| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ANGLETest: | |
| // Implementation of common ANGLE testing fixture. | |
| // | |
| #include "ANGLETest.h" | |
| #include "common/platform.h" | |
| #include "gpu_info_util/SystemInfo.h" | |
| #include "util/EGLWindow.h" | |
| #include "util/OSWindow.h" | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| # include <VersionHelpers.h> | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) | |
| namespace angle | |
| { | |
| const GLColorRGB GLColorRGB::black(0u, 0u, 0u); | |
| const GLColorRGB GLColorRGB::blue(0u, 0u, 255u); | |
| const GLColorRGB GLColorRGB::green(0u, 255u, 0u); | |
| const GLColorRGB GLColorRGB::red(255u, 0u, 0u); | |
| const GLColorRGB GLColorRGB::yellow(255u, 255u, 0); | |
| const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u); | |
| const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u); | |
| const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u); | |
| const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u); | |
| const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u); | |
| const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u); | |
| const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u); | |
| const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u); | |
| const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u); | |
| namespace | |
| { | |
| float ColorNorm(GLubyte channelValue) | |
| { | |
| return static_cast<float>(channelValue) / 255.0f; | |
| } | |
| GLubyte ColorDenorm(float colorValue) | |
| { | |
| return static_cast<GLubyte>(colorValue * 255.0f); | |
| } | |
| void TestPlatform_logError(PlatformMethods *platform, const char *errorMessage) | |
| { | |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); | |
| if (testPlatformContext->ignoreMessages) | |
| return; | |
| GTEST_NONFATAL_FAILURE_(errorMessage); | |
| // Print the stack and stop any crash handling to prevent duplicate reports. | |
| PrintStackBacktrace(); | |
| TerminateCrashHandler(); | |
| } | |
| void TestPlatform_logWarning(PlatformMethods *platform, const char *warningMessage) | |
| { | |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); | |
| if (testPlatformContext->ignoreMessages) | |
| return; | |
| if (testPlatformContext->warningsAsErrors) | |
| { | |
| FAIL() << warningMessage; | |
| } | |
| else | |
| { | |
| std::cerr << "Warning: " << warningMessage << std::endl; | |
| } | |
| } | |
| void TestPlatform_logInfo(PlatformMethods *platform, const char *infoMessage) {} | |
| void TestPlatform_overrideWorkaroundsD3D(PlatformMethods *platform, FeaturesD3D *featuresD3D) | |
| { | |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); | |
| if (testPlatformContext->currentTest) | |
| { | |
| testPlatformContext->currentTest->overrideWorkaroundsD3D(featuresD3D); | |
| } | |
| } | |
| void TestPlatform_overrideFeaturesVk(PlatformMethods *platform, FeaturesVk *featuresVulkan) | |
| { | |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); | |
| if (testPlatformContext->currentTest) | |
| { | |
| testPlatformContext->currentTest->overrideFeaturesVk(featuresVulkan); | |
| } | |
| } | |
| const std::array<Vector3, 6> kQuadVertices = {{ | |
| Vector3(-1.0f, 1.0f, 0.5f), | |
| Vector3(-1.0f, -1.0f, 0.5f), | |
| Vector3(1.0f, -1.0f, 0.5f), | |
| Vector3(-1.0f, 1.0f, 0.5f), | |
| Vector3(1.0f, -1.0f, 0.5f), | |
| Vector3(1.0f, 1.0f, 0.5f), | |
| }}; | |
| const std::array<Vector3, 4> kIndexedQuadVertices = {{ | |
| Vector3(-1.0f, 1.0f, 0.5f), | |
| Vector3(-1.0f, -1.0f, 0.5f), | |
| Vector3(1.0f, -1.0f, 0.5f), | |
| Vector3(1.0f, 1.0f, 0.5f), | |
| }}; | |
| constexpr std::array<GLushort, 6> kIndexedQuadIndices = {{0, 1, 2, 0, 2, 3}}; | |
| const char *GetColorName(GLColor color) | |
| { | |
| if (color == GLColor::red) | |
| { | |
| return "Red"; | |
| } | |
| if (color == GLColor::green) | |
| { | |
| return "Green"; | |
| } | |
| if (color == GLColor::blue) | |
| { | |
| return "Blue"; | |
| } | |
| if (color == GLColor::white) | |
| { | |
| return "White"; | |
| } | |
| if (color == GLColor::black) | |
| { | |
| return "Black"; | |
| } | |
| if (color == GLColor::transparentBlack) | |
| { | |
| return "Transparent Black"; | |
| } | |
| if (color == GLColor::yellow) | |
| { | |
| return "Yellow"; | |
| } | |
| if (color == GLColor::magenta) | |
| { | |
| return "Magenta"; | |
| } | |
| if (color == GLColor::cyan) | |
| { | |
| return "Cyan"; | |
| } | |
| return nullptr; | |
| } | |
| bool ShouldAlwaysForceNewDisplay() | |
| { | |
| // We prefer to reuse config displays. This is faster and solves a driver issue where creating | |
| // many displays causes crashes. However this exposes other driver bugs on many other platforms. | |
| // Conservatively enable the feature only on Windows Intel and NVIDIA for now. | |
| SystemInfo *systemInfo = GetTestSystemInfo(); | |
