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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVkAndroid.cpp:
// Implements the class methods for DisplayVkAndroid.
//
#include "libANGLE/renderer/vulkan/android/DisplayVkAndroid.h"
#include <android/native_window.h>
#include <vulkan/vulkan.h>
#include "libANGLE/renderer/vulkan/android/WindowSurfaceVkAndroid.h"
#include "libANGLE/renderer/vulkan/vk_caps_utils.h"
namespace rx
{
DisplayVkAndroid::DisplayVkAndroid(const egl::DisplayState &state) : DisplayVk(state)
{
}
bool DisplayVkAndroid::isValidNativeWindow(EGLNativeWindowType window) const
{
return (ANativeWindow_getFormat(window) >= 0);
}
SurfaceImpl *DisplayVkAndroid::createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window,
EGLint width,
EGLint height)
{
return new WindowSurfaceVkAndroid(state, window, width, height);
}
egl::ConfigSet DisplayVkAndroid::generateConfigs()
{
constexpr GLenum kColorFormats[] = {GL_RGBA8, GL_RGB8};
constexpr GLenum kDepthStencilFormats[] = {GL_NONE, GL_DEPTH24_STENCIL8};
constexpr EGLint kSampleCounts[] = {0};
return egl_vk::GenerateConfigs(kColorFormats, kDepthStencilFormats, kSampleCounts, this);
}
bool DisplayVkAndroid::checkConfigSupport(egl::Config *config)
{
// TODO(geofflang): Test for native support and modify the config accordingly.
// anglebug.com/2692
return true;
}
const char *DisplayVkAndroid::getWSIName() const
{
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
} // namespace rx