| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Based on TextureWrap.c from | |
| // Book: OpenGL(R) ES 2.0 Programming Guide | |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | |
| // ISBN-10: 0321502795 | |
| // ISBN-13: 9780321502797 | |
| // Publisher: Addison-Wesley Professional | |
| // URLs: http://safari.informit.com/9780321563835 | |
| // http://www.opengles-book.com | |
| #include "SampleApplication.h" | |
| #include "texture_utils.h" | |
| #include "util/shader_utils.h" | |
| class TextureWrapSample : public SampleApplication | |
| { | |
| public: | |
| TextureWrapSample(int argc, char **argv) : SampleApplication("TextureWrap", argc, argv) {} | |
| bool initialize() override | |
| { | |
| constexpr char kVS[] = R"(uniform float u_offset; | |
| attribute vec4 a_position; | |
| attribute vec2 a_texCoord; | |
| varying vec2 v_texCoord; | |
| void main() | |
| { | |
| gl_Position = a_position; | |
| gl_Position.x += u_offset; | |
| v_texCoord = a_texCoord; | |
| })"; | |
| constexpr char kFS[] = R"(precision mediump float; | |
| varying vec2 v_texCoord; | |
| uniform sampler2D s_texture; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(s_texture, v_texCoord); | |
| })"; | |
| mProgram = CompileProgram(kVS, kFS); | |
| if (!mProgram) | |
| { | |
| return false; | |
| } | |
| // Get the attribute locations | |
| mPositionLoc = glGetAttribLocation(mProgram, "a_position"); | |
| mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); | |
| // Get the sampler location | |
| mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); | |
| // Get the offset location | |
| mOffsetLoc = glGetUniformLocation(mProgram, "u_offset"); | |
| // Load the texture | |
| mTexture = CreateMipMappedTexture2D(); | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| return true; | |
| } | |
| void destroy() override { glDeleteProgram(mProgram); } | |
| void draw() override | |
| { | |
| GLfloat vertices[] = { | |
| -0.3f, 0.3f, 0.0f, 1.0f, // Position 0 | |
| -1.0f, -1.0f, // TexCoord 0 | |
| -0.3f, -0.3f, 0.0f, 1.0f, // Position 1 | |
| -1.0f, 2.0f, // TexCoord 1 | |
| 0.3f, -0.3f, 0.0f, 1.0f, // Position 2 | |
| 2.0f, 2.0f, // TexCoord 2 | |
| 0.3f, 0.3f, 0.0f, 1.0f, // Position 3 | |
| 2.0f, -1.0f // TexCoord 3 | |
| }; | |
| GLushort indices[] = {0, 1, 2, 0, 2, 3}; | |
| // Set the viewport | |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); | |
| // Clear the color buffer | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| // Use the program object | |
| glUseProgram(mProgram); | |
| // Load the vertex position | |
| glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), vertices); | |
| glEnableVertexAttribArray(mPositionLoc); | |
| // Load the texture coordinate | |
| glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), | |
| vertices + 4); | |
| glEnableVertexAttribArray(mTexCoordLoc); | |
| // Set the sampler texture unit to 0 | |
| glUniform1i(mSamplerLoc, 0); | |
| // Draw quad with repeat wrap mode | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
| glUniform1f(mOffsetLoc, -0.7f); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); | |
| // Draw quad with clamp to edge wrap mode | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glUniform1f(mOffsetLoc, 0.0f); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); | |
| // Draw quad with mirrored repeat | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); | |
| glUniform1f(mOffsetLoc, 0.7f); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); | |
| } | |
| private: | |
| // Handle to a program object | |
| GLuint mProgram; | |
| // Attribute locations | |
| GLint mPositionLoc; | |
| GLint mTexCoordLoc; | |
| // Sampler location | |
| GLint mSamplerLoc; | |
| // Offset location | |
| GLint mOffsetLoc; | |
| // Texture handle | |
| GLuint mTexture; | |
| }; | |
| int main(int argc, char **argv) | |
| { | |
| TextureWrapSample app(argc, argv); | |
| return app.run(); | |
| } |