| return (!systemInfo || !IsWindows() || systemInfo->hasAMDGPU()); | |
| } | |
| } // anonymous namespace | |
| GLColorRGB::GLColorRGB() : R(0), G(0), B(0) {} | |
| GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b) {} | |
| GLColorRGB::GLColorRGB(const Vector3 &floatColor) | |
| : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z())) | |
| {} | |
| GLColor::GLColor() : R(0), G(0), B(0), A(0) {} | |
| GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a) {} | |
| GLColor::GLColor(const Vector4 &floatColor) | |
| : R(ColorDenorm(floatColor.x())), | |
| G(ColorDenorm(floatColor.y())), | |
| B(ColorDenorm(floatColor.z())), | |
| A(ColorDenorm(floatColor.w())) | |
| {} | |
| GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0) | |
| { | |
| memcpy(&R, &colorValue, sizeof(GLuint)); | |
| } | |
| testing::AssertionResult GLColor::ExpectNear(const GLColor &expected, const GLColor &err) const | |
| { | |
| testing::AssertionResult result( | |
| abs(int(expected.R) - this->R) <= err.R && abs(int(expected.G) - this->G) <= err.G && | |
| abs(int(expected.B) - this->B) <= err.B && abs(int(expected.A) - this->A) <= err.A); | |
| if (!bool(result)) | |
| { | |
| result << "Expected " << expected << "+/-" << err << ", was " << *this; | |
| } | |
| return result; | |
| } | |
| void CreatePixelCenterWindowCoords(const std::vector<Vector2> &pixelPoints, | |
| int windowWidth, | |
| int windowHeight, | |
| std::vector<Vector3> *outVertices) | |
| { | |
| for (Vector2 pixelPoint : pixelPoints) | |
| { | |
| outVertices->emplace_back(Vector3((pixelPoint[0] + 0.5f) * 2.0f / windowWidth - 1.0f, | |
| (pixelPoint[1] + 0.5f) * 2.0f / windowHeight - 1.0f, | |
| 0.0f)); | |
| } | |
| } | |
| Vector4 GLColor::toNormalizedVector() const | |
| { | |
| return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A)); | |
| } | |
| GLColor ReadColor(GLint x, GLint y) | |
| { | |
| GLColor actual; | |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R); | |
| EXPECT_GL_NO_ERROR(); | |
| return actual; | |
| } | |
| bool operator==(const GLColor &a, const GLColor &b) | |
| { | |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; | |
| } | |
| bool operator!=(const GLColor &a, const GLColor &b) | |
| { | |
| return !(a == b); | |
| } | |
| std::ostream &operator<<(std::ostream &ostream, const GLColor &color) | |
| { | |
| const char *colorName = GetColorName(color); | |
| if (colorName) | |
| { | |
| return ostream << colorName; | |
| } | |
| ostream << "(" << static_cast<unsigned int>(color.R) << ", " | |
| << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B) | |
| << ", " << static_cast<unsigned int>(color.A) << ")"; | |
| return ostream; | |
| } | |
| bool operator==(const GLColor32F &a, const GLColor32F &b) | |
| { | |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; | |
| } | |
| std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color) | |
| { | |
| ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")"; | |
| return ostream; | |
| } | |
| GLColor32F ReadColor32F(GLint x, GLint y) | |
| { | |
| GLColor32F actual; | |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R); | |
| EXPECT_GL_NO_ERROR(); | |
| return actual; | |
| } | |
| } // namespace angle | |
| using namespace angle; | |
| PlatformMethods gDefaultPlatformMethods; | |
| namespace | |
| { | |
| TestPlatformContext gPlatformContext; | |
| // After a fixed number of iterations we reset the test window. This works around some driver bugs. | |
| constexpr uint32_t kWindowReuseLimit = 50; | |
| constexpr char kUseConfig[] = "--use-config="; | |
| constexpr char kSeparateProcessPerConfig[] = "--separate-process-per-config"; | |
| bool RunSeparateProcessesForEachConfig(int *argc, char *argv[]) | |
| { | |
| std::vector<const char *> commonArgs; | |
| for (int argIndex = 0; argIndex < *argc; ++argIndex) | |
| { | |
| if (strncmp(argv[argIndex], kSeparateProcessPerConfig, strlen(kSeparateProcessPerConfig)) != | |
| 0) | |
| { | |
| commonArgs.push_back(argv[argIndex]); | |
| } | |
| } | |
| // Force GoogleTest init now so that we hit the test config init in angle_test_instantiate.cpp. | |
| // After instantiation is finished we can gather a full list of enabled configs. Then we can | |
| // iterate the list of configs to spawn a child process for each enabled config. | |
| testing::InitGoogleTest(argc, argv); | |
| std::vector<std::string> configNames = GetAvailableTestPlatformNames(); | |
| bool success = true; | |
| for (const std::string &config : configNames) | |
| { | |
| std::stringstream strstr; | |
| strstr << kUseConfig << config; | |
| std::string configStr = strstr.str(); | |
| std::vector<const char *> childArgs = commonArgs; | |
| childArgs.push_back(configStr.c_str()); | |
| int exitCode = 0; | |
| if (!RunApp(childArgs, nullptr, nullptr, &exitCode)) | |
| { | |
| std::cerr << "Launching child config " << config << " failed.\n"; | |
