Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5.
Reason for revert: broken on iOS and Skia
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:3020
Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Error.cpp b/src/libANGLE/Error.cpp
index 62c7096..977e8d6 100644
--- a/src/libANGLE/Error.cpp
+++ b/src/libANGLE/Error.cpp
@@ -64,25 +64,4 @@
return egl::Error(EGL_BAD_ACCESS);
}
-
-std::ostream &operator<<(std::ostream &os, Result result)
-{
- switch (result)
- {
- case Result::Continue:
- os << "Continue";
- break;
- case Result::Stop:
- os << "Stop";
- break;
- case Result::Incomplete:
- os << "Incomplete";
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- return os;
-}
} // namespace angle
diff --git a/src/libANGLE/Error.h b/src/libANGLE/Error.h
index b0d779b..2b09aec 100644
--- a/src/libANGLE/Error.h
+++ b/src/libANGLE/Error.h
@@ -172,9 +172,6 @@
// TODO(jmadill): Remove this when refactor is complete. http://anglebug.com/3041
egl::Error ResultToEGL(Result result);
-
-std::ostream &operator<<(std::ostream &os, Result result);
-
} // namespace angle
// TODO(jmadill): Remove this when refactor is complete. http://anglebug.com/3041
diff --git a/src/libANGLE/renderer/gl/BlitGL.cpp b/src/libANGLE/renderer/gl/BlitGL.cpp
index 1bb42a3..2405c00 100644
--- a/src/libANGLE/renderer/gl/BlitGL.cpp
+++ b/src/libANGLE/renderer/gl/BlitGL.cpp
@@ -95,7 +95,7 @@
stateManager->setPolygonOffsetFillEnabled(false);
stateManager->setRasterizerDiscardEnabled(false);
- ANGLE_TRY(stateManager->pauseTransformFeedback(context));
+ stateManager->pauseTransformFeedback();
return stateManager->pauseAllQueries(context);
}
@@ -110,16 +110,14 @@
return stateManager->resumeAllQueries(context);
}
- angle::Result willUseTextureUnit(const gl::Context *context, int unit)
+ void willUseTextureUnit(const gl::Context *context, int unit)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
if (contextGL->getFunctions()->bindSampler)
{
- ANGLE_TRY(contextGL->getStateManager()->bindSampler(context, unit, 0));
+ contextGL->getStateManager()->bindSampler(unit, 0);
}
-
- return angle::Result::Continue;
}
private:
@@ -239,7 +237,7 @@
{
for (const auto &blitProgram : mBlitPrograms)
{
- (void)mStateManager->deleteProgram(nullptr, blitProgram.second.program);
+ mStateManager->deleteProgram(blitProgram.second.program);
}
mBlitPrograms.clear();
@@ -247,20 +245,20 @@
{
if (mScratchTextures[i] != 0)
{
- (void)mStateManager->deleteTexture(nullptr, mScratchTextures[i]);
+ mStateManager->deleteTexture(mScratchTextures[i]);
mScratchTextures[i] = 0;
}
}
if (mScratchFBO != 0)
{
- (void)mStateManager->deleteFramebuffer(nullptr, mScratchFBO);
+ mStateManager->deleteFramebuffer(mScratchFBO);
mScratchFBO = 0;
}
if (mOwnsVAOState)
{
- (void)mStateManager->deleteVertexArray(nullptr, mVAO);
+ mStateManager->deleteVertexArray(mVAO);
SafeDelete(mVAOState);
mVAO = 0;
}
@@ -276,7 +274,7 @@
GLenum internalFormat,
gl::Framebuffer *source)
{
- ANGLE_TRY(mStateManager->bindTexture(context, textureType, texture));
+ mStateManager->bindTexture(textureType, texture);
// Allocate the texture memory
GLenum format = gl::GetUnsizedFormat(internalFormat);
@@ -312,8 +310,7 @@
// Blit the framebuffer to the first scratch texture
const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER,
- sourceFramebufferGL->getFramebufferID()));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
GLenum readFormat = source->getImplementationColorReadFormat(context);
GLenum readType = source->getImplementationColorReadType(context);
@@ -321,7 +318,7 @@
nativegl::CopyTexImageImageFormat copyTexImageFormat =
nativegl::GetCopyTexImageImageFormat(mFunctions, mFeatures, readFormat, readType);
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, mScratchTextures[0]));
+ mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[0]);
ANGLE_GL_TRY_ALWAYS_CHECK(
context, mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat,
sourceArea.x, sourceArea.y, sourceArea.width,
@@ -340,29 +337,29 @@
// Make a temporary framebuffer using the second scratch texture to render the swizzled result
// to.
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, mScratchTextures[1]));
+ mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[1]);
ANGLE_GL_TRY_ALWAYS_CHECK(
context, mFunctions->texImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat,
sourceArea.width, sourceArea.height, 0,
gl::GetUnsizedFormat(copyTexImageFormat.internalFormat),
readType, nullptr));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, mScratchTextures[1], 0));
// Render to the destination texture, sampling from the scratch texture
ScopedGLState scopedState;
ANGLE_TRY(scopedState.enter(context, gl::Rectangle(0, 0, sourceArea.width, sourceArea.height)));
- ANGLE_TRY(scopedState.willUseTextureUnit(context, 0));
+ scopedState.willUseTextureUnit(context, 0);
ANGLE_TRY(setScratchTextureParameter(context, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
ANGLE_TRY(setScratchTextureParameter(context, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
- ANGLE_TRY(mStateManager->activeTexture(context, 0));
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, mScratchTextures[0]));
+ mStateManager->activeTexture(0);
+ mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[0]);
- ANGLE_TRY(mStateManager->useProgram(context, blitProgram->program));
+ mStateManager->useProgram(blitProgram->program);
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, 1.0, 1.0));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0, 0.0));
@@ -373,7 +370,7 @@
ANGLE_GL_TRY(context, mFunctions->drawArrays(GL_TRIANGLES, 0, 3));
// Copy the swizzled texture to the destination texture
- ANGLE_TRY(mStateManager->bindTexture(context, textureType, texture));
+ mStateManager->bindTexture(textureType, texture);
if (nativegl::UseTexImage3D(textureType))
{
@@ -408,7 +405,7 @@
bool writeAlpha)
{
ANGLE_TRY(initializeResources(context));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
ToGLenum(destTarget), destTexture,
static_cast<GLint>(destLevel)));
@@ -489,9 +486,8 @@
nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat(
mFunctions, mFeatures, sourceInternalFormat.internalFormat, sourceInternalFormat.type);
const FramebufferGL *sourceGL = GetImplAs<FramebufferGL>(source);
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_READ_FRAMEBUFFER,
- sourceGL->getFramebufferID()));
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, textureId));
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID());
+ mStateManager->bindTexture(gl::TextureType::_2D, textureId);
ANGLE_GL_TRY_ALWAYS_CHECK(
context, mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat,
@@ -533,16 +529,16 @@
// rectangle
ScopedGLState scopedState;
ANGLE_TRY(scopedState.enter(context, destArea, ScopedGLState::KEEP_SCISSOR));
- ANGLE_TRY(scopedState.willUseTextureUnit(context, 0));
+ scopedState.willUseTextureUnit(context, 0);
// Set the write color mask to potentially not write alpha
mStateManager->setColorMask(true, true, true, writeAlpha);
// Set uniforms
- ANGLE_TRY(mStateManager->activeTexture(context, 0));
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, textureId));
+ mStateManager->activeTexture(0);
+ mStateManager->bindTexture(gl::TextureType::_2D, textureId);
- ANGLE_TRY(mStateManager->useProgram(context, blitProgram->program));
+ mStateManager->useProgram(blitProgram->program);
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, texCoordScale.x(),
texCoordScale.y()));
@@ -551,7 +547,7 @@
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_DRAW_FRAMEBUFFER, destFramebuffer));
+ mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, destFramebuffer);
ANGLE_TRY(setVAOState(context));
ANGLE_GL_TRY(context, mFunctions->drawArrays(GL_TRIANGLES, 0, 3));
@@ -585,7 +581,7 @@
// Make sure the destination texture can be rendered to before setting anything else up. Some
// cube maps may not be renderable until all faces have been filled.
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
ToGLenum(destTarget), destID,
static_cast<GLint>(destLevel)));
@@ -630,10 +626,10 @@
ScopedGLState scopedState;
ANGLE_TRY(scopedState.enter(
context, gl::Rectangle(destOffset.x, destOffset.y, sourceArea.width, sourceArea.height)));
- ANGLE_TRY(scopedState.willUseTextureUnit(context, 0));
+ scopedState.willUseTextureUnit(context, 0);
- ANGLE_TRY(mStateManager->activeTexture(context, 0));
- ANGLE_TRY(mStateManager->bindTexture(context, source->getType(), source->getTextureID()));
+ mStateManager->activeTexture(0);
+ mStateManager->bindTexture(source->getType(), source->getTextureID());
Vector2 scale(sourceArea.width, sourceArea.height);
Vector2 offset(sourceArea.x, sourceArea.y);
@@ -650,7 +646,7 @@
scale.y() = -scale.y();
}
- ANGLE_TRY(mStateManager->useProgram(context, blitProgram->program));
+ mStateManager->useProgram(blitProgram->program);
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, scale.x(), scale.y()));
ANGLE_GL_TRY(context,
@@ -707,7 +703,7 @@
gl::Rectangle readPixelsArea = sourceArea;
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
bool supportExternalTarget =
source->getType() == gl::TextureType::External && context->getExtensions().yuvTargetEXT;
GLenum status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
@@ -727,7 +723,7 @@
sourceInternalFormatInfo.format, sourceInternalFormatInfo.type);
gl::TextureType scratchTextureType = gl::TextureType::_2D;
- ANGLE_TRY(mStateManager->bindTexture(context, scratchTextureType, mScratchTextures[0]));
+ mStateManager->bindTexture(scratchTextureType, mScratchTextures[0]);
ANGLE_GL_TRY_ALWAYS_CHECK(
context,
mFunctions->texImage2D(ToGLenum(scratchTextureType), 0, texImageFormat.internalFormat,
@@ -747,7 +743,7 @@
}
// Bind the scratch texture as the readback texture
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
ToGLenum(scratchTextureType),
mScratchTextures[0], 0));
@@ -814,7 +810,7 @@
nativegl::TexSubImageFormat texSubImageFormat =
nativegl::GetTexSubImageFormat(mFunctions, mFeatures, destFormat, destType);
- ANGLE_TRY(mStateManager->bindTexture(context, dest->getType(), dest->getTextureID()));
+ mStateManager->bindTexture(dest->getType(), dest->getTextureID());
ANGLE_GL_TRY(context, mFunctions->texSubImage2D(
ToGLenum(destTarget), static_cast<GLint>(destLevel), destOffset.x,
destOffset.y, readPixelsArea.width, readPixelsArea.height,
@@ -836,7 +832,7 @@
ANGLE_TRY(initializeResources(context));
// Make sure the source texture can create a complete framebuffer before continuing.
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ToGLenum(source->getType()),
source->getTextureID(), static_cast<GLint>(sourceLevel)));
@@ -847,7 +843,7 @@
return angle::Result::Continue;
}
- ANGLE_TRY(mStateManager->bindTexture(context, dest->getType(), dest->getTextureID()));
+ mStateManager->bindTexture(dest->getType(), dest->getTextureID());
ANGLE_GL_TRY(context,
mFunctions->copyTexSubImage2D(ToGLenum(destTarget), static_cast<GLint>(destLevel),
@@ -873,7 +869,7 @@
ANGLE_TRY(PrepareForClear(mStateManager, sizedInternalFormat, &bindTargets, &unbindTargets,
&clearMask));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_TRY(UnbindAttachments(context, mFunctions, GL_FRAMEBUFFER, unbindTargets));
if (nativegl::UseTexImage2D(source->getType()))
@@ -977,7 +973,7 @@
ANGLE_TRY(PrepareForClear(mStateManager, sizedInternalFormat, &bindTargets, &unbindTargets,
&clearMask));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_TRY(UnbindAttachments(context, mFunctions, GL_FRAMEBUFFER, unbindTargets));
for (GLenum bindTarget : bindTargets)
@@ -1006,7 +1002,7 @@
GLbitfield clearMask = 0;
ANGLE_TRY(SetClearState(mStateManager, true, true, true, &clearMask));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, source->getFramebufferID()));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID());
ANGLE_GL_TRY(context, mFunctions->clear(clearMask));
return angle::Result::Continue;
@@ -1026,7 +1022,7 @@
mStateManager->setColorMask(false, false, false, true);
mStateManager->setScissorTestEnabled(false);
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
ToGLenum(target), texture,
static_cast<GLint>(level)));
@@ -1053,19 +1049,19 @@
ScopedGLState scopedState;
ANGLE_TRY(scopedState.enter(
context, gl::Rectangle(0, 0, sourceBaseLevelSize.width, sourceBaseLevelSize.height)));
- ANGLE_TRY(scopedState.willUseTextureUnit(context, 0));
- ANGLE_TRY(mStateManager->activeTexture(context, 0));
+ scopedState.willUseTextureUnit(context, 0);
+ mStateManager->activeTexture(0);
// Copy source to a linear intermediate texture.
GLuint linearTexture = mScratchTextures[0];
- ANGLE_TRY(mStateManager->bindTexture(context, sourceType, linearTexture));
+ mStateManager->bindTexture(sourceType, linearTexture);
ANGLE_GL_TRY(context, mFunctions->texImage2D(
ToGLenum(sourceTarget), 0, mSRGBMipmapGenerationFormat.internalFormat,
sourceBaseLevelSize.width, sourceBaseLevelSize.height, 0,
mSRGBMipmapGenerationFormat.format, mSRGBMipmapGenerationFormat.type,
nullptr));
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mScratchFBO));
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
ANGLE_GL_TRY(context,
mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
ToGLenum(sourceTarget), linearTexture, 0));
@@ -1076,21 +1072,21 @@
BlitProgram *blitProgram = nullptr;
ANGLE_TRY(getBlitProgram(context, sourceType, GL_FLOAT, GL_FLOAT, &blitProgram));
- ANGLE_TRY(mStateManager->useProgram(context, blitProgram->program));
+ mStateManager->useProgram(blitProgram->program);
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, 1.0f, 1.0f));
ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0f, 0.0f));
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0));
ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0));
- ANGLE_TRY(mStateManager->bindTexture(context, sourceType, source->getTextureID()));
+ mStateManager->bindTexture(sourceType, source->getTextureID());
ANGLE_TRY(source->setMinFilter(context, GL_NEAREST));
ANGLE_TRY(setVAOState(context));
ANGLE_GL_TRY(context, mFunctions->drawArrays(GL_TRIANGLES, 0, 3));
// Generate mipmaps on the linear texture
- ANGLE_TRY(mStateManager->bindTexture(context, sourceType, linearTexture));
+ mStateManager->bindTexture(sourceType, linearTexture);
ANGLE_GL_TRY_ALWAYS_CHECK(context, mFunctions->generateMipmap(ToGLenum(sourceTarget)));
ANGLE_GL_TRY(context, mFunctions->texParameteri(ToGLenum(sourceTarget), GL_TEXTURE_MIN_FILTER,
GL_NEAREST));
@@ -1133,7 +1129,7 @@
ANGLE_GL_TRY(context, mFunctions->genFramebuffers(1, &mScratchFBO));
ANGLE_GL_TRY(context, mFunctions->genBuffers(1, &mVertexBuffer));
- ANGLE_TRY(mStateManager->bindBuffer(context, gl::BufferBinding::Array, mVertexBuffer));
+ mStateManager->bindBuffer(gl::BufferBinding::Array, mVertexBuffer);
// Use a single, large triangle, to avoid arithmetic precision issues where fragments
// with the same Y coordinate don't get exactly the same interpolated texcoord Y.
