blob: 479571ce7bd46271f8262b9ad8796bb40fc55477 [file]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data) {}
ShaderVk::~ShaderVk() {}
std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = SH_INITIALIZE_UNINITIALIZED_LOCALS;
ContextVk *contextVk = vk::GetImpl(context);
if (contextVk->getFeatures().clampPointSize)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
return compileImpl(context, compilerInstance, mData.getSource(), compileOptions | options);
}
std::string ShaderVk::getDebugInfo() const
{
return mData.getTranslatedSource();
}
} // namespace rx