| } | |
| else if (exitCode != 0) | |
| { | |
| std::cerr << "Child config " << config << " failed with exit code " << exitCode | |
| << ".\n"; | |
| success = false; | |
| } | |
| } | |
| return success; | |
| } | |
| } // anonymous namespace | |
| // static | |
| std::array<Vector3, 6> ANGLETestBase::GetQuadVertices() | |
| { | |
| return kQuadVertices; | |
| } | |
| // static | |
| std::array<GLushort, 6> ANGLETestBase::GetQuadIndices() | |
| { | |
| return kIndexedQuadIndices; | |
| } | |
| // static | |
| std::array<Vector3, 4> ANGLETestBase::GetIndexedQuadVertices() | |
| { | |
| return kIndexedQuadVertices; | |
| } | |
| ANGLETestBase::ANGLETestBase(const PlatformParameters ¶ms) | |
| : mWidth(16), | |
| mHeight(16), | |
| mIgnoreD3D11SDKLayersWarnings(false), | |
| mQuadVertexBuffer(0), | |
| mQuadIndexBuffer(0), | |
| m2DTexturedQuadProgram(0), | |
| m3DTexturedQuadProgram(0), | |
| mDeferContextInit(false), | |
| mAlwaysForceNewDisplay(ShouldAlwaysForceNewDisplay()), | |
| mForceNewDisplay(mAlwaysForceNewDisplay), | |
| mSetUpCalled(false), | |
| mTearDownCalled(false), | |
| mCurrentParams(nullptr), | |
| mFixture(nullptr) | |
| { | |
| // Override the default platform methods with the ANGLE test methods pointer. | |
| PlatformParameters withMethods = params; | |
| withMethods.eglParameters.platformMethods = &gDefaultPlatformMethods; | |
| auto iter = gFixtures.find(withMethods); | |
| if (iter != gFixtures.end()) | |
| { | |
| mCurrentParams = &iter->first; | |
| if (!params.noFixture) | |
| { | |
| mFixture = &iter->second; | |
| mFixture->configParams.reset(); | |
| } | |
| return; | |
| } | |
| TestFixture platform; | |
| auto insertIter = gFixtures.emplace(withMethods, platform); | |
| mCurrentParams = &insertIter.first->first; | |
| if (!params.noFixture) | |
| { | |
| mFixture = &insertIter.first->second; | |
| initOSWindow(); | |
| } | |
| } | |
| void ANGLETestBase::initOSWindow() | |
| { | |
| std::stringstream windowNameStream; | |
| windowNameStream << "ANGLE Tests - " << *mCurrentParams; | |
| std::string windowName = windowNameStream.str(); | |
| if (mAlwaysForceNewDisplay) | |
| { | |
| mFixture->osWindow = mOSWindowSingleton; | |
| } | |
| if (!mFixture->osWindow) | |
| { | |
| mFixture->osWindow = OSWindow::New(); | |
| if (!mFixture->osWindow->initialize(windowName.c_str(), 128, 128)) | |
| { | |
| std::cerr << "Failed to initialize OS Window."; | |
| } | |
| mOSWindowSingleton = mFixture->osWindow; | |
| } | |
| // On Linux we must keep the test windows visible. On Windows it doesn't seem to need it. | |
| mFixture->osWindow->setVisible(!IsWindows()); | |
| switch (mCurrentParams->driver) | |
| { | |
| case GLESDriverType::AngleEGL: | |
| { | |
| mFixture->eglWindow = | |
| EGLWindow::New(mCurrentParams->majorVersion, mCurrentParams->minorVersion); | |
| break; | |
| } | |
| case GLESDriverType::SystemEGL: | |
| { | |
| std::cerr << "Unsupported driver." << std::endl; | |
| break; | |
| } | |
| case GLESDriverType::SystemWGL: | |
| { | |
| // WGL tests are currently disabled. | |
| std::cerr << "Unsupported driver." << std::endl; | |
| break; | |
| } | |
| } | |
| } | |
| ANGLETestBase::~ANGLETestBase() | |
| { | |
| if (mQuadVertexBuffer) | |
| { | |
| glDeleteBuffers(1, &mQuadVertexBuffer); | |
| } | |
| if (mQuadIndexBuffer) | |
| { | |
| glDeleteBuffers(1, &mQuadIndexBuffer); | |
| } | |
| if (m2DTexturedQuadProgram) | |
| { | |
| glDeleteProgram(m2DTexturedQuadProgram); | |
| } | |
| if (m3DTexturedQuadProgram) | |
| { | |
| glDeleteProgram(m3DTexturedQuadProgram); | |
| } | |
| if (!mSetUpCalled) | |
| { | |
| GTEST_NONFATAL_FAILURE_("SetUp not called."); | |
| } | |
| if (!mTearDownCalled) | |
| { | |
| GTEST_NONFATAL_FAILURE_("TearDown not called."); | |
| } | |
| } | |
| void ANGLETestBase::ANGLETestSetUp() | |
| { | |
| mSetUpCalled = true; | |
| InitCrashHandler(); | |
| gDefaultPlatformMethods.overrideWorkaroundsD3D = TestPlatform_overrideWorkaroundsD3D; | |
| gDefaultPlatformMethods.overrideFeaturesVk = TestPlatform_overrideFeaturesVk; | |
| gDefaultPlatformMethods.logError = TestPlatform_logError; | |
| gDefaultPlatformMethods.logWarning = TestPlatform_logWarning; | |
| gDefaultPlatformMethods.logInfo = TestPlatform_logInfo; | |
| gDefaultPlatformMethods.context = &gPlatformContext; | |
| gPlatformContext.ignoreMessages = false; | |
| gPlatformContext.warningsAsErrors = false; | |
| gPlatformContext.currentTest = this; | |
| if (IsWindows()) | |
| { | |
| const auto &info = testing::UnitTest::GetInstance()->current_test_info(); | |
| WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name()); | |
| } | |
| if (mCurrentParams->noFixture) | |
| { | |
| #if defined(ANGLE_USE_UTIL_LOADER) | |
| PFNEGLGETPROCADDRESSPROC getProcAddress; | |
| ANGLETestEnvironment::GetEGLLibrary()->getAs("eglGetProcAddress", &getProcAddress); | |
