)); |
| ANGLE_TRY(mQueryPools[gl::QueryType::AnySamplesConservative].init( |
| this, VK_QUERY_TYPE_OCCLUSION, vk::kDefaultOcclusionQueryPoolSize)); |
| |
| // Only initialize the timestamp query pools if the extension is available. |
| if (mRenderer->getQueueFamilyProperties().timestampValidBits > 0) |
| { |
| ANGLE_TRY(mQueryPools[gl::QueryType::Timestamp].init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| ANGLE_TRY(mQueryPools[gl::QueryType::TimeElapsed].init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| } |
| |
| // Init gles to vulkan index type map |
| initIndexTypeMap(); |
| |
| // Init driver uniforms and get the descriptor set layouts. |
| constexpr angle::PackedEnumMap<PipelineType, VkShaderStageFlags> kPipelineStages = { |
| {PipelineType::Graphics, VK_SHADER_STAGE_ALL_GRAPHICS}, |
| {PipelineType::Compute, VK_SHADER_STAGE_COMPUTE_BIT}, |
| }; |
| for (PipelineType pipeline : angle::AllEnums<PipelineType>()) |
| { |
| mDriverUniforms[pipeline].init(mRenderer); |
| |
| vk::DescriptorSetLayoutDesc desc = |
| getDriverUniformsDescriptorSetDesc(kPipelineStages[pipeline]); |
| ANGLE_TRY(mRenderer->getDescriptorSetLayout( |
| this, desc, &mDriverUniforms[pipeline].descriptorSetLayout)); |
| } |
| |
| mGraphicsPipelineDesc.reset(new vk::GraphicsPipelineDesc()); |
| mGraphicsPipelineDesc->initDefaults(); |
| |
| // Initialize current value/default attribute buffers. |
| for (vk::DynamicBuffer &buffer : mDefaultAttribBuffers) |
| { |
| buffer.init(mRenderer, kVertexBufferUsage, 1, kDefaultBufferSize, true); |
| } |
| |
| ANGLE_TRY(mCommandQueue.init(this)); |
| |
| #if ANGLE_ENABLE_VULKAN_GPU_TRACE_EVENTS |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // GPU tracing workaround for anglebug.com/2927. The renderer should not emit gpu events |
| // during platform discovery. |
| const unsigned char *gpuEventsEnabled = |
| platform->getTraceCategoryEnabledFlag(platform, "gpu.angle.gpu"); |
| mGpuEventsEnabled = gpuEventsEnabled && *gpuEventsEnabled; |
| #endif |
| |
| mEmulateSeamfulCubeMapSampling = shouldEmulateSeamfulCubeMapSampling(); |
| |
| mUseOldRewriteStructSamplers = shouldUseOldRewriteStructSamplers(); |
| |
| // Prepare command buffer queue by: |
| // 1. Initializing each command buffer (as non-renderpass initially) |
| // 2. Put a pointer to each command buffer into queue |
| for (vk::CommandBufferHelper &commandBuffer : mCommandBuffers) |
| { |
| // TODO: b/157508684 Don't cache feature in class like this, just check when needed |
| commandBuffer.initialize(false, |
| mRenderer->getFeatures().preferAggregateBarrierCalls.enabled); |
| recycleCommandBuffer(&commandBuffer); |
| } |
| // Now assign initial command buffers from queue |
| getNextAvailableCommandBuffer(&mOutsideRenderPassCommands, false); |
| getNextAvailableCommandBuffer(&mRenderPassCommands, true); |
| |
| ANGLE_TRY(startPrimaryCommandBuffer()); |
| |
| if (mGpuEventsEnabled) |
| { |
| // GPU events should only be available if timestamp queries are available. |
| ASSERT(mRenderer->getQueueFamilyProperties().timestampValidBits > 0); |
| // Calculate the difference between CPU and GPU clocks for GPU event reporting. |
| ANGLE_TRY(mGpuEventQueryPool.init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| ANGLE_TRY(synchronizeCpuGpuTime()); |
| |
| mPrimaryBufferCounter++; |
| |
| EventName eventName = GetTraceEventName("Primary", mPrimaryBufferCounter); |
| ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), |
| TRACE_EVENT_PHASE_BEGIN, eventName)); |
| } |
| |
| size_t minAlignment = static_cast<size_t>( |
| mRenderer->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment); |
| mDefaultUniformStorage.init(mRenderer, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, minAlignment, |
| mRenderer->getDefaultUniformBufferSize(), true); |
| |
| // Initialize an "empty" buffer for use with default uniform blocks where there are no uniforms, |
| // or atomic counter buffer array indices that are unused. |
| constexpr VkBufferUsageFlags kEmptyBufferUsage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | |
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| VkBufferCreateInfo emptyBufferInfo = {}; |
| emptyBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| emptyBufferInfo.flags = 0; |
| emptyBufferInfo.size = 16; |
| emptyBufferInfo.usage = kEmptyBufferUsage; |
| emptyBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| emptyBufferInfo.queueFamilyIndexCount = 0; |
| emptyBufferInfo.pQueueFamilyIndices = nullptr; |
| constexpr VkMemoryPropertyFlags kMemoryType = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| ANGLE_TRY(mEmptyBuffer.init(this, emptyBufferInfo, kMemoryType)); |
| |
| constexpr VkImageUsageFlags kStagingBufferUsageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; |
| size_t stagingBufferAlignment = |
| static_cast<size_t>(mRenderer->getPhysicalDeviceProperties().limits.minMemoryMapAlignment); |
| constexpr size_t kStagingBufferSize = 1024u * 1024u; // 1M |
| mStagingBufferStorage.init(mRenderer, kStagingBufferUsageFlags, stagingBufferAlignment, |
| kStagingBufferSize, true); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::startPrimaryCommandBuffer() |
| { |
| ANGLE_TRY(mCommandQueue.allocatePrimaryCommandBuffer(this, mCommandPool, &mPrimaryCommands)); |
| |
| VkCommandBufferBeginInfo beginInfo = {}; |
| beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; |
| beginInfo.pInheritanceInfo = nullptr; |
| ANGLE_VK_TRY(this, mPrimaryCommands.begin(beginInfo)); |
| |
| mHasPrimaryCommands = false; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::flush(const gl::Context *context) |
| { |
| return flushImpl(nullptr); |
| } |
| |
| angle::Result ContextVk::finish(const gl::Context *context) |
| { |
| return finishImpl(); |
| } |
| |
| angle::Result ContextVk::setupDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint firstVertexOrInvalid, |
| GLsizei vertexOrIndexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| DirtyBits dirtyBitMask, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| // Set any dirty bits that depend on draw call parameters or other objects. |
| if (mode != mCurrentDrawMode) |
| { |
| invalidateCurrentGraphicsPipeline(); |
| mCurrentDrawMode = mode; |
| mGraphicsPipelineDesc->updateTopology(&mGraphicsPipelineTransition, mCurrentDrawMode); |
| } |
| |
| // Must be called before the command buffer is started. Can call finish. |
| if (mVertexArray->getStreamingVertexAttribsMask().any()) |
| { |
| // All client attribs & any emulated buffered attribs will be updated |
| ANGLE_TRY(mVertexArray->updateStreamedAttribs(context, firstVertexOrInvalid, |
| vertexOrIndexCount, instanceCount, |
| indexTypeOrInvalid, indices)); |
| |
| mGraphicsDirtyBits.set(DIRTY_BIT_VERTEX_BUFFERS); |
| } |
| |
| // This could be improved using a dirty bit. But currently it's slower to use a handler |
| // function than an inlined if. We should probably replace the dirty bit dispatch table |
| // with a switch with inlined handler functions. |
| // TODO(jmadill): Use dirty bit. http://anglebug.com/3014 |
| if (!mRenderPassCommandBuffer) |
| { |
| gl::Rectangle scissoredRenderArea = mDrawFramebuffer->getRotatedScissoredRenderArea(this); |
| ANGLE_TRY(startRenderPass(scissoredRenderArea, nullptr)); |
| } |
| |
| // We keep a local copy of the command buffer. It's possible that some state changes could |
| // trigger a command buffer invalidation. The local copy ensures we retain the reference. |
| // Command buffers are pool allocated and only deleted after submit. Thus we know the |
| // command buffer will still be valid for the duration of this API call. |
| *commandBufferOut = mRenderPassCommandBuffer; |
| ASSERT(*commandBufferOut); |
| |
| // Create a local object to ensure we flush the descriptor updates to device when we leave this |
| // function |
| ScopedDescriptorSetUpdates descriptorSetUpdates(this); |
| |
| if (mProgram && mProgram->dirtyUniforms()) |
| { |
| ANGLE_TRY(mProgram->updateUniforms(this)); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| else if (mProgramPipeline && mProgramPipeline->dirtyUniforms(getState())) |
| { |
| ANGLE_TRY(mProgramPipeline->updateUniforms(this)); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| // Update transform feedback offsets on every draw call. |
| if (mState.isTransformFeedbackActiveUnpaused()) |
| { |
| ASSERT(firstVertexOrInvalid != -1); |
| mXfbBaseVertex = firstVertexOrInvalid; |
| mXfbVertexCountPerInstance = vertexOrIndexCount; |
| invalidateGraphicsDriverUniforms(); |
| } |
| |
| DirtyBits dirtyBits = mGraphicsDirtyBits & dirtyBitMask; |
| |
| if (dirtyBits.none()) |
| return angle::Result::Continue; |
| |
| // Flush any relevant dirty bits. |
| for (size_t dirtyBit : dirtyBits) |
| { |
| ASSERT(mGraphicsDirtyBitHandlers[dirtyBit]); |
| ANGLE_TRY((this->*mGraphicsDirtyBitHandlers[dirtyBit])(context, *commandBufferOut)); |
| } |
| |
| mGraphicsDirtyBits &= ~dirtyBitMask; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::setupIndexedDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei indexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexType, |
| const void *indices, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| ASSERT(mode != gl::PrimitiveMode::LineLoop); |
| |
| if (indexType != mCurrentDrawElementsType) |
| { |
| mCurrentDrawElementsType = indexType; |
| ANGLE_TRY(onIndexBufferChange(nullptr)); |
| } |
| |
| const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); |
| if (!elementArrayBuffer) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| ANGLE_TRY(mVertexArray->convertIndexBufferCPU(this, indexType, indexCount, indices)); |
| } |
| else |
| { |
| if (indices != mLastIndexBufferOffset) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| mLastIndexBufferOffset = indices; |
| mVertexArray->updateCurrentElementArrayBufferOffset(mLastIndexBufferOffset); |
| } |
| if (shouldConvertUint8VkIndexType(indexType) && mGraphicsDirtyBits[DIRTY_BIT_INDEX_BUFFER]) |
| { |
| BufferVk *bufferVk = vk::GetImpl(elementArrayBuffer); |
| vk::BufferHelper &bufferHelper = bufferVk->getBuffer(); |
| |
| if (bufferHelper.isHostVisible() && |
| !bufferHelper.isCurrentlyInUse(getLastCompletedQueueSerial())) |
| { |
| uint8_t *src = nullptr; |
| ANGLE_TRY(bufferVk->mapImpl(this, reinterpret_cast<void **>(&src))); |
| src += reinterpret_cast<uintptr_t>(indices); |
| const size_t byteCount = static_cast<size_t>(elementArrayBuffer->getSize()) - |
| reinterpret_cast<uintptr_t>(indices); |
| ANGLE_TRY(mVertexArray->convertIndexBufferCPU(this, indexType, byteCount, src)); |
| ANGLE_TRY(bufferVk->unmapImpl(this)); |
| } |
| else |
| { |
| ANGLE_TRY(mVertexArray->convertIndexBufferGPU(this, bufferVk, indices)); |
| } |
| } |
| } |
| |
| return setupDraw(context, mode, 0, indexCount, instanceCount, indexType, indices, |
| mIndexedDirtyBitsMask, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupIndirectDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| DirtyBits dirtyBitMask, |
| vk::BufferHelper *indirectBuffer, |
| VkDeviceSize indirectBufferOffset, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| GLint firstVertex = -1; |
| GLsizei vertexCount = 0; |
| GLsizei instanceCount = 1; |
| |
| if (indirectBuffer != mCurrentIndirectBuffer) |
| { |
| ANGLE_TRY(endRenderPass()); |
| mCurrentIndirectBuffer = indirectBuffer; |
| } |
| |
| mRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_INDIRECT_COMMAND_READ_BIT, |
| vk::PipelineStage::DrawIndirect, indirectBuffer); |
| |
| ANGLE_TRY(setupDraw(context, mode, firstVertex, vertexCount, instanceCount, |
| gl::DrawElementsType::InvalidEnum, nullptr, dirtyBitMask, |
| commandBufferOut)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::setupIndexedIndirectDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType indexType, |
| vk::BufferHelper *indirectBuffer, |
| VkDeviceSize indirectBufferOffset, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| ASSERT(mode != gl::PrimitiveMode::LineLoop); |
| |
| if (indexType != mCurrentDrawElementsType) |
| { |
| mCurrentDrawElementsType = indexType; |
| ANGLE_TRY(onIndexBufferChange(nullptr)); |
| } |
| |
| return setupIndirectDraw(context, mode, mIndexedDirtyBitsMask, indirectBuffer, |
| indirectBufferOffset, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupLineLoopIndexedIndirectDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType indexType, |
| vk::BufferHelper *srcIndirectBuf, |
| VkDeviceSize indirectBufferOffset, |
| vk::CommandBuffer **commandBufferOut, |
| vk::BufferHelper **indirectBufferOut, |
| VkDeviceSize *indirectBufferOffsetOut) |
| { |
| ASSERT(mode == gl::PrimitiveMode::LineLoop); |
| |
| vk::BufferHelper *dstIndirectBuf = nullptr; |
| VkDeviceSize dstIndirectBufOffset = 0; |
| |
| ANGLE_TRY(mVertexArray->handleLineLoopIndexIndirect(this, indexType, srcIndirectBuf, |
| indirectBufferOffset, &dstIndirectBuf, |
| &dstIndirectBufOffset)); |
| |
| *indirectBufferOut = dstIndirectBuf; |
| *indirectBufferOffsetOut = dstIndirectBufOffset; |
| |
| if (indexType != mCurrentDrawElementsType) |
| { |
| mCurrentDrawElementsType = indexType; |
| ANGLE_TRY(onIndexBufferChange(nullptr)); |
| } |
| |
| return setupIndirectDraw(context, mode, mIndexedDirtyBitsMask, dstIndirectBuf, |
| dstIndirectBufOffset, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupLineLoopIndirectDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| vk::BufferHelper *indirectBuffer, |
| VkDeviceSize indirectBufferOffset, |
| vk::CommandBuffer **commandBufferOut, |
| vk::BufferHelper **indirectBufferOut, |
| VkDeviceSize *indirectBufferOffsetOut) |
| { |
| ASSERT(mode == gl::PrimitiveMode::LineLoop); |
| |
| vk::BufferHelper *indirectBufferHelperOut = nullptr; |
| |
| ANGLE_TRY(mVertexArray->handleLineLoopIndirectDraw( |
| context, indirectBuffer, indirectBufferOffset, &indirectBufferHelperOut, |
| indirectBufferOffsetOut)); |
| |
| *indirectBufferOut = indirectBufferHelperOut; |
| |
| if (gl::DrawElementsType::UnsignedInt != mCurrentDrawElementsType) |
| { |
| mCurrentDrawElementsType = gl::DrawElementsType::UnsignedInt; |
| ANGLE_TRY(onIndexBufferChange(nullptr)); |
| } |
| |
| return setupIndirectDraw(context, mode, mIndexedDirtyBitsMask, indirectBufferHelperOut, |
| *indirectBufferOffsetOut, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupLineLoopDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| vk::CommandBuffer **commandBufferOut, |
| uint32_t *numIndicesOut) |
| { |
| ANGLE_TRY(mVertexArray->handleLineLoop(this, firstVertex, vertexOrIndexCount, |
| indexTypeOrInvalid, indices, numIndicesOut)); |
| ANGLE_TRY(onIndexBufferChange(nullptr)); |
| mCurrentDrawElementsType = indexTypeOrInvalid != gl::DrawElementsType::InvalidEnum |
| ? indexTypeOrInvalid |
| : gl::DrawElementsType::UnsignedInt; |
| return setupDraw(context, mode, firstVertex, vertexOrIndexCount, 1, indexTypeOrInvalid, indices, |
| mIndexedDirtyBitsMask, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupDispatch(const gl::Context *context, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| // |setupDispatch| and |setupDraw| are special in that they flush dirty bits. Therefore they |
| // don't use the same APIs to record commands as the functions outside ContextVk. |
| // The following ensures prior commands are flushed before we start processing dirty bits. |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| ANGLE_TRY(endRenderPass()); |
| *commandBufferOut = &mOutsideRenderPassCommands->getCommandBuffer(); |
| |
| // Create a local object to ensure we flush the descriptor updates to device when we leave this |
| // function |
| ScopedDescriptorSetUpdates descriptorSetUpdates(this); |
| |
| if (mProgram && mProgram->dirtyUniforms()) |
| { |
| ANGLE_TRY(mProgram->updateUniforms(this)); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| else if (mProgramPipeline && mProgramPipeline->dirtyUniforms(getState())) |