@@ -1190,7 +1186,7 @@
{
for (auto texture : mScratchTextures)
{
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, texture));
+ mStateManager->bindTexture(gl::TextureType::_2D, texture);
gl::PixelUnpackState unpack;
ANGLE_TRY(mStateManager->setPixelUnpackState(context, unpack));
ANGLE_TRY(mStateManager->setPixelUnpackBuffer(context, nullptr));
@@ -1231,7 +1227,7 @@
{
for (auto texture : mScratchTextures)
{
- ANGLE_TRY(mStateManager->bindTexture(context, gl::TextureType::_2D, texture));
+ mStateManager->bindTexture(gl::TextureType::_2D, texture);
ANGLE_GL_TRY(context, mFunctions->texParameteri(GL_TEXTURE_2D, param, value));
ANGLE_GL_TRY(context, mFunctions->texParameteri(GL_TEXTURE_2D, param, value));
}
@@ -1240,7 +1236,7 @@
angle::Result BlitGL::setVAOState(const gl::Context *context)
{
- ANGLE_TRY(mStateManager->bindVertexArray(context, mVAO, mVAOState));
+ mStateManager->bindVertexArray(mVAO, mVAOState);
if (mFeatures.syncVertexArraysToDefault.enabled)
{
ANGLE_TRY(initializeVAOState(context));
@@ -1251,7 +1247,7 @@
angle::Result BlitGL::initializeVAOState(const gl::Context *context)
{
- ANGLE_TRY(mStateManager->bindBuffer(context, gl::BufferBinding::Array, mVertexBuffer));
+ mStateManager->bindBuffer(gl::BufferBinding::Array, mVertexBuffer);
ANGLE_GL_TRY(context, mFunctions->enableVertexAttribArray(mTexcoordAttribLocation));
ANGLE_GL_TRY(context, mFunctions->vertexAttribPointer(mTexcoordAttribLocation, 2, GL_FLOAT,
diff --git a/src/libANGLE/renderer/gl/BufferGL.cpp b/src/libANGLE/renderer/gl/BufferGL.cpp
index e54e44b..adfed7a 100644
--- a/src/libANGLE/renderer/gl/BufferGL.cpp
+++ b/src/libANGLE/renderer/gl/BufferGL.cpp
@@ -49,7 +49,7 @@
void BufferGL::destroy(const gl::Context *context)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
- (void)stateManager->deleteBuffer(context, mBufferID);
+ stateManager->deleteBuffer(mBufferID);
mBufferID = 0;
}
@@ -64,7 +64,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context, functions->bufferData(gl::ToGLenum(DestBufferOperationTarget), size, data,
ToGLenum(usage)));
@@ -96,7 +96,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context, functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), offset,
size, data));
@@ -123,9 +123,8 @@
BufferGL *sourceGL = GetAs<BufferGL>(source);
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
- ANGLE_TRY(
- stateManager->bindBuffer(context, SourceBufferOperationTarget, sourceGL->getBufferID()));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ stateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
ANGLE_GL_TRY(context, functions->copyBufferSubData(gl::ToGLenum(SourceBufferOperationTarget),
gl::ToGLenum(DestBufferOperationTarget),
@@ -155,14 +154,14 @@
}
else if (functions->mapBuffer)
{
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = ANGLE_GL_TRY(
context, functions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access));
}
else
{
ASSERT(functions->mapBufferRange && access == GL_WRITE_ONLY_OES);
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr =
ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget),
0, mBufferSize, GL_MAP_WRITE_BIT));
@@ -194,7 +193,7 @@
}
else
{
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr =
ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget),
offset, length, access));
@@ -221,7 +220,7 @@
if (features.keepBufferShadowCopy.enabled)
{
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context,
functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), mMapOffset,
mMapSize, mShadowCopy.data() + mMapOffset));
@@ -229,7 +228,7 @@
}
else
{
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*result =
ANGLE_GL_TRY(context, functions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget)));
}
@@ -262,7 +261,7 @@
}
else
{
- ANGLE_TRY(stateManager->bindBuffer(context, DestBufferOperationTarget, mBufferID));
+ stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
const GLuint typeBytes = gl::GetDrawElementsTypeSize(type);
const uint8_t *bufferData =
diff --git a/src/libANGLE/renderer/gl/ClearMultiviewGL.cpp b/src/libANGLE/renderer/gl/ClearMultiviewGL.cpp
index 82e5f58..9af41d8 100644
--- a/src/libANGLE/renderer/gl/ClearMultiviewGL.cpp
+++ b/src/libANGLE/renderer/gl/ClearMultiviewGL.cpp
@@ -11,7 +11,6 @@
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
-#include "libANGLE/renderer/gl/renderergl_utils.h"
#include "libANGLE/Framebuffer.h"
@@ -30,104 +29,87 @@
}
}
-angle::Result ClearMultiviewGL::clearMultiviewFBO(const gl::Context *context,
- const gl::FramebufferState &state,
- const gl::Rectangle &scissorBase,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil)
+void ClearMultiviewGL::clearMultiviewFBO(const gl::FramebufferState &state,
+ const gl::Rectangle &scissorBase,
+ ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil)
{
const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment();
if (firstAttachment->isMultiview())
{
- ANGLE_TRY(clearLayeredFBO(context, state, clearCommandType, mask, buffer, drawbuffer,
- values, depth, stencil));
+ clearLayeredFBO(state, clearCommandType, mask, buffer, drawbuffer, values, depth, stencil);
}
-
- return angle::Result::Continue;
}
-angle::Result ClearMultiviewGL::clearLayeredFBO(const gl::Context *context,
- const gl::FramebufferState &state,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil)
+void ClearMultiviewGL::clearLayeredFBO(const gl::FramebufferState &state,
+ ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil)
{
- ANGLE_TRY(initializeResources(context));
+ initializeResources();
- ANGLE_TRY(mStateManager->bindFramebuffer(context, GL_DRAW_FRAMEBUFFER, mFramebuffer));
+ mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer);
const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment();
ASSERT(firstAttachment->isMultiview());
const auto &drawBuffers = state.getDrawBufferStates();
- ANGLE_GL_TRY(context, mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()),
- drawBuffers.data()));
+ mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data());
// Attach the new attachments and clear.
int numViews = firstAttachment->getNumViews();
int baseViewIndex = firstAttachment->getBaseViewIndex();
for (int i = 0; i < numViews; ++i)
{
- ANGLE_TRY(attachTextures(context, state, baseViewIndex + i));
- ANGLE_TRY(genericClear(context, clearCommandType, mask, buffer, drawbuffer, values, depth,
- stencil));
+ attachTextures(state, baseViewIndex + i);
+ genericClear(clearCommandType, mask, buffer, drawbuffer, values, depth, stencil);
}
- ANGLE_TRY(detachTextures(context, state));
-
- return angle::Result::Continue;
+ detachTextures(state);
}
-angle::Result ClearMultiviewGL::genericClear(const gl::Context *context,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil)
+void ClearMultiviewGL::genericClear(ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil)
{
switch (clearCommandType)
{
case ClearCommandType::Clear:
- ANGLE_GL_TRY(context, mFunctions->clear(mask));
+ mFunctions->clear(mask);
break;
case ClearCommandType::ClearBufferfv:
- ANGLE_GL_TRY(context,
- mFunctions->clearBufferfv(buffer, drawbuffer,
- reinterpret_cast<const GLfloat *>(values)));
+ mFunctions->clearBufferfv(buffer, drawbuffer,
+ reinterpret_cast<const GLfloat *>(values));
break;
case ClearCommandType::ClearBufferuiv:
- ANGLE_GL_TRY(context,
- mFunctions->clearBufferuiv(buffer, drawbuffer,
- reinterpret_cast<const GLuint *>(values)));
+ mFunctions->clearBufferuiv(buffer, drawbuffer,
+ reinterpret_cast<const GLuint *>(values));
break;
case ClearCommandType::ClearBufferiv:
- ANGLE_GL_TRY(context, mFunctions->clearBufferiv(
- buffer, drawbuffer, reinterpret_cast<const GLint *>(values)));
+ mFunctions->clearBufferiv(buffer, drawbuffer, reinterpret_cast<const GLint *>(values));
break;
case ClearCommandType::ClearBufferfi:
- ANGLE_GL_TRY(context, mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil));
+ mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil);
break;
default:
UNREACHABLE();
}
-
- return angle::Result::Continue;
}
-angle::Result ClearMultiviewGL::attachTextures(const gl::Context *context,
- const gl::FramebufferState &state,
- int layer)
+void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer)
{
for (auto drawBufferId : state.getEnabledDrawBuffers())
{
@@ -143,9 +125,9 @@
GLenum colorAttachment =
static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId));
const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture());
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(
- GL_DRAW_FRAMEBUFFER, colorAttachment, textureGL->getTextureID(),
- imageIndex.getLevelIndex(), layer));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment,
+ textureGL->getTextureID(), imageIndex.getLevelIndex(),
+ layer);
}
const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment();
@@ -157,9 +139,9 @@
ASSERT(imageIndex.getType() == gl::TextureType::_2DArray);
const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture());
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(
- GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- textureGL->getTextureID(), imageIndex.getLevelIndex(), layer));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ textureGL->getTextureID(), imageIndex.getLevelIndex(),
+ layer);
}
else if (depthAttachment != nullptr)
{
@@ -167,9 +149,9 @@
ASSERT(imageIndex.getType() == gl::TextureType::_2DArray);
const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture());
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(
- GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- textureGL->getTextureID(), imageIndex.getLevelIndex(), layer));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ textureGL->getTextureID(), imageIndex.getLevelIndex(),
+ layer);
}
else if (stencilAttachment != nullptr)
{
@@ -177,16 +159,13 @@
ASSERT(imageIndex.getType() == gl::TextureType::_2DArray);
const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture());
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(
- GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- textureGL->getTextureID(), imageIndex.getLevelIndex(), layer));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ textureGL->getTextureID(), imageIndex.getLevelIndex(),
+ layer);
}
-
- return angle::Result::Continue;
}
-angle::Result ClearMultiviewGL::detachTextures(const gl::Context *context,
- const gl::FramebufferState &state)
+void ClearMultiviewGL::detachTextures(const gl::FramebufferState &state)
{
for (auto drawBufferId : state.getEnabledDrawBuffers())
{
@@ -198,8 +177,7 @@
GLenum colorAttachment =
static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId));
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
- colorAttachment, 0, 0, 0));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0);
}
const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment();
@@ -207,32 +185,26 @@
const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment();
if (depthStencilAttachment != nullptr)
{
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(
- GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0,
+ 0);
}
else if (depthAttachment != nullptr)
{
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
- GL_DEPTH_ATTACHMENT, 0, 0, 0));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0);
}
else if (stencilAttachment != nullptr)
{
- ANGLE_GL_TRY(context, mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
- GL_STENCIL_ATTACHMENT, 0, 0, 0));
+ mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0);
}
-
- return angle::Result::Continue;
}
-angle::Result ClearMultiviewGL::initializeResources(const gl::Context *context)
+void ClearMultiviewGL::initializeResources()
{
if (mFramebuffer == 0u)
{
- ANGLE_GL_TRY(context, mFunctions->genFramebuffers(1, &mFramebuffer));
+ mFunctions->genFramebuffers(1, &mFramebuffer);
}
ASSERT(mFramebuffer != 0u);
-
- return angle::Result::Continue;
}
} // namespace rx
diff --git a/src/libANGLE/renderer/gl/ClearMultiviewGL.h b/src/libANGLE/renderer/gl/ClearMultiviewGL.h
index 0afa84d..89e507c 100644
--- a/src/libANGLE/renderer/gl/ClearMultiviewGL.h
+++ b/src/libANGLE/renderer/gl/ClearMultiviewGL.h
@@ -46,40 +46,35 @@
ClearMultiviewGL(ClearMultiviewGL &&rht) = delete;
ClearMultiviewGL &operator=(ClearMultiviewGL &&rht) = delete;
- angle::Result clearMultiviewFBO(const gl::Context *context,
- const gl::FramebufferState &state,
- const gl::Rectangle &scissorBase,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil);
- angle::Result initializeResources(const gl::Context *context);
+ void clearMultiviewFBO(const gl::FramebufferState &state,
+ const gl::Rectangle &scissorBase,
+ ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil);
+ void initializeResources();
private:
- angle::Result attachTextures(const gl::Context *context,
- const gl::FramebufferState &state,
- int layer);
- angle::Result detachTextures(const gl::Context *context, const gl::FramebufferState &state);
- angle::Result clearLayeredFBO(const gl::Context *context,
- const gl::FramebufferState &state,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil);
- angle::Result genericClear(const gl::Context *context,
- ClearCommandType clearCommandType,
- GLbitfield mask,
- GLenum buffer,
- GLint drawbuffer,
- const uint8_t *values,
- GLfloat depth,
- GLint stencil);
+ void attachTextures(const gl::FramebufferState &state, int layer);
+ void detachTextures(const gl::FramebufferState &state);
+ void clearLayeredFBO(const gl::FramebufferState &state,
+ ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil);
+ void genericClear(ClearCommandType clearCommandType,
+ GLbitfield mask,
+ GLenum buffer,
+ GLint drawbuffer,
+ const uint8_t *values,
+ GLfloat depth,
+ GLint stencil);
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
diff --git a/src/libANGLE/renderer/gl/ContextGL.cpp b/src/libANGLE/renderer/gl/ContextGL.cpp
index 99dfb1a..c0d8b9b 100644
--- a/src/libANGLE/renderer/gl/ContextGL.cpp
+++ b/src/libANGLE/renderer/gl/ContextGL.cpp
@@ -86,7 +86,7 @@
GLuint texture = 0;
functions->genTextures(1, &texture);
- (void)stateManager->bindTexture(nullptr, state.getType(), texture);
+ stateManager->bindTexture(state.getType(), texture);
return new TextureGL(state, texture);
}
@@ -98,7 +98,7 @@
GLuint renderbuffer = 0;
functions->genRenderbuffers(1, &renderbuffer);
- (void)stateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, renderbuffer);
+ stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
return new RenderbufferGL(state, renderbuffer);
}
@@ -355,14 +355,11 @@
return angle::Result::Continue;
}
-angle::Result ContextGL::updateAttributesForBaseInstance(const gl::Context *context,
- const gl::Program *program,
- GLuint baseInstance,
- gl::AttributesMask *outAttribUpdateMask)
+gl::AttributesMask ContextGL::updateAttributesForBaseInstance(const gl::Program *program,
+ GLuint baseInstance)
{
- outAttribUpdateMask->reset();
-
const gl::ProgramExecutable *executable = getState().getProgramExecutable();
+ gl::AttributesMask attribToUpdateMask;
if (baseInstance != 0)
{
@@ -375,7 +372,7 @@
const gl::VertexBinding &binding = bindings[attrib.bindingIndex];
if (executable->isAttribLocationActive(attribIndex) && binding.getDivisor() != 0)
{
- outAttribUpdateMask->set(attribIndex);
+ attribToUpdateMask.set(attribIndex);
const char *p = static_cast<const char *>(attrib.pointer);
const size_t sourceStride = gl::ComputeVertexAttributeStride(attrib, binding);
const void *newPointer = p + sourceStride * baseInstance;
@@ -385,32 +382,28 @@
// and that information is in VertexArrayGL.
// Assert that the buffer is non-null because this case isn't handled.