| ASSERT_NE(nullptr, getProcAddress); | |
| LoadEGL(getProcAddress); | |
| LoadGLES(getProcAddress); | |
| #endif // defined(ANGLE_USE_UTIL_LOADER) | |
| return; | |
| } | |
| // Resize the window before creating the context so that the first make current | |
| // sets the viewport and scissor box to the right size. | |
| bool needSwap = false; | |
| if (mFixture->osWindow->getWidth() != mWidth || mFixture->osWindow->getHeight() != mHeight) | |
| { | |
| if (!mFixture->osWindow->resize(mWidth, mHeight)) | |
| { | |
| FAIL() << "Failed to resize ANGLE test window."; | |
| } | |
| needSwap = true; | |
| } | |
| // WGL tests are currently disabled. | |
| if (mFixture->wglWindow) | |
| { | |
| FAIL() << "Unsupported driver."; | |
| } | |
| else | |
| { | |
| if (mForceNewDisplay || !mFixture->eglWindow->isDisplayInitialized()) | |
| { | |
| mFixture->eglWindow->destroyGL(); | |
| if (!mFixture->eglWindow->initializeDisplay(mFixture->osWindow, | |
| ANGLETestEnvironment::GetEGLLibrary(), | |
| mCurrentParams->eglParameters)) | |
| { | |
| FAIL() << "EGL Display init failed."; | |
| } | |
| } | |
| else if (mCurrentParams->eglParameters != mFixture->eglWindow->getPlatform()) | |
| { | |
| FAIL() << "Internal parameter conflict error."; | |
| } | |
| if (!mFixture->eglWindow->initializeSurface( | |
| mFixture->osWindow, ANGLETestEnvironment::GetEGLLibrary(), mFixture->configParams)) | |
| { | |
| FAIL() << "egl surface init failed."; | |
| } | |
| if (!mDeferContextInit && !mFixture->eglWindow->initializeContext()) | |
| { | |
| FAIL() << "GL Context init failed."; | |
| } | |
| } | |
| if (needSwap) | |
| { | |
| // Swap the buffers so that the default framebuffer picks up the resize | |
| // which will allow follow-up test code to assume the framebuffer covers | |
| // the whole window. | |
| swapBuffers(); | |
| } | |
| // This Viewport command is not strictly necessary but we add it so that programs | |
| // taking OpenGL traces can guess the size of the default framebuffer and show it | |
| // in their UIs | |
| glViewport(0, 0, mWidth, mHeight); | |
| } | |
| void ANGLETestBase::ANGLETestTearDown() | |
| { | |
| mTearDownCalled = true; | |
| gPlatformContext.currentTest = nullptr; | |
| if (IsWindows()) | |
| { | |
| const testing::TestInfo *info = testing::UnitTest::GetInstance()->current_test_info(); | |
| WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name()); | |
| } | |
| if (mCurrentParams->noFixture) | |
| { | |
| return; | |
| } | |
| swapBuffers(); | |
| mFixture->osWindow->messageLoop(); | |
| if (mFixture->eglWindow) | |
| { | |
| checkD3D11SDKLayersMessages(); | |
| } | |
| if (mFixture->reuseCounter++ >= kWindowReuseLimit || mForceNewDisplay) | |
| { | |
| mFixture->reuseCounter = 0; | |
| getGLWindow()->destroyGL(); | |
| } | |
| else | |
| { | |
| mFixture->eglWindow->destroyContext(); | |
| mFixture->eglWindow->destroySurface(); | |
| } | |
| TerminateCrashHandler(); | |
| // Check for quit message | |
| Event myEvent; | |
| while (mFixture->osWindow->popEvent(&myEvent)) | |
| { | |
| if (myEvent.Type == Event::EVENT_CLOSED) | |
| { | |
| exit(0); | |
| } | |
| } | |
| } | |
| void ANGLETestBase::swapBuffers() | |
| { | |
| if (getGLWindow()->isGLInitialized()) | |
| { | |
| getGLWindow()->swap(); | |
| if (mFixture->eglWindow) | |
| { | |
| EXPECT_EGL_SUCCESS(); | |
| } | |
| } | |
| } | |
| void ANGLETestBase::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) | |
| { | |
| if (mQuadVertexBuffer == 0) | |
| { | |
| glGenBuffers(1, &mQuadVertexBuffer); | |
| } | |
| auto quadVertices = GetQuadVertices(); | |
| for (Vector3 &vertex : quadVertices) | |
| { | |
| vertex.x() *= positionAttribXYScale; | |
| vertex.y() *= positionAttribXYScale; | |
| vertex.z() = positionAttribZ; | |
| } | |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); | |
| } | |
| void ANGLETestBase::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale) | |
| { | |
| if (mQuadVertexBuffer == 0) | |
| { | |
| glGenBuffers(1, &mQuadVertexBuffer); | |
| } | |
| auto quadVertices = kIndexedQuadVertices; | |
| for (Vector3 &vertex : quadVertices) | |
| { | |
| vertex.x() *= positionAttribXYScale; | |
| vertex.y() *= positionAttribXYScale; | |
| vertex.z() = positionAttribZ; | |
| } | |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); | |
| } | |
| void ANGLETestBase::setupIndexedQuadIndexBuffer() | |
| { | |
| if (mQuadIndexBuffer == 0) | |
| { | |
| glGenBuffers(1, &mQuadIndexBuffer); | |
| } | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndexedQuadIndices), kIndexedQuadIndices.data(), | |
| GL_STATIC_DRAW); | |
| } | |
| // static | |
| void ANGLETestBase::drawQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ) | |
| { | |
| drawQuad(program, positionAttribName, positionAttribZ, 1.0f); | |
| } | |
| // static | |
| void ANGLETestBase::drawQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale) | |
