| { | |
| "Vendor": "Google Inc. (NVIDIA)", | |
| "Version": "OpenGL ES 3.2.0 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)", | |
| "Renderer": "ANGLE (NVIDIA, Vulkan 1.1.95 (NVIDIA Quadro P400 (0x00001CB3)), NVIDIA-418.56.0.0)", | |
| "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)", | |
| "Extensions": [ | |
| "GL_ANGLE_base_vertex_base_instance", | |
| "GL_ANGLE_client_arrays", | |
| "GL_ANGLE_copy_texture_3d", | |
| "GL_ANGLE_depth_texture", | |
| "GL_ANGLE_framebuffer_blit", | |
| "GL_ANGLE_framebuffer_multisample", | |
| "GL_ANGLE_get_image", | |
| "GL_ANGLE_get_serialized_context_string", | |
| "GL_ANGLE_get_tex_level_parameter", | |
| "GL_ANGLE_instanced_arrays", | |
| "GL_ANGLE_memory_object_flags", | |
| "GL_ANGLE_memory_size", | |
| "GL_ANGLE_multi_draw", | |
| "GL_ANGLE_program_cache_control", | |
| "GL_ANGLE_relaxed_vertex_attribute_type", | |
| "GL_ANGLE_request_extension", | |
| "GL_ANGLE_robust_client_memory", | |
| "GL_ANGLE_texture_compression_dxt3", | |
| "GL_ANGLE_texture_compression_dxt5", | |
| "GL_ANGLE_yuv_internal_format", | |
| "GL_APPLE_clip_distance", | |
| "GL_CHROMIUM_bind_generates_resource", | |
| "GL_CHROMIUM_bind_uniform_location", | |
| "GL_CHROMIUM_copy_compressed_texture", | |
| "GL_CHROMIUM_copy_texture", | |
| "GL_CHROMIUM_lose_context", | |
| "GL_EXT_EGL_image_array", | |
| "GL_EXT_EGL_image_external_wrap_modes", | |
| "GL_EXT_blend_func_extended", | |
| "GL_EXT_blend_minmax", | |
| "GL_EXT_buffer_storage", | |
| "GL_EXT_clip_control", | |
| "GL_EXT_clip_cull_distance", | |
| "GL_EXT_color_buffer_float", | |
| "GL_EXT_color_buffer_half_float", | |
| "GL_EXT_compressed_ETC1_RGB8_sub_texture", | |
| "GL_EXT_copy_image", | |
| "GL_EXT_debug_label", | |
| "GL_EXT_debug_marker", | |
| "GL_EXT_discard_framebuffer", | |
| "GL_EXT_disjoint_timer_query", | |
| "GL_EXT_draw_buffers", | |
| "GL_EXT_draw_buffers_indexed", | |
| "GL_EXT_draw_elements_base_vertex", | |
| "GL_EXT_float_blend", | |
| "GL_EXT_frag_depth", | |
| "GL_EXT_gpu_shader5", | |
| "GL_EXT_instanced_arrays", | |
| "GL_EXT_map_buffer_range", | |
| "GL_EXT_memory_object", | |
| "GL_EXT_memory_object_fd", | |
| "GL_EXT_multisampled_render_to_texture", | |
| "GL_EXT_multisampled_render_to_texture2", | |
| "GL_EXT_occlusion_query_boolean", | |
| "GL_EXT_primitive_bounding_box", | |
| "GL_EXT_read_format_bgra", | |
| "GL_EXT_robustness", | |
| "GL_EXT_sRGB", | |
| "GL_EXT_sRGB_write_control", | |
| "GL_EXT_semaphore", | |
| "GL_EXT_semaphore_fd", | |
| "GL_EXT_separate_shader_objects", | |
| "GL_EXT_shader_framebuffer_fetch_non_coherent", | |
| "GL_EXT_shader_io_blocks", | |
| "GL_EXT_shader_non_constant_global_initializers", | |
| "GL_EXT_shader_texture_lod", | |