| { |
| ANGLE_TRY(mProgramPipeline->updateUniforms(this)); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| DirtyBits dirtyBits = mComputeDirtyBits; |
| |
| // Flush any relevant dirty bits. |
| for (size_t dirtyBit : dirtyBits) |
| { |
| ASSERT(mComputeDirtyBitHandlers[dirtyBit]); |
| ANGLE_TRY((this->*mComputeDirtyBitHandlers[dirtyBit])(context, *commandBufferOut)); |
| } |
| |
| mComputeDirtyBits.reset(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDefaultAttribs(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(mDirtyDefaultAttribsMask.any()); |
| |
| for (size_t attribIndex : mDirtyDefaultAttribsMask) |
| { |
| ANGLE_TRY(updateDefaultAttribute(attribIndex)); |
| } |
| |
| mDirtyDefaultAttribsMask.reset(); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsPipeline(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(mExecutable); |
| mExecutable->updateEarlyFragmentTestsOptimization(this); |
| |
| if (!mCurrentGraphicsPipeline) |
| { |
| const vk::GraphicsPipelineDesc *descPtr; |
| |
| // Draw call shader patching, shader compilation, and pipeline cache query. |
| ANGLE_TRY(mExecutable->getGraphicsPipeline( |
| this, mCurrentDrawMode, *mGraphicsPipelineDesc, |
| context->getState().getProgramExecutable()->getNonBuiltinAttribLocationsMask(), |
| &descPtr, &mCurrentGraphicsPipeline)); |
| mGraphicsPipelineTransition.reset(); |
| } |
| else if (mGraphicsPipelineTransition.any()) |
| { |
| if (!mCurrentGraphicsPipeline->findTransition( |
| mGraphicsPipelineTransition, *mGraphicsPipelineDesc, &mCurrentGraphicsPipeline)) |
| { |
| vk::PipelineHelper *oldPipeline = mCurrentGraphicsPipeline; |
| const vk::GraphicsPipelineDesc *descPtr; |
| |
| ANGLE_TRY(mExecutable->getGraphicsPipeline( |
| this, mCurrentDrawMode, *mGraphicsPipelineDesc, |
| context->getState().getProgramExecutable()->getNonBuiltinAttribLocationsMask(), |
| &descPtr, &mCurrentGraphicsPipeline)); |
| |
| oldPipeline->addTransition(mGraphicsPipelineTransition, descPtr, |
| mCurrentGraphicsPipeline); |
| } |
| |
| mGraphicsPipelineTransition.reset(); |
| } |
| mRenderPassCommands->pauseTransformFeedbackIfStarted(); |
| commandBuffer->bindGraphicsPipeline(mCurrentGraphicsPipeline->getPipeline()); |
| // Update the queue serial for the pipeline object. |
| ASSERT(mCurrentGraphicsPipeline && mCurrentGraphicsPipeline->valid()); |
| mCurrentGraphicsPipeline->updateSerial(getCurrentQueueSerial()); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyComputePipeline(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (!mCurrentComputePipeline) |
| { |
| ASSERT(mExecutable); |
| ANGLE_TRY(mExecutable->getComputePipeline(this, &mCurrentComputePipeline)); |
| } |
| |
| commandBuffer->bindComputePipeline(mCurrentComputePipeline->get()); |
| mCurrentComputePipeline->updateSerial(getCurrentQueueSerial()); |
| |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result ContextVk::handleDirtyTexturesImpl( |
| vk::CommandBufferHelper *commandBufferHelper) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); |
| |
| for (size_t textureUnit : activeTextures) |
| { |
| const vk::TextureUnit &unit = mActiveTextures[textureUnit]; |
| TextureVk *textureVk = unit.texture; |
| vk::ImageHelper &image = textureVk->getImage(); |
| |
| // The image should be flushed and ready to use at this point. There may still be |
| // lingering staged updates in its staging buffer for unused texture mip levels or |
| // layers. Therefore we can't verify it has no staged updates right here. |
| |
| // Select the appropriate vk::ImageLayout depending on whether the texture is also bound as |
| // a GL image, and whether the program is a compute or graphics shader. |
| vk::ImageLayout textureLayout; |
| if (textureVk->isBoundAsImageTexture(mState.getContextID())) |
| { |
| textureLayout = executable->isCompute() ? vk::ImageLayout::ComputeShaderWrite |
| : vk::ImageLayout::AllGraphicsShadersReadWrite; |
| } |
| else |
| { |
| gl::ShaderBitSet shaderBits = |
| executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); |
| if (shaderBits.any()) |
| { |
| gl::ShaderType shader = |
| static_cast<gl::ShaderType>(gl::ScanForward(shaderBits.bits())); |
| shaderBits.reset(shader); |
| // If we have multiple shader accessing it, we barrier against all shader stage read |
| // given that we only support vertex/frag shaders |
| if (shaderBits.any()) |
| { |
| textureLayout = vk::ImageLayout::AllGraphicsShadersReadOnly; |
| } |
| else |
| { |
| textureLayout = kShaderReadOnlyImageLayouts[shader]; |
| } |
| } |
| else |
| { |
| textureLayout = vk::ImageLayout::AllGraphicsShadersReadOnly; |
| } |
| } |
| // Ensure the image is in read-only layout |
| commandBufferHelper->imageRead(&mResourceUseList, image.getAspectFlags(), textureLayout, |
| &image); |
| |
| textureVk->retainImageViews(&mResourceUseList); |
| } |
| |
| if (executable->hasTextures()) |
| { |
| ANGLE_TRY(mExecutable->updateTexturesDescriptorSet(this)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTextures(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyTexturesImpl(mRenderPassCommands); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeTextures(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyTexturesImpl(mOutsideRenderPassCommands); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsVertexBuffers(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| uint32_t maxAttrib = context->getState().getProgramExecutable()->getMaxActiveAttribLocation(); |
| const gl::AttribArray<VkBuffer> &bufferHandles = mVertexArray->getCurrentArrayBufferHandles(); |
| const gl::AttribArray<VkDeviceSize> &bufferOffsets = |
| mVertexArray->getCurrentArrayBufferOffsets(); |
| |
| commandBuffer->bindVertexBuffers(0, maxAttrib, bufferHandles.data(), bufferOffsets.data()); |
| |
| const gl::AttribArray<vk::BufferHelper *> &arrayBufferResources = |
| mVertexArray->getCurrentArrayBuffers(); |
| |
| // Mark all active vertex buffers as accessed. |
| const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); |
| gl::AttributesMask attribsMask = executable->getActiveAttribLocationsMask(); |
| for (size_t attribIndex : attribsMask) |
| { |
| vk::BufferHelper *arrayBuffer = arrayBufferResources[attribIndex]; |
| if (arrayBuffer) |
| { |
| mRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, |
| vk::PipelineStage::VertexInput, arrayBuffer); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsIndexBuffer(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); |
| ASSERT(elementArrayBuffer != nullptr); |
| |
| commandBuffer->bindIndexBuffer(elementArrayBuffer->getBuffer(), |
| mVertexArray->getCurrentElementArrayBufferOffset(), |
| getVkIndexType(mCurrentDrawElementsType)); |
| |
| mRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_INDEX_READ_BIT, |
| vk::PipelineStage::VertexInput, elementArrayBuffer); |
| |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result ContextVk::handleDirtyShaderResourcesImpl( |
| const gl::Context *context, |
| vk::CommandBufferHelper *commandBufferHelper) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (executable->hasImages()) |
| { |
| ANGLE_TRY(updateActiveImages(context, commandBufferHelper)); |
| } |
| |
| if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || |
| executable->hasAtomicCounterBuffers() || executable->hasImages()) |
| { |
| ANGLE_TRY(mExecutable->updateShaderResourcesDescriptorSet(this, &mResourceUseList, |
| commandBufferHelper)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsShaderResources(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyShaderResourcesImpl(context, mRenderPassCommands); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeShaderResources(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyShaderResourcesImpl(context, mOutsideRenderPassCommands); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTransformFeedbackBuffersEmulation( |
| const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (!executable->hasTransformFeedbackOutput() || !mState.isTransformFeedbackActive()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(mState.getCurrentTransformFeedback()); |
| size_t bufferCount = executable->getTransformFeedbackBufferCount(); |
| const gl::TransformFeedbackBuffersArray<vk::BufferHelper *> &bufferHelpers = |
| transformFeedbackVk->getBufferHelpers(); |
| |
| for (size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex) |
| { |
| vk::BufferHelper *bufferHelper = bufferHelpers[bufferIndex]; |
| ASSERT(bufferHelper); |
| mRenderPassCommands->bufferWrite(&mResourceUseList, VK_ACCESS_SHADER_WRITE_BIT, |
| vk::PipelineStage::VertexShader, bufferHelper); |
| } |
| |
| // TODO(http://anglebug.com/3570): Need to update to handle Program Pipelines |
| vk::BufferHelper *uniformBuffer = mDefaultUniformStorage.getCurrentBuffer(); |
| vk::UniformsAndXfbDesc xfbBufferDesc = transformFeedbackVk->getTransformFeedbackDesc(); |
| xfbBufferDesc.updateDefaultUniformBuffer(uniformBuffer ? uniformBuffer->getBufferSerial() |
| : vk::kInvalidBufferSerial); |
| return mProgram->getExecutable().updateTransformFeedbackDescriptorSet( |
| mProgram->getState(), mProgram->getDefaultUniformBlocks(), uniformBuffer, this, |
| xfbBufferDesc); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTransformFeedbackBuffersExtension( |
| const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (!executable->hasTransformFeedbackOutput() || !mState.isTransformFeedbackActive()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(mState.getCurrentTransformFeedback()); |
| size_t bufferCount = executable->getTransformFeedbackBufferCount(); |
| |
| const gl::TransformFeedbackBuffersArray<vk::BufferHelper *> &bufferHelpers = |
| transformFeedbackVk->getBufferHelpers(); |
| |
| for (size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex) |
| { |
| vk::BufferHelper *bufferHelper = bufferHelpers[bufferIndex]; |
| ASSERT(bufferHelper); |
| mRenderPassCommands->bufferWrite(&mResourceUseList, |
| VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, |
| vk::PipelineStage::TransformFeedback, bufferHelper); |
| } |
| |
| const gl::TransformFeedbackBuffersArray<VkBuffer> &bufferHandles = |
| transformFeedbackVk->getBufferHandles(); |
| const gl::TransformFeedbackBuffersArray<VkDeviceSize> &bufferOffsets = |
| transformFeedbackVk->getBufferOffsets(); |
| const gl::TransformFeedbackBuffersArray<VkDeviceSize> &bufferSizes = |
| transformFeedbackVk->getBufferSizes(); |
| |
| commandBuffer->bindTransformFeedbackBuffers(static_cast<uint32_t>(bufferCount), |
| bufferHandles.data(), bufferOffsets.data(), |
| bufferSizes.data()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTransformFeedbackState(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (!executable->hasTransformFeedbackOutput() || !mState.isTransformFeedbackActiveUnpaused()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(mState.getCurrentTransformFeedback()); |
| |
| // We should have same number of counter buffers as xfb buffers have |
| size_t bufferCount = executable->getTransformFeedbackBufferCount(); |
| const gl::TransformFeedbackBuffersArray<VkBuffer> &counterBufferHandles = |
| transformFeedbackVk->getCounterBufferHandles(); |
| |
| bool rebindBuffers = transformFeedbackVk->getAndResetBufferRebindState(); |
| |
| mRenderPassCommands->beginTransformFeedback(bufferCount, counterBufferHandles.data(), |
| rebindBuffers); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTransformFeedbackResume( |
| const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| mRenderPassCommands->resumeTransformFeedbackIfStarted(); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyDescriptorSets(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ANGLE_TRY(mExecutable->updateDescriptorSets(this, commandBuffer)); |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::updateOverlayOnPresent() |
| { |
| // Update overlay if active. |
| { |
| gl::RunningGraphWidget *renderPassCount = |
| mState.getOverlay()->getRunningGraphWidget(gl::WidgetId::VulkanRenderPassCount); |
| renderPassCount->add(mRenderPassCommands->getAndResetCounter()); |
| renderPassCount->next(); |
| } |
| |
| { |
| gl::RunningGraphWidget *writeDescriptorSetCount = |
| mState.getOverlay()->getRunningGraphWidget(gl::WidgetId::VulkanWriteDescriptorSetCount); |
| writeDescriptorSetCount->add(mWriteDescriptorSetCounter); |
| writeDescriptorSetCount->next(); |
| |
| mWriteDescriptorSetCounter = 0; |
| } |
| } |
| |
| angle::Result ContextVk::submitFrame(const VkSubmitInfo &submitInfo, |
| vk::PrimaryCommandBuffer &&commandBuffer) |
| { |
| if (vk::CommandBufferHelper::kEnableCommandStreamDiagnostics) |
| { |
| dumpCommandStreamDiagnostics(); |
| } |
| |
| ANGLE_TRY(ensureSubmitFenceInitialized()); |
| ANGLE_TRY(mCommandQueue.submitFrame(this, mContextPriority, submitInfo, mSubmitFence, |
| &mCurrentGarbage, &mCommandPool, std::move(commandBuffer))); |
| |
| // we need to explicitly notify every other Context using this VkQueue that their current |
| // command buffer is no longer valid. |
| onRenderPassFinished(); |
| mComputeDirtyBits |= mNewComputeCommandBufferDirtyBits; |
| |
| // Make sure a new fence is created for the next submission. |
| mRenderer->resetSharedFence(&mSubmitFence); |
| |
| if (mGpuEventsEnabled) |
| { |
| ANGLE_TRY(checkCompletedGpuEvents()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::synchronizeCpuGpuTime() |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // To synchronize CPU and GPU times, we need to get the CPU timestamp as close as possible |
| // to the GPU timestamp. The process of getting the GPU timestamp is as follows: |
| // |
| // CPU GPU |
| // |
| // Record command buffer |
| // with timestamp query |
| // |
| // Submit command buffer |
| // |
| // Post-submission work Begin execution |
| // |
| // ???? Write timestamp Tgpu |
| // |
| // ???? End execution |
| // |
| // ???? Return query results |
| // |
| // ???? |
| // |
| // Get query results |
| // |
| // The areas of unknown work (????) on the CPU indicate that the CPU may or may not have |
| // finished post-submission work while the GPU is executing in parallel. With no further |
| // work, querying CPU timestamps before submission and after getting query results give the |
| // bounds to Tgpu, which could be quite large. |
| // |
| // Using VkEvents, the GPU can be made to wait for the CPU and vice versa, in an effort to |
| // reduce this range. This function implements the following procedure: |
| // |
| // CPU GPU |
| // |
| // Record command buffer |
| // with timestamp query |
| // |
| // Submit command buffer |
| // |
| // Post-submission work Begin execution |
| // |
| // ???? Set Event GPUReady |
| // |
| // Wait on Event GPUReady Wait on Event CPUReady |
| // |
| // Get CPU Time Ts Wait on Event CPUReady |
| // |
| // Set Event CPUReady Wait on Event CPUReady |
| // |
| // Get CPU Time Tcpu Get GPU Time Tgpu |
| // |
| // Wait on Event GPUDone Set Event GPUDone |
| // |
| // Get CPU Time Te End Execution |
| // |
| // Idle Return query results |
| // |
| // Get query results |
| // |
| // If Te-Ts > epsilon, a GPU or CPU interruption can be assumed and the operation can be |
| // retried. Once Te-Ts < epsilon, Tcpu can be taken to presumably match Tgpu. Finding an |
| // epsilon that's valid for all devices may be difficult, so the loop can be performed only |
| // a limited number of times and the Tcpu,Tgpu pair corresponding to smallest Te-Ts used for |
| // calibration. |
| // |
| // Note: Once VK_EXT_calibrated_timestamps is ubiquitous, this should be redone. |
| |
| // Make sure nothing is running |
| ASSERT(!hasRecordedCommands()); |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::synchronizeCpuGpuTime"); |
| |
| // Create a query used to receive the GPU timestamp |
| vk::QueryHelper timestampQuery; |
| ANGLE_TRY(mGpuEventQueryPool.allocateQuery(this, ×tampQuery)); |
| |
| // Create the three events |
