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//
// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// loadimage.cpp: Defines image loading functions.
#include "libANGLE/renderer/d3d/loadimage.h"
namespace rx
{
void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = static_cast<uint32_t>(source[x]) << 24;
}
}
}
}
void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
// Same as loading to RGBA
LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = 0.0f;
dest[4 * x + 1] = 0.0f;
dest[4 * x + 2] = 0.0f;
dest[4 * x + 3] = source[x];
}
}
}
}
void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = 0;
dest[4 * x + 1] = 0;
dest[4 * x + 2] = 0;
dest[4 * x + 3] = source[x];
}
}
}
}
void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint8_t sourceVal = source[x];
dest[4 * x + 0] = sourceVal;
dest[4 * x + 1] = sourceVal;
dest[4 * x + 2] = sourceVal;
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
// Same as loading to RGBA
LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x];
dest[4 * x + 1] = source[x];
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = 1.0f;
}
}
}
}
void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x];
dest[4 * x + 1] = source[x];
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = gl::Float16One;
}
}
}
}
void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2 * x + 0];
dest[4 * x + 1] = source[2 * x + 0];
dest[4 * x + 2] = source[2 * x + 0];
dest[4 * x + 3] = source[2 * x + 1];
}
}
}
}
void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
// Same as loading to RGBA
LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2 * x + 0];
dest[4 * x + 1] = source[2 * x + 0];
dest[4 * x + 2] = source[2 * x + 0];
dest[4 * x + 3] = source[2 * x + 1];
}
}
}
}
void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2 * x + 0];
dest[4 * x + 1] = source[2 * x + 0];
dest[4 * x + 2] = source[2 * x + 0];
dest[4 * x + 3] = source[2 * x + 1];
}
}
}
}
void LoadRGB8ToBGR565(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source =
OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest =
OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint8_t r8 = source[x * 3 + 0];
uint8_t g8 = source[x * 3 + 1];
uint8_t b8 = source[x * 3 + 2];
auto r5 = static_cast<uint16_t>(r8 >> 3);
auto g6 = static_cast<uint16_t>(g8 >> 2);
auto b5 = static_cast<uint16_t>(b8 >> 3);
dest[x] = (r5 << 11) | (g6 << 5) | b5;
}
}
}
}
void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 2];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 0];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = 0x00;
dest[4 * x + 1] = source[x * 2 + 1];
dest[4 * x + 2] = source[x * 2 + 0];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[4 * x + 0] = 0x00;
dest[4 * x + 1] = 0x00;
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgb = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgb = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
dest[4 * x + 3] = 0xFF;
}
}
}
}
void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint32_t rgba = source[x];
dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
}
}
}
}
void LoadRGBA8ToBGRA4(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source =
OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest =
OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint32_t rgba8 = source[x];
auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4);
auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12);
auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20);
auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28);
dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4;
}
}
}
}
void LoadRGBA4ToARGB4(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = ANGLE_ROTR16(source[x], 4);
}
}
}
}
void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgba = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
}
}
}
}
void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgba = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
}
}
}
}
void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t bgra = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
dest[4 * x + 3] = static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
}
}
}
}
void LoadRGBA8ToBGR5A1(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source =
OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest =
OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint32_t rgba8 = source[x];
auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3);
auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11);
auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19);
auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31);
dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
}
}
}
}
void LoadRGB5A1ToA1RGB5(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = ANGLE_ROTR16(source[x], 1);
}
}
}
}
void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgba = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
}
}
}
}
void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t rgba = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
}
}
}
}
void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint16_t bgra = source[x];
dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
}
}
}
}
void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint32_t rgba = source[x];
dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2);
dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
}
}
}
}
void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
gl::float16ToFloat32(source[x * 3 + 1]),
gl::float16ToFloat32(source[x * 3 + 2]));
}
}
}
}
void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
}
}
}
}
void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
(gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
(gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
}
}
}
}
void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
(gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
(gl::float32ToFloat10(source[x * 3 + 2]) << 22);
}
}
}
}
void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
uint32_t d = source[x] >> 8;
uint8_t s = source[x] & 0xFF;
dest[x] = d | (s << 24);
}
}
}
}
void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
dest[x * 4 + 3] = gl::Float16One;
}
}
}
}
void LoadR32ToR16(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = source[x] >> 16;
}
}
}
}
void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x] = source[x] >> 8;
}
}
}
}
}