| // |
| // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERER9_H_ |
| #define LIBGLESV2_RENDERER_RENDERER9_H_ |
| |
| #include "common/angleutils.h" |
| #include "common/mathutil.h" |
| #include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h" |
| #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" |
| #include "libGLESv2/renderer/d3d/HLSLCompiler.h" |
| #include "libGLESv2/renderer/d3d/RendererD3D.h" |
| #include "libGLESv2/renderer/RenderTarget.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace egl |
| { |
| class AttributeMap; |
| } |
| |
| namespace rx |
| { |
| class VertexDataManager; |
| class IndexDataManager; |
| class StreamingIndexBufferInterface; |
| class StaticIndexBufferInterface; |
| struct TranslatedAttribute; |
| class Blit9; |
| |
| class Renderer9 : public RendererD3D |
| { |
| public: |
| Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes); |
| virtual ~Renderer9(); |
| |
| static Renderer9 *makeRenderer9(Renderer *renderer); |
| |
| virtual EGLint initialize(); |
| virtual bool resetDevice(); |
| |
| virtual int generateConfigs(ConfigDesc **configDescList); |
| virtual void deleteConfigs(ConfigDesc *configDescList); |
| |
| void startScene(); |
| void endScene(); |
| |
| virtual gl::Error sync(bool block); |
| |
| virtual SwapChain *createSwapChain(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); |
| |
| gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); |
| void freeEventQuery(IDirect3DQuery9* query); |
| |
| // resource creation |
| gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader); |
| gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader); |
| HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); |
| HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); |
| virtual gl::Error generateSwizzle(gl::Texture *texture); |
| virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); |
| virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
| |
| virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); |
| |
| virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); |
| gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, |
| unsigned int sampleMask) override; |
| virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
| int stencilBackRef, bool frontFaceCCW); |
| |
| virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
| virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
| bool ignoreViewport); |
| |
| gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; |
| virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, |
| bool rasterizerDiscard, bool transformFeedbackActive); |
| virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray); |
| virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount); |
| virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances); |
| virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); |
| |
| virtual void applyTransformFeedbackBuffers(const gl::State& state); |
| |
| virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); |
| virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, |
| gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); |
| |
| virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); |
| |
| virtual void markAllStateDirty(); |
| |
| // lost device |
| void notifyDeviceLost() override; |
| bool isDeviceLost() override; |
| bool testDeviceLost(bool notify) override; |
| bool testDeviceResettable() override; |
| |
| DWORD getAdapterVendor() const override; |
| std::string getRendererDescription() const override; |
| GUID getAdapterIdentifier() const override; |
| |
| IDirect3DDevice9 *getDevice() { return mDevice; } |
| |
| virtual unsigned int getReservedVertexUniformVectors() const; |
| virtual unsigned int getReservedFragmentUniformVectors() const; |
| virtual unsigned int getReservedVertexUniformBuffers() const; |
| virtual unsigned int getReservedFragmentUniformBuffers() const; |
| virtual bool getShareHandleSupport() const; |
| virtual bool getPostSubBufferSupport() const; |
| |
| virtual int getMajorShaderModel() const; |
| DWORD getCapsDeclTypes() const; |
| virtual int getMinSwapInterval() const; |
| virtual int getMaxSwapInterval() const; |
| |
| // Pixel operations |
| virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); |
| virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); |
| virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); |
| virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); |
| |
| virtual gl::Error blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
| const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); |
| |
| virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); |
| |
| // RenderTarget creation |
| virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT); |
| virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT); |
| |
| // Shader creation |
| virtual ShaderImpl *createShader(GLenum type); |
| virtual ProgramImpl *createProgram(); |
| |
| // Shader operations |
| void releaseShaderCompiler() override; |
| virtual gl::Error loadExecutable(const void *function, size_t length, rx::ShaderType type, |
| const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| bool separatedOutputBuffers, ShaderExecutable **outExecutable); |
| virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, rx::ShaderType type, |
| const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| bool separatedOutputBuffers, D3DWorkaroundType workaround, |
| ShaderExecutable **outExectuable); |
| virtual UniformStorage *createUniformStorage(size_t storageSize); |