| VkEventCreateInfo eventCreateInfo = {}; |
| eventCreateInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO; |
| eventCreateInfo.flags = 0; |
| |
| VkDevice device = getDevice(); |
| vk::DeviceScoped<vk::Event> cpuReady(device), gpuReady(device), gpuDone(device); |
| ANGLE_VK_TRY(this, cpuReady.get().init(device, eventCreateInfo)); |
| ANGLE_VK_TRY(this, gpuReady.get().init(device, eventCreateInfo)); |
| ANGLE_VK_TRY(this, gpuDone.get().init(device, eventCreateInfo)); |
| |
| constexpr uint32_t kRetries = 10; |
| |
| // Time suffixes used are S for seconds and Cycles for cycles |
| double tightestRangeS = 1e6f; |
| double TcpuS = 0; |
| uint64_t TgpuCycles = 0; |
| for (uint32_t i = 0; i < kRetries; ++i) |
| { |
| // Reset the events |
| ANGLE_VK_TRY(this, cpuReady.get().reset(device)); |
| ANGLE_VK_TRY(this, gpuReady.get().reset(device)); |
| ANGLE_VK_TRY(this, gpuDone.get().reset(device)); |
| |
| // Record the command buffer |
| vk::DeviceScoped<vk::PrimaryCommandBuffer> commandBatch(device); |
| vk::PrimaryCommandBuffer &commandBuffer = commandBatch.get(); |
| |
| ANGLE_TRY(mRenderer->getCommandBufferOneOff(this, &commandBuffer)); |
| |
| commandBuffer.setEvent(gpuReady.get().getHandle(), VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT); |
| commandBuffer.waitEvents(1, cpuReady.get().ptr(), VK_PIPELINE_STAGE_HOST_BIT, |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, nullptr, 0, nullptr, 0, |
| nullptr); |
| timestampQuery.writeTimestamp(this, &commandBuffer); |
| commandBuffer.setEvent(gpuDone.get().getHandle(), VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT); |
| |
| ANGLE_VK_TRY(this, commandBuffer.end()); |
| |
| Serial throwAwaySerial; |
| ANGLE_TRY(mRenderer->queueSubmitOneOff(this, std::move(commandBuffer), mContextPriority, |
| nullptr, &throwAwaySerial)); |
| |
| // Wait for GPU to be ready. This is a short busy wait. |
| VkResult result = VK_EVENT_RESET; |
| do |
| { |
| result = gpuReady.get().getStatus(device); |
| if (result != VK_EVENT_SET && result != VK_EVENT_RESET) |
| { |
| ANGLE_VK_TRY(this, result); |
| } |
| } while (result == VK_EVENT_RESET); |
| |
| double TsS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Tell the GPU to go ahead with the timestamp query. |
| ANGLE_VK_TRY(this, cpuReady.get().set(device)); |
| double cpuTimestampS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Wait for GPU to be done. Another short busy wait. |
| do |
| { |
| result = gpuDone.get().getStatus(device); |
| if (result != VK_EVENT_SET && result != VK_EVENT_RESET) |
| { |
| ANGLE_VK_TRY(this, result); |
| } |
| } while (result == VK_EVENT_RESET); |
| |
| double TeS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Get the query results |
| ANGLE_TRY(finishToSerial(getLastSubmittedQueueSerial())); |
| |
| uint64_t gpuTimestampCycles = 0; |
| ANGLE_TRY(timestampQuery.getUint64Result(this, &gpuTimestampCycles)); |
| |
| // Use the first timestamp queried as origin. |
| if (mGpuEventTimestampOrigin == 0) |
| { |
| mGpuEventTimestampOrigin = gpuTimestampCycles; |
| } |
| |
| // Take these CPU and GPU timestamps if there is better confidence. |
| double confidenceRangeS = TeS - TsS; |
| if (confidenceRangeS < tightestRangeS) |
| { |
| tightestRangeS = confidenceRangeS; |
| TcpuS = cpuTimestampS; |
| TgpuCycles = gpuTimestampCycles; |
| } |
| } |
| |
| mGpuEventQueryPool.freeQuery(this, ×tampQuery); |
| |
| // timestampPeriod gives nanoseconds/cycle. |
| double TgpuS = |
| (TgpuCycles - mGpuEventTimestampOrigin) * |
| static_cast<double>(getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod) / |
| 1'000'000'000.0; |
| |
| flushGpuEvents(TgpuS, TcpuS); |
| |
| mGpuClockSync.gpuTimestampS = TgpuS; |
| mGpuClockSync.cpuTimestampS = TcpuS; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::traceGpuEventImpl(vk::CommandBuffer *commandBuffer, |
| char phase, |
| const EventName &name) |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| GpuEventQuery gpuEvent; |
| gpuEvent.name = name; |
| gpuEvent.phase = phase; |
| ANGLE_TRY(mGpuEventQueryPool.allocateQuery(this, &gpuEvent.queryHelper)); |
| |
| gpuEvent.queryHelper.writeTimestamp(this, commandBuffer); |
| |
| mInFlightGpuEventQueries.push_back(std::move(gpuEvent)); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::checkCompletedGpuEvents() |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| int finishedCount = 0; |
| |
| Serial lastCompletedSerial = getLastCompletedQueueSerial(); |
| |
| for (GpuEventQuery &eventQuery : mInFlightGpuEventQueries) |
| { |
| // Only check the timestamp query if the submission has finished. |
| if (eventQuery.queryHelper.getStoredQueueSerial() > lastCompletedSerial) |
| { |
| break; |
| } |
| |
| // See if the results are available. |
| uint64_t gpuTimestampCycles = 0; |
| bool available = false; |
| ANGLE_TRY(eventQuery.queryHelper.getUint64ResultNonBlocking(this, &gpuTimestampCycles, |
| &available)); |
| if (!available) |
| { |
| break; |
| } |
| |
| mGpuEventQueryPool.freeQuery(this, &eventQuery.queryHelper); |
| |
| GpuEvent gpuEvent; |
| gpuEvent.gpuTimestampCycles = gpuTimestampCycles; |
| gpuEvent.name = eventQuery.name; |
| gpuEvent.phase = eventQuery.phase; |
| |
| mGpuEvents.emplace_back(gpuEvent); |
| |
| ++finishedCount; |
| } |
| |
| mInFlightGpuEventQueries.erase(mInFlightGpuEventQueries.begin(), |
| mInFlightGpuEventQueries.begin() + finishedCount); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::flushGpuEvents(double nextSyncGpuTimestampS, double nextSyncCpuTimestampS) |
| { |
| if (mGpuEvents.empty()) |
| { |
| return; |
| } |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // Find the slope of the clock drift for adjustment |
| double lastGpuSyncTimeS = mGpuClockSync.gpuTimestampS; |
| double lastGpuSyncDiffS = mGpuClockSync.cpuTimestampS - mGpuClockSync.gpuTimestampS; |
| double gpuSyncDriftSlope = 0; |
| |
| double nextGpuSyncTimeS = nextSyncGpuTimestampS; |
| double nextGpuSyncDiffS = nextSyncCpuTimestampS - nextSyncGpuTimestampS; |
| |
| // No gpu trace events should have been generated before the clock sync, so if there is no |
| // "previous" clock sync, there should be no gpu events (i.e. the function early-outs |
| // above). |
| ASSERT(mGpuClockSync.gpuTimestampS != std::numeric_limits<double>::max() && |
| mGpuClockSync.cpuTimestampS != std::numeric_limits<double>::max()); |
| |
| gpuSyncDriftSlope = |
| (nextGpuSyncDiffS - lastGpuSyncDiffS) / (nextGpuSyncTimeS - lastGpuSyncTimeS); |
| |
| for (const GpuEvent &gpuEvent : mGpuEvents) |
| { |
| double gpuTimestampS = |
| (gpuEvent.gpuTimestampCycles - mGpuEventTimestampOrigin) * |
| static_cast<double>( |
| getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod) * |
| 1e-9; |
| |
| // Account for clock drift. |
| gpuTimestampS += lastGpuSyncDiffS + gpuSyncDriftSlope * (gpuTimestampS - lastGpuSyncTimeS); |
| |
| // Generate the trace now that the GPU timestamp is available and clock drifts are |
| // accounted for. |
| static long long eventId = 1; |
| static const unsigned char *categoryEnabled = |
| TRACE_EVENT_API_GET_CATEGORY_ENABLED(platform, "gpu.angle.gpu"); |
| platform->addTraceEvent(platform, gpuEvent.phase, categoryEnabled, gpuEvent.name.data(), |
| eventId++, gpuTimestampS, 0, nullptr, nullptr, nullptr, |
| TRACE_EVENT_FLAG_NONE); |
| } |
| |
| mGpuEvents.clear(); |
| } |
| |
| void ContextVk::clearAllGarbage() |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::clearAllGarbage"); |
| for (vk::GarbageObject &garbage : mCurrentGarbage) |
| { |
| garbage.destroy(mRenderer); |
| } |
| mCurrentGarbage.clear(); |
| mCommandQueue.clearAllGarbage(mRenderer); |
| } |
| |
| void ContextVk::handleDeviceLost() |
| { |
| mOutsideRenderPassCommands->reset(); |
| mRenderPassCommands->reset(); |
| |
| mCommandQueue.handleDeviceLost(mRenderer); |
| clearAllGarbage(); |
| |
| mRenderer->notifyDeviceLost(); |
| } |
| |
| angle::Result ContextVk::drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t numIndices; |
| ANGLE_TRY(setupLineLoopDraw(context, mode, first, count, gl::DrawElementsType::InvalidEnum, |
| nullptr, &commandBuffer, &numIndices)); |
| vk::LineLoopHelper::Draw(numIndices, 0, commandBuffer); |
| } |
| else |
| { |
| ANGLE_TRY(setupDraw(context, mode, first, count, 1, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->draw(clampedVertexCount, first); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); |
| uint32_t numIndices; |
| ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, |
| gl::DrawElementsType::InvalidEnum, nullptr, &commandBuffer, |
| &numIndices)); |
| commandBuffer->drawIndexedInstanced(numIndices, instances); |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRY(setupDraw(context, mode, first, count, instances, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->drawInstanced(gl::GetClampedVertexCount<uint32_t>(count), instances, first); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances, |
| GLuint baseInstance) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); |
| uint32_t numIndices; |
| ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, |
| gl::DrawElementsType::InvalidEnum, nullptr, &commandBuffer, |
| &numIndices)); |
| commandBuffer->drawIndexedInstancedBaseVertexBaseInstance(numIndices, instances, 0, 0, |
| baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRY(setupDraw(context, mode, first, count, instances, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->drawInstancedBaseInstance(gl::GetClampedVertexCount<uint32_t>(count), instances, |
| first, baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| vk::LineLoopHelper::Draw(indexCount, 0, commandBuffer); |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, 1, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexed(count); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| vk::LineLoopHelper::Draw(indexCount, baseVertex, commandBuffer); |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, 1, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexedBaseVertex(count, baseVertex); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| count = indexCount; |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, instances, type, indices, &commandBuffer)); |
| } |
| |
| commandBuffer->drawIndexedInstanced(count, instances); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsInstancedBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| count = indexCount; |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, instances, type, indices, &commandBuffer)); |
| } |
| |
| commandBuffer->drawIndexedInstancedBaseVertex(count, instances, baseVertex); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| commandBuffer->drawIndexedInstancedBaseVertexBaseInstance(indexCount, instances, 0, |
| baseVertex, baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, instances, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexedInstancedBaseVertexBaseInstance(count, instances, 0, baseVertex, |
| baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return drawElements(context, mode, count, type, indices); |
| } |
| |
| angle::Result ContextVk::drawRangeElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| return drawElementsBaseVertex(context, mode, count, type, indices, baseVertex); |
| } |
| |
| VkDevice ContextVk::getDevice() const |
| { |
| return mRenderer->getDevice(); |
| } |
| |
| angle::Result ContextVk::drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) |
| { |
| gl::Buffer *indirectBuffer = mState.getTargetBuffer(gl::BufferBinding::DrawIndirect); |
| vk::BufferHelper *currentIndirectBuf = &vk::GetImpl(indirectBuffer)->getBuffer(); |
| VkDeviceSize currentIndirectBufOffset = reinterpret_cast<VkDeviceSize>(indirect); |
| |
| if (mVertexArray->getStreamingVertexAttribsMask().any()) |
| { |
| mRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_INDIRECT_COMMAND_READ_BIT, |
| vk::PipelineStage::DrawIndirect, currentIndirectBuf); |
| |
| // We have instanced vertex attributes that need to be emulated for Vulkan. |
| // invalidate any cache and map the buffer so that we can read the indirect data. |
| // Mapping the buffer will cause a flush. |
| ANGLE_TRY(currentIndirectBuf->invalidate(mRenderer, 0, sizeof(VkDrawIndirectCommand))); |
| uint8_t *buffPtr; |
| ANGLE_TRY(currentIndirectBuf->map(this, &buffPtr)); |
| const VkDrawIndirectCommand *indirectData = |
| reinterpret_cast<VkDrawIndirectCommand *>(buffPtr + currentIndirectBufOffset); |
| |
| ANGLE_TRY(drawArraysInstanced(context, mode, indirectData->firstVertex, |
| indirectData->vertexCount, indirectData->instanceCount)); |
| |
| currentIndirectBuf->unmap(mRenderer); |
| return angle::Result::Continue; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| ASSERT(indirectBuffer); |
| vk::BufferHelper *dstIndirectBuf = nullptr; |
| VkDeviceSize dstIndirectBufOffset = 0; |
| |
| ANGLE_TRY(setupLineLoopIndirectDraw(context, mode, currentIndirectBuf, |
| currentIndirectBufOffset, &commandBuffer, |
| &dstIndirectBuf, &dstIndirectBufOffset)); |
| |
| commandBuffer->drawIndexedIndirect(dstIndirectBuf->getBuffer(), dstIndirectBufOffset, 1, 0); |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRY(setupIndirectDraw(context, mode, mNonIndexedDirtyBitsMask, currentIndirectBuf, |
| currentIndirectBufOffset, &commandBuffer)); |
| |
| commandBuffer->drawIndirect(currentIndirectBuf->getBuffer(), currentIndirectBufOffset, 1, 0); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) |
| { |
| VkDeviceSize currentIndirectBufOffset = reinterpret_cast<VkDeviceSize>(indirect); |
| gl::Buffer *indirectBuffer = mState.getTargetBuffer(gl::BufferBinding::DrawIndirect); |
| ASSERT(indirectBuffer); |
| vk::BufferHelper *currentIndirectBuf = &vk::GetImpl(indirectBuffer)->getBuffer(); |
| |
| if (mVertexArray->getStreamingVertexAttribsMask().any()) |
| { |
| mRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_INDIRECT_COMMAND_READ_BIT, |
| vk::PipelineStage::DrawIndirect, currentIndirectBuf); |
| |
| // We have instanced vertex attributes that need to be emulated for Vulkan. |
| // invalidate any cache and map the buffer so that we can read the indirect data. |
| // Mapping the buffer will cause a flush. |
| ANGLE_TRY( |
| currentIndirectBuf->invalidate(mRenderer, 0, sizeof(VkDrawIndexedIndirectCommand))); |
| uint8_t *buffPtr; |
| ANGLE_TRY(currentIndirectBuf->map(this, &buffPtr)); |
| const VkDrawIndexedIndirectCommand *indirectData = |
| reinterpret_cast<VkDrawIndexedIndirectCommand *>(buffPtr + currentIndirectBufOffset); |
| |
| ANGLE_TRY(drawElementsInstanced(context, mode, indirectData->indexCount, type, nullptr, |
| indirectData->instanceCount)); |
| |
| currentIndirectBuf->unmap(mRenderer); |
| return angle::Result::Continue; |
| } |
| |
| if (shouldConvertUint8VkIndexType(type) && mGraphicsDirtyBits[DIRTY_BIT_INDEX_BUFFER]) |
| { |
| vk::BufferHelper *dstIndirectBuf; |
| VkDeviceSize dstIndirectBufOffset; |
| |
| ANGLE_TRY(mVertexArray->convertIndexBufferIndirectGPU( |
| this, currentIndirectBuf, currentIndirectBufOffset, &dstIndirectBuf, |
| &dstIndirectBufOffset)); |
| |
| currentIndirectBuf = dstIndirectBuf; |
| currentIndirectBufOffset = dstIndirectBufOffset; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| vk::BufferHelper *dstIndirectBuf; |
| VkDeviceSize dstIndirectBufOffset; |
| |
| ANGLE_TRY(setupLineLoopIndexedIndirectDraw(context, mode, type, currentIndirectBuf, |
| currentIndirectBufOffset, &commandBuffer, |
| &dstIndirectBuf, &dstIndirectBufOffset)); |
| |
| currentIndirectBuf = dstIndirectBuf; |
| currentIndirectBufOffset = dstIndirectBufOffset; |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedIndirectDraw(context, mode, type, currentIndirectBuf, |
| currentIndirectBufOffset, &commandBuffer)); |
| } |
| |
| commandBuffer->drawIndexedIndirect(currentIndirectBuf->getBuffer(), currentIndirectBufOffset, 1, |