| { | |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); | |
| } | |
| void ANGLETestBase::drawQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useVertexBuffer) | |
| { | |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, | |
| false, 0u); | |
| } | |
| void ANGLETestBase::drawQuadInstanced(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useVertexBuffer, | |
| GLuint numInstances) | |
| { | |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, | |
| true, numInstances); | |
| } | |
| void ANGLETestBase::drawQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useVertexBuffer, | |
| bool useInstancedDrawCalls, | |
| GLuint numInstances) | |
| { | |
| GLint previousProgram = 0; | |
| glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); | |
| if (previousProgram != static_cast<GLint>(program)) | |
| { | |
| glUseProgram(program); | |
| } | |
| GLint previousBuffer = 0; | |
| glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previousBuffer); | |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); | |
| std::array<Vector3, 6> quadVertices; | |
| if (useVertexBuffer) | |
| { | |
| setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale); | |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, previousBuffer); | |
| } | |
| else | |
| { | |
| quadVertices = GetQuadVertices(); | |
| for (Vector3 &vertex : quadVertices) | |
| { | |
| vertex.x() *= positionAttribXYScale; | |
| vertex.y() *= positionAttribXYScale; | |
| vertex.z() = positionAttribZ; | |
| } | |
| if (previousBuffer != 0) | |
| { | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| } | |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); | |
| if (previousBuffer != 0) | |
| { | |
| glBindBuffer(GL_ARRAY_BUFFER, previousBuffer); | |
| } | |
| } | |
| glEnableVertexAttribArray(positionLocation); | |
| if (useInstancedDrawCalls) | |
| { | |
| glDrawArraysInstanced(GL_TRIANGLES, 0, 6, numInstances); | |
| } | |
| else | |
| { | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| } | |
| glDisableVertexAttribArray(positionLocation); | |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| if (previousProgram != static_cast<GLint>(program)) | |
| { | |
| glUseProgram(previousProgram); | |
| } | |
| } | |
| void ANGLETestBase::drawIndexedQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ) | |
| { | |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f); | |
| } | |
| void ANGLETestBase::drawIndexedQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale) | |
| { | |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); | |
| } | |
| void ANGLETestBase::drawIndexedQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useIndexBuffer) | |
| { | |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, | |
| useIndexBuffer, false); | |
| } | |
| void ANGLETestBase::drawIndexedQuad(GLuint program, | |
| const std::string &positionAttribName, | |
| GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useIndexBuffer, | |
| bool restrictedRange) | |
| { | |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); | |
| GLint activeProgram = 0; | |
| glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); | |
| if (static_cast<GLuint>(activeProgram) != program) | |
| { | |
| glUseProgram(program); | |
| } | |
| GLuint prevCoordBinding = 0; | |
| glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding)); | |
| setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale); | |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| glEnableVertexAttribArray(positionLocation); | |
| glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding); | |
| GLuint prevIndexBinding = 0; | |
| const GLvoid *indices; | |
| if (useIndexBuffer) | |
| { | |
| glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, | |
| reinterpret_cast<GLint *>(&prevIndexBinding)); | |
| setupIndexedQuadIndexBuffer(); | |
| indices = 0; | |
| } | |
| else | |
| { | |
| indices = kIndexedQuadIndices.data(); | |
| } | |
| if (!restrictedRange) | |
| { | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); | |
| } | |
| else | |
| { | |
| glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, indices); | |
| } | |
| if (useIndexBuffer) | |
| { | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIndexBinding); | |
| } | |
| glDisableVertexAttribArray(positionLocation); | |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| if (static_cast<GLuint>(activeProgram) != program) | |
| { | |
| glUseProgram(static_cast<GLuint>(activeProgram)); | |
| } | |
| } | |
| GLuint ANGLETestBase::get2DTexturedQuadProgram() | |
| { | |
| if (m2DTexturedQuadProgram) | |
| { | |
| return m2DTexturedQuadProgram; | |
| } | |
| constexpr char kVS[] = | |
| "attribute vec2 position;\n" | |
| "varying mediump vec2 texCoord;\n" | |
| "void main()\n" | |
| "{\n" | |
| " gl_Position = vec4(position, 0, 1);\n" | |
