blob: 6468933760aae8c7524e6951f31b4ae7621494d5 [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryutils.cpp: Utilities for querying values from GL objects
#include "libANGLE/queryutils.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Shader.h"
namespace gl
{
void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
ASSERT(framebuffer);
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject == nullptr)
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = GL_NONE;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = 0;
break;
default:
UNREACHABLE();
break;
}
return;
}
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObject->type();
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = attachmentObject->id();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
*params = attachmentObject->mipLevel();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
*params = attachmentObject->cubeMapFace();
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
*params = attachmentObject->layer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
{
ASSERT(buffer != nullptr);
switch (pname)
{
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = clampCast<GLint>(buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = buffer->getAccessFlags();
break;
case GL_BUFFER_ACCESS_OES:
*params = buffer->getAccess();
break;
case GL_BUFFER_MAPPED:
*params = static_cast<GLint>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = clampCast<GLint>(buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = clampCast<GLint>(buffer->getMapLength());
break;
default:
UNREACHABLE();
break;
}
}
void QueryProgramiv(const Program *program, GLenum pname, GLint *params)
{
ASSERT(program != nullptr);
switch (pname)
{
case GL_DELETE_STATUS:
*params = program->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = program->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = program->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = program->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = program->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = program->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = program->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = program->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = program->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = program->getBinaryLength();
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = program->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = program->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = program->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = program->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = program->getTransformFeedbackVaryingMaxLength();
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = program->getBinaryRetrievableHint();
break;
default:
UNREACHABLE();
break;
}
}
void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params)
{
ASSERT(renderbuffer != nullptr);
switch (pname)
{
case GL_RENDERBUFFER_WIDTH:
*params = renderbuffer->getWidth();
break;
case GL_RENDERBUFFER_HEIGHT:
*params = renderbuffer->getHeight();
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
*params = renderbuffer->getFormat().info->internalFormat;
break;
case GL_RENDERBUFFER_RED_SIZE:
*params = renderbuffer->getRedSize();
break;
case GL_RENDERBUFFER_GREEN_SIZE:
*params = renderbuffer->getGreenSize();
break;
case GL_RENDERBUFFER_BLUE_SIZE:
*params = renderbuffer->getBlueSize();
break;
case GL_RENDERBUFFER_ALPHA_SIZE:
*params = renderbuffer->getAlphaSize();
break;
case GL_RENDERBUFFER_DEPTH_SIZE:
*params = renderbuffer->getDepthSize();
break;
case GL_RENDERBUFFER_STENCIL_SIZE:
*params = renderbuffer->getStencilSize();
break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
*params = renderbuffer->getSamples();
break;
default:
UNREACHABLE();
break;
}
}
void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params)
{
ASSERT(shader != nullptr);
switch (pname)
{
case GL_SHADER_TYPE:
*params = shader->getType();
return;
case GL_DELETE_STATUS:
*params = shader->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shader->getInfoLogLength();
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shader->getTranslatedSourceWithDebugInfoLength();
return;
default:
UNREACHABLE();
break;
}
}
}