| 0); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::multiDrawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawArraysGeneral(this, context, mode, firsts, counts, drawcount); |
| } |
| |
| angle::Result ContextVk::multiDrawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawArraysInstancedGeneral(this, context, mode, firsts, counts, instanceCounts, |
| drawcount); |
| } |
| |
| angle::Result ContextVk::multiDrawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawElementsGeneral(this, context, mode, counts, type, indices, drawcount); |
| } |
| |
| angle::Result ContextVk::multiDrawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawElementsInstancedGeneral(this, context, mode, counts, type, indices, |
| instanceCounts, drawcount); |
| } |
| |
| angle::Result ContextVk::multiDrawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawArraysInstancedBaseInstanceGeneral( |
| this, context, mode, firsts, counts, instanceCounts, baseInstances, drawcount); |
| } |
| |
| angle::Result ContextVk::multiDrawElementsInstancedBaseVertexBaseInstance( |
| const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount) |
| { |
| return rx::MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral( |
| this, context, mode, counts, type, indices, instanceCounts, baseVertices, baseInstances, |
| drawcount); |
| } |
| |
| void ContextVk::optimizeRenderPassForPresent(VkFramebuffer framebufferHandle) |
| { |
| if (!mRenderPassCommands->started()) |
| { |
| return; |
| } |
| |
| if (framebufferHandle != mRenderPassCommands->getFramebufferHandle()) |
| { |
| return; |
| } |
| |
| RenderTargetVk *color0RenderTarget = mDrawFramebuffer->getColorDrawRenderTarget(0); |
| if (!color0RenderTarget) |
| { |
| return; |
| } |
| |
| // EGL1.5 spec: The contents of ancillary buffers are always undefined after calling |
| // eglSwapBuffers |
| RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); |
| if (depthStencilRenderTarget) |
| { |
| size_t depthStencilAttachmentIndexVk = mDrawFramebuffer->getDepthStencilAttachmentIndexVk(); |
| // Change depthstencil attachment storeOp to DONT_CARE |
| mRenderPassCommands->invalidateRenderPassStencilAttachment(depthStencilAttachmentIndexVk); |
| mRenderPassCommands->invalidateRenderPassDepthAttachment(depthStencilAttachmentIndexVk); |
| // Mark content as invalid so that we will not load them in next renderpass |
| depthStencilRenderTarget->invalidateEntireContent(); |
| } |
| |
| // Use finalLayout instead of extra barrier for layout change to present |
| vk::ImageHelper &image = color0RenderTarget->getImageForWrite(); |
| image.setCurrentImageLayout(vk::ImageLayout::Present); |
| // TODO(syoussefi): We currently don't store the layout of the resolve attachments, so once |
| // multisampled backbuffers are optimized to use resolve attachments, this information needs to |
| // be stored somewhere. http://anglebug.com/4836 |
| mRenderPassCommands->updateRenderPassAttachmentFinalLayout(0, image.getCurrentImageLayout()); |
| } |
| |
| gl::GraphicsResetStatus ContextVk::getResetStatus() |
| { |
| if (mRenderer->isDeviceLost()) |
| { |
| // TODO(geofflang): It may be possible to track which context caused the device lost and |
| // return either GL_GUILTY_CONTEXT_RESET or GL_INNOCENT_CONTEXT_RESET. |
| // http://anglebug.com/2787 |
| return gl::GraphicsResetStatus::UnknownContextReset; |
| } |
| |
| return gl::GraphicsResetStatus::NoError; |
| } |
| |
| std::string ContextVk::getVendorString() const |
| { |
| UNIMPLEMENTED(); |
| return std::string(); |
| } |
| |
| std::string ContextVk::getRendererDescription() const |
| { |
| return mRenderer->getRendererDescription(); |
| } |
| |
| angle::Result ContextVk::insertEventMarker(GLsizei length, const char *marker) |
| { |
| if (!mRenderer->enableDebugUtils()) |
| return angle::Result::Continue; |
| |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| |
| VkDebugUtilsLabelEXT label; |
| vk::MakeDebugUtilsLabel(GL_DEBUG_SOURCE_APPLICATION, marker, &label); |
| outsideRenderPassCommandBuffer->insertDebugUtilsLabelEXT(label); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::pushGroupMarker(GLsizei length, const char *marker) |
| { |
| if (!mRenderer->enableDebugUtils()) |
| return angle::Result::Continue; |
| |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| |
| VkDebugUtilsLabelEXT label; |
| vk::MakeDebugUtilsLabel(GL_DEBUG_SOURCE_APPLICATION, marker, &label); |
| outsideRenderPassCommandBuffer->beginDebugUtilsLabelEXT(label); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::popGroupMarker() |
| { |
| if (!mRenderer->enableDebugUtils()) |
| return angle::Result::Continue; |
| |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| outsideRenderPassCommandBuffer->endDebugUtilsLabelEXT(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::pushDebugGroup(const gl::Context *context, |
| GLenum source, |
| GLuint id, |
| const std::string &message) |
| { |
| if (!mRenderer->enableDebugUtils()) |
| return angle::Result::Continue; |
| |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| |
| VkDebugUtilsLabelEXT label; |
| vk::MakeDebugUtilsLabel(source, message.c_str(), &label); |
| outsideRenderPassCommandBuffer->beginDebugUtilsLabelEXT(label); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::popDebugGroup(const gl::Context *context) |
| { |
| if (!mRenderer->enableDebugUtils()) |
| return angle::Result::Continue; |
| |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| outsideRenderPassCommandBuffer->endDebugUtilsLabelEXT(); |
| |
| return angle::Result::Continue; |
| } |
| |
| bool ContextVk::isViewportFlipEnabledForDrawFBO() const |
| { |
| return mFlipViewportForDrawFramebuffer && mFlipYForCurrentSurface; |
| } |
| |
| bool ContextVk::isViewportFlipEnabledForReadFBO() const |
| { |
| return mFlipViewportForReadFramebuffer; |
| } |
| |
| bool ContextVk::isRotatedAspectRatioForDrawFBO() const |
| { |
| return IsRotatedAspectRatio(mCurrentRotationDrawFramebuffer); |
| } |
| |
| bool ContextVk::isRotatedAspectRatioForReadFBO() const |
| { |
| return IsRotatedAspectRatio(mCurrentRotationReadFramebuffer); |
| } |
| |
| SurfaceRotation ContextVk::getRotationDrawFramebuffer() const |
| { |
| return mCurrentRotationDrawFramebuffer; |
| } |
| |
| SurfaceRotation ContextVk::getRotationReadFramebuffer() const |
| { |
| return mCurrentRotationReadFramebuffer; |
| } |
| |
| void ContextVk::updateColorMask(const gl::BlendState &blendState) |
| { |
| mClearColorMask = |
| gl_vk::GetColorComponentFlags(blendState.colorMaskRed, blendState.colorMaskGreen, |
| blendState.colorMaskBlue, blendState.colorMaskAlpha); |
| |
| FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); |
| mGraphicsPipelineDesc->updateColorWriteMask(&mGraphicsPipelineTransition, mClearColorMask, |
| framebufferVk->getEmulatedAlphaAttachmentMask()); |
| } |
| |
| void ContextVk::updateSampleMask(const gl::State &glState) |
| { |
| // If sample coverage is enabled, emulate it by generating and applying a mask on top of the |
| // sample mask. |
| uint32_t coverageSampleCount = GetCoverageSampleCount(glState, mDrawFramebuffer); |
| |
| static_assert(sizeof(uint32_t) == sizeof(GLbitfield), "Vulkan assumes 32-bit sample masks"); |
| for (uint32_t maskNumber = 0; maskNumber < glState.getMaxSampleMaskWords(); ++maskNumber) |
| { |
| uint32_t mask = glState.isSampleMaskEnabled() ? glState.getSampleMaskWord(maskNumber) |
| : std::numeric_limits<uint32_t>::max(); |
| |
| ApplySampleCoverage(glState, coverageSampleCount, maskNumber, &mask); |
| |
| mGraphicsPipelineDesc->updateSampleMask(&mGraphicsPipelineTransition, maskNumber, mask); |
| } |
| } |
| |
| gl::Rectangle ContextVk::getCorrectedViewport(const gl::Rectangle &viewport) const |
| { |
| const gl::Caps &caps = getCaps(); |
| const VkPhysicalDeviceLimits &limitsVk = mRenderer->getPhysicalDeviceProperties().limits; |
| const int viewportBoundsRangeLow = static_cast<int>(limitsVk.viewportBoundsRange[0]); |
| const int viewportBoundsRangeHigh = static_cast<int>(limitsVk.viewportBoundsRange[1]); |
| |
| // Clamp the viewport values to what Vulkan specifies |
| |
| // width must be greater than 0.0 and less than or equal to |
| // VkPhysicalDeviceLimits::maxViewportDimensions[0] |
| int correctedWidth = std::min<int>(viewport.width, caps.maxViewportWidth); |
| correctedWidth = std::max<int>(correctedWidth, 0); |
| // height must be greater than 0.0 and less than or equal to |
| // VkPhysicalDeviceLimits::maxViewportDimensions[1] |
| int correctedHeight = std::min<int>(viewport.height, caps.maxViewportHeight); |
| correctedHeight = std::max<int>(correctedHeight, 0); |
| // x and y must each be between viewportBoundsRange[0] and viewportBoundsRange[1], inclusive. |
| // Viewport size cannot be 0 so ensure there is always size for a 1x1 viewport |
| int correctedX = std::min<int>(viewport.x, viewportBoundsRangeHigh - 1); |
| correctedX = std::max<int>(correctedX, viewportBoundsRangeLow); |
| int correctedY = std::min<int>(viewport.y, viewportBoundsRangeHigh - 1); |
| correctedY = std::max<int>(correctedY, viewportBoundsRangeLow); |
| // x + width must be less than or equal to viewportBoundsRange[1] |
| if ((correctedX + correctedWidth) > viewportBoundsRangeHigh) |
| { |
| correctedWidth = viewportBoundsRangeHigh - correctedX; |
| } |
| // y + height must be less than or equal to viewportBoundsRange[1] |
| if ((correctedY + correctedHeight) > viewportBoundsRangeHigh) |
| { |
| correctedHeight = viewportBoundsRangeHigh - correctedY; |
| } |
| |
| return gl::Rectangle(correctedX, correctedY, correctedWidth, correctedHeight); |
| } |
| |
| void ContextVk::updateViewport(FramebufferVk *framebufferVk, |
| const gl::Rectangle &viewport, |
| float nearPlane, |
| float farPlane, |
| bool invertViewport) |
| { |
| |
| gl::Box fbDimensions = framebufferVk->getState().getDimensions(); |
| gl::Rectangle correctedRect = getCorrectedViewport(viewport); |
| gl::Rectangle rotatedRect; |
| RotateRectangle(getRotationDrawFramebuffer(), false, fbDimensions.width, fbDimensions.height, |
| correctedRect, &rotatedRect); |
| |
| VkViewport vkViewport; |
| gl_vk::GetViewport(rotatedRect, nearPlane, farPlane, invertViewport, |
| // If the surface is rotated 90/270 degrees, use the framebuffer's width |
| // instead of the height for calculating the final viewport. |
| isRotatedAspectRatioForDrawFBO() ? fbDimensions.width : fbDimensions.height, |
| &vkViewport); |
| mGraphicsPipelineDesc->updateViewport(&mGraphicsPipelineTransition, vkViewport); |
| invalidateGraphicsDriverUniforms(); |
| } |
| |
| void ContextVk::updateDepthRange(float nearPlane, float farPlane) |
| { |
| invalidateGraphicsDriverUniforms(); |
| mGraphicsPipelineDesc->updateDepthRange(&mGraphicsPipelineTransition, nearPlane, farPlane); |
| } |
| |
| angle::Result ContextVk::updateScissor(const gl::State &glState) |
| { |
| FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); |
| gl::Rectangle renderArea = framebufferVk->getNonRotatedCompleteRenderArea(); |
| |
| // Clip the render area to the viewport. |
| gl::Rectangle viewportClippedRenderArea; |
| gl::ClipRectangle(renderArea, getCorrectedViewport(glState.getViewport()), |
| &viewportClippedRenderArea); |
| |
| gl::Rectangle scissoredArea = ClipRectToScissor(getState(), viewportClippedRenderArea, false); |
| gl::Rectangle rotatedScissoredArea; |
| RotateRectangle(getRotationDrawFramebuffer(), isViewportFlipEnabledForDrawFBO(), |
| renderArea.width, renderArea.height, scissoredArea, &rotatedScissoredArea); |
| |
| mGraphicsPipelineDesc->updateScissor(&mGraphicsPipelineTransition, |
| gl_vk::GetRect(rotatedScissoredArea)); |
| |
| // If the scissor has grown beyond the previous scissoredRenderArea, make sure the render pass |
| // is restarted. Otherwise, we can continue using the same renderpass area. |
| // |
| // Without a scissor, the render pass area covers the whole of the framebuffer. With a |
| // scissored clear, the render pass area could be smaller than the framebuffer size. When the |
| // scissor changes, if the scissor area is completely encompassed by the render pass area, it's |
| // possible to continue using the same render pass. However, if the current render pass area |
| // is too small, we need to start a new one. The latter can happen if a scissored clear starts |
| // a render pass, the scissor is disabled and a draw call is issued to affect the whole |
| // framebuffer. |
| gl::Rectangle scissoredRenderArea = framebufferVk->getRotatedScissoredRenderArea(this); |
| if (mRenderPassCommands->started()) |
| { |
| if (!mRenderPassCommands->getRenderArea().encloses(scissoredRenderArea)) |
| { |
| ANGLE_TRY(endRenderPass()); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::invalidateProgramBindingHelper(const gl::State &glState) |
| { |
| mProgram = nullptr; |
| mProgramPipeline = nullptr; |
| mExecutable = nullptr; |
| |
| if (glState.getProgram()) |
| { |
| mProgram = vk::GetImpl(glState.getProgram()); |
| mExecutable = &mProgram->getExecutable(); |
| } |
| |
| if (glState.getProgramPipeline()) |
| { |
| mProgramPipeline = vk::GetImpl(glState.getProgramPipeline()); |
| if (!mExecutable) |
| { |
| // A bound program always overrides a program pipeline |
| mExecutable = &mProgramPipeline->getExecutable(); |
| } |
| } |
| |
| if (mProgram) |
| { |
| mProgram->onProgramBind(); |
| } |
| else if (mProgramPipeline) |
| { |
| mProgramPipeline->onProgramBind(this); |
| } |
| } |
| |
| angle::Result ContextVk::invalidateProgramExecutableHelper(const gl::Context *context) |
| { |
| const gl::State &glState = context->getState(); |
| |
| if (glState.getProgramExecutable()->isCompute()) |
| { |
| invalidateCurrentComputePipeline(); |
| } |
| else |
| { |
| // No additional work is needed here. We will update the pipeline desc |
| // later. |
| invalidateDefaultAttributes(context->getStateCache().getActiveDefaultAttribsMask()); |
| invalidateVertexAndIndexBuffers(); |
| bool useVertexBuffer = (glState.getProgramExecutable()->getMaxActiveAttribLocation() > 0); |
| mNonIndexedDirtyBitsMask.set(DIRTY_BIT_VERTEX_BUFFERS, useVertexBuffer); |
| mIndexedDirtyBitsMask.set(DIRTY_BIT_VERTEX_BUFFERS, useVertexBuffer); |
| mCurrentGraphicsPipeline = nullptr; |
| mGraphicsPipelineTransition.reset(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::syncState(const gl::Context *context, |
| const gl::State::DirtyBits &dirtyBits, |
| const gl::State::DirtyBits &bitMask) |
| { |
| const gl::State &glState = context->getState(); |
| const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); |
| |
| if ((dirtyBits & mPipelineDirtyBitsMask).any() && |
| (programExecutable == nullptr || !programExecutable->isCompute())) |
| { |
| invalidateCurrentGraphicsPipeline(); |
| } |
| |
| for (auto iter = dirtyBits.begin(), endIter = dirtyBits.end(); iter != endIter; ++iter) |
| { |
| size_t dirtyBit = *iter; |
| switch (dirtyBit) |
| { |
| case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED: |
| case gl::State::DIRTY_BIT_SCISSOR: |
| ANGLE_TRY(updateScissor(glState)); |
| break; |
| case gl::State::DIRTY_BIT_VIEWPORT: |
| { |
| FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); |
| updateViewport(framebufferVk, glState.getViewport(), glState.getNearPlane(), |
| glState.getFarPlane(), isViewportFlipEnabledForDrawFBO()); |
| // Update the scissor, which will be constrained to the viewport |
| ANGLE_TRY(updateScissor(glState)); |
| break; |
| } |
| case gl::State::DIRTY_BIT_DEPTH_RANGE: |
| updateDepthRange(glState.getNearPlane(), glState.getFarPlane()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_ENABLED: |
| mGraphicsPipelineDesc->updateBlendEnabled(&mGraphicsPipelineTransition, |
| glState.isBlendEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_COLOR: |
| mGraphicsPipelineDesc->updateBlendColor(&mGraphicsPipelineTransition, |
| glState.getBlendColor()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_FUNCS: |
| mGraphicsPipelineDesc->updateBlendFuncs(&mGraphicsPipelineTransition, |
| glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_EQUATIONS: |
| mGraphicsPipelineDesc->updateBlendEquations(&mGraphicsPipelineTransition, |
| glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_COLOR_MASK: |
| updateColorMask(glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED: |
| mGraphicsPipelineDesc->updateAlphaToCoverageEnable( |
| &mGraphicsPipelineTransition, glState.isSampleAlphaToCoverageEnabled()); |
| ASSERT(gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE > |
| gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED); |
| iter.setLaterBit(gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_COVERAGE: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_MASK: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED: |
| mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| if (mState.isDepthTestEnabled() && mRenderPassCommands->started()) |
| { |
| mRenderPassCommands->setDepthTestEnabled(); |
| } |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_FUNC: |
| mGraphicsPipelineDesc->updateDepthFunc(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_MASK: |
| mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED: |
| mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| if (mState.isStencilTestEnabled() && mRenderPassCommands->started()) |
| { |
| mRenderPassCommands->setStencilTestEnabled(); |
| } |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontFuncs(&mGraphicsPipelineTransition, |
| glState.getStencilRef(), |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK: |
| mGraphicsPipelineDesc->updateStencilBackFuncs(&mGraphicsPipelineTransition, |
| glState.getStencilBackRef(), |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontOps(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_OPS_BACK: |
| mGraphicsPipelineDesc->updateStencilBackOps(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontWriteMask(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK: |
| mGraphicsPipelineDesc->updateStencilBackWriteMask(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_CULL_FACE_ENABLED: |
| case gl::State::DIRTY_BIT_CULL_FACE: |
| mGraphicsPipelineDesc->updateCullMode(&mGraphicsPipelineTransition, |
| glState.getRasterizerState()); |
| break; |
| case gl::State::DIRTY_BIT_FRONT_FACE: |
| mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, |
| glState.getRasterizerState(), |
| isViewportFlipEnabledForDrawFBO()); |
| break; |
| case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED: |
| mGraphicsPipelineDesc->updatePolygonOffsetFillEnabled( |
| &mGraphicsPipelineTransition, glState.isPolygonOffsetFillEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_POLYGON_OFFSET: |
| mGraphicsPipelineDesc->updatePolygonOffset(&mGraphicsPipelineTransition, |
| glState.getRasterizerState()); |
| break; |
| case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED: |
| mGraphicsPipelineDesc->updateRasterizerDiscardEnabled( |
| &mGraphicsPipelineTransition, glState.isRasterizerDiscardEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_LINE_WIDTH: |
| mGraphicsPipelineDesc->updateLineWidth(&mGraphicsPipelineTransition, |
| glState.getLineWidth()); |
| break; |
| case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED: |
| mGraphicsPipelineDesc->updatePrimitiveRestartEnabled( |
| &mGraphicsPipelineTransition, glState.isPrimitiveRestartEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_COLOR: |
| mClearColorValue.color.float32[0] = glState.getColorClearValue().red; |
| mClearColorValue.color.float32[1] = glState.getColorClearValue().green; |
| mClearColorValue.color.float32[2] = glState.getColorClearValue().blue; |
| mClearColorValue.color.float32[3] = glState.getColorClearValue().alpha; |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_DEPTH: |
| mClearDepthStencilValue.depthStencil.depth = glState.getDepthClearValue(); |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_STENCIL: |
| mClearDepthStencilValue.depthStencil.stencil = |
| static_cast<uint32_t>(glState.getStencilClearValue()); |
| break; |
| case gl::State::DIRTY_BIT_UNPACK_STATE: |
| // This is a no-op, it's only important to use the right unpack state when we do |
| // setImage or setSubImage in TextureVk, which is plumbed through the frontend |
| // call |
| break; |
| case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_PACK_STATE: |
| // This is a no-op, its only important to use the right pack state when we do |
| // call readPixels later on. |
| break; |
| case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_DITHER_ENABLED: |
| break; |
| case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING: |
| updateFlipViewportReadFramebuffer(context->getState()); |
| updateSurfaceRotationReadFramebuffer(glState); |
| break; |
| case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING: |
| { |
| // FramebufferVk::syncState signals that we should start a new command buffer. |
| // But changing the binding can skip FramebufferVk::syncState if the Framebuffer |
| // has no dirty bits. Thus we need to explicitly clear the current command |
| // buffer to ensure we start a new one. Note that we always start a new command |
| // buffer because we currently can only support one open RenderPass at a time. |
| onRenderPassFinished(); |
| |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| mDrawFramebuffer = vk::GetImpl(drawFramebuffer); |
| updateFlipViewportDrawFramebuffer(glState); |
| updateSurfaceRotationDrawFramebuffer(glState); |
| updateViewport(mDrawFramebuffer, glState.getViewport(), glState.getNearPlane(), |
| glState.getFarPlane(), isViewportFlipEnabledForDrawFBO()); |
| updateColorMask(glState.getBlendState()); |
| updateSampleMask(glState); |
| mGraphicsPipelineDesc->updateRasterizationSamples(&mGraphicsPipelineTransition, |
| mDrawFramebuffer->getSamples()); |
| mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, |
| glState.getRasterizerState(), |
| isViewportFlipEnabledForDrawFBO()); |
| ANGLE_TRY(updateScissor(glState)); |
| const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); |
| mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilFrontWriteMask( |
| &mGraphicsPipelineTransition, depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilBackWriteMask( |
| &mGraphicsPipelineTransition, depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, |
| mDrawFramebuffer->getRenderPassDesc()); |
| break; |
| } |
| case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING: |
| { |
| mVertexArray = vk::GetImpl(glState.getVertexArray()); |
| invalidateDefaultAttributes(context->getStateCache().getActiveDefaultAttribsMask()); |
| ANGLE_TRY(mVertexArray->updateActiveAttribInfo(this)); |
| ANGLE_TRY(onIndexBufferChange(mVertexArray->getCurrentElementArrayBuffer())); |
| break; |
| } |
| case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_PROGRAM_BINDING: |
| invalidateProgramBindingHelper(glState); |
| break; |
| case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE: |
| { |
| ASSERT(programExecutable); |
| invalidateCurrentDefaultUniforms(); |
| ASSERT(gl::State::DIRTY_BIT_TEXTURE_BINDINGS > |
| gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE); |
| iter.setLaterBit(gl::State::DIRTY_BIT_TEXTURE_BINDINGS); |
| invalidateCurrentShaderResources(); |
| ANGLE_TRY(invalidateProgramExecutableHelper(context)); |
| break; |
| } |
| case gl::State::DIRTY_BIT_SAMPLER_BINDINGS: |
| { |
| ASSERT(gl::State::DIRTY_BIT_TEXTURE_BINDINGS > |
| gl::State::DIRTY_BIT_SAMPLER_BINDINGS); |
| iter.setLaterBit(gl::State::DIRTY_BIT_TEXTURE_BINDINGS); |
| break; |
| } |
| case gl::State::DIRTY_BIT_TEXTURE_BINDINGS: |
| ANGLE_TRY(invalidateCurrentTextures(context)); |
| break; |
| case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING: |
| // Nothing to do. |
| break; |
| case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING: |
| invalidateCurrentShaderResources(); |
| invalidateDriverUniforms(); |
| break; |
| case gl::State::DIRTY_BIT_IMAGE_BINDINGS: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_MULTISAMPLING: |
| // TODO(syoussefi): this should configure the pipeline to render as if |
| // single-sampled, and write the results to all samples of a pixel regardless of |
| // coverage. See EXT_multisample_compatibility. http://anglebug.com/3204 |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE: |
| // TODO(syoussefi): this is part of EXT_multisample_compatibility. The |
| // alphaToOne Vulkan feature should be enabled to support this extension. |
| // http://anglebug.com/3204 |
| mGraphicsPipelineDesc->updateAlphaToOneEnable(&mGraphicsPipelineTransition, |
| glState.isSampleAlphaToOneEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_COVERAGE_MODULATION: |
| break; |
| case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB: |
| break; |
| case gl::State::DIRTY_BIT_CURRENT_VALUES: |
| { |
| invalidateDefaultAttributes(glState.getAndResetDirtyCurrentValues()); |
| break; |
| } |
| case gl::State::DIRTY_BIT_PROVOKING_VERTEX: |
| break; |
| case gl::State::DIRTY_BIT_EXTENDED: |
| // Handling clip distance enabled flags, mipmap generation hint & shader derivative |
| // hint. |
| invalidateGraphicsDriverUniforms(); |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| GLint ContextVk::getGPUDisjoint() |
| { |
| // No extension seems to be available to query this information. |
| return 0; |
| } |
| |
| GLint64 ContextVk::getTimestamp() |
| { |
| // This function should only be called if timestamp queries are available. |
| ASSERT(mRenderer->getQueueFamilyProperties().timestampValidBits > 0); |
| |
| uint64_t timestamp = 0; |
| |
| (void)getTimestamp(×tamp); |
| |
| return static_cast<GLint64>(timestamp); |
| } |
| |
| angle::Result ContextVk::onMakeCurrent(const gl::Context *context) |
| { |
| mRenderer->reloadVolkIfNeeded(); |
| |
| // Flip viewports if FeaturesVk::flipViewportY is enabled and the user did not request that |
| // the surface is flipped. |
| egl::Surface *drawSurface = context->getCurrentDrawSurface(); |
| mFlipYForCurrentSurface = |
| drawSurface != nullptr && mRenderer->getFeatures().flipViewportY.enabled && |
| !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); |
| |
| if (drawSurface && drawSurface->getType() == EGL_WINDOW_BIT) |
| { |
| mCurrentWindowSurface = GetImplAs<WindowSurfaceVk>(drawSurface); |
| } |
| else |
| { |
| mCurrentWindowSurface = nullptr; |
| } |
| |
| const gl::State &glState = context->getState(); |
| updateFlipViewportDrawFramebuffer(glState); |
| updateFlipViewportReadFramebuffer(glState); |
| updateSurfaceRotationDrawFramebuffer(glState); |
| updateSurfaceRotationReadFramebuffer(glState); |
| invalidateDriverUniforms(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::onUnMakeCurrent(const gl::Context *context) |
| { |
| ANGLE_TRY(flushImpl(nullptr)); |
| mCurrentWindowSurface = nullptr; |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| mFlipViewportForDrawFramebuffer = |
| drawFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY.enabled; |
| } |
| |
| void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); |
| mFlipViewportForReadFramebuffer = |
| readFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY.enabled; |
| } |
| |
| void ContextVk::updateSurfaceRotationDrawFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| mCurrentRotationDrawFramebuffer = |
| DetermineSurfaceRotation(drawFramebuffer, mCurrentWindowSurface); |
| } |
| |
| void ContextVk::updateSurfaceRotationReadFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); |
| mCurrentRotationReadFramebuffer = |
| DetermineSurfaceRotation(readFramebuffer, mCurrentWindowSurface); |
| } |
| |
| gl::Caps ContextVk::getNativeCaps() const |
| { |
| return mRenderer->getNativeCaps(); |
| } |
| |
| const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const |
| { |
| return mRenderer->getNativeTextureCaps(); |
| } |
| |
| const gl::Extensions &ContextVk::getNativeExtensions() const |
| { |
| return mRenderer->getNativeExtensions(); |
| } |
| |
| const gl::Limitations &ContextVk::getNativeLimitations() const |
| { |
| return mRenderer->getNativeLimitations(); |
| } |
| |
| CompilerImpl *ContextVk::createCompiler() |
| { |
| return new CompilerVk(); |
| } |
| |
| ShaderImpl *ContextVk::createShader(const gl::ShaderState &state) |
| { |
| return new ShaderVk(state); |
| } |
| |
| ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state) |
| { |
| return new ProgramVk(state); |
| } |
| |
| FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state) |
| { |
| return FramebufferVk::CreateUserFBO(mRenderer, state); |
| } |
| |
| TextureImpl *ContextVk::createTexture(const gl::TextureState &state) |
| { |
| return new TextureVk(state, mRenderer); |
| } |
| |
| RenderbufferImpl *ContextVk::createRenderbuffer(const gl::RenderbufferState &state) |
| { |
| return new RenderbufferVk(state); |
| } |
| |
| BufferImpl *ContextVk::createBuffer(const gl::BufferState &state) |
| { |
| return new BufferVk(state); |
| } |
| |
| VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state) |
| { |
| return new VertexArrayVk(this, state); |
| } |
| |
| QueryImpl *ContextVk::createQuery(gl::QueryType type) |
| { |
| return new QueryVk(type); |
| } |
| |
| FenceNVImpl *ContextVk::createFenceNV() |
| { |
| return new FenceNVVk(); |
| } |
| |
| SyncImpl *ContextVk::createSync() |
| { |
| return new SyncVk(); |
| } |
| |
| TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state) |
| { |
| return new TransformFeedbackVk(state); |
| } |
| |
| SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state) |
| { |
| return new SamplerVk(state); |
| } |
| |
| ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state) |
| { |
| return new ProgramPipelineVk(state); |
| } |
| |
| MemoryObjectImpl *ContextVk::createMemoryObject() |
| { |
| return new MemoryObjectVk(); |
| } |
| |
| SemaphoreImpl *ContextVk::createSemaphore() |
| { |
| return new SemaphoreVk(); |
| } |
| |
| OverlayImpl *ContextVk::createOverlay(const gl::OverlayState &state) |
| { |
| return new OverlayVk(state); |
| } |
| |
| void ContextVk::invalidateCurrentDefaultUniforms() |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (executable->hasDefaultUniforms()) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| } |
| |
| angle::Result ContextVk::invalidateCurrentTextures(const gl::Context *context) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (executable->hasTextures()) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| |
| ANGLE_TRY(updateActiveTextures(context)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::invalidateCurrentShaderResources() |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || |
| executable->hasAtomicCounterBuffers() || executable->hasImages()) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| } |
| |
| void ContextVk::invalidateGraphicsDriverUniforms() |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| } |
| |
| void ContextVk::invalidateDriverUniforms() |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| mComputeDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mComputeDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| } |
| |
| void ContextVk::onDrawFramebufferChange(FramebufferVk *framebufferVk) |
| { |
| const vk::RenderPassDesc &renderPassDesc = framebufferVk->getRenderPassDesc(); |
| |
| // Ensure that the RenderPass description is updated. |
| invalidateCurrentGraphicsPipeline(); |
| if (mGraphicsPipelineDesc->getRasterizationSamples() != |
| static_cast<uint32_t>(framebufferVk->getSamples())) |
| { |
| mGraphicsPipelineDesc->updateRasterizationSamples(&mGraphicsPipelineTransition, |
| framebufferVk->getSamples()); |
| } |
| mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, renderPassDesc); |
| } |
| |
| void ContextVk::invalidateCurrentTransformFeedbackBuffers() |
| { |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS); |
| } |