| " texCoord = position * 0.5 + vec2(0.5);\n" | |
| "}\n"; | |
| constexpr char kFS[] = | |
| "varying mediump vec2 texCoord;\n" | |
| "uniform sampler2D tex;\n" | |
| "void main()\n" | |
| "{\n" | |
| " gl_FragColor = texture2D(tex, texCoord);\n" | |
| "}\n"; | |
| m2DTexturedQuadProgram = CompileProgram(kVS, kFS); | |
| return m2DTexturedQuadProgram; | |
| } | |
| GLuint ANGLETestBase::get3DTexturedQuadProgram() | |
| { | |
| if (m3DTexturedQuadProgram) | |
| { | |
| return m3DTexturedQuadProgram; | |
| } | |
| constexpr char kVS[] = R"(#version 300 es | |
| in vec2 position; | |
| out vec2 texCoord; | |
| void main() | |
| { | |
| gl_Position = vec4(position, 0, 1); | |
| texCoord = position * 0.5 + vec2(0.5); | |
| })"; | |
| constexpr char kFS[] = R"(#version 300 es | |
| precision highp float; | |
| in vec2 texCoord; | |
| out vec4 my_FragColor; | |
| uniform highp sampler3D tex; | |
| uniform float u_layer; | |
| void main() | |
| { | |
| my_FragColor = texture(tex, vec3(texCoord, u_layer)); | |
| })"; | |
| m3DTexturedQuadProgram = CompileProgram(kVS, kFS); | |
| return m3DTexturedQuadProgram; | |
| } | |
| void ANGLETestBase::draw2DTexturedQuad(GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useVertexBuffer) | |
| { | |
| ASSERT_NE(0u, get2DTexturedQuadProgram()); | |
| drawQuad(get2DTexturedQuadProgram(), "position", positionAttribZ, positionAttribXYScale, | |
| useVertexBuffer); | |
| } | |
| void ANGLETestBase::draw3DTexturedQuad(GLfloat positionAttribZ, | |
| GLfloat positionAttribXYScale, | |
| bool useVertexBuffer, | |
| float layer) | |
| { | |
| GLuint program = get3DTexturedQuadProgram(); | |
| ASSERT_NE(0u, program); | |
| GLint activeProgram = 0; | |
| glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); | |
| if (static_cast<GLuint>(activeProgram) != program) | |
| { | |
| glUseProgram(program); | |
| } | |
| glUniform1f(glGetUniformLocation(program, "u_layer"), layer); | |
| drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer); | |
| if (static_cast<GLuint>(activeProgram) != program) | |
| { | |
| glUseProgram(static_cast<GLuint>(activeProgram)); | |
| } | |
| } | |
| void ANGLETestBase::checkD3D11SDKLayersMessages() | |
| { | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| // On Windows D3D11, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages | |
| // were outputted by the test. We enable the Debug layers in Release tests as well. | |
| if (mIgnoreD3D11SDKLayersWarnings || | |
| mFixture->eglWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || | |
| mFixture->eglWindow->getDisplay() == EGL_NO_DISPLAY) | |
| { | |
| return; | |
| } | |
| const char *extensionString = static_cast<const char *>( | |
| eglQueryString(mFixture->eglWindow->getDisplay(), EGL_EXTENSIONS)); | |
| if (!extensionString) | |
| { | |
| std::cout << "Error getting extension string from EGL Window." << std::endl; | |
| return; | |
| } | |
| if (!strstr(extensionString, "EGL_EXT_device_query")) | |
| { | |
| return; | |
| } | |
| EGLAttrib device = 0; | |
| EGLAttrib angleDevice = 0; | |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT; | |
| PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT; | |
| queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( | |
| eglGetProcAddress("eglQueryDisplayAttribEXT")); | |
| queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( | |
| eglGetProcAddress("eglQueryDeviceAttribEXT")); | |
| ASSERT_NE(nullptr, queryDisplayAttribEXT); | |
| ASSERT_NE(nullptr, queryDeviceAttribEXT); | |
| ASSERT_EGL_TRUE( | |
| queryDisplayAttribEXT(mFixture->eglWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice)); | |
| ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), | |
| EGL_D3D11_DEVICE_ANGLE, &device)); | |
| ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device); | |
| ID3D11InfoQueue *infoQueue = nullptr; | |
| HRESULT hr = | |
| d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue)); | |
| if (SUCCEEDED(hr)) | |
| { | |
| UINT64 numStoredD3DDebugMessages = | |
| infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); | |
| if (numStoredD3DDebugMessages > 0) | |
| { | |
| for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++) | |
| { | |
| SIZE_T messageLength = 0; | |
| hr = infoQueue->GetMessage(i, nullptr, &messageLength); | |
| if (SUCCEEDED(hr)) | |
| { | |
| D3D11_MESSAGE *pMessage = | |
| reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength)); | |
| infoQueue->GetMessage(i, pMessage, &messageLength); | |
| std::cout << "Message " << i << ":" | |
| << " " << pMessage->pDescription << "\n"; | |
| free(pMessage); | |
| } | |
| } | |
| // Clear the queue, so that previous failures are not reported | |
| // for subsequent, otherwise passing, tests | |
| infoQueue->ClearStoredMessages(); | |
| FAIL() << numStoredD3DDebugMessages | |
| << " D3D11 SDK Layers message(s) detected! Test Failed.\n"; | |