ASSERT(buffer);
- ANGLE_TRY(getStateManager()->bindBuffer(context, gl::BufferBinding::Array,
- buffer->getBufferID()));
+ getStateManager()->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID());
if (attrib.format->isPureInt())
{
- ANGLE_GL_TRY(context, functions->vertexAttribIPointer(
- attribIndex, attrib.format->channelCount,
- gl::ToGLenum(attrib.format->vertexAttribType),
- attrib.vertexAttribArrayStride, newPointer));
+ functions->vertexAttribIPointer(attribIndex, attrib.format->channelCount,
+ gl::ToGLenum(attrib.format->vertexAttribType),
+ attrib.vertexAttribArrayStride, newPointer);
}
else
{
- ANGLE_GL_TRY(context, functions->vertexAttribPointer(
- attribIndex, attrib.format->channelCount,
- gl::ToGLenum(attrib.format->vertexAttribType),
- attrib.format->isNorm(),
- attrib.vertexAttribArrayStride, newPointer));
+ functions->vertexAttribPointer(attribIndex, attrib.format->channelCount,
+ gl::ToGLenum(attrib.format->vertexAttribType),
+ attrib.format->isNorm(),
+ attrib.vertexAttribArrayStride, newPointer);
}
}
}
}
- return angle::Result::Continue;
+ return attribToUpdateMask;
}
-angle::Result ContextGL::resetUpdatedAttributes(const gl::Context *context,
- gl::AttributesMask attribMask)
+void ContextGL::resetUpdatedAttributes(gl::AttributesMask attribMask)
{
const FunctionsGL *functions = getFunctions();
for (size_t attribIndex : attribMask)
@@ -419,27 +412,24 @@
mState.getVertexArray()->getVertexAttributes()[attribIndex];
const gl::VertexBinding &binding =
(mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex];
- ANGLE_TRY(getStateManager()->bindBuffer(
- context, gl::BufferBinding::Array,
- GetImplAs<BufferGL>(binding.getBuffer().get())->getBufferID()));
+ getStateManager()->bindBuffer(
+ gl::BufferBinding::Array,
+ GetImplAs<BufferGL>(binding.getBuffer().get())->getBufferID());
if (attrib.format->isPureInt())
{
- ANGLE_GL_TRY(context, functions->vertexAttribIPointer(
- static_cast<GLuint>(attribIndex), attrib.format->channelCount,
- gl::ToGLenum(attrib.format->vertexAttribType),
- attrib.vertexAttribArrayStride, attrib.pointer));
+ functions->vertexAttribIPointer(static_cast<GLuint>(attribIndex),
+ attrib.format->channelCount,
+ gl::ToGLenum(attrib.format->vertexAttribType),
+ attrib.vertexAttribArrayStride, attrib.pointer);
}
else
{
- ANGLE_GL_TRY(context,
- functions->vertexAttribPointer(
- static_cast<GLuint>(attribIndex), attrib.format->channelCount,
- gl::ToGLenum(attrib.format->vertexAttribType), attrib.format->isNorm(),
- attrib.vertexAttribArrayStride, attrib.pointer));
+ functions->vertexAttribPointer(
+ static_cast<GLuint>(attribIndex), attrib.format->channelCount,
+ gl::ToGLenum(attrib.format->vertexAttribType), attrib.format->isNorm(),
+ attrib.vertexAttribArrayStride, attrib.pointer);
}
}
-
- return angle::Result::Continue;
}
angle::Result ContextGL::drawArraysInstancedBaseInstance(const gl::Context *context,
@@ -474,14 +464,13 @@
// pointer offset calling vertexAttribPointer Will refactor stateCache and pass baseInstance
// to setDrawArraysState to set pointer offset
- gl::AttributesMask attribToResetMask;
- ANGLE_TRY(
- updateAttributesForBaseInstance(context, program, baseInstance, &attribToResetMask));
+ gl::AttributesMask attribToResetMask =
+ updateAttributesForBaseInstance(program, baseInstance);
ANGLE_GL_TRY(context, functions->drawArraysInstanced(ToGLenum(mode), first, count,
adjustedInstanceCount));
- ANGLE_TRY(resetUpdatedAttributes(context, attribToResetMask));
+ resetUpdatedAttributes(attribToResetMask);
}
mRenderer->markWorkSubmitted();
@@ -638,15 +627,14 @@
{
// GL 3.3+ or GLES 3.2+
// TODO(http://anglebug.com/3910): same as above
- gl::AttributesMask attribToResetMask;
- ANGLE_TRY(
- updateAttributesForBaseInstance(context, program, baseInstance, &attribToResetMask));
+ gl::AttributesMask attribToResetMask =
+ updateAttributesForBaseInstance(program, baseInstance);
ANGLE_GL_TRY(context, functions->drawElementsInstancedBaseVertex(
ToGLenum(mode), count, ToGLenum(type), drawIndexPointer,
adjustedInstanceCount, baseVertex));
- ANGLE_TRY(resetUpdatedAttributes(context, attribToResetMask));
+ resetUpdatedAttributes(attribToResetMask);
}
mRenderer->markWorkSubmitted();
@@ -893,7 +881,7 @@
{
if (getFeaturesGL().unbindFBOOnContextSwitch.enabled)
{
- ANGLE_TRY(mRenderer->getStateManager()->bindFramebuffer(context, GL_FRAMEBUFFER, 0));
+ mRenderer->getStateManager()->bindFramebuffer(GL_FRAMEBUFFER, 0);
}
return ContextImpl::onUnMakeCurrent(context);
}
@@ -967,8 +955,7 @@
void ContextGL::invalidateTexture(gl::TextureType target)
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mRenderer->getStateManager()->invalidateTexture(nullptr, target);
+ mRenderer->getStateManager()->invalidateTexture(target);
}
void ContextGL::validateState() const
diff --git a/src/libANGLE/renderer/gl/ContextGL.h b/src/libANGLE/renderer/gl/ContextGL.h
index 5129d59..8f65bd2 100644
--- a/src/libANGLE/renderer/gl/ContextGL.h
+++ b/src/libANGLE/renderer/gl/ContextGL.h
@@ -286,11 +286,9 @@
GLsizei instanceCount,
const void **outIndices);
- angle::Result updateAttributesForBaseInstance(const gl::Context *context,
- const gl::Program *program,
- GLuint baseInstance,
- gl::AttributesMask *outAttribUpdateMask);
- angle::Result resetUpdatedAttributes(const gl::Context *context, gl::AttributesMask attribMask);
+ gl::AttributesMask updateAttributesForBaseInstance(const gl::Program *program,
+ GLuint baseInstance);
+ void resetUpdatedAttributes(gl::AttributesMask attribMask);
protected:
std::shared_ptr<RendererGL> mRenderer;
diff --git a/src/libANGLE/renderer/gl/DisplayGL.cpp b/src/libANGLE/renderer/gl/DisplayGL.cpp
index d895920..0a7af39 100644
--- a/src/libANGLE/renderer/gl/DisplayGL.cpp
+++ b/src/libANGLE/renderer/gl/DisplayGL.cpp
@@ -116,7 +116,7 @@
// Pause transform feedback before making a new surface current, to workaround anglebug.com/1426
ContextGL *glContext = GetImplAs<ContextGL>(context);
- ANGLE_TRY(ResultToEGL(glContext->getStateManager()->pauseTransformFeedback(context)));
+ glContext->getStateManager()->pauseTransformFeedback();
if (drawSurface == nullptr)
{
diff --git a/src/libANGLE/renderer/gl/FramebufferGL.cpp b/src/libANGLE/renderer/gl/FramebufferGL.cpp
index 2b16f20..ce91e28 100644
--- a/src/libANGLE/renderer/gl/FramebufferGL.cpp
+++ b/src/libANGLE/renderer/gl/FramebufferGL.cpp
@@ -426,7 +426,7 @@
void FramebufferGL::destroy(const gl::Context *context)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
- (void)stateManager->deleteFramebuffer(context, mFramebufferID);
+ stateManager->deleteFramebuffer(mFramebufferID);
mFramebufferID = 0;
}
@@ -456,13 +456,13 @@
// Since this function is just a hint, only call a native function if it exists.
if (functions->invalidateFramebuffer)
{
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
functions->invalidateFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count),
finalAttachmentsPtr);
}
else if (functions->discardFramebufferEXT)
{
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
functions->discardFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLsizei>(count),
finalAttachmentsPtr);
}
@@ -491,7 +491,7 @@
// available.
if (functions->invalidateSubFramebuffer)
{
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
functions->invalidateSubFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count),
finalAttachmentsPtr, area.x, area.y, area.width,
area.height);
@@ -507,18 +507,18 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
syncClearState(context, mask);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
if (!RequiresMultiviewClear(mState, context->getState().isScissorTestEnabled()))
{
- ANGLE_GL_TRY(context, functions->clear(mask));
+ functions->clear(mask);
}
else
{
ClearMultiviewGL *multiviewClearer = GetMultiviewClearer(context);
- ANGLE_TRY(multiviewClearer->clearMultiviewFBO(
- context, mState, context->getState().getScissor(),
- ClearMultiviewGL::ClearCommandType::Clear, mask, GL_NONE, 0, nullptr, 0.0f, 0));
+ multiviewClearer->clearMultiviewFBO(mState, context->getState().getScissor(),
+ ClearMultiviewGL::ClearCommandType::Clear, mask,
+ GL_NONE, 0, nullptr, 0.0f, 0);
}
contextGL->markWorkSubmitted();
@@ -535,19 +535,19 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
syncClearBufferState(context, buffer, drawbuffer);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
if (!RequiresMultiviewClear(mState, context->getState().isScissorTestEnabled()))
{
- ANGLE_GL_TRY(context, functions->clearBufferfv(buffer, drawbuffer, values));
+ functions->clearBufferfv(buffer, drawbuffer, values);
}
else
{
ClearMultiviewGL *multiviewClearer = GetMultiviewClearer(context);
- ANGLE_TRY(multiviewClearer->clearMultiviewFBO(
- context, mState, context->getState().getScissor(),
- ClearMultiviewGL::ClearCommandType::ClearBufferfv, static_cast<GLbitfield>(0u), buffer,
- drawbuffer, reinterpret_cast<const uint8_t *>(values), 0.0f, 0));
+ multiviewClearer->clearMultiviewFBO(mState, context->getState().getScissor(),
+ ClearMultiviewGL::ClearCommandType::ClearBufferfv,
+ static_cast<GLbitfield>(0u), buffer, drawbuffer,
+ reinterpret_cast<const uint8_t *>(values), 0.0f, 0);
}
contextGL->markWorkSubmitted();
@@ -564,19 +564,19 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
syncClearBufferState(context, buffer, drawbuffer);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
if (!RequiresMultiviewClear(mState, context->getState().isScissorTestEnabled()))
{
- ANGLE_GL_TRY(context, functions->clearBufferuiv(buffer, drawbuffer, values));
+ functions->clearBufferuiv(buffer, drawbuffer, values);
}
else
{
ClearMultiviewGL *multiviewClearer = GetMultiviewClearer(context);
- ANGLE_TRY(multiviewClearer->clearMultiviewFBO(
- context, mState, context->getState().getScissor(),
- ClearMultiviewGL::ClearCommandType::ClearBufferuiv, static_cast<GLbitfield>(0u), buffer,
- drawbuffer, reinterpret_cast<const uint8_t *>(values), 0.0f, 0));
+ multiviewClearer->clearMultiviewFBO(mState, context->getState().getScissor(),
+ ClearMultiviewGL::ClearCommandType::ClearBufferuiv,
+ static_cast<GLbitfield>(0u), buffer, drawbuffer,
+ reinterpret_cast<const uint8_t *>(values), 0.0f, 0);
}
contextGL->markWorkSubmitted();
@@ -593,19 +593,19 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
syncClearBufferState(context, buffer, drawbuffer);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
if (!RequiresMultiviewClear(mState, context->getState().isScissorTestEnabled()))
{
- ANGLE_GL_TRY(context, functions->clearBufferiv(buffer, drawbuffer, values));
+ functions->clearBufferiv(buffer, drawbuffer, values);
}
else
{
ClearMultiviewGL *multiviewClearer = GetMultiviewClearer(context);
- ANGLE_TRY(multiviewClearer->clearMultiviewFBO(
- context, mState, context->getState().getScissor(),
- ClearMultiviewGL::ClearCommandType::ClearBufferiv, static_cast<GLbitfield>(0u), buffer,
- drawbuffer, reinterpret_cast<const uint8_t *>(values), 0.0f, 0));
+ multiviewClearer->clearMultiviewFBO(mState, context->getState().getScissor(),
+ ClearMultiviewGL::ClearCommandType::ClearBufferiv,
+ static_cast<GLbitfield>(0u), buffer, drawbuffer,
+ reinterpret_cast<const uint8_t *>(values), 0.0f, 0);
}
contextGL->markWorkSubmitted();
@@ -623,19 +623,19 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
syncClearBufferState(context, buffer, drawbuffer);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
if (!RequiresMultiviewClear(mState, context->getState().isScissorTestEnabled()))
{
- ANGLE_GL_TRY(context, functions->clearBufferfi(buffer, drawbuffer, depth, stencil));
+ functions->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
else
{
ClearMultiviewGL *multiviewClearer = GetMultiviewClearer(context);
- ANGLE_TRY(multiviewClearer->clearMultiviewFBO(
- context, mState, context->getState().getScissor(),
- ClearMultiviewGL::ClearCommandType::ClearBufferfi, static_cast<GLbitfield>(0u), buffer,
- drawbuffer, nullptr, depth, stencil));
+ multiviewClearer->clearMultiviewFBO(mState, context->getState().getScissor(),
+ ClearMultiviewGL::ClearCommandType::ClearBufferfi,
+ static_cast<GLbitfield>(0u), buffer, drawbuffer,
+ nullptr, depth, stencil);
}
contextGL->markWorkSubmitted();
@@ -684,7 +684,7 @@
GLenum framebufferTarget =
stateManager->getHasSeparateFramebufferBindings() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
- ANGLE_TRY(stateManager->bindFramebuffer(context, framebufferTarget, mFramebufferID));
+ stateManager->bindFramebuffer(framebufferTarget, mFramebufferID);
bool useOverlappingRowsWorkaround = features.packOverlappingRowsSeparatelyPackBuffer.enabled &&
packBuffer && packState.rowLength != 0 &&
@@ -833,9 +833,8 @@
}
const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(sourceFramebuffer);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_READ_FRAMEBUFFER,
- sourceFramebufferGL->getFramebufferID()));
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_DRAW_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
+ stateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferID);
gl::Rectangle finalSourceArea(sourceArea);
gl::Rectangle finalDestArea(destArea);
@@ -1213,7 +1212,7 @@
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
functions->getMultisamplefv(GL_SAMPLE_POSITION, static_cast<GLuint>(index), xy);
return angle::Result::Continue;
}
@@ -1228,7 +1227,7 @@
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
- (void)stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID);
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
GLenum status = functions->checkFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
@@ -1254,7 +1253,7 @@
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, mFramebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
// A pointer to one of the attachments for which the texture or the render buffer is not zero.
const FramebufferAttachment *attachment = nullptr;
diff --git a/src/libANGLE/renderer/gl/ProgramGL.cpp b/src/libANGLE/renderer/gl/ProgramGL.cpp
index 3a5d838..481e4ca 100644
--- a/src/libANGLE/renderer/gl/ProgramGL.cpp
+++ b/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -152,8 +152,7 @@
std::string mInfoLog;
};
-using PostLinkImplFunctor =
- std::function<angle::Result(const gl::Context *, bool, const std::string &)>;
+using PostLinkImplFunctor = std::function<angle::Result(bool, const std::string &)>;
// The event for a parallelized linking using the native driver extension.