| else if (getFeatures().emulateTransformFeedback.enabled) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| } |
| |
| void ContextVk::onTransformFeedbackStateChanged() |
| { |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_STATE); |
| invalidateCurrentTransformFeedbackBuffers(); |
| } |
| else if (getFeatures().emulateTransformFeedback.enabled) |
| { |
| invalidateGraphicsDriverUniforms(); |
| } |
| } |
| |
| angle::Result ContextVk::onBeginTransformFeedback( |
| size_t bufferCount, |
| const gl::TransformFeedbackBuffersArray<vk::BufferHelper *> &buffers) |
| { |
| onTransformFeedbackStateChanged(); |
| |
| for (size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex) |
| { |
| if (mCurrentTransformFeedbackBuffers.count(buffers[bufferIndex]) != 0) |
| { |
| ANGLE_TRY(endRenderPass()); |
| break; |
| } |
| } |
| |
| populateTransformFeedbackBufferSet(bufferCount, buffers); |
| |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_RESUME); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::populateTransformFeedbackBufferSet( |
| size_t bufferCount, |
| const gl::TransformFeedbackBuffersArray<vk::BufferHelper *> &buffers) |
| { |
| for (size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex) |
| { |
| mCurrentTransformFeedbackBuffers.insert(buffers[bufferIndex]); |
| } |
| } |
| |
| void ContextVk::onEndTransformFeedback() |
| { |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| mRenderPassCommands->endTransformFeedback(); |
| } |
| else if (getFeatures().emulateTransformFeedback.enabled) |
| { |
| onTransformFeedbackStateChanged(); |
| } |
| } |
| |
| angle::Result ContextVk::onPauseTransformFeedback() |
| { |
| if (getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| return endRenderPass(); |
| } |
| else if (getFeatures().emulateTransformFeedback.enabled) |
| { |
| onTransformFeedbackStateChanged(); |
| } |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::invalidateGraphicsDescriptorSet(uint32_t usedDescriptorSet) |
| { |
| // UtilsVk currently only uses set 0 |
| ASSERT(usedDescriptorSet == kDriverUniformsDescriptorSetIndex); |
| if (mDriverUniforms[PipelineType::Graphics].descriptorSet != VK_NULL_HANDLE) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| } |
| } |
| |
| void ContextVk::invalidateComputeDescriptorSet(uint32_t usedDescriptorSet) |
| { |
| // UtilsVk currently only uses set 0 |
| ASSERT(usedDescriptorSet == kDriverUniformsDescriptorSetIndex); |
| if (mDriverUniforms[PipelineType::Compute].descriptorSet != VK_NULL_HANDLE) |
| { |
| mComputeDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS_BINDING); |
| } |
| } |
| |
| angle::Result ContextVk::dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(setupDispatch(context, &commandBuffer)); |
| |
| commandBuffer->dispatch(numGroupsX, numGroupsY, numGroupsZ); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(setupDispatch(context, &commandBuffer)); |
| |
| gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); |
| vk::BufferHelper &buffer = vk::GetImpl(glBuffer)->getBuffer(); |
| mOutsideRenderPassCommands->bufferRead(&mResourceUseList, VK_ACCESS_INDIRECT_COMMAND_READ_BIT, |
| vk::PipelineStage::DrawIndirect, &buffer); |
| |
| commandBuffer->dispatchIndirect(buffer.getBuffer(), indirect); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::memoryBarrier(const gl::Context *context, GLbitfield barriers) |
| { |
| return memoryBarrierImpl(barriers, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); |
| } |
| |
| angle::Result ContextVk::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) |
| { |
| // Note: memoryBarrierByRegion is expected to affect only the fragment pipeline, but is |
| // otherwise similar to memoryBarrier. |
| |
| return memoryBarrierImpl(barriers, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); |
| } |
| |
| angle::Result ContextVk::memoryBarrierImpl(GLbitfield barriers, VkPipelineStageFlags stageMask) |
| { |
| // Note: many of the barriers specified here are already covered automatically. |
| // |
| // The barriers that are necessary all have SHADER_WRITE as src access and the dst access is |
| // determined by the given bitfield. Currently, all image-related barriers that require the |
| // image to change usage are handled through image layout transitions. Most buffer-related |
| // barriers where the buffer usage changes are also handled automatically through dirty bits. |
| // The only barriers that are necessary are thus barriers in situations where the resource can |
| // be written to and read from without changing the bindings. |
| |
| VkAccessFlags srcAccess = 0; |
| VkAccessFlags dstAccess = 0; |
| |
| // Both IMAGE_ACCESS and STORAGE barrier flags translate to the same Vulkan dst access mask. |
| constexpr GLbitfield kShaderWriteBarriers = |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT; |
| |
| if ((barriers & kShaderWriteBarriers) != 0) |
| { |
| srcAccess |= VK_ACCESS_SHADER_WRITE_BIT; |
| dstAccess |= VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT; |
| } |
| |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&commandBuffer)); |
| |
| VkMemoryBarrier memoryBarrier = {}; |
| memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; |
| memoryBarrier.srcAccessMask = srcAccess; |
| memoryBarrier.dstAccessMask = dstAccess; |
| |
| commandBuffer->memoryBarrier(stageMask, stageMask, &memoryBarrier); |
| |
| return angle::Result::Continue; |
| } |
| |
| vk::DynamicQueryPool *ContextVk::getQueryPool(gl::QueryType queryType) |
| { |
| ASSERT(queryType == gl::QueryType::AnySamples || |
| queryType == gl::QueryType::AnySamplesConservative || |
| queryType == gl::QueryType::Timestamp || queryType == gl::QueryType::TimeElapsed); |
| |
| // Assert that timestamp extension is available if needed. |
| ASSERT(queryType != gl::QueryType::Timestamp && queryType != gl::QueryType::TimeElapsed || |
| mRenderer->getQueueFamilyProperties().timestampValidBits > 0); |
| ASSERT(mQueryPools[queryType].isValid()); |
| return &mQueryPools[queryType]; |
| } |
| |
| const VkClearValue &ContextVk::getClearColorValue() const |
| { |
| return mClearColorValue; |
| } |
| |
| const VkClearValue &ContextVk::getClearDepthStencilValue() const |
| { |
| return mClearDepthStencilValue; |
| } |
| |
| VkColorComponentFlags ContextVk::getClearColorMask() const |
| { |
| return mClearColorMask; |
| } |
| |
| void ContextVk::writeAtomicCounterBufferDriverUniformOffsets(uint32_t *offsetsOut, |
| size_t offsetsSize) |
| { |
| const VkDeviceSize offsetAlignment = |
| mRenderer->getPhysicalDeviceProperties().limits.minStorageBufferOffsetAlignment; |
| size_t atomicCounterBufferCount = mState.getAtomicCounterBufferCount(); |
| |
| ASSERT(atomicCounterBufferCount <= offsetsSize * 4); |
| |
| for (uint32_t bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex) |
| { |
| uint32_t offsetDiff = 0; |
| |
| const gl::OffsetBindingPointer<gl::Buffer> *atomicCounterBuffer = |
| &mState.getIndexedAtomicCounterBuffer(bufferIndex); |
| if (atomicCounterBuffer->get()) |
| { |
| VkDeviceSize offset = atomicCounterBuffer->getOffset(); |
| VkDeviceSize alignedOffset = (offset / offsetAlignment) * offsetAlignment; |
| |
| // GL requires the atomic counter buffer offset to be aligned with uint. |
| ASSERT((offset - alignedOffset) % sizeof(uint32_t) == 0); |
| offsetDiff = static_cast<uint32_t>((offset - alignedOffset) / sizeof(uint32_t)); |
| |
| // We expect offsetDiff to fit in an 8-bit value. The maximum difference is |
| // minStorageBufferOffsetAlignment / 4, where minStorageBufferOffsetAlignment |
| // currently has a maximum value of 256 on any device. |
| ASSERT(offsetDiff < (1 << 8)); |
| } |
| |
| // The output array is already cleared prior to this call. |
| ASSERT(bufferIndex % 4 != 0 || offsetsOut[bufferIndex / 4] == 0); |
| |
| offsetsOut[bufferIndex / 4] |= static_cast<uint8_t>(offsetDiff) << ((bufferIndex % 4) * 8); |
| } |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDriverUniforms(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Allocate a new region in the dynamic buffer. |
| uint8_t *ptr; |
| bool newBuffer; |
| ANGLE_TRY(allocateDriverUniforms(sizeof(GraphicsDriverUniforms), |
| &mDriverUniforms[PipelineType::Graphics], &ptr, &newBuffer)); |
| |
| gl::Rectangle glViewport = mState.getViewport(); |
| float halfRenderAreaWidth = |
| static_cast<float>(mDrawFramebuffer->getState().getDimensions().width) * 0.5f; |
| float halfRenderAreaHeight = |
| static_cast<float>(mDrawFramebuffer->getState().getDimensions().height) * 0.5f; |
| if (isRotatedAspectRatioForDrawFBO()) |
| { |
| // The surface is rotated 90/270 degrees. This changes the aspect ratio of the surface. |
| std::swap(glViewport.x, glViewport.y); |
| std::swap(glViewport.width, glViewport.height); |
| } |
| float flipX = 1.0f; |
| float flipY = -1.0f; |
| // Y-axis flipping only comes into play with the default framebuffer (i.e. a swapchain image). |
| // For 0-degree rotation, an FBO or pbuffer could be the draw framebuffer, and so we must check |
| // whether flipY should be positive or negative. All other rotations, will be to the default |
| // framebuffer, and so the value of isViewportFlipEnabledForDrawFBO() is assumed true; the |
| // appropriate flipY value is chosen such that gl_FragCoord is positioned at the lower-left |
| // corner of the window. |
| switch (mCurrentRotationDrawFramebuffer) |
| { |
| case SurfaceRotation::Identity: |
| flipX = 1.0f; |
| flipY = isViewportFlipEnabledForDrawFBO() ? -1.0f : 1.0f; |
| break; |
| case SurfaceRotation::Rotated90Degrees: |
| ASSERT(isViewportFlipEnabledForDrawFBO()); |
| flipX = 1.0f; |
| flipY = 1.0f; |
| std::swap(halfRenderAreaWidth, halfRenderAreaHeight); |
| break; |
| case SurfaceRotation::Rotated180Degrees: |
| ASSERT(isViewportFlipEnabledForDrawFBO()); |
| flipX = -1.0f; |
| flipY = 1.0f; |
| break; |
| case SurfaceRotation::Rotated270Degrees: |
| ASSERT(isViewportFlipEnabledForDrawFBO()); |
| flipX = -1.0f; |
| flipY = -1.0f; |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| |
| uint32_t xfbActiveUnpaused = mState.isTransformFeedbackActiveUnpaused(); |
| |
| float depthRangeNear = mState.getNearPlane(); |
| float depthRangeFar = mState.getFarPlane(); |
| float depthRangeDiff = depthRangeFar - depthRangeNear; |
| |
| // Copy and flush to the device. |
| GraphicsDriverUniforms *driverUniforms = reinterpret_cast<GraphicsDriverUniforms *>(ptr); |
| *driverUniforms = { |
| {static_cast<float>(glViewport.x), static_cast<float>(glViewport.y), |
| static_cast<float>(glViewport.width), static_cast<float>(glViewport.height)}, |
| {halfRenderAreaWidth, halfRenderAreaHeight}, |
| {flipX, flipY}, |
| {flipX, -flipY}, |
| mState.getEnabledClipDistances().bits(), |
| xfbActiveUnpaused, |
| mXfbVertexCountPerInstance, |
| {}, |
| {}, |
| {}, |
| {depthRangeNear, depthRangeFar, depthRangeDiff, 0.0f}, |
| {}, |
| {}}; |
| memcpy(&driverUniforms->preRotation, &kPreRotationMatrices[mCurrentRotationDrawFramebuffer], |
| sizeof(PreRotationMatrixValues)); |
| memcpy(&driverUniforms->fragRotation, &kFragRotationMatrices[mCurrentRotationDrawFramebuffer], |
| sizeof(PreRotationMatrixValues)); |
| |
| if (xfbActiveUnpaused) |
| { |
| TransformFeedbackVk *transformFeedbackVk = |
| vk::GetImpl(mState.getCurrentTransformFeedback()); |
| transformFeedbackVk->getBufferOffsets(this, mXfbBaseVertex, |
| driverUniforms->xfbBufferOffsets.data(), |
| driverUniforms->xfbBufferOffsets.size()); |
| } |
| |
| writeAtomicCounterBufferDriverUniformOffsets(driverUniforms->acbBufferOffsets.data(), |
| driverUniforms->acbBufferOffsets.size()); |
| |
| return updateDriverUniformsDescriptorSet(newBuffer, sizeof(GraphicsDriverUniforms), |
| &mDriverUniforms[PipelineType::Graphics]); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeDriverUniforms(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Allocate a new region in the dynamic buffer. |
| uint8_t *ptr; |
| bool newBuffer; |
| ANGLE_TRY(allocateDriverUniforms(sizeof(ComputeDriverUniforms), |
| &mDriverUniforms[PipelineType::Compute], &ptr, &newBuffer)); |
| |
| // Copy and flush to the device. |
| ComputeDriverUniforms *driverUniforms = reinterpret_cast<ComputeDriverUniforms *>(ptr); |
| *driverUniforms = {}; |
| |
| writeAtomicCounterBufferDriverUniformOffsets(driverUniforms->acbBufferOffsets.data(), |
| driverUniforms->acbBufferOffsets.size()); |
| |
| return updateDriverUniformsDescriptorSet(newBuffer, sizeof(ComputeDriverUniforms), |
| &mDriverUniforms[PipelineType::Compute]); |
| } |
| |
| void ContextVk::handleDirtyDriverUniformsBindingImpl( |
| vk::CommandBuffer *commandBuffer, |
| VkPipelineBindPoint bindPoint, |
| const DriverUniformsDescriptorSet &driverUniforms) |
| { |
| commandBuffer->bindDescriptorSets( |
| mExecutable->getPipelineLayout(), bindPoint, kDriverUniformsDescriptorSetIndex, 1, |
| &driverUniforms.descriptorSet, 1, &driverUniforms.dynamicOffset); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDriverUniformsBinding(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Bind the driver descriptor set. |
| handleDirtyDriverUniformsBindingImpl(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| mDriverUniforms[PipelineType::Graphics]); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeDriverUniformsBinding(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Bind the driver descriptor set. |
| handleDirtyDriverUniformsBindingImpl(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, |
| mDriverUniforms[PipelineType::Compute]); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::allocateDriverUniforms(size_t driverUniformsSize, |
| DriverUniformsDescriptorSet *driverUniforms, |
| uint8_t **ptrOut, |
| bool *newBufferOut) |
| { |
| // Allocate a new region in the dynamic buffer. The allocate call may put buffer into dynamic |
| // buffer's mInflightBuffers. During command submission time, these inflight buffers are added |
| // into context's mResourceUseList which will ensure they get tagged with queue serial number |
| // before moving them into the free list. |
| VkDeviceSize offset; |
| ANGLE_TRY(driverUniforms->dynamicBuffer.allocate(this, driverUniformsSize, ptrOut, nullptr, |
| &offset, newBufferOut)); |
| |
| driverUniforms->dynamicOffset = static_cast<uint32_t>(offset); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::updateDriverUniformsDescriptorSet( |
| bool newBuffer, |
| size_t driverUniformsSize, |
| DriverUniformsDescriptorSet *driverUniforms) |
| { |
| ANGLE_TRY(driverUniforms->dynamicBuffer.flush(this)); |
| |
| if (!newBuffer) |
| { |
| return angle::Result::Continue; |
| } |
| |
| const vk::BufferHelper *buffer = driverUniforms->dynamicBuffer.getCurrentBuffer(); |
| vk::BufferSerial bufferSerial = buffer->getBufferSerial(); |
| // Look up in the cache first |
| auto iter = driverUniforms->descriptorSetCache.find(bufferSerial); |
| if (iter != driverUniforms->descriptorSetCache.end()) |
| { |
| driverUniforms->descriptorSet = iter->second; |
| return angle::Result::Continue; |
| } |
| |
| // Allocate a new descriptor set. |
| ANGLE_TRY(mDriverUniformsDescriptorPool.allocateSets( |
| this, driverUniforms->descriptorSetLayout.get().ptr(), 1, |
| &driverUniforms->descriptorPoolBinding, &driverUniforms->descriptorSet)); |
| |
| // Update the driver uniform descriptor set. |
| VkDescriptorBufferInfo &bufferInfo = allocDescriptorBufferInfo(); |
| bufferInfo.buffer = buffer->getBuffer().getHandle(); |
| bufferInfo.offset = 0; |
| bufferInfo.range = driverUniformsSize; |
| |
| VkWriteDescriptorSet &writeInfo = allocWriteDescriptorSet(); |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.dstSet = driverUniforms->descriptorSet; |
| writeInfo.dstBinding = 0; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| writeInfo.pImageInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| writeInfo.pBufferInfo = &bufferInfo; |
| |
| // Add into descriptor set cache |