| } | |
| } | |
| SafeRelease(infoQueue); | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) | |
| } | |
| void ANGLETestBase::setWindowWidth(int width) | |
| { | |
| mWidth = width; | |
| } | |
| void ANGLETestBase::setWindowHeight(int height) | |
| { | |
| mHeight = height; | |
| } | |
| GLWindowBase *ANGLETestBase::getGLWindow() const | |
| { | |
| // WGL tests are currently disabled. | |
| assert(!mFixture->wglWindow); | |
| return mFixture->eglWindow; | |
| } | |
| void ANGLETestBase::setConfigRedBits(int bits) | |
| { | |
| mFixture->configParams.redBits = bits; | |
| } | |
| void ANGLETestBase::setConfigGreenBits(int bits) | |
| { | |
| mFixture->configParams.greenBits = bits; | |
| } | |
| void ANGLETestBase::setConfigBlueBits(int bits) | |
| { | |
| mFixture->configParams.blueBits = bits; | |
| } | |
| void ANGLETestBase::setConfigAlphaBits(int bits) | |
| { | |
| mFixture->configParams.alphaBits = bits; | |
| } | |
| void ANGLETestBase::setConfigDepthBits(int bits) | |
| { | |
| mFixture->configParams.depthBits = bits; | |
| } | |
| void ANGLETestBase::setConfigStencilBits(int bits) | |
| { | |
| mFixture->configParams.stencilBits = bits; | |
| } | |
| void ANGLETestBase::setConfigComponentType(EGLenum componentType) | |
| { | |
| mFixture->configParams.componentType = componentType; | |
| } | |
| void ANGLETestBase::setMultisampleEnabled(bool enabled) | |
| { | |
| mFixture->configParams.multisample = enabled; | |
| } | |
| void ANGLETestBase::setSamples(EGLint samples) | |
| { | |
| mFixture->configParams.samples = samples; | |
| } | |
| void ANGLETestBase::setDebugEnabled(bool enabled) | |
| { | |
| mFixture->configParams.debug = enabled; | |
| } | |
| void ANGLETestBase::setNoErrorEnabled(bool enabled) | |
| { | |
| mFixture->configParams.noError = enabled; | |
| } | |
| void ANGLETestBase::setWebGLCompatibilityEnabled(bool webglCompatibility) | |
| { | |
| mFixture->configParams.webGLCompatibility = webglCompatibility; | |
| } | |
| void ANGLETestBase::setExtensionsEnabled(bool extensionsEnabled) | |
| { | |
| mFixture->configParams.extensionsEnabled = extensionsEnabled; | |
| } | |
| void ANGLETestBase::setRobustAccess(bool enabled) | |
| { | |
| mFixture->configParams.robustAccess = enabled; | |
| } | |
| void ANGLETestBase::setBindGeneratesResource(bool bindGeneratesResource) | |
| { | |
| mFixture->configParams.bindGeneratesResource = bindGeneratesResource; | |
| } | |
| void ANGLETestBase::setClientArraysEnabled(bool enabled) | |
| { | |
| mFixture->configParams.clientArraysEnabled = enabled; | |
| } | |
| void ANGLETestBase::setRobustResourceInit(bool enabled) | |
| { | |
| mFixture->configParams.robustResourceInit = enabled; | |
| } | |
| void ANGLETestBase::setContextProgramCacheEnabled(bool enabled) | |
| { | |
| mFixture->configParams.contextProgramCacheEnabled = enabled; | |
| } | |
| void ANGLETestBase::setContextResetStrategy(EGLenum resetStrategy) | |
| { | |
| mFixture->configParams.resetStrategy = resetStrategy; | |
| } | |
| void ANGLETestBase::forceNewDisplay() | |
| { | |
| mForceNewDisplay = true; | |
| } | |
| void ANGLETestBase::setDeferContextInit(bool enabled) | |
| { | |
| mDeferContextInit = enabled; | |
| } | |
| int ANGLETestBase::getClientMajorVersion() const | |
| { | |
| return getGLWindow()->getClientMajorVersion(); | |
| } | |
| int ANGLETestBase::getClientMinorVersion() const | |
| { | |
| return getGLWindow()->getClientMinorVersion(); | |
| } | |
| EGLWindow *ANGLETestBase::getEGLWindow() const | |
| { | |
| return mFixture->eglWindow; | |
| } | |
| int ANGLETestBase::getWindowWidth() const | |
| { | |
| return mWidth; | |
| } | |
| int ANGLETestBase::getWindowHeight() const | |
| { | |
| return mHeight; | |
| } | |
| bool ANGLETestBase::isMultisampleEnabled() const | |
| { | |
| return mFixture->eglWindow->isMultisample(); | |
| } | |
| void ANGLETestBase::setWindowVisible(bool isVisible) | |
| { | |
| mFixture->osWindow->setVisible(isVisible); | |
| } | |
| bool IsAdreno() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("Adreno") != std::string::npos); | |
| } | |
| bool IsD3D11() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos); | |
| } | |
| bool IsD3D11_FL93() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos); | |
| } | |
| bool IsD3D9() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("Direct3D9") != std::string::npos); | |
| } | |
| bool IsD3DSM3() | |
| { | |
| return IsD3D9() || IsD3D11_FL93(); | |
| } | |
| bool IsDesktopOpenGL() | |
| { | |
| return IsOpenGL() && !IsOpenGLES(); | |
| } | |
| bool IsOpenGLES() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("OpenGL ES") != std::string::npos); | |
| } | |
| bool IsOpenGL() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("OpenGL") != std::string::npos); | |
| } | |
| bool IsNULL() | |