class ProgramGL::LinkEventNativeParallel final : public LinkEvent
@@ -173,7 +172,7 @@
mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
if (linkStatus == GL_TRUE)
{
- return mPostLinkImplFunctor(context, false, std::string());
+ return mPostLinkImplFunctor(false, std::string());
}
return angle::Result::Incomplete;
}
@@ -209,8 +208,7 @@
ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkEventGL::wait");
mWaitableEvent->wait();
- return mPostLinkImplFunctor(context, mLinkTask->fallbackToMainContext(),
- mLinkTask->getInfoLog());
+ return mPostLinkImplFunctor(mLinkTask->fallbackToMainContext(), mLinkTask->getInfoLog());
}
bool isLinking() override { return !mWaitableEvent->isReady(); }
@@ -431,8 +429,7 @@
return false;
});
- auto postLinkImplTask = [this, &infoLog, &resources](const gl::Context *context,
- bool fallbackToMainContext,
+ auto postLinkImplTask = [this, &infoLog, &resources](bool fallbackToMainContext,
const std::string &workerInfoLog) {
infoLog << workerInfoLog;
if (fallbackToMainContext)
@@ -467,7 +464,7 @@
if (mFeatures.alwaysCallUseProgramAfterLink.enabled)
{
- ANGLE_TRY(mStateManager->forceUseProgram(context, mProgramID));
+ mStateManager->forceUseProgram(mProgramID);
}
linkResources(resources);
@@ -490,7 +487,7 @@
}
else
{
- return std::make_unique<LinkEventDone>(postLinkImplTask(context, true, std::string()));
+ return std::make_unique<LinkEventDone>(postLinkImplTask(true, std::string()));
}
}
@@ -508,8 +505,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform1fv(uniLoc(location), count, v);
}
}
@@ -522,8 +518,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform2fv(uniLoc(location), count, v);
}
}
@@ -536,8 +531,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform3fv(uniLoc(location), count, v);
}
}
@@ -550,8 +544,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform4fv(uniLoc(location), count, v);
}
}
@@ -564,8 +557,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform1iv(uniLoc(location), count, v);
}
}
@@ -578,8 +570,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform2iv(uniLoc(location), count, v);
}
}
@@ -592,8 +583,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform3iv(uniLoc(location), count, v);
}
}
@@ -606,8 +596,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform4iv(uniLoc(location), count, v);
}
}
@@ -620,8 +609,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform1uiv(uniLoc(location), count, v);
}
}
@@ -634,8 +622,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform2uiv(uniLoc(location), count, v);
}
}
@@ -648,8 +635,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform3uiv(uniLoc(location), count, v);
}
}
@@ -662,8 +648,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniform4uiv(uniLoc(location), count, v);
}
}
@@ -679,8 +664,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value);
}
}
@@ -696,8 +680,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value);
}
}
@@ -713,8 +696,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value);
}
}
@@ -731,8 +713,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value);
}
}
@@ -749,8 +730,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value);
}
}
@@ -767,8 +747,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value);
}
}
@@ -785,8 +764,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value);
}
}
@@ -803,8 +781,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value);
}
}
@@ -821,8 +798,7 @@
}
else
{
- // TODO(geofflang): Pass in a gl::Context* and return angle::Result. anglebug.com/3020
- (void)mStateManager->useProgram(nullptr, mProgramID);
+ mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
}
}
diff --git a/src/libANGLE/renderer/gl/QueryGL.cpp b/src/libANGLE/renderer/gl/QueryGL.cpp
index e67e0fc..376fb4a 100644
--- a/src/libANGLE/renderer/gl/QueryGL.cpp
+++ b/src/libANGLE/renderer/gl/QueryGL.cpp
@@ -69,22 +69,17 @@
StandardQueryGL::~StandardQueryGL()
{
- ASSERT(mPendingQueries.empty());
-}
-
-void StandardQueryGL::onDestroy(const gl::Context *context)
-{
if (mActiveQuery != 0)
{
- (void)mStateManager->endQuery(context, mType, this, mActiveQuery);
- ANGLE_GL_CALL(context, mFunctions->deleteQueries(1, &mActiveQuery));
+ mStateManager->endQuery(mType, this, mActiveQuery);
+ mFunctions->deleteQueries(1, &mActiveQuery);
mActiveQuery = 0;
}
while (!mPendingQueries.empty())
{
GLuint id = mPendingQueries.front();
- ANGLE_GL_CALL(context, mFunctions->deleteQueries(1, &id));
+ mFunctions->deleteQueries(1, &id);
mPendingQueries.pop_front();
}
}
@@ -159,7 +154,7 @@
{
if (mActiveQuery != 0)
{
- ANGLE_TRY(mStateManager->endQuery(context, mType, this, mActiveQuery));
+ mStateManager->endQuery(mType, this, mActiveQuery);
mPendingQueries.push_back(mActiveQuery);
mActiveQuery = 0;
@@ -184,8 +179,8 @@
ANGLE_TRY(flush(context, false));
}
- ANGLE_GL_TRY(context, mFunctions->genQueries(1, &mActiveQuery));
- ANGLE_TRY(mStateManager->beginQuery(context, mType, this, mActiveQuery));
+ mFunctions->genQueries(1, &mActiveQuery);
+ mStateManager->beginQuery(mType, this, mActiveQuery);
ContextGL *contextGL = GetImplAs<ContextGL>(context);
contextGL->markWorkSubmitted();
diff --git a/src/libANGLE/renderer/gl/QueryGL.h b/src/libANGLE/renderer/gl/QueryGL.h
index b2aba37..a73d051 100644
--- a/src/libANGLE/renderer/gl/QueryGL.h
+++ b/src/libANGLE/renderer/gl/QueryGL.h
@@ -41,8 +41,6 @@
StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager);
~StandardQueryGL() override;
- void onDestroy(const gl::Context *context) override;
-
angle::Result begin(const gl::Context *context) override;
angle::Result end(const gl::Context *context) override;
angle::Result queryCounter(const gl::Context *context) override;
diff --git a/src/libANGLE/renderer/gl/RenderbufferGL.cpp b/src/libANGLE/renderer/gl/RenderbufferGL.cpp
index bc56268..bafac99 100644
--- a/src/libANGLE/renderer/gl/RenderbufferGL.cpp
+++ b/src/libANGLE/renderer/gl/RenderbufferGL.cpp
@@ -35,7 +35,7 @@
void RenderbufferGL::onDestroy(const gl::Context *context)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
- (void)stateManager->deleteRenderbuffer(context, mRenderbufferID);
+ stateManager->deleteRenderbuffer(mRenderbufferID);
mRenderbufferID = 0;
}
@@ -48,7 +48,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
- ANGLE_TRY(stateManager->bindRenderbuffer(context, GL_RENDERBUFFER, mRenderbufferID));
+ stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
nativegl::RenderbufferFormat renderbufferFormat =
nativegl::GetRenderbufferFormat(functions, features, internalformat);
@@ -72,7 +72,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
- ANGLE_TRY(stateManager->bindRenderbuffer(context, GL_RENDERBUFFER, mRenderbufferID));
+ stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
nativegl::RenderbufferFormat renderbufferFormat =
nativegl::GetRenderbufferFormat(functions, features, internalformat);
diff --git a/src/libANGLE/renderer/gl/SamplerGL.cpp b/src/libANGLE/renderer/gl/SamplerGL.cpp
index 586eeb2..01cfeb4 100644
--- a/src/libANGLE/renderer/gl/SamplerGL.cpp
+++ b/src/libANGLE/renderer/gl/SamplerGL.cpp
@@ -79,7 +79,7 @@
SamplerGL::~SamplerGL()
{
- (void)mStateManager->deleteSampler(nullptr, mSamplerID);
+ mStateManager->deleteSampler(mSamplerID);
mSamplerID = 0;
}
diff --git a/src/libANGLE/renderer/gl/StateManagerGL.cpp b/src/libANGLE/renderer/gl/StateManagerGL.cpp
index b7b30c1..9c19540 100644
--- a/src/libANGLE/renderer/gl/StateManagerGL.cpp
+++ b/src/libANGLE/renderer/gl/StateManagerGL.cpp
@@ -216,36 +216,32 @@
}
}
-angle::Result StateManagerGL::deleteProgram(const gl::Context *context, GLuint program)
+void StateManagerGL::deleteProgram(GLuint program)
{
if (program != 0)
{
if (mProgram == program)
{
- ANGLE_TRY(useProgram(context, 0));
+ useProgram(0);
}
- ANGLE_GL_TRY(context, mFunctions->deleteProgram(program));
+ mFunctions->deleteProgram(program);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteVertexArray(const gl::Context *context, GLuint vao)
+void StateManagerGL::deleteVertexArray(GLuint vao)
{
if (vao != 0)
{
if (mVAO == vao)
{
- ANGLE_TRY(bindVertexArray(context, 0, &mDefaultVAOState));
+ bindVertexArray(0, &mDefaultVAOState);
}
- ANGLE_GL_TRY(context, mFunctions->deleteVertexArrays(1, &vao));
+ mFunctions->deleteVertexArrays(1, &vao);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteTexture(const gl::Context *context, GLuint texture)
+void StateManagerGL::deleteTexture(GLuint texture)
{
if (texture != 0)
{
@@ -257,8 +253,8 @@
{
if (textureVector[textureUnitIndex] == texture)
{
- ANGLE_TRY(activeTexture(context, textureUnitIndex));
- ANGLE_TRY(bindTexture(context, type, 0));
+ activeTexture(textureUnitIndex);
+ bindTexture(type, 0);
}
}
}
@@ -267,18 +263,15 @@
{
if (mImages[imageUnitIndex].texture == texture)
{
- ANGLE_TRY(bindImageTexture(context, imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY,
- GL_R32UI));
+ bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI);
}
}
- ANGLE_GL_TRY(context, mFunctions->deleteTextures(1, &texture));
+ mFunctions->deleteTextures(1, &texture);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteSampler(const gl::Context *context, GLuint sampler)
+void StateManagerGL::deleteSampler(GLuint sampler)
{
if (sampler != 0)
{
@@ -286,28 +279,26 @@
{
if (mSamplers[unit] == sampler)
{
- ANGLE_TRY(bindSampler(context, unit, 0));
+ bindSampler(unit, 0);
}
}
- ANGLE_GL_TRY(context, mFunctions->deleteSamplers(1, &sampler));
+ mFunctions->deleteSamplers(1, &sampler);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteBuffer(const gl::Context *context, GLuint buffer)
+void StateManagerGL::deleteBuffer(GLuint buffer)
{
if (buffer == 0)
{
- return angle::Result::Continue;
+ return;
}
for (auto target : angle::AllEnums<gl::BufferBinding>())
{
if (mBuffers[target] == buffer)
{
- ANGLE_TRY(bindBuffer(context, target, 0));
+ bindBuffer(target, 0);
}
auto &indexedTarget = mIndexedBuffers[target];
@@ -315,7 +306,7 @@
{
if (indexedTarget[bindIndex].buffer == buffer)
{
- ANGLE_TRY(bindBufferBase(context, target, bindIndex, 0));
+ bindBufferBase(target, bindIndex, 0);
}
}
}
@@ -336,12 +327,10 @@
}
}
- ANGLE_GL_TRY(context, mFunctions->deleteBuffers(1, &buffer));
-
- return angle::Result::Continue;
+ mFunctions->deleteBuffers(1, &buffer);
}
-angle::Result StateManagerGL::deleteFramebuffer(const gl::Context *context, GLuint fbo)
+void StateManagerGL::deleteFramebuffer(GLuint fbo)
{
if (fbo != 0)
{
@@ -353,7 +342,7 @@
{
GLenum enumValue = angle::FramebufferBindingToEnum(
static_cast<angle::FramebufferBinding>(binding));
- ANGLE_TRY(bindFramebuffer(context, enumValue, 0));
+ bindFramebuffer(enumValue, 0);
}
}
}
@@ -363,38 +352,33 @@
mFramebuffers[angle::FramebufferBindingDraw]);
if (mFramebuffers[angle::FramebufferBindingRead] == fbo)
{
- ANGLE_TRY(bindFramebuffer(context, GL_FRAMEBUFFER, 0));
+ bindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
- ANGLE_GL_TRY(context, mFunctions->deleteFramebuffers(1, &fbo));
+ mFunctions->deleteFramebuffers(1, &fbo);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteRenderbuffer(const gl::Context *context, GLuint rbo)
+void StateManagerGL::deleteRenderbuffer(GLuint rbo)
{
if (rbo != 0)
{
if (mRenderbuffer == rbo)
{
- ANGLE_TRY(bindRenderbuffer(context, GL_RENDERBUFFER, 0));
+ bindRenderbuffer(GL_RENDERBUFFER, 0);
}
- ANGLE_GL_TRY(context, mFunctions->deleteRenderbuffers(1, &rbo));
+ mFunctions->deleteRenderbuffers(1, &rbo);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::deleteTransformFeedback(const gl::Context *context,
- GLuint transformFeedback)
+void StateManagerGL::deleteTransformFeedback(GLuint transformFeedback)
{
if (transformFeedback != 0)
{
if (mTransformFeedback == transformFeedback)
{
- ANGLE_TRY(bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK, 0));
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
}
if (mCurrentTransformFeedback != nullptr &&
@@ -403,34 +387,26 @@
mCurrentTransformFeedback = nullptr;
}
- ANGLE_GL_TRY(context, mFunctions->deleteTransformFeedbacks(1, &transformFeedback));
+ mFunctions->deleteTransformFeedbacks(1, &transformFeedback);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::useProgram(const gl::Context *context, GLuint program)
+void StateManagerGL::useProgram(GLuint program)
{
if (mProgram != program)
{
- ANGLE_TRY(forceUseProgram(context, program));
+ forceUseProgram(program);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::forceUseProgram(const gl::Context *context, GLuint program)
+void StateManagerGL::forceUseProgram(GLuint program)
{
- ANGLE_GL_TRY(context, mFunctions->useProgram(program));
mProgram = program;
+ mFunctions->useProgram(mProgram);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_PROGRAM_BINDING);
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindVertexArray(const gl::Context *context,
- GLuint vao,
- VertexArrayStateGL *vaoState)
+void StateManagerGL::bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState)
{
ASSERT(vaoState);
if (mVAO != vao)
@@ -441,17 +417,13 @@
mVAOState = vaoState;
mBuffers[gl::BufferBinding::ElementArray] = vaoState ? vaoState->elementArrayBuffer : 0;
- ANGLE_GL_TRY(context, mFunctions->bindVertexArray(vao));
+ mFunctions->bindVertexArray(vao);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindBuffer(const gl::Context *context,
- gl::BufferBinding target,
- GLuint buffer)
+void StateManagerGL::bindBuffer(gl::BufferBinding target, GLuint buffer)
{
// GL drivers differ in whether the transform feedback bind point is modified when
// glBindTransformFeedback is called. To avoid these behavior differences we shouldn't try to
@@ -459,17 +431,12 @@
ASSERT(target != gl::BufferBinding::TransformFeedback);
if (mBuffers[target] != buffer)
{
- ANGLE_GL_TRY(context, mFunctions->bindBuffer(gl::ToGLenum(target), buffer));
mBuffers[target] = buffer;
+ mFunctions->bindBuffer(gl::ToGLenum(target), buffer);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindBufferBase(const gl::Context *context,
- gl::BufferBinding target,
- size_t index,
- GLuint buffer)
+void StateManagerGL::bindBufferBase(gl::BufferBinding target, size_t index, GLuint buffer)
{
// Transform feedback buffer bindings are tracked in TransformFeedbackGL
ASSERT(target != gl::BufferBinding::TransformFeedback);
@@ -479,23 +446,19 @@
if (binding.buffer != buffer || binding.offset != static_cast<size_t>(-1) ||
binding.size != static_cast<size_t>(-1))
{
- ANGLE_GL_TRY(context, mFunctions->bindBufferBase(gl::ToGLenum(target),
- static_cast<GLuint>(index), buffer));
binding.buffer = buffer;
binding.offset = static_cast<size_t>(-1);
binding.size = static_cast<size_t>(-1);
mBuffers[target] = buffer;
+ mFunctions->bindBufferBase(gl::ToGLenum(target), static_cast<GLuint>(index), buffer);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindBufferRange(const gl::Context *context,
- gl::BufferBinding target,
- size_t index,
- GLuint buffer,
- size_t offset,
- size_t size)
+void StateManagerGL::bindBufferRange(gl::BufferBinding target,
+ size_t index,
+ GLuint buffer,
+ size_t offset,
+ size_t size)
{
// Transform feedback buffer bindings are tracked in TransformFeedbackGL
ASSERT(target != gl::BufferBinding::TransformFeedback);
@@ -503,94 +466,75 @@
auto &binding = mIndexedBuffers[target][index];
if (binding.buffer != buffer || binding.offset != offset || binding.size != size)
{
- ANGLE_GL_TRY(context,
- mFunctions->bindBufferRange(gl::ToGLenum(target), static_cast<GLuint>(index),
- buffer, offset, size));
binding.buffer = buffer;
binding.offset = offset;
binding.size = size;
mBuffers[target] = buffer;
+ mFunctions->bindBufferRange(gl::ToGLenum(target), static_cast<GLuint>(index), buffer,
+ offset, size);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::activeTexture(const gl::Context *context, size_t unit)
+void StateManagerGL::activeTexture(size_t unit)
{
if (mTextureUnitIndex != unit)
{
- ANGLE_GL_TRY(context, mFunctions->activeTexture(GL_TEXTURE0 + static_cast<GLenum>(unit)));
mTextureUnitIndex = unit;
+ mFunctions->activeTexture(GL_TEXTURE0 + static_cast<GLenum>(mTextureUnitIndex));
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindTexture(const gl::Context *context,
- gl::TextureType type,
- GLuint texture)
+void StateManagerGL::bindTexture(gl::TextureType type, GLuint texture)
{
gl::TextureType nativeType = nativegl::GetNativeTextureType(type);
if (mTextures[nativeType][mTextureUnitIndex] != texture)
{
- ANGLE_GL_TRY(context,
- mFunctions->bindTexture(nativegl::GetTextureBindingTarget(type), texture));
mTextures[nativeType][mTextureUnitIndex] = texture;
+ mFunctions->bindTexture(nativegl::GetTextureBindingTarget(type), texture);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_TEXTURE_BINDINGS);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::invalidateTexture(const gl::Context *context, gl::TextureType type)
+void StateManagerGL::invalidateTexture(gl::TextureType type)
{
// Assume the tracked texture binding is incorrect, query the real bound texture from GL.
