| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #include "libGLESv2/Framebuffer.h" | |
| #include "libGLESv2/main.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/utilities.h" | |
| namespace gl | |
| { | |
| Framebuffer::Framebuffer() | |
| { | |
| mColorbufferType = GL_NONE; | |
| mColorbufferHandle = 0; | |
| mDepthbufferType = GL_NONE; | |
| mDepthbufferHandle = 0; | |
| mStencilbufferType = GL_NONE; | |
| mStencilbufferHandle = 0; | |
| } | |
| Framebuffer::~Framebuffer() | |
| { | |
| } | |
| void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) | |
| { | |
| mColorbufferType = type; | |
| mColorbufferHandle = colorbuffer; | |
| } | |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) | |
| { | |
| mDepthbufferType = type; | |
| mDepthbufferHandle = depthbuffer; | |
| } | |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) | |
| { | |
| mStencilbufferType = type; | |
| mStencilbufferHandle = stencilbuffer; | |
| } | |
| void Framebuffer::detachTexture(GLuint texture) | |
| { | |
| if (mColorbufferHandle == texture && es2dx::IsTextureTarget(mColorbufferType)) | |
| { | |
| mColorbufferType = GL_NONE; | |
| mColorbufferHandle = 0; | |
| } | |
| if (mDepthbufferHandle == texture && es2dx::IsTextureTarget(mDepthbufferType)) | |
| { | |
| mDepthbufferType = GL_NONE; | |
| mDepthbufferHandle = 0; | |
| } | |
| if (mStencilbufferHandle == texture && es2dx::IsTextureTarget(mStencilbufferType)) | |
| { | |
| mStencilbufferType = GL_NONE; | |
| mStencilbufferHandle = 0; | |
| } | |
| } | |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) | |
| { | |
| if (mColorbufferHandle == renderbuffer && mColorbufferType == GL_RENDERBUFFER) | |
| { | |
| mColorbufferType = GL_NONE; | |
| mColorbufferHandle = 0; | |
| } | |
| if (mDepthbufferHandle == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) | |
| { | |
| mDepthbufferType = GL_NONE; | |
| mDepthbufferHandle = 0; | |
| } | |
| if (mStencilbufferHandle == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) | |
| { | |
| mStencilbufferType = GL_NONE; | |
| mStencilbufferHandle = 0; | |
| } | |
| } | |
| IDirect3DSurface9 *Framebuffer::getRenderTarget() | |
| { | |
| Renderbuffer *colorbuffer = getColorbuffer(); | |
| if (colorbuffer) | |
| { | |
| return colorbuffer->getRenderTarget(); | |
| } | |
| return NULL; | |
| } | |
| IDirect3DSurface9 *Framebuffer::getDepthStencil() | |
| { | |
| gl::Context *context = gl::getContext(); | |
| Depthbuffer *depthbuffer = context->getDepthbuffer(mDepthbufferHandle); | |
| if (depthbuffer) | |
| { | |
| return depthbuffer->getDepthStencil(); | |
| } | |
| return NULL; | |
| } | |
| Colorbuffer *Framebuffer::getColorbuffer() | |
| { | |
| gl::Context *context = gl::getContext(); | |
| Colorbuffer *colorbuffer = NULL; | |
| if (mColorbufferType == GL_NONE) | |
| { | |
| UNREACHABLE(); | |
| colorbuffer = NULL; | |
| } | |
| else if (mColorbufferType == GL_RENDERBUFFER) | |
| { | |
| colorbuffer = context->getColorbuffer(mColorbufferHandle); | |
| } | |
| else | |
| { | |
| colorbuffer = context->getTexture(mColorbufferHandle)->getColorbuffer(mColorbufferType); | |
| } | |
| if (colorbuffer && colorbuffer->isColorbuffer()) | |
| { | |
| return colorbuffer; | |
| } | |
| return NULL; | |
| } | |
| Depthbuffer *Framebuffer::getDepthbuffer() | |
| { | |
| gl::Context *context = gl::getContext(); | |
| Depthbuffer *depthbuffer = context->getDepthbuffer(mDepthbufferHandle); | |
| if (depthbuffer && depthbuffer->isDepthbuffer()) | |
| { | |
| return depthbuffer; | |
| } | |
| return NULL; | |
| } | |
| Stencilbuffer *Framebuffer::getStencilbuffer() | |
| { | |
| gl::Context *context = gl::getContext(); | |
| Stencilbuffer *stencilbuffer = context->getStencilbuffer(mStencilbufferHandle); | |
| if (stencilbuffer && stencilbuffer->isStencilbuffer()) | |
| { | |
| return stencilbuffer; | |
| } | |
| return NULL; | |
| } | |
| GLenum Framebuffer::getColorbufferType() | |
| { | |
| return mColorbufferType; | |
| } | |
| GLenum Framebuffer::getDepthbufferType() | |
| { | |
| return mDepthbufferType; | |
| } | |
| GLenum Framebuffer::getStencilbufferType() | |
| { | |
| return mStencilbufferType; | |
| } | |
| GLuint Framebuffer::getColorbufferHandle() | |
| { | |
| return mColorbufferHandle; | |
| } | |
| GLuint Framebuffer::getDepthbufferHandle() | |
| { | |
| return mDepthbufferHandle; | |
| } | |
| GLuint Framebuffer::getStencilbufferHandle() | |
| { | |
| return mStencilbufferHandle; | |
| } | |
| GLenum Framebuffer::completeness() | |
| { | |
| gl::Context *context = gl::getContext(); | |
| int width = 0; | |
| int height = 0; | |
| if (mColorbufferType != GL_NONE) | |
| { | |
| Colorbuffer *colorbuffer = getColorbuffer(); | |
| if (!colorbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| width = colorbuffer->getWidth(); | |
| height = colorbuffer->getHeight(); | |
| } | |
| if (mDepthbufferType != GL_NONE) | |
| { | |
| Depthbuffer *depthbuffer = context->getDepthbuffer(mDepthbufferHandle); | |
| if (!depthbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (width == 0) | |
| { | |
| width = depthbuffer->getWidth(); | |
| height = depthbuffer->getHeight(); | |
| } | |
| else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| } | |
| if (mStencilbufferType != GL_NONE) | |
| { | |
| Stencilbuffer *stencilbuffer = context->getStencilbuffer(mStencilbufferHandle); | |
| if (!stencilbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if (width == 0) | |
| { | |
| width = stencilbuffer->getWidth(); | |
| height = stencilbuffer->getHeight(); | |
| } | |
| else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| } | |
| return GL_FRAMEBUFFER_COMPLETE; | |
| } | |
| } |