| { | |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); | |
| return (rendererString.find("NULL") != std::string::npos); | |
| } | |
| bool IsVulkan() | |
| { | |
| const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); | |
| std::string rendererString(renderer); | |
| return (rendererString.find("Vulkan") != std::string::npos); | |
| } | |
| bool IsDebug() | |
| { | |
| #if !defined(NDEBUG) | |
| return true; | |
| #else | |
| return false; | |
| #endif | |
| } | |
| bool IsRelease() | |
| { | |
| return !IsDebug(); | |
| } | |
| ANGLETestBase::TestFixture::TestFixture() = default; | |
| ANGLETestBase::TestFixture::~TestFixture() = default; | |
| EGLint ANGLETestBase::getPlatformRenderer() const | |
| { | |
| assert(mFixture->eglWindow); | |
| return mFixture->eglWindow->getPlatform().renderer; | |
| } | |
| void ANGLETestBase::ignoreD3D11SDKLayersWarnings() | |
| { | |
| // Some tests may need to disable the D3D11 SDK Layers Warnings checks | |
| mIgnoreD3D11SDKLayersWarnings = true; | |
| } | |
| void ANGLETestBase::treatPlatformWarningsAsErrors() | |
| { | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| // Only do warnings-as-errors on 8 and above. We may fall back to the old | |
| // compiler DLL on Windows 7. | |
| gPlatformContext.warningsAsErrors = IsWindows8OrGreater(); | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) | |
| } | |
| ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages() | |
| { | |
| gPlatformContext.ignoreMessages = true; | |
| } | |
| ANGLETestBase::ScopedIgnorePlatformMessages::~ScopedIgnorePlatformMessages() | |
| { | |
| gPlatformContext.ignoreMessages = false; | |
| } | |
| OSWindow *ANGLETestBase::mOSWindowSingleton = nullptr; | |
| std::map<angle::PlatformParameters, ANGLETestBase::TestFixture> ANGLETestBase::gFixtures; | |
| Optional<EGLint> ANGLETestBase::mLastRendererType; | |
| std::unique_ptr<Library> ANGLETestEnvironment::gEGLLibrary; | |
| std::unique_ptr<Library> ANGLETestEnvironment::gWGLLibrary; | |
| void ANGLETestEnvironment::SetUp() {} | |
| void ANGLETestEnvironment::TearDown() {} | |
| Library *ANGLETestEnvironment::GetEGLLibrary() | |
| { | |
| #if defined(ANGLE_USE_UTIL_LOADER) | |
| if (!gEGLLibrary) | |
| { | |
| gEGLLibrary.reset(OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, SearchType::ApplicationDir)); | |
| } | |
| #endif // defined(ANGLE_USE_UTIL_LOADER) | |
| return gEGLLibrary.get(); | |
| } | |
| Library *ANGLETestEnvironment::GetWGLLibrary() | |
| { | |
| #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) | |
| if (!gWGLLibrary) | |
| { | |
| gWGLLibrary.reset(OpenSharedLibrary("opengl32", SearchType::SystemDir)); | |
| } | |
| #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) | |
| return gWGLLibrary.get(); | |
| } | |
| void ANGLEProcessTestArgs(int *argc, char *argv[]) | |
| { | |
| testing::AddGlobalTestEnvironment(new ANGLETestEnvironment()); | |
| for (int argIndex = 1; argIndex < *argc; argIndex++) | |
| { | |
| if (strncmp(argv[argIndex], kUseConfig, strlen(kUseConfig)) == 0) | |
| { | |
| gSelectedConfig = std::string(argv[argIndex] + strlen(kUseConfig)); | |
| } | |
| if (strncmp(argv[argIndex], kSeparateProcessPerConfig, strlen(kSeparateProcessPerConfig)) == | |
| 0) | |
| { | |
| gSeparateProcessPerConfig = true; | |
| } | |
| } | |
| if (gSeparateProcessPerConfig) | |
| { | |
| if (!gSelectedConfig.empty()) | |
| { | |
| std::cout << "Cannot use both a single test config and separate processes.\n"; | |
| exit(1); | |
| } | |
| if (RunSeparateProcessesForEachConfig(argc, argv)) | |
| { | |
| exit(0); | |
| } | |
| else | |
| { | |
| std::cout << "Some subprocesses failed.\n"; | |
| exit(1); | |
| } | |
| } | |
| } | |
| bool EnsureGLExtensionEnabled(const std::string &extName) | |
| { | |
| if (IsGLExtensionEnabled("GL_ANGLE_request_extension") && IsGLExtensionRequestable(extName)) | |
| { | |
| glRequestExtensionANGLE(extName.c_str()); | |
| } | |
| return IsGLExtensionEnabled(extName); | |
| } | |
| bool IsEGLClientExtensionEnabled(const std::string &extName) | |
| { | |
| return CheckExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName); | |
| } | |
| bool IsEGLDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName) | |
| { | |
| return CheckExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName); | |
| } | |
| bool IsEGLDisplayExtensionEnabled(EGLDisplay display, const std::string &extName) | |
| { | |
| return CheckExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName); | |
| } | |
| bool IsGLExtensionEnabled(const std::string &extName) | |
| { | |
| return CheckExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)), | |
| extName); | |
| } | |
| bool IsGLExtensionRequestable(const std::string &extName) | |
| { | |
| return CheckExtensionExists( | |
| reinterpret_cast<const char *>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE)), extName); | |
| } |