GLint boundTexture = 0;
- ANGLE_GL_TRY(context,
- mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture));
+ mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture);
mTextures[type][mTextureUnitIndex] = static_cast<GLuint>(boundTexture);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_TEXTURE_BINDINGS);
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindSampler(const gl::Context *context, size_t unit, GLuint sampler)
+void StateManagerGL::bindSampler(size_t unit, GLuint sampler)
{
if (mSamplers[unit] != sampler)
{
- ANGLE_GL_TRY(context, mFunctions->bindSampler(static_cast<GLuint>(unit), sampler));
mSamplers[unit] = sampler;
+ mFunctions->bindSampler(static_cast<GLuint>(unit), sampler);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_SAMPLER_BINDINGS);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindImageTexture(const gl::Context *context,
- size_t unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
+void StateManagerGL::bindImageTexture(size_t unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
{
auto &binding = mImages[unit];
if (binding.texture != texture || binding.level != level || binding.layered != layered ||
binding.layer != layer || binding.access != access || binding.format != format)
{
- ANGLE_GL_TRY(context,
- mFunctions->bindImageTexture(angle::base::checked_cast<GLuint>(unit), texture,
- level, layered, layer, access, format));
binding.texture = texture;
binding.level = level;
binding.layered = layered;
binding.layer = layer;
binding.access = access;
binding.format = format;
+ mFunctions->bindImageTexture(angle::base::checked_cast<GLuint>(unit), texture, level,
+ layered, layer, access, format);
}
-
- return angle::Result::Continue;
}
angle::Result StateManagerGL::setPixelUnpackState(const gl::Context *context,
@@ -655,7 +599,7 @@
{
bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID();
}
- ANGLE_TRY(bindBuffer(context, gl::BufferBinding::PixelUnpack, bufferID));
+ bindBuffer(gl::BufferBinding::PixelUnpack, bufferID);
return angle::Result::Continue;
}
@@ -706,14 +650,12 @@
{
bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID();
}
- ANGLE_TRY(bindBuffer(context, gl::BufferBinding::PixelPack, bufferID));
+ bindBuffer(gl::BufferBinding::PixelPack, bufferID);
return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindFramebuffer(const gl::Context *context,
- GLenum type,
- GLuint framebuffer)
+void StateManagerGL::bindFramebuffer(GLenum type, GLuint framebuffer)
{
bool framebufferChanged = false;
switch (type)
@@ -722,9 +664,9 @@
if (mFramebuffers[angle::FramebufferBindingRead] != framebuffer ||
mFramebuffers[angle::FramebufferBindingDraw] != framebuffer)
{
- ANGLE_GL_TRY(context, mFunctions->bindFramebuffer(GL_FRAMEBUFFER, framebuffer));
mFramebuffers[angle::FramebufferBindingRead] = framebuffer;
mFramebuffers[angle::FramebufferBindingDraw] = framebuffer;
+ mFunctions->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
@@ -737,9 +679,8 @@
ASSERT(mHasSeparateFramebufferBindings);
if (mFramebuffers[angle::FramebufferBindingRead] != framebuffer)
{
- ANGLE_GL_TRY(context,
- mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer));
mFramebuffers[angle::FramebufferBindingRead] = framebuffer;
+ mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
@@ -751,9 +692,8 @@
ASSERT(mHasSeparateFramebufferBindings);
if (mFramebuffers[angle::FramebufferBindingDraw] != framebuffer)
{
- ANGLE_GL_TRY(context,
- mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer));
mFramebuffers[angle::FramebufferBindingDraw] = framebuffer;
+ mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
mLocalDirtyBits.set(gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
@@ -768,29 +708,21 @@
if (framebufferChanged && mFeatures.flushOnFramebufferChange.enabled)
{
- ANGLE_GL_TRY(context, mFunctions->flush());
+ mFunctions->flush();
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindRenderbuffer(const gl::Context *context,
- GLenum type,
- GLuint renderbuffer)
+void StateManagerGL::bindRenderbuffer(GLenum type, GLuint renderbuffer)
{
ASSERT(type == GL_RENDERBUFFER);
if (mRenderbuffer != renderbuffer)
{
- ANGLE_GL_TRY(context, mFunctions->bindRenderbuffer(type, renderbuffer));
mRenderbuffer = renderbuffer;
+ mFunctions->bindRenderbuffer(type, mRenderbuffer);
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::bindTransformFeedback(const gl::Context *context,
- GLenum type,
- GLuint transformFeedback)
+void StateManagerGL::bindTransformFeedback(GLenum type, GLuint transformFeedback)
{
ASSERT(type == GL_TRANSFORM_FEEDBACK);
if (mTransformFeedback != transformFeedback)
@@ -801,16 +733,14 @@
if (mCurrentTransformFeedback != nullptr &&
mCurrentTransformFeedback->getTransformFeedbackID() != transformFeedback)
{
- ANGLE_TRY(mCurrentTransformFeedback->syncPausedState(context, true));
+ mCurrentTransformFeedback->syncPausedState(true);
mCurrentTransformFeedback = nullptr;
}
- ANGLE_GL_TRY(context, mFunctions->bindTransformFeedback(type, transformFeedback));
mTransformFeedback = transformFeedback;
+ mFunctions->bindTransformFeedback(type, mTransformFeedback);
onTransformFeedbackStateChange();
}
-
- return angle::Result::Continue;
}
void StateManagerGL::onTransformFeedbackStateChange()
@@ -818,70 +748,53 @@
mLocalDirtyBits.set(gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING);
}
-angle::Result StateManagerGL::beginQuery(const gl::Context *context,
- gl::QueryType type,
- QueryGL *queryObject,
- GLuint queryId)
+void StateManagerGL::beginQuery(gl::QueryType type, QueryGL *queryObject, GLuint queryId)
{
// Make sure this is a valid query type and there is no current active query of this type
ASSERT(mQueries[type] == nullptr);
ASSERT(queryId != 0);
- ANGLE_GL_TRY(context, mFunctions->beginQuery(ToGLenum(type), queryId));
mQueries[type] = queryObject;
-
- return angle::Result::Continue;
+ mFunctions->beginQuery(ToGLenum(type), queryId);
}
-angle::Result StateManagerGL::endQuery(const gl::Context *context,
- gl::QueryType type,
- QueryGL *queryObject,
- GLuint queryId)
+void StateManagerGL::endQuery(gl::QueryType type, QueryGL *queryObject, GLuint queryId)
{
ASSERT(queryObject != nullptr);
ASSERT(mQueries[type] == queryObject);
-
- ANGLE_GL_TRY(context, mFunctions->endQuery(ToGLenum(type)));
mQueries[type] = nullptr;
-
- return angle::Result::Continue;
+ mFunctions->endQuery(ToGLenum(type));
}
-angle::Result StateManagerGL::updateDrawIndirectBufferBinding(const gl::Context *context)
+void StateManagerGL::updateDrawIndirectBufferBinding(const gl::Context *context)
{
gl::Buffer *drawIndirectBuffer =
context->getState().getTargetBuffer(gl::BufferBinding::DrawIndirect);
if (drawIndirectBuffer != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer);
- ANGLE_TRY(bindBuffer(context, gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()));
+ bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID());
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateDispatchIndirectBufferBinding(const gl::Context *context)
+void StateManagerGL::updateDispatchIndirectBufferBinding(const gl::Context *context)
{
gl::Buffer *dispatchIndirectBuffer =
context->getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect);
if (dispatchIndirectBuffer != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer);
- ANGLE_TRY(
- bindBuffer(context, gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()));
+ bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID());
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::pauseTransformFeedback(const gl::Context *context)
+void StateManagerGL::pauseTransformFeedback()
{
if (mCurrentTransformFeedback != nullptr)
{
- ANGLE_TRY(mCurrentTransformFeedback->syncPausedState(context, true));
+ mCurrentTransformFeedback->syncPausedState(true);
onTransformFeedbackStateChange();
}
- return angle::Result::Continue;
}
angle::Result StateManagerGL::pauseAllQueries(const gl::Context *context)
@@ -990,16 +903,14 @@
return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateProgramTextureBindings(const gl::Context *context)
+void StateManagerGL::updateProgramTextureBindings(const gl::Context *context)
{
const gl::State &glState = context->getState();
const gl::ProgramExecutable *executable = glState.getProgramExecutable();
// It is possible there is no active program during a path operation.
if (!executable)
- {
- return angle::Result::Continue;
- }
+ return;
const gl::ActiveTexturesCache &textures = glState.getActiveTexturesCache();
const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask();
@@ -1017,20 +928,18 @@
ASSERT(!texture->hasAnyDirtyBit());
ASSERT(!textureGL->hasAnyDirtyBit());
- ANGLE_TRY(activeTexture(context, textureUnitIndex));
- ANGLE_TRY(bindTexture(context, textureType, textureGL->getTextureID()));
+ activeTexture(textureUnitIndex);
+ bindTexture(textureType, textureGL->getTextureID());
}
else
{
- ANGLE_TRY(activeTexture(context, textureUnitIndex));
- ANGLE_TRY(bindTexture(context, textureType, 0));
+ activeTexture(textureUnitIndex);
+ bindTexture(textureType, 0);
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateProgramStorageBufferBindings(const gl::Context *context)
+void StateManagerGL::updateProgramStorageBufferBindings(const gl::Context *context)
{
const gl::State &glState = context->getState();
const gl::Program *program = glState.getProgram();
@@ -1047,22 +956,18 @@
if (shaderStorageBuffer.getSize() == 0)
{
- ANGLE_TRY(bindBufferBase(context, gl::BufferBinding::ShaderStorage, binding,
- bufferGL->getBufferID()));
+ bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID());
}
else
{
- ANGLE_TRY(bindBufferRange(context, gl::BufferBinding::ShaderStorage, binding,
- bufferGL->getBufferID(), shaderStorageBuffer.getOffset(),
- shaderStorageBuffer.getSize()));
+ bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(),
+ shaderStorageBuffer.getOffset(), shaderStorageBuffer.getSize());
}
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateProgramUniformBufferBindings(const gl::Context *context)
+void StateManagerGL::updateProgramUniformBufferBindings(const gl::Context *context)
{
// Sync the current program state
const gl::State &glState = context->getState();
@@ -1080,22 +985,18 @@
if (uniformBuffer.getSize() == 0)
{
- ANGLE_TRY(bindBufferBase(context, gl::BufferBinding::Uniform, binding,
- bufferGL->getBufferID()));
+ bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID());
}
else
{
- ANGLE_TRY(bindBufferRange(context, gl::BufferBinding::Uniform, binding,
- bufferGL->getBufferID(), uniformBuffer.getOffset(),
- uniformBuffer.getSize()));
+ bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(),
+ uniformBuffer.getOffset(), uniformBuffer.getSize());
}
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateProgramAtomicCounterBufferBindings(const gl::Context *context)
+void StateManagerGL::updateProgramAtomicCounterBufferBindings(const gl::Context *context)
{
const gl::State &glState = context->getState();
const gl::Program *program = glState.getProgram();
@@ -1111,22 +1012,18 @@
if (buffer.getSize() == 0)
{
- ANGLE_TRY(bindBufferBase(context, gl::BufferBinding::AtomicCounter, binding,
- bufferGL->getBufferID()));
+ bindBufferBase(gl::BufferBinding::AtomicCounter, binding, bufferGL->getBufferID());
}
else
{
- ANGLE_TRY(bindBufferRange(context, gl::BufferBinding::AtomicCounter, binding,
- bufferGL->getBufferID(), buffer.getOffset(),
- buffer.getSize()));
+ bindBufferRange(gl::BufferBinding::AtomicCounter, binding, bufferGL->getBufferID(),
+ buffer.getOffset(), buffer.getSize());
}
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::updateProgramImageBindings(const gl::Context *context)
+void StateManagerGL::updateProgramImageBindings(const gl::Context *context)
{
const gl::State &glState = context->getState();
const gl::ProgramExecutable *executable = glState.getProgramExecutable();
@@ -1134,9 +1031,7 @@
// It is possible there is no active program during a path operation.
if (!executable || !program)
- {
- return angle::Result::Continue;
- }
+ return;
ASSERT(context->getClientVersion() >= gl::ES_3_1 || program->getImageBindings().empty());
for (size_t imageUnitIndex : executable->getActiveImagesMask())
@@ -1145,19 +1040,16 @@
const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get());
if (textureGL)
{
- ANGLE_TRY(bindImageTexture(context, imageUnitIndex, textureGL->getTextureID(),
- imageUnit.level, imageUnit.layered, imageUnit.layer,
- imageUnit.access, imageUnit.format));
+ bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level,
+ imageUnit.layered, imageUnit.layer, imageUnit.access,
+ imageUnit.format);
}
else
{
- ANGLE_TRY(bindImageTexture(context, imageUnitIndex, 0, imageUnit.level,
- imageUnit.layered, imageUnit.layer, imageUnit.access,
- imageUnit.format));
+ bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer,
+ imageUnit.access, imageUnit.format);
}
}
-
- return angle::Result::Continue;
}
void StateManagerGL::setAttributeCurrentData(size_t index,
@@ -2088,9 +1980,9 @@
continue;
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
- ANGLE_TRY(bindFramebuffer(
- context, mHasSeparateFramebufferBindings ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER,
- framebufferGL->getFramebufferID()));
+ bindFramebuffer(
+ mHasSeparateFramebufferBindings ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER,
+ framebufferGL->getFramebufferID());
break;
}
case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
@@ -2102,9 +1994,9 @@
continue;
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
- ANGLE_TRY(bindFramebuffer(
- context, mHasSeparateFramebufferBindings ? GL_DRAW_FRAMEBUFFER : GL_FRAMEBUFFER,
- framebufferGL->getFramebufferID()));
+ bindFramebuffer(
+ mHasSeparateFramebufferBindings ? GL_DRAW_FRAMEBUFFER : GL_FRAMEBUFFER,
+ framebufferGL->getFramebufferID());
const gl::Program *program = state.getProgram();
if (program)
@@ -2126,8 +2018,7 @@
case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
{
VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray());
- ANGLE_TRY(
- bindVertexArray(context, vaoGL->getVertexArrayID(), vaoGL->getNativeState()));
+ bindVertexArray(vaoGL->getVertexArrayID(), vaoGL->getNativeState());
ANGLE_TRY(propagateProgramToVAO(context, state.getProgram(),
GetImplAs<VertexArrayGL>(state.getVertexArray())));
@@ -2160,17 +2051,17 @@
break;
}
case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING:
- ANGLE_TRY(updateDrawIndirectBufferBinding(context));
+ updateDrawIndirectBufferBinding(context);
break;
case gl::State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING:
- ANGLE_TRY(updateDispatchIndirectBufferBinding(context));
+ updateDispatchIndirectBufferBinding(context);
break;
case gl::State::DIRTY_BIT_PROGRAM_BINDING:
{
gl::Program *program = state.getProgram();
if (program != nullptr)
{
- ANGLE_TRY(useProgram(context, GetImplAs<ProgramGL>(program)->getProgramID()));
+ useProgram(GetImplAs<ProgramGL>(program)->getProgramID());
}
break;
}
@@ -2219,25 +2110,25 @@
break;
}
case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
- ANGLE_TRY(updateProgramTextureBindings(context));
+ updateProgramTextureBindings(context);
break;
case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
- ANGLE_TRY(syncSamplersState(context));
+ syncSamplersState(context);
break;
case gl::State::DIRTY_BIT_IMAGE_BINDINGS:
- ANGLE_TRY(updateProgramImageBindings(context));
+ updateProgramImageBindings(context);
break;
case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING:
- ANGLE_TRY(syncTransformFeedbackState(context));
+ syncTransformFeedbackState(context);
break;
case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING:
- ANGLE_TRY(updateProgramStorageBufferBindings(context));
+ updateProgramStorageBufferBindings(context);
break;
case gl::State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS:
- ANGLE_TRY(updateProgramUniformBufferBindings(context));
+ updateProgramUniformBufferBindings(context);
break;
case gl::State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING:
- ANGLE_TRY(updateProgramAtomicCounterBufferBindings(context));
+ updateProgramAtomicCounterBufferBindings(context);
break;
case gl::State::DIRTY_BIT_MULTISAMPLING:
setMultisamplingStateEnabled(state.isMultisamplingEnabled());
@@ -2578,7 +2469,7 @@
}
}
-angle::Result StateManagerGL::syncSamplersState(const gl::Context *context)
+void StateManagerGL::syncSamplersState(const gl::Context *context)
{
const gl::SamplerBindingVector &samplers = context->getState().getSamplers();
@@ -2589,18 +2480,16 @@
if (sampler != nullptr)
{
SamplerGL *samplerGL = GetImplAs<SamplerGL>(sampler);
- ANGLE_TRY(bindSampler(context, samplerIndex, samplerGL->getSamplerID()));
+ bindSampler(samplerIndex, samplerGL->getSamplerID());
}
else
{
- ANGLE_TRY(bindSampler(context, samplerIndex, 0));
+ bindSampler(samplerIndex, 0);
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::syncTransformFeedbackState(const gl::Context *context)
+void StateManagerGL::syncTransformFeedbackState(const gl::Context *context)
{
// Set the current transform feedback state
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
@@ -2608,20 +2497,17 @@
{
TransformFeedbackGL *transformFeedbackGL =
GetImplAs<TransformFeedbackGL>(transformFeedback);
- ANGLE_TRY(bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK,
- transformFeedbackGL->getTransformFeedbackID()));
- ANGLE_TRY(transformFeedbackGL->syncActiveState(context, transformFeedback->isActive(),
- transformFeedback->getPrimitiveMode()));
- ANGLE_TRY(transformFeedbackGL->syncPausedState(context, transformFeedback->isPaused()));
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbackGL->getTransformFeedbackID());
+ transformFeedbackGL->syncActiveState(context, transformFeedback->isActive(),
+ transformFeedback->getPrimitiveMode());
+ transformFeedbackGL->syncPausedState(transformFeedback->isPaused());
mCurrentTransformFeedback = transformFeedbackGL;
}
else
{
- ANGLE_TRY(bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK, 0));
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
mCurrentTransformFeedback = nullptr;
}
-
- return angle::Result::Continue;
}
GLuint StateManagerGL::getDefaultVAO() const
@@ -2731,9 +2617,8 @@
*color = gl::ColorF(v[0], v[1], v[2], v[3]);
}
-angle::Result StateManagerGL::syncFromNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- ExternalContextState *state)
+void StateManagerGL::syncFromNativeContext(const gl::Extensions &extensions,
+ ExternalContextState *state)
{
ASSERT(mFunctions->getError() == GL_NO_ERROR);
@@ -2909,15 +2794,13 @@
syncStencilFromNativeContext(extensions, state);
syncVertexArraysFromNativeContext(extensions, state);
syncBufferBindingsFromNativeContext(extensions, state);
- ANGLE_TRY(syncTextureUnitsFromNativeContext(context, extensions, state));
+ syncTextureUnitsFromNativeContext(extensions, state);
ASSERT(mFunctions->getError() == GL_NO_ERROR);
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::restoreNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state)
+void StateManagerGL::restoreNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state)
{
ASSERT(mFunctions->getError() == GL_NO_ERROR);
@@ -2934,7 +2817,7 @@
setColorMask(state->colorMask[0], state->colorMask[1], state->colorMask[2],
state->colorMask[3]);
- ANGLE_TRY(forceUseProgram(context, state->currentProgram));
+ forceUseProgram(state->currentProgram);
setClearColor(state->colorClear);
@@ -2963,18 +2846,17 @@
setMultisamplingStateEnabled(state->multisampleEnabled);
restoreBlendNativeContext(extensions, state);
- ANGLE_TRY(restoreFramebufferNativeContext(context, extensions, state));
+ restoreFramebufferNativeContext(extensions, state);
restorePixelPackUnpackNativeContext(extensions, state);
restoreStencilNativeContext(extensions, state);
- ANGLE_TRY(restoreVertexArraysNativeContext(context, extensions, state));
- ANGLE_TRY(restoreBufferBindingsNativeContext(context, extensions, state));
- ANGLE_TRY(restoreTextureUnitsNativeContext(context, extensions, state));
+ restoreVertexArraysNativeContext(extensions, state);
+ restoreBufferBindingsNativeContext(extensions, state);
+ restoreTextureUnitsNativeContext(extensions, state);
// if (mFunctions->coverageModulationNV) ?