| |
| // Image operations |
| virtual Image *createImage(); |
| gl::Error generateMipmap(Image *dest, Image *source) override; |
| virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); |
| virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); |
| virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); |
| virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
| virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
| |
| // Texture creation |
| virtual TextureImpl *createTexture(GLenum target); |
| |
| // Renderbuffer creation |
| virtual RenderbufferImpl *createRenderbuffer(); |
| virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth); |
| |
| // Buffer creation |
| virtual BufferImpl *createBuffer(); |
| virtual VertexBuffer *createVertexBuffer(); |
| virtual IndexBuffer *createIndexBuffer(); |
| |
| // Vertex Array creation |
| virtual VertexArrayImpl *createVertexArray(); |
| |
| // Query and Fence creation |
| virtual QueryImpl *createQuery(GLenum type); |
| virtual FenceNVImpl *createFenceNV(); |
| virtual FenceSyncImpl *createFenceSync(); |
| |
| // Transform Feedback creation |
| virtual TransformFeedbackImpl* createTransformFeedback(); |
| |
| // Buffer-to-texture and Texture-to-buffer copies |
| virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; |
| virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, |
| GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); |
| |
| // D3D9-renderer specific methods |
| gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); |
| |
| D3DPOOL getTexturePool(DWORD usage) const; |
| |
| virtual bool getLUID(LUID *adapterLuid) const; |
| virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; |
| virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; |
| |
| gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Renderer9); |
| |
| void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override; |
| Workarounds generateWorkarounds() const override; |
| |
| void release(); |
| |
| void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v); |
| void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v); |
| void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v); |
| |
| gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
| gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
| |
| gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); |
| |
| gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer); |
| |
| D3DPOOL getBufferPool(DWORD usage) const; |
| |
| HMODULE mD3d9Module; |
| HDC mDc; |
| |
| void initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| HRESULT getDeviceStatusCode(); |
| bool isRemovedDeviceResettable() const; |
| bool resetRemovedDevice(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| HLSLCompiler mCompiler; |
| |
| Blit9 *mBlit; |
| |
| HWND mDeviceWindow; |
| |
| bool mDeviceLost; |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| D3DPRIMITIVETYPE mPrimitiveType; |
| int mPrimitiveCount; |
| GLsizei mRepeatDraw; |
| |
| bool mSceneStarted; |
| int mMinSwapInterval; |
| int mMaxSwapInterval; |
| |
| bool mVertexTextureSupport; |
| |
| // current render target states |
| unsigned int mAppliedRenderTargetSerial; |
| unsigned int mAppliedDepthbufferSerial; |
| unsigned int mAppliedStencilbufferSerial; |
| bool mDepthStencilInitialized; |
| bool mRenderTargetDescInitialized; |
| rx::RenderTarget::Desc mRenderTargetDesc; |
| unsigned int mCurStencilSize; |
| unsigned int mCurDepthSize; |
| |
| IDirect3DStateBlock9 *mMaskedClearSavedState; |
| |
| // previously set render states |
| bool mForceSetDepthStencilState; |
| gl::DepthStencilState mCurDepthStencilState; |
| int mCurStencilRef; |
| int mCurStencilBackRef; |
| bool mCurFrontFaceCCW; |
| |
| bool mForceSetRasterState; |
| gl::RasterizerState mCurRasterState; |
| |
| bool mForceSetScissor; |
| gl::Rectangle mCurScissor; |
| bool mScissorEnabled; |
| |
| bool mForceSetViewport; |
| gl::Rectangle mCurViewport; |
| float mCurNear; |
| float mCurFar; |
| float mCurDepthFront; |
| |
| bool mForceSetBlendState; |
| gl::BlendState mCurBlendState; |
| gl::ColorF mCurBlendColor; |
| GLuint mCurSampleMask; |
| |
| // Currently applied sampler states |
| std::vector<bool> mForceSetVertexSamplerStates; |
| std::vector<gl::SamplerState> mCurVertexSamplerStates; |
| |
| std::vector<bool> mForceSetPixelSamplerStates; |
| std::vector<gl::SamplerState> mCurPixelSamplerStates; |
| |
| // Currently applied textures |
| std::vector<unsigned int> mCurVertexTextureSerials; |
| std::vector<unsigned int> mCurPixelTextureSerials; |
| |
| unsigned int mAppliedIBSerial; |
| IDirect3DVertexShader9 *mAppliedVertexShader; |
| IDirect3DPixelShader9 *mAppliedPixelShader; |
| unsigned int mAppliedProgramSerial; |
| |
| rx::dx_VertexConstants mVertexConstants; |
| rx::dx_PixelConstants mPixelConstants; |
| bool mDxUniformsDirty; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9*> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| |
| VertexDataManager *mVertexDataManager; |
| VertexDeclarationCache mVertexDeclarationCache; |
| |
| IndexDataManager *mIndexDataManager; |
| StreamingIndexBufferInterface *mLineLoopIB; |
| StaticIndexBufferInterface *mCountingIB; |
| |
| enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 }; |
| struct NullColorbufferCacheEntry |
| { |
| UINT lruCount; |
| int width; |
| int height; |
| gl::FramebufferAttachment *buffer; |
| } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES]; |
| UINT mMaxNullColorbufferLRU; |
| |
| }; |
| |
| } |
| #endif // LIBGLESV2_RENDERER_RENDERER9_H_ |