| driverUniforms->descriptorSetCache.emplace(bufferSerial, driverUniforms->descriptorSet); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::handleError(VkResult errorCode, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| ASSERT(errorCode != VK_SUCCESS); |
| |
| GLenum glErrorCode = DefaultGLErrorCode(errorCode); |
| |
| std::stringstream errorStream; |
| errorStream << "Internal Vulkan error (" << errorCode << "): " << VulkanResultString(errorCode) |
| << "."; |
| |
| if (errorCode == VK_ERROR_DEVICE_LOST) |
| { |
| WARN() << errorStream.str(); |
| handleDeviceLost(); |
| } |
| |
| mErrors->handleError(glErrorCode, errorStream.str().c_str(), file, function, line); |
| } |
| |
| angle::Result ContextVk::updateActiveTextures(const gl::Context *context) |
| { |
| const gl::State &glState = mState; |
| const gl::ProgramExecutable *executable = glState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| uint32_t prevMaxIndex = mActiveTexturesDesc.getMaxIndex(); |
| memset(mActiveTextures.data(), 0, sizeof(mActiveTextures[0]) * prevMaxIndex); |
| mActiveTexturesDesc.reset(); |
| |
| const gl::ActiveTexturesCache &textures = glState.getActiveTexturesCache(); |
| const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); |
| const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); |
| |
| bool haveImmutableSampler = false; |
| for (size_t textureUnit : activeTextures) |
| { |
| gl::Texture *texture = textures[textureUnit]; |
| gl::Sampler *sampler = mState.getSampler(static_cast<uint32_t>(textureUnit)); |
| gl::TextureType textureType = textureTypes[textureUnit]; |
| ASSERT(textureType != gl::TextureType::InvalidEnum); |
| |
| // Null textures represent incomplete textures. |
| if (texture == nullptr) |
| { |
| ANGLE_TRY(getIncompleteTexture(context, textureType, &texture)); |
| } |
| |
| TextureVk *textureVk = vk::GetImpl(texture); |
| ASSERT(textureVk != nullptr); |
| |
| const vk::SamplerHelper &samplerVk = |
| sampler ? vk::GetImpl(sampler)->getSampler() : textureVk->getSampler(); |
| |
| mActiveTextures[textureUnit].texture = textureVk; |
| mActiveTextures[textureUnit].sampler = &samplerVk; |
| |
| vk::ImageViewSubresourceSerial imageViewSerial = textureVk->getImageViewSubresourceSerial(); |
| mActiveTexturesDesc.update(textureUnit, imageViewSerial, samplerVk.getSamplerSerial()); |
| |
| if (textureVk->getImage().hasImmutableSampler()) |
| { |
| haveImmutableSampler = true; |
| } |
| } |
| |
| if (haveImmutableSampler) |
| { |
| ANGLE_TRY(mExecutable->updatePipelineLayout(context, &mActiveTextures)); |
| invalidateCurrentGraphicsPipeline(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::updateActiveImages(const gl::Context *context, |
| vk::CommandBufferHelper *commandBufferHelper) |
| { |
| const gl::State &glState = mState; |
| const gl::ProgramExecutable *executable = glState.getProgramExecutable(); |
| ASSERT(executable); |
| |
| mActiveImages.fill(nullptr); |
| |
| const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); |
| const gl::ActiveTextureArray<gl::ShaderBitSet> &activeImageShaderBits = |
| executable->getActiveImageShaderBits(); |
| |
| // Note: currently, the image layout is transitioned entirely even if only one level or layer is |
| // used. This is an issue if one subresource of the image is used as framebuffer attachment and |
| // the other as image. This is a similar issue to http://anglebug.com/2914. Another issue |
| // however is if multiple subresources of the same image are used at the same time. |
| // Inefficiencies aside, setting write dependency on the same image multiple times is not |
| // supported. The following makes sure write dependencies are set only once per image. |
| std::set<vk::ImageHelper *> alreadyProcessed; |
| |
| for (size_t imageUnitIndex : activeImages) |
| { |
| const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); |
| const gl::Texture *texture = imageUnit.texture.get(); |
| if (texture == nullptr) |
| { |
| continue; |
| } |
| |
| TextureVk *textureVk = vk::GetImpl(texture); |
| vk::ImageHelper *image = &textureVk->getImage(); |
| |
| mActiveImages[imageUnitIndex] = textureVk; |
| |
| if (alreadyProcessed.find(image) != alreadyProcessed.end()) |
| { |
| continue; |
| } |
| alreadyProcessed.insert(image); |
| |
| // The image should be flushed and ready to use at this point. There may still be |
| // lingering staged updates in its staging buffer for unused texture mip levels or |
| // layers. Therefore we can't verify it has no staged updates right here. |
| vk::ImageLayout imageLayout; |
| gl::ShaderBitSet shaderBits = activeImageShaderBits[imageUnitIndex]; |
| if (shaderBits.any()) |
| { |
| gl::ShaderType shader = static_cast<gl::ShaderType>(gl::ScanForward(shaderBits.bits())); |
| shaderBits.reset(shader); |
| // This is accessed by multiple shaders |
| if (shaderBits.any()) |
| { |
| imageLayout = vk::ImageLayout::AllGraphicsShadersReadWrite; |
| } |
| else |
| { |
| imageLayout = kShaderWriteImageLayouts[shader]; |
| } |
| } |
| else |
| { |
| imageLayout = vk::ImageLayout::AllGraphicsShadersReadWrite; |
| } |
| VkImageAspectFlags aspectFlags = image->getAspectFlags(); |
| |
| commandBufferHelper->imageWrite(&mResourceUseList, aspectFlags, imageLayout, image); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| bool ContextVk::hasRecordedCommands() |
| { |
| ASSERT(mOutsideRenderPassCommands && mRenderPassCommands); |
| return !mOutsideRenderPassCommands->empty() || mRenderPassCommands->started() || |
| mHasPrimaryCommands; |
| } |
| |
| angle::Result ContextVk::flushImpl(const vk::Semaphore *signalSemaphore) |
| { |
| bool hasPendingSemaphore = signalSemaphore || !mWaitSemaphores.empty(); |
| if (!hasRecordedCommands() && !hasPendingSemaphore && !mGpuEventsEnabled) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::flush"); |
| |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| ANGLE_TRY(endRenderPass()); |
| |
| if (mIsAnyHostVisibleBufferWritten) |
| { |
| // Make sure all writes to host-visible buffers are flushed. We have no way of knowing |
| // whether any buffer will be mapped for readback in the future, and we can't afford to |
| // flush and wait on a one-pipeline-barrier command buffer on every map(). |
| VkMemoryBarrier memoryBarrier = {}; |
| memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; |
| memoryBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT; |
| memoryBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT; |
| |
| mOutsideRenderPassCommands->getCommandBuffer().memoryBarrier( |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_HOST_BIT, &memoryBarrier); |
| mIsAnyHostVisibleBufferWritten = false; |
| } |
| |
| if (mGpuEventsEnabled) |
| { |
| EventName eventName = GetTraceEventName("Primary", mPrimaryBufferCounter); |
| ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), |
| TRACE_EVENT_PHASE_END, eventName)); |
| } |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| |
| // We must add the per context dynamic buffers into mResourceUseList before submission so that |
| // they get retained properly until GPU completes. We do not add current buffer into |
| // mResourceUseList since they never get reused or freed until context gets destroyed, at which |
| // time we always wait for GPU to finish before destroying the dynamic buffers. |
| for (DriverUniformsDescriptorSet &driverUniform : mDriverUniforms) |
| { |
| driverUniform.dynamicBuffer.releaseInFlightBuffersToResourceUseList(this); |
| } |
| mDefaultUniformStorage.releaseInFlightBuffersToResourceUseList(this); |
| mStagingBufferStorage.releaseInFlightBuffersToResourceUseList(this); |
| |
| if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) |
| { |
| // Worker thread must complete adding any commands that were just flushed above to the |
| // primary command buffer before we can End the primary command buffer below. |
| mRenderer->waitForWorkerThreadIdle(); |
| } |
| |
| ANGLE_VK_TRY(this, mPrimaryCommands.end()); |
| |
| Serial serial = getCurrentQueueSerial(); |
| mResourceUseList.releaseResourceUsesAndUpdateSerials(serial); |
| |
| waitForSwapchainImageIfNecessary(); |
| |
| VkSubmitInfo submitInfo = {}; |
| InitializeSubmitInfo(&submitInfo, mPrimaryCommands, mWaitSemaphores, mWaitSemaphoreStageMasks, |
| signalSemaphore); |
| |
| ANGLE_TRY(submitFrame(submitInfo, std::move(mPrimaryCommands))); |
| |
| ANGLE_TRY(startPrimaryCommandBuffer()); |
| |
| mRenderPassCounter = 0; |
| mWriteDescriptorSetCounter = 0; |
| |
| mWaitSemaphores.clear(); |
| mWaitSemaphoreStageMasks.clear(); |
| |
| mPrimaryBufferCounter++; |
| |
| if (mGpuEventsEnabled) |
| { |
| EventName eventName = GetTraceEventName("Primary", mPrimaryBufferCounter); |
| ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), |
| TRACE_EVENT_PHASE_BEGIN, eventName)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::finishImpl() |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::finish"); |
| |
| ANGLE_TRY(flushImpl(nullptr)); |
| |
| ANGLE_TRY(finishToSerial(getLastSubmittedQueueSerial())); |
| ASSERT(!mCommandQueue.hasInFlightCommands()); |
| |
| clearAllGarbage(); |
| |
| if (mGpuEventsEnabled) |
| { |
| // This loop should in practice execute once since the queue is already idle. |
| while (mInFlightGpuEventQueries.size() > 0) |
| { |
| ANGLE_TRY(checkCompletedGpuEvents()); |
| } |
| // Recalculate the CPU/GPU time difference to account for clock drifting. Avoid |
| // unnecessary synchronization if there is no event to be adjusted (happens when |
| // finish() gets called multiple times towards the end of the application). |
| if (mGpuEvents.size() > 0) |
| { |
| ANGLE_TRY(synchronizeCpuGpuTime()); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::addWaitSemaphore(VkSemaphore semaphore, VkPipelineStageFlags stageMask) |
| { |
| mWaitSemaphores.push_back(semaphore); |
| mWaitSemaphoreStageMasks.push_back(stageMask); |
| } |
| |
| const vk::CommandPool &ContextVk::getCommandPool() const |
| { |
| return mCommandPool; |
| } |
| |
| bool ContextVk::isSerialInUse(Serial serial) const |
| { |
| return serial > getLastCompletedQueueSerial(); |
| } |
| |
| angle::Result ContextVk::checkCompletedCommands() |
| { |
| return mCommandQueue.checkCompletedCommands(this); |
| } |
| |
| angle::Result ContextVk::finishToSerial(Serial serial) |
| { |
| return mCommandQueue.finishToSerial(this, serial, mRenderer->getMaxFenceWaitTimeNs()); |
| } |
| |
| angle::Result ContextVk::getCompatibleRenderPass(const vk::RenderPassDesc &desc, |
| vk::RenderPass **renderPassOut) |
| { |
| return mRenderPassCache.getCompatibleRenderPass(this, getCurrentQueueSerial(), desc, |
| renderPassOut); |
| } |
| |
| angle::Result ContextVk::getRenderPassWithOps(const vk::RenderPassDesc &desc, |
| const vk::AttachmentOpsArray &ops, |
| vk::RenderPass **renderPassOut) |
| { |
| return mRenderPassCache.getRenderPassWithOps(this, getCurrentQueueSerial(), desc, ops, |
| renderPassOut); |
| } |
| |
| angle::Result ContextVk::ensureSubmitFenceInitialized() |
| { |
| if (mSubmitFence.isReferenced()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| return mRenderer->newSharedFence(this, &mSubmitFence); |
| } |
| |
| angle::Result ContextVk::getNextSubmitFence(vk::Shared<vk::Fence> *sharedFenceOut) |
| { |
| ANGLE_TRY(ensureSubmitFenceInitialized()); |
| |
| ASSERT(!sharedFenceOut->isReferenced()); |
| sharedFenceOut->copy(getDevice(), mSubmitFence); |
| return angle::Result::Continue; |
| } |
| |
| vk::Shared<vk::Fence> ContextVk::getLastSubmittedFence() const |
| { |
| return mCommandQueue.getLastSubmittedFence(this); |
| } |
| |
| angle::Result ContextVk::getTimestamp(uint64_t *timestampOut) |
| { |
| // The intent of this function is to query the timestamp without stalling the GPU. |
| // Currently, that seems impossible, so instead, we are going to make a small submission |
| // with just a timestamp query. First, the disjoint timer query extension says: |
| // |
| // > This will return the GL time after all previous commands have reached the GL server but |
| // have not yet necessarily executed. |
| // |
| // The previous commands may be deferred at the moment and not yet flushed. The wording allows |
| // us to make a submission to get the timestamp without flushing. |
| // |
| // Second: |
| // |
| // > By using a combination of this synchronous get command and the asynchronous timestamp |
| // query object target, applications can measure the latency between when commands reach the |
| // GL server and when they are realized in the framebuffer. |
| // |
| // This fits with the above strategy as well, although inevitably we are possibly |
| // introducing a GPU bubble. This function directly generates a command buffer and submits |
| // it instead of using the other member functions. This is to avoid changing any state, |
| // such as the queue serial. |
| |
| // Create a query used to receive the GPU timestamp |
| VkDevice device = getDevice(); |
| vk::DeviceScoped<vk::DynamicQueryPool> timestampQueryPool(device); |
| vk::QueryHelper timestampQuery; |
| ANGLE_TRY(timestampQueryPool.get().init(this, VK_QUERY_TYPE_TIMESTAMP, 1)); |
| ANGLE_TRY(timestampQueryPool.get().allocateQuery(this, ×tampQuery)); |
| |
| // Record the command buffer |
| vk::DeviceScoped<vk::PrimaryCommandBuffer> commandBatch(device); |
| vk::PrimaryCommandBuffer &commandBuffer = commandBatch.get(); |
| |
| ANGLE_TRY(mRenderer->getCommandBufferOneOff(this, &commandBuffer)); |
| |
| timestampQuery.writeTimestamp(this, &commandBuffer); |
| ANGLE_VK_TRY(this, commandBuffer.end()); |
| |
| // Create fence for the submission |
| VkFenceCreateInfo fenceInfo = {}; |
| fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fenceInfo.flags = 0; |
| |
| vk::DeviceScoped<vk::Fence> fence(device); |
| ANGLE_VK_TRY(this, fence.get().init(device, fenceInfo)); |
| |
| // Submit the command buffer |
| VkSubmitInfo submitInfo = {}; |
| submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submitInfo.waitSemaphoreCount = 0; |
| submitInfo.pWaitSemaphores = nullptr; |
| submitInfo.pWaitDstStageMask = nullptr; |
| submitInfo.commandBufferCount = 1; |
| submitInfo.pCommandBuffers = commandBuffer.ptr(); |
| submitInfo.signalSemaphoreCount = 0; |
| submitInfo.pSignalSemaphores = nullptr; |
| |
| Serial throwAwaySerial; |
| ANGLE_TRY(mRenderer->queueSubmitOneOff(this, std::move(commandBuffer), mContextPriority, |
| &fence.get(), &throwAwaySerial)); |
| |
| // Wait for the submission to finish. Given no semaphores, there is hope that it would execute |
| // in parallel with what's already running on the GPU. |
| ANGLE_VK_TRY(this, fence.get().wait(device, mRenderer->getMaxFenceWaitTimeNs())); |
| |
| // Get the query results |
| ANGLE_TRY(timestampQuery.getUint64Result(this, timestampOut)); |
| timestampQueryPool.get().freeQuery(this, ×tampQuery); |
| |
| // Convert results to nanoseconds. |
| *timestampOut = static_cast<uint64_t>( |
| *timestampOut * |
| static_cast<double>(getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod)); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::invalidateDefaultAttribute(size_t attribIndex) |
| { |
| mDirtyDefaultAttribsMask.set(attribIndex); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DEFAULT_ATTRIBS); |
| } |
| |
| void ContextVk::invalidateDefaultAttributes(const gl::AttributesMask &dirtyMask) |
| { |
| if (dirtyMask.any()) |
| { |
| mDirtyDefaultAttribsMask |= dirtyMask; |
| mGraphicsDirtyBits.set(DIRTY_BIT_DEFAULT_ATTRIBS); |
| } |
| } |
| |
| angle::Result ContextVk::updateDefaultAttribute(size_t attribIndex) |
| { |
| vk::DynamicBuffer &defaultBuffer = mDefaultAttribBuffers[attribIndex]; |
| |
| defaultBuffer.releaseInFlightBuffers(this); |
| |
| uint8_t *ptr; |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| VkDeviceSize offset = 0; |
| ANGLE_TRY( |
| defaultBuffer.allocate(this, kDefaultValueSize, &ptr, &bufferHandle, &offset, nullptr)); |
| |
| const gl::State &glState = mState; |