setCoverageModulation(GL_NONE);
ASSERT(mFunctions->getError() == GL_NO_ERROR);
- return angle::Result::Continue;
}
void StateManagerGL::syncBlendFromNativeContext(const gl::Extensions &extensions,
@@ -3058,11 +2940,10 @@
}
}
-angle::Result StateManagerGL::restoreFramebufferNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state)
+void StateManagerGL::restoreFramebufferNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state)
{
- return bindFramebuffer(context, GL_FRAMEBUFFER, state->framebufferBinding);
+ bindFramebuffer(GL_FRAMEBUFFER, state->framebufferBinding);
}
void StateManagerGL::syncPixelPackUnpackFromNativeContext(const gl::Extensions &extensions,
@@ -3221,27 +3102,22 @@
mBuffers[gl::BufferBinding::ElementArray] = state->elementArrayBufferBinding;
}
-angle::Result StateManagerGL::restoreBufferBindingsNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state)
+void StateManagerGL::restoreBufferBindingsNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state)
{
- ANGLE_TRY(bindBuffer(context, gl::BufferBinding::Array, state->vertexArrayBufferBinding));
- ANGLE_TRY(
- bindBuffer(context, gl::BufferBinding::ElementArray, state->elementArrayBufferBinding));
-
- return angle::Result::Continue;
+ bindBuffer(gl::BufferBinding::Array, state->vertexArrayBufferBinding);
+ bindBuffer(gl::BufferBinding::ElementArray, state->elementArrayBufferBinding);
}
-angle::Result StateManagerGL::syncTextureUnitsFromNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- ExternalContextState *state)
+void StateManagerGL::syncTextureUnitsFromNativeContext(const gl::Extensions &extensions,
+ ExternalContextState *state)
{
get(GL_ACTIVE_TEXTURE, &state->activeTexture);
for (size_t i = 0; i < state->textureBindings.size(); ++i)
{
auto &bindings = state->textureBindings[i];
- ANGLE_TRY(activeTexture(context, i));
+ activeTexture(i);
get(GL_TEXTURE_BINDING_2D, &bindings.texture2d);
get(GL_TEXTURE_BINDING_CUBE_MAP, &bindings.textureCubeMap);
get(GL_TEXTURE_BINDING_EXTERNAL_OES, &bindings.textureExternalOES);
@@ -3257,26 +3133,21 @@
mLocalDirtyBits.set(gl::State::DIRTY_BIT_TEXTURE_BINDINGS);
}
}
-
- return angle::Result::Continue;
}
-angle::Result StateManagerGL::restoreTextureUnitsNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state)
+void StateManagerGL::restoreTextureUnitsNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state)
{
for (size_t i = 0; i < state->textureBindings.size(); ++i)
{
const auto &bindings = state->textureBindings[i];
- ANGLE_TRY(activeTexture(context, i));
- ANGLE_TRY(bindTexture(context, gl::TextureType::_2D, bindings.texture2d));
- ANGLE_TRY(bindTexture(context, gl::TextureType::CubeMap, bindings.textureCubeMap));
- ANGLE_TRY(bindTexture(context, gl::TextureType::External, bindings.textureExternalOES));
- ANGLE_TRY(bindSampler(context, i, 0));
+ activeTexture(i);
+ bindTexture(gl::TextureType::_2D, bindings.texture2d);
+ bindTexture(gl::TextureType::CubeMap, bindings.textureCubeMap);
+ bindTexture(gl::TextureType::External, bindings.textureExternalOES);
+ bindSampler(i, 0);
}
- ANGLE_TRY(activeTexture(context, state->activeTexture - GL_TEXTURE0));
-
- return angle::Result::Continue;
+ activeTexture(state->activeTexture - GL_TEXTURE0);
}
void StateManagerGL::syncVertexArraysFromNativeContext(const gl::Extensions &extensions,
@@ -3291,11 +3162,10 @@
}
}
-angle::Result StateManagerGL::restoreVertexArraysNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state)
+void StateManagerGL::restoreVertexArraysNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state)
{
- return bindVertexArray(context, state->vertexArrayBinding, nullptr);
+ bindVertexArray(state->vertexArrayBinding, 0);
}
void StateManagerGL::setDefaultVAOStateDirty()
diff --git a/src/libANGLE/renderer/gl/StateManagerGL.h b/src/libANGLE/renderer/gl/StateManagerGL.h
index 384ee2a..a1cb786 100644
--- a/src/libANGLE/renderer/gl/StateManagerGL.h
+++ b/src/libANGLE/renderer/gl/StateManagerGL.h
@@ -154,57 +154,42 @@
const angle::FeaturesGL &features);
~StateManagerGL();
- angle::Result deleteProgram(const gl::Context *context, GLuint program);
- angle::Result deleteVertexArray(const gl::Context *context, GLuint vao);
- angle::Result deleteTexture(const gl::Context *context, GLuint texture);
- angle::Result deleteSampler(const gl::Context *context, GLuint sampler);
- angle::Result deleteBuffer(const gl::Context *context, GLuint buffer);
- angle::Result deleteFramebuffer(const gl::Context *context, GLuint fbo);
- angle::Result deleteRenderbuffer(const gl::Context *context, GLuint rbo);
- angle::Result deleteTransformFeedback(const gl::Context *context, GLuint transformFeedback);
+ void deleteProgram(GLuint program);
+ void deleteVertexArray(GLuint vao);
+ void deleteTexture(GLuint texture);
+ void deleteSampler(GLuint sampler);
+ void deleteBuffer(GLuint buffer);
+ void deleteFramebuffer(GLuint fbo);
+ void deleteRenderbuffer(GLuint rbo);
+ void deleteTransformFeedback(GLuint transformFeedback);
- angle::Result useProgram(const gl::Context *context, GLuint program);
- angle::Result forceUseProgram(const gl::Context *context, GLuint program);
- angle::Result bindVertexArray(const gl::Context *context,
- GLuint vao,
- VertexArrayStateGL *vaoState);
- angle::Result bindBuffer(const gl::Context *context, gl::BufferBinding target, GLuint buffer);
- angle::Result bindBufferBase(const gl::Context *context,
- gl::BufferBinding target,
- size_t index,
- GLuint buffer);
- angle::Result bindBufferRange(const gl::Context *context,
- gl::BufferBinding target,
- size_t index,
- GLuint buffer,
- size_t offset,
- size_t size);
- angle::Result activeTexture(const gl::Context *context, size_t unit);
- angle::Result bindTexture(const gl::Context *context, gl::TextureType type, GLuint texture);
- angle::Result invalidateTexture(const gl::Context *context, gl::TextureType type);
- angle::Result bindSampler(const gl::Context *context, size_t unit, GLuint sampler);
- angle::Result bindImageTexture(const gl::Context *context,
- size_t unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
- angle::Result bindFramebuffer(const gl::Context *context, GLenum type, GLuint framebuffer);
- angle::Result bindRenderbuffer(const gl::Context *context, GLenum type, GLuint renderbuffer);
- angle::Result bindTransformFeedback(const gl::Context *context,
- GLenum type,
- GLuint transformFeedback);
+ void useProgram(GLuint program);
+ void forceUseProgram(GLuint program);
+ void bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState);
+ void bindBuffer(gl::BufferBinding target, GLuint buffer);
+ void bindBufferBase(gl::BufferBinding target, size_t index, GLuint buffer);
+ void bindBufferRange(gl::BufferBinding target,
+ size_t index,
+ GLuint buffer,
+ size_t offset,
+ size_t size);
+ void activeTexture(size_t unit);
+ void bindTexture(gl::TextureType type, GLuint texture);
+ void invalidateTexture(gl::TextureType type);
+ void bindSampler(size_t unit, GLuint sampler);
+ void bindImageTexture(size_t unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+ void bindFramebuffer(GLenum type, GLuint framebuffer);
+ void bindRenderbuffer(GLenum type, GLuint renderbuffer);
+ void bindTransformFeedback(GLenum type, GLuint transformFeedback);
void onTransformFeedbackStateChange();
- angle::Result beginQuery(const gl::Context *context,
- gl::QueryType type,
- QueryGL *queryObject,
- GLuint queryId);
- angle::Result endQuery(const gl::Context *context,
- gl::QueryType type,
- QueryGL *queryObject,
- GLuint queryId);
+ void beginQuery(gl::QueryType type, QueryGL *queryObject, GLuint queryId);
+ void endQuery(gl::QueryType type, QueryGL *queryObject, GLuint queryId);
void setAttributeCurrentData(size_t index, const gl::VertexAttribCurrentValueData &data);
@@ -276,7 +261,7 @@
void setClipDistancesEnable(const gl::State::ClipDistanceEnableBits &enables);
- angle::Result pauseTransformFeedback(const gl::Context *context);
+ void pauseTransformFeedback();
angle::Result pauseAllQueries(const gl::Context *context);
angle::Result pauseQuery(const gl::Context *context, gl::QueryType type);
angle::Result resumeAllQueries(const gl::Context *context);
@@ -313,12 +298,8 @@
void validateState() const;
- angle::Result syncFromNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- ExternalContextState *state);
- angle::Result restoreNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state);
+ void syncFromNativeContext(const gl::Extensions &extensions, ExternalContextState *state);
+ void restoreNativeContext(const gl::Extensions &extensions, const ExternalContextState *state);
private:
void setTextureCubemapSeamlessEnabled(bool enabled);
@@ -327,14 +308,14 @@
const gl::Program *program,
VertexArrayGL *vao);
- angle::Result updateProgramTextureBindings(const gl::Context *context);
- angle::Result updateProgramStorageBufferBindings(const gl::Context *context);
- angle::Result updateProgramUniformBufferBindings(const gl::Context *context);
- angle::Result updateProgramAtomicCounterBufferBindings(const gl::Context *context);
- angle::Result updateProgramImageBindings(const gl::Context *context);
+ void updateProgramTextureBindings(const gl::Context *context);
+ void updateProgramStorageBufferBindings(const gl::Context *context);
+ void updateProgramUniformBufferBindings(const gl::Context *context);
+ void updateProgramAtomicCounterBufferBindings(const gl::Context *context);
+ void updateProgramImageBindings(const gl::Context *context);
- angle::Result updateDispatchIndirectBufferBinding(const gl::Context *context);
- angle::Result updateDrawIndirectBufferBinding(const gl::Context *context);
+ void updateDispatchIndirectBufferBinding(const gl::Context *context);
+ void updateDrawIndirectBufferBinding(const gl::Context *context);
template <typename T>
void get(GLenum name, T *value);
@@ -342,8 +323,8 @@
template <size_t n, typename T>
void get(GLenum name, std::array<T, n> *values);
- angle::Result syncSamplersState(const gl::Context *context);
- angle::Result syncTransformFeedbackState(const gl::Context *context);
+ void syncSamplersState(const gl::Context *context);
+ void syncTransformFeedbackState(const gl::Context *context);
void updateMultiviewBaseViewLayerIndexUniformImpl(
const gl::Program *program,
@@ -355,9 +336,8 @@
void syncFramebufferFromNativeContext(const gl::Extensions &extensions,
ExternalContextState *state);
- angle::Result restoreFramebufferNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state);
+ void restoreFramebufferNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state);
void syncPixelPackUnpackFromNativeContext(const gl::Extensions &extensions,
ExternalContextState *state);
@@ -371,22 +351,18 @@
void syncBufferBindingsFromNativeContext(const gl::Extensions &extensions,
ExternalContextState *state);
- angle::Result restoreBufferBindingsNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state);
+ void restoreBufferBindingsNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state);
- angle::Result syncTextureUnitsFromNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- ExternalContextState *state);
- angle::Result restoreTextureUnitsNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state);
+ void syncTextureUnitsFromNativeContext(const gl::Extensions &extensions,
+ ExternalContextState *state);
+ void restoreTextureUnitsNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state);
void syncVertexArraysFromNativeContext(const gl::Extensions &extensions,
ExternalContextState *state);
- angle::Result restoreVertexArraysNativeContext(const gl::Context *context,
- const gl::Extensions &extensions,
- const ExternalContextState *state);
+ void restoreVertexArraysNativeContext(const gl::Extensions &extensions,
+ const ExternalContextState *state);
const FunctionsGL *mFunctions;
const angle::FeaturesGL &mFeatures;
diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
index ee73d3c..f871edf 100644
--- a/src/libANGLE/renderer/gl/TextureGL.cpp
+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -153,7 +153,7 @@
{
GetImplAs<ContextGL>(context)->flushIfNecessaryBeforeDeleteTextures();
StateManagerGL *stateManager = GetStateManagerGL(context);
- (void)stateManager->deleteTexture(context, mTextureID);
+ stateManager->deleteTexture(mTextureID);
mTextureID = 0;
}
@@ -238,7 +238,7 @@
nativegl::TexImageFormat texImageFormat =
nativegl::GetTexImageFormat(functions, features, internalFormat, format, type);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (features.resetTexImage2DBaseLevel.enabled)
{
@@ -330,7 +330,7 @@
ASSERT(getLevelInfo(target, level).lumaWorkaround.enabled ==
GetLevelInfo(features, format, texSubImageFormat.format).lumaWorkaround.enabled);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (features.unpackOverlappingRowsSeparatelyUnpackBuffer.enabled && unpackBuffer &&
unpack.rowLength != 0 && unpack.rowLength < area.width)
{
@@ -578,7 +578,7 @@
nativegl::CompressedTexImageFormat compressedTexImageFormat =
nativegl::GetCompressedTexImageFormat(functions, features, internalFormat);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (nativegl::UseTexImage2D(getType()))
{
ASSERT(size.depth == 1);
@@ -625,7 +625,7 @@
nativegl::CompressedTexSubImageFormat compressedTexSubImageFormat =
nativegl::GetCompressedSubTexImageFormat(functions, features, format);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (nativegl::UseTexImage2D(getType()))
{
ASSERT(area.z == 0 && area.depth == 1);
@@ -668,7 +668,7 @@
nativegl::CopyTexImageImageFormat copyTexImageFormat =
nativegl::GetCopyTexImageImageFormat(functions, features, internalFormat, type);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
gl::Extents fbSize = sourceFramebufferGL->getState().getReadAttachment()->getSize();
@@ -758,8 +758,8 @@
else
{
ASSERT(nativegl::UseTexImage2D(getType()));
- ANGLE_TRY(stateManager->bindFramebuffer(context, GL_READ_FRAMEBUFFER,
- sourceFramebufferGL->getFramebufferID()));
+ stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER,
+ sourceFramebufferGL->getFramebufferID());
if (features.emulateCopyTexImage2DFromRenderbuffers.enabled && readBuffer &&
readBuffer->type() == GL_RENDERBUFFER)
{
@@ -822,11 +822,10 @@
gl::Offset clippedOffset(destOffset.x + clippedArea.x - sourceArea.x,
destOffset.y + clippedArea.y - sourceArea.y, destOffset.z);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
GLenum framebufferTarget =
stateManager->getHasSeparateFramebufferBindings() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
- ANGLE_TRY(stateManager->bindFramebuffer(context, framebufferTarget,
- sourceFramebufferGL->getFramebufferID()));
+ stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID());
const LevelInfoGL &levelInfo = getLevelInfo(target, level);
if (levelInfo.lumaWorkaround.enabled)
@@ -1025,7 +1024,7 @@
nativegl::TexStorageFormat texStorageFormat =
nativegl::GetTexStorageFormat(functions, features, internalFormat);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (nativegl::UseTexImage2D(getType()))
{
ASSERT(size.depth == 1);
@@ -1039,7 +1038,7 @@
else
{
// Make sure no pixel unpack buffer is bound
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::PixelUnpack, 0));
+ stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0);
const gl::InternalFormat &internalFormatInfo =
gl::GetSizedInternalFormatInfo(internalFormat);
@@ -1143,7 +1142,7 @@
else
{
// Make sure no pixel unpack buffer is bound
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::PixelUnpack, 0));
+ stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0);
// Internal format must be sized
ASSERT(internalFormatInfo.sized);
@@ -1225,7 +1224,7 @@
nativegl::TexStorageFormat texStorageFormat =
nativegl::GetTexStorageFormat(functions, features, internalformat);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (nativegl::UseTexImage2D(getType()))
{
@@ -1286,7 +1285,7 @@
nativegl::TexStorageFormat texStorageFormat =
nativegl::GetTexStorageFormat(functions, features, internalFormat);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (nativegl::UseTexImage2D(getType()))
{
ANGLE_GL_TRY_ALWAYS_CHECK(
@@ -1332,7 +1331,7 @@
const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc();
const gl::InternalFormat &baseLevelInternalFormat = *baseLevelDesc.format.info;
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (baseLevelInternalFormat.colorEncoding == GL_SRGB &&
features.encodeAndDecodeSRGBForGenerateMipmap.enabled && getType() == gl::TextureType::_2D)
{
@@ -1351,7 +1350,7 @@
mState.getImageDesc(gl::TextureTarget::_2D, effectiveBaseLevel + levelIdx);
// Make sure no pixel unpack buffer is bound
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::PixelUnpack, 0));
+ stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0);
if (levelDesc.size != levelSize || *levelDesc.format.info != baseLevelInternalFormat)
{
@@ -1386,7 +1385,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
// Make sure this texture is bound
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
SurfaceGL *surfaceGL = GetImplAs<SurfaceGL>(surface);
@@ -1438,7 +1437,7 @@
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
gl::Texture::DirtyBits syncDirtyBits = dirtyBits | mLocalDirtyBits;
if (dirtyBits[gl::Texture::DIRTY_BIT_BASE_LEVEL] || dirtyBits[gl::Texture::DIRTY_BIT_MAX_LEVEL])
@@ -1633,7 +1632,7 @@
// Signal to the GL layer that the Impl has dirty bits.