| "GL_EXT_shadow_samplers", | |
| "GL_EXT_texture_buffer", | |
| "GL_EXT_texture_compression_bptc", | |
| "GL_EXT_texture_compression_dxt1", | |
| "GL_EXT_texture_compression_rgtc", | |
| "GL_EXT_texture_compression_s3tc_srgb", | |
| "GL_EXT_texture_cube_map_array", | |
| "GL_EXT_texture_filter_anisotropic", | |
| "GL_EXT_texture_format_BGRA8888", | |
| "GL_EXT_texture_rg", | |
| "GL_EXT_texture_sRGB_R8", | |
| "GL_EXT_texture_sRGB_decode", | |
| "GL_EXT_texture_storage", | |
| "GL_EXT_texture_type_2_10_10_10_REV", | |
| "GL_EXT_unpack_subimage", | |
| "GL_KHR_debug", | |
| "GL_KHR_parallel_shader_compile", | |
| "GL_NV_depth_buffer_float2", | |
| "GL_NV_fence", | |
| "GL_NV_framebuffer_blit", | |
| "GL_NV_pack_subimage", | |
| "GL_NV_pixel_buffer_object", | |
| "GL_NV_read_depth", | |
| "GL_NV_read_stencil", | |
| "GL_NV_shader_noperspective_interpolation", | |
| "GL_OES_EGL_image", | |
| "GL_OES_EGL_image_external", | |
| "GL_OES_EGL_image_external_essl3", | |
| "GL_OES_EGL_sync", | |
| "GL_OES_compressed_EAC_R11_signed_texture", | |
| "GL_OES_compressed_EAC_R11_unsigned_texture", | |
| "GL_OES_compressed_EAC_RG11_signed_texture", | |
| "GL_OES_compressed_EAC_RG11_unsigned_texture", | |
| "GL_OES_compressed_ETC1_RGB8_texture", | |
| "GL_OES_compressed_ETC2_RGB8_texture", | |
| "GL_OES_compressed_ETC2_RGBA8_texture", | |
| "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", | |
| "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", | |
| "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", | |
| "GL_OES_compressed_ETC2_sRGB8_texture", | |
| "GL_OES_depth24", | |
| "GL_OES_depth32", | |
| "GL_OES_depth_texture", | |
| "GL_OES_depth_texture_cube_map", | |
| "GL_OES_draw_buffers_indexed", | |
| "GL_OES_draw_elements_base_vertex", | |
| "GL_OES_element_index_uint", | |
| "GL_OES_fbo_render_mipmap", | |
| "GL_OES_get_program_binary", | |
| "GL_OES_mapbuffer", | |
| "GL_OES_packed_depth_stencil", | |
| "GL_OES_rgb8_rgba8", | |
| "GL_OES_sample_shading", | |
| "GL_OES_sample_variables", | |
| "GL_OES_shader_image_atomic", | |
| "GL_OES_shader_io_blocks", | |
| "GL_OES_shader_multisample_interpolation", | |
| "GL_OES_standard_derivatives", | |
| "GL_OES_surfaceless_context", | |
| "GL_OES_texture_3D", | |
| "GL_OES_texture_buffer", | |
| "GL_OES_texture_cube_map_array", | |
| "GL_OES_texture_float", | |
| "GL_OES_texture_float_linear", | |
| "GL_OES_texture_half_float", | |
| "GL_OES_texture_half_float_linear", | |
| "GL_OES_texture_npot", | |
| "GL_OES_texture_stencil8", | |
| "GL_OES_texture_storage_multisample_2d_array", | |
| "GL_OES_vertex_array_object", | |
| "GL_OES_vertex_half_float", | |
| "GL_OES_vertex_type_10_10_10_2" | |
| ], | |
| "DateRecorded": "October 1, 2021" | |
| } |