| const gl::VertexAttribCurrentValueData &defaultValue = |
| glState.getVertexAttribCurrentValues()[attribIndex]; |
| memcpy(ptr, &defaultValue.Values, kDefaultValueSize); |
| ASSERT(!defaultBuffer.isCoherent()); |
| ANGLE_TRY(defaultBuffer.flush(this)); |
| |
| return mVertexArray->updateDefaultAttrib(this, attribIndex, bufferHandle, |
| defaultBuffer.getCurrentBuffer(), |
| static_cast<uint32_t>(offset)); |
| } |
| |
| void ContextVk::waitForSwapchainImageIfNecessary() |
| { |
| if (mCurrentWindowSurface) |
| { |
| vk::Semaphore waitSemaphore = mCurrentWindowSurface->getAcquireImageSemaphore(); |
| if (waitSemaphore.valid()) |
| { |
| addWaitSemaphore(waitSemaphore.getHandle(), |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT); |
| addGarbage(&waitSemaphore); |
| } |
| } |
| } |
| |
| vk::DescriptorSetLayoutDesc ContextVk::getDriverUniformsDescriptorSetDesc( |
| VkShaderStageFlags shaderStages) const |
| { |
| vk::DescriptorSetLayoutDesc desc; |
| desc.update(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, shaderStages, nullptr); |
| return desc; |
| } |
| |
| bool ContextVk::shouldEmulateSeamfulCubeMapSampling() const |
| { |
| // Only allow seamful cube map sampling in non-webgl ES2. |
| if (mState.getClientMajorVersion() != 2 || mState.isWebGL()) |
| { |
| return false; |
| } |
| |
| if (mRenderer->getFeatures().disallowSeamfulCubeMapEmulation.enabled) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ContextVk::shouldUseOldRewriteStructSamplers() const |
| { |
| return mRenderer->getFeatures().forceOldRewriteStructSamplers.enabled; |
| } |
| |
| angle::Result ContextVk::onBufferRead(VkAccessFlags readAccessType, |
| vk::PipelineStage readStage, |
| vk::BufferHelper *buffer) |
| { |
| ASSERT(!buffer->isReleasedToExternal()); |
| |
| ANGLE_TRY(endRenderPass()); |
| |
| if (!buffer->canAccumulateRead(this, readAccessType)) |
| { |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| } |
| |
| mOutsideRenderPassCommands->bufferRead(&mResourceUseList, readAccessType, readStage, buffer); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::onBufferWrite(VkAccessFlags writeAccessType, |
| vk::PipelineStage writeStage, |
| vk::BufferHelper *buffer) |
| { |
| ASSERT(!buffer->isReleasedToExternal()); |
| |
| ANGLE_TRY(endRenderPass()); |
| |
| if (!buffer->canAccumulateWrite(this, writeAccessType)) |
| { |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| } |
| |
| mOutsideRenderPassCommands->bufferWrite(&mResourceUseList, writeAccessType, writeStage, buffer); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::onImageRead(VkImageAspectFlags aspectFlags, |
| vk::ImageLayout imageLayout, |
| vk::ImageHelper *image) |
| { |
| ASSERT(!image->isReleasedToExternal()); |
| |
| if (image->isLayoutChangeNecessary(imageLayout)) |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&commandBuffer)); |
| image->changeLayout(aspectFlags, imageLayout, commandBuffer); |
| } |
| image->retain(&mResourceUseList); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::onImageWrite(VkImageAspectFlags aspectFlags, |
| vk::ImageLayout imageLayout, |
| vk::ImageHelper *image) |
| { |
| ASSERT(!image->isReleasedToExternal()); |
| |
| // Barriers are always required for image writes. |
| ASSERT(image->isLayoutChangeNecessary(imageLayout)); |
| |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&commandBuffer)); |
| |
| image->changeLayout(aspectFlags, imageLayout, commandBuffer); |
| image->retain(&mResourceUseList); |
| image->onWrite(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::flushAndBeginRenderPass( |
| const vk::Framebuffer &framebuffer, |
| const gl::Rectangle &renderArea, |
| const vk::RenderPassDesc &renderPassDesc, |
| const vk::AttachmentOpsArray &renderPassAttachmentOps, |
| const uint32_t depthStencilAttachmentIndex, |
| const vk::ClearValuesArray &clearValues, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| // Flush any outside renderPass commands first |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| // Next end any currently outstanding renderPass |
| vk::CommandBuffer *outsideRenderPassCommandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&outsideRenderPassCommandBuffer)); |
| |
| mRenderPassCommands->beginRenderPass(framebuffer, renderArea, renderPassDesc, |
| renderPassAttachmentOps, depthStencilAttachmentIndex, |
| clearValues, commandBufferOut); |
| mRenderPassFramebuffer = framebuffer.getHandle(); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::startRenderPass(gl::Rectangle renderArea, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| mGraphicsDirtyBits |= mNewGraphicsCommandBufferDirtyBits; |
| ANGLE_TRY(mDrawFramebuffer->startNewRenderPass(this, renderArea, &mRenderPassCommandBuffer)); |
| if (mActiveQueryAnySamples) |
| { |
| mActiveQueryAnySamples->getQueryHelper()->beginOcclusionQuery(this, |
| mRenderPassCommandBuffer); |
| } |
| if (mActiveQueryAnySamplesConservative) |
| { |
| mActiveQueryAnySamplesConservative->getQueryHelper()->beginOcclusionQuery( |
| this, mRenderPassCommandBuffer); |
| } |
| |
| if (mState.isDepthTestEnabled()) |
| { |
| mRenderPassCommands->setDepthTestEnabled(); |
| } |
| if (mState.isStencilTestEnabled()) |
| { |
| mRenderPassCommands->setStencilTestEnabled(); |
| } |
| |
| if (commandBufferOut) |
| { |
| *commandBufferOut = mRenderPassCommandBuffer; |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::endRenderPass() |
| { |
| if (!mRenderPassCommands->started()) |
| { |
| onRenderPassFinished(); |
| return angle::Result::Continue; |
| } |
| |
| ASSERT(mOutsideRenderPassCommands->empty()); |
| if (mActiveQueryAnySamples) |
| { |
| mActiveQueryAnySamples->getQueryHelper()->endOcclusionQuery(this, mRenderPassCommandBuffer); |
| ANGLE_TRY(mActiveQueryAnySamples->stashQueryHelper(this)); |
| } |
| if (mActiveQueryAnySamplesConservative) |
| { |
| mActiveQueryAnySamplesConservative->getQueryHelper()->endOcclusionQuery( |
| this, mRenderPassCommandBuffer); |
| ANGLE_TRY(mActiveQueryAnySamplesConservative->stashQueryHelper(this)); |
| } |
| |
| mCurrentTransformFeedbackBuffers.clear(); |
| mCurrentIndirectBuffer = nullptr; |
| |
| // Reset serials for XFB if active. |
| if (mState.isTransformFeedbackActiveUnpaused()) |
| { |
| const gl::ProgramExecutable *executable = mState.getProgramExecutable(); |
| ASSERT(executable); |
| size_t xfbBufferCount = executable->getTransformFeedbackBufferCount(); |
| |
| TransformFeedbackVk *transformFeedbackVk = |
| vk::GetImpl(mState.getCurrentTransformFeedback()); |
| |
| populateTransformFeedbackBufferSet(xfbBufferCount, transformFeedbackVk->getBufferHelpers()); |
| } |
| |
| onRenderPassFinished(); |
| |
| mRenderPassCounter++; |
| |
| if (mGpuEventsEnabled) |
| { |
| EventName eventName = GetTraceEventName("RP", mRenderPassCounter); |
| ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), |
| TRACE_EVENT_PHASE_BEGIN, eventName)); |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| } |
| |
| mRenderPassCommands->endRenderPass(); |
| |
| if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) |
| { |
| vk::CommandProcessorTask task = {this, &mPrimaryCommands, mRenderPassCommands}; |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::flushInsideRenderPassCommands"); |
| queueCommandsToWorker(task); |
| getNextAvailableCommandBuffer(&mRenderPassCommands, true); |
| } |
| else |
| { |
| ANGLE_TRY(mRenderPassCommands->flushToPrimary(this, &mPrimaryCommands)); |
| } |
| |
| mHasPrimaryCommands = true; |
| |
| if (mGpuEventsEnabled) |
| { |
| EventName eventName = GetTraceEventName("RP", mRenderPassCounter); |
| ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), |
| TRACE_EVENT_PHASE_END, eventName)); |
| ANGLE_TRY(flushOutsideRenderPassCommands()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::onRenderPassImageWrite(VkImageAspectFlags aspectFlags, |
| vk::ImageLayout imageLayout, |
| vk::ImageHelper *image) |
| { |
| mRenderPassCommands->imageWrite(&mResourceUseList, aspectFlags, imageLayout, image); |
| } |
| |
| void ContextVk::getNextAvailableCommandBuffer(vk::CommandBufferHelper **commandBuffer, |
| bool hasRenderPass) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::getNextAvailableCommandBuffer"); |
| std::unique_lock<std::mutex> lock(mCommandBufferQueueMutex); |
| // Only wake if notified and command queue is not empty |
| mAvailableCommandBufferCondition.wait(lock, |
| [this] { return !mAvailableCommandBuffers.empty(); }); |
| *commandBuffer = mAvailableCommandBuffers.front(); |
| ASSERT((*commandBuffer)->empty()); |
| mAvailableCommandBuffers.pop(); |
| lock.unlock(); |
| (*commandBuffer)->setHasRenderPass(hasRenderPass); |
| } |
| |
| void ContextVk::recycleCommandBuffer(vk::CommandBufferHelper *commandBuffer) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::recycleCommandBuffer"); |
| std::lock_guard<std::mutex> queueLock(mCommandBufferQueueMutex); |
| ASSERT(commandBuffer->empty()); |
| mAvailableCommandBuffers.push(commandBuffer); |
| mAvailableCommandBufferCondition.notify_one(); |
| } |
| |
| angle::Result ContextVk::syncExternalMemory() |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(endRenderPassAndGetCommandBuffer(&commandBuffer)); |
| |
| VkMemoryBarrier memoryBarrier = {}; |
| memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; |
| memoryBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT; |
| memoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; |
| |
| commandBuffer->memoryBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, &memoryBarrier); |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::addCommandBufferDiagnostics(const std::string &commandBufferDiagnostics) |
| { |
| mCommandBufferDiagnostics.push_back(commandBufferDiagnostics); |
| } |
| |
| void ContextVk::dumpCommandStreamDiagnostics() |
| { |
| std::ostream &out = std::cout; |
| |
| if (mCommandBufferDiagnostics.empty()) |
| return; |
| |
| out << "digraph {\n" |
| << " node [shape=plaintext fontname=\"Consolas\"]\n"; |
| |
| for (size_t index = 0; index < mCommandBufferDiagnostics.size(); ++index) |
| { |
| const std::string &payload = mCommandBufferDiagnostics[index]; |
| out << " cb" << index << " [label =\"" << payload << "\"];\n"; |
| } |
| |
| for (size_t index = 0; index < mCommandBufferDiagnostics.size() - 1; ++index) |
| { |
| out << " cb" << index << " -> cb" << index + 1 << "\n"; |
| } |
| |
| mCommandBufferDiagnostics.clear(); |
| |
| out << "}\n"; |
| } |
| |
| void ContextVk::initIndexTypeMap() |
| { |
| // Init gles-vulkan index type map |
| mIndexTypeMap[gl::DrawElementsType::UnsignedByte] = |
| mRenderer->getFeatures().supportsIndexTypeUint8.enabled ? VK_INDEX_TYPE_UINT8_EXT |
| : VK_INDEX_TYPE_UINT16; |
| mIndexTypeMap[gl::DrawElementsType::UnsignedShort] = VK_INDEX_TYPE_UINT16; |
| mIndexTypeMap[gl::DrawElementsType::UnsignedInt] = VK_INDEX_TYPE_UINT32; |
| } |
| |
| VkIndexType ContextVk::getVkIndexType(gl::DrawElementsType glIndexType) const |
| { |
| return mIndexTypeMap[glIndexType]; |
| } |
| |
| size_t ContextVk::getVkIndexTypeSize(gl::DrawElementsType glIndexType) const |
| { |
| gl::DrawElementsType elementsType = shouldConvertUint8VkIndexType(glIndexType) |
| ? gl::DrawElementsType::UnsignedShort |
| : glIndexType; |
| ASSERT(elementsType < gl::DrawElementsType::EnumCount); |
| |
| // Use GetDrawElementsTypeSize() to get the size |
| return static_cast<size_t>(gl::GetDrawElementsTypeSize(elementsType)); |
| } |
| |
| bool ContextVk::shouldConvertUint8VkIndexType(gl::DrawElementsType glIndexType) const |
| { |
| return (glIndexType == gl::DrawElementsType::UnsignedByte && |
| !mRenderer->getFeatures().supportsIndexTypeUint8.enabled); |
| } |
| |
| angle::Result ContextVk::flushOutsideRenderPassCommands() |
| { |
| if (!mOutsideRenderPassCommands->empty()) |
| { |
| if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) |
| { |
| vk::CommandProcessorTask task = {this, &mPrimaryCommands, mOutsideRenderPassCommands}; |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::flushOutsideRenderPassCommands"); |
| queueCommandsToWorker(task); |
| getNextAvailableCommandBuffer(&mOutsideRenderPassCommands, false); |
| } |
| else |
| { |
| ANGLE_TRY(mOutsideRenderPassCommands->flushToPrimary(this, &mPrimaryCommands)); |
| } |
| mHasPrimaryCommands = true; |
| } |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::beginOcclusionQuery(QueryVk *queryVk) |
| { |
| // To avoid complexity, we always start and end occlusion query inside renderpass. if renderpass |
| // not yet started, we just remember it and defer the start call. |
| if (mRenderPassCommands->started()) |
| { |
| queryVk->getQueryHelper()->beginOcclusionQuery(this, mRenderPassCommandBuffer); |
| } |
| if (queryVk->isAnySamplesQuery()) |
| { |
| ASSERT(mActiveQueryAnySamples == nullptr); |
| mActiveQueryAnySamples = queryVk; |
| } |
| else if (queryVk->isAnySamplesConservativeQuery()) |
| { |
| ASSERT(mActiveQueryAnySamplesConservative == nullptr); |
| mActiveQueryAnySamplesConservative = queryVk; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| void ContextVk::endOcclusionQuery(QueryVk *queryVk) |
| { |
| if (mRenderPassCommands->started()) |
| { |
| queryVk->getQueryHelper()->endOcclusionQuery(this, mRenderPassCommandBuffer); |
| } |
| if (queryVk->isAnySamplesQuery()) |
| { |
| ASSERT(mActiveQueryAnySamples == queryVk); |
| mActiveQueryAnySamples = nullptr; |
| } |
| else if (queryVk->isAnySamplesConservativeQuery()) |
| { |
| ASSERT(mActiveQueryAnySamplesConservative == queryVk); |
| mActiveQueryAnySamplesConservative = nullptr; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| bool ContextVk::isRobustResourceInitEnabled() const |
| { |
| return mState.isRobustResourceInitEnabled(); |
| } |
| |
| template <typename T, const T *VkWriteDescriptorSet::*pInfo> |
| void ContextVk::growDesciptorCapacity(std::vector<T> *descriptorVector, size_t newSize) |
| { |
| const T *const oldInfoStart = descriptorVector->empty() ? nullptr : &(*descriptorVector)[0]; |
| size_t newCapacity = std::max(descriptorVector->capacity() << 1, newSize); |
| descriptorVector->reserve(newCapacity); |
| |
| if (oldInfoStart) |
| { |
| // patch mWriteInfo with new BufferInfo/ImageInfo pointers |
| for (VkWriteDescriptorSet &set : mWriteDescriptorSets) |
| { |
| if (set.*pInfo) |
| { |
| size_t index = set.*pInfo - oldInfoStart; |
| set.*pInfo = &(*descriptorVector)[index]; |
| } |
| } |
| } |
| } |
| |
| template <typename T, const T *VkWriteDescriptorSet::*pInfo> |
| T *ContextVk::allocDescriptorInfos(std::vector<T> *descriptorVector, size_t count) |
| { |
| size_t oldSize = descriptorVector->size(); |
| size_t newSize = oldSize + count; |
| if (newSize > descriptorVector->capacity()) |
| { |
| // If we have reached capacity, grow the storage and patch the descriptor set with new |
| // buffer info pointer |
| growDesciptorCapacity<T, pInfo>(descriptorVector, newSize); |
| } |
| descriptorVector->resize(newSize); |
| return &(*descriptorVector)[oldSize]; |
| } |
| |
| VkDescriptorBufferInfo *ContextVk::allocDescriptorBufferInfos(size_t count) |
| { |
| return allocDescriptorInfos<VkDescriptorBufferInfo, &VkWriteDescriptorSet::pBufferInfo>( |
| &mDescriptorBufferInfos, count); |
| } |
| |
| VkDescriptorImageInfo *ContextVk::allocDescriptorImageInfos(size_t count) |
| { |
| return allocDescriptorInfos<VkDescriptorImageInfo, &VkWriteDescriptorSet::pImageInfo>( |
| &mDescriptorImageInfos, count); |
| } |
| |
| VkWriteDescriptorSet *ContextVk::allocWriteDescriptorSets(size_t count) |
| { |
| mWriteDescriptorSetCounter += count; |
| |
| size_t oldSize = mWriteDescriptorSets.size(); |
| size_t newSize = oldSize + count; |
| mWriteDescriptorSets.resize(newSize); |
| return &mWriteDescriptorSets[oldSize]; |
| } |
| |
| void ContextVk::setDefaultUniformBlocksMinSizeForTesting(size_t minSize) |
| { |
| mDefaultUniformStorage.setMinimumSizeForTesting(minSize); |
| } |
| |
| } // namespace rx |