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_BASE_LEVEL,
baseLevel));
}
@@ -1653,7 +1652,7 @@
// Signal to the GL layer that the Impl has dirty bits.
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
ANGLE_GL_TRY(context,
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAX_LEVEL, maxLevel));
}
@@ -1672,7 +1671,7 @@
// Signal to the GL layer that the Impl has dirty bits.
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
ANGLE_GL_TRY(context,
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MIN_FILTER, filter));
}
@@ -1690,7 +1689,7 @@
// Signal to the GL layer that the Impl has dirty bits.
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
ANGLE_GL_TRY(context,
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAG_FILTER, filter));
}
@@ -1716,7 +1715,7 @@
// Signal to the GL layer that the Impl has dirty bits.
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (functions->standard == STANDARD_GL_ES)
{
ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()),
@@ -1779,11 +1778,11 @@
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
- ANGLE_TRY(stateManager->deleteTexture(context, mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
+ stateManager->deleteTexture(mTextureID);
- ANGLE_GL_TRY(context, functions->genTextures(1, &mTextureID));
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ functions->genTextures(1, &mTextureID);
+ stateManager->bindTexture(getType(), mTextureID);
mLevelInfo.clear();
mLevelInfo.resize(GetMaxLevelInfoCountForTextureType(getType()));
@@ -2029,9 +2028,9 @@
ANGLE_TRY(stateManager->setPixelUnpackState(context, unpackState));
GLuint prevUnpackBuffer = stateManager->getBufferID(gl::BufferBinding::PixelUnpack);
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::PixelUnpack, 0));
+ stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0);
- ANGLE_TRY(stateManager->bindTexture(context, getType(), mTextureID));
+ stateManager->bindTexture(getType(), mTextureID);
if (internalFormatInfo.compressed)
{
nativegl::CompressedTexSubImageFormat nativeSubImageFormat =
@@ -2110,7 +2109,7 @@
// glTexImage call, we need to make sure that the texture data to be uploaded later has the
// expected unpack state.
ANGLE_TRY(stateManager->setPixelUnpackState(context, context->getState().getUnpackState()));
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::PixelUnpack, prevUnpackBuffer));
+ stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, prevUnpackBuffer);
return angle::Result::Continue;
}
@@ -2121,7 +2120,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
ASSERT(getType() == gl::TextureType::External);
- (void)stateManager->bindTexture(context, getType(), mTextureID);
+ stateManager->bindTexture(getType(), mTextureID);
GLint result = 0;
functions->getTexParameteriv(ToGLenum(gl::NonCubeTextureTypeToTarget(getType())),
diff --git a/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp b/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp
index 26ca39c..2557311 100644
--- a/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp
+++ b/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp
@@ -36,7 +36,7 @@
TransformFeedbackGL::~TransformFeedbackGL()
{
- (void)mStateManager->deleteTransformFeedback(nullptr, mTransformFeedbackID);
+ mStateManager->deleteTransformFeedback(mTransformFeedbackID);
mTransformFeedbackID = 0;
}
@@ -52,7 +52,7 @@
mStateManager->onTransformFeedbackStateChange();
// Immediately end the transform feedback so that the results are visible.
- ANGLE_TRY(syncActiveState(context, false, gl::PrimitiveMode::InvalidEnum));
+ syncActiveState(context, false, gl::PrimitiveMode::InvalidEnum);
return angle::Result::Continue;
}
@@ -60,7 +60,7 @@
{
mStateManager->onTransformFeedbackStateChange();
- ANGLE_TRY(syncPausedState(context, true));
+ syncPausedState(true);
return angle::Result::Continue;
}
@@ -79,8 +79,7 @@
// Directly bind buffer (not through the StateManager methods) because the buffer bindings are
// tracked per transform feedback object
- ANGLE_TRY(
- mStateManager->bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK, mTransformFeedbackID));
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (binding.get() != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get());
@@ -119,22 +118,21 @@
return mTransformFeedbackID;
}
-angle::Result TransformFeedbackGL::syncActiveState(const gl::Context *context,
- bool active,
- gl::PrimitiveMode primitiveMode) const
+void TransformFeedbackGL::syncActiveState(const gl::Context *context,
+ bool active,
+ gl::PrimitiveMode primitiveMode) const
{
if (mIsActive != active)
{
mIsActive = active;
mIsPaused = false;
- ANGLE_TRY(mStateManager->bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK,
- mTransformFeedbackID));
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsActive)
{
ASSERT(primitiveMode != gl::PrimitiveMode::InvalidEnum);
mActiveProgram = GetImplAs<ProgramGL>(mState.getBoundProgram())->getProgramID();
- ANGLE_TRY(mStateManager->useProgram(context, mActiveProgram));
+ mStateManager->useProgram(mActiveProgram);
mFunctions->beginTransformFeedback(gl::ToGLenum(primitiveMode));
}
else
@@ -143,23 +141,21 @@
// when calling EndTransformFeedback. We avoid the ambiguity by always re-binding the
// program associated with this transform feedback.
GLuint previousProgram = mStateManager->getProgramID();
- ANGLE_TRY(mStateManager->useProgram(context, mActiveProgram));
+ mStateManager->useProgram(mActiveProgram);
mFunctions->endTransformFeedback();
// Restore the current program if we changed it.
- ANGLE_TRY(mStateManager->useProgram(context, previousProgram));
+ mStateManager->useProgram(previousProgram);
}
}
- return angle::Result::Continue;
}
-angle::Result TransformFeedbackGL::syncPausedState(const gl::Context *context, bool paused) const
+void TransformFeedbackGL::syncPausedState(bool paused) const
{
if (mIsActive && mIsPaused != paused)
{
mIsPaused = paused;
- ANGLE_TRY(mStateManager->bindTransformFeedback(context, GL_TRANSFORM_FEEDBACK,
- mTransformFeedbackID));
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsPaused)
{
mFunctions->pauseTransformFeedback();
@@ -169,6 +165,5 @@
mFunctions->resumeTransformFeedback();
}
}
- return angle::Result::Continue;
}
} // namespace rx
diff --git a/src/libANGLE/renderer/gl/TransformFeedbackGL.h b/src/libANGLE/renderer/gl/TransformFeedbackGL.h
index 29bdf58..f723662 100644
--- a/src/libANGLE/renderer/gl/TransformFeedbackGL.h
+++ b/src/libANGLE/renderer/gl/TransformFeedbackGL.h
@@ -36,10 +36,10 @@
GLuint getTransformFeedbackID() const;
- angle::Result syncActiveState(const gl::Context *context,
- bool active,
- gl::PrimitiveMode primitiveMode) const;
- angle::Result syncPausedState(const gl::Context *context, bool paused) const;
+ void syncActiveState(const gl::Context *context,
+ bool active,
+ gl::PrimitiveMode primitiveMode) const;
+ void syncPausedState(bool paused) const;
private:
const FunctionsGL *mFunctions;
diff --git a/src/libANGLE/renderer/gl/VertexArrayGL.cpp b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
index 742035f..459bf08 100644
--- a/src/libANGLE/renderer/gl/VertexArrayGL.cpp
+++ b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
@@ -130,7 +130,7 @@
if (mOwnsNativeState)
{
- (void)stateManager->deleteVertexArray(context, mVertexArrayID);
+ stateManager->deleteVertexArray(mVertexArrayID);
}
mVertexArrayID = 0;
mAppliedNumViews = 1;
@@ -141,11 +141,11 @@
binding.set(context, nullptr);
}
- (void)stateManager->deleteBuffer(context, mStreamingElementArrayBuffer);
+ stateManager->deleteBuffer(mStreamingElementArrayBuffer);
mStreamingElementArrayBufferSize = 0;
mStreamingElementArrayBuffer = 0;
- (void)stateManager->deleteBuffer(context, mStreamingArrayBuffer);
+ stateManager->deleteBuffer(mStreamingArrayBuffer);
mStreamingArrayBufferSize = 0;
mStreamingArrayBuffer = 0;
@@ -174,8 +174,7 @@
GLuint elementArrayBufferId = GetNativeBufferID(elementArrayBuffer);
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::ElementArray,
- elementArrayBufferId));
+ stateManager->bindBuffer(gl::BufferBinding::ElementArray, elementArrayBufferId);
mElementArrayBuffer.set(context, elementArrayBuffer);
mNativeState->elementArrayBuffer = elementArrayBufferId;
}
@@ -309,10 +308,9 @@
mStreamingElementArrayBufferSize = 0;
}
- ANGLE_TRY(stateManager->bindVertexArray(context, mVertexArrayID, mNativeState));
+ stateManager->bindVertexArray(mVertexArrayID, mNativeState);
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::ElementArray,
- mStreamingElementArrayBuffer));
+ stateManager->bindBuffer(gl::BufferBinding::ElementArray, mStreamingElementArrayBuffer);
mElementArrayBuffer.set(context, nullptr);
mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer;
@@ -407,7 +405,7 @@
attribsToStream.count() * maxAttributeDataSize * indexRange.start;
const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace;
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::Array, mStreamingArrayBuffer));
+ stateManager->bindBuffer(gl::BufferBinding::Array, mStreamingArrayBuffer);
if (requiredBufferSize > mStreamingArrayBufferSize)
{
ANGLE_GL_TRY(context, functions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr,
@@ -415,7 +413,7 @@
mStreamingArrayBufferSize = requiredBufferSize;
}
- ANGLE_TRY(stateManager->bindVertexArray(context, mVertexArrayID, mNativeState));
+ stateManager->bindVertexArray(mVertexArrayID, mNativeState);
// Unmapping a buffer can return GL_FALSE to indicate that the system has corrupted the data
// somehow (such as by a screen change), retry writing the data a few times and return
@@ -487,8 +485,7 @@
{
needsUnmapAndRebindStreamingAttributeBuffer = true;
const auto buffer = GetImplAs<BufferGL>(bindingBufferPointer);
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::Array,
- buffer->getBufferID()));
+ stateManager->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID());
// The workaround is only for latest Mac Intel so glMapBufferRange should be
// supported
ASSERT(CanMapBufferForRead(functions));
@@ -524,8 +521,7 @@
if (needsUnmapAndRebindStreamingAttributeBuffer)
{
ANGLE_GL_TRY(context, functions->unmapBuffer(GL_ARRAY_BUFFER));
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::Array,
- mStreamingArrayBuffer));
+ stateManager->bindBuffer(gl::BufferBinding::Array, mStreamingArrayBuffer);
}
// Compute where the 0-index vertex would be.
