| // |
| // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| |
| #include "compiler/translator/InfoSink.h" |
| #include "compiler/translator/IntermNode.h" |
| |
| // |
| // This class decides which built-in functions need to be replaced with the |
| // emulated ones. |
| // It can be used to work around driver bugs or implement functions that are |
| // not natively implemented on a specific platform. |
| // |
| class BuiltInFunctionEmulator |
| { |
| public: |
| BuiltInFunctionEmulator(); |
| |
| void MarkBuiltInFunctionsForEmulation(TIntermNode *root); |
| |
| void Cleanup(); |
| |
| // "name(" becomes "webgl_name_emu(". |
| static TString GetEmulatedFunctionName(const TString &name); |
| |
| bool IsOutputEmpty() const; |
| |
| // Output function emulation definition. This should be before any other |
| // shader source. |
| void OutputEmulatedFunctions(TInfoSinkBase &out) const; |
| |
| // Add functions that need to be emulated. |
| void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition); |
| void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, |
| const char *emulatedFunctionDefinition); |
| void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3, |
| const char *emulatedFunctionDefinition); |
| |
| private: |
| class BuiltInFunctionEmulationMarker; |
| |
| // Records that a function is called by the shader and might need to be |
| // emulated. If the function is not in mEmulatedFunctions, this becomes a |
| // no-op. Returns true if the function call needs to be replaced with an |
| // emulated one. |
| bool SetFunctionCalled(TOperator op, const TType ¶m); |
| bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2); |
| bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2, const TType ¶m3); |
| |
| class FunctionId { |
| public: |
| FunctionId(TOperator op, const TType *param); |
| FunctionId(TOperator op, const TType *param1, const TType *param2); |
| FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3); |
| |
| bool operator==(const FunctionId &other) const; |
| bool operator<(const FunctionId &other) const; |
| |
| FunctionId getCopy() const; |
| private: |
| TOperator mOp; |
| |
| // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime |
| // can extend until after the memory pool is freed, but that's not an issue since this class never destructs |
| // these objects. |
| const TType *mParam1; |
| const TType *mParam2; |
| const TType *mParam3; |
| }; |
| |
| bool SetFunctionCalled(const FunctionId &functionId); |
| |
| // Map from function id to emulated function definition |
| std::map<FunctionId, std::string> mEmulatedFunctions; |
| |
| // Called function ids |
| std::vector<FunctionId> mFunctions; |
| }; |
| |
| #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |