| // | |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ContextImpl: | |
| // Implementation-specific functionality associated with a GL Context. | |
| // | |
| #include "libANGLE/renderer/ContextImpl.h" | |
| #include "libANGLE/Context.h" | |
| namespace rx | |
| { | |
| ContextImpl::ContextImpl(const gl::State &state, gl::ErrorSet *errorSet) | |
| : mState(state), mMemoryProgramCache(nullptr), mErrors(errorSet) | |
| {} | |
| ContextImpl::~ContextImpl() {} | |
| void ContextImpl::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::coverFillPath(const gl::Path *path, GLenum coverMode) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::coverStrokePath(const gl::Path *path, GLenum coverMode) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilThenCoverFillPath(const gl::Path *path, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilThenCoverStrokePath(const gl::Path *path, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::coverFillPathInstanced(const std::vector<gl::Path *> &paths, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::coverStrokePathInstanced(const std::vector<gl::Path *> &paths, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilFillPathInstanced(const std::vector<gl::Path *> &paths, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, | |
| GLenum coverMode, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, | |
| GLenum coverMode, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void ContextImpl::invalidateTexture(gl::TextureType target) | |
| { | |
| UNREACHABLE(); | |
| } | |
| angle::Result ContextImpl::onUnMakeCurrent(const gl::Context *context) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| void ContextImpl::setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache) | |
| { | |
| mMemoryProgramCache = memoryProgramCache; | |
| } | |
| void ContextImpl::handleError(GLenum errorCode, | |
| const char *message, | |
| const char *file, | |
| const char *function, | |
| unsigned int line) | |
| { | |
| std::stringstream errorStream; | |
| errorStream << "Internal error: " << gl::FmtHex(errorCode) << ": " << message; | |
| mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line); | |
| } | |
| } // namespace rx |