@@ -578,7 +574,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindVertexArray(context, mVertexArrayID, mNativeState));
+ stateManager->bindVertexArray(mVertexArrayID, mNativeState);
const auto &attribs = mState.getVertexAttributes();
const auto &bindings = mState.getVertexBindings();
@@ -589,8 +585,7 @@
const auto &binding = bindings[attrib.bindingIndex];
const auto buffer = GetImplAs<BufferGL>(binding.getBuffer().get());
- ANGLE_TRY(
- stateManager->bindBuffer(context, gl::BufferBinding::Array, buffer->getBufferID()));
+ stateManager->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID());
ANGLE_TRY(callVertexAttribPointer(context, static_cast<GLuint>(idx), attrib,
static_cast<GLsizei>(binding.getStride()),
@@ -693,7 +688,7 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
GLuint bufferId = GetNativeBufferID(arrayBuffer);
- ANGLE_TRY(stateManager->bindBuffer(context, gl::BufferBinding::Array, bufferId));
+ stateManager->bindBuffer(gl::BufferBinding::Array, bufferId);
ANGLE_TRY(callVertexAttribPointer(context, static_cast<GLuint>(attribIndex), attrib,
binding.getStride(), binding.getOffset()));
@@ -954,7 +949,7 @@
gl::VertexArray::DirtyBindingBitsArray *bindingBits)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindVertexArray(context, mVertexArrayID, mNativeState));
+ stateManager->bindVertexArray(mVertexArrayID, mNativeState);
for (size_t dirtyBit : dirtyBits)
{
@@ -985,7 +980,7 @@
if (numViews != mAppliedNumViews)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
- ANGLE_TRY(stateManager->bindVertexArray(context, mVertexArrayID, mNativeState));
+ stateManager->bindVertexArray(mVertexArrayID, mNativeState);
mAppliedNumViews = numViews;
for (size_t index = 0u; index < mNativeState->bindings.size(); ++index)
{
diff --git a/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp b/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp
index 5020e11..a2b44d2 100644
--- a/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp
+++ b/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp
@@ -160,8 +160,7 @@
const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
GLuint textureID = textureGL->getTextureID();
- ANGLE_TRY(angle::ResultToEGL(
- stateManager->bindTexture(context, gl::TextureType::Rectangle, textureID)));
+ stateManager->bindTexture(gl::TextureType::Rectangle, textureID);
const auto &format = kIOSurfaceFormats[mFormatIndex];
CGLError error = CGLTexImageIOSurface2D(
@@ -292,7 +291,7 @@
GLuint texture = 0;
functions->genTextures(1, &texture);
const auto &format = kIOSurfaceFormats[mFormatIndex];
- ANGLE_SWALLOW_ERR(stateManager->bindTexture(context, gl::TextureType::Rectangle, texture));
+ stateManager->bindTexture(gl::TextureType::Rectangle, texture);
CGLError error = CGLTexImageIOSurface2D(
mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight,
format.nativeFormat, format.nativeType, mIOSurface, mPlane);
@@ -309,8 +308,8 @@
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
- ANGLE_SWALLOW_ERR(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebuffer));
- ANGLE_SWALLOW_ERR(stateManager->bindTexture(context, gl::TextureType::Rectangle, texture));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ stateManager->bindTexture(gl::TextureType::Rectangle, texture);
functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE,
texture, 0);
diff --git a/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp b/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp
index 3ab75c4..bd72954 100644
--- a/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp
+++ b/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp
@@ -50,13 +50,11 @@
egl::Error PbufferSurfaceCGL::initialize(const egl::Display *display)
{
mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
- ANGLE_TRY(angle::ResultToEGL(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorRenderbuffer)));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
- ANGLE_TRY(angle::ResultToEGL(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDSRenderbuffer)));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
return egl::NoError();
@@ -132,7 +130,7 @@
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
- ANGLE_SWALLOW_ERR(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebuffer));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
diff --git a/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm b/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
index b69d762..2189468 100644
--- a/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
+++ b/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
@@ -171,7 +171,7 @@
if (mDSRenderbuffer != 0)
{
- ANGLE_SWALLOW_ERR(mStateManager->deleteRenderbuffer(nullptr, mDSRenderbuffer));
+ mStateManager->deleteRenderbuffer(mDSRenderbuffer);
mDSRenderbuffer = 0;
}
@@ -186,8 +186,7 @@
{
if (mSwapState.textures[i].texture != 0)
{
- ANGLE_SWALLOW_ERR(
- mStateManager->deleteTexture(nullptr, mSwapState.textures[i].texture));
+ mStateManager->deleteTexture(mSwapState.textures[i].texture);
mSwapState.textures[i].texture = 0;
}
}
@@ -203,8 +202,7 @@
for (size_t i = 0; i < ArraySize(mSwapState.textures); ++i)
{
mFunctions->genTextures(1, &mSwapState.textures[i].texture);
- ANGLE_SWALLOW_ERR(mStateManager->bindTexture(nullptr, gl::TextureType::_2D,
- mSwapState.textures[i].texture));
+ mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture);
mFunctions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
mSwapState.textures[i].width = width;
@@ -222,7 +220,7 @@
[mSwapLayer setContentsScale:[mLayer contentsScale]];
mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
- ANGLE_SWALLOW_ERR(mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDSRenderbuffer));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
return egl::Error(EGL_SUCCESS);
@@ -253,13 +251,11 @@
if (texture.width != width || texture.height != height)
{
- ANGLE_TRY(angle::ResultToEGL(
- stateManager->bindTexture(context, gl::TextureType::_2D, texture.texture)));
+ stateManager->bindTexture(gl::TextureType::_2D, texture.texture);
functions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
- ANGLE_TRY(angle::ResultToEGL(
- stateManager->bindRenderbuffer(context, GL_RENDERBUFFER, mDSRenderbuffer)));
+ stateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
texture.width = width;
@@ -267,8 +263,7 @@
}
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
- ANGLE_TRY(angle::ResultToEGL(
- stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebufferGL->getFramebufferID())));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mSwapState.beingRendered->texture, 0);
@@ -339,7 +334,7 @@
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
- ANGLE_SWALLOW_ERR(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebuffer));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mSwapState.beingRendered->texture, 0);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
diff --git a/src/libANGLE/renderer/gl/egl/ContextEGL.cpp b/src/libANGLE/renderer/gl/egl/ContextEGL.cpp
index 1a869b5..1e6b01d 100644
--- a/src/libANGLE/renderer/gl/egl/ContextEGL.cpp
+++ b/src/libANGLE/renderer/gl/egl/ContextEGL.cpp
@@ -32,8 +32,7 @@
mExtState->textureBindings.resize(
static_cast<size_t>(caps.maxCombinedTextureImageUnits));
}
- ANGLE_TRY(getStateManager()->syncFromNativeContext(context, getNativeExtensions(),
- mExtState.get()));
+ getStateManager()->syncFromNativeContext(getNativeExtensions(), mExtState.get());
// Use current FBO as the default framebuffer when the external context is current.
gl::Framebuffer *framebuffer = mState.getDefaultFramebuffer();
@@ -49,8 +48,7 @@
{
ASSERT(context->isExternal());
ASSERT(mExtState);
- ANGLE_TRY(getStateManager()->restoreNativeContext(context, getNativeExtensions(),
- mExtState.get()));
+ getStateManager()->restoreNativeContext(getNativeExtensions(), mExtState.get());
}
return ContextGL::onUnMakeCurrent(context);
diff --git a/src/libANGLE/renderer/gl/egl/ImageEGL.cpp b/src/libANGLE/renderer/gl/egl/ImageEGL.cpp
index 5a4a12c..d4c2df0 100644
--- a/src/libANGLE/renderer/gl/egl/ImageEGL.cpp
+++ b/src/libANGLE/renderer/gl/egl/ImageEGL.cpp
@@ -116,10 +116,10 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
// Make sure this texture is bound
- ANGLE_TRY(stateManager->bindTexture(context, type, texture->getTextureID()));
+ stateManager->bindTexture(type, texture->getTextureID());
// Bind the image to the texture
- ANGLE_GL_TRY(context, functionsGL->eGLImageTargetTexture2DOES(ToGLenum(type), mImage));
+ functionsGL->eGLImageTargetTexture2DOES(ToGLenum(type), mImage);
*outInternalFormat = mNativeInternalFormat;
return angle::Result::Continue;
@@ -133,12 +133,10 @@
StateManagerGL *stateManager = GetStateManagerGL(context);
// Make sure this renderbuffer is bound
- ANGLE_TRY(stateManager->bindRenderbuffer(context, GL_RENDERBUFFER,
- renderbuffer->getRenderbufferID()));
+ stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer->getRenderbufferID());
// Bind the image to the renderbuffer
- ANGLE_GL_TRY(context,
- functionsGL->eGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage));
+ functionsGL->eGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage);
*outInternalFormat = mNativeInternalFormat;
return angle::Result::Continue;
diff --git a/src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp b/src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp
index c89cb73..98e4912 100644
--- a/src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp
+++ b/src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp
@@ -212,12 +212,12 @@
// Update the storage of the renderbuffers but don't generate new IDs. This will update all
// framebuffers they are bound to.
- ANGLE_SWALLOW_ERR(sm->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorBuffer));
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer);
gl->eGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage);
if (mDepthBits || mStencilBits)
{
- ANGLE_SWALLOW_ERR(sm->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDSBuffer));
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer);
gl->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height);
}
@@ -251,7 +251,7 @@
StateManagerGL *sm = mDisplay->mRenderer->getStateManager();
gl->genTextures(1, &mTexture);
- ANGLE_SWALLOW_ERR(sm->bindTexture(nullptr, gl::TextureType::_2D, mTexture));
+ sm->bindTexture(gl::TextureType::_2D, mTexture);
gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -289,7 +289,7 @@
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
- ANGLE_SWALLOW_ERR(stateManager->bindFramebuffer(nullptr, GL_FRAMEBUFFER, framebuffer));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER,
mColorBuffer);
@@ -333,12 +333,12 @@
StateManagerGL *sm = mDisplay->mRenderer->getStateManager();
gl->genRenderbuffers(1, &mColorBuffer);
- ANGLE_SWALLOW_ERR(sm->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorBuffer));
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer);
if (mDepthBits || mStencilBits)
{
gl->genRenderbuffers(1, &mDSBuffer);
- ANGLE_SWALLOW_ERR(sm->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDSBuffer));
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer);
}
return true;
@@ -689,7 +689,7 @@
mBorderSizeUniform = gl->getUniformLocation(mProgram, "borderSize");
mDepthUniform = gl->getUniformLocation(mProgram, "depth");
GLint texUniform = gl->getUniformLocation(mProgram, "tex");
- ANGLE_SWALLOW_ERR(sm->useProgram(context, mProgram));
+ sm->useProgram(mProgram);
gl->uniform1i(texUniform, 0);
// clang-format off
@@ -708,21 +708,21 @@
};
// clang-format on
gl->genBuffers(1, &mVertexBuffer);
- ANGLE_SWALLOW_ERR(sm->bindBuffer(context, gl::BufferBinding::Array, mVertexBuffer));
+ sm->bindBuffer(gl::BufferBinding::Array, mVertexBuffer);
gl->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// window border triangle strip
const GLuint borderStrip[] = {5, 0, 4, 2, 6, 3, 7, 1, 5, 0};
gl->genBuffers(1, &mIndexBuffer);
- ANGLE_SWALLOW_ERR(sm->bindBuffer(context, gl::BufferBinding::ElementArray, mIndexBuffer));
+ sm->bindBuffer(gl::BufferBinding::ElementArray, mIndexBuffer);
gl->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(borderStrip), borderStrip, GL_STATIC_DRAW);
}
else
{
- ANGLE_SWALLOW_ERR(sm->useProgram(context, mProgram));
- ANGLE_SWALLOW_ERR(sm->bindBuffer(context, gl::BufferBinding::Array, mVertexBuffer));
- ANGLE_SWALLOW_ERR(sm->bindBuffer(context, gl::BufferBinding::ElementArray, mIndexBuffer));
+ sm->useProgram(mProgram);
+ sm->bindBuffer(gl::BufferBinding::Array, mVertexBuffer);
+ sm->bindBuffer(gl::BufferBinding::ElementArray, mIndexBuffer);
}
// convert from pixels to "-1 to 1" space
@@ -749,17 +749,17 @@
sm->setDepthRange(0, 1);
sm->setDepthFunc(GL_LESS);
sm->setViewport(gl::Rectangle(0, 0, mWidth, mHeight));
- ANGLE_SWALLOW_ERR(sm->activeTexture(context, 0));
+ sm->activeTexture(0);
GLuint tex = buffer->getTexture();
- ANGLE_SWALLOW_ERR(sm->bindTexture(context, gl::TextureType::_2D, tex));
+ sm->bindTexture(gl::TextureType::_2D, tex);
gl->vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
gl->enableVertexAttribArray(0);
GLuint fbo = mDrawing->createGLFB(context);
- ANGLE_SWALLOW_ERR(sm->bindFramebuffer(context, GL_DRAW_FRAMEBUFFER, fbo));
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
gl->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
gl->drawElements(GL_TRIANGLE_STRIP, 10, GL_UNSIGNED_INT, 0);
- ANGLE_SWALLOW_ERR(sm->deleteTexture(context, tex));
- ANGLE_SWALLOW_ERR(sm->deleteFramebuffer(context, fbo));
+ sm->deleteTexture(tex);
+ sm->deleteFramebuffer(fbo);
}
void DisplayGbm::drawBuffer(const gl::Context *context, Buffer *buffer)
@@ -787,14 +787,14 @@
StateManagerGL *sm = mRenderer->getStateManager();
GLuint fbo = mDrawing->createGLFB(context);
- ANGLE_SWALLOW_ERR(sm->bindFramebuffer(context, GL_DRAW_FRAMEBUFFER, fbo));
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
sm->setClearColor(gl::ColorF(0, 0, 0, 1));
sm->setClearDepth(1);
sm->setScissorTestEnabled(false);
sm->setColorMask(true, true, true, true);
sm->setDepthMask(true);
gl->clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- ANGLE_SWALLOW_ERR(sm->deleteFramebuffer(context, fbo));
+ sm->deleteFramebuffer(fbo);
}
drawWithTexture(context, buffer);
diff --git a/src/libANGLE/renderer/gl/renderergl_utils.cpp b/src/libANGLE/renderer/gl/renderergl_utils.cpp
index f7c3e4a..ce2bb30 100644
--- a/src/libANGLE/renderer/gl/renderergl_utils.cpp
+++ b/src/libANGLE/renderer/gl/renderergl_utils.cpp
@@ -2489,11 +2489,6 @@
const char *function,
unsigned int line)
{
- if (!context)
- {
- return;
- }
-
const FunctionsGL *functions = GetFunctionsGL(context);
ClearErrors(functions, file, function, line);
}
@@ -2504,11 +2499,6 @@
const char *function,
unsigned int line)
{
- if (!context)
- {
- return angle::Result::Continue;
- }
-
const FunctionsGL *functions = GetFunctionsGL(context);
GLenum error = functions->getError();
diff --git a/src/libANGLE/renderer/gl/renderergl_utils.h b/src/libANGLE/renderer/gl/renderergl_utils.h
index ac35246..3e5ac06 100644
--- a/src/libANGLE/renderer/gl/renderergl_utils.h
+++ b/src/libANGLE/renderer/gl/renderergl_utils.h
@@ -84,19 +84,13 @@
const char *function,
unsigned int line);
-#define ANGLE_GL_CALL_ALWAYS_CHECK(context, call) \
- (ClearErrors(context, __FILE__, __FUNCTION__, __LINE__), (call)); \
- ((void)CheckError(context, #call, __FILE__, __FUNCTION__, __LINE__))
-
#define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \
(ClearErrors(context, __FILE__, __FUNCTION__, __LINE__), (call)); \
ANGLE_TRY(CheckError(context, #call, __FILE__, __FUNCTION__, __LINE__))
#if defined(ANGLE_ENABLE_ASSERTS)
-# define ANGLE_GL_CALL(context, call) ANGLE_GL_CALL_ALWAYS_CHECK(context, call)
# define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
#else
-# define ANGLE_GL_CALL(context, call) call
# define ANGLE_GL_TRY(context, call) call
#endif
diff --git a/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp b/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
index 0b0da7b..2f2e724 100644
--- a/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
+++ b/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
@@ -273,8 +273,8 @@
mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle);
mBoundObjectRenderbufferHandle = nullptr;
}
- (void)mStateManager->deleteRenderbuffer(nullptr, mColorRenderbufferID);
- (void)mStateManager->deleteRenderbuffer(nullptr, mDepthStencilRenderbufferID);
+ mStateManager->deleteRenderbuffer(mColorRenderbufferID);
+ mStateManager->deleteRenderbuffer(mDepthStencilRenderbufferID);
if (mBoundObjectTextureHandle)
{
@@ -326,7 +326,7 @@
}
mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID);
- (void)mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorRenderbufferID);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID);
mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV(
mDeviceHandle, mObject, mColorRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV);
if (mBoundObjectRenderbufferHandle == nullptr)
@@ -339,8 +339,7 @@
if (config->depthStencilFormat != GL_NONE)
{
mFunctionsGL->genRenderbuffers(1, &mDepthStencilRenderbufferID);
- (void)mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER,
- mDepthStencilRenderbufferID);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbufferID);
mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, config->depthStencilFormat,
static_cast<GLsizei>(mWidth),
static_cast<GLsizei>(mHeight));
@@ -485,7 +484,7 @@
GLuint framebufferID = 0;
functions->genFramebuffers(1, &framebufferID);
- (void)stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebufferID);
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferID);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbufferID);
if (mState.config->depthSize > 0)
diff --git a/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp b/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp
index c8ba6a2..01b6fed 100644
--- a/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp
+++ b/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp
@@ -66,13 +66,13 @@
if (mColorRenderbufferID != 0)
{
- ANGLE_SWALLOW_ERR(mStateManager->deleteRenderbuffer(nullptr, mColorRenderbufferID));
+ mStateManager->deleteRenderbuffer(mColorRenderbufferID);
mColorRenderbufferID = 0;
}
if (mDepthRenderbufferID != 0)
{
- ANGLE_SWALLOW_ERR(mStateManager->deleteRenderbuffer(nullptr, mDepthRenderbufferID));
+ mStateManager->deleteRenderbuffer(mDepthRenderbufferID);
mDepthRenderbufferID = 0;
}
@@ -104,12 +104,10 @@
mDepthBufferFormat = GL_DEPTH24_STENCIL8;
mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID);
- ANGLE_SWALLOW_ERR(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorRenderbufferID));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID);
mFunctionsGL->genRenderbuffers(1, &mDepthRenderbufferID);
- ANGLE_SWALLOW_ERR(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDepthRenderbufferID));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID);
return createSwapChain();
}
@@ -278,7 +276,7 @@
GLuint framebufferID = 0;
functions->genFramebuffers(1, &framebufferID);
- ANGLE_SWALLOW_ERR(stateManager->bindFramebuffer(context, GL_FRAMEBUFFER, framebufferID));
+ stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferID);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbufferID);
@@ -499,8 +497,7 @@
<< gl::FmtHR(result);
}
- ANGLE_SWALLOW_ERR(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mColorRenderbufferID));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID);
mRenderbufferBufferHandle =
mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, mColorRenderbufferID,
GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV);
@@ -532,8 +529,7 @@
if (mDepthBufferFormat != GL_NONE)
{
ASSERT(mDepthRenderbufferID != 0);
- ANGLE_SWALLOW_ERR(
- mStateManager->bindRenderbuffer(nullptr, GL_RENDERBUFFER, mDepthRenderbufferID));
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID);
mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat,
static_cast<GLsizei>(mWidth),
static_cast<GLsizei>(mHeight));